Vocaroo Too! Mafia [Endgame]

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Survivor? That could be a show or something!

Poll ended at Wed Jan 10, 2018 9:21 pm

DrWilgy
5
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0
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Elohcin
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Kylemii
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JaggedJimmyJay
2
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Sloonei
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speedchuck
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0
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2
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Re: Vocaroo Too! Mafia [Endgame]

#1641

Post by dunya »

nah, ya'll are a bunch of babies. :meany:
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Re: Vocaroo Too! Mafia [Endgame]

#1642

Post by JaggedJimmyJay »

Kylemii wrote: Tue Jan 09, 2018 7:13 pm or maybe you guys could just.... take all the constructive feedback to heart and learn from it :p
Truly, arguments about what makes the game fun or not fun -- those are meaningful and I will listen to them.

Good luck to anyone though trying to convince me that what dunya and I did in this game doesn't help civilians win the game. It isn't about voice versus text, it's about how the game of Mafia works on a message board forum.
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Re: Vocaroo Too! Mafia [Endgame]

#1643

Post by dunya »

i stopped posting for over half a day and there were 4 or 5 new posts? fuck that. :nicenod:
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Re: Vocaroo Too! Mafia [Endgame]

#1644

Post by speedchuck »

JaggedJimmyJay wrote: Tue Jan 09, 2018 7:30 pm
Kylemii wrote: Tue Jan 09, 2018 7:13 pm or maybe you guys could just.... take all the constructive feedback to heart and learn from it :p
Truly, arguments about what makes the game fun or not fun -- those are meaningful and I will listen to them.

Good luck to anyone though trying to convince me that what dunya and I did in this game doesn't help civilians win the game. It isn't about voice versus text, it's about how the game of Mafia works on a message board forum.
This right here.

I'm giving feedback on the format. How it could be made better, or what could be done to make the game more enjoyable. I'm not trying to complain. Sorry if it came out that way, to any of you garralous players.
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Re: Vocaroo Too! Mafia [Endgame]

#1645

Post by Epignosis »

dunya wrote: Tue Jan 09, 2018 7:15 pm nah, ya'll are a bunch of babies. :meany:
Babies with limited time. :meany:

I didn't mean to start a row on the subject, and I didn't mean to imply that JJJ and dunya weren't instrumental in winning the game. I'm sorry if that's how I came across. I look forward to the day when I am bad and have to face a civilian dunya and a civilian 3J. That will be fun.

I only meant that some people could find it impossible to play the game. Hell, the only way I, the friggin host (not mafia!) was able to stay current was because snow killed work for three days, because I can't listen to posts at work. No puedo escuchar en el trabajo.
JaggedJimmyJay wrote: Tue Jan 09, 2018 7:30 pm
Kylemii wrote: Tue Jan 09, 2018 7:13 pm or maybe you guys could just.... take all the constructive feedback to heart and learn from it :p
Truly, arguments about what makes the game fun or not fun -- those are meaningful and I will listen to them.

Good luck to anyone though trying to convince me that what dunya and I did in this game doesn't help civilians win the game. It isn't about voice versus text, it's about how the game of Mafia works on a message board forum.
Question: How would you have approached this game as a civilian if you had only thirty minutes a day to devote to it? Do you think you would get lynched far more easily than if you had more time?
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Re: Vocaroo Too! Mafia [Endgame]

#1646

Post by JaggedJimmyJay »

Epignosis wrote: Tue Jan 09, 2018 7:41 pm Question: How would you have approached this game as a civilian if you had only thirty minutes a day to devote to it? Do you think you would get lynched far more easily than if you had more time?
This depends upon how you're framing the question. I'll consider two scenarios, compared against scenario 0 (the real game we just played).

1.) I only have 30 minutes per day to devote to the game, but everything else is the same in a vacuum (implying that someone else is posting as frequently as I really did instead of me)
- I play it like Sloonei did, by operating purely with the material in front of me in real-time. I immediately forget about trying to catch up or keep up, because it is impossible and pointless.
- My chance of being lynched is greater than it was in the game we just played. The chance of the hypothetical other JJJ being lynched is lower in my stead. We break even.

