Search found 125 matches

by SokothQultuq
Sat May 14, 2016 10:45 pm
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

It wouldn't be right not to vote yes! LOL

I've been involved in star trek Simminig for a long time. As far back as 1997, I Previously Captained my own ship for 5 1/2 years in total and participated in many others in various positions. If i can answer any questions you might have about the concept I would be happy to answer.
by SokothQultuq
Sat May 14, 2016 10:52 pm
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

Really? You of all people have a question? ::Face, Palm::
by SokothQultuq
Sat May 14, 2016 10:57 pm
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

::He shakes his head:: For you it is going to be that Star Wars Ewok Adventure. If that isn't torture enough we can arrange four hours of Teletubbies followed by Barnie...
by SokothQultuq
Sat May 14, 2016 11:04 pm
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

::He chuckles:: Okay, okay... I'm not that mean. Give me some credit. It's actually "Galaxy Quest". I cant have just a little fun.
by SokothQultuq
Sun May 15, 2016 5:44 pm
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

Absolutly. A lot of the time there is some fluidity in the positions so if you wanted to play randomly you could as well. Generally we fit players where we can or where they would like. Spectating is perfectly fine. 8-) If you decide you want to play as a random character we can work with that too.
by SokothQultuq
Sun May 15, 2016 11:26 pm
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

When and if it becomes something more than just a few one off attempts, usually as the Captain i send out a "Captains Log" which is essentially a recap of the events that happened and I generally include the chat log from the room that night so that people can stay up to date with whats going on. Usually via E-Mail or I could do it on a bulliten board page. Either way we do keep everyone informed as to whats happening that is interested so they are not lost too if they come in mid storyline.
by SokothQultuq
Wed May 18, 2016 10:59 pm
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

Well, let me think... The important posts needed to be filled to do at least a couple of test runs..

SM, CO, HELM, TAC, ENG, MED so about 6 honestly. But the typical Chief Positions are SM, CO, XO, HELM, TAC, ENG, MED, OPS, SEC, SCI, CNS (Rare but sometimes..) and I think that covers it..
SM = Sim Master - Kinda like the DM in Dungeons and Dragons.
CO = Commanding Officer
XO = Executive Officer
HELM = Helmsman or Chief of Flight Operations
TAC = Tactical Officer
CENG/ENG = Chief Engineer
CMO = Chief Medical Officer
CSEC = Chief of Security
CSCI - Chief Science Officer
CNS = Chief Councilor

Those are the typical positions and if there are an overflow of poeple we start having them play Assistant positions which usually are an "A" and the position. Such as ASEC, AMO, AENG..
A little lesson I guess in simming "Tags"
by SokothQultuq
Sat May 21, 2016 3:54 pm
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

Nerolunar - There certainly are plenty of them out there. They have most of the series and some of the movies on Netflix and other streaming services so its not a bad idea to watch a few shows. It would also give you an idea on what kind of a character you want to play. Essentially the role on the ship you want to play. If this kicks off and we make it a regular thing being able to create a character around what it is you want to do would be helpful to you in the long run.

Once we do decide to pick an era in which we will play that will also give you a good idea on which show series to watch to help acclimate will help too. But we've not really discussed that yet too.

One thing we will also be looking for if playing a specific role on the ship isnt of interest we'll be looking for a few Story Tellers. (Sim Masters) to also participate so even if you play a random character while trading off that position it might also work for you. Having more than one SM helps because it can keep the story fresh and allows you to brain storm ideas together. interweave storylines for long term events and help each other with individual one off stories.

I think one of the funnest parts of playing in this for me has always been creating characters with a Rich Background and growing it. You can start as the fresh newbie right out of Starfleet Academy or semi-experienced officer all the way up to the "Old man of the oaks" status guy who's just enjoying the career ride. Its really up to you. But thats a bridge we cross when and if this becomes an actual thing. The character you make can be as complicated or a simple as you want. Usually for first time people I tell them to put together a character concept that fits them the best just the basics and then grow as you play. As you interact with other players you might talk about experiences in Starfleet, on that ship you once served or that Battle you once fought in and that starts growing your character. If you've played Role Playing games like D&D you probably get my meaning. Daisy and I will also be able to help you a lot with your characters. Some things that will add restrictions onto our game play will involve the era because during certain times there are certain races and species that were not part of Starfleet so that will also put some constraints on characters. For Example: You couldn't play a Ferengi in Starfleet before the time frame that Nog became the first cadet in Starfleet from the Feringi alliance. Or for that matter a Klingon. As Worf has always been the only known full blooded Klingon in Starfleet. However I've always been very flexible about discussing proposals for characters and "Home grown" characters or cultures within the game as long as you can convince me that its plausible and logical. As an Example: I had a group of players that was able to make a good argument on how the characters from the cartoon series "Swat Kats" were able to live within the Star Trek World. Well there are Catians which are Cat like Humanoids. So why couldnt it be plausable for them to exist in the Star Trek Universe. The argument was sound I allowed it and Chance and I think Jake Furlong were part of my ships history. LOL My First Officer was a home grown species which was something like the cross between a Q and Jedi, and that concept worked because we needed him to fight his twin brother who was just like him but more powerful. Best longest running storyline we had was involving that man. It ran for a couple of years. So it is possible to get exceptions to the rules, we just need to talk.

The ship is something that you should keep in mind. I generally like to have the crew vote on what ship class we end up using, as well as the Name. Once we have the base of the ship in mind, I generally build out general specifications and get your input on any specific build out changes we want based on the era and time frame. This can change the make up of the ship in some cases due to War, or mission or both. So if your a trekkie and you have or know an Era you want to play in start considering a class of ship to use. But keep in mind when the class comes available.

Here is something for your reference: http://techspecs.acalltoduty.com/federation.html This is a great site for Starships, and their specifications as well as other information. I use it a lot as a reference.

Something to note, for our first practice SIM we will be using a Miranda Class Starship so looking over the specifications at the Defensive Systems, Decks, Crew Compliment, to get some basics wouldnt hurt. But not a necessary thing.

Sorry I'm rambling on.. LOL
by SokothQultuq
Sat May 21, 2016 7:32 pm
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

That's the second practice run...
by SokothQultuq
Sun May 22, 2016 2:50 am
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

Yes.. yes I did. LOL :feb: :haha: :slick:
by SokothQultuq
Sun May 22, 2016 9:44 pm
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

Depending upon the time Saturday or Sunday would be better for me. Just because I know in September I will be starting school and I know for a fact I wont have school on those days at night. The later the better because I'm on the Pacific Coast.

http://syndicatesim.chatango.com/ <--- Here is a link to our temporary room while we figure out the ship.

I was thinking maybe somewhere between 9-11 East Coast Time to start. Just some thoughts to get us started.
by SokothQultuq
Sun May 22, 2016 9:45 pm
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

But for the purposes of practice sims. I could probably swing just about any day/time right now.
by SokothQultuq
Sun May 22, 2016 11:32 pm
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

So do you want I should go and pull some old examples of logs to post as examples to help people understand whats going on with this when we do start? A tutorial sorta thing?
by SokothQultuq
Wed May 25, 2016 12:33 am
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

So for a Quick Tutorial (I will post an example after)

Simming is essentially like active story telling. It's written kind of like I would imagine a script would look. Each person at the beginning of the session will be given a post if one has not already been assigned as a permanent posting. So its something to think about. What would you like to do if you choose to do this with regularity.

