Page 31 of 31

Re: Pirate Mafia [END GAME]

Posted: Wed Nov 15, 2017 2:53 pm
by Kylemii
I mean as long as the physics are outlined from the beginning anything goes.

Re: Pirate Mafia [END GAME]

Posted: Sat Nov 18, 2017 2:36 pm
by Jackofhearts2005
JaggedJimmyJay wrote: Wed Nov 15, 2017 12:51 pm If there aren't protective/blocking roles then I don't think there's even a reason to implement a rule against double-targeting. I think that's something that has just become typical or standard here over the years. There are sites that never have that rule. RYM rarely had it.
I think that silencing roles (which are objectively bad but whatever) shouldn't be allowed to double target.

Being silenced once isn't fun. Being silenced four days in a row kills 100% of the enjoyment of a game and I say this from personal experience.

If stopping a doc from parking on one player is the other goal of the double targeting rule, I say scum should be allowed to double target with the kill and doctors can double target after a successful save.

Re: Pirate Mafia [END GAME]

Posted: Sat Nov 18, 2017 3:18 pm
by JaggedJimmyJay
Yes I can agree with silencing being a no-double-target role.

Re: Pirate Mafia [END GAME]

Posted: Sat Nov 18, 2017 3:19 pm
by JaggedJimmyJay
In fact I prefer to disallow silencers from targeting any player twice period.

Re: Pirate Mafia [END GAME]

Posted: Sat Nov 18, 2017 3:54 pm
by Tangrowth
Jackofhearts2005 wrote: Sat Nov 18, 2017 2:36 pm
JaggedJimmyJay wrote: Wed Nov 15, 2017 12:51 pm If there aren't protective/blocking roles then I don't think there's even a reason to implement a rule against double-targeting. I think that's something that has just become typical or standard here over the years. There are sites that never have that rule. RYM rarely had it.
I think that silencing roles (which are objectively bad but whatever)
:srsnod:

Re: Pirate Mafia [END GAME]

Posted: Sat Nov 18, 2017 6:09 pm
by speedchuck
JaggedJimmyJay wrote: Sat Nov 18, 2017 3:19 pm In fact I prefer to disallow silencers from targeting any player twice period.
:grin:

Re: Pirate Mafia [END GAME]

Posted: Sat Nov 18, 2017 6:24 pm
by Kylemii
well I guess I better put the "Oops! All Silencers!" themed mafia game I was planning in the fucking trash :/

Re: Pirate Mafia [END GAME]

Posted: Sat Nov 18, 2017 6:27 pm
by colonialbob
Kylemii wrote: Sat Nov 18, 2017 6:24 pm well I guess I better put the "Oops! All Silencers!" themed mafia game I was planning in the fucking trash :/
The regular trash will be fine.

Re: Pirate Mafia [END GAME]

Posted: Sat Nov 18, 2017 8:29 pm
by JaggedJimmyJay
I'm not a huge fan of silencers either, but I don't fault hosts for throwing them in there once in a while. If the game is meant to be classically constructed, there are only a handful of other standard mafia-aligned power roles commonly employed (i.e. roleblocker, role cop, godfather, strongman). A silencer just adds a little spice and diversity.

I do agree though that it's not great to prevent someone from talking in a game designed around talking.

Re: Pirate Mafia [END GAME]

Posted: Sat Nov 18, 2017 8:41 pm
by Quin
Kylemii wrote: Sat Nov 18, 2017 6:24 pm well I guess I better put the "Oops! All Silencers!" themed mafia game I was planning in the fucking trash :/
I'm hanging my 'All insanifiers!' themed mafia game on the fridge for everyone to see.

Re: Pirate Mafia [END GAME]

Posted: Sat Nov 18, 2017 8:42 pm
by Kylemii
Link please

Re: Pirate Mafia [END GAME]

Posted: Sat Nov 18, 2017 10:28 pm
by Quin
Kylemii wrote: Sat Nov 18, 2017 8:42 pmLink please
idk i havent made it yet