[DAY 10] Turf Wars: Prison Edition

Moderator: Community Team

Shank someone!

Poll ended at Sun Apr 03, 2016 7:26 pm

Prisoner 126993
0
No votes
Prisoner 208986
0
No votes
Prisoner 277058
0
No votes
Prisoner 319159
0
No votes
Prisoner 331347
17
85%
Prisoner 413022
0
No votes
Prisoner 419713
0
No votes
Prisoner 483934
0
No votes
Prisoner 541395
0
No votes
Prisoner 606386
0
No votes
Prisoner 640326
0
No votes
Prisoner 650829
0
No votes
Prisoner 714386
0
No votes
Prisoner 792787
0
No votes
Prisoner 813142
0
No votes
Prisoner 850132
0
No votes
Prisoner 920077
0
No votes
Prisoner 958153
0
No votes
No! (hosts, non-players)
3
15%
 
Total votes: 20
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Re: [DAY 10] Turf Wars: Prison Edition

#41

Post by Saito »

Things were tense in the Prison Yard. More tense than usual, if such a thing was possible. With no word from their opressive Warden for some time, many of the Prisoners began speculating as to their tormentors fate, with 'horrible, gruesome death'' leading in the betting pools. In his stead, a mysterious voice projected over the intercom had been giving them their tasks. Unfortunately the disappearance of the Warden had coincided with a particularly sour losing streak amongst the prison population. And as the voice explained their next task, it looked increasingly likely that the streak would continue.

A seemingly simple task: all that was required was that everyone in the yard agree on who to punish for their previous failures, including the one receiving the lethal punishment. Unfortunately, many of the prisoners responsible for those failures were in a state of frustratingly perpetual apathy. And so it seemed unlikely that these braindead lawbreakers were likely to agree on anything.

Apathy was not however in the fibers of Prisoner 227's being. He sat brooding on a bench in the yard, staring out towards the basketball hoop where several of his cohorts were passing the time by passing a basketball between them and occasionally taking very poor shots at the hoop. One hand rapping on the wooden surface of the table and another resting just under it and out of sight, 227 sent a glance towards 813, signalling that their moment had come.

813 dropped the basketball, and in a hushed tone explained the situation to the other players. They nodded, and the group dispersed throughout the yard.

227, for his part, sent his attentions now towards the prisoner on his left, one of the "troublemakers."

"What did you say?" 227 asked. No response.

"You got a problem with me, buddy?" Again, no response.

227 got to his feet, revealing the shank from his previously concealed hand. The prisoner at his side made no attempt to give anything resembling a shit. 227 plunged the shank into the neck of 331 and kicked his body over onto the bench, blood splattering upward like a geyser before cascading down, turning the chipped green paint on the bench a murky brown.

"Screw this nerd challenge." 227 called out. "We're here, they're not, lets kill 'em all and let God sort it out."

The other conspirators set about doing just that, and the Voice looked on in abject horror at the chaos it had wrought. +
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Re: [DAY 10] Turf Wars: Prison Edition

#42

Post by Saito »

Yo I'm 277 not 227 Fuck.
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Re: [DAY 10] Turf Wars: Prison Edition

#43

Post by Tangrowth »

Prisoner 277058 wrote:Yo I'm 277 not 227 Fuck.
:haha:

:clap:
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Re: [DAY 10] Turf Wars: Prison Edition

#44

Post by Gunther »

Prisoner 277058 wrote:Yo I'm 277 not 227 Fuck.
Riiiiiiiiiight.
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Re: [DAY 10] Turf Wars: Prison Edition

#45

Post by Saito »

*Hunger Games gang sign*
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Re: [DAY 10] Turf Wars: Prison Edition

#46

Post by Saito »

God damn if only the challenge was "Nobody vote or post or contribute."
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Re: [DAY 10] Turf Wars: Prison Edition

#47

Post by Saito »

I missed you guys I hope we don't get segregated again.
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Re: [DAY 10] Turf Wars: Prison Edition

#48

Post by Gunther »

Prisoner 277058 wrote:God damn if only the challenge was "Nobody vote or post or contribute."
No. Somebody would screw that up. That I have complete faith in.
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Re: [DAY 10] Turf Wars: Prison Edition

#49

Post by Grand Scheme »

