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by LinearPoint
Tue Aug 15, 2023 7:25 pm
Forum: Previous Jobs
Topic: Smalltown Circus [Game Over] - Mafia Win
Replies: 887
Views: 19992

Re: Smalltown Circus [Game Over] - Mafia Win

Anyways, I told Jay this before the game, but it was convenient timing that the host time for this came up right when I was considering getting back into Mafia.
So if things were slightly off that would be the rust, but I plan on now going to find a game to join and writing up a new game. One with (probably) more standard mechanics.
Smalltown is fun and all, but not something I want to be hosting on too frequent of a basis since it is just that different.
by LinearPoint
Tue Aug 15, 2023 7:13 pm
Forum: Previous Jobs
Topic: Smalltown Circus [Game Over] - Mafia Win
Replies: 887
Views: 19992

Re: Smalltown Circus [Game Over] - Mafia Win

Finally back so I updated the post following game end with all the chats and information about what happened behind the scenes.

Also I will take this time to post my thoughts on the game for anyone who wants to read them.

Setup Notes:
Spoiler: show
First off I wanted to talk about smalltown in general and how the setup was deigned. The game was meant to roughly day 3, and at most day 4, so it ending night 2 is slightly faster than anticipated, but even then it was still very close to the wire. Despite how it might look being a short game, I think it ended up actually achieving the main goal I aim for when making smalltown games and that is having a close finish that leaves the game open for either side to snag victory. Given how things panned out I actually do think that this was the case since Mafia only barely was able to outmaneuver the Town in the end with Serial Killer loosing to a combination of poor night decisions and appearing too townie to the point the Mafia went to kill him. That being said I did try a few things that are a bit different from normal games.

Game mechanics wise I prefer smalltown games to be flipless as I do think it is more interesting given the mechanical significance of smalltown and the fact smalltown does lean quite heavily in favor of Town. Although I do think it would have been too harsh for Town to just be flipless, so I gave the Mafia some drawbacks notably the lack of a daychat which is commonplace, but also the restriction of night actions needing to be sacrificed to kill. In the end I think the lack of daychat may be a little on the harsh side, but I actually think the combination of flipless for the Mafia having to give up an action to attack was a fair tradeoff that ended up working pretty well for the game. The only think I might change is (in hindsight) not allowing Passive roles like Coroner, Doublevoter, or Lawyer (since it is daytime) from working that night or following day. I also decided to not allow these to be roleblocked either, but I actually do think that might be a mistake and allowing passive roles to be blocked would certainly make the Mafia-aligned Jailkeeper to feel less useless.

I decided to try out a Non-Consecutive Poisoner rather than an outright Vigilante since I thought it might end up being a bit better balance-wise in the event there is 2 killing roles. This I think ended up being a good call since I noticed the Mafia night 2 were worried about the Doctor still getting another action and making them a tad more cautious in the night than they would have otherwise been. Overall I would say this version of a Vigilante is actually fairly effective balance-wise. Although maybe allowing the poison to be healable the night it would kill could also be worth testing, though I do think that would make it basically impossible for poisoner to ever get kills.

Delayed Cop was something I was not originally going to use, I was just going to do the standard thing you find in most smalltown games of a Parity Cop, but I wanted to see how the game dynamic might shift if the Cop was only delayed until end of day instead of needing 2 full nights. This might seem like a minor difference, but I put the Neighborizer in the game for this very reason to try and allow for some more interesting plans for scum to go after the Neighborizer or Cop night 1 to avoid getting caught out by a Neighborized Delayed Cop early info. To some extent it could be argued this worked with SK deciding to kill the Delayed Cop early, but the interaction never got fully explored really.

Neighborizer as a whole I also think was kind of interesting. I already mentioned the interaction intended with Delayed Cop, but there was also the Coroner to allow the Neighborizer to potentially get information from them out that might not make it to the next day, ultimately making it unlikely for a flip to go undiscovered. The Encryptor passive I added on was also there so that if it were Mafia, they could argue for neighborizing Mafia to allow for more coordination during the daytime. Of course it did not roll Mafia, but I still think it was a noteworthy design decision. I think 3-shot was possibly unneccissary. The game was not meant to last until day 5 anyways so not really needed I guess.

Bus Driver I do sort of regret adding. I personally do not see it as an extremely chaotic role, but it is clear that most people do see it as too chaotic to allow to live. It was my intent to add the role as a way to allow someone to disrupt the plans of the Mafia or Town by swapping kill targets or protections around. I think maybe if it had some kind of restriction to not be able to mess with Tracker and Cop results it could probably have been a fine addition, but I think the mere idea of Bus Driver being allowed to mess things up badly was possibly a bit too much. I also think it had a rather poor potential interaction with Trapper as it double visits making it very likely to just die.

