Search found 123 matches

by boo
Mon Nov 03, 2014 10:08 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Monopoly Mafia [GAME OVER]

Players:
Alive: 7
Dead: 21
1. Epignosis: Killed N5 by Reading Railroad
2. Black Rock (replaced Elohcin N3) - WINNER
3. MovingPictures07 : Killed N7 by B. & O. Railroad - Returned to the game Day 10 - WINNER

4. Boogs - Lynched D5 : St James Place
5. Long Con - WINNER
6. LoRab - WINNER

7. zeek : Killed N6 by Water Works
8. Metalmarsh89 - Lynched D11 : Water Works
9. S~V~S: Killed N1 by Pennsylvania Railroad
10. DFaraday - Lynched D10 : B. & O. Railroad
11. DisgruntledPorcupine - Left the game Day 10

12. Bass_the_Clever - Killed N8 by Water Works - Returned to the game Day 10 - WINNER
13. S~V~S (replaced sabie12 N2) - Lynched D9 : Reading Railroad
14. birdwithteeth11 - Lynched D3 : Electric Company
15. HannaK - Lynched D12 : St Charles Place

16. fingersplints - Run out of town N12
17. Black Rock: Killed N2 by Water Works
18. Turnip Head : NKed by Vermont Avenue N11
19. Spacedaisy : Left the game Day 10

20. bea (replaced Mongoose N3) - WINNER
21. thellama73 - Lynched D6 : Pennsylvania Avenue
22. nijuukyugou - Lynched D8 : Mediterranean Avenue
23. keys56000000000 - Lynched D7 : Boardwalk
24. Hedgeowl - Lynched D4 : Pennsylvania Railroad
25. FZ. - Lynched D2 : Atlantic Avenue
26. Made - Lynched D1 : Short Line
27. Degobunny - Lynched D8 : Baltic Avenue
28. juliets - Killed N10 by Water Works


Roles (28):

For the rent, house/hotel cost, house/hotel payments, and mortgage value, go to http://monopoly.wikia.com/wiki/List_of_ ... Properties and go to the property you’re interested in.

Civvies (22):
Each night, every civvie will search another player. If they find a player who matches their colour/set (ie, the Mediterranean Avenue player searches Baltic Avenue player) they get BTSC. Once all the players of a set have BTSC, they may start buying houses and hotels (making double the posted value until they put up their first house). A set that has (at any point) all living players together will cease to be considered a civvie set, and become a LMSing group.

Mediterranean Avenue
Baltic Avenue


Oriental Avenue
Vermont Avenue
Connecticut Avenue


St. Charles Place
States Avenue
Virginia Avenue


St. James Place
Tennessee Avenue
New York Avenue


Kentucky Avenue
Indiana Avenue
Illinois Avenue


Atlantic Avenue
Ventnor Avenue
Marvin Gardens


Pacific Avenue
North Carolina Avenue
Pennsylvania Avenue


Park Place
Boardwalk



Baddies:

Team 1: Railroads (4)
Each night, every member of this team searches for another member of the team. If they find anyone on their team, they get BTSC. Searching continues until all 4 find each other, unless any of them get lynched. None of the 4 can be nightkilled until all living members have BTSC. They kill odd nights, with the kill randomly being assigned to one member each night, until they all have BTSC, at which point it will specifically be assigned to one member.

Reading Railroad
Pennsylvania Railroad
B. & O. Railroad
Short Line


Team 2: Utilities (2)
This team starts the game with BTSC. Kills even nights. Cannot be NKed by the Railroads. Any player who lands on a utility will have their property learned by the utilities, and if they are ever lynched, the utilities will have $300 applied to a bid on the property.

Electric Company
Water Works

Win Conditions:
Civvies that do not establish full BTSC can win with each other, and need all other players dead in order to win.
Civvies that do establish full BTSC (meaning they either find all of their set while everyone is alive, or they acquire the necessary cards by buying them), can only win with that set, or with their monopoly if they manage to establish one.
The Railroads need all other players dead in order to win.
The Utilities need all other players dead in order to win.
by boo
Mon Nov 03, 2014 10:08 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 0]

Rules:
1) No outting. No hinting.
2) Don't be an ass.
3) Things shouldn't be overly confusing once we get in the swing of things. Please ask any questions you have. BUT keep in mind, there are some things that I may have worded differently in different places, or failed to adequately explain as I meant. When/if these things happen, and I notice them, I will correct them and inform the people it's relevant to. If a player finds it, please remember host rulings stand.
4) Only off topic once your dead.
5) This one isn't a rule but is relevant to the board stuff. I'm not going to update you via PM how much money you have at the start of each Day (feel free to PM me any time to get it though if you don't keep track yourself), and unless your search of another player is successful, there will not be a failure PM. This is all just to reduce the number of PMs I have to send out at the start of each day.

