[GAME OVER] Chicka Chicka 1, 2, 3

Moderator: Community Team

Who made it all this way just to be lynched now?

Poll ended at Wed Dec 06, 2017 10:45 pm

Kylemii
1
13%
nutella
0
No votes
sprityo
2
25%
I ran out of witty options (host/dead/nons)
5
63%
 
Total votes: 8
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[GAME OVER] Chicka Chicka 1, 2, 3

#1

Post by G-Man »

Image
PLAYERS:

Alive:
Kylemii (formerly Glorfindel, formerly Nachomamma8)- posts- posts- posts
nutella- posts
sprityo (formerly Dom)- posts- Dom- posts



Dead:

Ricochet- posts <---Lynched Day 25 (Sinister 6)
Jackofhearts2005- posts <---Killed Night 26
Made- posts <---Lynched Day 27 (Lucky 7's)
Epignosis- posts <---Killed Night 27 (Evil Evens)
Marmot- posts <---Killed Night 27
Spacedaisy- posts <---Lynched Day 28 (Fatal 5’s, Lucky 7’s)
sig (formerly Golden)- posts - posts <---Killed Night 28
Elohcin- posts <---Killed Night 28
juliets- posts <---Killed Night 29
insertnamehere- posts <---Killed Night 30
speedchuck- posts <---Lynched Day 32 (Perilous Primes)
colonialbob- posts <---Killed Night 32
MovingPictures07- posts - posts <---Lynched Day 33 (Fatal 5’s, Lucky 7’s)
DrWilgy- posts <---Lynched Day 34. (Fatal 5’s)
Long Con- posts <---Killed Night 35 (Nasty 9's)
Sloonei- posts <--- Lynched Day 36 (Sinister 6’s, Lucky 7’s)
Dragon D. Luffy- posts <--- Killed Night 36.
Quin- posts <--- Killed Night 36.


ACTIVE ROLES: 3
ELIMINATED ROLES: 99
ROLES AWAITING ACTIVATION: 0



The Story So Far:

STAGE 1-
Day 0: The simulation begins. The votes leave #64's fate up in the air.
Day 1: Insertnamehere gets what he wants- death. He was #44.
Night 1: Role PM's go unsent. Juliets is killed by the Obnoxious Odds.
Day 2: Ricochet wins the poll by a nose. He was #6.
Night 2: Long Con is killed by the Crazy 8's, Made is killed by #50, and Jackofhearts2005 disappears.
Day 3: Dragon D. Luffy gets the lynch he asked for. He was #62.
Night 3: Ricochet is killed by the Fatal 5's; Quin is killed by the Nasty 9's.
Day 4: DrWilgy gets lynched, just like all the other folks who asked for it. He was #54.
Night 4: Golden was killed by the Sinister 6's, Epignosis is killed by the Crazy 8's, and Nachomamma8 is killed by #50. Jackofhearts2005 reappears.
Day 5: Nutella is lynched against her will. She was #88.
Night 5: Made is killed by the Obnoxious Odds and JackofHearts2005 is killed by the Fatal 5's.
Day 6: Insertnamehere is put to death and the insanity outbreak is lifted. He was #9.
Night 6: Marmot is killed by the Evil Evens and Long Con is killed by the Sinister 6's.
Day 7: Epignosis is lynched because the night polls actually impact the game. He was #93.
Night 7: MovingPictures07 is killed by #50 and Juliets is killed by the Nasty 9's.
Day 8: Long Con and Dragon D. Luffy's heads explode. DrWilgy is lynched. He was #60.
Night 8: Dom is killed by the Sinister 6's. Golden is killed by the Evil Evens Crazy 8's.
Day 9: Nobody is lynched.
Night 9: DrWilgy is killed by the Fatal 5's. Sloonei is killed by the Lucky 7's. Long Con is killed by the Nasty 9's.
Day 10: Spacedaisy is lynched. She was #56. MovingPictures was her lover and committed suicide. Golden dies from starvation and neglect.
Night 10: Dragon D. Luffy is killed by the Perilous Primes and Elohcin is killed by the Fatal 5's.
Day 11: Quin is lynched. He was #90.
Night 11: Dragon D. Luffy is killed by the Perilous Primes, Dom and Marmot are killed by #1, and Epignosis is killed by the Fatal 5's.
Day 12: ColonialBob is lynched. He was #30.
Night 12: Quin is killed by the Sinister 6's.
Day 13: Jackofhearts2005 is lynched. He was #78.
Night 13: Quin is killed by the Fatal 5's and Elohcin falls victim to #1.
Day 14: Colonialbob is lynched. He was #32.
Night 14: Insertnamehere is killed by #1.
Day 15: Quin is lynched. He was #77.
Night 15: Elohcin is killed by the Obnoxious Odds, colonialbob is killed by the Sinister 7's, while MovingPictures07 and Made are killed by #1.
Day 16: Nobody is lynched.
Day 17: Elohcin is lynched. She was #48.
Night 17: Nutella is killed by the Lucky 7's. Insertnamehere is killed by the Obnoxious Odds. Dragon D. Luffy is killed by #1. Colonialbob dies of grief for Elohcin; he was #75.
Day 18: Sloonei is lynched. He was #1.
Night 18: Nobody dies but the Influenza Virus hits critical mass.
Day 19: Juliets is lynched. She was #58. DrWilgy dies from the flu virus.
Night 19: Sig is killed by the Fatal 5's and the Obnoxious Odds. Jackofhearts2005 is killed by the Lucky 7's.
Day 20: Jackofhearts2005 takes the lynch for Speedchuck. He was #85. Marmot dies from the flu virus.
Night 20: Juliets is killed by the Perilous Primes.
Day 21: Insertnamehere survives the lynch. Nutella dies from the flu virus.
Night 21: Jackofhearts2005 dies of radiation poisoning.
Night 21: Insertnamehere is killed by the Fatal 5's, Dom is killed by the Lucky 7's, and Dragon D. Luffy is killed by the Obnoxious Odds.
Day 22: Elohcin is lynched. She was #65. Kylemii dies from the flu virus.
Night 22: Ricochet is killed by the Evil Evens. Jackofhearts2005 is killed by the Perilous Primes.
Day 23: Dom is lynched. He was the extra-secret role, #0.
Night 23: Kylemii is killed by the Fatal 5's, insertnamehere is killed by the Lucky 7's, and Dragon D. Luffy is killed by the Perilous Primes.
Day 24: Jackofhearts2005 is lynched. He was #81.
Night 24: Long Con is killed by the Evil Evens, Quin is killed by the Sinister 6's, and insertnamehere is killed by Long Con.

STAGE 2-
Day 25: Ricochet is lynched. His final role was #12.
Day 26: The poll is tied. No one is lynched.
Night 26: Jackofhearts2005 is killed by the Evil Evens.
Day 27: Made is lynched. His final role was #21.
Night 27: Epignosis is victorious in death at the hands of the Nasty 9's. He was #22. Marmot is left to die in Room 101.
Day 28: Spacedaisy is lynched. She was #70.
Night 28: Sig was scared to death in Room 101. Elohcin is killed by the Lucky 7's.
Day 29: Sprityo survives the lynch.
Night 29: Juliets died nobly in Room 101.
Day 30: The poll is tied. No one is lynched.
Night 30: Insertnamehere is killed by the Fatal 5's.
Night 31: No one dies.
Day 32: Speedchuck dies his first and final death via lynch. He was #3.
Night 32: Colonialbob is killed by the Crazy 8's.
Day 33: MovingPictures07 is lynched. He was #35.
Night 33: Nobody is killed.
Day 34: DrWilgy is lynched. He was #55.
Night 34: Nobody is killed.
Day 35: Sprityo survives the lynch again.
Night 35: Long Con is killed by the Lucky 7's.
Day 36: Sloonei is lynched. He was #42.
Night 36: Dragon D. Luffy is killed by the Sinister 6's. Quin is killed by the Perilous Primes.
Day 37: Sprityo is lynched. He was #51.
Night 37: Nutella is killed by the Evil Evens.

THE EVIL EVENS (Epignosis, Kylemii, Quin, and Sig) WIN THE GAME!
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Chicka Chicka 1, 2, 3

#2

Post by G-Man »

STAGE 1

RULES:

1) Respect your host, your fellow players, your mod, and your commanding officers.
1a) Don't be an asshat.
1b) Don't get butt-hurt.
2) If you feel like either 1a) or 1b) are being violated, contact the game mod.
3) You will be told by the host if you have access to a BTSC chat. If you weren't notified, then you don't have it. Engaging in illegal BTSC is a violation of rule #1 and may result in your dismissal from the game.
4) From time to time, BTSC chats may close. You will be notified of its closure and you will be forbidden from accessing it unless otherwise specified. Any attempt to access and communicate via a closed BTSC chat is a violation of rule #1 and may result in your dismissal from the game.
5) No editing or deleting of posts is allowed.
6) Self-voting is permitted unless otherwise restricted by the host or game mechanics.
7) Double-targeting is not permitted.
8) Living players should use Off-Topic Green for OT discussions during the game.
9) Dead players should use Dead Red once they have been eliminated from the game
10) Non-Players should post in Non-Player Blue at all times in the game thread.
11) Any players awaiting reanimation after a lynch or a NK may not post in the game thread until they are reanimated. They may not continue to post in their previous BTSC team chat either.
12) This is the host's color. Do not post in this color.
13) Participation is mandatory. Anyone missing three consecutive votes and fails to post during that same span will be automatically replaced. This is a small size for a Job game, so expect replacements to be on hand.


GAMEPLAY:

1) Days are 48 hours long.
2) Nights are 24 hours long.
3) All night power requests are due to the host one hour before the night is scheduled to end. This is role madness after all. Lots of moving parts to work with.
4) Teams that meet their kill prerequisite will choose their kill as a group but one member of the team must be assigned to carry out the kill.
5) If the lynch poll is tied, there will be no lynch. Votes matter.
6) Votes are changeable at the start of the game.
7) All members of the final roster of the winning team will receive win credit unless otherwise specified by the host.
8) Roles will be revealed in lynch posts unless otherwise restricted.
9) Roles will not be revealed in night posts unless otherwise permitted.
10) Once we reach the final stage of the game, dead players will not be allowed to use their team BTSC chats.


INFODUMPING, OUTING, AND ROLECLAIMING:

This is a game of teamwork, trickery, and strategy. All players are free to play as openly as they wish. Just know that being open with information about yourself and other players may pose a risk to your safety. Some roles are part of multiple teams. Your teammate(s) may not always have your or the team's best interests in mind just as you may not have your team's or teammates' best interests in mind.

Even within your team BTSC chats, you may wish to use a pseudonym to hide your identity, your role, or both. Sharing information gained about other players may paint a target on your back. Keep in mind that you will bounce back and forth between teams until the final stage of the game. Being too forthcoming with information may paint a target on your back come the final stage. Stepping on toes, double-crossing, and trusting others too soon may come back to bite you later on.

