Blue Velvet Mafia {THE END}

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What parts of the game do you feel worked?

Open BTSC + Traditional Mafia Teams
4
29%
Number of additional teams which slowly arose over the course of the game
3
21%
Night Event Polls
4
29%
Flavor Text in Posts/Graphics
3
21%
Something else {specify in post}
0
No votes
 
Total votes: 14
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Re: Blue Velvet Mafia {NIGHT 5}

#1481

Post by DharmaHelper »

Long Con wrote: Mon Jun 26, 2017 10:57 pm So... can I kill no one, and Mutiny with speed and sloon, and we all win?
:mad:
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Re: Blue Velvet Mafia {NIGHT 5}

#1482

Post by DharmaHelper »

The purpose of the mutiny was because the mafia and the independent faction can't win together as is.
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Re: Blue Velvet Mafia {NIGHT 5}

#1483

Post by speedchuck »

Long Con wrote: Mon Jun 26, 2017 10:57 pm So... can I kill no one, and Mutiny with speed and sloon, and we all win?
I think so, but that's if the odds magically give us the mutiny. It would choose three of us out of 5. 1 in ten chance of any particular team. Trust me, I'm a math person.
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Re: Blue Velvet Mafia {NIGHT 5}

#1484

Post by speedchuck »

No matter what happens, whoever is left tomorrow gets to randomly opt in to win.

Reminder: The technical realignment won't take place till after tomorrow's lynch as well.
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Re: Blue Velvet Mafia {NIGHT 5}

#1485

Post by Long Con »

No no... you misunderstand. I meant all three of us join you and nutella on Team Mutiny, and five players win. I understand wrong?

DH, I'm not considering betraying you, I am just trying to get a comprehensive understanding. :noble:
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Re: Blue Velvet Mafia {NIGHT 5}

#1486

Post by DharmaHelper »

Or you could kill one of them and improve your odds of being mutinous by a significant margin.


Linki: i don't know if that would work.
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Re: Blue Velvet Mafia {NIGHT 5}

#1487

Post by DharmaHelper »

LC if you kill one of the civs tonight and we lynch the remaining civ tomorrow, then you, me, and Nutella will automatically be chosen for mutiny and enter the next night technically on opposite teams but once we confirm mutiny we win.
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Re: Blue Velvet Mafia {NIGHT 5}

#1488

Post by Long Con »

Oh, the kill is already sent in.

I was considering changing it to a no-kill, if the three of us could join your team and win. Sounds like there's too much uncertainty involved, so I'll kill one S-name, and we will lynch the other S-name tomorrow.
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Re: Blue Velvet Mafia {NIGHT 5}

#1489

Post by speedchuck »

Different mutiny teams, LC.

And yeah, DH is correct. The kill and lynch can just decide arbitrarily who wins.
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Re: Blue Velvet Mafia {NIGHT 5}

#1490

Post by speedchuck »

Welp. GG. I tried.

This is so silly.
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Re: Blue Velvet Mafia {NIGHT 5}

#1491

Post by Long Con »

speedchuck wrote: Mon Jun 26, 2017 11:24 pm Different mutiny teams, LC.
Oooooohhhhhhh..... ok I see.
speedchuck wrote: Mon Jun 26, 2017 11:24 pm Welp. GG. I tried.

This is so silly.
I'd be fine with ending the game unless there are unknown factors in play.
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Re: Blue Velvet Mafia {NIGHT 5}

#1492

Post by Sloonei »

I want to see how this mutiny thing plays out
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Re: Blue Velvet Mafia {NIGHT 5}

#1493

Post by DharmaHelper »

What a cool and good plan. I am like a mafia python, coiled up and waiting for my moment to strike and then I wrap my prey up and jab 'em with my poison teeth.
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Re: Blue Velvet Mafia {NIGHT 5}

#1494

Post by timmer »

But I'm still dead? Doesn't seem like a great plan to me if I'm still dead
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Re: Blue Velvet Mafia {NIGHT 5}

#1495

Post by DharmaHelper »

timmer wrote: Tue Jun 27, 2017 1:13 am But I'm still dead? Doesn't seem like a great plan to me if I'm still dead
RIP Fam.