Prisoner 813142 wrote:
Prisoner 277058 wrote:God damn if only the challenge was "Nobody vote or post or contribute."
No. Somebody would screw that up. That I have complete faith in.
I would probally be one of those people to fuck ti up cus its like a shiny red buttion that says "dont press" all you want to do is press it

that challange would eb more annyoing then anything else
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Re: [DAY 10] Turf Wars: Prison Edition

#50

Post by Grand Scheme »

Spacedaisy wrote:
Prisoner 419713 wrote:mod if players are inactive for 72 hrs can they jsut be auto eliminated from now on? its unfair that we have to suffer due to anothers inactivity
We understand your frustration and we did not expect so many players to be completely uninterested in essentially getting rezzed. That said, we built this game with specific dynamics and we can't unduly influence the game. Additionally, we set it up so that no show players can be either shanked (should a challenge be failed) or mod killed (after a prison break). Furthermore, you were given a freebie extra shank last night on a person who was barely contributing the minimum and desperately wanted out of the game. I don't think we have been in the least unfair. We have already mod killed four players for you.

I do appreciate all those of you who are participating and I'm sorry for those that haven't.
can it be clairfied why the shanked player asked to be removed? if not now post game?

im not so much frustrated by inactives, but more so frustrated by the fact that some challenges (like this one) require ALL players to be in here and that it by default, makes us unable to do anything about it untill they get removed. I knwo you cant change mechanics midgame, but i would recommend that if this does get used again (i like the idea of this personally and is interesting) that there be another way to deal with inactives. this dicssuion might be better serve pm/post game if needed
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Re: [DAY 10] Turf Wars: Prison Edition

#51

Post by Saito »

RIOT
RIOT
RIOOOOOOOOOOOOOOT
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Re: [DAY 10] Turf Wars: Prison Edition

#52

Post by Saito »

Betcha the other half of the game is complaining that the prisoner system is too easy.
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Re: [DAY 10] Turf Wars: Prison Edition

#53

Post by Ben Linus »

Prisoner 319159 wrote:Wat am I doing? Who is 331? Should I be concerned? I'm a nice guy.
Enjoy your welcome!
Prisoner 541395 wrote:New Prisoners today:

Prisoner 319159

Prisoner 714386 - joined us in Group 1 yesterday

Prisoner 850132

Prisoner 958153


Welcome new prisoners!
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Re: [DAY 10] Turf Wars: Prison Edition

#54

Post by Ben Linus »

Spacedaisy wrote:
Prisoner 419713 wrote:mod if players are inactive for 72 hrs can they jsut be auto eliminated from now on? its unfair that we have to suffer due to anothers inactivity
We understand your frustration and we did not expect so many players to be completely uninterested in essentially getting rezzed. That said, we built this game with specific dynamics and we can't unduly influence the game. Additionally, we set it up so that no show players can be either shanked (should a challenge be failed) or mod killed (after a prison break). Furthermore, you were given a freebie extra shank last night on a person who was barely contributing the minimum and desperately wanted out of the game. I don't think we have been in the least unfair. We have already mod killed four players for you.

I do appreciate all those of you who are participating and I'm sorry for those that haven't.
Ok. I hear what you are saying. And I am still going to say this, not to offend, just to point out an issue in that way of looking at things.

This game was built with a specific dynamic, and you don't want to unduly influence it. I totally understand that from a host's perspective. As it stands, that very specific dynamic IS being unduly influenced by non-participatory players, as you've noticed. It is not working the way you planned, because you didn't imagine players wouldn't participate. That means the specific dynamic has been broken by those players by not participating. Just as it would be broken if people were in here role-outing themselves, or identifying themselves. Would those people be modkilled for not following the participation rules?

Also, as it stands, we have absolutely NO WAY to win this challenge today. NO WAY. So why should any of us participate? If the idea here is to encourage players to participate... it would help if the endeavor were not pointless. I like to participate, and I see many of my fellow prisoners like to participate also. But participating in a fruitless endeavor makes even ME not want to participate. If this specific game dynamic only works when all people participate... then it is currently not working. Which makes it patently futile / unfair / broken / impossible.