The Board (Number beside your name in the player list = your token on the board). All Movements will be written out and available in a link to pastebin, the board image will show how things ended up.:
Day 0: Everyone starts on GO.
Day 1:List of all player movements on the board and results.,Updated board.
Day 2: Updated board, Board movements
Day 3: Board Movements, Updated Board
Day 4: Updated Board,Board movements
Day 5: Board Movements, Updated Board (courtesy of LC)
Day 6: Board movements, Updated board (courtesy of LC)
Day 7: Board Movements, Updated Board (courtesy of LC)
Day 8: Board Movements, Updated Board (courtesy of LC)
Day 9: Board Movements, Updated Board (courtesy of LC)
Day 10: Board Movements, Updated Board (courtesy of LC)
Day 11: Board Movements, Updated Board (courtesy of LC).
Day 12: Board Movements, Updated Board (courtesy of LC)


Host Posts So Far:
Day 0 Start: Mission Statement
Day 1 Start: You told us you'd say that, too.
Day 1 End/Night 1 Start: Thank You for Mathing
Night 1 Event
Night 1 End/Day 2 Start: The One Who Opens the Door
Day 2 End/Night 2 Start: Why so Socialist?
Night 2 End/Day 3 Start: Death Punched
Day 3 End/Night 3 Start: Get Hyped
Night 3 End/Day 4 Start: Seven
Day 4 End/Night 4 Start: Lynch and Hedgeowl
Night 4 End/Day 5 Start: Nothing
Day 5 End/Night 5 Start: NoU2
Night 5 End/Day 6 Start: Car Accident
Day 6 End/Night 6 Start: Wouldn't Eat the Food
Night 6 End/Day 7 Start: Worked Over
Day 7 End/Night 7 Start: On the Boardwalk
Night 7 End/Day 8 Start: Double the Killing
Day 8 End/Night 8 Start: Awaken
Night 8 End/Day 9 Start: 13 Remaining
Day 9 End/Night 9 Start: Death of a Railroad
Night 9 End/Day 10 Start: No Deaths and Some Returning
Day 10 End/Night 10 End: End of the Line
Night 10 End/Day 11 Start: Coffee
Day 11 End/Night 11 Start: Water Broken
Night 11 End/Day 12 Start: Turnip is Gross
Day 12 End/Night 12 Start: Charles Bit my Finger!
Game Over
by boo
Mon Nov 03, 2014 10:08 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 0]

Mechanics (I may forget important stuff initially, hopefully before Day 0 is over this post will have everything you may need to know):

On Powers:
If a certain number of players (will be percentage based so that it goes down as people are killed) all land on the same spot, a power will be made available for purchase. More than one power will be able to be sold, but the chances of more will be reduced as more are available (for example: If for the Day 1 rolls 2 people needed to land on the same space to get the first power available, then 3 or 4 on a different space would be needed to get the second. There may also be, before I roll out numbers for how many spaces people are moved, something along the lines of "If 3 or more people roll 12, a power will be available". Overall, the goal is for there to be fewer powers that are more meaningful, but likely way more expensive so bankruptcy is a legitimate concern even early on for people who are not careful.

General Monopoly Things (And How They Have Been Modified):

1) Houses and Hotels will be available in a limited quantity. Any house or hotel that is removed from the board (either sold because the person who had it needed money, or because houses were upgraded to a hotel, or for a strategic reason) will be auctioned off, available to anyone who wants to buy them (the starting auction price being whatever the person getting rid of it had paid for it).

2) Free parking is just going to be a free space (that's the actual rule, look it up). Taxed money/chance/community chest will all be put in the bank (meaning it's removed from the game).

3) You don't pay for landing on another players property (to start). Once a hotel has been built on a property, landing on it means you have to pay out of pocket (teammates don't get charged at this point).

4) Jail: Getting 3 doubles in a roll, a card, or landing on go to jail will send you to it. You go to jail for the follow day and night phase. While in jail, you are not allowed to post in the thread, if people land on your property, you collect no money, and you are not allowed to buy/bid on anything. To get out of jail early, you can pay $100 or use a get out of jail card, otherwise it ends at the end of the night phase (and you lose $50 unless your roll to get out is doubles). All players in jail will have a BTSC chatroom they may use (to talk about in thread things, no outting will still be applicable). Any player who is 'just visiting' (lands on the jail space but is not in jail), may request BTSC with 1 person in jail (random modifiers to this such as yes, no, requiring payment from one or both players involved, getting BTSC with more than the 1 person, etc, may apply) via PM during the day phase, and if it goes through have it while the player is in jail (again, just BTSC for in thread type things, no outing or hinting in this BTSC).

How the Game Will Run:
Days will function as normal, with a player being lynched. The lynched player will have their card revealed.

During the night, the card of the lynched player will be bid for (players who voted for the lynched player will have $200 applied to their bid, but they can’t actually access that money for anything else). The bidding is done publicly (in thread).The player who bids the most for the card will receive it. Successful NKs will result in the player responsible for the NK getting the card of the killed player.

At any point, a player with a card they do not want may PM the host, to offer it to the thread. They may either set a flat sell price, or set a minimum bid, and how long they want the bid to last (a maximum of 24 hours). You may not sell your starting property (as that would kill you). You can also just say you'll accept trades, and people can offer properties (or you can specify which one you want) or whatever else.

Bankruptcy:
If you ever reach a point where you would be below $0, you are killed, and any property you have is auctioned off (if it’s a result of tax/community chest/chance), or given to the player you owed and could not pay.
by boo
Mon Nov 03, 2014 10:42 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 0]

Market Place:

Powers/Property (bidding ends 10 minutes before end of night):

St. Charles Place - Starts at $1
Reading Railroad - Starts at $1

Being Sold:
Some properties are requesting offers still. Just PM me if there's one you want and I will inform the person who has it that an offer has come in.