Plan happened after you kicked it. :llama:
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Re: Blue Velvet Mafia {NIGHT 5}

#1496

Post by Quin »

haha lol
Lunalee wrote: Thu Nov 01, 2018 9:13 amQuin's ISO is full of posts that are actually trying to be helpful to the game. This doesn't look like town Quin.
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Re: Blue Velvet Mafia {DAY 5}

#1497

Post by Long Con »

DharmaHelper wrote: Sat Jun 24, 2017 10:40 pmLong Con is likely not mafia since he thought the game was LMS and his PM would have, I assume, included the names of his teammates as well as their names in the CC: field so I doubt he'd miss that.
:noble: :nicenod: :shifty: :feb:
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Re: Blue Velvet Mafia {NIGHT 5}

#1498

Post by DharmaHelper »

Very clever and also something you'll never be able to pull off ever again.
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Re: Blue Velvet Mafia {NIGHT 5}

#1499

Post by Long Con »

DharmaHelper wrote: Tue Jun 27, 2017 9:09 am Very clever and also something you'll never be able to pull off ever again.
If I get this win, I won't need to. :nicenod:

It was actually a combination of a true misunderstanding of the game, and an accidental "obvious Civ slip" over on HCRealms that I did in my last game there. My first post in that game made it (embarrassingly) obvious that I had a Civ role PM and also didn't know if it was Civ or bad. :haha:
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Re: Blue Velvet Mafia {NIGHT 5}

#1500

Post by speedchuck »

We could end night phase early, get this over with.
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Re: Blue Velvet Mafia {NIGHT 5}

#1501

Post by Ricochet »

Poppy...

Poppy...

Poppy...
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Re: Blue Velvet Mafia {NIGHT 5}

#1502

Post by DharmaHelper »

Soon lads.
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Re: Blue Velvet Mafia {NIGHT 5}

#1503

Post by Sloonei »

Kill me
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Re: Blue Velvet Mafia {DAY 6}

#1504

Post by insertnamehere »

DAY 6

210. INT. STAIRWAY - APARTMENT BUILDING - NIGHT

Ben slowly climbs the stairs. His shoes squashing the carpet make mall crushing sounds as he climbs higher into the building.

He arrives at the Seventh Floor and stops. A high-pitched whine can be heard faintly. It gets louder as Ben crosses to Dorothy's apartment door. He gets his key out and inserts it. Turns it. With a loud click the door swings open and the high whine becomes piercing. He sees something and jumps back.

211. INT. DOROTHY'S APARTMENT - NIGHT

It is Detective Gordon, the Yellow Man, standing in the center of the room.

CLOSER ON DETECTIVE GORDON

Something is wrong with him. He is bleeding from the head. He stands almost motionless, in shock.

Ben peers into the room again. He enters carefully and lets the door close behind him. He very cautiously moves forward into the room. Slowly, he moves closer to a hideous sight. Standing in the middle of Dorothy's apartment is T.R. Gordon, the Yellow Man. He is in an extreme state of shock. He is bleeding badly from a huge wound at the top left of his head. His eyes focused on something only his twisted inner mind see. The T.V. is crushed in but it is turned on and it is the television that produces the high electrical whine. Ben moves forward again and kicks the television cord out of the wall. The high whine stops instantly. Silence except for the Yellow Man's labored breathing.

Suddenly there is a loud "radio voice" coming from the Yellow Man's police radio which is turned "on" in his jacket pocket. Ben's heart leaps and just as suddenly the Yellow Man throws his arms out wildly knocking a floor lamp to the ground and crushing out its light. He falls to the floor with a heavy thud. The radio talks again.

RADIO VOICE #1
Get back and stay down.

RADIO VOICE #2
It's apartment eight.


Music. LOVE LETTERS STRAIGHT FROM MY HEART. begins to play. Ben watches the Yellow Man and listens to the radio.

RADIO VOICE #2
(continuing)
I'm sending Jack and Pete to the roof.

RADIO VOICE #1
Hey.


Sounds of shots.

RADIO VOICE #1
(continuing)
He's shooting from the second window.

RADIO VOICE #3
Stay in place.

RADIO VOICE #2
Jack, get up there quick. Can you return fire?

RADIO VOICE #3
I think he's alone, but return fire to second window only.


Many shots.

212. EXT. FRONT STREET - NIGHT

The real scene is before us. Police cars line the street along with a huge fire truck and several ambulances. Special police marksmen are crouched behind cars and behind a stone wall opposite Frank's building. Screams are heard from within and police radios blare. Shots are being fired into a black window. Once in a while a shot is returned. Two policeman are dead and one is being loaded onto an ambulance.