Again, no judgment here. I just wanted to be clear that I am not just being a whiner because things aren't going the way I want them to. I have really enjoyed the game up to this point. It has been very fair, very balanced and very thought provoking. I would even say, I have had the most fun this game that I've had in a mafia game in a very long time. This is the first time all game I've experienced anything that might need mentioned, or adjusted slightly. And of course, it is up to you both as hosts to decide what (if anything) is to be done about it. I also think it's important that I explain why I see an issue with it, more than just whining "it's not fair" and stomping off. :hugs: :hugs:
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Re: [DAY 10] Turf Wars: Prison Edition

#55

Post by Ben Linus »

Prisoner 277058 wrote:Yo I'm 277 not 227 Fuck.
I was really scratching my head reading that. :D

Very well written! :clap:
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Re: [DAY 10] Turf Wars: Prison Edition

#56

Post by Saito »

I'm not usually identified by a barcode.
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Re: [DAY 10] Turf Wars: Prison Edition

#57

Post by Ben Linus »

Prisoner 813142 wrote:Okay, in the spoiler section below is the updated prison log. It marks all the comings and goings. DO NOT VOLUNTEER INFORMATION AS TO WHO IS OR MIGHT BE WHO! That will get you modkilled. We have to wait to fill in those blanks if and or when we can initiate another prison break.
Spoiler: show
DAY 2

ORIGINAL PRISONERS (11):
Prisoner 208986
Prisoner 277058
Prisoner 379949
Prisoner 413022
Prisoner 509378
Prisoner 513538
Prisoner 640326
Prisoner 650829
Prisoner 740359
Prisoner 813142
Prisoner 920077


Our prison threads began on Day 2, meaning that any one being thrown in prison on Day or Night 1 are among us. This means that both Diiny and Tranq are among the original prisoners. Diiny was lynched and Tranq arrested at night. I have no idea which prisoner they are/were, nor would I be allowed to reveal that information if I knew it. We don't know if any of the original prisoners qualify as "baddie plants," so I am operating on the assumption that there were no such "plants."



DAY 3

Prisoner 208986
Prisoner 277058
Prisoner 379949
Prisoner 413022
Prisoner 509378
Prisoner 513538
Prisoner 640326
Prisoner 650829
Prisoner 740359
Prisoner 813142
Prisoner 920077

Prisoner 980854


Only one player joined us in prison on Day 3 and that was Prisoner 980854, who was actually RadicalFuzz and they were revealed to be a baddie upon the Day 2 lynch. No one was arrested on Night 2.



DAY 4

Prisoner 208986
Prisoner 277058
Prisoner 379949
Prisoner 413022
Prisoner 509378
Prisoner 513538
Prisoner 640326
Prisoner 650829
Prisoner 740359
Prisoner 813142
Prisoner 888206
Prisoner 920077
Prisoner 980854

On Day 4, there was once again just one player joining us, Prisoner 888206. This person was Long Con, who was lynched Day 3 and revealed to be Team Sockface. He was later "modkilled" for breaking the rules and his Prisoner identity was revealed to all.



DAY 5

Prisoner 208986
Prisoner 277058
Prisoner 331347
Prisoner 379949
Prisoner 413022
Prisoner 483934
Prisoner 509378
Prisoner 513538
Prisoner 640326
Prisoner 650829
Prisoner 740359
Prisoner 813142
Prisoner 888206
Prisoner 920077
Prisoner 980854

This was our big jailbreak day but we still had new inmates in our ranks. Prisoner 331347 and Prisoner 483934 joined us. I have reason to believe both of them are good because Agleaminranks was lynched and revealed to be Team Sockface Day 4 and Metalmarsh89 was arrested Night 4. We do not know Metalmarsh's team but since it seems teams Sockface and Daisy cannot arrest players, he must be good. We do not know which is which nor are we allowed to out them if we do.

During out jailbreak, Prisoners 509378 and 740359 were paroled. It is unclear if they are still active in the game, dead, or re-arrested. Prisoner 888206 was modkilled for breaking the rules. Prisoners 379949, 513538, and 980854 were all killed Night 5 but we do not know by whom.

