[GAME OVER] Chicka Chicka 1, 2, 3

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Who made it all this way just to be lynched now?

Poll ended at Wed Dec 06, 2017 10:45 pm

Kylemii
1
13%
nutella
0
No votes
sprityo
2
25%
I ran out of witty options (host/dead/nons)
5
63%
 
Total votes: 8
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3301

Post by Spacedaisy »

Gr, not primes. Inscribed. It's been a really fucking long week
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3302

Post by Spacedaisy »

Really autocorrect? INACTIVES!!!
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3303

Post by insertnamehere »

Quin wrote: Sun Nov 05, 2017 6:55 pm fuck the primes! gently
You’re in a desert, walking along in the sand when all of the sudden you look down, and you see a tortoise crawling toward you. You reach down, you flip the tortoise over on its back. The tortoise lays on its back, its belly baking in the hot sun, beating its legs trying to turn itself over, but it can’t, not without your help. But you’re not helping. Why is that?
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3304

Post by insertnamehere »

Reaction time is a factor, Quin.
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3305

Post by Quin »

insertnamehere wrote: Sun Nov 05, 2017 7:02 pm
Quin wrote: Sun Nov 05, 2017 6:55 pm fuck the primes! gently
You’re in a desert, walking along in the sand when all of the sudden you look down, and you see a tortoise crawling toward you. You reach down, you flip the tortoise over on its back. The tortoise lays on its back, its belly baking in the hot sun, beating its legs trying to turn itself over, but it can’t, not without your help. But you’re not helping. Why is that?
Because he didn't ask me to.
Lunalee wrote: Thu Nov 01, 2018 9:13 amQuin's ISO is full of posts that are actually trying to be helpful to the game. This doesn't look like town Quin.
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3306

Post by insertnamehere »

Quin wrote: Sun Nov 05, 2017 7:04 pm
insertnamehere wrote: Sun Nov 05, 2017 7:02 pm
Quin wrote: Sun Nov 05, 2017 6:55 pm fuck the primes! gently
You’re in a desert, walking along in the sand when all of the sudden you look down, and you see a tortoise crawling toward you. You reach down, you flip the tortoise over on its back. The tortoise lays on its back, its belly baking in the hot sun, beating its legs trying to turn itself over, but it can’t, not without your help. But you’re not helping. Why is that?
Because he didn't ask me to.
You’ve got a little boy. He shows you his butterfly collection, plus the killing jar. What do you do?
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3307

Post by Quin »

insertnamehere wrote: Sun Nov 05, 2017 7:06 pm
Quin wrote: Sun Nov 05, 2017 7:04 pm
insertnamehere wrote: Sun Nov 05, 2017 7:02 pm
Quin wrote: Sun Nov 05, 2017 6:55 pm fuck the primes! gently
You’re in a desert, walking along in the sand when all of the sudden you look down, and you see a tortoise crawling toward you. You reach down, you flip the tortoise over on its back. The tortoise lays on its back, its belly baking in the hot sun, beating its legs trying to turn itself over, but it can’t, not without your help. But you’re not helping. Why is that?
Because he didn't ask me to.
You’ve got a little boy. He shows you his butterfly collection, plus the killing jar. What do you do?
I steal his killing jar.
Lunalee wrote: Thu Nov 01, 2018 9:13 amQuin's ISO is full of posts that are actually trying to be helpful to the game. This doesn't look like town Quin.
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3308

Post by insertnamehere »

Quin wrote: Sun Nov 05, 2017 7:08 pm
insertnamehere wrote: Sun Nov 05, 2017 7:06 pm
Quin wrote: Sun Nov 05, 2017 7:04 pm
insertnamehere wrote: Sun Nov 05, 2017 7:02 pm
Quin wrote: Sun Nov 05, 2017 6:55 pm fuck the primes! gently
You’re in a desert, walking along in the sand when all of the sudden you look down, and you see a tortoise crawling toward you. You reach down, you flip the tortoise over on its back. The tortoise lays on its back, its belly baking in the hot sun, beating its legs trying to turn itself over, but it can’t, not without your help. But you’re not helping. Why is that?
Because he didn't ask me to.
You’ve got a little boy. He shows you his butterfly collection, plus the killing jar. What do you do?
I steal his killing jar.
You're reading a magazine. You come across a full-page nude photo of a man. You show it to your wife. She likes it so much, she hangs it on your bedroom wall. The man is lying on a bearskin rug. How do you react to her doing this?
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3309

Post by sig »

Spacedaisy wrote: Sun Nov 05, 2017 7:01 pm He was suggesting lynching primes once the second phase starts

Freudian slip. :ponder:

