[END] Pet Sounds Mafia

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[END] Pet Sounds Mafia

#1

Post by Tangrowth »

Pet Sounds Mafia
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A Game for 13 Players
Civilians (10)
Vanilla Civilians (9)
Cop / Role Checker (1) -- (begins game with free ID on another civilian)

Mafia (3)
Vanilla Mafia (3)
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Re: Pet Sounds Mafia

#2

Post by Tangrowth »

GAMEPLAY & RULES
Gameplay
1. Days are 48 hours. At the end of each Day, the player with the most votes will be lynched, and that player will have his or her role revealed. If instead a majority of the players select "NO LYNCH", no player will be lynched. Before the end of each Day, you must cast your vote. A missing vote will negatively impact your Participation Score (see: Participation). Mafia do NOT have BTSC during Days.
2. Nights are 24 hours. During this time the thread will be locked. The mafia will gain BTSC and submit a kill. The civilian cop will send in the name of a player to check. At the end of each Night, one player will be nightkilled, and that player will have his or her role revealed.
3. All game conversation must take place in the thread unless you are a member of the mafia. Mafia may only engage in BTSC during Nights.
4. All votes must be cast in the poll to count. It is considered standard and good form to simultaneously post and bold your vote, but it is not necessary for your vote to count.
5. All votes are changeable. You may change your vote as many times as you wish up until the vote's deadline.
6. Civilians win if they have eliminated the Mafia. Mafia win if they have outnumbered the Civilians.
7. If your faction wins, you win, regardless of whether you are dead or alive at endgame. Do your best! Fight for your faction's win condition. Players who fail to meet participation criteria will be denied a win.
8. At the end of this game, all players will vote on an MVP. The player with the most votes will be crowned MVP of Pet Sounds Mafia and will be eligible to play The Syndicate's very first All-Star Heist Game.
9. Your Participation Score (P-Score) will be adversely affected if you fail certain participation criteria. Refer to the guidelines on Participation for more detail. In addition, upon failure of participation criteria, you may be forcibly replaced or modkilled if you have not corresponded with both hosts.
10. The Mod on Duty for this game is Epignosis. He is there for any of your questions or concerns not strictly related to game or role mechanics. Please PM him with any grievances or concerns you may have at any time, notably including conflicts with other players. Keep the thread fun and clean of emotionally-charged drama or conflicts; PM Epignosis instead. I want to keep this game as fun as possible for everyone.

Rules
1. Be respectful and remember that this is a game. Although mafia is a game of deception and can be rather heated, recognize that the game is not personal and that your friends may be lying to you in the spirit of the game. Please treat your fellow players with respect, even if you suspect or strongly disagree with them.
2. No BTSC (Behind the Scenes Contact/Conversation) with anyone. Do not talk about the game with anyone outside the thread, in any capacity, except for the hosts or the Mod on Duty or any BTSC. If you are unsure whether you have BTSC, that means you do not have it.
3. No editing or deleting of posts.
4. Role outing and info-dumping is acceptable.
5. Songs and roles are all assigned randomly. Songs are irrelevant to alignment. Everything is fully randomized. Mafia have not been given fake song claims because it isn't necessary. You may claim your song if you like.
6. Self-voting is permitted.
7. Dead players should not post on-topic and any posts made should be in dead red. There is a "dead" code for this function.
8. Off-topic posts should be in off-topic green. There is an "OT" code for this function.
9. Posts from non-players should be off-topic and any posts made should be in non-player blue. There is a "np" code for this function.
10. This is your host's color. All of your host's posts will be in this color. Don't use it!
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Re: Pet Sounds Mafia

#3

Post by Tangrowth »

PARTICIPATION
The following behavior constitutes non-participation:

- If you do not post at all during 1 entire Day cycle.
- If you do not cast a vote in 2 or more lynches.

If any of these are committed, it will qualify as non-participation for the purposes of this game. Consequently, any player who commits any of these will have their Participation Score (P-Score) penalized.

If at any time you are afraid you cannot fulfill any of these requirements due to any reason, please PM both hosts immediately explaining your situation or requesting a replacement. In the case of the latter, we will then seek out someone to take your place and your P-Score will not be penalized.

