Search found 299 matches

by G-Man
Thu Nov 09, 2017 5:02 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [DAY 25] Chicka Chicka 1, 2, 3

BWAA! BWAA! BWAA!

YOUR ATTENTION! YOUR ATTENTION PLEASE.

FOR THE SAKE OF CLARIFICATION AND FULL DISCLOSURE, RICOCHET VIOLATED RULE #5 IN A WAY THAT WAS NEITHER NEFARIOUS NOR AGAINST THE SPIRIT OF THE SIMULATION.

HE BELIEVED HIS PRIOR POST GIF TO BE DEFECTIVE AND SWITCHED TO A DIFFERENT IMAGE.
by G-Man
Thu Nov 09, 2017 11:23 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [DAY 25] Chicka Chicka 1, 2, 3

FIRST BLOOD
Chicka Chicka 1, 2, 3
Your numbers are now twenty.
It's nothing too dramatic
But it locks one up in the attic.
Ricochet gets the first taste of finality.
Chicka Chicka 1, 2, 3

------------------------------




RICOCHET HAS BEEN LYNCHED. HE WAS #12:

# 12
Alias: The Coward
Source: In 1912, J. Bruce Ismay, then chairman of the White Star Line, disobeyed the ‘women and children first’ order and climbed aboard a lifeboat during the sinking of the Titanic
Member Of: Sinister 6’s
Power Type: Nightly Power
Role Description: Lacking all honor and respectability, you use one player each night as a human shield. Unless that player is abducted or directly NK’d, they will take the brunt of all powers directed at you that night. If you fail to send in your target PM to the host, you will hide behind a randomly selected teammate, putting them at risk.
by G-Man
Thu Nov 09, 2017 11:31 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [DAY 26] Chicka Chicka 1, 2, 3

Image



IT IS NOW DAY 26.

YOU HAVE 48 HOURS TO LYNCH SOMEONE.
by G-Man
Thu Nov 09, 2017 11:44 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [DAY 26] Chicka Chicka 1, 2, 3

Jackofhearts2005 wrote: Thu Nov 09, 2017 11:42 pm Wow, the Game. A The Stand reference. I like it.
YOU CAN LIKE IT ALL YOU WANT BUT YOU MAY NOT VOTE FOR IT.
by G-Man
Sat Nov 11, 2017 11:47 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [DAY 25] Chicka Chicka 1, 2, 3

REALLY, GUYS? REALLY?

------------------------------

PER RULE #5, NOBODY HAS BEEN LYNCHED.


IT IS NOW NIGHT 26.

THE EVIL EVENS ARE SCHEDULED TO KILL TONIGHT. KILL STEAL ELIGIBILITY FLOWS AS SUCH:

1. NASTY 9'S
2. FATAL 5'S
3. LUCKY 7'S
4. SINISTER 6'S / CRAZY 8'S
5. PERILOUS PRIMES
6. OBNOXIOUS ODDS


ALL NIGHT ROLE POWER REQUESTS MUST BE SUBMITTED BY PRIVATE MESSAGE TO ME. TEAM KILL REQUESTS AND KILL STEAL REQUESTS MUST COME VIA PRIVATE MESSAGE FROM A DESIGNATED MEMBER OF YOUR TEAM. TEAMS MAY ASSIGN SPECIFIC PLAYERS TO CARRY OUT THE KILL OR THEY MAY LET ONE BE CHOSEN AT RANDOM.

NIGHT 26 WILL END AROUND 9:30 PM EASTERN STANDARD TIME TOMORROW. ROLE PM'S AND TEAM KILL REQUESTS ARE DUE TO ME BY 8:30 PM TOMORROW.
by G-Man
Sun Nov 12, 2017 10:00 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [NIGHT 26] Chicka Chicka 1, 2, 3

Long Con wrote: Sun Nov 12, 2017 9:44 pm Semiprimes isn't a thing. What is this word?
SEMIPRIME IS WHAT YOU GET WHEN YOU SAW A PRIME IN HALF.

HA-HA! HA! HA!
by G-Man
Sun Nov 12, 2017 10:38 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [NIGHT 26] Chicka Chicka 1, 2, 3

RUDE AWAKENING



Jackofhearts woke with a start, his body lurching up from a supine position. He woke up gasping for air and screaming at the same time. When he realized he was safe, he looked around. Glass windows, nice furniture, and Ricochet. What?

"You made me spill my drink," Ricochet said with a sour face. "You're just the gift that keeps on giving it seems."

"Why are you here?" Jack asked.

"I'm here because this is where I- now we, I suppose- belong."

Jack stood up and saw the crate labyrinth on the other side of the glass. His memories came to him in flashes.

"I was looking for someone," he murmured to himself.

"As if I care," Ricochet groaned and went about fixing himself another drink.

"I was looking for someone," Jack repeated, "and then someone grabbed me. He threw me into a corner and started wailing on me with a 2x4. God did it ever hurt. He didn't let up for a second. Just beating any part of my body I couldn't defend." Jack leaned his forehead onto the window. "So they took me out of the picture first. Bastards."

"Are you done talking to yourself?" Ricochet hissed. "I'd like to listen to some Swedish jazz but you need to shut up first. They aren't kidding when they say 'it's who you're with.'"

"Feeling's mutual," Jack said as he sat down in a chair and watched what came next.




------------------------------



JACKOFHEARTS2005 WAS KILLED BY THE EVIL EVENS.

SPRITYO HAS REPLACED DOM.


