This is so incredibly misleading and twiwtsy.Enrique wrote:This post, juliets. It can be interpreted as "we don't need ALL independents [correction: baddies] dead," but look at that last bit. This is literally the first thing I noticed when I got my role card. That's not how it works. All but three civvie roles NEED to kill indies to even win the game. No matter if they can win with the other nine, the fact is that civvies can't win without indie hunting, and he even proposes just hunting the baddies and leaving the rest to luck. What kind of role card even suggests that? Well, there are three civvie options. And fifteen baddie ones.Golden wrote:They do? It doesn't look to me like ANY civilians need the independents dead, to me. Whereas the town definitely needs the crime families dead.Enrique wrote:Independents whom most civvies need dead to winGolden wrote:@Hosts - what happens if both crime families try to buy off the same cop?
Bass's idea sounds sensible enough, but I'd also point out that everyone from the Asylum appears to be independent. So, it might not help us find the crime families (who seem more analagous to mafia).
But a lot of those independents don't seem exactly friendly.
This is literally the first think I noticed when I got my role card, so right back at you.
Enrique, this is the last time I'll say this. There are literally NO civilian roles for whom independent chasing is the best move. Except the dirty cops who get recruited.
The civilian cops need 6 out of 6 baddies dead and 1 out of 10 independents dead. The other three need 6 out of 6 baddies dead and 0 out of 10 independents dead.
On the other hand, the independents don't have any stake in killing the baddies (Except one or two discrete instances like the joker) so how do you get 'there are fifteen baddie roles that need to baddie hunt'.... That makes no sense at all. Plus, you still fail to address my point that going after independents is exactly what the baddies WOULD be doing.
And you say '15 baddie ones' which just goes to prove that you are still painting the independents as mafia when they are not.
I'll tell you how many role cards suggest chasing the baddies before the indys.
13 civilian ones.
And NOONE else.
Thats it.