Are you perhaps playing the primes for fools. :noble:

And yes I think it'll be better than just teams ganging up on each other :shrug:
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3310

Post by Kylemii »

Dragon D. Luffy wrote: Sun Nov 05, 2017 6:56 pm
Kylemii wrote: Sun Nov 05, 2017 6:08 pm Hey DDL, are you good?
I'm amazing.
Good. Thanks Dad. :guitar:
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3311

Post by Long Con »

Before the button was pressed, THE GAME would tease us in our chat that all our planning was for nothing because the arrival of Phase 2 would shake things up too much. I wonder if we'll see some upheavals?
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3312

Post by sig »

Long Con wrote: Sun Nov 05, 2017 7:14 pm Before the button was pressed, THE GAME would tease us in our chat that all our planning was for nothing because the arrival of Phase 2 would shake things up too much. I wonder if we'll see some upheavals?

Another team switch would be great OR all new roles/teams. :omg: :omg: :omg:
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3313

Post by Kylemii »

How close are we to phase two? How many more deaths? It's only like 4, right?
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3314

Post by Long Con »

Something like that, I believe!
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3315

Post by G-Man »

Dragon D. Luffy wrote: Sun Nov 05, 2017 6:57 pm
sig wrote: Sun Nov 05, 2017 6:56 pm
Dragon D. Luffy wrote: Sun Nov 05, 2017 6:56 pm If we still those inactives, they sre just changing roles tho. If my math is correct we should have 3 roles left to activate. So what is the point?
Don't we have one?
The OP says 7 so I don't know.

@G-Man
AT LEAST THREE ROLES REMAIN TO ACTIVATE. IT COULD BE MORE, DEPENDING ON LYNCH AND KILL SUCCESS, BUT NO FEWER THAN THREE.

THE OPENING POST HAS BEEN REVISED TO REFLECT THE CURRENT SITUATION.
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3316

Post by DharmaHelper »

Yall shoulda known a G-Man game was going to be nuts. Secret Mafia was dope.
our Linkitis is our lives.

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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3317

Post by G-Man »

KILL STEAL ELIGIBILITY DETAILS HAVE BEEN ADDED TO THE OPENING POSTS
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3318

Post by Ricochet »

Myes what this game definitely needed was 10 more phases due to thinly spread nightkills.

Hahaha Primes don't get to kill for four nights buenooooo

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We should avoid starting Phase 2 on Day 25 as well, to deprive the allied 5's from having one.
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3319

Post by G-Man »

Ricochet wrote: Mon Nov 06, 2017 2:11 pm Myes what this game definitely needed was 10 more phases due to thinly spread nightkills.
I AM GLAD THAT YOU AGREE.

HA-HA! HA! HA!
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3320

Post by Kylemii »

Can someone smarter than me explain how the kill steals work in like 30 words or less? Thanks, love you. :guitar:
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3321

Post by G-Man »

Kylemii wrote: Mon Nov 06, 2017 2:28 pm Can someone smarter than me explain how the kill steals work in like 30 words or less? Thanks, love you. :guitar:
I WILL INCLUDE A NIGHT PHASE KILL STEAL ELIGIBILITY LIST SHOWING TEAM ELIGIBILITY ORDER WITH EACH LYNCH POST DURING STAGE 2.
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3322

Post by Kylemii »

G-Man wrote: Mon Nov 06, 2017 2:56 pm
Kylemii wrote: Mon Nov 06, 2017 2:28 pm Can someone smarter than me explain how the kill steals work in like 30 words or less? Thanks, love you. :guitar:
I WILL INCLUDE A NIGHT PHASE KILL STEAL ELIGIBILITY LIST SHOWING TEAM ELIGIBILITY ORDER WITH EACH LYNCH POST DURING STAGE 2.
You are my strongest friend, shout-y alien dude. :guitar:
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3323

Post by Ricochet »

Almost 48 hours and yet another single majority wagon created by Primes and Allies, based on mutual agreement lynching and scheming.

Good to know the rebellion is woke and ready to roll.
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3324

Post by Kylemii »

Ricochet wrote: Mon Nov 06, 2017 6:33 pm Almost 48 hours and yet another single majority wagon created by Primes and Allies, based on mutual agreement lynching and scheming.

Good to know the rebellion is woke and ready to roll.
So? What are you doing about it?

If you want to coordinate a resistance of composites then do ittttttttt.
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3325

Post by Kylemii »

I want to see everyone succeed at their goals. All 20 of you. :guitar:
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3326

Post by Ricochet »

Kylemii wrote: Mon Nov 06, 2017 6:42 pm
Ricochet wrote: Mon Nov 06, 2017 6:33 pm Almost 48 hours and yet another single majority wagon created by Primes and Allies, based on mutual agreement lynching and scheming.