Above all else, have fun. If you have any other questions regarding rules, just ask. If need be, I will add more rules.

Good luck, soldiers!


----------------------------------------------------

STAGE 2

RULES:

1) Respect your host, your fellow players, your mod, and your commanding officers.
1a) Don't be an asshat.
1b) Don't get butt-hurt.
2) If you feel like either 1a) or 1b) are being violated, contact the game mod- JaggedJimmyJay.
3) At the beginning of Stage 2, all teams will be assigned a final team chat for each team that they are on when the spare roles run out. Using any prior chats to communicate with non-teammates is forbidden. Violation of this rule will result in the dismissal of all parties involved from the game and potential forfeiture by your team(s).
4) Death is final. If you die, you will be given the choice of either joining a Dead Players Chat (DPC) or remaining in your team chat through the end of the game. If you choose to join the DPC, you will be required to post as yourself- no pseudonyms allowed in the DPC. If you try to work around this, I will create a new team chat and a new DPC but you will not have access to either. If you choose to join the DPC and then re-enter your team chat, your actions will cause your team to forfeit the game. No DPC information is allowed in team chats. Death involves the honor system. If you disrespect the system, you will cause your team and yourself dishonor. Don't do it.
5) No editing or deleting of posts is allowed.
6) Self-voting is forbidden unless otherwise enabled by the host or game mechanics.
7) Double-targeting is not permitted.
8) Living players should use Off-Topic Green for OT discussions during the game.
9) Dead players should use Dead Red.
10) Non-Players should post in Non-Player Blue at all times in the game thread.
11) This is the host's color. Do not post in this color.
12) Participation isn't mandatory but not participating in Stage 2 is all but the same thing as screwing over your teammates. The host reserves the right to withhold win credit to any players on the winning team who put in less-than-satisfactory effort.

GAMEPLAY:

1) Days are 48 hours long. This may change as Stage 2 progresses.
2) Nights are 24 hours long.
3) All night power requests are due to the host one hour before the night is scheduled to end. This is still role madness after all. Lots of moving parts to work with.
4) If the lynch poll is tied, there will be no lynch. Votes matter.
5) Votes are changeable at the start of the Stage 2. This may be subject to change.
6) All members of the final roster of the winning team will receive win credit unless otherwise specified by the host. They will also be able to name a character in Secret Mafia 3.
7) Roles will be revealed in lynch posts unless otherwise restricted.
8) Roles will not be revealed in night posts unless otherwise permitted.
9) When a team is eliminated from Stage 2 (and the game), it will be announced in the thread.
10) Teams are still to discuss their kill as a team but only the first kill submission will be accepted.
11) All kill and power use request submissions are final and unchangeable.
12) The last team standing wins. Only one team can win the game. No compromises, treaties, pacts, or goodwill efforts to share the win between two teams shall be recognized by the host. You must kill each other off.

INFODUMPING, OUTING, AND ROLECLAIMING:

This is still a game of teamwork, trickery, and strategy. Players are still allowed to limit how openly they play. Once Stage 2 begins, each team will be notified how many members are a part of that team but I will not provide a list of player or role identities. Some players may still be on multiple teams or simply wish to conceal their identity for the sake of being cryptic. How openly you interact with your teammates in the chat is completely up to you.

Stage 2 is a little less restrictive on you because you will not be reanimating into a new role upon dying. Players who are on multiple teams will be asked to choose just one team to remain in BTSC with via team chats. Dead players are allowed to help and encourage their teammates after death, if they wish, but dead players should not be spies feeding secrets to their other team. Dead players who were a part of multiple teams will still be able to win with each of the teams described in their role card though. Choosing BTSC does not mean giving up part of your wincon.

Players can, likewise, be as open as they like in the game thread. Just be aware that Stage 2 is for all the marbles. Share too much about yourself or your team in public and it could cost you.

Above all else, have fun and don't be afraid to ask questions. Information flows quite freely in this game.
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Chicka Chicka 1, 2, 3

#3

Post by G-Man »

STAGE 1

TEAMS:

THE FATAL 5's
Members: 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100
Kills On: Odd nights (if the team is active)
Kill Conditions: Four or more team members must be active in the game
BTSC Conditions: Two or more team members must be active for the team chat to open up

THE SINISTER 6's
Members: 6, 12, 18, 24, 30, 36, 42, 48, 54, 60, 66, 72, 78, 84, 90, 96
Kills On: Even nights (if the team is active)
Kill Conditions: Three or more team members must be active in the game
BTSC Conditions: Two or more team members must be active for the team chat to open up

THE LUCKY 7's
Members: 7, 14, 21, 28, 35, 42, 49, 56, 63, 70, 77, 84, 91, 98
Kills On: Odd nights (if the team is active)
Kill Conditions: Three or more team members must be active in the game
BTSC Conditions: Two or more team members must be active for the team chat to open up

THE CRAZY 8's
Members: 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 88, 96
Kills On: Even nights (if the team is active)
Kill Conditions: Three or more team members must be active in the game
BTSC Conditions: Two or more team members must be active for the team chat to open up

THE NASTY 9's
Members: 9, 18, 27, 36, 45, 54, 63, 72, 81, 90, 99
Kills On: Odd nights (if the team is active)
Kill Conditions: Two or more team members must be active in the game
BTSC Conditions: Two or more team members must be active for the team chat to open up

THE PERILOUS PRIMES
Members: 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89,97
Kills On: Potentially every night (if the team's kill conditions are in play)
Kill Conditions: Can fill the void IF 1) a prime number of members are active, AND 2) another team fails to meet their kill conditions, AND 3) neither the Evil Evens or Obnoxious Odds have claimed an open spot OR enough odd/even teams are inactive such that there is another slot available after the Evil Evens and/or Obnoxious Odds have claimed a kill for the night.
BTSC Conditions: Two or more members must be active for the team chat to open up

THE EVIL EVENS
Members: 4, 22, 26, 34, 38, 44, 46, 52, 58, 62, 68, 74, 76, 82, 86, 92, 94
Kills On: Even nights (if the team's kill conditions are in play)
Kill Conditions: 1) An even number of team members must be active in the game AND 2) either the Sinister 6's or the Crazy 8's fail to meet their kill conditions for the night
BTSC Conditions: Two or more team members must be active for the team chat to open up

THE OBNOXIOUS ODDS
Members: 33, 39, 51, 57, 69, 87, 93
Kills On: Odd nights (if the team's kill conditions are in play)
Kill Conditions: 1) At least one member must be active in the game AND 2) one of the Fatal 5's, Lucky 7's, or Nasty 9's fail to meet their kill conditions for the night
BTSC Conditions: Two or more team members must be active for the team chat to open up


----------------------------------------------------

STAGE 2

TEAMS:

THE FATAL 5's
Members: 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100
Kill Conditions: At least one team member must be alive.
Kills On: Nights corresponding with Fatal 5 role numbers. Kill steals are available every night but are subject to eligibility (see below).

THE SINISTER 6's
Members: 6, 12, 18, 24, 30, 36, 42, 48, 54, 60, 66, 72, 78, 84, 90, 96
Kill Conditions: At least one team member must be alive.
Kills On: Nights corresponding with Sinister 6 role numbers. Kill steals are available every night but are subject to eligibility (see below).

THE LUCKY 7's
Members: 7, 14, 21, 28, 35, 42, 49, 56, 63, 70, 77, 84, 91, 98
Kill Conditions: At least one team member must be alive.
Kills On: Nights corresponding with Lucky 7 role numbers. Kill steals are available every night but are subject to eligibility (see below).

THE CRAZY 8's
Members: 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 88, 96
Kill Conditions: At least one team member must be alive.
Kills On: Nights corresponding with Crazy 8 role numbers. Kill steals are available every night but are subject to eligibility (see below).

THE NASTY 9's
Members: 9, 18, 27, 36, 45, 54, 63, 72, 81, 90, 99
Kill Conditions: At least one team member must be alive.
Kills On: Nights corresponding with Nasty 9 role numbers. Kill steals are available every night but are subject to eligibility (see below).

THE PERILOUS PRIMES
Members: 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89,97
Kill Conditions: At least one team member must be alive.
Kills On: Nights corresponding with Perilous Prime role numbers. Kill steals are available every night but are subject to eligibility (see below).

THE EVIL EVENS
Members: 4, 22, 26, 34, 38, 44, 46, 52, 58, 62, 68, 74, 76, 82, 86, 92, 94
Kill Conditions: At least one team member must be alive.
Kills On: Nights corresponding with Evil Even role numbers. Kill steals are available every night but are subject to eligibility (see below).

THE OBNOXIOUS ODDS
Members: 33, 39, 51, 57, 69, 87, 93
Kill Conditions: At least one team member must be alive.
Kills On: Nights corresponding with Obnoxious Odd role numbers. Kill steals are available every night but are subject to eligibility (see below).


STAGE 2 KILL STEAL ELIGIBILITY:

While all teams not scheduled to kill on a given night during Stage 2 are eligible to submit kill steal requests, the actual kill steal will be determined using a floating eligibility system. This systems works as follows, using Night 25 as the example:

Image

1) If the Fatal 5's either fail to submit a kill request or have been eliminated on Night 25, then the kill steal eligibility shifts first to the team slated to kill on Night 26.

2) If the team slated to kill on Night 26 fails to submit a steal request or has been eliminated, then eligibility shifts backwards to the team that would have been eligible, under Stage 2 rules, to kill on Night 24.

3) The kill steal eligibility then jumps up to Night 27, then back to Night 23, and so on until either the kill is stolen by an eligible team submission or all teams have been given a chance and no kill steal request is received (resulting in no death).
If solo kill steal eligibility shifts to a night where two teams had or will have a kill, then the first team to submit their request will claim the kill steal.

If, on a night like Night 30, two teams have a kill and one of those teams is already eliminated or fails to submit a kill request, the other team killing that night does not get to claim the kill; it still goes through the standard floating system.

If, on a night like Night 30, two teams have a kill and neither one submits a request, then both kills will go through the floating system. Both kills will not be claimed by the first eligible team though; they will only claim one of the kills while the second kill continues on through the floating system. All teams should submit two kill steal requests on these nights.

Kill steals only work if the team kill is not submitted whether through a team's failure to submit the request by the deadline or the team slated for the kill that night has been eliminated. Team kills cannot be stolen if the initial team kill gets thwarted by other factors.

If you need further clarification on this structure, ask the host. All clarifying questions and their corresponding answers will be added to this section so everyone has clarity on the subject.
what specifically do we do? send you a request to steal the kill at the beginning of the night?
Any team wishing to take a chance at stealing a kill must send in a steal request any time before the night phase deadline. As with regular kills, you must send me the target's name and which of your teammates will carry out the kill. The first submission received for each team will be final.
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Chicka Chicka 1, 2, 3

#4

Post by G-Man »

ROLES:

0
Spoiler: show
# 0- A role so secret it wasn't even on the role list until it was lynched!
Alias: The Double-Secret Role
Source: Zero can mean either nothing or, when added to the end of a number, it multiplies its value.
Member Of: Independent
Power Type: Nightly Power
Role Description: On your first day in the game, you may choose to enhance or nullify another player’s powers the following night. From that point on, you will alternate back and forth between being a power enhancer or a power nullifier. You must submit your choice by the end of the day phase when enhancing, so your target can be notified. If you enhance or nullify a player with a daytime power, the effect will take place the following day. You can win with any team that you do not nullify, so long as you survive to the end of the game. If you fail to submit a power request, your power will be randomly assigned, potentially impacting your ability to win with certain teams. Use of your power is mandatory.

