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Azura Nokomis - Sorcerers of the Elements
"There is no good and evil, there is only power...and those too weak to seek it. Better to save your own life and join me."
Kills on odd nights!
Position 1: Power Steal
Position 2: Chooses a player. Votes for her go to that player, and votes for that player go to her
Position 3: Immune to NK/Lynch
Position 4: Curse
Position 5: Choose 3 people to force votes
The Apprentice - Sorcerers of the Elements
At the beginning of the game he has a 10% chance of any of his powers working. Every night his chances improve. Once he is recruited the changes increase by 20% and continue to improve. Sometimes when a power fails they fizzle, other times a random effect happens.
Position 1: Insanifier
Position 2: Random Potion
Position 3: Silence
Position 4: Negative a vote
Position 5: Position Switch
Windscout - Sorcerers of the Elements
Position 1: Randomly blows votes
Position 2: Random Redirects 4 night powers
Position 3: Every X vote is doubled
Position 4: Seemer
Position 5: Team Seemer
Pyromancer - Sorcerers of the Elements
Position 1: Cremates a body
Position 2: Fireshield
Position 3: Firetrap
Position 4: Fire Vision
Position 5: Immolate
Chaos Dancer - Sorcerers of the Elements
Position 1: Switch three roles powers
Position 2: Switch two players targets
Position 3: Pick a player, that player's target is put to sleep instead
Position 4: Chaos Curse
Position 5: Bind two people
The Magnetarch - Sorcerers of the Elements
Position 1: Magnetically repel night powers to random targets
Position 2: Magnetically repel every third vote to a random player
Position 3: Choose a player to be a vote-magnet
Position 4: Choose three players, and steal an item from one of them
Position 5: Electromagnetic pulse removes half the votes from each player on the poll
The Gambler - Sorcerers of the Elements
Position 1: Select a number X. If the vote-leader in the next lynch receives X number of votes, you may utilize any one of that player's position powers the following night in addition to your own. If the vote-leader in the next lynch does not receive X votes, then your vote will be randomly forced the following lynch phase.
Position 2: Your vote is worth double, but you also start the day with one extra vote.
Position 3: Choose a clan to get a random power from. You will gain a vote each time the player whose power you have used gains a vote on the following day cycle.
Position 4: If you are targeted with an odd number of night powers, they will all be negated. If you are targeted with an even number of night powers, you will attract the direction of another night power for each one you are already targeted with.
Position 5: Select a number X. X random players will receive one additional vote against them this day phase. If any of these X players votes for you, their vote is worth double.