Speaking of Trapper, it was one of the more experimental roles I came across and decided to add. I was originally considering a Day Vigilante for the slot, but saw this as a potentially good compromise as it offered a less guaranteed kill while also having PGO-esk pressure. I think it ended up working pretty much how I envisioned it would (both for Town Trapper not acting N1 and Mafia Trapper going after a likely protected player). Overall I actually do quite like this role design wise, but might suggest making it unable to act after getting 1 kill since I was still worried going into it that 2 traps might be too much killing power. It's hard to say really since the Town Trapper did not last to the point their ability could begin carrying Town.

Copycat was the other more experimental role on the list. I've seen graverobbing roles that use dead players before, but wanted to try the opposite out. How this role ended up working was that it would target 2 players, copying the first action onto the second. It was a double visit like Bus Driver, so it was also quite susceptible to Trapper/PGO attacks, but I think that is a fair tradeoff for how strong the potential ability was. I initially thought that making it Roaming so it could not target the same player twice would be good balance, but I actually do not think that it might need more restrictions. I'm considering (if I run this again ever) making the role 1-shot or just disallowing certain roles like Killing Roles from being copied. I actually do also think that the aforementioned graverobbing version that takes dead player's instead of living players is also probably just the safer, more balanced role.

The last role I think is worth talking about was the Doublevoter. I think I might have gave it a little too much power in hindsight with it both breaking ties and not going away in the endgame. My initial thought was that the role would be way to weak and wanted to give it some more power to make it an actual legitimate threat that players would fear allowing to live to long (like the Cop or Doctor). I worry after seeing the amount of pressure 112 got day 2 that the power might actually have been a little too high since the mere idea of a non-Town Doublevoter nearly got them executed outright when there was a 1 for 1 between Nanook and Doki that mechanically guaranteed at least one was non-Town.

The final setup thoughts I had was on the Serial Killer. First I added the SK because I saw most 12 player smalltown games had 3 Mafia and 1 SK. I think this was fine, players were a bit paranoid of the SK day 1, but the SK is pretty much the only real counter to Mafia rolling all the Killing roles in the event that happens. In a lot of ways I think it is more of a necessary evil for smalltown's above 10 players. The only real issue I had with the SK this game was that passive choice they were given. I saw in the SK smalltown games the SK just had 1-2 passives with no choice. I thought it might be better to give the SK a choice since Innocent Cop didn't sound too useful nor did Ninja Tracker. Going forward though I think I would either make all passives 1-shot so the SK can only Strongman or Ninja 1 kill instead of all. That or I might give the SK 1 passive, but it lasts forever (since Bulletproof was 1-shot).

Player Notes:
Spoiler: show
Lime Coke did a pretty good job with their role, although they got very unlucky with the Serial Killer both poisoning them and bypassing their otherwise successful night 1 protection. Otherwise LC did their job as Doctor and just drew the short straw when it came to luck. They did also correctly call out falcon for that questionable poison target, but with doki and Nanook counter claiming eachother it basically drowned out any hope of LC's intuition being followed up on.

nutella also got really unlucky night 1. It was a good call to watch the Coroner, but a Mafia Trapper already thought of that. Ironically if nutella did not die, the Mafia's plan of fake claiming they Jailkept lilypetal would have blown up in their face and nutella could have caught both Mafia red handed. Its a lot of whatifs, but not playing around the scum-aligned trap was nuterlla's only real mistake.

Nanook I do think correctly identified trapping night 1 as Town was a bad move. Unfortunately most disagreed despite the Lawyer chat coming to the consensus that doki was probably Mafia for avoiding voting Martin end of day 1. I think if Nanook was not as busy during day 2 they could have probably gotten the Town to realize that a PGO-like role not acting N1 is almost always Town and that doki's copied Tracker claim was a bit suspicious (especially since doki never actually claimed who Wilgy visited before Wilgy publicly claimed it).

Martin did unfortunately have a bit of a rough day 1 with people already wanting to mechanically out the Bus Driver, but also the fact that the town found him a bit on the suspicious side. Doki did try their best to save Martin, but it was not quite enough since falcon was not going to be executed uncontested as SK.

Seanzie checking 112 was pretty huge for Town if that went through. They also played well enough day 1 for SK to decide that Seanzie needed to die at risk of solving the game even though SK had Innocent. Sadly SK considered Seanzie too good to let live and chose Strongman to ensure Seanzie died.

Lilypetal was given an inch with the neighborhood chat invite day 1 and took it to run a mile. She very nearly solved the game with Abigail night 1 and even going into night 2 had solid scum reads. Wilgy was more or less the only one to slip under the radar of the gamesolving neighborhood duo and even then I suspect Lily would have been able to realize Wilgy was last Mafia if 112 and doki both died. Sadly the game ended a bit too quickly to see them put everything together. I think if lily's push to get 112 day 2 instead of Nanook succeeded this was quite possibly just a Town win.