As I mentioned before there are "posts" which are as follows.
Position POST TAG
Sim Master <SM> Essentially the Dungeon Master for this game. Our Plot Twister. The man behind the curtain.
Commanding Officer <CO> Think: Picard, Kirk, Archer, Mal, Sisko, Janeway, Pike
Executive Officer <XO> Think: Riker, Spock, Indian Guy on Voyager, Kira, T'pol
Helmsman <HELM> THink: Sulu, Westley Crusher, Tom Paris, Travis Mayweather
Tactical Officer <TAC> Think: Worf, Tuvok, Malcom Reed
Chief of Security <CSEC> Think: Worf, Tuvok, Odo
Assistent Security Officer <ASEC> or <ASO>
Chief Medical Officer <CMO> Think: SpaceDaisy, Crusher, McCoy, EMH, Julian Bashier, Dr. Phlox
Assistant Medical Officer <AMO>
Operations Officer <OPS> Think: Data, Miles O'Brien,
Chief Engineer <CENG> Think: Scotty, LaForge, Belanna Torres, Charles Tucker III
Assistant Engineering Officer <AENG>
Ships Councilor (Rare) <CNS> Think: Dianna Troy
Chief Science Officer <CSCI> Think: Spock, Jadzia Dax
Assistant Science Officer <ASCI>
Every Damn Thing <EDT> This is the person who just fills in wherever we need them no matter what. Really just like an Operations officer but a flashy title.

When in the Chat in order to keep track of who's talking to who we use the Post Tags to keep things straight. For example the joining of Tags.

<CO><HELM> This is the Commanding officer talking to the helmsman. So yo know your being talked too.

IE: <CO><HELM> One Quarter Impluse Power!

IE: <CO><CENG> Chief, I need warp power or were all dead in thirty seconds!
<CENG><CO> Were a little busy down here right now!
<CO><CENG> Were about to die up here!
<CENG><CO> GOOD! Its my ship anyway!

Now. Often times you will find that your on the bridge talking to the Chief Engineer down in Engineering. You need to be able to denote that so people know your not in the same location talking. We generally use a few things. Some prefer ::TAPS::, I like the =/\= instead. Becuase it looks like a Comm badge. LOL So the same sequence above would look like this:

IE: <CO>=/\=<CENG> Chief, I need warp power or were all dead in thirty seconds!
<CENG>::TAPS::<CO> Were a little busy down here right now!
<CO>=/\=<CENG> Were about to die up here!
<CENG>::TAPS::<CO> GOOD! Its my ship anyway!

So now perhaps your wondering how you show that you've "PHYSICALLY" done something. There is a post tag known as the Actions Brackets and they are :: :: simple, and easy. Some people like to us ** ** but I find that confuses me personally but I dont mind if you choose to use this too.

IE: <CO> ::he walked over to the helmsman who's crying like a baby:: <HELM> THERE IS NO CRYING IN STAR TREK! ::Slaps the soul out of him::
IE: <CO> ::He walked over to Daisy:: <Daisy> Hiya! ::Pies her in the face::
IE: <CO> ::He drops heavily into his chair, and stares at the viewscreen with intensity:: <TAC> Fire at will!

Actions in game should be kept descriptive but short and sweet whenever possible. Try and break things up remembering that a few seconds are going by between posts. Think about the steps to do something and logically post those steps.

Other post Tags to remember
(( )) OOC = Out of Character Chat

IE: <CO><HELM> ::Settles into his chair:: Mr. Terry, Engage Running lights, thrusters to Stations Keeping. <OPS> Ms. Oliver, Switch us to internal support, clear all moorings. <TAC> Get me the Dock Master. ((Lets get this show on the road...))

*** Notice how here I addressed two positions in one post. This can be done just like that.

~~ ~~ Thoughts or Emotions that people cannot hear but anyone who is telepathic would pick up on. Probably check the roster for those and post them or as asked post them as it helps with their part of the story and character development.

IE: <CO> ::He stares at the Klingon vessel through the haze of the damaged bridge:: ~~Apprehension, Fear: "I'm going to die here today!"~~

Some of these things are pretty standard. I think that'ts it for Tag's Tutorial at the moment for the sim. I'm sure I will think of something I missed later. Or Daisy can chime in..
by SokothQultuq
Wed May 25, 2016 12:38 am
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

Here is a Small Piece from December of 2007 from the USS Dark Angel Sim: For your Entertainment CptVidiot is Myself, and AngelaBenham is your SpaceDaisy

MichieruTieraal (11:21:25 PM): CNS> ::looks around, confused and in disbelief::
Saerin Makihia (11:21:30 PM): [ASEC]::blinking repeatedly, she backed up, until she found a wall, watching them uneasily::
R0GUE Q (11:21:50 PM): XO> ::rolls to his feet, glaring at the offending sword::
MichieruTieraal (11:22:44 PM): CNS> ::blinks, settling in:: Is everyone alright?
AngeIaBenham (11:22:47 PM): [CMO] ::heads over to the table with all kinds of food stuffs on it and stands on tiptoe to look around for cookies::
CptVidiot (11:22:59 PM): [Co] ::He points at nate with pumpkin pie all over his face, and laughs:: your funny.
CptVidiot (11:23:36 PM): [CO][CNS] you talk funny! ::He goes back to eating his pie::
R0GUE Q (11:23:40 PM): XO> ::looks at Vid:: CO> you're a boogerhead
MichieruTieraal (11:23:46 PM): CNS> Oh no...
KLynnaQultuq (11:23:50 PM): [CENG]::punches Saerin and runs out the door:: Come on let's get out here.......
MichieruTieraal (11:24:09 PM): CNS> You all really are kids...
AngeIaBenham (11:24:11 PM): [CMO] ::glances over at Nate on the floor and says to Dan:: [CO] He;s not funny, he's a big cry baby!
CptVidiot (11:24:31 PM): [Co][Xo] ::He looks up again covered in pie:: No I'm not... :;he starts examining hs head, his expression changing as his hand runs over the ridges on his forehead::
MichieruTieraal (11:25:16 PM): CNS> ALL> Hey! We need to stay in here, in this room!
AngeIaBenham (11:25:40 PM): [CMO] :;turns around and crosses her arms defiantly:: [CNS] who made you the boss?
Saerin Makihia (11:25:43 PM): [ASEC]::she ran after Lynna, rubbing her arm where she'd been hit::
MichieruTieraal (11:25:45 PM): CNS> ::doesn't want to know what kind of damage to the ship and to themselves will occur if they run loose::
CptVidiot (11:25:46 PM): [Co] ::He picks up his blaster and points it towards Michi:: [CNS] And if i donnna wanna?
KLynnaQultuq (11:26:37 PM): [CENG]::sticks her tongue out at Michi and runs over and stomps her foot:: [CNS]You're not the boss of me......
MichieruTieraal (11:26:37 PM): CNS> CO> Woah! Hold on, that's a real gun!
R0GUE Q (11:26:38 PM): XO> ::runs over and slaps Annie on the back:: CMO> tag, you're it!
R0GUE Q (11:27:08 PM): XO> ::darts away::
MichieruTieraal (11:27:21 PM): CNS> Ow! CENG> Look, it just isn't safe around the ship...there's..uh...a man! Yeah..don't you remember? He'll be looking for us
CptVidiot (11:27:24 PM): [CO] ::He examins it for a second:: Sure looks like one.. ::He pulls the trigger sending a pie across the room at her::
AngeIaBenham (11:27:34 PM): [CMO] :;slapped on the back, turns and glares for moment at Nate's retreating figure:: [XO] Hey! That wasn't fair i didn't know we were playing tag! :;runs off after him::
MichieruTieraal (11:27:57 PM): CNS> CO> ::screams:: I just said to be careful! ::can't talk fast enough::
KLynnaQultuq (11:28:13 PM): [CENG][CNS]Boys are gross...... ::runs out the door::
Saerin Makihia (11:28:28 PM): [ASEC]::she retreated to the wall again, staring at them, then giving chase to Lynna::
CptVidiot (11:28:30 PM): [CO][CENG] GIRLS HAVE COOTIES!!!!!!!!!
MichieruTieraal (11:28:42 PM): CNS> Damn it...::looks down as she wipes the pie off her oversized clothes::
CptVidiot (11:28:51 PM): [CO][CNS] Cootie blaster.... ::he opens fire with the Pie Blaster at Michi::
MichieruTieraal (11:28:52 PM): ((god, it's like I'm at work..LOL))
R0GUE Q (11:28:59 PM): (clothes are sized to fit)
MichieruTieraal (11:29:08 PM): (Whatever..fine lol))
MichieruTieraal (11:29:23 PM): (thought because of your sword...)
CptVidiot (11:29:34 PM): [Co] ((Lmao....))
R0GUE Q (11:29:41 PM): XO> (sword was different... if the clothes didn't fit Nate would be nekkid...)
MichieruTieraal (11:29:55 PM): ((no mental pics needed, I get the idea))
AngeIaBenham (11:30:05 PM): [CMO] ::stops by Dan:: [XO] I do not have cooties! ::hits him with an evil grin before running off and calling over her shoulder:: You're It!
Saerin Makihia (11:30:37 PM): [ASEC][CENG]Kroiha!!!
CptVidiot (11:30:42 PM): [Co] NO!!!!!!!! ::HE starts shooting pies at Annie's back::
R0GUE Q (11:30:50 PM): XO> ::hiding behind a plant in the corner of the room::
CptVidiot (11:30:58 PM): [Co] ::He stops shooting, and runs over to Michi::
CptVidiot (11:31:14 PM): [Co] ::He slaps her on the shoulder:: [CNS] Your it!
MichieruTieraal (11:31:17 PM): CNS> ::tries to compose her thoughts::
CptVidiot (11:31:25 PM): [Co] ::he runs for the door::
AngeIaBenham (11:32:01 PM): [CMO] ::hit in the back with a pie, trips over her own feet and falls down:: [CO] You can't use weapons! There are no weapons ni tag dummy. ::attempts to wipe the excess pie off her back which is a funny site to behold indeed::
by SokothQultuq
Wed May 25, 2016 12:41 am
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