2.) I only have 30 minutes per day to devote to the game, and nobody else is posting as frequently as I really did in my stead. The entire game moves more slowly in general.
- I am better able to keep up and play in the best analytic style I can manage. dunya's post count also plummets relatively speaking, because in reality many of our posts reflected each other, and if one of us significantly drops then the other logically follows.
- There is significantly less material to judge, other players have significantly less to talk about (because hundreds of posts are being removed from the equation), and my reads inherently become less concrete. Players don't have enough credit to be confidently reduced to the necessary POE size, and the chance of a civilian victory dramatically decreases. The mafia team can maintain the same general pace as any civilian if not eclipse that pace, and control of the thread is either shared with them or surrendered to them.

In #1, I am essentially Sloonei. My chance of being lynched is a bit greater than in Scenario 0, but my chance to win the game is close to equivalent to that of Scenario 0.

In #2, I am a half-assed, time-condensed JJJ in a slow game thread. My chance of being lynched is still a bit greater than in Scenario 0, and my chance to win the game is lower than in Scenarios 0 or 1.
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Re: Vocaroo Too! Mafia [Endgame]

#1647

Post by Epignosis »

Even that took three hours to read.
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Re: Vocaroo Too! Mafia [Endgame]

#1648

Post by Epignosis »

Your second scenario sounds just like Vocaroo Mafia 1.
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Re: Vocaroo Too! Mafia [Endgame]

#1649

Post by Kylemii »

dunya wrote: Tue Jan 09, 2018 7:35 pm i stopped posting for over half a day and there were 4 or 5 new posts? fuck that. :nicenod:
there were so few new posts during that time because people had already given up on catching up, but anyways that spare time allowed Sloonei and Made to be part of the main discussion again, it also gave us time to review past posts and focus on Made.

I was personally thankful to be able to use the time I would have spent listening to Dunia and Jay talking to each other for 2 or 3 hours to instead review older thread content and develop my own thoughts and look into players I didn't have reads on yet.

I think you two maybe don't have the full concept of how much you put into the thread each day because you didn't have to listen to your own posts.... imagine that each day after waking up along with all of your regular life stuff you also had to watch 2 full length movies and then afterwards write down your thoughts on those movies, and also you can't do anything else during the movies because multitasking will prevent you from absorbing any of the information so if you have any other hobbies you like to do other than mafia make sure to set those aside til the night phase when hopefully things will slow down, but probably not. Imagine having that experience but for 15 days in a row, and if you ever miss a day you have to make up for it the next day or else you're not playing the game optimally.

That's kind of how this game was, and that's why I'm not surprised only like 4 of us were able to stay caught up. I really don't mean any disrespect towards you or Jay about this, this is the first time any of us have played this kind of game, (except Jay who's been involved in vocaroo 4 times I guess?) so it's not like any of us knew the consequences of posting a lot would mean cutting players out of participating as much. Honestly if you two hadn't personally created an entire Disney Pixar film' length of content to read through once every six hours then I probably would have become one of the people everyone was complaining about posting too much
JaggedJimmyJay wrote: Tue Jan 09, 2018 7:30 pm
Kylemii wrote: Tue Jan 09, 2018 7:13 pm or maybe you guys could just.... take all the constructive feedback to heart and learn from it :p
Truly, arguments about what makes the game fun or not fun -- those are meaningful and I will listen to them.

Good luck to anyone though trying to convince me that what dunya and I did in this game doesn't help civilians win the game. It isn't about voice versus text, it's about how the game of Mafia works on a message board forum.
but who cares that much about winning, really? winning is only a consequence of the game, not the goal. like.... sure winning is great, but if you play mafia only to win then you'll only get to have fun half of the time.
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Re: Vocaroo Too! Mafia [Endgame]

#1650

Post by speedchuck »

Kylemii wrote: Tue Jan 09, 2018 8:37 pm
dunya wrote: Tue Jan 09, 2018 7:35 pm i stopped posting for over half a day and there were 4 or 5 new posts? fuck that. :nicenod:
there were so few new posts during that time because people had already given up on catching up, but anyways that spare time allowed Sloonei and Made to be part of the main discussion again, it also gave us time to review past posts and focus on Made.
Now I gotta agree here. I loved when nobody was posting, at least during a night phase or a less important time than dayend. I was listening to stuff during that time.
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Re: Vocaroo Too! Mafia [Endgame]

