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by MartinGG99
Mon Nov 22, 2021 12:42 pm
Forum: The Lounge
Topic: GoC 2021 feedback
Replies: 4
Views: 2419

Re: GoC 2021 feedback

hmmmmmmmmmm

just some ideas I'm throwing out that will make it more interesting imo

technically almost anything implemented poorly can be a source for un-fun so idk whether these ideas would be fun but I think these have potential to be fun

1. Include the :partyparrot: somewhere or somehow. You can't go wrong with it.
Edit 2: If the relevancy isn't clear here, we did have a smilies mafia game. Though it didn't have a role including this as a result of the down-sizing.

2. If you're going for a crazy setup for GoC then multiple factions would be interesting; maybe something along the lines of Fallout 2 (Link). BUT I would think there's quite a bit of challenge to implementing this well.

3. (Edit: This one is not related to any TS 2021 game)
Spoiler: show
A recent game on my homesite had a game centered around where every slot could be a 2-person (team-mafia-esque) hydra where one would play odd days and the other even days. There were also "token" mechanics where players had to gift one each night and if a slot with 2 players in it got enough tokens they could ascend into two separate slots (Or, if you only signed up as one player, gained an additional vote power). If you want more details here's the link to the game's setup.

It seemed really interesting to me, and so I would appreciate if GoC 2021 incorporated it somehow or experimented with it. We also just finished a game of it; town basically stomped though admittedly that was helped a bit (controversially) once people started copy-pasting from their private chats and the fact that the factional kill was removed (which, while the game started at 7 town & 3 wolves, did mean it was a bit tougher to kill town momentum). Click this link if you want to see it.

4. I don't often see games with loverizer or lover mechanics (aside from the crossover sit-down game). It would be neat if we could have one of those in the game or with your own twists (if any) on those roles.

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