Here is another sample from January 2008

AngelaBenham (11:01:25 PM): [CMO] ::in her office she is overwhelmed with updating all the personel medical files, but for once she doesn't mind, keeps her from thinking too much, which seems to only leave her irritated these days::
R0GUE Q (11:01:39 PM): {XO} ::nods then grins over at her:: {CNS} know of any good prosthetics dealers on the planet?
MichieruTieraal (11:02:06 PM): CNS> XO> ::makes a sad face:: No...not really...
Wesleywpicard (11:02:21 PM): [Lisa]::she looks up to her dad her eyes ll aglow with joy she had never been to earth::[Dad] is earth nice?
R0GUE Q (11:02:31 PM): {XO} {CNS} it's okay, I've been working on one... slowly...
MichieruTieraal (11:02:55 PM): CNS> XO> I wish I could help...that had to have been so painful
KLynnaQultuq (11:02:57 PM): [CENG]::looks over at Sae's console:: [Aeng]Yeah that particular one is done but about 3 more started
CptVidiot (11:02:58 PM): [CO] ::He stands up, his eyes finding the back of the head of the one at the Helm:: [Helm] Hello? ::he blinks:: is anyone home?
Tom Paskel ECF (11:03:09 PM): [Pilot] ::he sat in the quarters assigned to him, reading a very funny device that the man with the funny head called a PADD, reading up on the past few centuries of history::
Wesleywpicard (11:03:15 PM): [Rose]::a little girl who appears to be of 4 years of age wanders into sickbay::
AmberFireECF (11:03:38 PM): {Helm}::looks up at the captain::{CO} I'm here sir. I think. This may be an illusion though
R0GUE Q (11:04:09 PM): {XO} {CNS} a bit... ::twitches a moment::
CptVidiot (11:04:12 PM): [CO][Helm] Well... While your halucinating.. could you check our position possibly?
Wesleywpicard (11:04:19 PM): [CSEC]::smiles::[Lisa] yes Lisa Earth is lovely especially Hawaii ::he looks around::[Kids] where did Rose go?
Wesleywpicard (11:04:47 PM): [Alexis]::looks around too::[Dad] i don't know
Haemis (11:04:51 PM): [Tac] ::sits in his quarters, staring out the window with a blank expression and drooling::
AngelaBenham (11:05:01 PM): [CMO] ::hears the door to SB open and goes out to see who is here and how she can help them, sees the little girl:: [Rose] Well hello...
Wesleywpicard (11:05:24 PM): [CSEC]::sighs::[Alexis] finishing packing your suitcase then help Sarah and Lisa pack hers i am going to go look for rose
CptVidiot (11:05:31 PM): (((YAY!!!!)))
AngelaBenham (11:05:49 PM): ((Emily!!))
R0GUE Q (11:05:50 PM): {XO} (HOORAY! The crew is complete!)
EmilyRWildman (11:06:20 PM): ((well so much for sneaking in lol))
MichieruTieraal (11:06:25 PM): CNS> XO> I am hoping the doctors can help me finally recover all of those memories
Haemis (11:06:41 PM): [Tac] ::looks around for his left boot, then realized he's holding it in his hand, foot raised, and about to put it on::
MichieruTieraal (11:06:42 PM): (for some reason the program I am using doesn't let me send alot of text)
AngelaBenham (11:06:49 PM): [CMO] [Rose] Can I help you?
MichieruTieraal (11:06:49 PM): (so sorry for that in advance)
Wesleywpicard (11:06:53 PM): [Rose]::jumps alittle and looks at the female:;[CMO] hi ahh where exactly is this place? ::she had decided to explorer the ship but she leaves the fact she had snuck out of her quarters out::
Haemis (11:06:55 PM): (Gaim?)
Haemis (11:07:00 PM): (Or Pidgin?)
MichieruTieraal (11:07:01 PM): (yes!)
MichieruTieraal (11:07:05 PM): (gaim)
AmberFireECF (11:07:07 PM): {OPS}::she blinked a bit, and somehow she was over at the operations station. but it might be a figment of her imagination. she pinched herself to check::
R0GUE Q (11:07:08 PM): {XO} ::looks over at her:: {CNS} wish I could have been of more help in that regard...
Haemis (11:07:13 PM): (Yeah. It's retarded that way)
Haemis (11:07:32 PM): (I might patch it)
EmilyRWildman (11:07:38 PM): [Helm]::she slipped into the helm seat, turning around enough to give Amara a sly smile::
AngelaBenham (11:07:39 PM): [CMO] [Rose] ::motions around the room:: This is Sickbay. Are you lost?
Saerin Makihia (11:07:52 PM): [AENG]::the sound of a something clunking loudly, followed by a few random curses, ( ::JUST DIES:: EMILY!!!!!!!!!!!!!!!!!!!!!!!) then she re-emerged from the panel, hitting it hard with the heel of her hand::
Haemis (11:08:05 PM): [Tac] ::Completes the operation of pulling on his boot, then looks around for the other one::
CptVidiot (11:08:05 PM): [CO] ::He blinks lookin between the Helm and the Operations Stations:: ok..... [HELM} About time ya joined us Ms. Wildman. Care to pull a position fix for us.
Wesleywpicard (11:08:09 PM): [Rose][CMO] yes alittle will actully i am explorering this ship and i got lost
EmilyRWildman (11:08:14 PM): ((hi hi!))
Saerin Makihia (11:08:26 PM): [AENG]::blinks at the lights lit solid, grinning over at Lynna::[CENG]You're right... hitting it works...
MichieruTieraal (11:08:31 PM): CNS> XO> You did help...I just seem to be to receptive to your memories ::smiles::
Haemis (11:08:54 PM): [Tac] ::finds it on his other foot and stands, satisfied::
R0GUE Q (11:09:15 PM): {XO} ::chuckles a bit:: {CNS} be glad we haven't had a chance to go through another session after we got back...
AngelaBenham (11:09:23 PM): [CMO] ::leans over looks her in the eye:: [Rose] Do your parents know where you are?
EmilyRWildman (11:09:27 PM): [Helm]::grins before pulling up sensors quickly::[CO}We are nearing the Trill system, cruising at a comfortable Warp 6 and preparing for interplanetary approach
Wesleywpicard (11:09:28 PM): [CSEC]::enter the lift and tries to think where a 4 year old girl can go::[Self] i need to get the kids commbadges so i can locate them or atleast in the system
AmberFireECF (11:09:38 PM): {Copilot}::sitting goomily in her room, looking out the window, juggling a clear plastic ball with one hand::
Haemis (11:09:43 PM): [Tac] ::grabs a PADD from the shelf by his desk, and heads out for the torpedo inventory::
MichieruTieraal (11:10:03 PM): CNS> XO> ::they arrive outside the shuttle bay:: Yeah, I don't want memories of you losing your arm...
MichieruTieraal (11:10:19 PM): CNS> XO> Looking at it hurts enough
R0GUE Q (11:10:23 PM): {XO} {CNS} more the lightning strike than the arm...
Wesleywpicard (11:10:53 PM): [Rose][CMO] what's your name? ::she smiles up at her giving her the innocent look::
MichieruTieraal (11:10:54 PM): CNS> XO> True...I was sort of blacked out in pain, I keep forgetting that happened
Saerin Makihia (11:11:02 PM): [AENG]::brushing herself off as she stood up, she grinned a little::[CENG]Would you mind... if I showed our new crew around some? Everything looks good here.
Haemis (11:11:04 PM): [Tac] ::steps into the TL and punches buttons, rather than talking to it::
R0GUE Q (11:11:13 PM): {XO} {CNS} thankfully, there's no nerves in the cybernetics so it didn't hurt to lose the arm...
CptVidiot (11:11:22 PM): [CO][Helm] If you would please, drop us to Impulse power for approach...
by SokothQultuq
Wed May 25, 2016 12:44 am
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