Good to know the rebellion is woke and ready to roll.
So? What are you doing about it?

If you want to coordinate a resistance of composites then do ittttttttt.
I'm not coordinating anything.

I'll list names.

The rest of the coordinating will presume for each non-allied team to then nuke the Primes out of existence.
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3327

Post by Ricochet »

Except for the one Prime it's impossible to get rid off, of course.
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3328

Post by sig »

Ricochet wrote: Mon Nov 06, 2017 6:33 pm Almost 48 hours and yet another single majority wagon created by Primes and Allies, based on mutual agreement lynching and scheming.

Good to know the rebellion is woke and ready to roll.
So you're going to complain then give some names that I assume most players already know or can easily find out, but not coordinate who to say kill? It seems slightly counter productive espacilly when I'd say IF your goal is to take out the primes it's fairly obvious who to start out with. However, I'm still not 100% sure going after the primes is the best, bet for my survival even if I'm not part of their clique espacilly if everyone else is ready to just roll over. Id rather say be the second longest surviving team then the first one gone if the primes really do have a lock on the game.
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3329

Post by Ricochet »

sig wrote: Mon Nov 06, 2017 6:52 pm
Ricochet wrote: Mon Nov 06, 2017 6:33 pm Almost 48 hours and yet another single majority wagon created by Primes and Allies, based on mutual agreement lynching and scheming.

Good to know the rebellion is woke and ready to roll.
So you're going to complain then give some names that I assume most players already know or can easily find out, but not coordinate who to say kill? It seems slightly counter productive espacilly when I'd say IF your goal is to take out the primes it's fairly obvious who to start out with. However, I'm still not 100% sure going after the primes is the best, bet for my survival even if I'm not part of their clique espacilly if everyone else is ready to just roll over. Id rather say be the second longest surviving team then the first one gone if the primes really do have a lock on the game.
I don't get this novelty argument. I've said before I don't aim to surprise. I am to post a kill list, clear and simple for anyone who has any intention not to get rid of them.

How can I coordinate kills, when I'll be on a team with one kill? You have a list, start shooting. Collectively.

I don't care about surviving. I care the one team with inflated ego to disappear.

You let alliances steamroll you and they just do. Time and again proven on this site. Remove that and then you have a fair chance at the battle royale this is intended to be.
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3330

Post by sig »

Ricochet wrote: Mon Nov 06, 2017 7:04 pm
sig wrote: Mon Nov 06, 2017 6:52 pm
Ricochet wrote: Mon Nov 06, 2017 6:33 pm Almost 48 hours and yet another single majority wagon created by Primes and Allies, based on mutual agreement lynching and scheming.

Good to know the rebellion is woke and ready to roll.
So you're going to complain then give some names that I assume most players already know or can easily find out, but not coordinate who to say kill? It seems slightly counter productive espacilly when I'd say IF your goal is to take out the primes it's fairly obvious who to start out with. However, I'm still not 100% sure going after the primes is the best, bet for my survival even if I'm not part of their clique espacilly if everyone else is ready to just roll over. Id rather say be the second longest surviving team then the first one gone if the primes really do have a lock on the game.
I don't get this novelty argument. I've said before I don't aim to surprise. I am to post a kill list, clear and simple for anyone who has any intention not to get rid of them.

How can I coordinate kills, when I'll be on a team with one kill? You have a list, start shooting. Collectively.

I don't care about surviving. I care the one team with inflated ego to disappear.

You let alliances steamroll you and they just do. Time and again proven on this site. Remove that and then you have a fair chance at the battle royale this is intended to be.
Team 1 should kill player A or B
Team 2 should kill player C or D

and so on, so if there was to be an anti prime movement they wouldn't all target the same few players but leave us with enough flexibility that they couldn't for sure protect themselves.
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3331

Post by sig »

Also why should we trust your kill list? How do we know this isn't just an elaborate plot with the primes to have the non primes knock each other out? :P
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3332

Post by insertnamehere »

Translation: Sig and Kyle want to take out the primes, but they want Rico to take the blame if they fail.
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3333

Post by Kylemii »

Ricochet wrote: Mon Nov 06, 2017 6:46 pm
Kylemii wrote: Mon Nov 06, 2017 6:42 pm
Ricochet wrote: Mon Nov 06, 2017 6:33 pm Almost 48 hours and yet another single majority wagon created by Primes and Allies, based on mutual agreement lynching and scheming.

Good to know the rebellion is woke and ready to roll.
So? What are you doing about it?

