As for this game, y'all keep removing powerful killer roles, then wonder why it takes us three months to even get to the "last" phase.
And y'all that do have those powerful killer roles, keep asking to have them removed the second you get them.
Because that's what this game called Mafia is about, right?
If this were a game with only one death and you'd receive a flamethrower to use, you'd surrender right away, right?
If this were a game with only one death and you'd roll a vanilla, you'd quit right away, right?
No? Oh is it because this is a game with up to nine lives left? Huh.
I've spent 14 cycles trying to reach my role goal and I would have even failed miserably halfway through and died, if it weren't for one of Jack's tarot cards to make me immortal.
Times I confessed who I was?
Times I requested to be lynched, because my role was too supakill?
Times I gave up?
Zero.
Times I flipped my shit, out of eagerness to accomplish my role, when I was caught off guard by those countdown exemption shenanigans?
One.
I know juliets has a soft heart and I'm 100% aware she has far bigger concerns right now than staying alive with a deadly active role in a game played on the internets, but I still resent how she put down her weapons seconds after the swap - not to mention 14 cycles after I stayed alive to accomplish something with that same deadly role.
I get the Button Pusher threw a wrench in that, but that's actual game countering and shenanigans and all. Instead, this "lynch me lynch me" and "remove me my role is too deadly" and "let's speed up things, but no wait, let's actually kill the roles that can speed up things" bullsuittery is not, is beyond un-mafia-like and it's the only thing we managed to think of during, to quote a stranger
DharmaHelper wrote: ↑Sun Oct 22, 2017 1:12 pm
19 Days/Nights jesus
Rant over.