This gives you an idea of what a SiM kinda looks like as it progresses. This was done on AIM or AOL at the time. So our future version may not feature the time stamp but you can see the persons Screen Name on the left, their tag and then there post.

Please let me know if you have questions. I will do my best to answer them. The more you know what to expect the day of when we start the better the experience.

One thing I can say is try your best to know your position. If you have one you think you might like to try looking up stuff about what your position would do. Knowing "Treknology" is a plus but not a must. For an Engineer you may want to be more Savvy on the Treknology or the concept of it. Both me and Daisy should be able to help you with that or direct you to resources. There are a TON of online resources.
by SokothQultuq
Wed May 25, 2016 8:33 pm
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

Nerolunar wrote:I would like a position that´s not too hard/technical :nicenod: I don´t really know what that would be though...
I would suggest the following then for you to start out with:

Helmsman - Just need to know some basic nautical terms, and what kind of engine does what on the ship. IE: Thrusters, Impulse Engines, and Warp Drive. What a Warp Field is might be handy as well. You dont have to become a rocket scientist but have a basic understanding of how that stuff works. Though in certain circumstances this can be a very busy position.

Security - Think Cop with a laser gun. LOL

Medical - I wouldn't call medical easy but it can be as easy as you make it or as complicated as you want. Like Daisy said she used to keep tabs open to medical stuff, that helped her.
by SokothQultuq
Wed May 25, 2016 8:37 pm
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

JaggedJimmyJay wrote:I'd have a lot of fun with chief engineer as long as I get to make up my own technobabble instead of having to reference REAL [fake] Star Trek science. :P
That can go good with the Current Star Trek stuff, I think we could work with that. But having some knowledge in some of the ships things would be helpful. If it breaks ya gotta be able to at least fix the thing. LOL Engineering is one of those positions that you can know only a little or a lot about treknology. The more you know the more the SM can challenge you. However you could just be a half wack job who knows that the thing is but calls it his own thing. LOL

Warp Drive - Glowing Inch Worm Thingie
Phaser - Zapper
Security Department - Walking dead
EPS power conduit - power thingie..

LOL So many things to choose from. But if the SM drops.

ACTION: Main power on decks 3 - 5 have gone offline, Diagnostics are showing that the primary waveguide has sustained damage.

Knowing what a waveguide is and how it works would help. LOL But one could simple post ::Goes and fixes the waveguide thingie...:: and it accomplishes the same. You might be better backing up someone with knowledge in Star Trek Science/Technology stuff maybe. But we can see how it goes.
by SokothQultuq
Wed May 25, 2016 8:39 pm
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

However... one simply cannot fix a waveguide.... It has to be removed and a new one installed and that's a big job because it is essentially a long piece of metal that acts as an insulated power conduit like a wire that transfers energy through the floor or ceiling a long distance which things tap into for power. It's usually connected directly to the EPS power grid. LOL
by SokothQultuq
Wed May 25, 2016 9:35 pm
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

See! He gets me! I like this guy already!
by SokothQultuq
Fri May 27, 2016 12:13 pm
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

We will run out of boots and Padds if you don't recycle and flush...
by SokothQultuq
Sat May 28, 2016 3:32 am
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

((To Set the Mood...... ))

An aged and seasoned man strolls out in front of the conference hall, coming slowly to a stop in front of a large screen adorned with a large Starfleet Academy Logo. He stands there waiting as the room quiets down. He seems to be lost in his own thoughts, he scratches at a balding spot at the top of his head. After a long moment he glances up. "Welcome cadets!" he says and begins a slow walk towards one side of the stage. "Today you will get to live the dream. You get to go out there into the vastness of space, or at least a short distance into space and take part in an exercise in which you will be judged on your performance." he turns and starts pacing the other direction. "Now we have three vessels going out, each on its own specific mission." he stops and turns. "Altar Misfits, will be assigned to the USS Ohio with Captain Doan." he continues to pace, once again stopping to glance at the next group. "Lady Lucks, you get the USS Vermont with Captain Stennis." he continues and once again comes to a stop turning to stare at you and your classmates. "The Syndicate, you will be taking out the USS Texas. You'll meet your Captain aboard ship. Be gentle, she's and old ship but she still has it where it counts." he looked to the rest of the class. "Get with your Class Quartermaster and head to your ship, Dismissed!" he said as he strolled from the room.

About an hour goes by, you get your uniforms issued and after a short shuttle ride up to Starbase 001 in orbit around earth you peer out and see the your approaching a vessel, she's a Miranda Class vessel. She certainly does not show her age but you know by the looks of her she's certainly one of Starfleet's Earlier models of the Miranda class. The shuttle glides into the shuttlebay and settles to the deck, the engines quiet down and the door slides open admitting you to your first vessel, the smell of the recycled air is unique but tolerable.

(This is your starting point for the up coming sim...just a way to get you into the spirit of the game.)
by SokothQultuq
Sun May 29, 2016 12:02 am
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

Thanks to those who were able to attend tonight, I think that went very well. I will work out an After Action/Captains log report for you and post it here soon.
by SokothQultuq
Thu Jun 02, 2016 12:45 am
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

So a Question comes to mind.