If you want to coordinate a resistance of composites then do ittttttttt.
I'm not coordinating anything.

I'll list names.

The rest of the coordinating will presume for each non-allied team to then nuke the Primes out of existence.
I guess the problem I'm facing is the fact that you're complaining that there's no opposition to the prime wagon, when you, the most vocal composite supporter haven't tried to do anything about it...

This game is going to be boring if you don't do your best! Make it fun. Make it challenging. No one wants to win a boring game. It's in everyone's best interest.
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3334

Post by Ricochet »

sig wrote: Mon Nov 06, 2017 7:10 pm Also why should we trust your kill list? How do we know this isn't just an elaborate plot with the primes to have the non primes knock each other out? :P
Am I still a Prime?

Did I ask to give up my valuable #13 just so I can pretend to work from the outside?

Did they give a shit about me dying, as exemplified by their Supreme Leader?

Stop spewing nonsense or your name is going on the list. You'd still be in a comfy Prime chair yourself, had you not been killed.
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3335

Post by insertnamehere »

there's so much pointless infighting among the non-primes you might as well call us the democratic party
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3336

Post by insertnamehere »

#topical
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3337

Post by Kylemii »

insertnamehere wrote: Mon Nov 06, 2017 7:18 pm Translation: Sig and Kyle want to take out the primes, but they want Rico to take the blame if they fail.
Don't put words in mouth. My only goal is fun. :guitar:
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3338

Post by insertnamehere »

Kylemii wrote: Mon Nov 06, 2017 7:24 pm
insertnamehere wrote: Mon Nov 06, 2017 7:18 pm Translation: Sig and Kyle want to take out the primes, but they want Rico to take the blame if they fail.
Don't put words in mouth. My only goal is fun. :guitar:
Translation: Shut up.
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3339

Post by Ricochet »

Kylemii wrote: Mon Nov 06, 2017 7:19 pm
Ricochet wrote: Mon Nov 06, 2017 6:46 pm
Kylemii wrote: Mon Nov 06, 2017 6:42 pm
Ricochet wrote: Mon Nov 06, 2017 6:33 pm Almost 48 hours and yet another single majority wagon created by Primes and Allies, based on mutual agreement lynching and scheming.

Good to know the rebellion is woke and ready to roll.
So? What are you doing about it?

If you want to coordinate a resistance of composites then do ittttttttt.
I'm not coordinating anything.

I'll list names.

The rest of the coordinating will presume for each non-allied team to then nuke the Primes out of existence.
I guess the problem I'm facing is the fact that you're complaining that there's no opposition to the prime wagon, when you, the most vocal composite supporter haven't tried to do anything about it...

This game is going to be boring if you don't do your best! Make it fun. Make it challenging. No one wants to win a boring game. It's in everyone's best interest.
I'M COMPLAINING ABOUT TODAY'S WAGON SITUATION AND THE FOREBODING LACK OF ACTIVITY FOR WHEN IT WILL MATTER. I'M NOT GONNA DO SOMETHING ABOUT MEANINGLESS PHASE 1 KILLS AND RESURRECTIONS. I DON'T WANT A PRIME KILLED NOW SO IT CAN VANISH ON ANOTHER TEAM. I WANT THEM PERMADEAD STARTING TOMORROW.

When it will matter, if there's no strong opposition, I won't have anything left to complain about, because it'll be a lost cause already.
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3340

Post by Ricochet »

insertnamehere wrote: Mon Nov 06, 2017 7:23 pm there's so much pointless infighting among the non-primes you might as well call us the democratic party
Sig and Kyle are both ex-Primes doing little so far not to end up on my list as potential allies / detractors. No party of mine, if so.
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3341

Post by sig »

Ricochet wrote: Mon Nov 06, 2017 7:22 pm
sig wrote: Mon Nov 06, 2017 7:10 pm Also why should we trust your kill list? How do we know this isn't just an elaborate plot with the primes to have the non primes knock each other out? :P
Am I still a Prime?

Did I ask to give up my valuable #13 just so I can pretend to work from the outside?

Did they give a shit about me dying, as exemplified by their Supreme Leader?