Porscha was another player with amazing night 1 role usage but died too quickly. Doki was spotted by yet another tracking role night 1 meaning Doki could easily have accidentally lost it for both them and Wilgy if it wasn't for the incredible fortune of both tracking roles who saw Doki's visit didn't die the same night. Even if Wilgy was not implicated, going into N2 with just 1 Mafia is a rough position.

falcon45ca had an interesting SK strategy. Innocent never came into play since they talked themselves into killing Seanzie despite being Innocent, but their real tragedy was failing to hit a Mafia with any of their 3 kills. I can't say for certain, but it seemed to me that falcon though LC was Mafia and went against Mafia hunting night 2 because of it and instead went for the power player of Abigail. In the end only hitting town is ultimately what cost them the win. Players did not suspect falcon of being the SK all that much and the Mafia even attacked falcon thinking it was a Town hit. I don't think poisoning Doctor as Strongman is as outlandish as the Neighborhood chat night 2 thought it was. Even if the SK bypasses the Doctor, it still threw off the scent of the SK being Poisoner and took a fairly trusted player off the board.

Princess Abigail has a solid gameplan going in to invite Coroner D1 and Delayed Cop D2. Obvious the Cop died early, so they invited Wilgy which while a mistake did not end up costing them really. In fact Wilgy seemed to very nearly convince them that doki was SK and not Mafia. Abigails night 1 chat was Lily was extremely productive and just having the Coroner in chat meant that it would be hard to scum to ever make the game truely flipless.

112 is a bit hard to say really. Their role never actually came into play, but if night 2 went even slightly differently 112's ability had the potential to carry Town across the finish line. Doublevoter living that long ended up becoming a legitimate threat, unfortunately the hood came to the conclusion 112 was Mafia and Wilgy being invited over anyone else meant that 112's chances of ever convincing Abigail and Lily otherwise became near 0. In the end it seems self voting day 2 might have been the only real play 112 could have made to avoid being pushed up and executed day 3, but I don't think 112 had any reasonable way of knowing just how little the rest of the Town trusted them. And a Doublevoter with no trust from others is pretty much unable to do anything even if they try their best and solve the game.

doki's hail Mary play day 2 was something the Mafia really needed. 1 for 1ing themselves with Nanook was very risky, but getting the Town Trapper out of the picture drastically reduced the chance of Mafia randomly dying. They managed to convince the Town of their case for being legitimate, and somehow pulled through. They also did their best to save Martin, and managed to get away with it without many people overly suspecting the intent to keep things tied end of day 1. Doki also narrowly dodging so many checks night 1 was also nerve racking to watch (especially how late Mafia submitted that night kill on Porscha) I was certain doki's plan was not going to work with them being tracked N1.

DrWilgy did phenomenal as Mafia this game. They really managed to turn 1 Mafia outed day 1 and their other member being basically doomed in a 1 for 1 into getting themselves a position trusted enough to join the tight-knit neighborhood. The only thing that I think which could stop Wilgy's inevitable Mafia win was 112 or Wilgy dying to SK night 2. Despite what Wilgy said about the Jailkeeper being Mafia, I do think had anyone else had Jailkeepr Doki being permablocked by them would have been a strong possibility, just not having a protective role in play was more of a boon than I think Wilgy gave it credit.

Overall I think everyone actually did play a pretty good game and it was enjoyable to watch and host.
by LinearPoint
Tue Aug 15, 2023 2:33 pm
Forum: Previous Jobs
Topic: Smalltown Circus [Game Over] - Mafia Win
Replies: 887
Views: 19992

Re: Smalltown Circus [Game Over] - Mafia Win

dokidoki wrote: Tue Aug 15, 2023 2:32 pm Is there a dead chat anywhere

Yeah, I will send an announcement when I update it, but I do not have time anymore and have to go now.
by LinearPoint
Tue Aug 15, 2023 2:32 pm
Forum: Previous Jobs
Topic: Smalltown Circus [Game Over] - Mafia Win
Replies: 887
Views: 19992

Re: Smalltown Circus [Game Over] - Mafia Win

If falcon did not die that night it could have easily been an SK win.
Town also could have probably won if falcon hit a Mafia with any of the 3 kills.
It was actually pretty close in the end.
by LinearPoint
Tue Aug 15, 2023 2:29 pm
Forum: Previous Jobs
Topic: Smalltown Circus [Game Over] - Mafia Win
Replies: 887
Views: 19992

Re: Smalltown Circus [Game Over] - Mafia Win

I should probably also mention this somewhere before I have to leave, but falcon was an Innocent Strongman.
by LinearPoint
Tue Aug 15, 2023 2:23 pm
Forum: Previous Jobs
Topic: Smalltown Circus [Game Over] - Mafia Win
Replies: 887
Views: 19992

Re: Smalltown Circus [Game Over] - Mafia Win

I do have thoughts I would like to share in regards to the players and game setup, but I am a little busy right now unfortunately.
So the game end post might be a little rushed, sorry for that.
I'll do so when I have the time, but for now I think everyone played well on both sides with only a few really notable mistakes.
by LinearPoint
Tue Aug 15, 2023 2:20 pm
Forum: Previous Jobs
Topic: Smalltown Circus [Game Over] - Mafia Win
Replies: 887
Views: 19992

Re: Smalltown Circus [Night 2] - Trapped

Links
Spoiler: show
Game Spreadsheet w/actions:
Dead/Spec Chat: https://discord.gg/CBQJgXGhJ
Mafia Chat: https://discord.gg/YGwjkUgAzf
Lawyer Chat: https://discord.gg/PYV3axJBG
Action Map
Day 1:
Spoiler: show
Princess Abigail (Lawyer) invites lilypetal (Psychic) to chat.
falcon45ca (Serial Killer Passive) choose to become an Innocent Strongman.