DAY 6

Prisoner 153930
Prisoner 208986
Prisoner 219747
Prisoner 277058
Prisoner 331347
Prisoner 413022
Prisoner 483934
Prisoner 606386
Prisoner 640326
Prisoner 650829
Prisoner 813142
Prisoner 920077

On Day 6, we found ourselves back in prison with three new inmates: Prisoner 153930, Prisoner 219747, and Prisoner 606386. We know that Dragon D. Luffy was lynched and revealed to be Team Sockface. The other two prisoners must have been arrested by the Police Night 5, so we can assume that they are good. We do not know which prisoner is Dragon D. Luffy, nor should we speculate or out them if we know which prisoner they are. That would be against the rules.

UPDATE: We now know that Prisoner 153930 was Dragon D. Luffy and Prisoner 219747 was Golden.


DAY 7
Prisoner 126993
Prisoner 153930
Prisoner 208986
Prisoner 219747
Prisoner 277058
Prisoner 331347
Prisoner 413022
Prisoner 419713
Prisoner 483934
Prisoner 606386
Prisoner 640326
Prisoner 650829
Prisoner 813142
Prisoner 920077

On Day 7, we found ourselves with two new inmates: Prisoner 126993 and Prisoner 419713. We don't know anything about the circumstances by which they came to the prison, nor are late arrivals allowed to reveal any timeline events from the "game thread." We don't need anyone else getting "modkilled" you know. If we assume one was lynched and one was arrested, then we can assume that at least one of these two inmates could be a lynched "baddie." So as of Day 7, there could be only one baddie among us.



DAY 8

Prisoner 126993
Prisoner 153930
Prisoner 208986
Prisoner 219747
Prisoner 277058
Prisoner 331347
Prisoner 413022
Prisoner 419713
Prisoner 483934
Prisoner 541395
Prisoner 606386
Prisoner 640326
Prisoner 650829
Prisoner 792787
Prisoner 813142
Prisoner 920077

On Day 8, we also only received two new prisoners to this cage of ours. Prisoner 541395 and Prisoner 792787 joined us for the day of what should have been the easily-winnable foreign language challenge. With the operating assumption that the two "families" cannot arrest players, then we are left with the conclusion that only one of these two could be a lynched "baddie," thereby raising the potential number of "baddies" among us to two.



DAY 9

Prisoner 126993
Prisoner 153930
Prisoner 208986
Prisoner 219747
Prisoner 277058
Prisoner 331347
Prisoner 413022
Prisoner 419713
Prisoner 483934
Prisoner 541395
Prisoner 606386
Prisoner 640326
Prisoner 650829
Prisoner 714386
Prisoner 792787
Prisoner 813142
Prisoner 920077

Day 9 we were joined by just one new prisoner: Prisoner 714386. We do not know if they were lynched or arrested, so we have to assume it possible that they are a lynched "baddie," which brings our grand total of potential "baddies" among us to three.

Now there is one caveat to all this. I believe that somewhere along the line it was made mention that there was something called a "seemer" role that can make itself look like another role when lynched. Take that with a grain of salt.

UPDATE: Prisoners 153930 and 219747 (Dragon D. Luffy and Golden) were shanked. Sadly, both of them were civvies.



DAY 10

Prisoner 126993
Prisoner 208986
Prisoner 277058
Prisoner 319159
Prisoner 331347
Prisoner 413022
Prisoner 419713
Prisoner 483934
Prisoner 541395
Prisoner 606386
Prisoner 640326
Prisoner 650829
Prisoner 714386
Prisoner 792787
Prisoner 813142
Prisoner 850132
Prisoner 920077
Prisoner 958153

Looks like the folks in the "game thread" had a busy day and evening. Three new prisoners means an additional potential "baddie" among us. That bring the total possible up to four total, assuming the townfolk got lucky four days in a row. Doubtful.

All prisoners coming in Day 7 or later are unknown and will remain unknown until our next prison break.
If you want a log of participation in challenges or specific data regarding a particular inmate, please let me know. I will do my best to provide it from my notes.

Wow, awesome P92!!! I am going to analyze that, and it compare it to all my notes. So if I am understanding you correctly, even though I arrived more recently, I am not allowed to share any additional knowledge or updates to your knowledge?