POLICEMAN #1
He hasn't fired a shot for six minutes. Maybe we got him. Get on the radio. Get Detective Williams, ask him if we can rush the son of a bitch.


A policeman runs off. more shots are fired into the building but none are returned. The policeman comes running back.

POLICEMAN #2
It's in the works already. We're in there. They're goin' down the back stairs now. It won't be long, and they'll have us rush 'em from here. One whistle and we go.


Suddenly there is a long barrage of gunfire into Frank's apartment. Then a loud whistle.

POLICEMAN #1
That's it. Let's go.


Police race across the street to Frank's building.

213. INT. FRANK'S APARTMENT - NIGHT

Police kick the door in and rush into the apartment. It's empty except fora large dog which has been shot. The dog growls and cowers back in a corner. Every now and then it limps on bloody legs back and forth.


Sloonei has been killed. He was Detective Gordon, a vanilla civilian.

It is now Day 6. You have 24 hours to vote in the poll.
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Re: Blue Velvet Mafia {DAY 6}

#1505

Post by DharmaHelper »

Really uh...really bleeding this one dry I guess huh.
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Re: Blue Velvet Mafia {DAY 6}

#1506

Post by insertnamehere »

If you wish to mutiny, ( :meany: ) PM me before the EOD.

Only 3 will be selected.
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Re: Blue Velvet Mafia {DAY 6}

#1507

Post by insertnamehere »

DharmaHelper wrote: Tue Jun 27, 2017 9:58 pm Really uh...really bleeding this one dry I guess huh.
And to think, when I was planning this all out, the endgame was the part I was most excited for.
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Re: Blue Velvet Mafia {DAY 6}

#1508

Post by DharmaHelper »

insertnamehere wrote: Tue Jun 27, 2017 10:01 pm
DharmaHelper wrote: Tue Jun 27, 2017 9:58 pm Really uh...really bleeding this one dry I guess huh.
And to think, when I was planning this all out, the endgame was the part I was most excited for.
Best endgame ever

Surprise twist ending.

Master plan.
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Re: Blue Velvet Mafia {DAY 6}

#1509

Post by speedchuck »

Opted in. We should lynch nutella. Have a 3p/scum/town win. :)
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Re: Blue Velvet Mafia {DAY 6}

#1510

Post by DharmaHelper »

10/10 for effort.
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Re: Blue Velvet Mafia {DAY 6}

#1511

Post by Long Con »

speedchuck wrote: Tue Jun 27, 2017 10:42 pm Opted in. We should lynch nutella. Have a 3p/scum/town win. :)
These two fine folks opened the door for me out of the kindness of their hearts. I can't sell either of them up the river, I'm sure you understand. :srsnod:
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Re: Blue Velvet Mafia {DAY 6}

#1512

Post by Long Con »

insertnamehere wrote: Tue Jun 27, 2017 10:01 pm
DharmaHelper wrote: Tue Jun 27, 2017 9:58 pm Really uh...really bleeding this one dry I guess huh.
And to think, when I was planning this all out, the endgame was the part I was most excited for.
The whole situation is very exciting. I don't think that should be downplayed simply because the last little part is planned and executed with no surprises. :shifty: Ominous talk, I know...
*vote speedchuck*
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Re: Blue Velvet Mafia {DAY 6}

#1513

Post by speedchuck »

I tried.
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Re: Blue Velvet Mafia {DAY 6}

#1514

Post by DharmaHelper »

OK Fam time for the final phase of my plan
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Re: Blue Velvet Mafia {DAY 6}

#1515

Post by DharmaHelper »

Everyone switch your votes to "Who Cares"

We all win.
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Re: Blue Velvet Mafia {DAY 6}

#1516

Post by insertnamehere »

EOD will be pretty late today, FYI.
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Re: Blue Velvet Mafia {DAY 6}

#1517

Post by speedchuck »

DharmaHelper wrote: Wed Jun 28, 2017 6:57 pm Everyone switch your votes to "Who Cares"

We all win.
Are we allowed to do that?
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Re: Blue Velvet Mafia {DAY 6}

#1518

Post by DharmaHelper »

speedchuck wrote: Wed Jun 28, 2017 7:34 pm
DharmaHelper wrote: Wed Jun 28, 2017 6:57 pm Everyone switch your votes to "Who Cares"