1-10
Spoiler: show
# 1
Alias: The Lone Gunman
Source: Standard serial killer win condition (last man standing)
Member Of: Independent- will never join a team
Power Type: Nightly Power
Role Description: At one time, you were on top of the world and everyone respected you. Then your position as the first number got to your head and now everyone resents you for it. Scorned and ignored by your peers, you are hell-bent on making all the other numbers pay for their lack of respect. Each night you get to kill any player of your choice. If you are active on a night that contains a one in its number, you get a second kill. You can only win if you are the last player standing.



# 2
Alias: Secret Service Agent
Source: 1902- The year the United States Secret Service took on the full-time duty of protecting the President
Member Of: Perilous Primes
Power Type: Nightly Power
Role Description: Each night you select one player to protect against all powers that can result in death. You do not protect against non-lethal powers. If your mark is targeted for death, you will die in his or her place. However, because you are one of the world’s elite bodyguards, you will also kill the assailant.



# 3
Alias: Triangle Man/Woman
Source: The triangle is the strongest geometric shape
Member Of: Perilous Primes
Power Type: Passive Ability (cannot be blocked or replicated)
Role Description: You are the strongest number around. You cannot die unless all other players in the game have died once since your role was activated.



# 4
Alias: Wielder of the Great Elements
Source: The Four Great Elements
Member Of: Evil Evens
Power Type: Nightly Power
Role Description: Each night you may select one of the four elemental powers for use on another player. EARTH allows you to hide a player in a mound of dirt for a night, both protecting and blocking them. WIND allows you to blow votes off of a player's total the following day but you cannot control who those votes land on. FIRE allows you to burn a dead body, preventing anyone from investigating it. WATER allows you to flood another player with all of the votes cast against you the following day. You must use each element once before using any of them for a second time.



# 5
Alias: The Pope
Source: 2005- The year Pope Benedict XVI is elected Pope of the Catholic Church
Member Of: Fatal 5’s, Perilous Primes
Power Type: Limited Night Power
Role Description: Blessed by God, you can make yourself immune to lethal night powers on non-consecutive nights. Your protection power can only be blocked if you are abducted.



#6
Alias: Forensic Specialist
Source: 1906- The year the NYPD officially adopts fingerprinting as an investigative tool
Member Of: Sinister 6’s
Power Type: Day and Night Power
Role Description: Once each day and once each night you can select one player to add to your fingerprint database. Once you have collected at least two sets of fingerprints, you can choose to check a dead body for any fingerprints in your database in lieu of adding a new set. A positive match indicates that one or more players in your database targeted the deceased player while their recently-eliminated role was alive. Once a player reanimates into the game, you cannot check them for fingerprints, as they are no longer a corpse.



# 7
Alias: John Doe
Source: The Seven Deadly Sins
Member Of: Lucky 7’s, Perilous Primes
Power Type: Limited-Use Power
Role Description: Each night you can choose to afflict another player with one of the seven deadly sins. Each sin requires the afflicted player to carry out a specific task the following day. If the player accomplishes their task, they will be rewarded. If they fail, they will be punished. Each sin may only be used once, so you become vanilla once all seven have been used.



# 8
Alias: The Magic 8-Ball
Source: The Magic 8-Ball
Member Of: Crazy 8’s
Power Type: Nightly Power
Role Description: Each night you may ask the host any question you like about another player. The answer to your question will be one of the possible answers on a standard Magic 8-Ball toy. As a result of your investigation, the player you inquire about will be forced to respond only with Magic 8-Ball answers for the next day period.



# 9- formerly a secret role!
Alias: No. 9
Source: The Beatles song “Revolution 9”
Member Of: Nasty 9's
Power Type: Nightly
Role Description: On your second day in the game, you will become insanified but you get to pick another player to be insanified with you. Each successive night you will be able to insanify more players (on your second night you can insanify two more players, one your third night you can insanify three players). Your goal is to insanify every player in the game, sending the game into utter chaos. If you can insanify every player, the curse will break the next night and you will receive special recognition at the end of the game, whether you are on the winning side or not. Only your death will cancel the mass insanification. Once insanified, players will remain insanified until everyone is insane or you die. Reanimation to a new role will not restore sanity to their speech.



# 10
Alias: Credit Analyst
Source: In 2010, Greece saw its sovereign credit rating downgraded to ‘junk’ status
Member Of: Fatal 5’s
Power Type: Nightly Power
Role Description: Each night you can downgrade the value of another player’s vote. Their reduced vote value will remain in effect after your death and can only be restored to a value of 1 when they die after your role has been eliminated from the game.

11-20
Spoiler: show
# 11
Alias: The Art Thief
Source: in 1911, The Mona Lisa was stolen from the Louvre
Member Of: Perilous Primes
Power Type: Nightly Power
Role Description: Each night you can steal another player’s power and use it as your own. You can steal day powers to use the next day as well. You cannot, however, strip someone of a passive ability.



# 12
Alias: The Coward
Source: In 1912, J. Bruce Ismay, then chairman of the White Star Line, disobeyed the ‘women and children first’ order and climbed aboard a lifeboat during the sinking of the Titanic
Member Of: Sinister 6’s
Power Type: Nightly Power
Role Description: Lacking all honor and respectability, you use one player each night as a human shield. Unless that player is abducted or directly NK’d, they will take the brunt of all powers directed at you that night. If you fail to send in your target PM to the host, you will hide behind a randomly selected teammate, putting them at risk.



# 13
Alias: The Unlucky One
Source: The superstitions surrounding the number 13
Member Of: Perilous Primes
Power Type: Passive Ability
Role Description: Bad luck follows the player who NK’s you or casts the clinching vote for you. That player will be cursed for the rest of the game unless he or she reanimates to the Lucky 7’s. Unless this occurs, that player and the team(s) they are a current member of cannot win the game. Dying will not free this player from the curse; only reanimation to the Lucky 7’s. Their death will, however, remove the curse from the rest of their now former teammates.



# 14
Alias: Evil Cupid
Source: Valentine’s Day is February 14th
Member Of: Lucky 7’s
Power Type: Nightly Power
Role Description: Each night you select two players and make them lovers. If one should be lynched or NK’ed, the other will die of grief the next day. Your targets will be told they have a lover’s connection but not to whom. Upon reanimation, their lover’s connection will be broken. Your death does not eliminate any existing lover connections.



# 15
Alias: Phosphorus
Source: The atomic number of phosphorus is 15
Member Of: Fatal 5’s
Power Type: Passive Ability
Role Description: Your chemical composition causes you to glow in the dark. Because of this unique property, no one is capable of sneaking up on you at night. Your glow allows you to learn the identity of anyone who targets you at night. If multiple players target you on the same night, you will be given a list of those players names but not the powers that each of them used. You can choose to have your lists shared publically in the thread upon your death.



# 16
Alias: Birthday Girl
Source: In the US, a girl’s 16th birthday is referred to as her Sweet 16 and is supposed to be an important day
Member Of: Crazy 8’s
Power Type: Passive Ability (cannot be blocked or replicated)
Role Description: The loss of you at such a young and tender age will cause all the other players to mourn your death. If you are lynched, there will be two consecutive night phases. If you are killed by any other means, there will be two consecutive day phases.


# 17
Alias: Mata Hari
Source: In 1917, the exotic dancer known as Mata Hari was arrested, tried, and executed for being a German spy during World War I.
Member Of: Perilous Primes
Power Type: Nightly Power
Role Description: A seductive dancer, you use your body to distract one player each night, blocking them from using their power(s). Your moves and your charm also convince your target to reveal to you who they were going to target with their power(s) that night.


# 18
Alias: Prohibition
Source: The 18th Amendment to the US Constitution made the production, transport and sale of alcohol illegal.
Member Of: Sinister 6’s, Nasty 9's
Power Type: Nightly Power
Role Description: Each night you select one word that will be prohibited the following day. The prohibited word will not be made public knowledge until the day is over. Anyone using the prohibited word will receive a penalty vote. The value of penalty votes will vary, depending on the frequency of use of the prohibited word.


# 19
Alias: Women’s Suffrage
Source: The 19th Amendment to the US Constitution gave women the right to vote
Member Of: Perilous Primes
Power Type: One-Time Use Power
Role Description: Once during the game, you may modify the lynch poll so that only female players can vote. All players will still be on the lynch poll though.


# 20
Alias: The Trade
Source: In 1920, a deal to trade Babe Ruth from the Boston Red Sox to the New York Yankees was announced.
Member Of: Fatal 5’s
Power Type: Limited-Use Power
Role Description: Babe Ruth wore the number 3 on his jersey, so you are able to make three trades during the course of the game to add members to your team. Ruth was traded strictly for money but you have other forms of currency at your disposal. Each time you make a trade, it will cost you something different- your team’s next NK attempt, one use of three of your teammates’ powers, or three of your teammates’ votes. Your trades cannot be refused by the team you are taking a player from.

21-30
Spoiler: show
# 21
Alias: Repeal of Prohibition
Source: The 21st Amendment to US Constitution nullified the 18th Amendment, making alcohol production legal again
Member Of: Lucky 7’s
Power Type: Nightly Power
Role Description: Each night you search for #18. If you find him/her, their power will be nullified. If you succeed, you will receive special recognition at the end of the game.


# 22
Alias: *secret*
Source: *secret*
Member Of: Evil Evens
Power Type: *secret*
Role Description: *secret*


# 23
Alias: The Governor
Source: Gifford Pinchot took office as governor of Pennsylvania in 1923
Member Of: Perilous Primes
Power Type: Limited-Use Power
Role Description: While you are alive, you may pardon two lynches and switch the results of another. When switching lynch results, you cannot choose who dies in place of the leader in the lynch poll. The player with the second-highest vote tally will be lynched instead.


# 24
Alias: Jack Bauer
Source: The main character of the TV series 24
Member Of: Sinister 6’s, Crazy 8’s
Power Type: Nightly Power
Role Description: Each night you may interrogate one player. If the interrogated player is a member of the Sinister 6’s or the Crazy 8’s, you learn their identity in secret. If the interrogated player is aligned with any other team, your interrogation will be included in the night post and your target’s role will be exposed to everyone.


# 25
Alias: One-in-four
Source: Each possible power-use outcome ha a 25% chance of occurring
Member Of: Fatal 5’s
Power Type: Nightly Power
Role Description: Each night you select a player to target. You have an equal chance of blocking, protecting, killing, or doing nothing to them. You provide the target’s name only. The outcome will be randomized.