I will instead, use your beautiful records to update mine, I suppose. I think you were the prisoner who made me realize immediately that it must be important to keep my own records in here. So I started doing that, and now I'm really glad. So thank you for that!
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Re: [DAY 10] Turf Wars: Prison Edition

#58

Post by Ben Linus »

EBWOP - I mean P813, not P92. Apparently I'm not used to identifying people by barcodes either. :haha:
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Re: [DAY 10] Turf Wars: Prison Edition

#59

Post by Celeste »

Let's just suck it up and vote, fellow prisoners. Nothing we can do about the rules.
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Re: [DAY 10] Turf Wars: Prison Edition

#60

Post by Saito »

Prisoner 483934 wrote:Let's just suck it up and vote, fellow prisoners. Nothing we can do about the rules.
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Re: [DAY 10] Turf Wars: Prison Edition

#61

Post by Ned Flanders »

MovingPictures07 wrote:
Prisoner 126993 wrote:
MovingPictures07 wrote:Evening, prisoners!

Your next challenge:

All prisoners must cast their vote in the shank poll, and all votes must be cast for the same player to be shanked, including the player to be shanked.

Happy shanking. :mafia:
How on Earth is the person voting to be shanked gonna even show up to vote themselves?

LOL wut?

I guess we fail then?
Essentially, it means even 1 no show will sink you, yes. :feb:
That's a load of bollocks. For my first two challenges we were being challenged as a collective. For the foreign language challenge as well as this one, we're expected to meet expectations that everyone knows cannot be met. Not everyone participates, that has always been how it's been and that will always be how it shall be. You know this challenge is unfair garbage.
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Re: [DAY 10] Turf Wars: Prison Edition

#62

Post by Saito »

We've already lost. Best to spend the next 48 hours being happy.
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Re: [DAY 10] Turf Wars: Prison Edition

#63

Post by Ned Flanders »

Do you have no sense of protest?
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Re: [DAY 10] Turf Wars: Prison Edition

#64

Post by Ned Flanders »

I'll be happy outside this cell, thanks.
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Re: [DAY 10] Turf Wars: Prison Edition

#65

Post by Saito »

I've already protested. All I can do now is chill out and hope the no-show is willing to show and also lynch his or her self.
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Re: [DAY 10] Turf Wars: Prison Edition

#66

Post by Ben Linus »

I am now wondering if any of the future, already planned challenges will be winnable. If many of them require participation across the board, I would like to know that now, so I can just cut my losses and move on with my life. Any challenge that requires all people to participate will intrinsically be un-winnable. If any of the future planned challenges fall into that category, can you at least give us the heads up so we can jet?
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Re: [DAY 10] Turf Wars: Prison Edition

#67

Post by Saito »

Though to be fair so far only 50% of the living people have voted.
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Re: [DAY 10] Turf Wars: Prison Edition

#68

Post by Saito »

Dat irony when MP won't modkill
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Re: [DAY 10] Turf Wars: Prison Edition

#69

Post by Ned Flanders »

Prisoner 541395 wrote:I am now wondering if any of the future, already planned challenges will be winnable. If many of them require participation across the board, I would like to know that now, so I can just cut my losses and move on with my life. Any challenge that requires all people to participate will intrinsically be un-winnable. If any of the future planned challenges fall into that category, can you at least give us the heads up so we can jet?
Ditto.
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Re: [DAY 10] Turf Wars: Prison Edition

#70

Post by Ben Linus »

Prisoner 483934 wrote:Let's just suck it up and vote, fellow prisoners. Nothing we can do about the rules.

Sure there is. I've got multiple ideas just on my own. ;) I ain't gonna be part of no Stanford Prison Experiment. Look at the numbers, there are more Prisoners than hosts. :D

But I'll wait to hear back from the hosts before I make a decision for myself.
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Re: [DAY 10] Turf Wars: Prison Edition

#71

Post by Rachel Green »

Out of curiosity... MP, what happens if we fail this challenge? I mean, we're voting to shank someone right? And usually, the penalty for failing a challenge is that the next day... we shank someone? So, since we can't make the challenge work due to a no-show, can't we just fail and then shank them tomorrow?

