U.S.S. Tempest - Out Of Character

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Re: Syndicate Sim

#121

Post by SokothQultuq »

Mission Update: To get things going for us this coming Saturday 6/25/2016 -

It has been about 4 hours since Johnny Cleveland ran into what is believed to be the aggressive alien species. A heavy effort was spent getting both the camps defenses and shelters have been set up. Materials have been gathered enough that a roof has been erected over part of the camp, a few of the escape pods were able to be moved using what power and fuel was available to help with shelter efforts. It's starting to get dark, angry clouds are on the horizon and its starting to rain with a light wind having picked up. More people are showing up regularly from the woods in the dark.

Key Points of Interest:
As of right now there are about 83 Survivors in the camp. 61 from the Lake Stevens, 13 from the Syndicate, and 9 from the Texas.

Communicators are not working currently due to interference in the atmosphere. Its unknown what is causing it but it appears the signal is being reflected back.

No recent sightings of the big kitty Johnny Cleveland saw, or signs of movement at all. The forest all around appears quiet. No Birds, Bugs, or animals.
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Re: Syndicate Sim

#122

Post by insertnamehere »

soooo, when's the game going to start?
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Re: Syndicate Sim

#123

Post by Spacedaisy »

We're getting a late start due to Alex and I being late because of my job, anyone else want to come jump in a little late? we can use some more players.
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Re: Syndicate Sim

#124

Post by SokothQultuq »

Thank you to all those who attended.

So we've got a coming vote off or a "Command Level" decision on a tie breaker on the ship class. Now we need to get a name set. Here is a list which we will set up a vote for here soon.

Space Daisy Recommended: Varuna, Lakshmi, Hanuman, Mitra, Saranyu, Aruna, Chandra, Soma
Dharma Recommended: Mandrake, Mandolin, Opal, and Heisenberg
SokothQultuq Recommeded: Vally Forge, Seattle, Texas, Lake Stevens, Paul F. Foster, Kitsune, Tempest, Valhalla, Lexington, Midway
A friend of Sokoth Recommended: Indominable, Dauntless, Achilles, and Arcon.

I think INH gave me a few suggestions but I cannot find them.

Anything stand out to you? Any you want to include? Any you feel we should drop right off? Let me know what you think.
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Re: Syndicate Sim

#125

Post by DharmaHelper »

I don't wanna vote on the name cuz I'm biased.
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Re: Syndicate Sim

#126

Post by S~V~S »

Let a third party panel choose?
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Re: Syndicate Sim

#127

Post by DharmaHelper »

S~V~S wrote:Let a third party panel choose?
Which of those is your favorite and why is it Mandolin?
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Re: Syndicate Sim

#128

Post by insertnamehere »

Here are my Greek mythology influenced ship name suggestions.
insertnamehere wrote:But seriously:

U.S.S. Aeolus

U.S.S. Orcus

U.S.S. Anemoi

and my personal favorite...

the U.S.S. Urania, named after the daughter of Zeus and the Muse of Astrology. She's also a figure used in Milton's Paradise Lost, and many astrological landmarks and observatories have been named in honor of her.

Also, if we use that name, we can use this as the cheesy-ass theme song:
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Re: Syndicate Sim

#129

Post by DharmaHelper »

I like Urania
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Re: Syndicate Sim

#130

Post by SokothQultuq »

I like Urania as well, and I also like the idea of getting some 3rd Party involvement. LOL

I'm open to suggestions on how to do that. Perhaps Daisy or MovingPics can help with that.

But we need to get a name and settle on a class since we still have a tie technically. Now Saint (Cj) has joined us he tossed a verbal vote for Galaxy Class. So unless someone ties the vote or goes another direction we are probably going through with that.

Once we get the name more things will happen so the sooner the better.

I should have a log out here tonight or tomorrow at the very latest.
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Re: Syndicate Sim

#131

Post by Spacedaisy »

SokothQultuq wrote:I like Urania as well, and I also like the idea of getting some 3rd Party involvement. LOL

I'm open to suggestions on how to do that. Perhaps Daisy or MovingPics can help with that.

But we need to get a name and settle on a class since we still have a tie technically. Now Saint (Cj) has joined us he tossed a verbal vote for Galaxy Class. So unless someone ties the vote or goes another direction we are probably going through with that.

Once we get the name more things will happen so the sooner the better.