#1651

Post by Epignosis »

Maybe it's time for Omerta Mafia II. :mafia:
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Re: Vocaroo Too! Mafia [Endgame]

#1652

Post by dunya »

:sigh: :sigh: :sigh: :sigh:
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Re: Vocaroo Too! Mafia [Endgame]

#1653

Post by JaggedJimmyJay »

Kylemii wrote: Tue Jan 09, 2018 8:37 pm but who cares that much about winning, really? winning is only a consequence of the game, not the goal. like.... sure winning is great, but if you play mafia only to win then you'll only get to have fun half of the time.
It's the goal for me. Losing can be plenty of fun too, but only if I know that I did the best I could and was just beaten. There's respect and dignity in that. I wouldn't have much fun taking plays off on purpose and hurting my faction in the process.

I realize most people probably don't play this game with the same competitive mindset that I do, but that's where I draw my fun. :shrug:
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Re: Vocaroo Too! Mafia [Endgame]

#1654

Post by JaggedJimmyJay »

Epignosis wrote: Tue Jan 09, 2018 8:32 pm Your second scenario sounds just like Vocaroo Mafia 1.
Exactly.
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Re: Vocaroo Too! Mafia [Endgame]

#1655

Post by Epignosis »

JaggedJimmyJay wrote: Tue Jan 09, 2018 9:16 pm
Epignosis wrote: Tue Jan 09, 2018 8:32 pm Your second scenario sounds just like Vocaroo Mafia 1.
Exactly.
Do you think I won Vocaroo Mafia I because thread activity was low?
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Re: Vocaroo Too! Mafia [Endgame]

#1656

Post by JaggedJimmyJay »

Epignosis wrote: Tue Jan 09, 2018 9:20 pm
JaggedJimmyJay wrote: Tue Jan 09, 2018 9:16 pm
Epignosis wrote: Tue Jan 09, 2018 8:32 pm Your second scenario sounds just like Vocaroo Mafia 1.
Exactly.
Do you think I won Vocaroo Mafia I because thread activity was low?
It's not the sole reason you won, but it helped you. A more active thread facilitates a stronger civilian core (given enough opportunities with posts in the thread, they're going to tend to find each other more easily), and that will leave the people with no real civilian credit (such as but not limited to the guy with 20-some posts only providing half-relevant songs) exposed by process of elimination.

If you'd played in this game the exact same way you played in that one, you'd have been one of the people stuck in the POE pile as a candidate to be lynched.
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Re: Vocaroo Too! Mafia [Endgame]

#1657

Post by Epignosis »

JaggedJimmyJay wrote: Tue Jan 09, 2018 9:26 pm
Epignosis wrote: Tue Jan 09, 2018 9:20 pm
JaggedJimmyJay wrote: Tue Jan 09, 2018 9:16 pm
Epignosis wrote: Tue Jan 09, 2018 8:32 pm Your second scenario sounds just like Vocaroo Mafia 1.
Exactly.
Do you think I won Vocaroo Mafia I because thread activity was low?
It's not the sole reason you won, but it helped you. A more active thread facilitates a stronger civilian core (given enough opportunities with posts in the thread, they're going to tend to find each other more easily), and that will leave the people with no real civilian credit (such as but not limited to the guy with 20-some posts only providing half-relevant songs) exposed by process of elimination.

If you'd played in this game the exact same way you played in that one, you'd have been one of the people stuck in the POE pile as a candidate to be lynched.
If I played in this game the exact same way I played in that one, nothing I would have said would make any sense.
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Re: Vocaroo Too! Mafia [Endgame]

#1658

Post by JaggedJimmyJay »

:suspish:
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Re: Vocaroo Too! Mafia [Endgame]

#1659

Post by Ricochet »

Epignosis wrote: Tue Jan 09, 2018 9:20 pm
JaggedJimmyJay wrote: Tue Jan 09, 2018 9:16 pm
Epignosis wrote: Tue Jan 09, 2018 8:32 pm Your second scenario sounds just like Vocaroo Mafia 1.
Exactly.
Do you think I won Vocaroo Mafia I because thread activity was low?
Not to intervene too much in this discussion (just here to pick up the results for the HoF), but I think we all know how that game was lost, the answer being human idiocy. From what I can tell, the civilians eliminated such an element from this game rather early on.