At worst, it makes today a lost cause, and that... could be worse?
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Re: [DAY 10] Turf Wars: Prison Edition

#72

Post by Rachel Green »

Sorry, that sounded muddled in the end. It's a lost cause in that we can't shank a non-poster, but it's a null day in the sense that the day just, by my reading, will be a nothing. No one dies, we lose a challenge, we then shank tomorrow. So yeah, we postpone being able to do anything but... that's better than it could be, right?
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Re: [DAY 10] Turf Wars: Prison Edition

#73

Post by Rachel Green »

Incidentally, anyone think the Warden must have been imprisoned into our prison and subsequently killed? He hasn't been seen in a long-ass time...
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Re: [DAY 10] Turf Wars: Prison Edition

#74

Post by Spacedaisy »

Why would no one die? The person with the most votes will die, regardless of whether or not you pass your challenge. The challenge is simply to do it wholly and unanimously. Win and you achieve a prison break, fail and there will be another day tomorrow in which to try your hands at a challenge and shank another problem player. No, all the challenges are not full participation required. The challenges are designed for a mix of participation requirement and other requirements with varying difficulty.
Spoiler: show
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Re: [DAY 10] Turf Wars: Prison Edition

#75

Post by Rachel Green »

So the non-poster will still die? That's okay, then, but I see what you mean about the prison break, I didn't realize that this would have been a third win in a row had we managed it... shit, yeah that really does suck, tbh.

Fuck me.

Because even if one of us volunteers to die for the cause, the no-show kills the challenge... I'll respect your decisions, as always, I know how hard you both work at modding these games, but I will say that the odds of the prison being 100% full of participators was probably pretty low, so this challenge was, sadly, in hindsight, probably doomed to wreck any chance we ever had of a prison break around this point in the game. :(
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Re: [DAY 10] Turf Wars: Prison Edition

#76

Post by Rachel Green »

Ah, well. Boys, we've been through worse. It is what it is. We shall kill off this non-poster, and regroup for the subsequent challenge!
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Re: [DAY 10] Turf Wars: Prison Edition

#77

Post by Spacedaisy »

you need three challenges, not three in a row. You have two, the next time you pass one you have your break out. Time invested in the previous wins such as the continuous posting is not wasted, those wins remain valid.
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Rachel Green
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Re: [DAY 10] Turf Wars: Prison Edition

#78

Post by Rachel Green »

Spacedaisy wrote:you need three challenges, not three in a row. You have two, the next time you pass one you have your break out. Time invested in the previous wins such as the continuous posting is not wasted, those wins remain valid.
That certainly takes some of the sting out of this! So really, we still kill off a non-poster, we just have to delay trying for our third win for a game-day. And like that, I'm back to my original... this could be worse.
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Re: [DAY 10] Turf Wars: Prison Edition

#79

Post by Young Lady »

I think we should also get a Prison Break if we fail 3 challenges in a row
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Re: [DAY 10] Turf Wars: Prison Edition

#80

Post by Gunther »

I understand the frustration being expressed about seemingly unwinnable challenges but this challenge is very winnable given the task itself. Tasks based on intentionality of action are winnable challenges. The variable element is the motivation of the players in the challenge. It's not that a challenge is unwinnable, it's that players are unreliable.

Challenges requiring full participation aren't necessarily designed for failure because the full participation task is completely out of the hosts' hands. The action required is. There have only been a few challenges where the task itself could be called designed to fail. The hosts even said that they expected us to concede the "post every 10 minutes" challenge but we won that damn challenge and set a few posting records in doing so. The two challenges involving guessing could be seen as designed to fail because they lack intentionality and rely on lucky guesswork.

Point is, we should not get mad at the hosts for the challenges. A core group of us have proven to be committed to exceeding expectations and the hosts have probably had to step up their challenges to meet our level of awesomeness. We should have expected challenges to get harder the further along we go. It would naturally get harder the more prisoners there are because the larger the group, the less predictable the behavior.

Oddly enough, this flips that old adage on its head. Don't hate the game, hate the players.
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Re: [DAY 10] Turf Wars: Prison Edition

#81

Post by Ned Flanders »

Prisoner 813142 wrote:Don't hate the game, hate the players.
I'm not hating the players or the game overall, I'm hating these challenges. How can you say that it's the players being unreliable rather than the challenge being unwinnable when that obviously isn't the case? A challenge that banks on every single player being at least somewhat unreliable is by default an unwinnable challenge.
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Re: [DAY 10] Turf Wars: Prison Edition

#82

Post by Ned Flanders »

*somewhat reliable
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Re: [DAY 10] Turf Wars: Prison Edition