What Era would you like this to be set in if you had your choice?

Enterprise - Limited Ships/Classes
JJ Verse? - Just because it should be an option. This would put us in an alternate reality.
The Original Series - The Original Series Movies
The Next Generation
Deep Space Nine
Deep Space Nine - Dominion War
TNG Movies / Voyager
After the last TNG movie. (future trek - Where no one has yet gone)

Picking one of these will help us determine how the storylines will unfold, the species available to you, and the Class of Vessel we can use. So choose wisely. LOL

To give you an idea, if you want more Action, the Dominion War would be the way to go. You want more pure exploration then Enterprise/TOS might be a little more up your ally. If you want exploration but in a more established universethen TNG/DS9.

Just starting to think ahead a little. This will also help me groom your future torture se... I mean the next storyline to throw at you.
by SokothQultuq
Sat Jun 04, 2016 11:56 pm
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

LOL yes they did. And one of them may be famous with a 18K year old Species and may very well be a god in their eyes one day when they get home.. who knows they might come looking for god. LOL

Thank you all who came! Most appreciated. I will get a log/recap done soon.
by SokothQultuq
Sun Jun 05, 2016 12:16 am
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

So we have decided one thing. This sim will take place shortly before or right near the beginning of the Dominion War. So between 2370 & 2373. Which gives us a wide variety of vessels to use as well. Which is something we need to pick.
by SokothQultuq
Sun Jun 05, 2016 12:26 am
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

Lets see.... Here are some Basics about the Classes, and links to the more in depth stuff. Pictures and what not. Hopefully it will help

Akira Class (2365) - Heavy Cruiser/Carrier - Fairly New Design. This ship has some heavy firepower and is build for War, but can still do the Exploration thing too.
Crew of 500, Type X phaser Arrays, This vessel can mount a minimum of 3 Torpedo Launchers and up to 8 (4 Foward, 2 Aft, 1 Port, 1 Starboard) Total depending upon the configuartion and how we want to build it. ACTD only has it listed with 3 but its been in the specs for up to that many.
http://techspecs.acalltoduty.com/akira.html

Sovereign Class (2370) - Explorer - This is a somewhat new design. The new Enterprise E is this class. Crew of 885 officers & Crew. 24 Decks
http://techspecs.acalltoduty.com/sovereign.html
Type XII phaser Arrays, 2 Fixed Torpedo Launchers Forward, 2 Fixed Torpedo Launchers Aft, and 1 Swivel Mounted Launcher forward under the saucer. This is a tough Ship of the line.

Ambassador Class (2315) - Heavy Cruiser - The Enterprise C was this class. Crew of 750. This was designed for more Diplomatic reasons.
Type IX Phaser Arrays, 2 Torpedo Launchers Forward, 1 Aft
http://techspecs.acalltoduty.com/ambassador.html

Nebula Class (2353) - Explorer - This one is the ship that looks like a Galaxy Classes Saucer with a dish. Crew of 750. This is a Science Vessel primarily.
Type X Phaser Arrays, 1 Torpedo Launcher Foward, 1 Aft.
http://techspecs.acalltoduty.com/nebula.html

Galaxy Class (2353) Crew of 1012 + 200 "Visiting Personnel", - Explorer - The Enterprise D was one of these. 42 Decks. Big Frak'n ship.
Type X phaser Arrays, 1 Torpedo Launcher Forward, 1 Aft, and One Aft on the Saucer which can only be used while seperated.
http://techspecs.acalltoduty.com/galaxy.html

Intrepid Class (2370) Crew of 168 - Light Explorer - This is the same Class as USS Voyager. Exploration.
Type X Phaser Arrays, 2 Torpedo Launchers Forward, 2 Aft
http://techspecs.acalltoduty.com/intrepid.html

Nova Class (2367) - Crew of 80 - Frigate - This ship class was seen in Voyager. Small Science vessel.
Type IX Phaser Array, 2 Torpedo Launchers Forward, 1 Aft
http://techspecs.acalltoduty.com/nova.html

Saber Class (2358) Crew of 60, A "Fast Frigate. Usually used for Scout/Patrol.
Type X Phaser Array, 2 Torpedo Launches Forward, 1 Aft.
http://techspecs.acalltoduty.com/saber.html

Steamrunner Class (2353) Crew of 228, Light Cruiser
Type X Phaser Arrays, 2 Torpedo Launchers Forward, 2 Aft
http://techspecs.acalltoduty.com/steamrunner.html\

Norway Class (2368) Crew of 190, Medium Cruiser
Type X phaser Array, 1 Torpedo Launcher Forward, 1 Aft.
http://techspecs.acalltoduty.com/norway.html
by SokothQultuq
Sun Jun 05, 2016 12:28 am
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

That is a possibility. You could make it part of your coming Characters Background.

You should start taking notes on the character you want to play if you've not started. Once we get an idea of the ship and era which we have part of I will put together a bio so you can get an idea on what we could use. Your welcome to be as detailed as you like or limit the info so you can build on it as you go too. Or a little of both.
by SokothQultuq
Sun Jun 05, 2016 12:32 am
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

Some things you can start thinking about.

General Demographics of your character.
Family, Family History
Starfleet Record, if your going to play fresh or recent from the Academy that can be where your bio starts.
Medical Records for anyting telling.

Keep in mind, these are Starfleet Characters. You can have vices and quircks but keep that in mind.

Races I will not allow: Borg, Rescued Borg, Full Blooded Klingons, Romulans, Ferengi, Q. However... We can discuss it if you want it. I do not mind home grown species and chracters as long as you can explain to me how it works, why they would join Starfleet. Etc. I will even allow characters/species/things from other shows or things if you can give me a very good explanation as to why it can be or fit into the Star Trek universe. I do allow for creativity I just need reasons. But be prepared to accept limitations.

So with that in mind, turn on your thinking caps and figure out what kind of a character you want and lets grow!
by SokothQultuq
Mon Jun 06, 2016 10:48 pm
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

So you know where we will start from this coming week.... Just so you know where you are. 8-)


It has been 5 months since you’ve started your Training Cruise, you’ve had some fun times and some not so fun times but it has been relatively busy the entire time. You visited the following locations Tellar, Terra Nova, Mizar, and the Plexion Nebula. The USS Texas is currently in orbit of the Trill home world as a resupply layover before starting back towards the SOL system to return to Earth and your final days at Starfleet Academy.


You can see the map of explored space here: http://www.sttff.net/AST_MAP.html to give you a visual on where you are.
by SokothQultuq
Fri Jun 10, 2016 9:58 pm
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

Nerolunar,

That is perfectly ok. This is built around the ability to come and go as you please. You are more than welcome to join us when you have time. You can follow the sim progression here or where ever they end up putting this stuff as we will submit logs and such to keep people up to date so you can jump in when you can. Life is more important, and we do our best to work around that. This is still in its infancy and as we get more and more poeple interested and playing the story will go on. Join us when your able. Right now its going to continue Saturdays at the same time so if your able to come you are, if not, no worries.

8-)
by SokothQultuq
Sat Jun 11, 2016 5:19 pm
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

Just a reminder, the Star Trek Sim is at 10PM Eastern, 7PM Pacific. if your new and interested in checking it out just send a PM to myself or SpaceDasiy or post here in the board and we'll get a link to you for the chat.

Hope to see you there. Its going to be fun.
by SokothQultuq
Sat Jun 11, 2016 5:42 pm
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

Based on the Poll running so far the Nova Class is in the lead. Doing some research most ships from this class are named after persons from Greek Mythology. if we stay close to cannon we should consider a name from that for the ship. However we do not have to do that. But its an idea also. do you have a favorite greek god? or person from greek mythology?

