“Speedchuck is positively, absolutely, undeniably, unequivocally, indisputably, inarguably, incontestably, incontrovertibly bad and I’ll stake my mafia reputation on it”, said Dharmahelper “or maybe he’s not I dunno”.
“Stop. Think. It's not logical to lynch him” said Quin "and the counter-argument department is closed."
“HE’S BAD MECHANICALLY DON’T YOU GET IT”, yelled sig. “He was bad in FE and in this game the hosts told us he was bad.”
“Did we tell them that?” juliets asked Golden
“Yeah nutella’s role told us”, said DDL.
“He is bad for sure
Even if he’s good for sure
Refrigerator”
Said the site poet S~V~S.
“I don’t disagree with the consensus that speedchuck is the top suspect”, said Sloonei as he voted Dr. Wilgy.
“I did a thorough analysis and determined that the inverse energy cascade of people’s thoughts coupled with a two-dimensional Navier-Stokes equation shows refraining from lynching speedchuck is not the optimal answer”, said Epignosis as he also voted Dr. Wilgy.
“I like that analysis”, said Dom as he voted speedchuck.
“Epi, I’m ready to eat”, said sprityo somehow mistaking Epi for a waiter “and I’ll have an Occam’s razor please”.
“Vote for Sloonei!” yelled Scotty “he’s a silkworm crying crocodile tears!”
“Lynch, Lynch, Lynch!” screamed INH excitedly.
Day 10 has ended. Speedchuck has been lynched. He was:
You are 59: The Moon (Elemental). Each night, you will PM one element to the hosts (Light, Darkness, Gas or Dust) and one player to be targeted for any effect the element may have. If the Sun is in the game, they will also choose one element out of Light, Darkness, Gas or Dust. When you and the Sun are both in the game, your element choices will combine to form one effect. Each combined effect may only be triggered once. The Sun's target will get the benefit of any positive effect, while your target will suffer any negative effect. You may not choose the same element or the same target on consecutive days. You will not be informed of the effects of your elements. You are TOWN. You will win if all anti-town factions are eliminated.
It is now night 10. It will last for 24 hours, meaning you have 22 hours to get your PMs in.
“Stop. Think. It's not logical to lynch him” said Quin "and the counter-argument department is closed."
“HE’S BAD MECHANICALLY DON’T YOU GET IT”, yelled sig. “He was bad in FE and in this game the hosts told us he was bad.”
“Did we tell them that?” juliets asked Golden
“Yeah nutella’s role told us”, said DDL.
“He is bad for sure
Even if he’s good for sure
Refrigerator”
Said the site poet S~V~S.
“I don’t disagree with the consensus that speedchuck is the top suspect”, said Sloonei as he voted Dr. Wilgy.
“I did a thorough analysis and determined that the inverse energy cascade of people’s thoughts coupled with a two-dimensional Navier-Stokes equation shows refraining from lynching speedchuck is not the optimal answer”, said Epignosis as he also voted Dr. Wilgy.
“I like that analysis”, said Dom as he voted speedchuck.
“Epi, I’m ready to eat”, said sprityo somehow mistaking Epi for a waiter “and I’ll have an Occam’s razor please”.
“Vote for Sloonei!” yelled Scotty “he’s a silkworm crying crocodile tears!”
“Lynch, Lynch, Lynch!” screamed INH excitedly.
Day 10 has ended. Speedchuck has been lynched. He was:
You are 59: The Moon (Elemental). Each night, you will PM one element to the hosts (Light, Darkness, Gas or Dust) and one player to be targeted for any effect the element may have. If the Sun is in the game, they will also choose one element out of Light, Darkness, Gas or Dust. When you and the Sun are both in the game, your element choices will combine to form one effect. Each combined effect may only be triggered once. The Sun's target will get the benefit of any positive effect, while your target will suffer any negative effect. You may not choose the same element or the same target on consecutive days. You will not be informed of the effects of your elements. You are TOWN. You will win if all anti-town factions are eliminated.
It is now night 10. It will last for 24 hours, meaning you have 22 hours to get your PMs in.