MartinGG99 (Trapezist) was executed by a tied vote.
Night 1:
Spoiler: show
Lime Coke (Medic) healed Seanzie (Security). Action failed due to Strongman Serial Killer.
nutella (Juggler) watched lilypetal's (Psychic) house. Action failed due to dokidoki (Beast Tamer Action). Would have seen dokidoki (Beast Tamer Action).
NANOOKTHEGREATANDFEARSOME (Beast Tamer) chose to not act night 1.
Seanzie (Security) checked 112 (Ringleader). Would recieve Town at the end of Day 2.
Porscha (Clown) tracked dokidoki (Mime). Saw them visit NANOOKTHEGREATANDFEARSOME (Beast Tamer) and lilypetal's (Psychic).
falcon45ca (Makeup Artist) poisoned Lime Coke (Medic).
falcon45ca (Serial Killer Action) attacked Seanzie (Security).
dokidoki (Mime) copied NANOOKTHEGREATANDFEARSOME (Beast Tamer) onto lilypetal's (Psychic)
DrWilgy (Mafia Factional) attacked Porscha (Clown)

nutella (Juggler) was killed by dokidoki (Beast Tamer Action).
Seanzie (Security) was killed by falcon45ca (Serial Killer Action).
Porscha (Clown) was killed by DrWilgy (Mafia Factional).
Day 2:
Spoiler: show
Princess Abigail (Lawyer) invites DrWilgy (Singer) to chat.

NANOOKTHEGREATANDFEARSOMe (Beast Tamer) was executed by a majority vote.
Night 2:
Spoiler: show
Lime Coke (Medic) healed lilypetal (Psychic).
falcon45ca (Serial Killer Action) attacked Princess Abigail (Lawyer).
dokidoki (Mime) copied 112(Ringleader).
DrWilgy (Mafia Factional) attacked falcon45ca (Makeup Artist)

Lime Coke (Medic) was killed by falcon45ca (Makeup Artist).
Princess Abigail (Lawyer) was killed by falcon45ca (Serial Killer Action).
falcon45ca (Makeup Artist) was killed by DrWilgy (Mafia Factional).
by LinearPoint
Tue Aug 15, 2023 2:20 pm
Forum: Previous Jobs
Topic: Smalltown Circus [Game Over] - Mafia Win
Replies: 887
Views: 19992

Re: Smalltown Circus [Night 2] - Trapped

Spoiler: show
@Lime Coke
@nutella
@NANOOKTHEGREATANDFEARSOME
@MartinGG99
@Seanzie
@Lilypetal
@Porscha
@falcon45ca
@☆Princess Abigail☆
@112
@dokidoki
@DrWilgy
During the night Lime Coke sat at their patients bedside selflessly caring for them even as they succumbed to their illness and died not fully aware the extent of Falcon's betrayal.

Lime Coke died of poison.

Unfortunately for Princess Abigail the Serial Killer broke into her meeting with her contacts, brutally murdering her with a chainsaw right in the middle of her meeting with Wilgy and Lily. Wilgy, not one to be slow to react pulled out a gun and shot the murderer dead right then and there. Lily breathed a sigh of relief knowing the killer had finally been caught and would no longer be a problem. Unfortunately this was short lived as doki entered the room with the body of the former ringleader, 112. It was at this point Lily realized that she had been betrayed by Wilgy, who was Doki's actual co-conspirator.

Princess Abigail died in the night.
falcon45ca died in the night.

112 and lilypetal lost due to being the final two Town members against the last 2 Mafia.


Mafia Wins

MartinGG99 - Mafia Trapezist
dokidoki - Mafia Mime
DrWilgy - Mafia Singer


Town

Lime Coke - Town Medic
nutella - Town Juggler
NANOOKTHEGREATANDFEARSON - Town Beast Tamer
Seanzie - Town Security
lilypetal - Town Psychic
Porshca - Town Clown
Prinecss Abigail - Town Lawyer
112 - Town Ringleader


falcon45ca - Serial Killer Makeup Artist
Serial Killer Passives - Strongman, Innocent
by LinearPoint
Mon Aug 14, 2023 1:30 pm
Forum: Previous Jobs
Topic: Smalltown Circus [Game Over] - Mafia Win
Replies: 887
Views: 19992

Re: Smalltown Circus [Day 1] - Sabotage

The circus was certain that something had to be up with these accidents along the road and knew they would need to find the perpetrator. As the discussion continued all eyes fell on Nannok thinking their traps might be too dangerous to keep around and could be responsible for the accidents which have been occurring. Although the decision was far from unanimous it was ultimately decided that it would be best for everyone if Nanook parted from the circus.