You would have not won the endgame with me alive and informed as a tracker. As in, 0% odds. Alternatively, you would have had very diminished odds to win alongside a confirmed (outed) civilian and a strong (however misguided in general) profile of a hunter throughout the game in a last 3 scenario.
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Re: Vocaroo Too! Mafia [Endgame]

#1660

Post by Epignosis »

I think this is venturing too far into the reductive fallacy territory.

When I play, regardless of alignment, I read everything before I post almost all of the time.

In this format (and yes, I think it's a format thing), I would have a hard time doing that. If I got lynched because I preferred to CATCH UP and it left me out of some exclusive club, I would mutter a hex on all of you.

I can't tell you how many games I've hosted where some civilians gave up because they couldn't keep up.

And I don't want to know how many games I played where the same was true.

It was S~V~S who told me something that changed the way I operate as a civilian, and it was for the best. These might not be her exact words, and I haven't always followed them, but she said something like: Listen more than you talk.

I won a hell of a lot more as a civilian by watching than I did by talking.

That's a loose guideline, granted, because your activity is going to be relative to everyone else's. But me having a back and forth with DharmaHelper never did anybody any good. And this game makes me wonder how much damage my back-and-forths have caused.
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Re: Vocaroo Too! Mafia [Endgame]

#1661

Post by Epignosis »

Ricochet wrote: Tue Jan 09, 2018 9:43 pm
Epignosis wrote: Tue Jan 09, 2018 9:20 pm
JaggedJimmyJay wrote: Tue Jan 09, 2018 9:16 pm
Epignosis wrote: Tue Jan 09, 2018 8:32 pm Your second scenario sounds just like Vocaroo Mafia 1.
Exactly.
Do you think I won Vocaroo Mafia I because thread activity was low?
Not to intervene too much in this discussion (just here to pick up the results for the HoF), but I think we all know how that game was lost, the answer being human idiocy. From what I can tell, the civilians eliminated such an element from this game rather early on.

You would have not won the endgame with me alive and informed as a tracker. As in, 0% odds. Alternatively, you would have had very diminished odds to win alongside a confirmed (outed) civilian and a strong (however misguided in general) profile of a hunter throughout the game in a last 3 scenario.
Yep.

And I completely defended you. :feb:
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Re: Vocaroo Too! Mafia [Endgame]

#1662

Post by Ricochet »

Epignosis wrote: Tue Jan 09, 2018 9:50 pm
Ricochet wrote: Tue Jan 09, 2018 9:43 pm
Epignosis wrote: Tue Jan 09, 2018 9:20 pm
JaggedJimmyJay wrote: Tue Jan 09, 2018 9:16 pm
Epignosis wrote: Tue Jan 09, 2018 8:32 pm Your second scenario sounds just like Vocaroo Mafia 1.
Exactly.
Do you think I won Vocaroo Mafia I because thread activity was low?
Not to intervene too much in this discussion (just here to pick up the results for the HoF), but I think we all know how that game was lost, the answer being human idiocy. From what I can tell, the civilians eliminated such an element from this game rather early on.

You would have not won the endgame with me alive and informed as a tracker. As in, 0% odds. Alternatively, you would have had very diminished odds to win alongside a confirmed (outed) civilian and a strong (however misguided in general) profile of a hunter throughout the game in a last 3 scenario.
Yep.

And I completely defended you. :feb:
Perfectly commendable (which I even did). A fine (or fortunate) mix of coasting, one-time gimmicking and overall strenuous civilian hunting.

Nonetheless, Vocaroo 1 should have been won the same way Vocaroo 2 was, via power play, in all except for the worst possible of universes. 800-post phases or snoozefest, regardless.
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Re: Vocaroo Too! Mafia [Endgame]

#1663

Post by JaggedJimmyJay »

Epignosis wrote: Tue Jan 09, 2018 9:47 pmListen more than you talk.
There's a place for that.