I should have a log out here tonight or tomorrow at the very latest.
I'll call in the Calvary....
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Re: Syndicate Sim

#132

Post by Spacedaisy »

Since the class is decided (Galaxy class) I am changing the poll to reflect suggested names. I'll ask the Ambassadors and Moderators to come cast their vote to help us decide once I do.
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Re: Syndicate Sim

#133

Post by Golden »

Boom. In vote order - Tempest, Aruna, Dauntless.
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Re: Syndicate Sim

#134

Post by bea »

#keepshakespearealive


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Re: Syndicate Sim

#135

Post by Spacedaisy »

Dang it, I misspelled Indomitable. Missed an n. Blah.
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Re: Syndicate Sim

#136

Post by insertnamehere »

Spacedaisy wrote:Dang it, I misspelled Indomitable. Missed an n. Blah.
:ohyeah: Why do you think I voted for it?
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Re: Syndicate Sim

#137

Post by DharmaHelper »

For the record my best suggestion which wasn't included for some reason was Kevin Spaceyship
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Re: Syndicate Sim

#138

Post by G-Man »

Top Choice: Mandrake- It has a very cool ring to it.

#2: Tempest- Because my first car was a 1966 Pontiac Tempest
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#3: Dauntless- Because it sounds like a good name for a bold, exploring vessel even though there's a lot of s's going on in there.
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Re: Syndicate Sim

#139

Post by Spacedaisy »

It's almost time!!! :omg:
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Re: Syndicate Sim

#140

Post by S~V~S »

Voted :noble:
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Re: Syndicate Sim

#141

Post by SokothQultuq »

Thank you for voting S~V~S!

I have as well. I say we give it until Wednesday July 6th and settle on the one that has the highest vote count. I really do like Tempest, thats a good name.
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Re: Syndicate Sim

#142

Post by SokothQultuq »

Alright, she's officially the USS Tempest, Galaxy Class Starship.

I will be using some of the other voted names for her support craft. 8-)

Thank you all who voted. Now the real fun begins.
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Re: Syndicate Sim

#143

Post by SokothQultuq »

To be more precise...

USS Tempest NCC-1852-A (There was already a version previously mentioned out there. Not cannon but why not...LOL Gives her a bit of history, speaking of which... )
Galaxy Class (Upgraded)
Originally launched on January 3, 2365 with Captain L'nar in command. Her recently deceased commanding officer was Captain Gregory David Philips.
She's got a few years on her, but a Yard period is in her future to get her back space worthy again.

A little history:
USS Tempest: Civil War Era Gun Boat (Mississippi River) – Year: 1862
USS Tempest: Monitor Class Sailing Ship – Year: 1869
USS Tempest PC-2: Cyclone Class Patrol Boat - Decommissioned: Sept 2005
NCC-1852: Miranda Class - Decommissioned: March 2281
NCC-1852-A: Galaxy Class (Currently In Service) <----- This would be us. LOL
NCC-1852-C: Sovereign Class (Future – There is already one on record in 2381)

So we have a Captains Yacht which will be so named: USS Mandrake NCC-75418

There will be 4 Runabouts on board 2 of which are pre-configured with sleeping quarters on board and 2 of them that are not.
USS Urania NCC-92707
USS Dauntless NCC-92708
USS Aruna NCC-92709
USS Kevin Spaceshipy NCC-92712 (Because why not... LOL)

Once we get a place to put up the ships specifications I can get those up. I'm slowly putting that together, if you can think of anything you would like to see, big ship, lots of room.

We also have a "Ten Forward" Lounge that we need a Name for at some point too.
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Re: Syndicate Sim

#144

Post by insertnamehere »

SokothQultuq wrote:
We also have a "Ten Forward" Lounge that we need a Name for at some point too.
Maybe Soma?
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Re: Syndicate Sim

#145

Post by SokothQultuq »

Soma?
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Re: Syndicate Sim

#146

Post by insertnamehere »

From the above poll:
U.S.S. Soma - also Hindu god of the moon, related to fermented drinks as well
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Re: Syndicate Sim

#147

Post by SokothQultuq »

LOL ::Smacks forhead:: Derp!