IT IS NOW DAY 27.
YOU HAVE 48 HOURS TO LYNCH SOMEONE.
by G-Man
Mon Nov 13, 2017 11:05 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [DAY 27] Chicka Chicka 1, 2, 3

insertnamehere wrote: Mon Nov 13, 2017 10:20 pm
Quin wrote: Mon Nov 13, 2017 10:14 pm For someone who's so hell-bent on annihilating the primes, you're not doing a good job of trying to lynch actual primes, INH.
Show me the way to the next Image
Oh, don't ask why
Oh, don't ask why
Show me the way to the next Image
Oh, don't ask why
Oh, don't ask why
For if we don't find
The next Image
I tell you we must die
I tell you we must die
I tell you, I tell you
I tell you we must die
:clap:
by G-Man
Tue Nov 14, 2017 10:59 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [DAY 27] Chicka Chicka 1, 2, 3

MADE FOR THIS
Chicka Chicka 1, 2, 3
The one called Made was late for tea.
The other numbers stood aghast
And strung him up good and fast.
Some numbers were disappointed,
Feeling frustrated and disjointed.
But some snickered with evil glee.
Chicka Chicka 1, 2, 3

------------------------------




MADE HAS BEEN LYNCHED. HE WAS #21:

# 21
Alias: Repeal of Prohibition
Source: The 21st Amendment to US Constitution nullified the 18th Amendment, making alcohol production legal again
Member Of: Lucky 7’s
Power Type: Nightly Power
Role Description: Each night you search for #18. If you find him/her, their power will be nullified. If you succeed, you will receive special recognition at the end of the game.




IT IS NOW NIGHT 27.

THE NASTY 9'S ARE SCHEDULED TO KILL TONIGHT. KILL STEAL ELIGIBILITY FLOWS AS SUCH:

1. LUCKY 7'S
2. EVIL EVENS
3. PERILOUS PRIMES
4. FATAL 5'S
5. SINISTER 6'S
6. CRAZY 8'S
7. OBNOXIOUS ODDS


ALL NIGHT ROLE POWER REQUESTS MUST BE SUBMITTED BY PRIVATE MESSAGE TO ME. TEAM KILL REQUESTS AND KILL STEAL REQUESTS MUST COME VIA PRIVATE MESSAGE FROM A DESIGNATED MEMBER OF YOUR TEAM. TEAMS MAY ASSIGN SPECIFIC PLAYERS TO CARRY OUT THE KILL OR THEY MAY LET ONE BE CHOSEN AT RANDOM.

NIGHT 27 WILL END AROUND 9:30 PM EASTERN STANDARD TIME TOMORROW. ROLE PM'S AND TEAM KILL REQUESTS ARE DUE TO ME BY 8:30 PM TOMORROW.
by G-Man
Wed Nov 15, 2017 1:13 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [NIGHT 27] Chicka Chicka 1, 2, 3

sprityo wrote: Wed Nov 15, 2017 1:06 pm And Quin has never been night killed, but lynched twice
Night 3: Ricochet is killed by the Fatal 5's; Quin is killed by the Nasty 9's.

.......

Night 12: Quin is killed by the Sinister 6's.

.......

Night 13: Quin is killed by the Fatal 5's and Elohcin falls victim to #1.

.......

Night 24: Long Con is killed by the Evil Evens, Quin is killed by the Sinister 6's, and insertnamehere is killed by Long Con.
Image
by G-Man
Wed Nov 15, 2017 10:30 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [NIGHT 27] Chicka Chicka 1, 2, 3

by G-Man
Wed Nov 15, 2017 10:49 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [NIGHT 27] Chicka Chicka 1, 2, 3

WHILE I SORT OUT A FEW THINGS WITH MY HUMAN COUNTERPARTS (BOY ISN'T THAT OVERSTATING IT?), PLEASE ACCEPT THE FOLLOWING:

AN ERROR OCCURRED IN REPORTING MADE'S LYNCH. HE WAS #21, NOT #35:

# 21
Alias: Repeal of Prohibition
Source: The 21st Amendment to US Constitution nullified the 18th Amendment, making alcohol production legal again
Member Of: Lucky 7’s
Power Type: Nightly Power
Role Description: Each night you search for #18. If you find him/her, their power will be nullified. If you succeed, you will receive special recognition at the end of the game.
---------------------------------


READING COMPREHENSION SEEMS TO HAVE TAKEN A DIVE WITH YOU HUMANS LATELY. ALLOW ME TO CALL ATTENTION TO THE FOLLOWING RULES THAT YOU SEEM TO BE OVERLOOKING:
STAGE 2

RULES:

1) Respect your host, your fellow players, your mod, and your commanding officers.
1a) Don't be an asshat.
1b) Don't get butt-hurt.
2) If you feel like either 1a) or 1b) are being violated, contact the game mod- JaggedJimmyJay.
3) At the beginning of Stage 2, all teams will be assigned a final team chat for each team that they are on when the spare roles run out. Using any prior chats to communicate with non-teammates is forbidden. Violation of this rule will result in the dismissal of all parties involved from the game and potential forfeiture by your team(s).
4) Death is final. If you die, you will be given the choice of either joining a Dead Players Chat (DPC) or remaining in your team chat through the end of the game. If you choose to join the DPC, you will be required to post as yourself- no pseudonyms allowed in the DPC. If you try to work around this, I will create a new team chat and a new DPC but you will not have access to either. If you choose to join the DPC and then re-enter your team chat, your actions will cause your team to forfeit the game. No DPC information is allowed in team chats. Death involves the honor system. If you disrespect the system, you will cause your team and yourself dishonor. Don't do it.
5) No editing or deleting of posts is allowed.
6) Self-voting is forbidden unless otherwise enabled by the host or game mechanics.
7) Double-targeting is not permitted.
8) Living players should use Off-Topic Green for OT discussions during the game.
9) Dead players should use Dead Red.
10) Non-Players should post in Non-Player Blue at all times in the game thread.
11) This is the host's color. Do not post in this color.
12) Participation isn't mandatory but not participating in Stage 2 is all but the same thing as screwing over your teammates. The host reserves the right to withhold win credit to any players on the winning team who put in less-than-satisfactory effort.