Stop spewing nonsense or your name is going on the list. You'd still be in a comfy Prime chair yourself, had you not been killed.
So now your jusWhy are you assuming I was ever on the prime team? :shrug:

@INH I don't know about Kyle but I'm in no way trying to do that. I love the humor though. :beer:
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Re: [DAY 24] Chicka Chicka 1, 2, 3

#3342

Post by G-Man »

ALMOST THERE
Chicka Chicka 1, 2, 3
Lost an hour to D-S-T.
The poll's been closed almost an hour,
Which might have you feeling sour.
For Jack, death was bittersweet
But will he get that final treat?
Nearly done with Stage Oh En Eee,
Chicka Chicka 1, 2, 3

------------------------------



JACKOFHEARTS2005 HAS BEEN LYNCHED. HE WAS #81:

# 81
Alias: The Bodyguard
Source: In 1981, US President Ronald Reagan and several three others were wounded during an assassination attempt on Reagan in Washington, D.C..
Member Of: Nasty 9's
Power Type: Nightly Power
Role Description: Each night, you may select one player to protect from lethal powers. If they are targeted the night you protect them, you will take the brunt of any lethal powers used against them.




IT IS NOW NIGHT 24. IF YOUR TEAM IS ELIGIBLE FOR A KILL TONIGHT, YOU WILL BE NOTIFIED SHORTLY IN YOUR TEAM CHAT.

ALL NIGHT ROLE POWER REQUESTS MUST BE SUBMITTED BY PRIVATE MESSAGE TO ME. TEAM KILL REQUESTS MUST COME VIA PRIVATE MESSAGE FROM A DESIGNATED MEMBER OF YOUR TEAM. TEAMS MAY ASSIGN SPECIFIC PLAYERS TO CARRY OUT THE KILL OR THEY MAY LET ONE BE CHOSEN AT RANDOM.

NIGHT 24 WILL END AROUND 9:30 PM EASTERN STANDARD TIME TOMORROW. ROLE PM'S AND TEAM KILL REQUESTS ARE DUE TO ME BY 8:30 PM TOMORROW.
A B C D E F G H I J K L M N O P Q R S T U V
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Re: [NIGHT 24] Chicka Chicka 1, 2, 3

#3343

Post by sig »

So, how's everyone night going. Mine is A okay buuut could be better if I was like say an invulnerable serial killer or still number 100. :disappoint:
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Re: [NIGHT 24] Chicka Chicka 1, 2, 3

#3344

Post by Kylemii »

Sorry for antagonizing you [mention]Ricochet[/mention] , I look forward to working with you or destroying you when the time comes.
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Re: [NIGHT 24] Chicka Chicka 1, 2, 3

#3345

Post by G-Man »

QUIET PHASE.

YOU HAVE THREE HOURS LEFT TO SUBMIT OR REVISE YOUR NIGHT POWER AND/OR KILL REQUESTS.
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Re: [NIGHT 24] Chicka Chicka 1, 2, 3

#3346

Post by Ricochet »

I can yell some more who needs yelling at

Primes step forward!!!
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Re: [NIGHT 24] Chicka Chicka 1, 2, 3

#3347

Post by Jackofhearts2005 »

Ricochet wrote: Tue Nov 07, 2017 6:41 pm I can yell some more who needs yelling at

Primes step forward!!!
Hi?
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Re: [NIGHT 24] Chicka Chicka 1, 2, 3

#3348

Post by G-Man »

THE WELL RUNS DRY

Despite all the death happening lately in the Cradle of Ia, Long Con couldn't resist another peak at the place. He stood, trance-like, in wonder at the glyphs and overall majesty of the cavern. He was broken from this trance by a strange warm feeling in his abdomen. Looking down, he saw the tip of the Sword of Ia just barely jutting out from his chest. He collapsed.
------------------------------



Quin, likewise, couldn't be scared off by the danger of the RSV Horizont. He found his foolishness most unfortunate as he drowned, chained to the vessels anchor.


------------------------------



Insertnamehere thought his night was over. He made it across to the entryway of the Cradle of Ia when something stopped him in his tracks. Well, actually, it was someone. He found himself staring at an enraged Long Con, not quite dead yet it would seem. Surprisingly, Long Con embraced him.

"You mess with the plan," Long Con whispered, "and the plan messes with you."

With that, Long Con spun himself around and slammed his back against the wall of the cavern, driving the Sword of Ia further through himself and into insertnamehere. Together, they fell.




------------------------------



LONG CON WAS KILLED BY THE EVIL EVENS
QUIN WAS KILLED BY THE SINISTER 6'S
INSERTNAMEHERE WAS KILLED BY LONG CON
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Re: [NIGHT 24] Chicka Chicka 1, 2, 3

#3349

Post by sig »

Is it......finally over?
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Re: [NIGHT 24] Chicka Chicka 1, 2, 3

#3350

Post by Quin »

Fucking ruuuuuuuuuuuuuuuuuuuuuuuuuuuude
Lunalee wrote: Thu Nov 01, 2018 9:13 amQuin's ISO is full of posts that are actually trying to be helpful to the game. This doesn't look like town Quin.
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