Pirate Mafia [END GAME]

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Arrrrrrrrrrr and stuff

Poll ended at Mon Nov 13, 2017 8:11 pm

colonialbob
3
33%
Dragon D. Luffy
0
No votes
Jackofhearts2005
0
No votes
Kylemii
0
No votes
sig
0
No votes
speedchuck
0
No votes
Unvote
0
No votes
No lynch
2
22%
Host/dead/non
4
44%
 
Total votes: 9

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Kylemii
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Re: Pirate Mafia [END GAME]

#1521

Post by Kylemii » Wed Nov 15, 2017 2:53 pm

I mean as long as the physics are outlined from the beginning anything goes.

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Jackofhearts2005
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Re: Pirate Mafia [END GAME]

#1522

Post by Jackofhearts2005 » Sat Nov 18, 2017 2:36 pm

JaggedJimmyJay wrote:
Wed Nov 15, 2017 12:51 pm
If there aren't protective/blocking roles then I don't think there's even a reason to implement a rule against double-targeting. I think that's something that has just become typical or standard here over the years. There are sites that never have that rule. RYM rarely had it.
I think that silencing roles (which are objectively bad but whatever) shouldn't be allowed to double target.

Being silenced once isn't fun. Being silenced four days in a row kills 100% of the enjoyment of a game and I say this from personal experience.

If stopping a doc from parking on one player is the other goal of the double targeting rule, I say scum should be allowed to double target with the kill and doctors can double target after a successful save.

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JaggedJimmyJay
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Re: Pirate Mafia [END GAME]

#1523

Post by JaggedJimmyJay » Sat Nov 18, 2017 3:18 pm

Yes I can agree with silencing being a no-double-target role.
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JaggedJimmyJay
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Re: Pirate Mafia [END GAME]

#1524

Post by JaggedJimmyJay » Sat Nov 18, 2017 3:19 pm

In fact I prefer to disallow silencers from targeting any player twice period.
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MovingPictures07
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Re: Pirate Mafia [END GAME]

#1525

Post by MovingPictures07 » Sat Nov 18, 2017 3:54 pm

Jackofhearts2005 wrote:
Sat Nov 18, 2017 2:36 pm
JaggedJimmyJay wrote:
Wed Nov 15, 2017 12:51 pm
If there aren't protective/blocking roles then I don't think there's even a reason to implement a rule against double-targeting. I think that's something that has just become typical or standard here over the years. There are sites that never have that rule. RYM rarely had it.
I think that silencing roles (which are objectively bad but whatever)
:srsnod:

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speedchuck
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Re: Pirate Mafia [END GAME]

#1526

Post by speedchuck » Sat Nov 18, 2017 6:09 pm

JaggedJimmyJay wrote:
Sat Nov 18, 2017 3:19 pm
In fact I prefer to disallow silencers from targeting any player twice period.
:grin:

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Kylemii
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Re: Pirate Mafia [END GAME]

#1527

Post by Kylemii » Sat Nov 18, 2017 6:24 pm

well I guess I better put the "Oops! All Silencers!" themed mafia game I was planning in the fucking trash :/

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colonialbob
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Re: Pirate Mafia [END GAME]

#1528

Post by colonialbob » Sat Nov 18, 2017 6:27 pm

Kylemii wrote:
Sat Nov 18, 2017 6:24 pm
well I guess I better put the "Oops! All Silencers!" themed mafia game I was planning in the fucking trash :/
The regular trash will be fine.

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JaggedJimmyJay
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Re: Pirate Mafia [END GAME]

#1529

Post by JaggedJimmyJay » Sat Nov 18, 2017 8:29 pm

I'm not a huge fan of silencers either, but I don't fault hosts for throwing them in there once in a while. If the game is meant to be classically constructed, there are only a handful of other standard mafia-aligned power roles commonly employed (i.e. roleblocker, role cop, godfather, strongman). A silencer just adds a little spice and diversity.

I do agree though that it's not great to prevent someone from talking in a game designed around talking.
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Quin
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Re: Pirate Mafia [END GAME]

#1530

Post by Quin » Sat Nov 18, 2017 8:41 pm

Kylemii wrote:
Sat Nov 18, 2017 6:24 pm
well I guess I better put the "Oops! All Silencers!" themed mafia game I was planning in the fucking trash :/
I'm hanging my 'All insanifiers!' themed mafia game on the fridge for everyone to see.
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Kylemii
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Re: Pirate Mafia [END GAME]

#1531

Post by Kylemii » Sat Nov 18, 2017 8:42 pm

Link please

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Quin
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Re: Pirate Mafia [END GAME]

#1532

Post by Quin » Sat Nov 18, 2017 10:28 pm

Kylemii wrote:
Sat Nov 18, 2017 8:42 pm
Link please
idk i havent made it yet
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