This is just a preemptive post in case we stick with the Nova class as our ship of choice.
by SokothQultuq
Tue Jun 14, 2016 10:23 pm
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

Good Choices all around. I also like the well rounded ship for what were doing, and I want to do something other than an Akira since we spent a long time in one of those. This is a good fresh start. I see we have a 3 way Tie. I've had a couple of you submit ideas for the ship name as well. So we will see what more comes through for that and hopefully a few more votes and we'll go forward with what we have. So please feel free to chime in. Ask some of your fellow Syndicate community members perhaps they have some thoughts.

I will be working on a log, and some other important information for you before the end of the week. I anticipate having everything done to post by Friday Evening at the latest between the Log to Recap what happened in our last adventure and what is leading into the new.
by SokothQultuq
Wed Jun 15, 2016 8:36 pm
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

So...

Here's a little future information. The USS Syndicate is a place holder for our new ship. So, here is where you should start thinking about where your character comes from and ends up on our ship. You can make several decisions right now. To play a character that is stranded on the planet with the rest of these three ships crew having either been a Trainee or crew person from any of the three vessels involved here. Or a completely new person with no knowledge when our actual sim begins. So the storyline from here on is actually going to be included in our sim's history. Here is where you can start really developing your character. We may be on this planet for a few sims.

This alien species is going to be someone we will run into again and is going to be a home grown thing that I will use and that our future SM's can use in their storylines. It is a work in progress, I have a base ideas for this species. I will post more about it as we go and once we have a place to post information. Anything that is disclosed in SIM or other means will be on record at some point. As this develops if you have ideas your welcome to pitch them my way.

Eventually the goal is to have 1 or more SM's who will rotate the job of storyteller. If your interested in doing this let me know and we can find a way to talk about it more at some point.
by SokothQultuq
Fri Jun 17, 2016 9:46 pm
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

((To Set the Mood of the next sim and to get you thinking about how you arrive on the planet....))

“The battle of Lyshan III”

Oliver sat back in his chair staring across the table, one of his eyebrows cocked in curiosity. “What do you mean no?” he leaned in and eyed his opponent.

The young girl sitting across from him giggled. “NO! Go fish!” she said slapping the deck of cards on the table between them making a pretty good attempt at a sinister glare.

He didn’t dare press the issue, he grinned and reached out and took one of the cards from the top of the deck and eyed her over the cards. “Ok. I see how it’s going to be!”

She continued to glare, and very quickly fell into a giggle as she lost her composure. “Ok… ok… do you have any…”

“Are you two at it again!” a voice called from across the room.

“She’s kicking my tail!” Oliver said turning to the woman who was standing across the room wearing a robe. “Save me!” he said in an overly dramatic voice.

The woman in the doorway grinned. “To bed with you evil one!” she said with a gesture to the young girl.

“Do I have too, were almost done!” the young girl said in mock despair. She slipped off the chair and started for her room yawning. “Night Ollie!” she said waving and disappearing into the room.

Oliver swept the cards into a pile and found that she had made her way across the room and had ensnared him about the waist. “She likes you!”

Oliver nodded. “I’m starting to get that feeling.” He put the cards in the wooden case dropped a hand on top of hers. “I’ve got duty early, I should probably go.” He said turning to face her.

She smiled. “You could stay?”

He shook his head. “I’m not sure that’s a good idea yet.” He shrugged. “I really should talk to the Captain about it first.” He smiled. “Don’t get me wrong Lori I want to but it’s not the right time yet.”

She nodded. “I understand,” she slowly moved away running her fingers down his back. “You cannot have the ships Executive officer dating one of the ships nurses without the old man’s permission.” She grinned as she made her way toward her bedroom. “I could make it worth your while.”

He sighed. “I hate you!” he said shaking a fist at her. “Soon enough.”

“Soon!” she said as she slipped through the door to her bedroom.

He stood there staring at the open door and the darkness beyond. He wanted to walk through that door but he knew he couldn’t because once that door was open it meant certain things. “Goodnight Lori!”

He heard her laugh from within the room. “Goodnight Ollie!”

Oliver turned down the lighting in the main part of her quarters and left heading down the hall towards the nearest turbolift. He stepped through the doors and into the lift standing to the side and leaning against the wall. It was a short ride before he was deposited on his desired deck, as he entered his Quarters he started stripping out of his uniform and headed into the bathroom starting up the sonic shower. He took a long look in the mirror and ran a hand over the stubble on his chin that had started to form.

He stepped into the shower and leaned against the back wall allowing the sonic waves to roll over his body. His muscles were still sore after his earlier work out and a bruise was still bothering him on his right thigh. It was nice and blue and black. He could easily see boot print on it now. He had managed to fall during their training exercise and someone trampled him when he fell. Only managed to land on his thigh but it hurt all the same.

Oliver’s eyes snapped open as the room was suddenly bathed in red, and the alert klaxon began to sound. “Red Alert, All hands to battle stations!” the night shift officer of the deck came over the ships intercom.

“Oh, this cannot be good!” he pushed out of the shower and moved quickly out into his quarters and began pulling on his uniform frantically, he managed his boxer briefs, an undershirt and his pants as he bolted from his quarters. Stepping into the lift he pulled both his socks on and his turtleneck shirt. It took another moment to pull his vest on, and as the lift arrived at the bridge he entered with his boots in hand moving to the center of the bridge. The Captain hand not arrived yet. “Report!” he said as he dropped in his own chair and began tying up his boots.

“We just received a Distress Call from the USS Lake Stevens, she’s under attack by an unknown enemy vessel. They’ve requested assistance and are heading towards the Lyshan system at maximum warp. That is about when they will have to power down they have already taken damage.”

“Very good commander, your relieved, Helmsman what is our ETA to the Lyshan System?” he said zipping up his vest just as the Captain exited the turbolift. “Captain.” He nodded.

“ETA is about 14 minutes at maximum warp!” the helmsman called out.

“What’s going on Commander Savage?” the old man with graying hair and a beard settled down into his chair. He was much how Oliver imagined Santa would if he was a real being.

“Distress call from the Lake Stevens, Unknown vessel, rendezvous in the Lyshan system.”

“Mr. Lucian what is the make-up of the Lyshan system?” the Captain asked.

“Uhh…” the man at the helm ran his hands across the console.” Three Stars, a Class A, F, and G Stars. Several planets, three class M. Most notable is Lyshan III which is a class M planet and appears to be the rendezvous point.”

Oliver exchanged glances with the Captain. “Nice place to drop out of warp I suppose. What do you think Captain Spencer is thinking?” he asked.

“No idea.” He frowned.
by SokothQultuq
Fri Jun 17, 2016 9:48 pm
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

“Captain the USS Texas has signaled they are likewise responding and is in route.” The ships operations officer called out from the front of the bridge pulling their attention.

This made the two exchange glances. “The Texas?” Oliver said aloud.

“That’s not good!” the Captain said right away. “What is that Captain thinking!” he said looking back at the main viewer.

“Why do you say that?” Oliver asked a little confused.

“You don’t read the FFN do you?” the elder officer said looking back at him once again.

Oliver shook his head. “Nope. Bunch of crap if you ask me!”

“The Texas is a trainee ship!”

“What?” Oliver said a little louder than necessary. “I thought they stopped those after the Enterprise incident!”

The captain shook his head. “I sure hope that ship’s captain knows what he’s doing!” he glanced around the bridge. “Or this could be another disaster!”