If everybody does it, there's no thread.
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Re: Vocaroo Too! Mafia [Endgame]

#1664

Post by Epignosis »

JaggedJimmyJay wrote: Tue Jan 09, 2018 10:00 pm
Epignosis wrote: Tue Jan 09, 2018 9:47 pmListen more than you talk.
There's a place for that.

If everybody does it, there's no thread.
Listen more than you talk.

Not "not talk."
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Re: Vocaroo Too! Mafia [Endgame]

#1665

Post by JaggedJimmyJay »

Is it harder to keep up in a Vocaroo game than in a text game? Absolutely.

Do I hear this crap in and after text games just the same? Absolutely.
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Re: Vocaroo Too! Mafia [Endgame]

#1666

Post by Epignosis »

How many times can you remember that someone said "Epignosis is quieter than usual?"

People have been saying that for literally years.

I made a reputation and when I go quiet, people assume I'm bad or up to something.

Well, I'm always up to something, but there you are.
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Re: Vocaroo Too! Mafia [Endgame]

#1667

Post by JaggedJimmyJay »

Epignosis wrote: Tue Jan 09, 2018 10:01 pm
JaggedJimmyJay wrote: Tue Jan 09, 2018 10:00 pm
Epignosis wrote: Tue Jan 09, 2018 9:47 pmListen more than you talk.
There's a place for that.

If everybody does it, there's no thread.
Listen more than you talk.

Not "not talk."
That's what I mean.

If everybody listens more than they talk, then the thread by nature must creep along at a snail's pace because everybody is too inclined to listen and too disinclined to speak. There must be something to listen to. I firmly believe that the listeners benefit from having at least one loudmouth, because the thread builds itself upon that content and the responses it facilitates. Without the loudmouth, we get the Gatsby game.
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Re: Vocaroo Too! Mafia [Endgame]

#1668

Post by Epignosis »

JaggedJimmyJay wrote: Tue Jan 09, 2018 10:01 pm Is it harder to keep up in a Vocaroo game than in a text game? Absolutely.

Do I hear this crap in and after text games just the same? Absolutely.
I know you do.

What if everyone could keep pace with the thread though? What would happen?
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Re: Vocaroo Too! Mafia [Endgame]

#1669

Post by Marmot »

dunya wrote: Tue Jan 09, 2018 7:06 pm I've never seen people complain about game play and after the game events as much as the syndicate--true story. ya'll a bunch of babies.
I think one of the reasons I was lynched was because I made assumptions since I wasn't caught up, even though I wasn't expected to catch up. Again, another assumption since I wasn't actually caught up. XD

But I also don't think there's a problem with voicing reactions, positive or negative. Both can be useful, even if both might not be enjoyable.
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Re: Vocaroo Too! Mafia [Endgame]

#1670

Post by JaggedJimmyJay »

Epignosis wrote: Tue Jan 09, 2018 10:04 pm I know you do.

What if everyone could keep pace with the thread though? What would happen?
If they can keep the pace in a fast-paced game? They have more fun and the civilians have an advantage.

If they cannot keep the pace in a fast-paced game? They have less fun and the civilians have a lesser [but still present] advantage.

If they can keep the pace in a slow-paced game? They have more fun and the civilians are at a disadvantage.

If they cannot keep the pace in a slow-paced game? They have less fun and the civilians are at a greater disadvantage.

I am afraid the problem here is that JJJ fun isn't often compatible with everyone fun.
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Re: Vocaroo Too! Mafia [Endgame]

#1671

Post by Epignosis »

JaggedJimmyJay wrote: Tue Jan 09, 2018 10:03 pm
Epignosis wrote: Tue Jan 09, 2018 10:01 pm
JaggedJimmyJay wrote: Tue Jan 09, 2018 10:00 pm
Epignosis wrote: Tue Jan 09, 2018 9:47 pmListen more than you talk.
There's a place for that.

If everybody does it, there's no thread.
Listen more than you talk.

Not "not talk."
That's what I mean.

