Ricochet wrote: ↑Wed Oct 11, 2017 2:52 am
Well, that was a waste of a Lucky 7 reincarnation.
On that note, are we ever going to do something about #13? 'Cause most of you are going "I embrace death and welcome deaths", except your own of course - which is fine, human self-interest, I get it. But in keeping speedchuck on his only role forever, you do realize, the more we head into the final stages, the
worse the odds for any non-Prime faction will be. Meaning by the end of it, only choices will be : a) let him survive the game and have the Primes always be +1 ahead of any other group; b) get rid of him and probably doom yourself for good.
And to have spent four-five months in a game, only for the Primes to grab an easy win (assuming they're the faction the Host has hinted as faring best, so far), especially with an spooko unkillable player in their ranks, can only lead to two thoughts:
1) I'm on that team myself, so everything's dandy.
2) Angery.
This post explains why I want Speedchuck out. Even ignoring the advantage to the Primes, I still think having a role that's ridiculously tricky to kill is stupid, especially when people on the special team which cures his curse can't even kill him. It takes an interesting idea a step too far, and makes it deliberately unpleasant for the players. That seems to be a theme in this game, though. (coughTHEMOTHERFUCKINGBOMBcough)
Valar morghulis, Epi. For Speedchuck to die, someone has to give up their right to win. I thought, well, luckily there's a person who loudly and proudly forfeited his right to do so on Day 0.
There are only two motivations for you not eliminating him, Epi.
Obstinance or self-interest.
Both make you a poser in my eyes.