All of these have the offer at or above listed price, if no one raises the offer within 30 minutes of yours by at least $1 applied:

Nest Egg (When played, allows the user to hide however much of their money they wish on the space they are currently on. On their next time around the board, they will get $150+their money back if they pass the space, and their money back+$250 and a random power if they land on it. Hiding more money increases the chances of a better power, by allowing the player to choose powers they do not want to get). - Starts at $75

Windfall (Makes the next amount of money the player who uses this card gets be at least double what it would be, with the possibility of being as high as x5. If used on a hotel payment, the payer pays the normal amount, but the receiver gets 2-5x the listed amount). - Starts at $200

Own The Block: This power allows you to take control the side of the board of your starting property. In order to use it, you must have BTSC or the cards of your could-have-been teammates of your starting property, and at least 1 card from every other set on that side (meaning 1 of each colour at least, the railroad, and the utility if applicable). Once used, any money that would go to the bank from people landing on such spaces, instead goes to you. - Starts at $200 and at $300

Houses x 4: Start at $150 each, do not have to used right away if won. and x9 at $100 each.

Houses and Hotels (bought based off the cost on the normal games card, use the wiki to find the cost):
*Can only be bought for immediate use*
Houses: 0
Hotels (Must have 4 houses before upgrading): 6
by boo
Mon Nov 03, 2014 10:48 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 0]

Day 0 Start: Mission Statement



Do you like Weird Al? I've been a big Weird Al fan ever since the release of his 1988 album, Even Worse. Before that, I really didn't understand any of his work. Too artsy, too intellectual. It was on Even Worse where Weird Al's presence became more apparent. I think Bad Hair Day was his undisputed masterpiece. It's an epic meditation on intangibility. At the same time, it deepens and enriches the meaning of the preceding three albums. Listen to the brilliant ensemble playing of Weird Al. You can practically hear every nuance of every instrument. In terms of lyrical craftsmanship, the sheer songwriting, this album hits a new peak of professionalism. Take the lyrics to Amish Paradise. In this song, Weird Al addresses the problems of abusive political authority. The Night Santa Went Crazy is the most moving pop song of the 1980s, about monogamy and commitment. The song is extremely uplifting. Their lyrics are as positive and affirmative as anything I've heard in rock. Lately, Weird Al’s career seems to be more commercial and therefore more satisfying, in a narrower way. Especially songs like Sports Song and Now That’s What I Call Polka!. But I also think Weird Al works best within the confines of the parody artist, than as an original artist, and I stress the word artist. This is Mission Statement, a great, great song, a personal favorite.

Day 0 has begun!
Ask any questions, begin general discussion.
It will probably last 24 hours, but will be extended to 48 if it looks like there's a significant number of players who won't have checked in before the 24 ends.
What to do: PM the host your favourite movie/book/song/etc. about (or has symbolism in regards to) capitalism.
by boo
Mon Nov 03, 2014 10:49 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 0]

Alright, you may post.
by boo
Mon Nov 03, 2014 11:58 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 0]

Long Con wrote:Woo hoo! I became a Weird Al fan after the Smells Like Nirvana album came out, I don't think I've heard a song by him that I didn't enjoy. What a genius.

Question: Say I'm some lower-level property, and I manage to acquire, say, Boardwalk, and then I search the player who is/has Park Place. Does... anything happen?
No (and if they were to search you, same thing. Getting BTSC just goes for starting properties, beyond that, trades and kills will be necessary).
by boo
Tue Nov 04, 2014 1:01 am
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 0]

Long Con wrote:Can the Civvies acquire Railroad and Utility properties? What would happen then, would the Civvie who possesses that property hold any sort of power over the baddies?
Civvies can get the property but wouldn't have a NK which stay with the baddie team.
by boo
Tue Nov 04, 2014 6:01 am
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 0]

keys56000000000 wrote:Sup players :lorab: :haha: :srsnod: :eye:

I have a question. It says civvies without BTSC win together if everyone else is dead, and that civvies with BTSC can only win with their BTSC teammates. Does that mean that civvies without BTSC are in competition with civvies with BTSC? That one group needs to eliminate the other to win? If that's the case, I don't understand the incentive to find my BTSC partner/s. Perhaps us civilians will be stronger if we don't attempt to gain BTSC with each other?
Yes, that's right (civvies without BTSC cannot win with those who do have it, or successfully gather all of the properties tied to their own starting one if some or all of their teammates die). I'll leave the rest of the questions unanswered since I think those are questions for the other players and not me, and if that isn't what you meant them to be, they can be anyways :P.
by boo
Tue Nov 04, 2014 6:05 am
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 0]

FZ. wrote:Whoa, this seems like one complicated game.

I didn't understand the part about how we advance on the board. Can you explain that again, please?
At the end of each night/start of each day, everyone will be moved around the board. I'll be rolling it out for everyone during night phases (or during D0 to move everyone for D1). It's not something you'll have to put a lot of thought into doing (there will be powers available that effect dice rolls and such in play, but beyond that it's just to use that aspect of monopoly in this game). These movements will get people landing on properties to give out money, landing on the other various spaces to get or lose money, etc.
by boo
Tue Nov 04, 2014 6:05 am
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 0]

Also: I realized I had forgot to include how jail works in the game earlier, it's now in the game mechanics post.
by boo
Tue Nov 04, 2014 7:46 am
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 0]

I added a non-rule to the rules, it is, "This one isn't a rule but is relevant to the board stuff. I'm not going to update you via PM how much money you have at the start of each Day (feel free to PM me any time to get it though if you don't keep track yourself), and unless your search of another player is successful, there will not be a failure PM. This is all just to reduce the number of PMs I have to send out at the start of each day.".