If everybody listens more than they talk, then the thread by nature must creep along at a snail's pace because everybody is too inclined to listen and too disinclined to speak. There must be something to listen to. I firmly believe that the listeners benefit from having at least one loudmouth, because the thread builds itself upon that content and the responses it facilitates. Without the loudmouth, we get the Gatsby game.
No, there are more than two people to talk. You can listen more than you talk if you have a group of 12 or 15. You don't need one or two loudmouths to win. They can be helpful sometimes, but take it from me, they can be garbage too.

How many times have you dominated a thread as a civilian and lost?

Now don't concern yourself with losing. Instead, concern yourself with this:

How many civilians gave up because they couldn't keep up with you?
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Re: Vocaroo Too! Mafia [Endgame]

#1672

Post by JaggedJimmyJay »

Epignosis wrote: Tue Jan 09, 2018 10:11 pm 1. How many times have you dominated a thread as a civilian and lost?

Now don't concern yourself with losing. Instead, concern yourself with this:

2. How many civilians gave up because they couldn't keep up with you?
1. Considerably fewer than I've won.

2. A non-zero number. I'm sure if the general population here was asked that question, I'd see numerous hands raised. This is the argument I think has merit, not the one disputing that more activity is better than less activity for civilians in terms of win probability. I don't want people to have no fun. It is frustrating that my kind of fun doesn't seem to mesh with other people's fun. If I am winning a bunch of games and my own teammates don't enjoy the process, then it isn't worth it. There are multiple alternatives, and all of them ask me to have less fun.
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Re: Vocaroo Too! Mafia [Endgame]

#1673

Post by JaggedJimmyJay »

And if it's unclear: civilians give up when they can't keep up, and they win with me anyway. They have less fun, the game is still won (usually).
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Re: Vocaroo Too! Mafia [Endgame]

#1674

Post by Epignosis »

JaggedJimmyJay wrote: Tue Jan 09, 2018 10:09 pm
I am afraid the problem here is that JJJ fun isn't often compatible with everyone fun.
Lemme stop ya right there.

You are fun.

And more importantly, you have elevated mafia culture here to a level that nobody else has.

You have made me a better civilian...

...and you have made me a better mafia member because I often keep you around when I'm bad to work out how to outsmart you.

If that's not fun, I don't know what is.

I am talking about a very specific thing: A few people posting so much that others who have more limited schedules honestly- regardless of alignment- can't keep up and PLAY, and I believe reading all the posts is no different than seeing what everyone else did in a board game. I guess that, if you can't win without dominating the thread, are you really that good?
JaggedJimmyJay wrote: Tue Jan 09, 2018 10:15 pm
Epignosis wrote: Tue Jan 09, 2018 10:11 pm 1. How many times have you dominated a thread as a civilian and lost?

Now don't concern yourself with losing. Instead, concern yourself with this:

2. How many civilians gave up because they couldn't keep up with you?
1. Considerably fewer than I've won.

2. A non-zero number. I'm sure if the general population here was asked that question, I'd see numerous hands raised. This is the argument I think has merit, not the one disputing that more activity is better than less activity for civilians in terms of win probability. I don't want people to have no fun. It is frustrating that my kind of fun doesn't seem to mesh with other people's fun. If I am winning a bunch of games and my own teammates don't enjoy the process, then it isn't worth it. There are multiple alternatives, and all of them ask me to have less fun.
You're a good man Jay. I made up Omerta to see what would happen if you only got four posts a Day. We only played it once.

I think economy in writing is a good thing anyway. :)
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Re: Vocaroo Too! Mafia [Endgame]

#1675

Post by Marmot »

Epignosis wrote: Tue Jan 09, 2018 10:22 pm
JaggedJimmyJay wrote: Tue Jan 09, 2018 10:09 pm
I am afraid the problem here is that JJJ fun isn't often compatible with everyone fun.
Lemme stop ya right there.

You are fun.
QFT


I think another thing people like is to be heard. Or that's what I like. You are often heard more than other players. That is what I think. But you are a good mafia player and an active mafia player. I suppose that's just how it is.