NANOOKTHEGREATANDFEARSOME was left behind.


Night 2 Begins
Night 2 will end at August 15th at 10:30am US Central time.
by LinearPoint
Mon Aug 14, 2023 1:30 pm
Forum: Previous Jobs
Topic: Smalltown Circus [Game Over] - Mafia Win
Replies: 887
Views: 19992

Re: Smalltown Circus [Day 1] - Sabotage

Day 2 Final Vote Count:

NANOOKTHEGREATANDFEARSOME (5): ☆Princess Abigail☆, Lime Coke, dokidoki, 112

112 (4): liltpetal, DrWilgy, NANOOKTHEGREATANDFEARSOME, falcon41ca
by LinearPoint
Mon Aug 14, 2023 11:40 am
Forum: Previous Jobs
Topic: Smalltown Circus [Game Over] - Mafia Win
Replies: 887
Views: 19992

Re: Smalltown Circus [Day 2] - Missing

DrWilgy wrote: Mon Aug 14, 2023 10:57 am @LinearPoint How does Strongarm interact with Trapper? On re-reading Strongarm it implies that the kill will always go through but actions can be blocked still. Does this mean an SK that visits a trapped player would die if they utilize an action on a trapped player but not a kill?
If anyone visits a trapped target the trap will activate Attacking a random visitor and causing their action to fail.
if the action was a Serial Killer's attack and they have Strongman the kill will go through since Strongman makes it so the Serial Killer's attack cannot fail, but the Serial Killer is still attacked by the trap.
If the Serial Killer visits with a normal role action that is not their attack they will be Attacked by the trap as usual, but only their role action fails, the trap will not effect their Serial Killer attack. This is true regardless of if they have Strongman or not.
by LinearPoint
Sat Aug 12, 2023 1:21 pm
Forum: Previous Jobs
Topic: Smalltown Circus [Game Over] - Mafia Win
Replies: 887
Views: 19992

Re: Smalltown Circus [Night 1] - Left Behind

Spoiler: show
@Lime Coke
@nutella
@NANOOKTHEGREATANDFEARSOME
@Seanzie
@Lilypetal
@Porscha
@falcon45ca
@☆Princess Abigail☆
@112
@dokidoki
@DrWilgy
Everyone wakes up to find a wagon has gone missing in the night. No one seems to know where it has gone, but what they do know is that there are a few less people around to discuss what happened. Once again the topic of potential foul play over what happened in the night arises. They must once again come to a conclusion and try and oust this traitor, or potential group of traitors before it is too last for the circus.

nutella went missing in the night.
Seanzie went missing in the night.
Porscha went missing in the night.


Just as the discussion starts up Lime Coke begins to cough up some blood. It seems as though they might not make it for much longer.

Lime Coke was poisoned last night. They will die at the end of Night 2.


Day 2 Begins
Who will be left behind?
Day 2 will end at August 14th at 12:30pm US Central time.

Votes will be tallied at the end of the day, there are no early hammers.
If there is a tie, a random tied player is chosen (unless the Ringleader's ability triggers).
by LinearPoint
Fri Aug 11, 2023 11:05 am
Forum: Previous Jobs
Topic: Smalltown Circus [Game Over] - Mafia Win
Replies: 887
Views: 19992

Re: Smalltown Circus [Day 1] - Sabotage

The circus deliberated long and hard about who could have sabotaged the wheels. In the end they found it difficult to reach a unanimous conclusion so they flipped a coin for it. Heads falcon goes and tails Martin. Unfortunately for MartinGG99 the coin landed on tails and he was left on the side of the road for nature to decide his fate. With the wheel fixed up they headed out as night fell unsure of if they made the correct decision or not. Only time will tell and hopefully there would be no more incidents along the road.

MartinGG99 was left behind.


Night 1 Begins
Night 1 will end at August 12th at 10:15am US Central time.

Day 2 start is likely going to be delayed a bit by a few hours. Actions will still be locked at the appropriate time.
by LinearPoint
Fri Aug 11, 2023 11:01 am
Forum: Previous Jobs
Topic: Smalltown Circus [Game Over] - Mafia Win
Replies: 887
Views: 19992

Re: Smalltown Circus [Day 1] - Sabotage

Day 1 Final Vote Count:

falcon45ca (4): Lime Coke, dokidoki, Porscha, lilypetal

MartinGG99 (4): falcon45ca, ☆Princess Abigail☆, nutella, Seanzie

☆Princess Abigail☆ (2): 112

NANOOKTHEGREATANDFEARSOME (1): DrWilgy

Porscha (1): NANOOKTHEGREATANDFEARSOME

112 (1): MartinGG99

Due to there being a tie and no Ringleader vote, the execute will be decided via coinflip.
by LinearPoint
Thu Aug 10, 2023 8:26 pm
Forum: Previous Jobs
Topic: Smalltown Circus [Game Over] - Mafia Win
Replies: 887
Views: 19992