GAMEPLAY:

1) Days are 48 hours long. This may change as Stage 2 progresses.
2) Nights are 24 hours long.
3) All night power requests are due to the host one hour before the night is scheduled to end. This is still role madness after all. Lots of moving parts to work with.
4) If the lynch poll is tied, there will be no lynch. Votes matter.
5) Votes are changeable at the start of the Stage 2. This may be subject to change.
6) All members of the final roster of the winning team will receive win credit unless otherwise specified by the host. They will also be able to name a character in Secret Mafia 3.
7) Roles will be revealed in lynch posts unless otherwise restricted.
8) Roles will not be revealed in night posts unless otherwise permitted.
9) When a team is eliminated from Stage 2 (and the game), it will be announced in the thread.
10) Teams are still to discuss their kill as a team but only the first kill submission will be accepted.
11) All kill and power use request submissions are final and unchangeable.
12) The last team standing wins. Only one team can win the game. No compromises, treaties, pacts, or goodwill efforts to share the win between two teams shall be recognized by the host. You must kill each other off.
STAGE 2 KILL STEAL ELIGIBILITY:

While all teams not scheduled to kill on a given night during Stage 2 are eligible to submit kill steal requests, the actual kill steal will be determined using a floating eligibility system. This systems works as follows, using Night 25 as the example:

Image

1) If the Fatal 5's either fail to submit a kill request or have been eliminated on Night 25, then the kill steal eligibility shifts first to the team slated to kill on Night 26.

2) If the team slated to kill on Night 26 fails to submit a steal request or has been eliminated, then eligibility shifts backwards to the team that would have been eligible, under Stage 2 rules, to kill on Night 24.

3) The kill steal eligibility then jumps up to Night 27, then back to Night 23, and so on until either the kill is stolen by an eligible team submission or all teams have been given a chance and no kill steal request is received (resulting in no death).
If solo kill steal eligibility shifts to a night where two teams had or will have a kill, then the first team to submit their request will claim the kill steal.

If, on a night like Night 30, two teams have a kill and one of those teams is already eliminated or fails to submit a kill request, the other team killing that night does not get to claim the kill; it still goes through the standard floating system.

If, on a night like Night 30, two teams have a kill and neither one submits a request, then both kills will go through the floating system. Both kills will not be claimed by the first eligible team though; they will only claim one of the kills while the second kill continues on through the floating system. All teams should submit two kill steal requests on these nights.

Kill steals only work if the team kill is not submitted whether through a team's failure to submit the request by the deadline or the team slated for the kill that night has been eliminated. Team kills cannot be stolen if the initial team kill gets thwarted by other factors.

If you need further clarification on this structure, ask the host. All clarifying questions and their corresponding answers will be added to this section so everyone has clarity on the subject.
what specifically do we do? send you a request to steal the kill at the beginning of the night?
Any team wishing to take a chance at stealing a kill must send in a steal request any time before the night phase deadline. As with regular kills, you must send me the target's name and which of your teammates will carry out the kill. The first submission received for each team will be final.
by G-Man
Wed Nov 15, 2017 11:43 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [NIGHT 27] Chicka Chicka 1, 2, 3

PARTIAL VICTORY



Two people woke up at the entry point, gasping and crying out. Jackofhearts2005 moved to them quickly to help along the orientation process.

"Take it easy fellas," he said. He handed them glasses of water and helped them up into chairs. Ricochet, having found a pair of headphones, sat listening to jazz music while Made sat motionless in the corner.

"That jerk!" Marmot proclaimed. "He let me die! Some teammate he was. Unless..."

Jack didn't even have time to ask Marmot what he was talking about because the other arrival erupted in gleeful laughter.

"I'm free!" Epignosis declared. "Those screwballs finally did something right! Ha ha!"

"What are you talking about, Epi?" Jack asked.

"Don't you see?" Epi laughed, tears of joy streaming down his face. "I win!"



------------------------------



EPIGNOSIS WAS KILLED BY THE NASTY 9'S. HIS DEATH SATISFIES AN INDIVIDUAL WINCON. HE WAS #22, A SECRET ROLE:

# 22
Alias: Catch-22
Source: The novel Catch-22 and the concept therein
Member Of: Evil Evens
Power Type: Passive Ability
Role Description: You are tormented by Catch-22: Anyone who wants to live isn’t really crazy. You are trying to get yourself killed. You may not reveal what you are trying to do in any way, either in the game thread or team BTSC chats. For each vote that you receive, you will be immune to the next corresponding day or night power used on you. If you receive the most votes in the lynch poll, you will not die. Self-voting is not allowed because only an insane person would do so and insane people think they are sane- Catch 22. If you get killed, you will receive special recognition at the end of the game. If the game ends while you are alive, you lose, even if your teammates win.




MARMOT DID NOT SURVIVE ROOM 101.