Exceptions will be made for unforeseen and uncontrollable circumstances.
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Re: Pet Sounds Mafia

#4

Post by Tangrowth »

PLAYER ROSTER
ALIVE: 6
bea
Boomslang -- WINNER
Enrique -- WINNER
Matt F -- WINNER
TheFloyd73
Tranq


[center]DEAD: 7[/center]
bcornett24 -- vanilla civilian -- "Caroline No" -- Lynched - Day 1
FZ. -- cop / role checker -- "Wouldn't It Be Nice" -- Killed - Night 1
a2thezebra -- vanilla civilian -- "That's Not Me" -- Lynched - Day 2
Metalmarsh89 -- vanilla civilian -- "Don't Talk (Put Your Head on My Shoulder)" -- Killed - Night 2
Choutas -- vanilla civilian -- "Pet Sounds" -- Lynched - Day 3
DrWilgy -- vanilla civilian -- "I'm Waiting for the Day" -- Killed - Night 3
Luke11646 -- vanilla civilian -- "I Know There's an Answer" -- Lynched - Day 4
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Re: Pet Sounds Mafia

#5

Post by Tangrowth »

STORY
"Heroes and Villains" - MovingPictures07 is lynched; the game begins.
"Brian C. No" - bcornett24 is lynched; he was a vanilla civilian and "Caroline No".
"Wouldn't It Be Nice (for the Mafia)" - FZ. is killed; she was the cop / role checker and "Wouldn't It Be Nice".
"That's Not Z" - a2thezebra is lynched; she was a vanilla civilian and "That's Not Me".
"Don't Talk (Put Your Head on My Marmot)" - Metalmarsh89 is killed; he was a vanilla civilian and "Don't Talk (Put Your Head on My Shoulder)".
"Pet Chounds" - Choutas is lynched; he was a vanilla civilian and "Pet Sounds".
"I'm Waiting for the Doc" - DrWilgy is killed; he was a vanilla civilian and "I'm Waiting for the Day".
on My Shoulder)"[/i].
"I Know There's an Answer" - Luke11646 is lynched; he was a vanilla civilian and "I Know There's an Answer". The game has ended. The mafia have won!!

Congratulations to Boomslang, Enrique, and Matt F!! They are the winners of Pet Sounds Mafia.
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Re: Pet Sounds Mafia

#6

Post by Tangrowth »

"Heroes and Villains"

I've been in this town so long that back in the city
I've been taken for lost and gone
And unknown for a long long time

Fell in love years ago
With an innocent sock
From the Syndicate and ProgArchives home
Home of the heroes and villains

Once at night Sockface squared the fight
And he was right in the rain of the bullets that eventually brought him down
But he's still dancing in the night
Unafraid of what a mod'll do in a town full of heroes and villains

Heroes and villains
Just see what you've done

Heroes and villains
Just see what you've done

Stand or fall I know there
Shall be peace in the valley
And it's all an affair
Of my life with the heroes and villains

My players were raised
You know they suddenly rise
They started slow long ago
Head to toe posty wealthy and wise

I've been in this town so long
So long to the city
I'm fit with the stuff
To ride in the rough
And sunny down snuff I'm alright
By the heroes and

Heroes and villains
Just see what you've done

Heroes and villains
Just see what you've done

A shot was fired. MovingPictures07 collapses to the ground, blood gushing out of his body. The sock has been murdered.



The game has begun.

It is now Day 1. You have 48 hours to lynch someone.
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Re: [DAY 1] Pet Sounds Mafia

#7

Post by Tangrowth »

You may now post.

Players, please note the Participation criteria.
1) You must post at least once every Day cycle. Mess this up just once and you fail the criteria.
2) You must vote in polls. Miss just two votes and you fail the criteria.

If you are dead or spectating, please note that you should not post at all, even off-topic. Thanks in advance!

If you are spectating this game and want the link to the Pet Sounds Mafia: Spectator Chat, PM me requesting access. The Spectator Chat for this game is a hidden thread, not a chatzy.


Enjoy the game, folks. :)
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Re: [DAY 1] Pet Sounds Mafia

#8

Post by Marmot »

Enrique
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: [DAY 1] Pet Sounds Mafia

#9

Post by a2thezebra »

Metalmarsh89

I am a vanilla civilian and that's not me.
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Re: [DAY 1] Pet Sounds Mafia

#10

Post by bea »

Awe....I love the smile album! Rip sock host please don't send us presents from the grave.
I was born to speak all mirth and no matter.... :wine:
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Re: [DAY 1] Pet Sounds Mafia

#11

Post by Matt »

Yay game! Why are you guys voting so early? :confused:
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Re: [DAY 1] Pet Sounds Mafia

#12

Post by a2thezebra »

