[GAME OVER] Chicka Chicka 1, 2, 3

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Who made it all this way just to be lynched now?

Poll ended at Wed Dec 06, 2017 10:45 pm

Kylemii
1
13%
nutella
0
No votes
sprityo
2
25%
I ran out of witty options (host/dead/nons)
5
63%
 
Total votes: 8
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3761

Post by sprityo »

I think it's also a reasonable thing to assume the Sinister 6 only have two active members left, their last kill was night 24, for some reason they didnt kill anyone night 26. and previously, they hadnt killed anyone since night 12 prior to night 24.

So rico dies night 22, rolls #12. allowing 3 members in to the sinister 6 and then kills quin.

this is also assuming that:
Kylemii, Dragon D. Luffy, Long Con, insertnamehere are currently not apart of the sinister 6.

that's all i have for now, lunch break is over, toodles
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3762

Post by Kylemii »

I've been told that if any team is completely eliminated then we will be informed of it.
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3763

Post by Kylemii »

Unless I missed something that implies to me that all teams are still active at some level
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3764

Post by sprityo »

Hm. Alright.

Nevertheless, those two teams are easiest to confirm as being low just based off the numbers

It’s worth noting too I’m at a disadvantage since I have no prior contacts in any team, and have no clue as to what roles Dom was, the other replacements also being in a similar situation
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3765

Post by Kylemii »

I replaced in too so I kinda get what you mean. I didn't even bother catching up.
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3766

Post by Long Con »

Great work, sprityo, thanks for that! I can confirm that I am not on the Sixes. I thought I died six times but then realized that one of my New Roles was due to the button being pushed. That damn button.

Who do you want to lynch tomorrow, sprit?
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3767

Post by sig »

I'm not to upset with that lynch made was a 5 and the 5s are basically pawns of the primes
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3768

Post by sig »

Plus the 5s killed me which is super rude
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3769

Post by sprityo »

Long con. Speedchuck basically confirmed himself as #3. A Prime

And primes still appear to be the looming threat. Too bad I didn’t get to this yesterday so I could suggest the possibility. But I’m laying my cards on lynching speedchuck, for the good of everyone
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3770

Post by sprityo »

At this point, with that information, everyone who doesn’t vote for Speedchuck might as well be prime in my book and be lynched directly after
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3771

Post by Kylemii »

You see the thing with that is that speedchuck can't die yet
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3772

Post by speedchuck »

Kylemii wrote: Wed Nov 15, 2017 6:09 pm You see the thing with that is that speedchuck can't die yet
True that
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3773

Post by sprityo »

????

“# 3
Alias: Triangle Man/Woman
Source: The triangle is the strongest geometric shape
Member Of: Perilous Primes
Power Type: Passive Ability (cannot be blocked or replicated)
Role Description: You are the strongest number around. You cannot die unless all other players in the game have died once since your role was activated”


Everyone has died at least once?
sprityo wrote: Wed Nov 15, 2017 3:01 pm So a deaths list (as requested):
1. INH- 7
1. JOH-7
3. DDL- 6
4. LC- 5
4. Elochin- 5
6. CBob- 4
6. DrWilgy- 4
6. Quin- 4
6. juliets- 4
6. Ricochet- 4
6. Dom/Sprityo
11. Made- 3
11. nutella- 3
11. Epignosis
11. Nachomamma/Glorf/Kylemii- 3
11. Marmot- 3
11. MP07- 3
11. Golden/sig- 3
19. Sloonei- 2
20. Spacedaisy- 1
21. Speedchuck- 0
??????
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3774

Post by sprityo »

(Even when I edit my post to be correct I forget to put the deaths next to Dom/Sprityo)

Regardless- EVERYONE HAS DIED AT LEAST ONCE
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3775

Post by colonialbob »

sprityo wrote: Wed Nov 15, 2017 3:33 pm I think it's also a reasonable thing to assume the Sinister 6 only have two active members left, their last kill was night 24, for some reason they didnt kill anyone night 26. and previously, they hadnt killed anyone since night 12 prior to night 24.
Night 26 was Stage 2, so the Sixes wouldn't have had the kill that night.
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3776

Post by Kylemii »

sprityo wrote: Wed Nov 15, 2017 6:39 pm (Even when I edit my post to be correct I forget to put the deaths next to Dom/Sprityo)