IT IS NOW DAY 28.
YOU HAVE 48 HOURS TO LYNCH SOMEONE.
by G-Man
Thu Nov 16, 2017 2:29 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [DAY 28] Chicka Chicka 1, 2, 3

sprityo wrote: Thu Nov 16, 2017 1:41 pm Lest I remind you guys, for LC to have killed epi, he would have to be:



# 27
Alias: Forever 27
Source: A number of famous musicians have died at the age of 27
Member Of: Nasty 9's
Power Type: Nightly Power
Role Description: The player you select at night will spend the next day phase communicating only through the lyrics one of the members of the 27 Club.

sprityo wrote: Thu Nov 16, 2017 1:47 pm On top of that, there’s no confirmation that 29 and 31 are dead. Meaning that primes have a potential 3 days in a row to kill whomever. (30 is Dead)

Food for thought

YOU SEEM TO BE VERY MISTAKEN IN YOUR INTERPRETATION. STAGE 2 TEAM KILLS OCCUR ON NIGHT NUMBERS THAT MATCH THEIR TEAM NUMBERS. TEAMS DO NOT JUST KILL ON NIGHTS THAT CORRESPOND TO LIVING MEMBERS OF THAT TEAM. IF THE NIGHT NUMBER IS DIVISIBLE BY FIVE, THEN THE FATAL 5'S GET FIRST CRACK AT THE KILL. PERIOD. IF THE NIGHT NUMBER IS A PRIME NUMBER, THEN THE PRIMES GET FIRST CRACK AT THE KILL. PERIOD.

I POSTED A SCHEDULE FOR TEAM KILLS IN THE SAME POST THAT EXPLAINS KILL STEALS. HERE IT IS AGAIN:


Image

SEE THOSE PRETTY COLORED CELLS? THOSE MARK WHICH TEAMS HAVE THE FIRST CRACK AT THE KILL ON THOSE NIGHTS. PERIOD. ROLE #30 BEING DEAD ALREADY HAS NO BEARING ON THE FATAL 5'S HAVING A TEAM KILL ON NIGHT 30 IF THE TEAM STILL EXISTS. THE ONLY WAY THOSE TEAMS SIGNIFIED ON THE CHART DON'T KILL ON THOSE NIGHTS IS IF THEY ARE ELIMINATED OR ARE SUCH SLACKERS TO THE EXTENT THAT THEY FAIL TO SUBMIT A KILL REQUEST.

PLEASE ASK QUESTIONS IF THIS DOESN'T MAKE SENSE. I WANT THIS MATTER TO BE CRYSTAL CLEAR.
by G-Man
Sat Nov 18, 2017 12:01 am
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [DAY 27] Chicka Chicka 1, 2, 3

DOUBLE TROUBLE

Chicka Chicka 1, 2, 3
It's the end for Spacedaisy.
She wasn't exactly a prime
But certainly towing the line.
Now the night is wide open.
Who else will the dead rope in?
Farewell number 70!
Chicka Chicka 1, 2, 3

------------------------------




SPACEDAISY HAS BEEN LYNCHED. SHE WAS #70:

# 70
Alias: The Weirdo
Source: In mathematics and number theory, 70 is the smallest of the ‘weird numbers.’
Member Of: Fatal 5’s, Lucky 7’s
Power Type: Passive Ability
Role Description: You are a weird number. So weird, in fact, that the other numbers keep their distance from you at night, making you immune to night kills.




IT IS NOW NIGHT 28.

THE LUCKY 7'S ARE SCHEDULED TO KILL TONIGHT. KILL STEAL ELIGIBILITY FLOWS AS SUCH:

1. PERILOUS PRIMES
2. NASTY 9'S
3. FATAL 5'S / SINISTER 6'S
4. EVIL EVENS
5. CRAZY 8'S
6. OBNOXIOUS ODDS


ALL NIGHT ROLE POWER REQUESTS MUST BE SUBMITTED BY PRIVATE MESSAGE TO ME. TEAM KILL REQUESTS AND KILL STEAL REQUESTS MUST COME VIA PRIVATE MESSAGE FROM A DESIGNATED MEMBER OF YOUR TEAM. TEAMS MAY ASSIGN SPECIFIC PLAYERS TO CARRY OUT THE KILL OR THEY MAY LET ONE BE CHOSEN AT RANDOM.

NIGHT 28 WILL END AROUND 9:30 PM EASTERN STANDARD TIME TOMORROW. ROLE PM'S AND TEAM KILL REQUESTS ARE DUE TO ME BY 8:30 PM TOMORROW.
by G-Man
Sat Nov 18, 2017 3:56 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [DAY 1] Chicka Chicka 1, 2, 3

BWAA! BWAA! BWAA!

ATTENTION! YOUR ATTENTION PLEASE!


Spoiler: show
Image
by G-Man
Sat Nov 18, 2017 4:02 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [NIGHT 28] Chicka Chicka 1, 2, 3

juliets wrote: Sat Nov 18, 2017 3:59 pm Punch buggy blue ? Is that what I'm supposed to do?
COLOR FIRST OR LAST. IT DOES NOT MATTER MUCH TO ME.
by G-Man
Sat Nov 18, 2017 4:41 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [NIGHT 28] Chicka Chicka 1, 2, 3

NOPE. IT'S NOT ALARMING AT ALL. THESE SILLY LOOKING AUTOMOBILES YOU HUMANS HAVE A FONDNESS FOR ARE SOME OF THE LEAST-THREATENING MACHINES I HAVE EVER SEEN. AND I'VE TRAVELED ACROSS VAST STRETCHES OF THE UNIVERSE! HA-HA!