I care more about having fun than winning. But for me, having fun does not always mean playing hard and to win. So I realize being heard can't always happen. So if you hear me complain about such things, feel free to remind me that my behavior doesn't always correspond with what I desire.
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Re: Vocaroo Too! Mafia [Endgame]

#1676

Post by JaggedJimmyJay »

Thanks y'all. I'll be in two game simultaneously pretty soon, and that'll be a good opportunity to tone it down and see how it feels. I mean, I've done it before, but I'll try again. :meany:
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Re: Vocaroo Too! Mafia [Endgame]

#1677

Post by Epignosis »

Jay, at the same time, I feel like a dick.
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Re: Vocaroo Too! Mafia [Endgame]

#1678

Post by JaggedJimmyJay »

Epignosis wrote: Tue Jan 09, 2018 10:54 pm Jay, at the same time, I feel like a dick.
No need. I want the people playing Mafia on The Syndicate to enjoy it, and if enough people can't keep the pace I set (understandably), then that's a problem. Besides, I would like to see other players beyond the usual suspects try to step into the spotlight and lead the charge. I'm sure someone out there wants to give it a shot. :srsnod:
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Re: Vocaroo Too! Mafia [Endgame]

#1679

Post by speedchuck »

I don't think it's a problem in any normal game I play. At least for me.
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Re: Vocaroo Too! Mafia [Endgame]

#1680

Post by Kylemii »

i've changed my mind and ive decided that both of you are wrong.

you're both cool and fun to play with and i love you both but you have way too much pride sometimes. you're both great mafia players but please accept that there's things you can still learn in order to improve

no one is saying you can't or shouldn't lead the thread or whatever. this has nothing to do with whether talking forever is an effective strategy for winning. the point that's being made is you need to be wary about your personal contributions to the thread don't prevent other active players from contributing to and enjoying the game.

That level of over-contribution is virtually impossible in a regular text game, because filtering and skimming are things you can do, but in a game with specialized communication methods like this one it can have a real impact.
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Re: Vocaroo Too! Mafia [Endgame]

#1681

Post by Kylemii »

like the moral of this story is literally just "please try not to post so much in future vocaroo style games" text based mafias have nothing to do with it, and also it's basically not relevant to anything important also, again, to reiterate, I love you both.
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Re: Vocaroo Too! Mafia [Endgame]

#1682

Post by JaggedJimmyJay »

Kylemii wrote: Tue Jan 09, 2018 11:24 pm like the moral of this story is literally just "please try not to post so much in future vocaroo style games" text based mafias have nothing to do with it, and also it's basically not relevant to anything important also, again, to reiterate, I love you both.
I know what you mean, Kylenator, no worries. I have heard many similar sentiments expressed though after regular text games too, because I am capable of blowing those the hell up too (1,450 posts in a game anyone? :grin: ).

I hope this doesn't look like some dramatic Thing. I dig what y'all are saying, and even if I don't entirely agree I am willing to chill out a bit. The new semester is starting soon anyway. :scared:
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Overall: 73-57 (.56) | Town 49-41 (.54) | Mafia 18-11 (.62) | Independent 6-4 (.60)

The Syndicate: Town 23-26; Mafia 10-5; Indy 5-1 | RateYourMusic: Town 14-13; Mafia 5-4; Indy 0-3 | Mafia Universe: Town 6-0; Mafia 1-0 | Student Doctor Network: Town 2-1; Mafia 1-0 | HeroClixRealms: Town 1-0; Mafia 0-1 | Bulbagarden: Mafia 0-1; Indy 1-0 | 2+2 POG: Town 1-0 | Naruto Forums: Town 0-1 | Personality Café: Town 1-0 | Vendetta Strada: Town 0-1 | Mafia451: Town 1-0 | Wintreath: Mafia 1-0

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Re: Vocaroo Too! Mafia [Endgame]

#1683

Post by speedchuck »

JaggedJimmyJay wrote: Tue Jan 09, 2018 11:40 pm I know what you mean, Kylenator, no worries. I have heard many similar sentiments expressed though after regular text games too, because I am capable of blowing those the hell up too (1,450 posts in a game anyone? :grin: ).
I can read more than I can listen. If it isn't a problem for me, then it must not be a problem at all. 1,450 posts? No prob.
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Re: Vocaroo Too! Mafia [Endgame]

#1684

Post by Kylemii »

okay maybe 1,450 posts is a *little* extreme but it's still manageable to sift through. :p
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Re: Vocaroo Too! Mafia [Endgame]

#1685

Post by dunya »

I mean I admitted I would do things differently in a vocaroo 3 (hypothetically). Do you want me to get on my knees and beg for forgiveness...?