Matt F wrote:Yay game! Why are you guys voting so early? :confused:
Matt F
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Re: [DAY 1] Pet Sounds Mafia

#13

Post by Matt »

a2thezebra wrote:
Matt F wrote:Yay game! Why are you guys voting so early? :confused:
Matt F
Oh votes must be changeable. I swear I thought I read the rules. :workit:
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Re: [DAY 1] Pet Sounds Mafia

#14

Post by Marmot »

Sockface, do we get one reaction post during each night phase?
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: [DAY 1] Pet Sounds Mafia

#15

Post by a2thezebra »

bea wrote:Awe....I love the smile album! Rip sock host please don't send us presents from the grave.
Why would he send you presents from the grave...unless you were the one who killed him!

bea
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Re: [DAY 1] Pet Sounds Mafia

#16

Post by Marmot »

He was lynched. Clearly you were involved in the process zebra.
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Some other Banners:

2014 Sockys Image
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: [DAY 1] Pet Sounds Mafia

#17

Post by Tangrowth »

Metalmarsh89 wrote:Sockface, do we get one reaction post during each night phase?
No.
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Re: [DAY 1] Pet Sounds Mafia

#18

Post by a2thezebra »

Metalmarsh89 wrote:He was lynched. Clearly you were involved in the process zebra.
What makes you so sure? After all, you're voting for someone who has not even posted yet.

:eye: :evileye: :confused2: :cloud9: :mad: :phew: :omg: :ninja: :biggrin: :hugs: :puppy: :flamed: :fist: :meany: :mafia: :noble: :p :) ;) :drums:
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Re: [DAY 1] Pet Sounds Mafia

#19

Post by DrWilgy »

Ah! New game! Ok.

MM and Matt, since we don't have btsc yet, I'll ask something here. Which civ are we going to try to get a lynch wagon on today?
nutella wrote: Wed Feb 21, 2018 2:56 pm Image
@DrWilgy don't post any more k
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JaggedJimmyJay wrote:Wilgy's vote is an enigma of science. Philosophers are known to throw their tomes across the auditorium in a fit of frustration after failing to solve its mystery.
insertnamehere wrote: Wed Jun 28, 2017 11:50 pm WTF was up with Wilgy's entire deal?
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Re: [DAY 1] Pet Sounds Mafia

#20

Post by a2thezebra »

DrWilgy

Why select MM and Matt to be your teammates of this humorous scenario? Is that so when you are lynched bea and I will be implicated as your actual teammates because you were careful not to implicate us here?
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Re: [DAY 1] Pet Sounds Mafia

#21

Post by Matt »

DrWilgy wrote:Ah! New game! Ok.

MM and Matt, since we don't have btsc yet, I'll ask something here. Which civ are we going to try to get a lynch wagon on today?
MM and I were thinking about bussing you tbh.
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Re: [DAY 1] Pet Sounds Mafia

#22

Post by a2thezebra »

Matt F wrote:
DrWilgy wrote:Ah! New game! Ok.

MM and Matt, since we don't have btsc yet, I'll ask something here. Which civ are we going to try to get a lynch wagon on today?
MM and I were thinking about bussing you tbh.
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Re: [DAY 1] Pet Sounds Mafia

#23

Post by Luke11646 »

The Sock is dead???
If you can't fix it with duct tape, your not using enough duct tape.
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Re: [DAY 1] Pet Sounds Mafia

#24

Post by JaggedJimmyJay »

Spoiler: show
Overall: 73-57 (.56) | Town 49-41 (.54) | Mafia 18-11 (.62) | Independent 6-4 (.60)

The Syndicate: Town 23-26; Mafia 10-5; Indy 5-1 | RateYourMusic: Town 14-13; Mafia 5-4; Indy 0-3 | Mafia Universe: Town 6-0; Mafia 1-0 | Student Doctor Network: Town 2-1; Mafia 1-0 | HeroClixRealms: Town 1-0; Mafia 0-1 | Bulbagarden: Mafia 0-1; Indy 1-0 | 2+2 POG: Town 1-0 | Naruto Forums: Town 0-1 | Personality Café: Town 1-0 | Vendetta Strada: Town 0-1 | Mafia451: Town 1-0 | Wintreath: Mafia 1-0

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The Syndicate

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Student Doctor Network

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Rate Your Music

Best Townie, Maffies 4, 8 and 9
Best Scum, Maffies 3
Best Moderator, Maffies 8 and 9
Most Valuable Player, Maffies 7 and 9
Best Roleplay, Maffies 4 and 6
Spirit Award, Maffies 9
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Mafia Universe