We all win.
Are we allowed to do that?
I don't think so but INH is mad at me so :shrug:
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Re: Blue Velvet Mafia {DAY 6}

#1519

Post by insertnamehere »

DharmaHelper wrote: Wed Jun 28, 2017 7:36 pm
speedchuck wrote: Wed Jun 28, 2017 7:34 pm
DharmaHelper wrote: Wed Jun 28, 2017 6:57 pm Everyone switch your votes to "Who Cares"

We all win.
Are we allowed to do that?
I don't think so but INH is mad at me so :shrug:
I'm not mad at you. Hell, you used all of the rules of the game to craft this situation. I'm more annoyed with myself for not realizing this could be a possibility and preemptively safeguarding against it. But hey, the game's the game, and you figured out a way to outsmart it. At the end of the day, (pun unintended) I gotta respect that.
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Re: Blue Velvet Mafia {DAY 6}

#1520

Post by DharmaHelper »

I just couldn't risk a nutella lynch or an LC lynch that ended the game, or an LC lynch that gave us the kill but only a 50% chance to win, or a civ lynch that left the door open for a Nutella NK
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Re: Blue Velvet Mafia {DAY 6}

#1521

Post by DharmaHelper »

DharmaHelper wrote: Wed Jun 28, 2017 9:39 pm I just couldn't risk a nutella lynch or an LC lynch that ended the game, or an LC lynch that gave us the kill but only a 50% chance to win, or a civ lynch that left the door open for a Nutella NK
(If you can't tell, I mapped out like, as many of the end game scenarios as I could and basically pulled this mutiny play out of my ass at 2am in the morning. PMed Nutella and was like, "Hey so this looks like the best chance we have of winning.)

I think the game would have been v. different had that first mutiny popped, or had I not accepted recruitment to the indies.
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Re: Blue Velvet Mafia {DAY 6}

#1522

Post by insertnamehere »

DharmaHelper wrote: Wed Jun 28, 2017 9:42 pm
DharmaHelper wrote: Wed Jun 28, 2017 9:39 pm I just couldn't risk a nutella lynch or an LC lynch that ended the game, or an LC lynch that gave us the kill but only a 50% chance to win, or a civ lynch that left the door open for a Nutella NK
(If you can't tell, I mapped out like, as many of the end game scenarios as I could and basically pulled this mutiny play out of my ass at 2am in the morning. PMed Nutella and was like, "Hey so this looks like the best chance we have of winning.)

I think the game would have been v. different had that first mutiny popped, or had I not accepted recruitment to the indies.
If Speedchuck had accepted the first mutiny, and not revealed how mutinies work, then things would have turned out in a much crazier way.

The variable that I didn't consider was one where a person was selected to mutiny, but wasn't able to do so due to inactivity. They then had no incentive to keep the mechanics quiet. Speedchuck expounded, and here we are.
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Re: Blue Velvet Mafia {DAY 6}

#1523

Post by speedchuck »

Sorry. :( I guess I deserve to lose for that one.

Basically f**k comcast then.
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Re: Blue Velvet Mafia {DAY 6}

#1524

Post by DharmaHelper »

speedchuck wrote: Wed Jun 28, 2017 10:37 pm Sorry. :( I guess I deserve to lose for that one.

Basically f**k comcast then.
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Re: Blue Velvet Mafia {DAY 6}

#1525

Post by Long Con »

I appreciate a complicated situation that promotes a unique endgame.
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Re: Blue Velvet Mafia {DAY 6}

#1526

Post by nutella »

insertnamehere wrote: Wed Jun 28, 2017 9:15 pm
DharmaHelper wrote: Wed Jun 28, 2017 7:36 pm
speedchuck wrote: Wed Jun 28, 2017 7:34 pm
DharmaHelper wrote: Wed Jun 28, 2017 6:57 pm Everyone switch your votes to "Who Cares"

We all win.
Are we allowed to do that?
I don't think so but INH is mad at me so :shrug:
I'm not mad at you. Hell, you used all of the rules of the game to craft this situation. I'm more annoyed with myself for not realizing this could be a possibility and preemptively safeguarding against it. But hey, the game's the game, and you figured out a way to outsmart it. At the end of the day, (pun unintended) I gotta respect that.
Couldn't you have just not given us the mutiny option in the last night poll to screw with us? XD
to the spoiler go the victories:
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Re: Blue Velvet Mafia {DAY 6}

#1527

Post by DharmaHelper »

If he'd done that I probably woulda turned on LC but hey there ya go.
our Linkitis is our lives.