Spoiler: show
PUNCH BUGGY TALLY:
Juliets- 1
Spoiler: show
Image
by G-Man
Sat Nov 18, 2017 6:57 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [DAY 1] Chicka Chicka 1, 2, 3

Kylemii wrote: Sat Nov 18, 2017 5:09 pm
colonialbob wrote: Sat Nov 18, 2017 4:26 pm I don't see anything particularly alarming about this?
well pardon me for not reading all 100 of the roles i guess
I SUPPOSE I SHOULD EXPECT AS MUCH FROM YOU HUMANS. SUCH A SAD SPECIES YOU ARE. ONE DISAPPOINTMENT AFTER THE NEXT.



Spoiler: show
PUNCH BUGGY TALLY:
Juliets- 1
Kylemii- 1



































































Image
by G-Man
Sat Nov 18, 2017 8:40 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [DAY 1] Chicka Chicka 1, 2, 3

YOU HAVE LESS THAN ONE HOUR LEFT TO SUBMIT YOUR POWER REQUESTS, TEAM KILL, AND/OR KILL STEAL REQUESTS.



Spoiler: show
PUNCH BUGGY TALLY:
Juliets- 2
Kylemii- 1

Spoiler: show
Image
by G-Man
Sat Nov 18, 2017 9:11 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [NIGHT 28] Chicka Chicka 1, 2, 3

Kylemii wrote: Sat Nov 18, 2017 8:41 pm brownish golden shitty garbage punch buggy?

I'm not a color expert
CLOSE ENOUGH.

Spoiler: show
PUNCH BUGGY TALLY:
Juliets- 2
Kylemii- 2



Spoiler: show
MADE YOU LOOK. HA-HA! HA! HA!
by G-Man
Sat Nov 18, 2017 9:59 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [NIGHT 28] Chicka Chicka 1, 2, 3

Image
by G-Man
Sat Nov 18, 2017 10:32 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [NIGHT 28] Chicka Chicka 1, 2, 3

THAT'S ALL FOLKS!


A light flashed in the Overlook. That's what the 'dead' simulation participants had come to refer to their accommodations as. Marmot recognized the cue and moved over to the entry point. A body materialized. Rather than calling out and gasping for air, sig was curled in the fetal position, white as a sheet, and whimpering.

"Is it over?" he asked, taking a bottle of water from Marmot.

"I'm not sure what you're talking about but I assume so," Marmot answered.

Sig grabbed him by the shoulders and pleaded, "Don't let them put me back in there. I can't bear it!"

"Just take a seat and relax," Marmot said. The light on the wall flashed again. "Hey Epi, how about you take the next one?"

"On it," came a chipper reply. Epi had been very pleased all day with his victory. A look of surprise crossed his face when the next body appeared. "Take it easy, honey," he said as he comforted Elohcin's bumpy arrival.

"Boxes!" she shouted. "Falling boxes!"

"We know, dear," Epi said. "We saw what happened. They tied you up and toppled the crates down on you. Rough way to go."

Elohcin laid down on a couch and Epi went to make her some tea to calm her nerves. Sig, however, had no desire to take his eyes off of the labyrinth. He wanted to find out who put him in that room and what impact his death would have.




------------------------------



SIG DID NOT SURVIVE ROOM 101.

ELOHCIN WAS KILLED BY THE LUCKY 7'S.



KYLEMII WON THE FIRST ROUND OF PUNCH BUGGY. EACH PHASE WINNER GETS A POINT AND THE PARTICIPANT WITH THE MOST PHASE POINTS AT THE CONCLUSION OF THE GAME WINS A SPECIAL SIDE GAME BANNER.


IT IS NOW DAY 29.
YOU HAVE 48 HOURS TO LYNCH SOMEONE.
by G-Man
Sun Nov 19, 2017 11:42 am
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [DAY 29] Chicka Chicka 1, 2, 3

Image
by G-Man
Sun Nov 19, 2017 4:56 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [DAY 29] Chicka Chicka 1, 2, 3

POINTS WORTH RE-STATING:

REMEMBER THAT ANY ROLES WHO, AT THE END OF STAGE 1, WERE PART OF TWO DIFFERENT TEAMS STILL HAVE ALLEGIANCE AND BTSC WITH ALL THEIR TEAMS IN STAGE 2. IT IS ONLY WHEN THEY DIE THAT THEY MUST CHOOSE ONE CHAT TO REMAIN IN SO THEY AREN’T PASSING INTEL BETWEEN TEAMS.

IF ANY DOUBLE-DIPPERS ARE STILL OUT THERE, THEY ARE VERY MUCH A THREAT.



Spoiler: show
PUNCH BUGGY TALLY:
Juliets- 1
by G-Man
Mon Nov 20, 2017 1:07 am
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [DAY 29] Chicka Chicka 1, 2, 3

DharmaHelper wrote: Mon Nov 20, 2017 12:08 am Fam when Chicka Chicka mafia started I wasn't retired
YES, AND WHEN THIS SIMULATION STARTED, I WAS WELL ON MY WAY TO MY RED PHASE. I LOOK FORWARD TO MAKING UP FOR LOST ENERGY AT THE END OF THIS EXERCISE. HA-HA! HA! HA!


Spoiler: show
PUNCH BUGGY TALLY:
Juliets- 1
speedchuck- 1
by G-Man
Mon Nov 20, 2017 1:34 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [DAY 29] Chicka Chicka 1, 2, 3

Sloonei wrote: Mon Nov 20, 2017 12:42 pm
MovingPictures07 wrote: Mon Nov 20, 2017 12:28 pm Voted to make a tie. :mafia::
Why?
BECAUSE TIES ARE SO VERY FASCINATING. ARE YOU NOT FASCINATED?