Mafia Championship Finalist, 2015 and 2020
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Re: [DAY 1] Pet Sounds Mafia

#25

Post by bea »

a2thezebra wrote:
bea wrote:Awe....I love the smile album! Rip sock host please don't send us presents from the grave.
Why would he send you presents from the grave...unless you were the one who killed him!

bea
Cuz mp is the most :feb: host I've ever had the pleasure of playing for. I swear he takes an unnatural joy in killing his players.....
I was born to speak all mirth and no matter.... :wine:
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Re: [DAY 1] Pet Sounds Mafia

#26

Post by Epignosis »

Hello.

I'm your mod.

The end.
Stream my music for free: https://epignosis.bandcamp.com/
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Re: [DAY 1] Pet Sounds Mafia

#27

Post by a2thezebra »

bea wrote:
a2thezebra wrote:
bea wrote:Awe....I love the smile album! Rip sock host please don't send us presents from the grave.
Why would he send you presents from the grave...unless you were the one who killed him!

bea
Cuz mp is the most :feb: host I've ever had the pleasure of playing for. I swear he takes an unnatural joy in killing his players.....
I think it's perfectly natural.
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Re: [DAY 1] Pet Sounds Mafia

#28

Post by bea »

Fair enough it is us. :p
I was born to speak all mirth and no matter.... :wine:
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Re: [DAY 1] Pet Sounds Mafia

#29

Post by a2thezebra »

If I had the patience and attention to detail to mod as many games as MP does, you better believe I would go on killing sprees from time to time. :feb:
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Re: [DAY 1] Pet Sounds Mafia

#30

Post by TheFloyd73 »

Sweet, this'll be a good game, I'm loo...

God, no! MP!

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We will avenge you!
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Re: [DAY 1] Pet Sounds Mafia

#31

Post by Tangrowth »

MovingPictures07 wrote:If you are dead or spectating, please note that you should not post at all, even off-topic. Thanks in advance!
I've changed my mind.

Please just note the normal off-topic restriction.
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Re: [DAY 1] Pet Sounds Mafia

#32

Post by Tangrowth »

MovingPictures07 wrote:If you are spectating this game and want the link to the Pet Sounds Mafia: Spectator Chat, PM me requesting access. The Spectator Chat for this game is a hidden thread, not a chatzy.
Also, I'm very pleased to announce that PMing me is no longer necessary! The struggle with user permissions is over. :noble:

Literally every user on this forum except for our 13 players now should be able to see the Spectator Chat in this subforum. If you cannot, PM me.
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Re: [DAY 1] Pet Sounds Mafia

#33

Post by Tangrowth »

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Re: [DAY 1] Pet Sounds Mafia

#34

Post by DrWilgy »

a2thezebra wrote:DrWilgy

Why select MM and Matt to be your teammates of this humorous scenario? Is that so when you are lynched bea and I will be implicated as your actual teammates because you were careful not to implicate us here?
SSSHHHH!!! Zebra, they will learn our plans if you talk! They'll never suspect a 4th member of the mafia!
nutella wrote: Wed Feb 21, 2018 2:56 pm Image
@DrWilgy don't post any more k
Spoiler: show
Image Image Image
JaggedJimmyJay wrote:Wilgy's vote is an enigma of science. Philosophers are known to throw their tomes across the auditorium in a fit of frustration after failing to solve its mystery.
insertnamehere wrote: Wed Jun 28, 2017 11:50 pm WTF was up with Wilgy's entire deal?
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Re: [DAY 1] Pet Sounds Mafia

#35

Post by Golden »

In the bible it says something like the first shall be last, or something.

Don't mind me, I'm just pretending that my presence in this thread has meaning.
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Boomslang
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Re: [DAY 1] Pet Sounds Mafia

#36

Post by Boomslang »

Fell in love years ago
With an innocent sock
I lost it. Well played, MP. Not going to be able to get that out my head anytime soon, lol.
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Re: [DAY 1] Pet Sounds Mafia

#37

Post by Enrique »

yo what the hell

i didnt realize there was a thread. i was still waiting for the sign ups thread to be replaced by the game :p not used to the sign ups subforum

just wanted to check in for now cuz im a lil busy but

get off my back mm jeez i just got here
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Re: [DAY 1] Pet Sounds Mafia

#38

Post by Enrique »

also if u dont like the beach boys u a succa
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Re: [DAY 1] Pet Sounds Mafia

#39

Post by Enrique »

Okay, guys. I'm still kinda finding my feet on this whole new back-to-basics Mafia dealio but I couldn't help but notice we have a fancy new No Lynch option? Is it me or does that sound completely amazing? Has this become like the norm in new games? Because I totally dig it as an option.