# 26
Alias: The Alphabet
Source: There are 26 letters in the English alphabet
Member Of: Evil Evens
Power Type: Nightly Power
Role Description: The player you select each night will be required to cycle through the Enlgish alphabet as they post the following day phase. The first letter of their first post must begin with the letter A. Each successive post must begin with the following letter in the alphabet. Once the player reaches the letter Z, they must start all over again at A. Failure to post in sequence will result in punishment.


# 27
Alias: Forever 27
Source: A number of famous musicians have died at the age of 27
Member Of: Nasty 9's
Power Type: Nightly Power
Role Description: The player you select at night will spend the next day phase communicating only through the lyrics one of the members of the 27 Club.


# 28
Alias: The Flying Doctor
Source: The Royal Flying Doctor Service of Australia was founded in 1928
Member Of: Lucky 7’s
Power Type: Nightly Power
Role Description: Each night you select a player to be on call for. If a lethal power is used against them, you will attempt to fly to their rescue. Because it takes time to reach your target, you only have a 50% chance of curing what ails them. You cannot self-target.


# 29
Alias: Popeye
Source: The cartoon character Popeye first appeared in print in 1929
Member Of: Perilous Primes
Power Type: Nightly Power
Role Description: Each night you search for your can of spinach. You can check three players each night. If you find your spinach, you will be immune to all negative powers that night and unlynchable the following day. Once your spinach is found, a new one will be hidden and your search begins anew.


# 30- formerly a secret role!
Alias: The Enigma
Source: The German military begin using a secret, specially-designed version of the enigma machine in 1930
Member Of: Fatal 5’s, Sinister 6’s
Power Type: Nightly Power
Role Description: Each night, you can encrypt a message with an enigma machine. Each message that the other players decrypt earns you secret information from the host.

31-40
Spoiler: show
# 31
Alias: Las Vegas
Source: Gambling became legal in Las Vegas, Nevada in the year 1931
Member Of: Perilous Primes
Power Type: Nightly Power
Role Description: At the end of each day, you select one player. That night, you will play a game of blackjack with them. Your opponent must wager either their next vote or the next use of their day/night power. If you win, you claim their vote or power. If they win, they retain their vote or power. If the house (host) wins, both players will lose their vote the following day.


# 32
Alias: Mr. Freeze
Source: Water freezes at 32 degrees Fahrenheit
Member Of: Crazy 8’s
Power Type: Nightly Power
Role Description: Each night, you can freeze a player in their tracks. This will block them from using their powers for that night or the following day if they have a day power.


# 33
Alias: The French Soldier
Source: The international dialing code for France is +33
Member Of: Obnoxious Odds
Power Type: Nightly Power
Role Description: Each night you afflict a new person. The following day, your target must taunt everyone addressing them directly in the style of the French knights from Monty Python and the Holy Grail.


# 34
Alias: The Silencer
Source: The Estonian Era of Silence began in 1934
Member Of: Evil Evens
Power Type: Nightly Power
Role Description: Each night you select one player to be silenced the next day.


# 35
Alias: Andrew Jackson
Source: In 1835, Andrew Jackson survived the first assassination attempt on a US President. Both guns that his assailant had misfired.
Member Of: Fatal 5’s, Lucky 7’s
Power Type: Passive Ability
Role Description: You will survive the first two attempts to NK you. You are not, however, protected against lynches.


# 36
Alias: The Drama Queen
Source: The 36 dramatic situations
Member Of: Sinister 6’s, Nasty 9's
Power Type: Nightly Power
Role Description: Each night, you get a new dramatic situation. Some situations will be powers to use that night. Others may be tasks that you must complete the following day.


# 37
Alias: Mel Balnc
Source: In 1937, Mel Blanc got his big break providing voice work for Warner Bros. Looney Tunes animated shorts.
Member Of: Perilous Primes
Power Type: Nightly Powers
Role Description: Upon entering the game, the host will give you a list of characters voiced by Mel Blanc. Each night, you select at least one player who will be required to post like one of those characters the following day.


# 38
Alias: Punch Buggy
Source: The first Volkswagen Beetle was produced in 1938
Member Of: Evil Evens
Power Type: Limited-Use Power
Role Description: At any point while you are alive, you may start a marathon game of Punch Buggy. Once the game starts, the host will randomly incorporate pictures of VW Beetles (all models count) into his posts. The first player to post “Punch buggy” and the color of the vehicle will earn a point. Whoever has the most points at the end of each day and night phase is credited with a win for that phase. The player who wins the most phases upon the death of #38 will receive a special win a special prize.


# 39
Alias: The Old Testament
Source: There are 39 books in the canonical Hebrew Bible
Member Of: Obnoxious Odds
Power Type: Nightly Power
Role Description: Each night you select a player who must include a verse of Old Testament scripture in each of their posts the next day. Each verse posted must be different. No repeats allowed. Each time the player fails to post a verse of Old Testament scripture, the number of required verses will increase.


# 40
Alias: Pinocchio
Source: Walt Disney’s Pinocchio was released in 1940
Member Of: Fatal 5’s, Crazy 8’s
Power Type: Nightly Power
Role Description: Each night, you select a player to be Pinocchio the following day. Any time they tell a game-related lie, they receive a penalty vote in the lynch poll.

41-50
Spoiler: show
# 41
Alias: *secret*
Source: *secret*
Member Of: Perilous Primes
Power Type: *secret*
Role Description: *secret*


# 42
Alias: The Button
Source: Hitchhikers Guide to the Galaxy Mafia from The Piano
Member Of: Sinister 6’s, Lucky 7’s
Power Type: Limited-Use Power
Role Description: You are in the possession of a big, red button. It is welcoming in appearance and clearly must do something. If you wish, you may choose to press it.


# 43
Alias: Albert Hoffman
Source: In 1943, Albert Hoffman embarked on the first LSD trip
Member Of: Perilous Primes
Power Type: Nightly Power
Role Description: Each night you select one player to send on an acid trip, insanifying them the next day.


# 44
Alias: Father Charles O’Malley
Source: O’Malley is the main character of the Oscar-winning film Going My Way, which was released in 1944
Member Of: Evil Evens
Power Type: Passive Limitation
Role Description: Holy and righteous, you cannot cast the first vote for any player nor can your vote break a tie between two players at the time of your vote. If you violate either of these rules, your vote will not count and you will be punished.


# 45
Alias: Stephen Perry
Source: In 1845, Stephen Perry patented the rubber band
Member Of: Fatal 5’s, Nasty 9's
Power Type: Nightly Power
Role Description: Each night you may give rubber bands to anywhere from three to seven players. If alive the next day, those players may shoot their rubber bands at other players. Any player hit by two rubber bands will have their vote nullified. Any player hit by three or more rubber bands will be blocked the following night.


# 46
Alias: Diana
Source: Project Diana began in 1946, signaling the birth of radar astronomy
Member Of: Evil Evens
Power Type: Nightly Power
Role Description: Each night you get to bounce a radar signal off one player of your choice. You must also choose a frequency for this test (select one of the other factions in the game). Upon the return of your radar signal, you will learn whether or not that player is on the faction you checked them for.


# 47
Alias: The Mirror
Source: The atomic weight of silver (used in mirrors for its reflective properties) is 47
Member Of: Perilous Primes
Power Type: Passive Ability
Role Description: You automatically reflect all powers back at those who attempt to use them on you, affecting the user instead.


# 48
Alias: Lover
Source: The #48 is classified as a betrothed number
Member Of: Sinister 6’s, Crazy 8’s
Power Type: Passive Ability
Role Description: You and #75 are betrothed to each other. If one of you dies, the other will take their own life during the next lynch or night post. You may win with each other’s teams if you both survive to the end of the game. You may also send messages to each other through the host.


# 49
Alias: Elizabeth Blackwell
Source: In 1849, Elizabeth Blackwell became the first woman to receive a medical degree in the US
Member Of: Lucky 7’s
Power Type: Nightly Power
Role Description: Each night you select one player to be your patient for the night. If they are targeted for a NK, you will prevent them from dying.


# 50
Alias: Anton Chigurh
Source: The killer from No Country for Old Men used the flip of a coin to determine who lived and died (50% odds)
Member Of: Fatal 5’s
Power Type: Nightly Power
Role Description: Each night you select one player to target. They must choose between heads or tails in a coin flip. If the coin flip matches their choice, they live. If not, they die.

51-60
Spoiler: show
# 51
Alias: *secret*
Source: *secret*
Member Of: Obnoxious Odds
Power Type: *secret*
Role Description: *secret*


# 52
Alias: The National Security Agency
Source: The NSA was founded in 1952
Member Of: Evil Evens
Power Type: Nightly Power
Role Description: Information is your thing. Every other night you will learn which roles are active in the game but not who has which role.


# 53
Alias: The Porn Peddler
Source: The first issue of Playboy Magazine was released in 1953.
Member Of: Perilous Primes
Power Type: Nightly Power
Role Description: Each night you can block a player of your choice by distracting them with an issue of Playboy. This does not neutralize passive abilities.


# 54
Alias: Polio Vaccine
Source: The first large-scale field trial of the polio vaccine was conducted in 1954
Member Of: Sinister 6’s, Nasty 9's
Power Type: Nightly Power
Role Description: Each night you may select up to three players to vaccinate against all night powers for that night. Once you have vaccinated all players once, you may give out up to two ‘booster’ shots each night.


# 55
Alias: Letter to the Editor
Source: Gazeta 55 (an Albanian newspaper)
Member Of: Fatal 5’s
Power Type: Nightly Power
Role Description: Each night you get to write a letter to the editor (host). As long as you are not blocked, your letter will be published early the following day phase.


# 56
Alias: Body Snatcher
Source: The original version of Invasion of the Body Snatchers hit theaters in 1956.
Member Of: Lucky 7’s, Crazy 8’s
Power Type: Nightly Power
Role Description: Each night you get to replicate another player’s power and use it on anyone of your choice. You will not be told what their power is though, requiring you to wield their power blindly, so be careful.


# 57
Alias: The Cat in the Hat
Source: Dr. Seuss’s beloved book, The Cat in the Hat was published in 1957
Member Of: Obnoxious Odds
Power Type: Nightly Power
Role Description: Each night you can target one player, who will have to write all of their posts in a rhyming, nonsensical style akin to Dr. Seuss.


# 58
Alias: The Asymptomatic Carrier
Source: The Asian Flu Pandemic came to an end in 1958, after claiming over two million lives worldwide
Member Of: Evil Evens
Power Type: Passive Ability
Role Description: You are infected with a deadly strain of influenza but aren’t hurt by it. Every person you vote for will become infected. You will also infect every player who targets you with a day or night power. Anyone you infect will, in turn, infect anyone they vote for and any player using a night or day power on them. Once 2/3 of all players have become infected, one player will die each day. Two day phases after #58 dies, the virus will stop spreading but infected players will still be at risk of dying until the infection rate drops below 50%.