Spoiler: show
DAY 29 PUNCH BUGGY TALLY:
Juliets- 1
Kylemii- 1
speedchuck- 1
Spoiler: show
MADE YOU LOOK AGAIN! HA-HA!
by G-Man
Mon Nov 20, 2017 1:41 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [DAY 29] Chicka Chicka 1, 2, 3

Sloonei wrote: Mon Nov 20, 2017 1:37 pm punch buggy autobot
THIS DOES NOT COUNT. AUTOBOT IS NOT A COLOR, JUST A SIDE REFERENCE. I THINK, IF HE WERE REAL, MEGATRON AND I WOULD GET ALONG QUITE NICELY. AS LONG AS HE UNDERSTOOD HIS PLACE AND DIDN'T QUESTION MY AUTHORITY, OF COURSE.
by G-Man
Mon Nov 20, 2017 5:29 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [DAY 29] Chicka Chicka 1, 2, 3

DrWilgy wrote: Mon Nov 20, 2017 2:14 pm Punch buggy bronze?
LATE TO THE PARTY, MY FRIEND.
Spoiler: show
DAY 29 PUNCH BUGGY TALLY:
Juliets- 1
Kylemii- 1
sloonei- 1
speedchuck- 1



Spoiler: show
HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA! HA-HA! HA! HA!
by G-Man
Mon Nov 20, 2017 8:12 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [DAY 29] Chicka Chicka 1, 2, 3

sprityo wrote: Mon Nov 20, 2017 6:06 pm
Kylemii wrote: Mon Nov 20, 2017 5:38 pm punch buggy white but I think the fact that it is white is maybe the least interesting thing about it???
It’s Hurby
NAY. IT IS A CAR FROM THE LOW-BUDGET AUSTRALIAN FILM THE CARS THAT ATE PARIS. THERE ARE CARS BUT THEY DON'T ACTUALLY EAT ANYTHING. AND IT'S NOT EVEN PARIS, FRANCE. IT TAKES PLACE IN A TINY AUSTRALIAN VILLAGE NAMED PARIS.

Spoiler: show
DAY 29 PUNCH BUGGY TALLY:
Kylemii- 2
Juliets- 1
sloonei- 1
speedchuck- 1



by G-Man
Mon Nov 20, 2017 10:52 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [DAY 29] Chicka Chicka 1, 2, 3

THE PLOT THICKENS


Chicka Chicka 1, 2, 3
Sprityo hung for all to see.
But it seems someone forgot
Just how to tie a proper knot.
To much surprise everyone found
Sprityo standing back on the ground.
On with the night phase go we.
Chicka Chicka 1, 2, 3

------------------------------



SPRITYO SURVIVED THE LYNCH.





IT IS NOW NIGHT 29.

THE PERILOUS PRIMES ARE SCHEDULED TO KILL TONIGHT. KILL STEAL ELIGIBILITY FLOWS AS SUCH:

1. FATAL 5'S / SINISTER 6'S
2. LUCKY 7'S
3. CRAZY 8'S
4. NASTY 9'S
5. OBNOXIOUS ODDS
6. EVIL EVENS


ALL NIGHT ROLE POWER REQUESTS MUST BE SUBMITTED BY PRIVATE MESSAGE TO ME. TEAM KILL REQUESTS AND KILL STEAL REQUESTS MUST COME VIA PRIVATE MESSAGE FROM A DESIGNATED MEMBER OF YOUR TEAM. TEAMS MAY ASSIGN SPECIFIC PLAYERS TO CARRY OUT THE KILL OR THEY MAY LET ONE BE CHOSEN AT RANDOM.

NIGHT 29 WILL END AROUND 9:30 PM EASTERN STANDARD TIME TOMORROW. ROLE PM'S AND TEAM KILL REQUESTS ARE DUE TO ME BY 8:30 PM TOMORROW.
by G-Man
Mon Nov 20, 2017 11:02 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [NIGHT 29] Chicka Chicka 1, 2, 3

insertnamehere wrote: Mon Nov 20, 2017 10:58 pm Also, this night poll should have happened around Day 3. Not around Day 30.
Image
by G-Man
Tue Nov 21, 2017 1:57 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [NIGHT 29] Chicka Chicka 1, 2, 3

Image
by G-Man
Tue Nov 21, 2017 3:55 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [NIGHT 29] Chicka Chicka 1, 2, 3

sprityo wrote: Tue Nov 21, 2017 3:23 pm Alright everyone we’re done with punch buggy, Kyle has like 10 million points and there’s no way to beat him at this point
Image

KYLE MAY HAVE WON FOR NIGHT 28 AND DAY 29 BUT THE NUMBER OF PHASE WINS DETERMINES THE FINAL WINNER. TECHNICALLY HE ONLY LEADS THE OVERALL SCORE 2-0 RIGHT NOW. HE ONLY HAS A TWO-POINT LEAD ON THE NIGHT 29 PHASE. PUNCH BUGGY VICTORY IS STILL ATTAINABLE BY ALL. WELL, ALL EXCEPT THOSE WHO DIE TONIGHT. HA-HA! HA! HA!
Spoiler: show
NIGHT 29 PUNCH BUGGY TALLY:
Kylemii- 2


Spoiler: show
by G-Man
Tue Nov 21, 2017 8:00 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [NIGHT 29] Chicka Chicka 1, 2, 3

Kylemii wrote: Tue Nov 21, 2017 4:06 pm punch buggy rude :\
HA-HA! HA! HA!