Day 1 is usually a bit of a crapshoot, and the odds are really not in or favor if it's just picking someone at random. So if the day goes by and we still have no idea what we're doing, would it be smart to just not lynch anyone? Has this been a working strategy before in other games? Or would it be better to make assessments based on who was riding certain lynch trains?

Either way it's kinda neat to have there.
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Re: [DAY 1] Pet Sounds Mafia

#40

Post by Tranq »

Bea :beer:
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Re: [DAY 1] Pet Sounds Mafia

#41

Post by FZ. »

Hi, wasn't expecting this game to start so soon. Now I'm playing two games simultaneously. But I see so far it's mainly jokes.
Enrique wrote:Okay, guys. I'm still kinda finding my feet on this whole new back-to-basics Mafia dealio but I couldn't help but notice we have a fancy new No Lynch option? Is it me or does that sound completely amazing? Has this become like the norm in new games? Because I totally dig it as an option.

Day 1 is usually a bit of a crapshoot, and the odds are really not in or favor if it's just picking someone at random. So if the day goes by and we still have no idea what we're doing, would it be smart to just not lynch anyone? Has this been a working strategy before in other games? Or would it be better to make assessments based on who was riding certain lynch trains?

Either way it's kinda neat to have there.
Hi, I don't believe we've played together before :)

On my home site, having a no lynch option was a regular thing. It's a good option to have on day 1 because 1 it's easy to lynch a civvie that day, and if you're really not sure, I think the better option would be to let everyone live instead of ending up lynching a townie. So if there's a person who's getting many votes when you think they shouldn't, but you can't decide with the rest of the town on who to lynch instead, I'd try to persuade others to go for the "no lynch" option.
That said, relying on it is a waste of day 1. We've caught baddies plenty of times on day 1, so I think we should always aspire to lynch and use it as a last resort. It's easier for baddies to blend in that way because they don't have to account for their vote.
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Re: [DAY 1] Pet Sounds Mafia

#42

Post by Choutas »

How could you lose that townie glow, oh triple J no.
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Re: [DAY 1] Pet Sounds Mafia

#43

Post by Choutas »

Voting boomslang. I want an explanation of his cryptic username.
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Re: [DAY 1] Pet Sounds Mafia

#44

Post by bea »

Rico suave - no lynch is a thing on ksite. As far as I know it's the first time it's worked it's way over here.
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Re: [DAY 1] Pet Sounds Mafia

#45

Post by bea »

I see fz beat me to the puch. Carry on never mind. I need coffee.
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Re: [DAY 1] Pet Sounds Mafia

#46

Post by DrWilgy »

Enrique gets my vote for now. I don't think "no lynch" has ever been a fantastic option for civilians in any game I've played.
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@DrWilgy don't post any more k
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insertnamehere wrote: Wed Jun 28, 2017 11:50 pm WTF was up with Wilgy's entire deal?
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Re: [DAY 1] Pet Sounds Mafia

#47

Post by a2thezebra »

I don't either, but Enrique hasn't had any experience with it. Why suspect him?
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Re: [DAY 1] Pet Sounds Mafia

#48

Post by Matt »

I've never played with a No Lynch option before.

Wilgy/Zebra - Just curious, what are the bad experiences you guys have had with it?
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Re: [DAY 1] Pet Sounds Mafia

#49

Post by a2thezebra »

I've never seen it work in town's favor. Ever. You're more likely to pick a random player to lynch and get lucky than lynch no one and give scum a free night kill. That's essentially what "no lynch" is, it's surrendering to mafia.
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Re: [DAY 1] Pet Sounds Mafia

#50

Post by Matt »

a2thezebra wrote:I've never seen it work in town's favor. Ever. You're more likely to pick a random player to lynch and get lucky than lynch no one and give scum a free night kill. That's essentially what "no lynch" is, it's surrendering to mafia.
Oh yeah derp. Sorry it's early.

Yeah, I'm not a fan of not having a lynch then. Especially in this game, where the only other weapon the civvies has is the cop, we should utilize everything at our disposal.

Is Mac playing this game? I thought in signups he threatened another policy lynch, but he's not on the poll lol
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