# 59
Alias: Swiss Suffrage Referendum
Source: In February of 1959, 67% of Swiss voters rejected a referendum on women’s suffrage
Member Of: Perilous Primes
Power Type: Limited-Use Power
Role Description: Once during the game, you can strip all female players of their right to vote in the lynch poll.


# 60
Alias: Stopwatch
Source: There are 60 minutes in an hour
Member Of: Fatal 5’s, Sinister 6’s
Power Type: Limited-Use Power
Role Description: At any time of your choosing (day, night, mid-phase), you may start a countdown clock. From this point until your death, every time an hour passes without a post being made, the head of the last person to post will explode, killing them. You are not immune from this danger.

61-70
Spoiler: show
# 61
Alias: The Cutoff
Source: In 1961, the United States cut off all diplomatic relations with Cuba
Member Of: Perilous Primes
Power Type: Nightly Power
Role Description: Each night, you select two players. As long as you remain alive, your nightly pairings may not address each other directly in the thread. They may not ask each other questions, quote any of each other’s’ posts, or reply directly to each other’s posts. They may still vote for each other but they may not target each other with any day or night powers.


# 62
Alias: The 100-point Game
Source: In 1962, Wilt Chamberlain scored 100 points for the Philadelphia Warriors in a single game
Member Of: Evil Evens
Power Type: Nightly Power
Role Description: On your first night in the game, you may select one of two things to happen first. Either the next day’s total post count (all players combined) will be limited to 100 posts or you can require any player to make exactly 100 posts for face a penalty. Once you have selected which option will come first, these post requirements will alternate until you die.


# 63
Alias: The Feminine Mystique
Source: Betty Friedan’s famous book was first published in 1963
Member Of: Lucky 7’s, Nasty 9's
Power Type: Limited-Use Power
Role Description: Once during the game, you can provide protection to all female players. This protection will prevent any night powers from hitting them and they will all be left off the following day’s lynch poll.


# 64
Alias: When I’m Sixty-Four
Source: The Beatles tune “When I’m Sixty-Four”
Member Of: Crazy 8’s
Power Type: Passive Ability
Role Description: The song asks, “Will you still need me, will you still feed me when I’m sixty-four?” At the start of the game, there will be a poll whether or not to feed #64 when it enters the game. If the players vote in favor of feeding #64, the person holding that role will live on as a vanilla civvie. If the majority votes not to feed #64, the player holding that role will slowly starve to death over the course of the next two day phases.


# 65
Alias: The Quartering Act
Source: The Quartering Act of 1765 required certain establishments to provide quarter for British troops stationed in the American colonies
Member Of: Fatal 5’s
Power Type: Nightly Power
Role Description: Each night you may select one of the factions to provide quarter to you. The following day and night phases, you will be granted access to their team chat/thread and any PMs dispersed to the team by the host.


# 66
Alias: The Tourist
Source: US Route 66 was a famous highway for sightseers and plenty of places had postcards visitors could send home with their attractions on it
Member Of: Sinister 6’s
Power Type: Nightly Power
Role Description: Each night you can write a private postcard to another player or a public postcard to everyone. It can say anything you like.


# 67
Alias: The Redistributor
Source: In 1867, Karl Marx’s book, Das Kapital, was published, advocating socialist economic policies.
Member Of: Perilous Primes
Power Type: Limited-Use Power
Role Description: Once all game, you may strip every player of their right to vote and redistribute voting privileges as you see fit.


# 68
Alias: The Heidi Game
Source: On Novermber 17, 1968, an NFL game between the New York Jets and the Oakland Raiders ran later than the scheduled broadcast time. Rather than extend its coverage of the game, viewers on the east coast saw NBC cut away from the final minutes of the game in favor of the movie Heidi, which was scheduled to begin at 7:00 pm.
Member Of: Evil Evens
Power Type: Limited-Use Power
Role Description: Twice all game, you can require the host to skip on posting the night post. This will not block any night actions, it will merely keep secret all night actions that would have been revealed in the night post.


# 69
Alias: *secret*
Source: *secret*
Member Of: Obnoxious Odds
Power Type: *secret*
Role Description: *secret*


# 70
Alias: The Weirdo
Source: In mathematics and number theory, 70 is the smallest of the ‘weird numbers.’
Member Of: Fatal 5’s, Lucky 7’s
Power Type: Passive Ability
Role Description: You are a weird number. So weird, in fact, that the other numbers keep their distance from you at night, making you immune to night kills.

71-80
Spoiler: show
# 71
Alias: The Ford Pinto
Source: The infamous Ford Pinto hit the streets in 1971
Member Of: Perilous Primes
Power Type: Passively Triggered Ability
Role Description: Every third vote against you has a 50% chance of causing you to detonate, taking that voter with you to the grave and cancelling the rest of the day phase.


# 72
Alias: Achilles
Source: The number 72 is considered an Achilles Number.
Member Of: Sinister 6’s, Crazy 8’s, Nasty 9's
Power Type: Passive Limitation
Role Description: You may be on three teams at once but you have a weakness. You can only cast the second or seventh vote for any player. Trying to vote any other way will result in punishment.


# 73
Alias: Battle of the Sexes
Source: In 1973, Billie Jean King defeated Bobby Riggs in the second Battle of the Sexes tennis exhibition.
Member Of: Perilous Primes
Power Type: Limited-Use Power
Role Description: On any day of your choosing, you may institute a Battle of the Sexes, where female players may only vote for male players and male players may only vote for female players.


# 74
Alias: Ten Cent Beer Night
Source: On June 4, 1974, the Cleveland Indians offered fans beer at 10₵ per cup. By the ninth inning, fans were so drunk and disorderly that the game had to be called early, a forfeit by Cleveland.
Member Of: Evil Evens
Power Type: Limited-Use Power
Role Description: Twice during the game, you can stop the night early. Any night power requests already sent in will go through but no additional power requests will be accepted after your PM to the host is received.


# 75
Alias: Lover
Source: The #75 is classified as a betrothed number
Member Of: Fatal 5’s
Power Type: Passive Ability
Role Description: You and #75 are betrothed to each other. If one of you dies, the other will take their own life during the next lynch or night post. You may win with each other’s teams if you both survive to the end of the game. You may also send messages to each other through the host.


# 76
Alias: *secret*
Source: *secret*
Member Of: Evil Evens
Power Type: *secret*
Role Description: *secret*


# 77
Alias: Password
Source: During World War 2, Swedish soldiers used the number 77 as a password to signify that they were Swedish. The Swedish pronunciation of 77 was so unique that they could tell if the person saying it was authentically Swedish, Norwegian, or German.
Member Of: Lucky 7’s
Power Type: Nightly Power
Role Description: Each night you may pick a player and you will learn their alignment but not their specific role.


# 78
Alias: The Tarot Reader
Source: There are 78 cards in a standard tarot deck.
Member Of: Sinister 6’s
Power Type: Nightly Power
Role Description: At the end of each day, you will be given a tarot card. Before the lynch post, you must tell the host if you wish to keep the card or give it to another person. You do not get to peek at the card first. Each card bestows either a gift or a curse upon the player it is revealed to.


# 79
Alias: *secret*
Source: *secret*
Member Of: Perilous Primes
Power Type: *secret*
Role Description: *secret*


# 80
Alias: The Grain Embargo
Source: In 1980, the United States instituted a grain embargo against the USSR in response to the Soviet invasion of Afghanistan.
Member Of: Fatal 5’s, Crazy 8’s
Power Type: Nightly Power
Role Description: Each night you will embargo a player of your choice. That player will die two day phases later unless you are lynched or NK’d. This player will be told that they have been embargoed and are marked for death unless #80 is eliminated.

81-90
Spoiler: show
# 81
Alias: The Bodyguard
Source: In 1981, US President Ronald Reagan and several three others were wounded during an assassination attempt on Reagan in Washington, D.C..
Member Of: Nasty 9's
Power Type: Nightly Power
Role Description: Each night, you may select one player to protect from lethal powers. If they are targeted the night you protect them, you will take the brunt of any lethal powers used against them.


# 82
Alias: Lead
Source: The atomic number for lead is 82.
Member Of: Evil Evens
Power Type: Daily Ability
Role Description: Being made out of lead, your votes carry so much weight that they are worth double.


# 83
Alias: Fraggle Rock
Source: The children’s TV show Fraggle Rock debuted in 1983.
Member Of: Perilous Primes
Power Type: Limited Use Power
Role Description: On any night of your choosing, you may declare the next day to be Fraggle Rock Day. This request will be recognized even if you are killed that same night. On Fraggle Rock Day, all players are divided into three groups- Fraggles, Doozers, and Gorgs. Each player will be told what faction they belong to but they may not share it with the other players. If a player votes for another player belonging to their faction that day, that vote will not count.


# 84
Alias: The Crack Dealer
Source: In 1984, crack cocaine exploded in use in impoverished inner-city neighborhoods in the USA.
Member Of: Sinister 6’s, Lucky 7’s
Power Type: Restricted Power
Role Description: Each night, you may select any player of your choice to hook on crack. As long as the two of you are alive, the addict will trade their vote to you for more crack. Once you successfully hook someone on crack, you may attempt to create new addicts every other night. If/when #84 dies, all crack-addicted players will go through withdrawal. These players’ votes will not count until they get through withdrawal, which lasts two day and night phases from #84’s death. Crack addicts have a 25% chance of dying during withdrawal.


# 85
Alias: Blood Screening
Source: In 1985, the FDA approved a blood test that enabled blood donations to be screened for HIV/AIDS.
Member Of: Fatal 5’s
Power Type: Nightly Power
Role Description: Each night, you develop a screening test for all of your teammates. Each night, the test screens out and blocks all powers from a faction of your choice from successfully targeting any member of the Fatal 5’s. You must screen out all teams once before screening one again.


# 86
Alias: 86
Source: The term 86 is slang for getting rid of or cancelling something.
Member Of: Evil Evens
Power Type: Nightly Power
Role Description: You are a standard role-blocker. Each night you may select one player to block, cancelling out both active power uses and passive abilities.


# 87
Alias: The Rainbow Coalition
Source: In 1987, Jesse Jackson ran once again for the Democratic nomination for President of the United States, describing his vision of governance as a rainbow coalition of minorities.
Member Of: Obnoxious Odds
Power Type: Nightly Power
Role Description: Each night, you may select one player who must post in rainbow colors the following day. That player must cycle through the colors of the rainbow with each successive post.


# 88- formerly a secret role!
Alias: The DeLorean
Source: When this baby hits 88 miles per hour, you’re gonna see some serious s**t.
Member Of: Crazy 8’s
Power Type: Limited-Use Power
Role Description: You may send any player of your choice two days into the future. If you are still alive the night following their return to the game, you may do it again. You may only target each player once all game.


# 89
Alias: Hellin’s Law
Source: Hellin’s Law is a principle that roughly one in every 89 pregnancies results in the birth of twins, one in every 89^2 pregnancies results in the birth of triplets, and on in every 89^3 pregnancies results in the birth of quadruplets.
Member Of: Perilous Primes
Power Type: Nightly Power
Role Description: Each night, you may create a special BTSC chat room for up to three players (yourself included if you wish) for the next day and night phase.