Spoiler: show
NIGHT 29 PUNCH BUGGY TALLY:
Kylemii- 2


Spoiler: show
Image
by G-Man
Tue Nov 21, 2017 8:33 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [NIGHT 29] Chicka Chicka 1, 2, 3

IS IT TOO SOON FOR THIS ONE?

Spoiler: show
NIGHT 29 PUNCH BUGGY TALLY:
Kylemii- 2
Dragon D. Luffy- 1



by G-Man
Tue Nov 21, 2017 10:41 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [NIGHT 29] Chicka Chicka 1, 2, 3

A NOBLE END


The Overlook's indicator light flashed again and people moved into position. There were more people around these days to take care of new arrivals, so it had become something of a 'team' effort. Up here, team allegiance didn't matter so much as helping newbies work through their transition and keeping the peace in their small confines.

Juliet's transition was easier than most. She let out a deep, disappointed sigh. "Good luck," she whispered as she gazed out the window at the labyrinth.

Her time had come to an end but things were far from finished.




------------------------------



JULIETS DID NOT SURVIVE ROOM 101.




KYLEMII WON THE THIRD ROUND OF PUNCH BUGGY. HE KNOW LEADS THREE PHASE POINTS TO NONE.


IT IS NOW DAY 30.
YOU HAVE 48 HOURS TO LYNCH SOMEONE.

THIS WILL BE THE FINAL 48-HOUR DAY PHASE. BEGINNING ON NIGHT 30, WE'LL BE 24/24 THE REST OF THE WAY OUT.

by G-Man
Wed Nov 22, 2017 11:21 am
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [DAY 30] Chicka Chicka 1, 2, 3

speedchuck wrote: Wed Nov 22, 2017 11:05 am Because INH is 101.

I (and my team) have info. Barring some bastard mod shenannigans (if THE GAME straight up lied to us, I mean) INH is 101.
TO CLARIFY, SPEEDCHUCK MEANS THAT HIS TEAM HAS INFERRED THIS CONCLUSION BASED ON INFORMATION THEY OBTAINED THROUGH THE COURSE OF STAGE 2. I HAVE PROVIDED THEM WITH NOTHING CONCRETE.
by G-Man
Wed Nov 22, 2017 5:43 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [DAY 30] Chicka Chicka 1, 2, 3

WE INTERRUPT YOUR RAPIDLY IMPLODING SIMULATION TO BRING YOU THIS IMPORTANT MESSAGE:
Spoiler: show
Image
by G-Man
Thu Nov 23, 2017 3:23 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [DAY 30] Chicka Chicka 1, 2, 3

Kylemii wrote: Thu Nov 23, 2017 2:51 pm Image
:disappoint:

Spoiler: show
Image
by G-Man
Thu Nov 23, 2017 10:59 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [DAY 30] Chicka Chicka 1, 2, 3

YADDA YADDA YADDA

------------------------------

PER RULE #5, NOBODY HAS BEEN LYNCHED.


IT IS NOW NIGHT 30.

THE FATAL 5'S AND THE SINISTER 6'S ARE SCHEDULED TO KILL TONIGHT. KILL STEAL ELIGIBILITY FLOWS AS SUCH:

1. PERILOUS PRIMES
2. CRAZY 8'S
3. LUCKY 7'S
4. OBNOXIOUS ODDS
5. NASTY 9'S
6. EVIL EVENS
7. FATAL 5'S / SINISTER 6'S (FOR THE OTHER TEAM'S KILL)



ALL NIGHT ROLE POWER REQUESTS MUST BE SUBMITTED BY PRIVATE MESSAGE TO ME. TEAM KILL REQUESTS AND KILL STEAL REQUESTS MUST COME VIA PRIVATE MESSAGE FROM A DESIGNATED MEMBER OF YOUR TEAM. TEAMS MAY ASSIGN SPECIFIC PLAYERS TO CARRY OUT THE KILL OR THEY MAY LET ONE BE CHOSEN AT RANDOM.

NIGHT 30 WILL END AROUND 9:30 PM EASTERN STANDARD TIME TOMORROW. ROLE PM'S AND TEAM KILL REQUESTS ARE DUE TO ME BY 8:30 PM TOMORROW.
by G-Man
Fri Nov 24, 2017 9:51 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [NIGHT 30] Chicka Chicka 1, 2, 3

Image
by G-Man
Fri Nov 24, 2017 10:28 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [NIGHT 30] Chicka Chicka 1, 2, 3

TWO OUT OF THREE AIN'T BAD BUT ONE OUT OF THREE IS JUST SAD




"Oh my gosh!"

"No way!"

"I cannot believe that just happened!"

These and more exclamations erupted within The Overlook as the night's events unfolded. It was an astonishing turn of events that left everyone wondering what this meant for the simulation's balance and outcome.

Insertnamehere materialized at the entry point with a gasp. Rather than retch and wail like others had, he immediately sat up and looked around him. He crawled over to a chair and watched the entry point expectantly. As the minutes ticked by, his countenance drooped and shifted into a scowl.

"Un-$#&*ing-believable!" he howled. "Those idiots down there really can't do anything right! Somebody get me a stiff drink. I want to let this feeling fester for a while before I move on."




------------------------------




INSERTNAMEHERE WAS KILLED BY THE FATAL 5'S.





by G-Man
Fri Nov 24, 2017 10:32 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [NIGHT 30] Chicka Chicka 1, 2, 3

Image

by G-Man
Fri Nov 24, 2017 10:36 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [NIGHT 30] Chicka Chicka 1, 2, 3


IT IS NOW NIGHT 31.