Re: Smalltown Circus [Day 1] - Sabotage

Since there seems to be some talk about the Lawyer's ability and I realize that it might not be as clear as it could be on the rolecard.
The Lawyer's ability behaves the same as a night action, the effect of neighborizing someone happens at the end of the dayphase not as soon as a target is submitted.
The Lawyer can freely change targets up until the end of the day.
by LinearPoint
Wed Aug 09, 2023 11:26 am
Forum: Previous Jobs
Topic: Smalltown Circus [Game Over] - Mafia Win
Replies: 887
Views: 19992

Re: Smalltown Circus [Day 1] - Sabotage

DrWilgy wrote: Wed Aug 09, 2023 11:14 am @LinearPoint Lily's Psychic comes across as a passive ability to me, would my rb/protect prevent flip information from getting to them?
For all intents and purposes the Psychic's ability is passive and is considered to trigger at the start of the phase after a death rather than during the night.
As such it cannot be roleblocked and will work even if the Psychic preforms the Mafia Factional Kill.
by LinearPoint
Wed Aug 09, 2023 11:00 am
Forum: Previous Jobs
Topic: Smalltown Circus [Game Over] - Mafia Win
Replies: 887
Views: 19992

Re: Smalltown Circus [Day 1] - Sabotage

Spoiler: show
@Lime Coke
@nutella
@NANOOKTHEGREATANDFEARSOME
@MartinGG99
@Seanzie
@Lilypetal
@Porscha
@falcon45ca
@☆Princess Abigail☆
@112
@dokidoki
@DrWilgy

You've been on the road over a week by this point and are at the furthest point from civilization your long jump has been with over a week left to go. However, the journey is about to become even longer as a loud crash echos throughout the train of cars drawing everyone's attention. Gathering outside it appears that one of the wheels of one of the baggage wagons snapped and there is little left of it. The main mechanic of the crew checks out the wheel and notices that the bolts holding it together are missing and there is evidence of saw marks on some of the spokes. He glares at the rest of the crew.

"Whichever one of you sabotaged this is going to be in a lot of pain if I find you."

The mechanic mutters under his breath as he moves to fish out one of the spares from the sea that is the unorganized cart of junk leaving the rest of the crew to stew on the idea that someone among them was working against the rest of the circus. With little information to go off besides how trustworthy everyone is the crew sits down to discuss what they want to do about the incident. There is no point in turning back now, they just have to find the perpetrator or group of perpetrators and leave them behind.



Day 1 Begins
Who will be left behind?
Day 1 will end at August 11th at 10am US Central time.

Votes will be tallied at the end of the day, there are no early hammers.
If there is a tie, a random tied player is chosen (unless the Ringleader's ability triggers).
by LinearPoint
Tue Aug 08, 2023 6:45 pm
Forum: Previous Jobs
Topic: Smalltown Circus [Game Over] - Mafia Win
Replies: 887
Views: 19992

Re: Smalltown Circus [Pregame]

All rolecards along with alignments have been sent out on the forum and the hub.
by LinearPoint
Tue Aug 08, 2023 6:20 pm
Forum: Previous Jobs
Topic: Smalltown Circus [Game Over] - Mafia Win
Replies: 887
Views: 19992

Re: Smalltown Circus [Pregame]

Pregame Lottery has concluded, the OP has been updated with everyone's roles. I will now be assigning alignments behind the scenes and sending out rolecards shortly.
Day 1 will begin at 10am US Central time.

Roles:

  1. Lime Coke - Medic
  2. nutella - Juggler
  3. NANOOKTHEGREATANDFEARSOME - Beast Tamer
  4. MartinG99 - Trapezist
  5. Seanzie - Security
  6. Lilypetal - Psychic
  7. Proscha - Clown
  8. falcon45ca - Makeup Artist
  9. ☆Princess Abigail☆ - Lawyer
  10. 112 - Ringleader
  11. dokidoki - Mime
  12. DrWilgy - Singer
by LinearPoint
Mon Aug 07, 2023 1:09 am
Forum: Previous Jobs
Topic: Smalltown Circus [Game Over] - Mafia Win
Replies: 887
Views: 19992

Re: Smalltown Circus [Pregame]

Spoiler: show
@Lime Coke
@nutella
@NANOOKTHEGREATANDFEARSOME
@MartinGG99
@Seanzie
@Lilypetal
@Porscha
@falcon45ca
@☆Princess Abigail☆
@112
@dokidoki
@DrWilgy
Pregame Lottery Rules

Before we begin day 1 we need to determine who is going to be receiving what role. As previously stated in the gamenotes this will be done through a lottery system. Only after everyone has chosen a role will players be told what their alignment is. And remember this system is only here so players are more likely to get the role they want to play, who got what role will be revealed after all roles and alignments have been handed out. Be respectful of the outcome of the lottery and do not lash out at any player who acquired the role you wanted most before you.


