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by mansnicks
Mon Jul 05, 2021 4:38 pm
Forum: The Lounge
Topic: Principles of Town Leadership
Replies: 5
Views: 3663

Re: Principles of Town Leadership

@JaggedJimmyJay
Just a quick comment: if generating dialogue is your main reason then I feel like your article is missing 1 crucial thingy for that - Active Listening.
(unless I missed it or forgot about it, apologies if that's the case)
by mansnicks
Mon Jul 05, 2021 2:19 pm
Forum: The Lounge
Topic: Principles of Town Leadership
Replies: 5
Views: 3663

Re: Principles of Town Leadership

That's definitely something to experiment with 😜

@JaggedJimmyJay
Theoretically, for the purpose of gaining new info, in general - which leader type in which game state you think could force out the most AI reactions?
Though I imagine that question could be redundant because the best reaction is gotten when people were caught off guard and reading about it beforehand would nullify it.. Had a mini-game recently where a Townie did the most ludicrous counterclaim to another towny and he got mislynched for it, but it forced out reactions such that both the Mafia were caught due to having less natural reactions as the townies did. Could only work in a mini-game imho, būt really shows the value of surprise.

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