The bridge was quiet for a long while, you could almost cut the tension with a knife, and finally the operations officer broke the silence. “Long Range sensors are picking up the Lake Stevens, and…” the operations officer fell silent for a long moment.

“What is it Lieutenant?” Oliver asked.

“I don’t know sir, it’s big!”

“Coming out of Warp on the far side of Lyshan III Captain!” the helmsman called out. Everyone paused for a moment to watch as the elongated stars snapped back to pinpoints on the screen and Lyshan rushed into view. The planet gave way as they slipped past and then the Galaxy Class Lake Stevens streaked into being. She was badly damaged, her nacelles were venting gouts of super-heated drive plasma, and they had clearly pushed the engines hard.

“Helmsman, close with the Lake Stevens. How long till the en….” The captain’s words cut off as a massive ship appeared from a tear inspace. It almost seemed like water. The vessel a mighty wedge with blue and green hues of light with a dark green hull color appeared. Almost immediately an almost neon green liquid began to encircle the ship. “All stop!”

“Scans?” Oliver said likewise in awe of the new vessel.

“Sensors will not penetrate that liquid!” the operations officer called out.

The Captain slowly stood up. “Let’s see if they lik...” the Captains words were cut off as an ear shattering sound rolls through the ship just as a alien vessel seems to pulse a bright white for a brief moment. “Report!”

“I believe we were just scanned!” the operations officer said rubbing one of their ears.

“Captain I’m pick up…..” The ship rocked hard suddenly as something struck it. “They’ve fired something at us!” he said as he regained his footing.

“Evasive Maneuvers!” Oliver called.

“Return Fire!” the Captain Barked!

“Shields are down to 95%!” the Tactical Officer called. “Returning fire!”

The ships phasers played over the vessels shields and seemed to send a gout of evaporation into space, the torpedoes fired seemed to be swallowed by the liquid, then more evaporation and cast off from the explosion, but no discernable damage. Another hard hit was returned by the Alien vessel in response, the vessel shook and sparks shot from some of the consoles on the bridge sending the pungent odor of burnt electronics into the air.

“Shields Down to 80%!”

“Reroute Auxiliary Power to the shields!” Oliver Called out over the alarms and hurried voices.

“Sir the Lake Stevens!” the operations officer called out. On the viewscreen the Galaxy Class ship was turning away and heading towards the planet. “She’s retreating!”

“They’ve taken heavy damage sir, systems are beginning to fail, they appear to have lost main power.” The Tactical officer said.

“Hail them!” the Captain barked.

“Helm, move us between the Stevens and the alien ves…” his voice was drowned out by the gasps on the bridge as a massive beam of energy lanced out slicing an angry red jagged line across the ships saucer all the way across the amidships hull and impulse engines to the port warp nacelle. The lights on the vessel began to darken, and the Nacelle began to spill drive plasma from the damaged area as well as the vents.

“Continue firing!” the Captain barked at the Tactical officer. “Attack pattern Omega!” he hollered at the bridge crew. Anger was creeping into his voice.

“The Texas just took two, they are not doing so well!” the operations officer shouted. “They just signaled requesting a coordinated attack over open channel!”

“Confirm via Text, tell them to follow our lead. Tactical Target one of those weapon systems and give it everything we’ve got!” he shouted. The alien vessel began to loom large on the viewscreen.

Another blast from the zipped past the viewscreen and held for a short time.

“In Range!” the tactical officer called.

“FIRE!” the Captain barked.

The Viewscreen lit up as both the Texas and their weapons plowed into the enemy vessel. A massive cloud of steam, neon liquid and debris floated free but the liquid just simply closed around the wound. The vessel fired two more of its weapons at them.

“Evasive!” Oliver yelled, but it was too late.
by SokothQultuq
Fri Jun 17, 2016 9:50 pm
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

The two balls of energy slammed into the ship, one of them must have gotten some through the shields as alarms for decompression and other rang through the bridge. “Damage Report!” the Captain called picking himself up off the floor.

“Hull Breach on deck 4! Shields are down to sixty four percent. They got us good on th… “Another teeth jarring hit came this one was worse than the last, it sent everyone flying across the bridge as the vessel suddenly changed directions. Deep within the ship there were explosions which vibrated through the hull and floor.

“We’ve lost the Warp Field, the starboard warp Nacelle took a direct hit!” the helmsman called as she pulled herself back into her seat.

“Aft Torpedo’s are offline, shields are down to twenty eight percent!”

“Multiple hull beaches, emergency force fields are in place.”

‘INCOMING!” someone yelled.

Explosions ripped through the bridge pitching bodies all over the place some recovered quickly a few didn’t move. The entire left side of the bridge was on fire and a jagged hole where a console once stood was the culprit. An EPS power conduit must have ruptured. Oliver scanned the bridge and spotted his Captain, his body not moving not far from the man’s chair. A large portion of the overhead superstructure lay across his body. “Captain!” he yelled moving quickly over to where the man lay.

“Oliver!” the mans voice was labored. Blood was bubbling up through his mouth. “Ollie!” he said, his free hand reached out and grabbed his uniform. “Save them!” he said, and his body went limp.

Oliver felt overwhelmed suddenly, his mentor was gone the chaos on the bridge seemed to fall away. He knew the crew was busy fighting that fire and trying to get control of the ship. He stared at the man, his beard red with blood.

“Commander?” he heard the helmsman call to him.

He slowly looked up. “Yes?”

“Helm control has been restored, Engineering is reporting were on our way to a Warp core breach ourselves. The core has been damaged. Containment is going to fail. We need to abandon ship!” she said.

He slowly stood up and walked over to the helm dropping into the chair. “All hands this is Acting Captain Savage. All hands to emergency Escaped Pods, all hands Abandon ship!” he said and glanced over at her. “I’ll be right behind you!” he said nodding.

“What’s the plan Captain!” he heard his tactical officer ask him as he too was now back at his station.

“You’re going to get off the ship with the rest of the crew.” He ran his hands across the ships helm controls the helm was sluggish. “Computer Reroute all remaining power including live support to the shields, weapons, and propulsion.” He watches as the escaped pods all around the ship began to depart. “Lock us down one close to the bridge will you!” he asked hazarding a glance back at the tactical officer.

“Aye,” he started working on something.

“Where going to give them a parting gift!”

“The Texas just gave the Lake Stevens a nudge towards the alien vessel. They’ve taken heavy damage as well.”

Oliver looked up and saw the Lake Stevens go past them towards the Alien vessel. It fired into the hulk and then it exploded. The vessel wasn’t nearly close enough to do enough damage but it was enough. “Give them everything we’ve got left, even the blasted kitchen sink!” he ran his hands across the console an started the ship forward. Their trajectory would take them past the enemy vessel. “Computer Eject the Warp Core Ejection Hatch and the hatches for the Antimatter pods. Prepare to release them on my command.”

“You weren’t kidding!” the tactical officer was now hard at work launching everything they had at the alien vessel.

The ship shook hard as two blasts from the enemy vessel hit them. It caused Oliver to nearly go head first over the helm but he managed to hold on. “Shields?”

“Not much left!” the tactical officer yelled.

The vessel shook violently again as two more shots hit them. He began watching the range quickly dwindle down between the two vessels.

“I’ve lost weapons!” the tactical officer yelled. “Shields are failing!”

Oliver began rolling the vessel as they were very close. “Computer Release the Warp Core and Antimatter pods!” he put the ship on a curved course away from the Enemy vessel and as he was getting out of his chair and the lights flickered all over the ship and died the vessel was nailed hard sending the two of them flying through the bridge as gravity cut out for a brief moment.

“Emergency Power online!” the computers voice echoed through the nearly dead ship.