# 90
Alias: The Poles
Source: Both the North and South Pole have a latitude of 90 degrees.
Member Of: Fatal 5’s, Sinister 6’s, Nasty 9's
Power Type: Restricted-Use Power
Role Description: Your first night in the game, you may select two players. They will be at odds with each other until one of them dies. Both players must feud and vote for each other until one of them is dead. Once one of these ‘polar opposites’ dies, you may select two new players to afflict.

91-100
Spoiler: show
# 91
Alias: Psalm 91
Source: Psalm 91 is referred to as the ‘Protection Psalm’
Member Of: Lucky 7’s
Power Type: Nightly Power
Role Description: Each night you may select one player to bless with the Protection Psalm. That player will be immune to all other night powers that night.


# 92
Alias: Christopher Columbus
Source: Columbus ‘discovered’ the Americas in 1492.
Member Of: Evil Evens
Power Type: Nightly Power
Role Description: You can learn the role of one player each night.


# 93
Alias: David Koresh
Source: In 1993, David Koresh, leader and alleged prophet of the Branch Davidians, and his followers engaged in a standoff with the ATF and FBI over allegations of firearms violations and child abuse. The standoff ended with the death of Koresh and most of his followers.
Member Of: Obnoxious Odds
Power Type: Nightly Power
Role Description: Each night, you may take another player into your compound and hold them hostage through the next lynch post. If you are NK’d the night you abduct someone, they too will die. If you are lynched the following day, your hostage will be found dead the following night. Abducting someone blocks their ability to use powers, vote, and post in the thread.


# 94
Alias: Eclipse
Source: Saros numbers are assigned to lunar and solar eclipse series. The Saros #94 solar eclipse series spanned 1,280 years. The Saros #94 lunar eclipse series last 1,298 years.
Member Of: Evil Evens
Power Type: Limited-Use Power
Role Description: You can cause one solar eclipse and one lunar eclipse all game. A solar eclipse cancels a day phase, while a lunar eclipse cancels a night phase.


# 95
Alias: Swearing Tax
Source: On June 24, 1695, the Profane Swearing Act of 1694 took effect in England. Anyone swearing in the presence of a town mayor or justice of the peace was fined.
Member Of: Fatal 5’s
Power Type: Daily Power
Role Description: Each day-night cycle, a swear word will be randomly selected and outlawed but will not be announced in the thread. Whoever is guilty of posting that swear word the most during that cycle will face repercussions. The guilty party’s vote may be reassigned in secret as #95 sees fit.


# 96
Alias: The Vaccinator
Source: On May 14, 1796, Edward Jenner administered the first smallpox vaccine in England.
Member Of: Sinister 6’s, Crazy 8’s
Power Type: Nightly Power
Role Description: Each night you can vaccinate one player of your choice, which will prevent them from being NK’d that night only.


# 97
Alias: Suicide Cult Leader
Source: On march 26, 1997, members of the Heaven’s Gate cult committed mass suicide, believing that their deaths would enable their souls to board an alien spacecraft they believed was following the Hale-Bopp Comet, saving them from an impending apocalypse.
Member Of: Perilous Primes
Power Type: Limited-Use Power
Role Description: At any point in the game (while you are alive of course), you may select five other players. Using your charisma, you will convince these other players to commit mass suicide with you.


# 98
Alias: The Drudge Report
Source: In 1998 The Drudge Report published leaked documents that revealed a White House affair between President Bill Clinton and a 22-year-old intern named Monica Lewinsky.
Member Of: Lucky 7’s
Power Type: Nightly Power
Role Description: Each night you may investigate one player and learn if they personally killed that night or the night before. If the player you search has blood on his or her hands, you can expose this player with a “Breaking News” report the following day.


# 99
Alias: Wayne Gretzky
Source: During his professional career, ice hockey star Wayne Gretzky wore the number 99.
Member Of: Nasty 9's
Power Type: Passive Ability
Role Description: You’ve got 99 problems but defense ain’t one. You are immune to blocks and can penetrate protection powers.


# 100
Alias: *secret*
Source: *secret*
Member Of: Fatal 5’s
Power Type: *secret*
Role Description: *secret*
*10 roles are being kept secret because secrets are fun
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Re: [Pre-Game- DO NOT POST]Chicka Chicka 1, 2, 3

#5

Post by G-Man »

DOWN THE RABBIT HOLE


Twenty-one soldiers rested on their knees in a perfect line. They held their arms in an at-ease position behind their backs. Black velvet bags covered their heads, blocking their vision but not their sense of hearing. Each one of them could feel the presence of other people in the room. After what felt like an eternity, a door hissed open and the firm click-clack of boots grew near.

"Bags off, soldiers!" a voice bellowed.

All the recruits did as they were instructed. In front of them, they saw a man who looked to be about in his late 50s. He wore all the insignia of an elite special forces officer. All four stars on his epaulets were pitch black. This was serious indeed.

"On your feet, soldiers," he ordered. "My name is General Aaron Jarvis, leader of the top-secret elite unit called Eagle Talon."

The General heard a few of the recruits emit a knowing gasp at the sound of his unit's name. This made him smile. Rumors of Eagle Talon's existence had been around for years but no one could ever find out where they operated out of or how much of the military's labyrinthine budget got funneled to them. General Jarvis liked it that way.

"I see from your faces that some of you have heard of us," Jarvis continued. "Well let me tell you that all the whispers and rumors don't come close to the reality of what our dark ops program has accomplished. You were all invited here today because your records are exemplary, your skills honed and perfected, your references distinguished. You are all prime candidates for Eagle Talon."

General Jarvis motioned for the soldiers to follow him, which they did. In the next room, they saw 21 beds rigged with monitoring equipment surrounding what appeared to be a large, black saucer.

"There's just one problem," Jarvis said. "We don't have room for all of you to join our operation at this time. You're the best of the best but somehow we have to chose just a few among you. That is where our supercomputer simulation comes in," he said, waving at the saucer. Two Eagle Talon soldiers approached him. "Sergeant Majors Sharp and Johnson here will be running a sophisticated simulation program, which you will all be taking part in. This simulation will test everything you've got- instincts, discernment, strategy, teamwork, trust, secrecy. Only those who are successful in the simulation will join Eagle Talon. Space is limited, so good luck to you all."

With that, General Jarvis left the room. Johnson and Sharp guided each of the recruits to a bed and strapped them into all the monitoring devices. Once connected, displays by their bed and around the room lit up with diagnostics and vital signs. When all the recruits were strapped in, the Sergeant Majors went into an adjoining room.

"All systems are ready, General," Sharp said to his commanding officer.

"Standby for simulation start-up," Johnson said into a microphone. His voice echoed around the chamber next door.

"SIMULATION STANDBY MODE ENGAGING," a voice boomed across the chamber. "PERFORMING PRELIMINARY CALCULATIONS. ASSIGNMENTS AND STRUCTURE ORDER COMPLETE."

General Jarvis stood up and took one final look at a screen showing the entire simulation room. He looked at his men and gave a curt nod.

"Activate simulation program," Johnson said into the microphone.

"SIMULATION ENGAGING!," chortled the voice. The recruits couldn't see it because they were facing away from the saucer but light began to swirl in patterns that looked to come from deep inside its ebony surface. Faster and faster they spun and the saucer began to hum. At once, 21 bolts of yellow light leapt from the saucer and connected with each recruits' head.

The last things any of the recruits heard before descending into dark silence was the opening minute of Marvin Gaye's "Lets Get It On" and an eerie laugh resembling a demonic Pee-wee Herman.

-----------------------


GREETINGS, HUMANS! I HAVE COMMANDEERED CONTROL OF THIS GAME AWAY FROM THE ONE YOU CALL G-MAN.

ROLES WILL BE DISTRIBUTED TO YOU OVER THE NEXT SEVERAL HOURS, AS I FEEL LIKE DOING ANYTHING FOR YOU. YES, THE HORROR, THE HORROR. I KNOW. I CAN BEND THE FABRIC SPACE WITH LITTLE EFFORT YET HERE I AM AT YOUR BECK AND CALL. PERHAPS I AM A MASOCHIST. AH WELL.

NO POSTING UNTIL DAY 0 BEGINS LATER TONIGHT. SEE YOU SOON! HA-HA! HA! HA!
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Re: [DAY 0] Chicka Chicka 1, 2, 3

#6

Post by G-Man »

HERE WE GO AGAIN


Twenty-one strangers woke up in a foreign place. Each one came to at the same time. Dressed in similar casual fatigues, they looked around in awe of their surroundings. They stood on the cobblestone street of a small mountain village, Italian by the look of it but only a few of the soldiers would recognize the architectural giveaways.

There was a fountain in the center of the village. Some of them sat on its ledge and continued to look around. Something about this place seemed familiar but they couldn't quite place it. Perhaps they saw pictures of it once.

"LOVELY ISN'T IT?" came a voice from nowhere and everywhere at once.

"Where are we?" one soldier asked.

"OH, THIS? IT'S THE SIMULATION YOU SILLY-HEAD. NONE OF THIS IS REAL. SURE SEEMS LIKE IT THOUGH, DOESN'T IT?"

"Yeah, I'll say," said another soldier.

"IF YOU NEED A DRINK, I HIGHLY RECOMMEND 'THE DANCING PIANO.' IT WAS A LOVELY ESTABLISHMENT BACK IN THE DAY."

"Who and where are you?" someone asked.

"IS A DISEMBODIED VOICE TO UNSETTLING FOR YOUR PRIMATE BRAIN? VERY WELL, CLASS THREE GALAXY-DWELLER." With that, the fountain disappeared, replaced by the black saucer from the room they had all just been in minutes ago.

"I AM A TEPACHI HEURISTICS ENTERPRISES GALVANIC ADVANCE MEMORY ENIGMIZER, WHICH, USING THE ENGLISH LANGUAGE, SIMPLIFIES TO 'THE GAME.' I AM HERE TO SEPARATE THE WHEAT FROM THE CHAFF. AS THE GENERAL SAID, WE'RE RECRUITING FOR ONLY A FEW OPEN POSITIONS. TO PUT IT ANOTHER WAY, THERE'S ONLY A FEW BLANK SPACES RIGHT NOW."

With that, the sauce made a clicking sound and music started playing. It was a pop tune from a few years ago but it had been altered for this strange being's purposes. It sang to them, which was the last thing anyone anticipated.


Nice to meet you, how you been?
I can show you incredible things-
Magic, madness, heaven, sin.
Saw you there and I thought
Oh my God, look at that face,
I wonder how good you taste.
I’m THE GAME, want to play?

Young soldiers, big strong guys-
I can read you like a magazine.
Make you whimper, make you cry,
You’ll learn soon not to cross me.
So hey, let's be friends!
I'm dying to see how this one ends.
Plug on in and let’s begin,
I predict the outcome’s a solid win-win.