THE PERILOUS PRIMES ARE SCHEDULED TO KILL TONIGHT. KILL STEAL ELIGIBILITY FLOWS AS SUCH:

1. CRAZY 8'S
2. FATAL 5'S / SINISTER 6'S
3. OBNOXIOUS ODDS
4. EVIL EVENS
5. LUCKY 7'S
6. NASTY 9'S



AN INDEPENDENT FACTION HAS BEEN ELIMINATED.



ALL NIGHT ROLE POWER REQUESTS MUST BE SUBMITTED BY PRIVATE MESSAGE TO ME. TEAM KILL REQUESTS AND KILL STEAL REQUESTS MUST COME VIA PRIVATE MESSAGE FROM A DESIGNATED MEMBER OF YOUR TEAM. TEAMS MAY ASSIGN SPECIFIC PLAYERS TO CARRY OUT THE KILL OR THEY MAY LET ONE BE CHOSEN AT RANDOM.

NIGHT 31 WILL END AROUND 9:30 PM EASTERN STANDARD TIME TOMORROW. ROLE PM'S AND TEAM KILL REQUESTS ARE DUE TO ME BY 8:30 PM TOMORROW.
by G-Man
Sat Nov 25, 2017 10:53 am
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [NIGHT 31] Chicka Chicka 1, 2, 3

Image
by G-Man
Sat Nov 25, 2017 10:29 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [NIGHT 31] Chicka Chicka 1, 2, 3

UH OH...


At the climax of the night, the Primes and their supporters groaned while the anti-Primes became a chorus of cheering and high-fives. For a team that seemed destined for victory for so long, these last three nights put their chances in jeopardy. Could they still pull it off? Only time would tell.



------------------------------



NO ONE HAS DIED.



IT IS NOW DAY 32.
YOU HAVE 24 HOURS TO LYNCH SOMEONE.
by G-Man
Sun Nov 26, 2017 9:27 am
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [DAY 32] Chicka Chicka 1, 2, 3

JUST A REMINDER THAT WE HAVE MOVED TO 24-HOUR DAYS.

Image
by G-Man
Sun Nov 26, 2017 3:09 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: [DAY 32] Chicka Chicka 1, 2, 3

Image
by G-Man
Sun Nov 26, 2017 3:34 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 124409

Re: Chicka Chicka 1, 2, 3

MovingPictures07 wrote: Sun Nov 26, 2017 3:24 pm
G-Man wrote: Wed Aug 23, 2017 1:33 pm STAGE 1

RULES:

1) Respect your host, your fellow players, your mod, and your commanding officers.
1a) Don't be an asshat.
1b) Don't get butt-hurt.
2) If you feel like either 1a) or 1b) are being violated, contact the game mod.
3) You will be told by the host if you have access to a BTSC chat. If you weren't notified, then you don't have it. Engaging in illegal BTSC is a violation of rule #1 and may result in your dismissal from the game.
4) From time to time, BTSC chats may close. You will be notified of its closure and you will be forbidden from accessing it unless otherwise specified. Any attempt to access and communicate via a closed BTSC chat is a violation of rule #1 and may result in your dismissal from the game.
5) No editing or deleting of posts is allowed.
6) Self-voting is permitted unless otherwise restricted by the host or game mechanics.
7) Double-targeting is not permitted.
8) Living players should use Off-Topic Green for OT discussions during the game.
9) Dead players should use Dead Red once they have been eliminated from the game
10) Non-Players should post in Non-Player Blue at all times in the game thread.
11) Any players awaiting reanimation after a lynch or a NK may not post in the game thread until they are reanimated. They may not continue to post in their previous BTSC team chat either.
12) This is the host's color. Do not post in this color.
13) Participation is mandatory. Anyone missing three consecutive votes and fails to post during that same span will be automatically replaced. This is a small size for a Job game, so expect replacements to be on hand.
:beer:
:evileye:
STAGE 2

RULES:

1) Respect your host, your fellow players, your mod, and your commanding officers.
1a) Don't be an asshat.
1b) Don't get butt-hurt.
2) If you feel like either 1a) or 1b) are being violated, contact the game mod- JaggedJimmyJay.
3) At the beginning of Stage 2, all teams will be assigned a final team chat for each team that they are on when the spare roles run out. Using any prior chats to communicate with non-teammates is forbidden. Violation of this rule will result in the dismissal of all parties involved from the game and potential forfeiture by your team(s).
4) Death is final. If you die, you will be given the choice of either joining a Dead Players Chat (DPC) or remaining in your team chat through the end of the game. If you choose to join the DPC, you will be required to post as yourself- no pseudonyms allowed in the DPC. If you try to work around this, I will create a new team chat and a new DPC but you will not have access to either. If you choose to join the DPC and then re-enter your team chat, your actions will cause your team to forfeit the game. No DPC information is allowed in team chats. Death involves the honor system. If you disrespect the system, you will cause your team and yourself dishonor. Don't do it.
5) No editing or deleting of posts is allowed.
6) Self-voting is forbidden unless otherwise enabled by the host or game mechanics.
7) Double-targeting is not permitted.
8) Living players should use Off-Topic Green for OT discussions during the game.
9) Dead players should use Dead Red.
10) Non-Players should post in Non-Player Blue at all times in the game thread.
11) This is the host's color. Do not post in this color.
12) Participation isn't mandatory but not participating in Stage 2 is all but the same thing as screwing over your teammates. The host reserves the right to withhold win credit to any players on the winning team who put in less-than-satisfactory effort.
:fishslap:

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