“Come on!” Oliver yelled as he dragged his aching body up and rushed forward of the Helm and operations console. He hauled the hatch to the Jefferies tube access open. His tactical officer was right behind him, a streaming head wound was his reward. They slid down the ladder to deck two and ran out into the corridor to find it was a huge mess. They climbed their way through the structural damage and came to the Escape pod. Strapping into it Oliver hit the hatch door and auto sequence. “Enjoy the ride!”

The emergency ejection sequence was not the most enjoyable but it was used in case of emergencies like this one. He had preset the Planet Lyshan III as their destination, and held onto the acceleration couch.

“Emergency Ejection Sequence initiated. Three…two…One…” The outside hatch blew free and the sudden acceleration slammed both of them into their acceleration couches. It had been designed to get the escape pod away from a ship who’s warp Core was about to go. This was no exception and right on queue. There was a bright flash outside and the Escape pod was hit by the shockwave. It suddenly went tumbling through space. Oliver’s vision blurred, read and black continued to creep into his sight until finally everything went dark.

The sound of reentry woke Oliver but briefly, what came next was both terrifying and painful. It came in bits and pieces. Screaming, straining metal, Impacts, Snapping of wood, Water, then more darkness. Oliver wasn’t sure how long it was before he woke, his uniform was soaked and he lay suspended by his restraints. Rain was drizzling through a gash in the side of the escape pod. The sound of rushing water became clear, as his eyes cleared he could see what appeared to be a forest outside of the damaged craft. He slowly snaked his hands up and hit the release on his restraints which sent him to the bottom of the craft. Orienting himself to gravity he sat there for a long while allowing blood to flow back through the rest of his body.

Aside from cuts and bruises and what he was sure was a concussion and some bruised or broken ribs he was alright. He slowly moved over to check on the tactical officer who was still in their acceleration couch restrained.
by SokothQultuq
Fri Jun 17, 2016 9:54 pm
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

Hopefully that provides you with some inspiration. 8-) See you tomorrow night!

Feel free to post your own character's experience if you've decided where your character is starting from. Any one of the three ships, consider yourself a Junior officer.
by SokothQultuq
Sun Jun 19, 2016 4:13 am
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

Good Sim Guys and Gals. I know it was a small group but holiday weekends have that tendency. I hope you have a great week, Happy Fathers day to anyone who might be. Thanks for coming, we'll see what happens next during our visit to Lyshan III.

Log/Update will be forthcoming. If anyone wants me to email them a copy of the chat I can do that.



Until Next week...
by SokothQultuq
Wed Jun 22, 2016 12:28 am
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

A sad day to be sure. 8-(
by SokothQultuq
Fri Jun 24, 2016 4:31 pm
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

Mission Update: To get things going for us this coming Saturday 6/25/2016 -

It has been about 4 hours since Johnny Cleveland ran into what is believed to be the aggressive alien species. A heavy effort was spent getting both the camps defenses and shelters have been set up. Materials have been gathered enough that a roof has been erected over part of the camp, a few of the escape pods were able to be moved using what power and fuel was available to help with shelter efforts. It's starting to get dark, angry clouds are on the horizon and its starting to rain with a light wind having picked up. More people are showing up regularly from the woods in the dark.

Key Points of Interest:
As of right now there are about 83 Survivors in the camp. 61 from the Lake Stevens, 13 from the Syndicate, and 9 from the Texas.

Communicators are not working currently due to interference in the atmosphere. Its unknown what is causing it but it appears the signal is being reflected back.

No recent sightings of the big kitty Johnny Cleveland saw, or signs of movement at all. The forest all around appears quiet. No Birds, Bugs, or animals.
by SokothQultuq
Sun Jun 26, 2016 1:00 am
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

Thank you to all those who attended.

So we've got a coming vote off or a "Command Level" decision on a tie breaker on the ship class. Now we need to get a name set. Here is a list which we will set up a vote for here soon.

Space Daisy Recommended: Varuna, Lakshmi, Hanuman, Mitra, Saranyu, Aruna, Chandra, Soma
Dharma Recommended: Mandrake, Mandolin, Opal, and Heisenberg
SokothQultuq Recommeded: Vally Forge, Seattle, Texas, Lake Stevens, Paul F. Foster, Kitsune, Tempest, Valhalla, Lexington, Midway
A friend of Sokoth Recommended: Indominable, Dauntless, Achilles, and Arcon.

I think INH gave me a few suggestions but I cannot find them.

Anything stand out to you? Any you want to include? Any you feel we should drop right off? Let me know what you think.
by SokothQultuq
Thu Jun 30, 2016 7:50 pm
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

I like Urania as well, and I also like the idea of getting some 3rd Party involvement. LOL

I'm open to suggestions on how to do that. Perhaps Daisy or MovingPics can help with that.

But we need to get a name and settle on a class since we still have a tie technically. Now Saint (Cj) has joined us he tossed a verbal vote for Galaxy Class. So unless someone ties the vote or goes another direction we are probably going through with that.

Once we get the name more things will happen so the sooner the better.

I should have a log out here tonight or tomorrow at the very latest.
by SokothQultuq
Mon Jul 04, 2016 4:45 pm
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

Thank you for voting S~V~S!

I have as well. I say we give it until Wednesday July 6th and settle on the one that has the highest vote count. I really do like Tempest, thats a good name.
by SokothQultuq
Wed Jul 06, 2016 11:32 am
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

Alright, she's officially the USS Tempest, Galaxy Class Starship.

I will be using some of the other voted names for her support craft. 8-)

Thank you all who voted. Now the real fun begins.
by SokothQultuq
Wed Jul 06, 2016 8:05 pm
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

To be more precise...

USS Tempest NCC-1852-A (There was already a version previously mentioned out there. Not cannon but why not...LOL Gives her a bit of history, speaking of which... )
Galaxy Class (Upgraded)
Originally launched on January 3, 2365 with Captain L'nar in command. Her recently deceased commanding officer was Captain Gregory David Philips.
She's got a few years on her, but a Yard period is in her future to get her back space worthy again.

A little history:
USS Tempest: Civil War Era Gun Boat (Mississippi River) – Year: 1862
USS Tempest: Monitor Class Sailing Ship – Year: 1869
USS Tempest PC-2: Cyclone Class Patrol Boat - Decommissioned: Sept 2005
NCC-1852: Miranda Class - Decommissioned: March 2281
NCC-1852-A: Galaxy Class (Currently In Service) <----- This would be us. LOL
NCC-1852-C: Sovereign Class (Future – There is already one on record in 2381)

So we have a Captains Yacht which will be so named: USS Mandrake NCC-75418

There will be 4 Runabouts on board 2 of which are pre-configured with sleeping quarters on board and 2 of them that are not.
USS Urania NCC-92707
USS Dauntless NCC-92708
USS Aruna NCC-92709
USS Kevin Spaceshipy NCC-92712 (Because why not... LOL)

Once we get a place to put up the ships specifications I can get those up. I'm slowly putting that together, if you can think of anything you would like to see, big ship, lots of room.

We also have a "Ten Forward" Lounge that we need a Name for at some point too.
by SokothQultuq
Wed Jul 06, 2016 10:37 pm
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

Soma?
by SokothQultuq
Thu Jul 07, 2016 9:43 am
Forum: U.S.S. Tempest (Syndicate Sim)
Topic: U.S.S. Tempest - Out Of Character
Replies: 334
Views: 65712

Re: Syndicate Sim

LOL ::Smacks forhead:: Derp!

So something like the "Soma Lounge" or something of that nature?

Return to “U.S.S. Tempest - Out Of Character”