Also decided: There will be the board as an image available, showing the final location you land on. Full movements (number rolled, money changes, etc), will all be available in a link to pastebin. These can be found in the same post as the rules, and links will also be included in the day posts.
by boo
Tue Nov 04, 2014 8:11 am
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 0]

You can ignore old thread stuff about monopolies, I changed needing a full side to get money from the player to just needing a hotel to do the same. However, owning a full side between yourself and BTSC partners will have some potential benefits through the use of powers (if you get the necessary powers).

Bidding for lynched cards will be public yes. The idea being you can manipulate what people might think about you and your role from how you bid (or WIFOM it). Trade bids will be private (someone requests the trade, if they make it a bid, I post what the property is, what the minimum bid is, how long you have to bid, highest bid at the end of the time gets it).
by boo
Tue Nov 04, 2014 7:26 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 0]

FZ. wrote:Maybe the question we should ask ourselves is what will the mafia gain the most from and consider that. Trouble is, I'm too tired to think about this now...

Boo, Are we even allowed to not send in a name of a player or will there be penalty for those who don't do it?
No penalty.
by boo
Tue Nov 04, 2014 7:26 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 0]

Turnip Head wrote:@boo:

You said we won't get a PM if our check fails... Will we get a PM if we're blocked so thAt we know to possibly check that person in the future?
Yes.
by boo
Tue Nov 04, 2014 10:24 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 0]

Just 2 people that haven't opened the role PMs, so it will just be a 24 hour D0, so about 30 minutes to get your favourite capitalism related PM in if you're doing that.
by boo
Tue Nov 04, 2014 11:00 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 0]

Day 1 Start: You told us you’d say that, too.

Welcome to Monopoly Mafia. The first rule of Monopoly Mafia is: you do not stop talking about Monopoly Mafia. The second rule of Monopoly Mafia is: you DO NOT stop talking about Monopoly Mafia! Third rule of Monopoly Mafia: someone yells "stop!", goes limp, taps out, the fight is not over, you take that sucker for all they’re worth. Fourth rule: at least two guys to a fight. Fifth rule: at least one fight at a time, fellas. Sixth rule: No shirts, no shoes, no service. Seventh rule: fights will go on as long as they have to. And the eighth and final rule: if this is your first time at Monopoly Mafia, you have to fight.

I see in capitalist societies the strongest and smartest men who've ever lived. I see all this potential. An entire generation pumping gas, waiting tables; up-and-comers with white collars. Advertising has us chasing cars and clothes, working jobs we love so we can buy stuff we truly need. We're the middle children of history, man. So much purpose and place. We have no Great War. No Great Depression. No distractions. We've all been raised on television to believe that one day we'd all be millionaires, and movie gods, and rock stars. And we will be. And we're slowly learning that fact. And we're very, very excited.

Day 1 has begun, you have 48 hours to lynch someone (vote changes will be enabled).
List of all player movements on the board and results.
Updated board.

There are three powers available to bid on.
1st: Add a die (Allows the player who uses it to add a third dice roll to anyone they want)
2nd: Get a chance card (Allows the player who uses it to give 1 player of their choice a random chance card)
3rd: Windfall (Makes the next amount of money the player who uses this card gets be at least double what it would be, with the possibility of being as high as x5. If used on a hotel payment, the payer pays the normal amount, but the receiver gets 2-5x the listed amount).

The bidding for all three powers starts at $50, and subsequent bids must increase by a minimum of $10. If you sent in a PM with your favourite capitalism related movie/book/song/etc., $25 is automatically added to any bid you make on any of the three powers (you bid $50, your actual bid is sitting at $75 for example). The bids are done in thread, and end 10 minutes before the lynch ends. All powers also have a maximum sell price, so if bidding reaches that amount before the end of the lynch, the bidder who was at (or closest without going over) the cap wins it. The caps are not going to be shared.

Any power that receives no bids will be available for purchase at the starting bid, with the person who buys it posting in the thread that they would like to do so. If, within 30 minutes of that post, anyone else ups the amount they will pay for it (any amount), that person gets it (and the 30 minute rule still applies)

Also: keep in mind powers do not have to be used immediately. You can hold onto them and use them any time you like (this goes for all powers unless otherwise stated).
by boo
Wed Nov 05, 2014 12:53 am
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 1]

Long Con wrote:So, I don't have to pay Vermont Ave $6, they just get that from the bank... and if Vermont had houses, the same applies... but if Vermont had a hotel, then the money comes out of my pocket?
Correct.
by boo
Wed Nov 05, 2014 12:53 am
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 1]

Long Con wrote:Does a lynched player's money go back to the bank?
Yes.
by boo
Wed Nov 05, 2014 12:57 am
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 1]

Vote changing should be enabled, and works for me, but isn't working for Epi (apparently it's been an issue in another game as well). Just a heads up.
by boo
Wed Nov 05, 2014 7:37 am
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 1]

S~V~S wrote:
Degobunny wrote:I am finding it really hard to post on this site. Every time I finish writing something I need to login again and it erases what I typed out on my pad.
When you log in, do you have "Log me on automatically each visit" checked? The last person this happened to resolved the issue by clicking that. If you do have that checked, then not sure what about this site would be causing that.