What you must do to enter the lottery.
  1. Join this server. https://discord.gg/AEqtmGJcCG
  2. After you join the server you will be moved to a private channel where you can submit your lottery choice as well as any questions you have regarding the game. Once the game starts you can also submit actions through here for convenience.
  3. You MUST submit 2 numbers 1 through 10 which will be your ticket for the lottery. Important: Both numbers can be the same number and order matters
  4. These two numbers will be used to determine the picking order for roles, the player who submits the HIGHEST UNIQUE FIRST number will get to choose first.
  5. If the FIRST number you submitted was not unique among all players the SECOND number will be used to break ties.
  6. If there is multiple FIRST number duplicates, they will be resolves first by number of duplicates (Ie: 2, 3's will be resolved before 3, 10's) then by highest number (ie: 2, 5's will be resolved before 2, 1's)
  7. In the event multiple players submit the exact same 2 numbers (in the same order), they will wind up at the bottom of the list and should they want the same role of the leftovers play a short game of Roshambo (Rock-Paper-Scissors) to break the tie.
  8. Players will have 48 hours maximum to submit their lottery numbers, if a player has not submitted their numbers by this time, they will be moved to the bottom of the queue and roles will begin to be chosen.

Optionally you can also submit a list of roles you prefer along with your number. While this is not required it will help speed up the process by not requiring me to go back to individual players with an up to date list of unchosen roles and waiting for their choice before continuing down the list.

Note: If you do not have a discord, or would rather submit questions, actions, and lottery choices through the forum that is fine too, as long as you make it clear when you change something.

Also do try to distinguish you numbers from anything else such as (3, 7).



Examples
Player A submits (7, 8) while Player B submits (2, 8)
Outcome: Player A will choose before Player B

Player A submits (10, 9), player B submits (10, 7), and Player C submits (1, 1)
Outcome: Player C chooses fist and Player A will choose before player B.

Player A submits (7, 7), player B submits (7, 7), and Player C submits (3, 8)
Outcome: Player C chooses fist and both players A and B will be moves to the back of the queue and play Roshambo to determine who picks first between them

Player A submits (8, 9), player B submits (8, 4), Player C submits (8, 10), player D submits (3, 10), and player E submits (3, 3)
Outcome: Player D chooses first, then player E, followed by player C, player A and finally player B
by LinearPoint
Mon Aug 07, 2023 1:01 am
Forum: Previous Jobs
Topic: Smalltown Circus [Game Over] - Mafia Win
Replies: 887
Views: 19992

Re: Smalltown Circus [Pregame]

ISOs:

Lime Coke
nutella
NANOOKTHEGREATANDFEARSOME
MartinG99
Seanzie
Lilypetal
Proscha
falcon45ca
☆Princess Abigail☆
112
dokidoki
DrWilgy

Host LinearPoint
Mod Scotty


Timeline:
Day 1 - Sabotage
MartinGG99 was left behind.

Night 1 - Left Behind/Day 2 - Missing
nutella went missing.
Seanzie went missing.
Porscha went missing.
Lime Coke was poisoned.

NANOOKTHEGREATANDFEARSOM was left behind.


Night 2 - Trapped
Lime Coke died of poison.
☆Princess Abigail☆ went missing.
falcon45ca went missing.


End Game Comments: viewtopic.php?p=1075383#p1075383
by LinearPoint
Mon Aug 07, 2023 1:00 am
Forum: Previous Jobs
Topic: Smalltown Circus [Game Over] - Mafia Win
Replies: 887
Views: 19992

Smalltown Circus [Game Over] - Mafia Win

Image
The circus is coming to a smalltown near you.
Unfortunately there has been some delays on the road.
The circus officially insists they have everything under control, but do they really?
How much can you really trust your fellow circus members you've been traveling with for months?
Years?

Gamenotes:
1) This will be a 12 player smalltown game where the role of every player is public knowledge, but the Mafia and SK are randomly distributed
2) Roles will be assigned using a lottery system, the details on which will be revealed when the game is ready to start after signups have been filled, but the higher your position in the lottery the more likely you are to get the role you want
3) After everyone has chosen a role they will receive their alignment, nobody will know their alignment prior to choosing a role. There are 8 Town, 3 Mafia, and 1 Serial Killer
4) The SK after receiving their alignment can chose to 2 modifiers from bulletproof, strongman, innocent, or ninja
5) Mafia members must give up their normal ability's action to kill
5b) The SK can kill and act at the same time, if they chose Ninja (Tracker/Watcher immunity) the kill will not show up but their normal action will. Likewise if they chose Strongman and get roleblocked their kill will go through but not their normal action.
6) Player alignment will not flip when they die
7) Days will be 48 hrs and nights 24 hrs
8) Mafia will have access to a private chat, only at night, in which living players can communicate in secret

Meet the Circus (Role Cards):
Beast Tamer (2-Shot Trapper)
Clown (Tracker)
Juggler (Indecisive Watcher)
Lawyer (3-Shot Encryptor Neighborizer)
Makeup Artist (Non-Consecutive Poisoner)
Medic (Doctor)
Mime (Roaming Copycat)
Psychic (Coroner)
Ringleader (Doublevoter)
Security (Delayed Cop)
Singer (3-Shot Jailkeeper)
Trapezist (2-Shot Bus Driver)
Spoiler: show
You are the Beast Tamer, a skilled master of controlling even the most ferocious beasts. While there are quite a few differences between a lion and human, a trap works all the same.