So something like the "Soma Lounge" or something of that nature?
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Re: Syndicate Sim

#148

Post by SokothQultuq »

Just a reminder, Sim tonight at 7PM Pacific, 10PM Eastern. I should be on time now that I've got my days right. LOL
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Re: Syndicate Sim

#149

Post by SokothQultuq »

15 More Minutes to Sim time!
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Re: Syndicate Sim

#150

Post by SokothQultuq »

Pre Sim Information:
As Johnny Cleveland and Sully awaken they find themselves in a damp cave like structure, the smell of saltwater fills the air. They both find themselves bound to flat rock slabs, tight binding material much the consistency of sea weed wrapped around them and the rock. Their bodies feel as if they cannot move anyhow, it’s as if they were given a paralytic. A creature, large an imposing is nearby moving their hands around in a tank full of aqua blue fluid, it almost glows.
The creature which you wager is about nine and half foot-tall hovers over Johnny, its features remind you of a cross between a cow and a fish. It has scales like a fish, gills, but it has the features of a cow. It runs a device across Johnny’s body then moves back over to the tank pulling what looks very much like a star fish from the tank then moves back over pulling Johnny’s mouth open and dropping the thing on it. As much as he wants to move, yell, scream at the thing he can’t as his body is immobile.
There is a brief moment of panic as he feels something force its way down his throat, a sharp pain but only briefly. The cow like creature lifts Johnny gently from the stone and he’s suddenly dropped into a deep tank of water where he is met by another of those cat like creatures he met before and took several shots at. This one grabs him and drags him along towards the bottom of the tank until he’s pushed against an upright slab in front of three aging cats, all with grey scales, long whiskers. Shortly after Sully joins him in front of them.
Johnny & Sully both notice that they are breathing fine under water. There are several sounds that can be heard in the water, slowly those sounds become words and are intelligible. It’s almost like a universal translator has suddenly been turned on.
“What species are you?”
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Re: Syndicate Sim

#151

Post by Spacedaisy »

================= =/\= ============================ =/\= =================
Location: Lyshan III
COM UNIT 3252B21-116 - Emergency Log Recorder

"It's been an eventful few hours here. Johnny's Kitties, as we've been taken to calling them, held some of our people captive. It would seem the Lake Stevens somehow personally offended their gods during their last mission and they were seeking to punish someone for it. Unfortunately, the result is that Commander Savage is now laying over in the triage area in a medically induced coma. I have no idea what they did to him because I can't properly diagnose it without something better than a basic medical tricorder!"

Elianna can be heard sighing in frustration, "I don't have the equipment available to treat him here. These damn cats tell us to leave, but we can't get our emergency transmission out so Starfleet can rescue us! I don't know how long they will let us wait before they decide we are trespassing. We need to get the signal through soon, or Oliver is going to die and we may not be far behind."

A woman's voice can be heard calling from afar, "Dr. Kestran, We need your help over here!"

"End recording."

================= =/\= ============================ =/\= =================
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Re: U.S.S. Tempest - Out Of Character

#152

Post by Spacedaisy »

You will notice a name change to this thread and it's move to the new Sim location within the site. To clarify, this thread will be where we brainstorm ideas, talk out of character about what occurred in the last session, put up announcements and reminders regarding the sim starting and so forth. This is basically where we do any out of character conversing. :)
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Re: U.S.S. Tempest - Out Of Character

#153

Post by Golden »

What I have realised is that this happens on (for me) Sundays, which probably rules me out mostly.

Which is fine, because I would have only played sometimes anyway and I'm entirely inept, and I still might on rare occasions when for some reason or another I want to take a break from other life on a Sunday. But normally it's our family day.

Still, I'm enjoying sort of following along and I'm glad Tempest won.
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Re: U.S.S. Tempest - Out Of Character

#154

Post by SokothQultuq »

Hopefully it will be a bit easier to follow along now that were a bit more organized. 8-)

Your welcome to drop in anytime.

The one thing we lack is a place to put the actual Chat log from what happened. I will be looking for a solution to this so that if people want they can actually read what happened outside of the narration.
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Re: U.S.S. Tempest - Out Of Character

#155

Post by Spacedaisy »

Down the road we may expand to a second ship in bulletin board sim format instead of set time and day chat format. Keep an eye open for that and perhaps then some of the people whose schedules don't allow for a live format chat sim may be able to participate in that format instead. :)
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Re: U.S.S. Tempest - Out Of Character

#156

Post by DharmaHelper »

Sully Derringer, formerly of the U.S.S Dat Boi :grin:
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Re: U.S.S. Tempest - Out Of Character

#157

Post by Spacedaisy »

We will be wrapping up the final session in the storyline we began during our training sessions. Our final night on Lyshan III. Come join us to play tonight, no experience neccessary, anyone is welcome! Even if you just want to come observe. We love company!
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Re: U.S.S. Tempest - Out Of Character

#158

Post by Spacedaisy »

Here's the link for anyone that wants to play tonight! It's almost time!!!!