And not sure about bidding on any of these yet, initially I want to be more conservative with my money.

And I am still trying to figure out which option, search for partners or NOT search for partners, would benefit the rail/utilities more. Standard civvies, no BTS with purchased powers, but civvie win conditions OR indies building monopolies and potential hotels that will require the baddies to shell out real $$? I think FZ asked this question originally, and I don't think anyone really addressed the issue.

I definitely think that discussing what would most benefit the baddies should be the big topic.

Standard civvies would make it easier for the non-rails/utils to win, but going the other route might make it HARDER for the baddies to win, might present more competition. I could see going wither way, although, I find it unlikely that every civ will agree to do the non search thing, pretty much rendering it moot. Because you can pledge not to search all you want, if someone else finds you, it still affects your status & win conditions.

@boo~ if someone who is the member of a completed monopoly is lynched, will their Monopoly status as well as their card be revealed? Since being in a monopoly has effected their win conditions, and they are no longer really a "civ"? And if the member of a monopoly is deaded, does the remainder of the team revert to civ, or are they still a LMS team?

I need to reread the rail/util sections of the host posts.
Just the card. The remainder stays LMS (and will want to try and keep the lynched teammates property). They would still be allowed to build houses and hotels on their properties, but the equal building rule would require that if someone who wasn't them picked up the lynched players property, they build on it as well (so 1 house, 1 house, 0 house, would prevent from building a second until the 0 had 1 built). The person who got the property without knowing they were getting one that had had all of them together (meaning no houses had been built) wouldn't find out until someone landed on that space (since the amount of rent they would receive is doubled) or a house was built (although with the rent doubled, if you pay attention to the linked board movements, you could see that it was already that way if anyone landed on any of the properties in the monopoly).

There are however also powers that relate to this sort of thing that may come into play, so that won't all be true 100% of the time.
by boo
Thu Nov 06, 2014 12:34 am
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 1]

birdwithteeth11 wrote:Alright. I was re-reading Page 1, and I have a question for the host:

@Boo: It says that, "Civvies that do establish full BTSC (meaning they either find all of their set while everyone is alive, or they acquire the necessary cards by buying them)..." So by that logic, if one set gains full BTSC, could they continue to search for other full sets, and possible gain BTSC with them too? Or is this only possible by purchasing other cards from dead players?
No, the set refers to your starting colour/property. You can collect other sets, and if you get all 3 (or 2 in those cases) build on them, but holding one of them wouldn't let you search and then join with people who hold others.
by boo
Thu Nov 06, 2014 12:35 am
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 0]

Long Con wrote:@boo:
boo wrote:1st: Add a die (Allows the player who uses it to add a third dice roll to anyone they want)
2nd: Get a chance card (Allows the player who uses it to give 1 player of their choice a random chance card)
Can the owner of the third dice roll add it to their own roll? Do they have to inform you they're using it before the daily roll, or can they add it after seeing the result?

Can the owner of the Chance card 'give' it to themselves, or just to another player?
They can add the third dice roll to anyone (including their own) roll. They will have to inform me before the roll took place.

Yes, the chance card can go to them or anyone else they choose.
by boo
Thu Nov 06, 2014 12:38 am
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 1]

birdwithteeth11 wrote:
Turnip Head wrote:I bet 50 Monopoly $'s that Epi makes it further in this challenge than MM does.
@Boo: Can we actually do thi$?

If $o, I bet $100 that Epig win$. :D
Sure. Clearly agreed upon rules before betting starts though, and PM bets along with posting them in thread to keep it easier to track (and for bets to take place, bets of equal value on both/all participants need to be included). One rule I would need though is no intentional throwing of any competition where bets are placed.
by boo
Thu Nov 06, 2014 12:40 am
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 1]

Turnip Head wrote:Can we still bid on the dice roll? I'll bid the current + 25 on that.
Yup, bidding goes until 10 minutes before the lynch ends.

That puts the current bid at $85.
by boo
Thu Nov 06, 2014 6:16 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 1]

Long Con wrote:@boo:

1. Does the winner of the Chance card bid get to know what is on the Chance card before giving/using it?

2. Are we just going ahead with unchangeable votes for now?
No, it's random.

Just state in thread if you want to change, just don't do it a ton so it's still easy to track.
by boo
Thu Nov 06, 2014 10:09 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 1]

Boogs wrote:$110 on the dice
You already had the highest current bid at $95. Someone else had made one after that, but they were either below that amount or didn't increase it by $10.
by boo
Thu Nov 06, 2014 10:49 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 1]

Bidding ends in 2 minutes: currently at $95 for the Die, $500 for chance, $250 for windfall.

