Pirate Mafia [END GAME]
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- Kylemii
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Re: Pirate Mafia [END GAME]
I mean as long as the physics are outlined from the beginning anything goes.
- Jackofhearts2005
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Re: Pirate Mafia [END GAME]
I think that silencing roles (which are objectively bad but whatever) shouldn't be allowed to double target.JaggedJimmyJay wrote: ↑Wed Nov 15, 2017 12:51 pm If there aren't protective/blocking roles then I don't think there's even a reason to implement a rule against double-targeting. I think that's something that has just become typical or standard here over the years. There are sites that never have that rule. RYM rarely had it.
Being silenced once isn't fun. Being silenced four days in a row kills 100% of the enjoyment of a game and I say this from personal experience.
If stopping a doc from parking on one player is the other goal of the double targeting rule, I say scum should be allowed to double target with the kill and doctors can double target after a successful save.
- JaggedJimmyJay
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Re: Pirate Mafia [END GAME]
Yes I can agree with silencing being a no-double-target role.
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- JaggedJimmyJay
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Re: Pirate Mafia [END GAME]
In fact I prefer to disallow silencers from targeting any player twice period.
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- Tangrowth
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Re: Pirate Mafia [END GAME]
Jackofhearts2005 wrote: ↑Sat Nov 18, 2017 2:36 pmI think that silencing roles (which are objectively bad but whatever)JaggedJimmyJay wrote: ↑Wed Nov 15, 2017 12:51 pm If there aren't protective/blocking roles then I don't think there's even a reason to implement a rule against double-targeting. I think that's something that has just become typical or standard here over the years. There are sites that never have that rule. RYM rarely had it.
- speedchuck
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Re: Pirate Mafia [END GAME]
JaggedJimmyJay wrote: ↑Sat Nov 18, 2017 3:19 pm In fact I prefer to disallow silencers from targeting any player twice period.
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- Kylemii
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Re: Pirate Mafia [END GAME]
well I guess I better put the "Oops! All Silencers!" themed mafia game I was planning in the fucking trash :/
- colonialbob
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- JaggedJimmyJay
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Re: Pirate Mafia [END GAME]
I'm not a huge fan of silencers either, but I don't fault hosts for throwing them in there once in a while. If the game is meant to be classically constructed, there are only a handful of other standard mafia-aligned power roles commonly employed (i.e. roleblocker, role cop, godfather, strongman). A silencer just adds a little spice and diversity.
I do agree though that it's not great to prevent someone from talking in a game designed around talking.
I do agree though that it's not great to prevent someone from talking in a game designed around talking.
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- Quin
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Re: Pirate Mafia [END GAME]
I'm hanging my 'All insanifiers!' themed mafia game on the fridge for everyone to see.
- Kylemii
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Re: Pirate Mafia [END GAME]
Link please