Regardless- EVERYONE HAS DIED AT LEAST ONCE
Everyone has to die once following the activation of role #3
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3777

Post by Kylemii »

The 3 role wasn't activated when Speedchuck 1.0 was born into the game, he was switched onto it before he got to die the first time.... I think. I don't remember the exact details despite being there for it.

it's also possible that speedchuck being 3 is an elaborate lie, the day Speedchuck was lynched someone else died even though he had the most votes, which is easily doable with a couple other prime and 5 powers that manipulate votes and lynches, but that's maybe just more of a pet theory I have.
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3778

Post by sig »

Speed alone isn't a threat if we get the primes down to like two members we'll all be about equal.

Also throwing this out there my last team was the Odds and there were only 2 of us. I'm sure more spawned in but there team should be slim.


I suggest to whomever is on the team that kills tonight you go for a known prime, but not speed.

So basically anyone who voted for rico is a good choice, I'd go for one like Julietes, Elo, ect. Don't waste a kill on Speed and leave Daisy alive. She's a threat but not the biggest.

linki: I've got inside information from awhile back that confirms it, either way we know enough other primes to let him chill.
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3779

Post by Kylemii »

Yeah but like of they were lying about it it'd be such a badass move don't you think? They should have done that instead.
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3780

Post by sprityo »

Kylemii wrote: Wed Nov 15, 2017 6:59 pm The 3 role wasn't activated when Speedchuck 1.0 was born into the game, he was switched onto it before he got to die the first time.... I think. I don't remember the exact details despite being there for it.

it's also possible that speedchuck being 3 is an elaborate lie, the day Speedchuck was lynched someone else died even though he had the most votes, which is easily doable with a couple other prime and 5 powers that manipulate votes and lynches, but that's maybe just more of a pet theory I have.
my question being when/how did he die the first time?

no records show him dying
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3781

Post by sig »

After some thought I've changed my mind lets make a ceasefire with the primes for the time being and focus on the 5's.

There shouldn't be many of them left and they vote with the primes anyway, however the primes will need them dead at some point also and if the 5's go down then the primes get their kill so it's a win win. Also if they aren't committed to winning then its the lesser of all evils.

Thoughts?
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3782

Post by sprityo »

sig wrote: Wed Nov 15, 2017 7:03 pm
Also throwing this out there my last team was the Odds and there were only 2 of us. I'm sure more spawned in but there team should be slim.
do you know which roles they were? like the numbers? or would you rather not share?

linki: dunno. the numbers game is a mystery. at this point it's either we risk a collaboration or crap shoot.
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3783

Post by sig »

sprityo wrote: Wed Nov 15, 2017 7:25 pm
sig wrote: Wed Nov 15, 2017 7:03 pm
Also throwing this out there my last team was the Odds and there were only 2 of us. I'm sure more spawned in but there team should be slim.
do you know which roles they were? like the numbers? or would you rather not share?

linki: dunno. the numbers game is a mystery. at this point it's either we risk a collaboration or crap shoot.
I had the jesse jackson role, the other was a sock name and never talked. Besides that I know nothing just that the team was dead. :shrug:
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3784

Post by speedchuck »

Kylemii wrote: Wed Nov 15, 2017 6:59 pm The 3 role wasn't activated when Speedchuck 1.0 was born into the game, he was switched onto it before he got to die the first time.... I think. I don't remember the exact details despite being there for it.

it's also possible that speedchuck being 3 is an elaborate lie, the day Speedchuck was lynched someone else died even though he had the most votes, which is easily doable with a couple other prime and 5 powers that manipulate votes and lynches, but that's maybe just more of a pet theory I have.
Yeah nobody ever questions my claims. It's my hidden technique, passed down the chuck family for a few months at least
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3785

Post by sprityo »

G-Man wrote: Wed Aug 23, 2017 1:23 pm Night 19: Sig is killed by the Fatal 5's and the Obnoxious Odds. Jackofhearts2005 is killed by the Lucky 7's.
So you got killed by your own team AND the fatal 5's?

this is your only death in the game after replacing golden
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3786

Post by Kylemii »

sprityo wrote: Wed Nov 15, 2017 7:19 pm
Kylemii wrote: Wed Nov 15, 2017 6:59 pm The 3 role wasn't activated when Speedchuck 1.0 was born into the game, he was switched onto it before he got to die the first time.... I think. I don't remember the exact details despite being there for it.