Only changed vote I have down is metalmarsh.
by boo
Thu Nov 06, 2014 11:05 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 1]

Day 1 End/Night 1 Start: Thank You for Mathing

Made: ...so what happens when you're wrong?
HannaK: Whoa, Made I'm never wrong.
Made: But you can't always be right...
Bass_the_Clever: Well, if it's your job to be right, then you're never wrong.
Made: But what if you are wrong?
zeek: OK, let's say that you're defending yourself, and I'm defending killing you. Now if I were to say to you: 'Killing you is the best thing we can do', you'd say...
Made: No, that’s a horrible idea.
Black Rock: Exactly, but you can't win that argument... so, I'll ask you: so you think not killing you is the end all and the all of ideas, do you?
Made: It's the best idea, I wouldn't have any other.
nijuukyugou: Oh! So it's all not killing you for you is it?
Made: Yes, not being killed is all I need.
S~V~S: Well, I need more than not killing you, and for that matter I need more than the idea of killing you. I believe that we need freedom. And choice when it comes to our murders, and that Made, that is the definition of liberty.
Made: But that's not what we're talking about
juliets: Ah! But that's what I'm talking about.
Made: ...but you didn't prove that killing me was the best...
Turnip Head: I didn't have to. I proved that you're wrong, and if you're wrong I'm right.
Made: But you still didn't convince me
Hedgeowl: It's that I'm not after you. I'm after them.

Made has been lynched. He was Short Line. Thanks for playing Made!
It is now Night 1. You have 24 hours to get PMs in.
Bidding on Short Line also begins now. If you voted for Made, you get +$200 to any bid you make. Bidding starts at $1 and just has to increase from the previous bid. Like power bids, it will end 10 minutes prior to the end of the phase (so 9:50pm EST tomorrow night).
by boo
Fri Nov 07, 2014 1:01 am
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Night 1]

Long Con wrote:Is there going to be an announcement of who won what powers? I mean, I guess we could look back in the thread for who bid the biggest, and just assume they won... but I'm wondering if there will be a host post that puts it all together with the winners' names and how much they paid for it. For my spreadsheet. :)

I am watching with half-grinning disbelief at the fervent bidding on Short Line. I can't wait to see how it turns out. :huh:
There will not be. The winners get a PM, and may choose whether or not they share that fact. The same thing will be done with property auctions.
by boo
Fri Nov 07, 2014 1:19 am
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Night 1]

Night 1 Event: I have a list of 24 powers currently (there are some more that are locked up because I'm RNGing everything and don't want them to be able to get listed yet). You may PM a power description you think is one of the 24 that is not 1 of the three already confirmed (or protect/roleblock), and if you're right, you will get 1 extra vote you may send in during any lynch. If you submit one that is not on the list but I like enough to put onto the list, you get 2 any time votes.
by boo
Fri Nov 07, 2014 2:51 am
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Night 1]

Long Con wrote:Is it first come, first served? Do you accept duplicate ideas?

For example, if I send in "Magical Pancake Power" and then Epig sends it in a minute later, am I awesome and Epig is outta luck?
First one in would get the 2 for getting it on the list, any subsequent idea that's the same would get 1 since it was then on it.
by boo
Fri Nov 07, 2014 8:05 am
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Night 1]

S~V~S wrote:@boo
Team 1: Railroads (4)
Each night, every member of this team searches for another member of the team. If they find anyone on their team, they get BTSC. Searching continues until all 4 find each other, unless any of them get lynched. None of the 4 can be nightkilled until all living members have BTSC. They kill odd nights, with the kill randomly being assigned to one member each night, until they all have BTSC, at which point it will specifically be assigned to one member.
Does this mean that they can no longer search? Or am I reading into it? If it DOES mean they do not continue to search, are they then not able to be NKed permanently?
zeek wrote:Cya Made :D Why is anyone bidding on his card? It's hardly useful, is it? :confused:
I looked over the rent list for B & O, and the rails get double the rent of owning 3 rails for owning all 4 http://monopoly.wikia.com/wiki/B._%26_O._Railroad (assuming they can collect by owning the 4th card when the 4th member is dead? boo??). So, keeping it out of the hands of the other rails can't hurt.

$250
They still search, the unless they get lynched is in reference to, for example, if the 3 remaining members found each other, they wouldn't keep sending in PMs since the 4th was lynched. They can't be NKed until all of the living members have BTSC.

Yes, Railroads work by increasing in value for each one you have ($25 if you have one doubles to $50 for 2, $100 for 3, $200 for 4). If one of them got it and none of them had BTSC, they would get $50 per instead of $25 (with only the first $25 being listed if either property were landed on so as not to out them). Works similarly for civvies, owning the property of the one you start with in the event a teammate dies lets you get double rent if both/all 3 are together and build on them when you want (the doubling not showing up again to keep from outting you, if one of them was purchased in a post lynch and not traded. If it traded hands it would show up, but that's also the case for the railroads). And to be clear, the trading/selling of properties is all anonymous unlike the bidding. Say player 1 gets Short Line at the end of this bid, and then decides they want to turn around and sell it, they can do that ask another auction, setting whatever minimum bid they like, or just request offers, or if another player wants to ever put an offer on it, they PM me what they'll pay/trade/some combination (specifying what property your after rather than which player you think has it is fine), I PM that to Player 1, etc. It gives some creative work-arounds for trading properties to keep things from being obvious if you're so inclined.