You guys sure exhaust an argument.
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Re: Vocaroo Too! Mafia [Endgame]

#1686

Post by juliets »

I just read this post game and I think the point about posting has been made and reiterated and JJJ and dunya have acknowledged it and responded. Perhaps it would be best to move on from this point to other feedback about the game or other general discussion. Also Roll Tide.
JaggedJimmyJay wrote: Sat Aug 21, 2021 3:24 pm Always good to remember that there is no such thing as a Mafia circumstance that is worth real human emotion. Sometimes it will naturally come out, but it can be contained if we just remember that this is a game on a message board forum that 99.99% of the population of the Earth has never heard of before. No matter how successful anyone is, it means just about nothing.

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Re: Vocaroo Too! Mafia [Endgame]

#1687

Post by speedchuck »

I don't think JJJ and Dunya were the only problem. But that's not the point. I don't think we were trying to get acknowledgements or reparations either. This is simply a discussion, one where we're trying to figure out where the line stands or what the ethical actions are, and how it depends on the players.

It could easily be its own topic.

But I would agree that, concerning this game, we've exhausted it. And Roll Tide as well.
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Re: Vocaroo Too! Mafia [Endgame]

#1688

Post by JaggedJimmyJay »

[mention]DrWilgy[/mention]
[mention]dunya[/mention]
[mention]Elohcin[/mention]
[mention]Kylemii[/mention] 1
[mention]Kylemii[/mention] 2
[mention]Made[/mention]
[mention]Marmot[/mention]
[mention]RadicalFuzz[/mention]
[mention]Simon[/mention]
[mention]Sloonei[/mention]
[mention]speedchuck[/mention]
[mention]Tink[/mention]

Hey gang, I'm going to assemble a highlights video for the game. It's pointless to save and compile every single recording, because nobody on this planet or any other will ever listen to that. If you could come up with 1-5 posts or so that you think are your best/most important/most interesting/most whatever, I will include them in the highlights. Also, if there is any particular posts from other(s) you absolutely want to see included, say so. :)
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Overall: 73-57 (.56) | Town 49-41 (.54) | Mafia 18-11 (.62) | Independent 6-4 (.60)

The Syndicate: Town 23-26; Mafia 10-5; Indy 5-1 | RateYourMusic: Town 14-13; Mafia 5-4; Indy 0-3 | Mafia Universe: Town 6-0; Mafia 1-0 | Student Doctor Network: Town 2-1; Mafia 1-0 | HeroClixRealms: Town 1-0; Mafia 0-1 | Bulbagarden: Mafia 0-1; Indy 1-0 | 2+2 POG: Town 1-0 | Naruto Forums: Town 0-1 | Personality Café: Town 1-0 | Vendetta Strada: Town 0-1 | Mafia451: Town 1-0 | Wintreath: Mafia 1-0

Awards:

Spoiler: show
The Syndicate

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Student Doctor Network

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Rate Your Music

Best Townie, Maffies 4, 8 and 9
Best Scum, Maffies 3
Best Moderator, Maffies 8 and 9
Most Valuable Player, Maffies 7 and 9
Best Roleplay, Maffies 4 and 6
Spirit Award, Maffies 9
Hall of Fame inductee, Maffies 4

Mafia Universe

Mafia Championship Finalist, 2015 and 2020
Best Town Player, 2020

Hosts:

Spoiler: show
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Re: Vocaroo Too! Mafia [Endgame]

#1689

Post by Kylemii »

i didn't do anything important in this game other than breaking copyright laws by posting several illicitly obtained audio clips of Scooby Doo episodes
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Re: Vocaroo Too! Mafia [Endgame]

#1690

Post by Epignosis »

One area I remain fuzzy on (heh) was the RadicalFuzz lynch. Even though I was here for it, I don't quite grasp how that really got going.
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