it's also possible that speedchuck being 3 is an elaborate lie, the day Speedchuck was lynched someone else died even though he had the most votes, which is easily doable with a couple other prime and 5 powers that manipulate votes and lynches, but that's maybe just more of a pet theory I have.
my question being when/how did he die the first time?

no records show him dying
The guy who had the role before him died and was born as 3. Speedchuck inherited the role.
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3787

Post by Kylemii »

during the switch-y thing

the button shenanigan
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3788

Post by sig »

sprityo wrote: Wed Nov 15, 2017 7:31 pm
G-Man wrote: Wed Aug 23, 2017 1:23 pm Night 19: Sig is killed by the Fatal 5's and the Obnoxious Odds. Jackofhearts2005 is killed by the Lucky 7's.
So you got killed by your own team AND the fatal 5's?

this is your only death in the game after replacing golden
I kind of killed myself yeah, but I'm still annoyed that the 5's killed me it was rude and no I think i died one other time.

linki: So actually since Speed got the role when the button switched that means a fair amount of players died.
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3789

Post by Kylemii »

ricochet outlined which players need to die in order for speed to be killable at some point
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Re: [DAY 25] Chicka Chicka 1, 2, 3

#3790

Post by Kylemii »

Ricochet wrote: Wed Nov 08, 2017 4:11 pm*snip snip*
You cannot die unless all other players in the game have died once since your role was activated.
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I believe this is still accurate.
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3791

Post by sig »

Ah so we only need Daisy dead if this is correct and we can go for speed?
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3792

Post by Kylemii »

Daisy and Epignosis
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3793

Post by Kylemii »

Epig has been voting in our favor though so it's a bit of a sticky situation.
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Re: [DAY 25] Chicka Chicka 1, 2, 3

#3794

Post by insertnamehere »

Kylemii wrote: Wed Nov 15, 2017 7:39 pm
Ricochet wrote: Wed Nov 08, 2017 4:11 pm*snip snip*
You cannot die unless all other players in the game have died once since your role was activated.
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I believe this is still accurate.
sig wrote: Wed Nov 15, 2017 7:45 pm Ah so we only need Daisy dead if this is correct and we can go for speed?
:: eyeball twitches ::

This is a big part of why I was pushing for Daisy to go, and I reposted that damn Rico graphic multiple times, but sure. Let's get out Daisy now.
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3795

Post by Long Con »

Daisy, then Epignosis, then speedchuck.
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3796

Post by sig »

Hasn't epi died?
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3797

Post by Kylemii »

sig wrote: Wed Nov 15, 2017 8:23 pmHasn't epi died?
Well he hasn't died since ricochet posted that or he'd be dead currently but maybe he died sometime before that?
insertnamehere wrote: Wed Nov 15, 2017 8:12 pm
:: eyeball twitches ::

This is a big part of why I was pushing for Daisy to go, and I reposted that damn Rico graphic multiple times, but sure. Let's get out Daisy now.
to be fair though I don't actually read any of Ricochet's posts unless I absolutely have to

I get what you're saying though and I apologize for being difficult, i hope we can move forward in a mannerly fashion
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3798

Post by DrWilgy »

sprityo wrote: Wed Nov 15, 2017 6:39 pm (Even when I edit my post to be correct I forget to put the deaths next to Dom/Sprityo)

Regardless- EVERYONE HAS DIED AT LEAST ONCE
Not my burning spirit nor my tender desire!! :noble:
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insertnamehere wrote: Wed Jun 28, 2017 11:50 pm WTF was up with Wilgy's entire deal?
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3799

Post by G-Man »

A B C D E F G H I J K L M N O P Q R S T U V
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3800

Post by Kylemii »

intermission
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3801

Post by G-Man »

WHILE I SORT OUT A FEW THINGS WITH MY HUMAN COUNTERPARTS (BOY ISN'T THAT OVERSTATING IT?), PLEASE ACCEPT THE FOLLOWING:

AN ERROR OCCURRED IN REPORTING MADE'S LYNCH. HE WAS #21, NOT #35:

# 21
Alias: Repeal of Prohibition
Source: The 21st Amendment to US Constitution nullified the 18th Amendment, making alcohol production legal again
Member Of: Lucky 7’s
Power Type: Nightly Power
Role Description: Each night you search for #18. If you find him/her, their power will be nullified. If you succeed, you will receive special recognition at the end of the game.
---------------------------------


READING COMPREHENSION SEEMS TO HAVE TAKEN A DIVE WITH YOU HUMANS LATELY. ALLOW ME TO CALL ATTENTION TO THE FOLLOWING RULES THAT YOU SEEM TO BE OVERLOOKING:
STAGE 2

RULES:

1) Respect your host, your fellow players, your mod, and your commanding officers.
1a) Don't be an asshat.
1b) Don't get butt-hurt.
2) If you feel like either 1a) or 1b) are being violated, contact the game mod- JaggedJimmyJay.
3) At the beginning of Stage 2, all teams will be assigned a final team chat for each team that they are on when the spare roles run out. Using any prior chats to communicate with non-teammates is forbidden. Violation of this rule will result in the dismissal of all parties involved from the game and potential forfeiture by your team(s).
4) Death is final. If you die, you will be given the choice of either joining a Dead Players Chat (DPC) or remaining in your team chat through the end of the game. If you choose to join the DPC, you will be required to post as yourself- no pseudonyms allowed in the DPC. If you try to work around this, I will create a new team chat and a new DPC but you will not have access to either. If you choose to join the DPC and then re-enter your team chat, your actions will cause your team to forfeit the game. No DPC information is allowed in team chats. Death involves the honor system. If you disrespect the system, you will cause your team and yourself dishonor. Don't do it.
5) No editing or deleting of posts is allowed.
6) Self-voting is forbidden unless otherwise enabled by the host or game mechanics.
7) Double-targeting is not permitted.
8) Living players should use Off-Topic Green for OT discussions during the game.
9) Dead players should use Dead Red.
10) Non-Players should post in Non-Player Blue at all times in the game thread.
11) This is the host's color. Do not post in this color.
12) Participation isn't mandatory but not participating in Stage 2 is all but the same thing as screwing over your teammates. The host reserves the right to withhold win credit to any players on the winning team who put in less-than-satisfactory effort.

GAMEPLAY:

1) Days are 48 hours long. This may change as Stage 2 progresses.
2) Nights are 24 hours long.
3) All night power requests are due to the host one hour before the night is scheduled to end. This is still role madness after all. Lots of moving parts to work with.
4) If the lynch poll is tied, there will be no lynch. Votes matter.
5) Votes are changeable at the start of the Stage 2. This may be subject to change.
6) All members of the final roster of the winning team will receive win credit unless otherwise specified by the host. They will also be able to name a character in Secret Mafia 3.
7) Roles will be revealed in lynch posts unless otherwise restricted.
8) Roles will not be revealed in night posts unless otherwise permitted.
9) When a team is eliminated from Stage 2 (and the game), it will be announced in the thread.
10) Teams are still to discuss their kill as a team but only the first kill submission will be accepted.
11) All kill and power use request submissions are final and unchangeable.
12) The last team standing wins. Only one team can win the game. No compromises, treaties, pacts, or goodwill efforts to share the win between two teams shall be recognized by the host. You must kill each other off.
STAGE 2 KILL STEAL ELIGIBILITY:

While all teams not scheduled to kill on a given night during Stage 2 are eligible to submit kill steal requests, the actual kill steal will be determined using a floating eligibility system. This systems works as follows, using Night 25 as the example:

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1) If the Fatal 5's either fail to submit a kill request or have been eliminated on Night 25, then the kill steal eligibility shifts first to the team slated to kill on Night 26.

2) If the team slated to kill on Night 26 fails to submit a steal request or has been eliminated, then eligibility shifts backwards to the team that would have been eligible, under Stage 2 rules, to kill on Night 24.

3) The kill steal eligibility then jumps up to Night 27, then back to Night 23, and so on until either the kill is stolen by an eligible team submission or all teams have been given a chance and no kill steal request is received (resulting in no death).
If solo kill steal eligibility shifts to a night where two teams had or will have a kill, then the first team to submit their request will claim the kill steal.

If, on a night like Night 30, two teams have a kill and one of those teams is already eliminated or fails to submit a kill request, the other team killing that night does not get to claim the kill; it still goes through the standard floating system.