More than you asked, but some things I think should be out there since it'd probably come up later anyways.
by boo
Fri Nov 07, 2014 7:50 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Night 1]

Long Con wrote:So, is putting up a property or prize for trade/sale done with the seller being anonymous?
Yes. Same for the buyer.
by boo
Fri Nov 07, 2014 10:49 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Night 1]

1 minute left to bid, a few left to get PMs in.
by boo
Fri Nov 07, 2014 11:04 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Night 1]

Night 1 End/Day 2 Start: The One Who Opens the Door

Pennsylvania Railroad: “Who are you talking to right now? Who is it you think you see? Do you know how much I make a year? I mean, even if I told you, you wouldn't believe it. Do you know what would happen if I suddenly decided to stop going into work? A business big enough that it could be listed on the NASDAQ goes belly up. Disappears! It ceases to exist without me. No, you clearly don't know who you're talking to, so let me clue you in. I am not in danger. I am the danger! A guy opens his door and gets shot and you think that of me? No. I am the one who knocks!”

*Pennsylvania Railroad knocks on SVS door*

BOOM

Rest of thread: “BITCH!”

SVS has been killed by Pennsylvania Railroad. Thanks for playing!
It is now Day 2. You have 48 hours to lynch someone.
Updated board
Board movements

Powers available for bidding:
1st) Send a player to jail (Allows the player who uses it to send 1 player of their choice to jail) - $50 start
2nd) Silent Auction (The player who gets this power can make three auctions of their choice done privately instead of publicly. They receive half of the winning bid in the first auction, a third of the winning bid in the second auction, and a quarter of the winning bid in the third auction. They may not place bids in the auctions they make private. In power auctions, the most expensive power sold is the one they get money for). $150 start
3rd) Protect (Can be used to protect a person of your choice at night if you pick during a day, and remove a person of your choice from being on the lynch poll if used at night) - $50 start
4th) Auto-Find a Partner (Exactly what it sounds like) $250 start
by boo
Fri Nov 07, 2014 11:27 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 2]

juliets wrote:RIP SVS. I feel the chances are very high that you were good and that you were knocked out because of your bid.

boo - you forgot to put in Made's roll on the pastebin info or did he not have a roll for some reason?

I'll think about bidding for something tomorrow.
Dead people don't keep moving.
by boo
Fri Nov 07, 2014 11:37 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 2]

juliets wrote:
boo wrote:
juliets wrote:RIP SVS. I feel the chances are very high that you were good and that you were knocked out because of your bid.

boo - you forgot to put in Made's roll on the pastebin info or did he not have a roll for some reason?

I'll think about bidding for something tomorrow.
Dead people don't keep moving.
so why is his name still on there? but yeah, i forgot when i was looking at it that he died.
Single master list, plus leaving it there so a number isn't missing makes more sense to me. Sorry if it's confusing (I guess the strikeout doesn't carry over?).
by boo
Sat Nov 08, 2014 5:27 am
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 2]

Long Con wrote:RIP S~V~S. I would have probably checked you next, hope you weren't in my colour-group. :(

Boo, are people allowed to publicize who they checked at night? Like, could I say "Yo Epig, I checked you last night and we didn't sync up, too bad!", for example?
No would be my preference.
by boo
Sat Nov 08, 2014 5:32 am
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 2]

Long Con wrote:Sorry if this has been asked or clarified somewhere already: If a player with a Prize is killed, does the killer get the Prize? Does a lynched player's Prize go up for auction?
No to both.
by boo
Sat Nov 08, 2014 5:37 am
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 2]

Turnip Head wrote:Pennsylvania RR killed SVS last night, presumably taking all of her cards.

3 players landed on Pennsylvania RR last night, and only had to pay $25 each.

Does that mean that the Pennsylvania RR does not own any other railroads? The assumption being that SVS won the bidding on the Short Line and that Penn RR confiscated it after killing her.

@boo: What is the order of operations for night actions? Was SVS killed and then we all moved around the board, or did everybody move and then SVS died?
Movements are rolled out before night actions even start coming in. I just do it in bits as I have time to since it takes a little while.

But yes, SVS (and anyone who gets NKed in the future) still moves and is considered alive at the time of movement (so payments and what have you still happen from that person).
by boo
Sat Nov 08, 2014 8:02 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 2]

FZ. wrote:Asking again:

What happens if no one bids on a property?
Because if we decide we don't bid and baddies do, we know they're baddies, and if they're too scared to bid on them too, they don't get them?
It gets taken off the for auction and gets put up for sale at its board stated value, if someone wants to buy it they can state it in thread (I'll take PMs on that one as well) and then other people get 30 minutes to give an increased offer to get it instead. If that doesn't happen the first gets it, or it goes back and forth until 30 minutes pass without a higher offer.
by boo
Sat Nov 08, 2014 8:06 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 2]

FZ. wrote:And another question, Boo:

When a civ is NK, do the rest of the set know that one of their set is gone? I'm assuming not because then they'd bid on it, but how do they know if they need to win with the other civs or get rid of everyone else when they get their set? Or how do they know if they need to bid for a property card or need to send a PM to search the other part/s of their set?
No. Well unless they got the card of the dead person, they'd be left default winning with other civs at that point. I'm not sure I follow on knowing if they need to bid on a card, they decide that and then either do it or don't. They'd still send in PMs unless something happened that confirmed their teammate had died (the person with that card offering to sell it for example), just nothing would happen as a result of those searches.
by boo
Sat Nov 08, 2014 8:14 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 2]

birdwithteeth11 wrote:
FZ. wrote:
Long Con wrote:
FZ. wrote:I just saw that I stepped on the baddies property. Great, they get $240 for 3 people stepping on...
Yeah... by my spreadsheet, Electric Company is up $480. The second biggest net earner is Metalmarsh at +$200. So if MM is Electric Company he's so rich! :zombie: :haha:

Epig seems to be down the most, at -$500, from his big bid on the Chance card (will you let us know when you use it, Ep? Are you using it yourself or someone else? Is it Chance or Community Chest that can send you Directly To Jail? That would be funny.) Then Hedgeowl seems to be down $375, which I believe was the price she paid for the Windfall.