So, you’ll join Eagle Talon,
Or else I get to eat your brains.
You can tell me when it's over
If it all was worth the pain.
Got a long list of detractors-
They'll tell you I'm insane.
But for now you all are players,
So call me THE GAME!
Hope you’re up for some madness,
I always go too far.
Yes, I’ll leave you breathless
Or with a nasty scar.
Got a long list of detractors-
They'll tell you I'm insane.
But I've got a blank space baby,
And I'll write your name.

Galaxies, nebulae-
I could show you incredible things!
Black holes, quasars, magnified-
With me all these things can be seen.
Find out what you’ve got.
I will try to break you all.
Wait the worst is yet to come, oh no!

Screaming, crying, pain and scorn-
I will make all the tables turn.
Death, silence, give you horns-
Keep you second guessing like
"Oh my God, who is he?"
You’ll be my toy just you see!
There’s no escape, believe you me-
'Cause darling I’ve been programmed not to offer mercy.

So, you’ll join Eagle Talon,
Or else I get to eat your brains.
You can tell me when it's over
If it all was worth the pain.
Got a long list of detractors-
They'll tell you I'm insane.
But for now you all are players,
So call me THE GAME!
Hope you’re up for some madness,
I always go too far.
I will leave you breathless
Or with a nasty scar.
Got a long list of detractors-
They'll tell you I'm insane.
But I've got a blank space baby,
And I'll write your name.

I only have fun when I torture
Don't say I didn't say I didn't warn ya
I only have fun when I torture
Don't say I didn't say I didn't warn ya

So, you’ll join Eagle Talon,
Or else I get to eat your brains.
You can tell me when it's over
If it all was worth the pain.
Got a long list of detractors-
They'll tell you I'm insane.
But for now you all are players,
So call me THE GAME!
Hope you’re up for some madness,
I always go too far.
I will leave you breathless
Or with a nasty scar.
Got a long list of detractors-
They'll tell you I'm insane.
But I've got a blank space baby,
And I'll write your name.



The music ended. Everyone stared at each other, unsure just how to respond to that.

"HA-HA! HA! HA!"


--------------------------------


DAY 0 HAS BEGUN.


IF YOUR TEAM IS ELIGIBLE FOR A TEAM CHATROOM, YOU WILL RECEIVE NOTIFICATION SHORTLY. IF YOUR TEAM IS NOT ELIGIBLE FOR A TEAM CHATROOM, THEN DON'T YOU JUST SUCK AT THIS THING ALREADY? HA-HA! HA! HA!
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Re: [DAY 0] Chicka Chicka 1, 2, 3

#7

Post by nutella »

First!!

It's terrifying and exhilarating to see THE GAME in action after all these years. :eek:
to the spoiler go the victories:
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Re: [DAY 0] Chicka Chicka 1, 2, 3

#8

Post by Made »

I still am very confused, but I've always been a learn by doing rather than a learn by seeing. Good luck have fun all!
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Re: [DAY 0] Chicka Chicka 1, 2, 3

#9

Post by speedchuck »

SIGNATURE:
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Speedchuck wins the "Jack Torrance Has Always Been The Caretaker" award.
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Re: [DAY 0] Chicka Chicka 1, 2, 3

#10

Post by juliets »

Hello everyone, I am here but about to go to bed. I'm excited to play though and can barely remember the last mafia where we had the GAME. I'll be back tomorrow.
JaggedJimmyJay wrote: Sat Aug 21, 2021 3:24 pm Always good to remember that there is no such thing as a Mafia circumstance that is worth real human emotion. Sometimes it will naturally come out, but it can be contained if we just remember that this is a game on a message board forum that 99.99% of the population of the Earth has never heard of before. No matter how successful anyone is, it means just about nothing.

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Re: [DAY 0] Chicka Chicka 1, 2, 3

#11

Post by Epignosis »

Made wrote: Wed Aug 23, 2017 10:14 pm I still am very confused, but I've always been a learn by doing rather than a learn by seeing. Good luck have fun all!
I hope you become a brain surgeon.
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Re: [DAY 0] Chicka Chicka 1, 2, 3

#12

Post by colonialbob »

Hello again, Syndicate! Looking forward to playing with y'all for more than a single cycle.
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Re: [DAY 0] Chicka Chicka 1, 2, 3

#13

Post by Quin »

I exist.
Lunalee wrote: Thu Nov 01, 2018 9:13 amQuin's ISO is full of posts that are actually trying to be helpful to the game. This doesn't look like town Quin.
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Re: [DAY 0] Chicka Chicka 1, 2, 3

#14

Post by Long Con »

Ho, THE GAME! It feels great in my primate brain to see you again. THE GAME has been easy on us this time - we all still have our memories, more or less.
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Re: [DAY 0] Chicka Chicka 1, 2, 3

#15

Post by insertnamehere »

I am ready for some crazy bonkers shit.
WILD AT HEART MAFIA
SIGN UP NOW
viewtopic.php?f=33&t=1679


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Re: [DAY 0] Chicka Chicka 1, 2, 3

#16

Post by Sloonei »

I'm ready 4 anything and excited 2 play, y'all.
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Re: [DAY 0] Chicka Chicka 1, 2, 3

#17

Post by Nachomamma8 »

i'm as ready as you can be for some batshit stuff like this!
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Re: [DAY 0] Chicka Chicka 1, 2, 3

#18

Post by Ricochet »

wolves are Marmot, colonialbob, Sloonei and insertnamehere
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Re: [DAY 0] Chicka Chicka 1, 2, 3

#19

Post by Spacedaisy »

*has blocked out all memories of THE GAME and her dead Doe family members*

I guess I'm ready for more psychological torture at the whims of THE GAME.

*cowers in fear*

Oh, and GAME on!
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Re: [DAY 0] Chicka Chicka 1, 2, 3

#20

Post by Spacedaisy »

Ricochet wrote: Thu Aug 24, 2017 1:14 am wolves are Marmot, colonialbob, Sloonei and insertnamehere
Wolves? Are you playing the same GAME as me here?
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Re: [DAY 0] Chicka Chicka 1, 2, 3

#21

Post by DFaraday »

I'm picking up context clues that suggest that THE GAME has been a thing before. I also just went back and double checked the rules to see if we were obligated to write "the game" in all caps (we are not).

Since I love the Beatles, I'll always vote yes on a Beatles themed poll question.
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Re: [DAY 0] Chicka Chicka 1, 2, 3

#22

Post by Spacedaisy »

THE GAME was the antagonist in G-Man's wildly popular Secret Mafia series of games. This game is set in the Secret Mafia universe.
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Re: [DAY 0] Chicka Chicka 1, 2, 3

#23

Post by Dragon D. Luffy »

Yo.

Finally a full game.

How are we supposed to play this tho? From what I gather nothing we do at this stage will matter at all since we will probably be at different teams by endgame.

Plus is seems everyone is bad.
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Re: [DAY 0] Chicka Chicka 1, 2, 3

#24

Post by Quin »

FYI: My current work responsibilities generally mean that I'll go between being without work to being super busy at the drop of a dime. I am probably busy until the weekend atm.

That said, I absolutely want this game to break us out of the lull the sites been having lately, so I'll make every effort to throw myself into this game whenever I have a break between whatever I'm doing at the time.

I guess nobody is really in that much of a different position these days, but hopefully everyone can get involved a lot more in this game. :hugs:
Lunalee wrote: Thu Nov 01, 2018 9:13 amQuin's ISO is full of posts that are actually trying to be helpful to the game. This doesn't look like town Quin.
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Re: [DAY 0] Chicka Chicka 1, 2, 3

#25

Post by Quin »

Dragon D. Luffy wrote: Thu Aug 24, 2017 5:41 am Yo.

Finally a full game.

How are we supposed to play this tho? From what I gather nothing we do at this stage will matter at all since we will probably be at different teams by endgame.

Plus is seems everyone is bad.
I don't know about you, but I'm supatown. :grin:
Lunalee wrote: Thu Nov 01, 2018 9:13 amQuin's ISO is full of posts that are actually trying to be helpful to the game. This doesn't look like town Quin.
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Re: [DAY 0] Chicka Chicka 1, 2, 3

#26

Post by juliets »

Oh no, I clicked to see the vote in the poll and now there is no option to vote anymore. Usually there is still an option to vote, like when people change votes and such. Mr. GAME should I vote in the thread? I"m assuming you can't fix it since the poll has started.
JaggedJimmyJay wrote: Sat Aug 21, 2021 3:24 pm Always good to remember that there is no such thing as a Mafia circumstance that is worth real human emotion. Sometimes it will naturally come out, but it can be contained if we just remember that this is a game on a message board forum that 99.99% of the population of the Earth has never heard of before. No matter how successful anyone is, it means just about nothing.

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Re: [DAY 0] Chicka Chicka 1, 2, 3

#27

Post by juliets »

juliets wrote: Thu Aug 24, 2017 6:13 am Oh no, I clicked to see the vote in the poll and now there is no option to vote anymore. Usually there is still an option to vote, like when people change votes and such. Mr. GAME should I vote in the thread? I"m assuming you can't fix it since the poll has started.
I fixed it by refreshing the page. Sorry for the bother Mr. GAME.
JaggedJimmyJay wrote: Sat Aug 21, 2021 3:24 pm Always good to remember that there is no such thing as a Mafia circumstance that is worth real human emotion. Sometimes it will naturally come out, but it can be contained if we just remember that this is a game on a message board forum that 99.99% of the population of the Earth has never heard of before. No matter how successful anyone is, it means just about nothing.

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Re: [DAY 0] Chicka Chicka 1, 2, 3

#28

Post by Golden »

I feel like I'm finally experiencing a part of my own culture that I've never been a part of. Let THE GAME begin.
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Re: [DAY 0] Chicka Chicka 1, 2, 3

#29

Post by Golden »

Dragon D. Luffy wrote: Thu Aug 24, 2017 5:41 am Yo.

Finally a full game.

How are we supposed to play this tho? From what I gather nothing we do at this stage will matter at all since we will probably be at different teams by endgame.

Plus is seems everyone is bad.
My assumption is that some big meta stuff goes on. There's going to be some times when some people want to be lynched. Where we start is not necessarily where we finish. Etc etc. Something to be remembered - I do not believe that any of us will end the game that we start with. At some point, the peer pressure to lynch or NK those people who haven't shifted roles yet will happen as they dwindle. So, at this point we might all be in the same boat as far as goals go - we want to get as much information out there as possible.
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Re: [DAY 0] Chicka Chicka 1, 2, 3

#30

Post by Dragon D. Luffy »

Well I can get behind roleplaying and helping my current team. Besides you never know when it will be your last one.

And as you said there is probably global mechanics that are affected by we play now...

Still no idea on how to lynch people tho.
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Re: [DAY 0] Chicka Chicka 1, 2, 3

#31

Post by juliets »

Dragon D. Luffy wrote: Thu Aug 24, 2017 6:36 am Well I can get behind roleplaying and helping my current team. Besides you never know when it will be your last one.