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Re: Blue Velvet Mafia {DAY 6}

#1528

Post by insertnamehere »

speedchuck wrote: Wed Jun 28, 2017 10:37 pm Sorry. :( I guess I deserve to lose for that one.

Basically f**k comcast then.
If the one prevailing thing that people take away from this game is "Fuck Comcast," then I'm satisfied.
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Re: Blue Velvet Mafia {DAY 6}

#1529

Post by DharmaHelper »

The suspense is killing speedchuck.
our Linkitis is our lives.

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Re: Blue Velvet Mafia {THE END}

#1530

Post by insertnamehere »

THE END

220. INT. BEN'S APARTMENT - MORNING

Dorothy sits next to her husband Don, a formerly attractive, sickly thin, and emaciated man missing an ear. He drifts in and out of consciousness.

The couple is being held at gunpoint by the two woman from before, one very young, and the other heavyset.

Nobody says a word, and the silence is disquieting.

Sudden footsteps can be heard outside. The young woman turns and aims her gun at the doorway.

BEN (O.S.)
It's me.


The young woman relaxes, walking to the door and unlocking it, letting Ben inside. He's visibly energized, and begins pacing the room.

BEN
(to himself)
I can't believe it. I honestly can't believe it.


He begins chuckling to himself.

BEN
Frank killed a cop. Stored him in the lady's apartment. I'm guessing he was the one investigating him, and by connection, us. Meanwhile, that anonymous informant who was so very helpful and specific in regards to the location and nature of Frank's headquarters lead to a shootout. All of Frank's men are either dead, in prison, or about to be one of the two.


Ben saunters over to Dorothy and Don.

BEN
I'm honestly just surprised that this all happened so smoothly. I mean, there were those teenagers. Not sure what happened there. They came because Frank liked to terrorize. He liked to rape, and to kill. All very noisy, attention-drawing acts. And you two are maybe his noisiest.

DOROTHY
(connecting-the-dots)
Frank's dead, and his men are dead too, yes? So...why are you keeping us prisoner? You all didn't do anything to us, we have nothing on you, nothing to tell to the police even if we wanted to. All the people who wanted us dead...are dead.

BEN
That's the very question I was pondering myself. If...we let you go, all's well that ends well, you go your way, I go mine?

DOROTHY
You go your way, we go ours.

BEN
It was said in the olden days, that new kings always began their reign with a singular act of kindness. I believe Frank's car is still in the driveway. Darling, do you still have the keys?


The heavyset woman nods, digs around in her pockets, and throws the keys into Ben's hands. He then throws them to Dorothy.

Dorothy takes them, and helps the barely conscious Don stand up.

DOROTHY
Come on, Don. Thank you. Thank you very much.

BEN
You're very, very welcome. Au revior.


Dorothy and Don exit.

EXT. FRANK'S CAR - MORNING

Dorothy's behind the wheel. Don's propped up in the passenger seat. It's a bright sunny morning, and things look particularly picturesque.

DOROTHY
Don...Don...can you hear me?

DON
Dorothy. Is that you?

DOROTHY
Yes, Don. We're safe now. We can go anywhere, do anything. Where do you want to go?

DON
Anywhere but here.


SPLAT.

The car rocks with impact, then proceeds down the road.

DON
What was that?

DOROTHY
Dammit, I hit something.


Dorothy stops the car, and looks out the window.

DOROTHY
A dog. I hit a little dog. I think it's dead.

DON
So? All this death, and you're worried about a dog?

DOROTHY
Sorry. You're right, that's me being silly. Let's go.


Dorothy rolls up her window. The car speeds off into the distance.

The camera lingers on the road, moving up and up until it reaches the dog corpse.

It was killed upon impact, seemingly painless. Yet, there's still visible pain in the eyes, which is where the camera zooms, until the retina fills the screen and becomes a world of its own.


Speedchuck has been killed. He was Sparky the Dog, a vanilla civilian.

The game is now over. Long Con, Nutella, and DharmaHelper are the winners.

Thank you for playing.
WILD AT HEART MAFIA
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