Ha, I just thought of another reason Epig could give for the early big bid. Maybe the baddies will consider him 'closer to bankruptcy' and avoid wasting their nightkill on a player that is so much closer to death. :biggrin:
I did think about the option that the baddies would try and NK those who have the most money.
That is indeed possible. With the utilities though, they already know half a dozen roles. So it makes me wonder if any of that will factor into their decision too.
juliets wrote:
Long Con wrote:So those payments to Pennsylvania RR are indeed $25 each. It's worth noting, though, TH, that boo will display the payments as $25 even if they are more, so as to hide the Railroads' actual current earning power.
Correct me if I'm wrong but can't we at least assume Pennsylvania is getting $50 because they own the Short Line?
I would guess the answer is no, since they don't have BTSC yet. The utilities do, and they're collecting 10 times the amount that someone rolls to land on one of their spots (IIRC, in Monopoly, it's only 4 times if you own one of them). But I'm going to ask just to make sure.

@Boo: Is my example the case, or not?

Also, LC, what exactly is your case against Epig? Do you think he's bad, or is it that you don't agree with TH's early read of Epig? Sorry if I'm making you repeat yourself, but I might have missed your reasoning somewhere.
Yes, in the sense that to increase value BTSC or owning is needed. If one utility dies and the other utility keeps the property or gets it back at some point after, owning it would be enough to have it at x10 the roll (would show up as x4 if they won it straight after the lynch as is the case with the RRs). Since the board movements occur before night actions, last night was $25, and if SVS did have the card and PR did take it after killing her, that value increases to $50 for PR and SL going forward, even if there is no BTSC with other RRs.
by boo
Sun Nov 09, 2014 9:46 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 2]

Boogs wrote:Also Boo: Can we not switch votes this lynch btw? I know there was some of that last day vote with scrambling going on.
Just post in thread if you do again. MP is back so hopefully we can get it sorted out for D3.
by boo
Sun Nov 09, 2014 11:09 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 2]

Metalmarsh89 wrote:Question: If you wish to bid on something, and have an added bonus that isn't shown. Can you bid under someone (with your first bid) with that knowledge, or does your public bid have to trump the current leader?
Your bid has to be over the public highest bid.

@Boogs: Keeping track of the bids is something I'm leaving up to people who want to make bids (but yes, it is now over).

Wow you people post a lot, lets try and force this through so I can get to the night post.
by boo
Sun Nov 09, 2014 11:20 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Day 2]

Day 2 End/Night 2 Start: Why So Socialist?

FZ: Targeting me might get their money back. I knew the lynch mob wouldn't go down without a fight, but this is different. They crossed the line.

FZ’s Butler: You crossed the line first, madam. You squeezed them, you hammered them to the point of desperation. And in their desperation, they turned into mob.

FZ: Ugh, the mob is so complicated, not-Alfred. How will I figure out what their after?

FZ’s Butler: With respect Master FZ, perhaps this is a mob that you don't fully understand, either. A long time ago, I was in Burma. My friends and I were working for the local government. They were trying to spread the wealth by giving tribal leaders precious stones to share with their communities. But their caravans were being raided in a forest north of Rangoon by a group of bankers. So, we went looking for the stones. But in six months, we never met anybody who traded with them. One day, I saw a child playing with a ruby the size of a tangerine. The bankers came over, yelled at the child, took the ruby back, and ran away.

FZ: So why steal them, if not to spread the wealth?

FZ’s Butler: Well, because they were greedy. Because some men aren't looking for anything logical, like giving others precious gems. They can be bought, bullied, reasoned, or negotiated with. Some men just don’t want to watch the world burn.

FZ has been lynched. She was Atlantic Avenue. Thanks for playing!
It is now Night 2. You have 24 hours to get PMs in.
Atlantic Avenue is up for auction. Bidding starts at $1 and new bid must increase by at least $1. If you voted for FZ, you get $200 added to your bid.
by boo
Sun Nov 09, 2014 11:34 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Night 2]

I am sure I forgot things but I believe everything important is out (if you won a bid you got a PM and the post is up at least), and if not, it can wait 20 minutes while I finally eat and watch brooklyn nine-nine.

Also, Sabie has requested a replacement. I will send PMs to people who may be interested when I get back on, but if anyone who would like to sees this before I do that, I'll do it first come first serve so feel free to PM me.
by boo
Sun Nov 09, 2014 11:58 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Night 2]

juliets wrote:I thought it was a rule that it cut off 10 minutes before the lynch end.

boo: isn't there a rule that the bidding for the powers cuts off 10 minutes before the lynch end? If not, when does it cut off?

And therein, Epi, lies the problem.
Yes, bidding ended at 9:59 EST. Posts on the minute go through, any from 10 or after came in past the cut off.
by boo
Mon Nov 10, 2014 6:29 am
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 73524

Re: Monopoly Mafia [Night 2]

S~V~S has replaced sabie12. Welcome back SVS, thanks for playing sabie. She cannot be killed tonight or lynched D3.

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