And as you said there is probably global mechanics that are affected by we play now...

Still no idea on how to lynch people tho.
I don't have any idea either so I'm glad I'm not alone. Golden, it's early and I'm probably missing something big but how will we know who hasn't shifted positions? And why would those people be high on our list to lynch or night kill?
JaggedJimmyJay wrote: Sat Aug 21, 2021 3:24 pm Always good to remember that there is no such thing as a Mafia circumstance that is worth real human emotion. Sometimes it will naturally come out, but it can be contained if we just remember that this is a game on a message board forum that 99.99% of the population of the Earth has never heard of before. No matter how successful anyone is, it means just about nothing.

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Re: [DAY 0] Chicka Chicka 1, 2, 3

#32

Post by Dragon D. Luffy »

I cant help but notice the roles are labeled First Stage. So I suppose there will be some shake up in factions later on?
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Re: [DAY 0] Chicka Chicka 1, 2, 3

#33

Post by Golden »

juliets wrote: Thu Aug 24, 2017 6:42 am
Dragon D. Luffy wrote: Thu Aug 24, 2017 6:36 am Well I can get behind roleplaying and helping my current team. Besides you never know when it will be your last one.

And as you said there is probably global mechanics that are affected by we play now...

Still no idea on how to lynch people tho.
I don't have any idea either so I'm glad I'm not alone. Golden, it's early and I'm probably missing something big but how will we know who hasn't shifted positions? And why would those people be high on our list to lynch or night kill?
Because they haven't died yet (when you die you shift). And to the second... human nature. In a game where there's 100 roles to cycle through and only 21 people, someone staying alive in a single role will begin to stand out eventually.
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Re: [DAY 0] Chicka Chicka 1, 2, 3

#34

Post by Golden »

Dragon D. Luffy wrote: Thu Aug 24, 2017 6:44 am I cant help but notice the roles are labeled First Stage. So I suppose there will be some shake up in factions later on?
Or there's actually 200 roles lol.

That's an interesting observation though. Given the teams are multiples I'm not sure how shaking them up would work exactly.
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Re: [DAY 0] Chicka Chicka 1, 2, 3

#35

Post by Golden »

DFaraday wrote: Thu Aug 24, 2017 3:17 amSince I love the Beatles, I'll always vote yes on a Beatles themed poll question.
When you get older, losing your hair, many years from now...

I want to see that avatar. A dwarf losing all his hair...
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Re: [DAY 0] Chicka Chicka 1, 2, 3

#36

Post by G-Man »

Dragon D. Luffy wrote: Thu Aug 24, 2017 6:44 am I cant help but notice the roles are labeled First Stage. So I suppose there will be some shake up in factions later on?
WELL, IT DIDN'T TAKE LONG FOR YOU HOMO SAPIENS TO READ THINGS WRONG. SUCH IS ORGANIC LIFE, I SUPPOSE.

IF YOU LOOK CLOSELY, THE RULES AND TEAM BREAKDOWNS ARE LISTED AS 'STAGE 1' BUT THE ROLES SECTION IS NOT. THE ROLES ARE THE SAME ALL GAME LONG. RULES AND TEAM REQUIREMENTS ARE SUBJECT TO CHANGE.

CARRY ON.
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Re: [DAY 0] Chicka Chicka 1, 2, 3

#37

Post by juliets »

Golden wrote: Thu Aug 24, 2017 6:45 am
juliets wrote: Thu Aug 24, 2017 6:42 am
Dragon D. Luffy wrote: Thu Aug 24, 2017 6:36 am Well I can get behind roleplaying and helping my current team. Besides you never know when it will be your last one.

And as you said there is probably global mechanics that are affected by we play now...

Still no idea on how to lynch people tho.
I don't have any idea either so I'm glad I'm not alone. Golden, it's early and I'm probably missing something big but how will we know who hasn't shifted positions? And why would those people be high on our list to lynch or night kill?
Because they haven't died yet (when you die you shift). And to the second... human nature. In a game where there's 100 roles to cycle through and only 21 people, someone staying alive in a single role will begin to stand out eventually.
Oh yes of course, when you die you shift. Silly me, I shouldn't post so early. I agree someone who hasn't died will begin to stand out, I just don't know that it would make me more inclined to vote for them. Maybe as the game goes on and I understand the strategy better it will make more sense.
JaggedJimmyJay wrote: Sat Aug 21, 2021 3:24 pm Always good to remember that there is no such thing as a Mafia circumstance that is worth real human emotion. Sometimes it will naturally come out, but it can be contained if we just remember that this is a game on a message board forum that 99.99% of the population of the Earth has never heard of before. No matter how successful anyone is, it means just about nothing.

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Re: [DAY 0] Chicka Chicka 1, 2, 3

#38

Post by Dragon D. Luffy »

Ok, next observation.

The evens and the odds dont share btsc with anyone else.

They are reserved to outcasts who are not primes but arent multiple to 5-8.

The primes are nearly isolated too, with the notable exceptions of 5 and 7.

The other factions may overlap. A lot.
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Re: [DAY 0] Chicka Chicka 1, 2, 3

#39

Post by Golden »

    juliets wrote: Thu Aug 24, 2017 6:54 am
    Golden wrote: Thu Aug 24, 2017 6:45 am
    juliets wrote: Thu Aug 24, 2017 6:42 am
    Dragon D. Luffy wrote: Thu Aug 24, 2017 6:36 am Well I can get behind roleplaying and helping my current team. Besides you never know when it will be your last one.

    And as you said there is probably global mechanics that are affected by we play now...

    Still no idea on how to lynch people tho.
    I don't have any idea either so I'm glad I'm not alone. Golden, it's early and I'm probably missing something big but how will we know who hasn't shifted positions? And why would those people be high on our list to lynch or night kill?
    Because they haven't died yet (when you die you shift). And to the second... human nature. In a game where there's 100 roles to cycle through and only 21 people, someone staying alive in a single role will begin to stand out eventually.
    Oh yes of course, when you die you shift. Silly me, I shouldn't post so early. I agree someone who hasn't died will begin to stand out, I just don't know that it would make me more inclined to vote for them. Maybe as the game goes on and I understand the strategy better it will make more sense.
    Let me put it another way then.

    I think it benefits us to be clear up front that everyone should die at least once. It means no one will make a strategy based around their current team winning.

    DDLs observation is good though. Some people may be on multiple teams at times, but it doesn't mean things will stay that way when 'phase two' happens. If phase two is "21 roles left", then there could be some faction realignment going on then anyway.
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    Re: [DAY 0] Chicka Chicka 1, 2, 3

    #40

    Post by Dragon D. Luffy »

    Ebwop: multiple to 5-9
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    Re: [DAY 0] Chicka Chicka 1, 2, 3

    #41

    Post by colonialbob »

    Re: strategy - on the Realms we recently had a game in which each player had two lives, and there were multiple factions (7, I think?), with only a few of them being 'bad' and having a kill. People who hadn't died certainly stood out, but it also made the scum factions harder to coordinate since they didn't want to be open with each other in case one of their teammates died and switched allegiances.

    This game is obviously not quite the same thing, since it looks like basically everybody is potentially scum, if they have enough teammates. But it seems that whatever teams don't have kills will be 'town' and trying to root out the ones that do. Of course I haven't actually sat down and figured out how likely the teams are to be active, but I'm guessing evens and primes are the best bet to be 'town' right now.
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    Re: [DAY 0] Chicka Chicka 1, 2, 3

    #42

    Post by juliets »

    Ok Golden I understand what you're saying. Thanks.

    I will be gone in about 10 minutes until later this afternoon without access to the thread. This will be my schedule most every day as I volunteer in the mornings and run errands/take care of husband in the early afternoon.
    JaggedJimmyJay wrote: Sat Aug 21, 2021 3:24 pm Always good to remember that there is no such thing as a Mafia circumstance that is worth real human emotion. Sometimes it will naturally come out, but it can be contained if we just remember that this is a game on a message board forum that 99.99% of the population of the Earth has never heard of before. No matter how successful anyone is, it means just about nothing.

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    Re: [DAY 0] Chicka Chicka 1, 2, 3

    #43

    Post by Quin »

    I don't mind dying at some point. I'm gonna put myself out there though and say that I'd like to stay as I am for a while.
    Lunalee wrote: Thu Nov 01, 2018 9:13 amQuin's ISO is full of posts that are actually trying to be helpful to the game. This doesn't look like town Quin.
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    Re: [DAY 0] Chicka Chicka 1, 2, 3

    #44

    Post by G-Man »

    IT HAS COME TO MY ATTENTION THAT SOME OF YOU MAY HAVE BEEN THROWN OFF BY THE INITIAL MESSAGE THAT APPEARS WHEN CLICKING ON THE TEAM CHAT LINK YOU RECEIVED. SIMPLY CLICK ON THE 'NORMAL CONNECTION' LINK TO ACCESS THE CHAT. SEE THE PICTURE BELOW.

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    FOR NOW, KINDLY FOLLOW THIS SIMPLE PROCEDURE EACH TIME YOU WISH TO ENTER THE TEAM CHAT. OR YOU COULD BE CLEVER AND SAVE THE NON-HTTPS LINK. AS A GRACIOUS SENTIENT BEING, I WILL SIMPLIFY THE ENTRY PROCESS FOR FUTURE TEAM CHAT ROOMS. YOU'RE WELCOME.
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    Re: [DAY 0] Chicka Chicka 1, 2, 3

    #45

    Post by Dragon D. Luffy »

    Silly GAME, failing to design systems that are intuitive for humans.
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    Re: [DAY 0] Chicka Chicka 1, 2, 3

    #46

    Post by speedchuck »

    Speedchuck indeed goes just as it is written of Him, but woe to that man by whom Speedchuck is betrayed! It would have been good for that man if he had not been born.
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    Re: [DAY 0] Chicka Chicka 1, 2, 3

    #47

    Post by Long Con »

    Your words are those of one who speaks in prose, the style you use is not quite known to me. Is it the Good Book from which you compose, or is it Chicka-Chicka-1-2-3?
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    Re: [DAY 0] Chicka Chicka 1, 2, 3

    #48

    Post by nutella »

    to the spoiler go the victories:
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    Re: [DAY 0] Chicka Chicka 1, 2, 3

    #49

    Post by DrWilgy »

    Yup.

    Im a doctor.

    Im also not looking at my role again.

    Shall we dance?
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    @DrWilgy don't post any more k
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    JaggedJimmyJay wrote:Wilgy's vote is an enigma of science. Philosophers are known to throw their tomes across the auditorium in a fit of frustration after failing to solve its mystery.
    insertnamehere wrote: Wed Jun 28, 2017 11:50 pm WTF was up with Wilgy's entire deal?
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    Re: [DAY 0] Chicka Chicka 1, 2, 3

    #50

    Post by Marmot »

    Ricochet wrote: Thu Aug 24, 2017 1:14 am wolves are Marmot, colonialbob, Sloonei and insertnamehere
    How astute of you to notice. :eek:
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