#83

Post by Tangrowth »

Look, guys, we're not changing the challenge. Daisy and I spent a ridiculous amount of time crafting this game for you all, and continuously spend a ridiculous amount of time hosting it every week. We planned the challenges as a mix of various tasks and honestly didn't expect the prisoners to pass nearly every single one; prison breaks were designed to be well-earned. Furthermore, I didn't count on players putting 110% into the main game and then basically giving up once they "die" and go to prison. Normally, people are begging for something to do when they die, especially when there's a chance at a resurrection. Ironically, for the most part, it's been those who never entered the main game that have fought way harder (in general) in prison than those who were originally in the main game. As time has gone on, especially recently, there have entered exceptions to that rule, which have made me happy. But otherwise, I'm frankly disappointed in the fact that certain players have no-showed in the main game, and even much more disappointed that active players in the main game have no-showed for this portion of the game.

I know you're frustrated at inactives; as any of you who have ever hosted should be able to empathize with me, I couldn't possibly be more frustrated about them. I didn't tell Golden and DDL, two of the most active players by far in the main game, to not even participate in this part of the game. That was as disappointing to me as you can imagine, but they both had RL stuff going on, and there was nothing I could do to force them to participate in a portion of the game that I thought everyone would be more than happy to participate in.

Nonetheless, I don't appreciate the whining. It's not what I want to hear when I've spent this much time crafting a unique mechanic where otherwise all of you would just be dead and have nothing to do. If you really want to complain, contact the MoD, thanks. Otherwise, this is a conversation to have at the postgame discussion.
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Re: [DAY 10] Turf Wars: Prison Edition

#84

Post by Tangrowth »

Furthermore, I can't express how much I appreciate those of you who have been active and enjoyed these activities. To those of you who are frustrated, I'm sorry and I understand, but I don't feel there's anything either of us should do to alter the game.
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Re: [DAY 10] Turf Wars: Prison Edition

#85

Post by Chuck »

Aw crud. Well, this one has to apologize for being inactive in the last challenge. It's been rather difficult for me to keep up with, well, personal matters. Trying to keep this as not sinister as possible. It's probably only fair that this one should get lynched for failing to be a good player.

With that in mind, and everyone already committed, I'll go out trying to redeem myself as much as possible. It is better for this one to die and let his teammates have a chance of escape than for all of the wrongfully imprisoned civilians to suffer.

Votes self.
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Re: [DAY 10] Turf Wars: Prison Edition

#86

Post by Gunther »

The challenges ARE the game in prison. Don't hate the game, hate the players. There are always "mooches" who will put forth minimal effort and ride the coattails of the efforts of the few. That is life. That's what we have shank polls for. You cannot cure apathy; you can only shank it. At least the hosts have provided us a mechanism for dealing with the deadbeats. Let's just do our best and rally for the next challenge. We've still got a shot at one more prison break before the game ends. Let's work for it and shame the non-participants later. Another prison break will be our equivalent to victory. Use your anger and frustration and turn it into determination just like we did with the "post every 10 minutes" challenge.

Telling me that a challenge is unwinnable is like telling us all that we can't do something. In the immortal words of John Locke, "Don't tell me what I can't do!"
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Re: [DAY 10] Turf Wars: Prison Edition

#87

Post by Snapshot »

The fact we can break w 3 wins and not 3 in a row is very helpful to know.
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Re: [DAY 10] Turf Wars: Prison Edition

#88

Post by Tangrowth »

Prisoner 126993 wrote:The fact we can break w 3 wins and not 3 in a row is very helpful to know.
Yeah, not sure where that misunderstanding came into play, so apologies for that. It's definitely just 3 in general, so whenever you all pass a challenge again, you will break out in the subsequent period, even if it's today.
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Re: [DAY 10] Turf Wars: Prison Edition

#89

Post by Young Lady »

The first challenge also involved all of us being active, and we still won that. That one was a lot harder than this one.

People should really stop whining in my opinion.
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Re: [DAY 10] Turf Wars: Prison Edition

#90

Post by Gunther »

Prisoner 640326 wrote:The first challenge also involved all of us being active, and we still won that. That one was a lot harder than this one.

People should really stop whining in my opinion.
Precisely. 640, if anyone else whines, you have my permission to light them on fire.
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