If, on a night like Night 30, two teams have a kill and neither one submits a request, then both kills will go through the floating system. Both kills will not be claimed by the first eligible team though; they will only claim one of the kills while the second kill continues on through the floating system. All teams should submit two kill steal requests on these nights.

Kill steals only work if the team kill is not submitted whether through a team's failure to submit the request by the deadline or the team slated for the kill that night has been eliminated. Team kills cannot be stolen if the initial team kill gets thwarted by other factors.

If you need further clarification on this structure, ask the host. All clarifying questions and their corresponding answers will be added to this section so everyone has clarity on the subject.
what specifically do we do? send you a request to steal the kill at the beginning of the night?
Any team wishing to take a chance at stealing a kill must send in a steal request any time before the night phase deadline. As with regular kills, you must send me the target's name and which of your teammates will carry out the kill. The first submission received for each team will be final.
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3802

Post by insertnamehere »

The suspense is killing me.

And by "the suspense," I mean "the primes."

The primes are killing me.
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Re: [NIGHT 27] Chicka Chicka 1, 2, 3

#3803

Post by G-Man »

PARTIAL VICTORY



Two people woke up at the entry point, gasping and crying out. Jackofhearts2005 moved to them quickly to help along the orientation process.

"Take it easy fellas," he said. He handed them glasses of water and helped them up into chairs. Ricochet, having found a pair of headphones, sat listening to jazz music while Made sat motionless in the corner.

"That jerk!" Marmot proclaimed. "He let me die! Some teammate he was. Unless..."

Jack didn't even have time to ask Marmot what he was talking about because the other arrival erupted in gleeful laughter.

"I'm free!" Epignosis declared. "Those screwballs finally did something right! Ha ha!"

"What are you talking about, Epi?" Jack asked.

"Don't you see?" Epi laughed, tears of joy streaming down his face. "I win!"



------------------------------



EPIGNOSIS WAS KILLED BY THE NASTY 9'S. HIS DEATH SATISFIES AN INDIVIDUAL WINCON. HE WAS #22, A SECRET ROLE:

# 22
Alias: Catch-22
Source: The novel Catch-22 and the concept therein
Member Of: Evil Evens
Power Type: Passive Ability
Role Description: You are tormented by Catch-22: Anyone who wants to live isn’t really crazy. You are trying to get yourself killed. You may not reveal what you are trying to do in any way, either in the game thread or team BTSC chats. For each vote that you receive, you will be immune to the next corresponding day or night power used on you. If you receive the most votes in the lynch poll, you will not die. Self-voting is not allowed because only an insane person would do so and insane people think they are sane- Catch 22. If you get killed, you will receive special recognition at the end of the game. If the game ends while you are alive, you lose, even if your teammates win.




MARMOT DID NOT SURVIVE ROOM 101.





IT IS NOW DAY 28.
YOU HAVE 48 HOURS TO LYNCH SOMEONE.
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Re: [DAY 28] Chicka Chicka 1, 2, 3

#3804

Post by sig »

Well that sucks goodbye epi my friend I'll see you in another life.

Also change of plans screw killing the primes and 5s let's hunt the epi killers
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Re: [DAY 28] Chicka Chicka 1, 2, 3

#3805

Post by Kylemii »

Congrats Epi on your victorious death, RIP Marmot I guess?
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Re: [DAY 28] Chicka Chicka 1, 2, 3

#3806

Post by Long Con »

What is Room 101?

Well played, Epi!!
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Re: [DAY 28] Chicka Chicka 1, 2, 3

#3807

Post by Spacedaisy »

... :suspish: [mention]Long Con[/mention]
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Re: [DAY 28] Chicka Chicka 1, 2, 3

#3808

Post by sprityo »

well continue our plans from yesterday then since epi is now dead, and all we need is daisy to kill speed?

[mention]Long Con[/mention]
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Re: [DAY 28] Chicka Chicka 1, 2, 3

#3809

Post by Long Con »

What's wrong, Daisy?

Limki: oh you mean that?
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Re: [DAY 28] Chicka Chicka 1, 2, 3

#3810

Post by sprityo »

I can only assume room 101 is a place where marmot was with someone else.

Whether said person is allowed to, or wants to discuss it is the real question.
Epignosis wrote: Fri May 04, 2018 11:46 pm You all are terrible at this.
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