:omg:
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Re: U.S.S. Tempest - Out Of Character

#159

Post by JaggedJimmyJay »

Sorry for being AWOL for a while, gang. Too much crap going on. I'm with family people the next couple weeks. :rolleyes:
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Re: U.S.S. Tempest - Out Of Character

#160

Post by Spacedaisy »

No stress, enjoy your family time!
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Re: U.S.S. Tempest - Out Of Character

#161

Post by SokothQultuq »

Hey All,

I wanted to apologize for not being able to make this last weeks get together, my family made an unanticipated change of my Nephews birthday party which I agreed to help with. So I was unable to get online and in the process I didnt get a chance to post anything letting you know. Normally I would but I was so busy I completely spaced it. So I do apologize. We will resume our regularly scheduled programming next weekend Saturday the 23rd. Hope you see you there.
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Re: U.S.S. Tempest - Out Of Character

#162

Post by SokothQultuq »

So for your Regulars who are coming more frequently if you have a position preference on where you'd like to be specifically or what role you'd like to be in primarily and whenever possible please send me a PM with those requests.

For those of you who will be coming and going I would like the same, preferably a top 3 position requests this way I know what you'd like to be posted too whenever possible. You can see who's been essentially permanently positioned under the bio's page where a Roster has been started. But this will help as we start to get more people coming and going from the SIM.
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Re: U.S.S. Tempest - Out Of Character

#163

Post by SokothQultuq »

So I know were still pretty early into this but I would like to get some input from you. I have a direction planned for us to fit with the Exploration setting you've asked for.

What would you like to see in the SIm? Are there specific things you'd like to see? Events you'd like to take part in? Old Episodes that there was never really an answer to that you'd like to see a creative response too?

If you have specific Character events you want to see realized if you want to let me know what those are. These I would prefer you PM me with so they can remain a surprise.

If you have a storyline idea in mind you'd like to see realized into something you can also send me details and I can figure out how to make it happen and fit it in there. No idea is stupid or wrong. I may need to tweek it to keep it at a specific level so that it works, but the general idea will be there.

Until I can find a semi-Dedicated Sim Master I've got to come up with and chain some story line together. It may become more clear as we get into our actual mission so you know where were going and what our mission is going to be. But please do present ideas.

You don't have to be an active member on the ship to present an idea. If you have an idea that you feel would challenge the crew, your welcome to also submit ideas.

This sim and its story is just as much yours as it is mine. I want to give you all every opportunity to help mold its future. 8-)
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Spacedaisy
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Re: U.S.S. Tempest - Out Of Character

#164

Post by Spacedaisy »

Hey! It's almost time!
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Spacedaisy
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Re: U.S.S. Tempest - Out Of Character

#165

Post by Spacedaisy »

The Syndicate Sim

Come play, or hang out and watch ... if you're into that kinda thing...
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insertnamehere
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Re: U.S.S. Tempest - Out Of Character

#166

Post by insertnamehere »

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WILD AT HEART MAFIA
SIGN UP NOW
viewtopic.php?f=33&t=1679


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SokothQultuq
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Re: U.S.S. Tempest - Out Of Character

#167

Post by SokothQultuq »

Great sim tonight, lots of good stuff! Thanks for coming all!
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Re: U.S.S. Tempest - Out Of Character

#168

Post by SokothQultuq »

Sooo... I was thinking of doing something a bit different with the Captains log... Would like your input. How would you feel if they were an actual voice recording? Basically I would use an audio recording software to record the log add any sound effects, put it up as a "Video" on YouTube and link it here. This sound like something that would add something different and or interesting to this? I may do a few test runs to see how it goes and if its even possible. But I'm curious what you might think.
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Re: U.S.S. Tempest - Out Of Character

#169

Post by Spacedaisy »

Sounds interesting
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Re: U.S.S. Tempest - Out Of Character

#170

Post by SokothQultuq »

So I am going to do the audio logs just as a fun project. But I wont be doing them until I move. Where i stay right now the ambient noise is unavoidable and not conducive to recording voice stuff. But here in the next month or so. I might ask for volunteers for additional voices if your interested and have the means. It would just involve you recording potential scripted things. You can get Audacity for free. Let me know if your willing. So sometime in late Sept, Early Oct. I am going to start doing those old logs into voice recordings.
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