Twice at night you may trap a player's room.
A random player who visits them that night will trigger the trap and be killed.
The player who is attacked by your trap is also roleblocked.
You are the Clown, a joke of a circus member. Even still you are great at following someone without them noticing and keeping track of their movements.

Each night you may track a player.
You will know who they visit that night, if anyone.
You are the Juggler, always on the move and really bad at keeping to yourself. Being nosy is just one of your qualities however, skillful note taking also helps significantly.

Each night you may watch a player
You will know who visits them that night, if anyone.
You cannot watch the same player two nights in a row.
You are the Lawyer, cold and cunning you just want to ensure nobody gets sued around here. Still you have a private communication network you maintain that could be helpful.

Thrice during the day you may invite a player to your neighborhood.
While you are alive, all of your neighborhood can talk during the day. If you die the remaining neighbors can still talk, but only at night.
If you are in the Mafia, you do not give the Mafia daychat.
You are the Makeup Artist, in charge of all the makeup products in the circus. Luckily you keep a few special once just in case situations like these appear.

Each night you may poison a player.
Your target will be publicly announced at the start of the next day if they were not healed.
You cannot act the phase after choosing a target even if your poison failed.
You are the Medic, making sure everyone is healthy and in peak physical conditions for the show.

Each night you may heal a player
Your will save them from a single night attack, trap, or poison.
You will prioritize healing them from night attacks and traps before poisonings.
You are the Mime, capable of mimicking just about anyone regardless of how much it annoys them.

Each night you may chose two targets. You will copy the first player's ability on the second player.
You can only copy each player's role once.
If you copy the Lawyer or Ringleader you will be able to use their role for the next day. Additionally, your neighborhood is separate from the Lawyer's and is not encrypted even if you target the Lawyer with it.
Psychic will give you the alignments of whoever dies that night as well as lynched or poisoned the next day.
You cannot chose to copy the action of the Trapezist.
You are the Psychic, using your crystal ball to glimpse at the intentions of the afterlife.

Whenever a player is killed or lynched you will know their alignment.
You are the Ringleader, in charge of keeping everyone in line. So far perhaps that is not going as planned, but at least they still look up to you for now.

Your vote counts for two.
In the event votes are tied between two players, your vote is given priority for who is lynched.
You are the Secruity, while you may not be allowed to carry a gun you can still pretend to be a real cop and snoop on everyone figuring out lose threads connecting them in your mind.

Each night you may check a player.
You will know their alignment. however, your results are delayed until the end of the following day.
You are the Singer, entertaining the masses with your unrivaled charm. You should be able to keep anyone busy and distracted all night long.

Thrice at night you may roleblock and heal a player.
They will be prevented from using their action or killing that night.
Your will also save them from a single night attack or poison.
You will prioritize healing them from night attacks before poisonings.
You are the Trapezist, swinging through the air in breathtaking acrobatics. You also know that the nameplates above everyone's door can easily be switched and fool just about anyone. Though you got to keep your secrets to yourself right?

Twice at night you may swap two players.
Anyone targeting player A will target player B and everyone targeting player B will target player A instead.

Alignments:
Spoiler: show
You are Town. You win when the Mafia and Serial Killer have been killed.
You are Mafia. You win when the Mafia has equal numbers with the Town and the Serial Killer has been killed.

Your allies are [X] the [X-Role] and [Y] the [Y-Role].
You are the Serial Killer. You win if you are alive when there is fewer than 3 living players.

You may chose before the start of night 1 two of the following modifiers.
Bulletproof - You are shielded from the first attack or poison against you.
Ninja - Tracker and Watcher will not see your kills.
Strongman - Your kills cannot be stopped or changed by any other roles.
Innocent - You appear as Town to the Cop and Coroner.

Players
  1. Lime Coke - Medic
  2. nutella - Juggler
  3. NANOOKTHEGREATANDFEARSOME - Beast Tamer
  4. MartinG99 - Trapezist
  5. Seanzie - Security
  6. Lilypetal - Psychic
  7. Proscha - Clown
  8. falcon45ca - Makeup Artist
  9. ☆Princess Abigail☆ - Lawyer
  10. 112 - Ringleader
  11. dokidoki - Mime
  12. DrWilgy - Singer


Graveyard
  1. MartinGG99 - Left Behind Day 1
  2. nutella - Went Missing Night 1
  3. Seanzie - Went Missing Night 1
  4. Porscha - Went Missing Night 1
  5. NANOOKTHEGREATANDFEARSOME - Left Behind Day 2
  6. Lime Coke - Poisoned Night 2
  7. ☆Princess Abigail☆ - Went Missing Night 2
  8. falcon45ca - went Missing Night 2

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