Fallout: A Post-Nuclear Mafia Game (END)

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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#251

Post by MacDougall »

Sloonei wrote: Sat Jun 22, 2019 5:53 pm Day 1 ended with three people tied for the lead, each with 2 whole votes. This is a landmark event.
It has happened before with even more votes.
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#252

Post by MacDougall »

Jack not voting here means Jack is never Mafia. Never.
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#253

Post by MacDougall »

Creature wrote: Sat Jun 22, 2019 5:52 pm
MacDougall wrote: Sat Jun 22, 2019 5:49 pm
Creature wrote: Sat Jun 22, 2019 5:48 pm Apparently Mac claims I ignored his case on sabie
sabie12 wrote: Sat Jun 22, 2019 2:58 pm Mac has gotten me mislynched day 1 before but he was civ just had the wrong idea about me.
Unfortunate coincidence
I didn't say you ignored it.

facepalm.gif
*dismissed
Two entirely different words with entirely different connotations given the context, the real one of which renders your obscene attempt to discredit me obsolete.
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#254

Post by Creature »

tbh "dismissed" still makes sense
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#255

Post by Sloonei »

Creature wrote: Sat Jun 22, 2019 5:54 pm Wait how tf did the day end so quick?
24 hours.
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#256

Post by TonyStarkPrime »

Sloonei wrote: Sat Jun 22, 2019 5:53 pm Day 1 ended with three people tied for the lead, each with 2 whole votes. This is a landmark event.
3? I count 4.
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#257

Post by Creature »

How did people split up so much?
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#258

Post by Creature »

What's usually the policy for vote ties?
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#259

Post by TonyStarkPrime »

Also: I’m not currently in a position to figure out what has happened but you better bet I’m gonna sit down with a lot of paper tonight and map this out.
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#260

Post by TonyStarkPrime »

Creature wrote: Sat Jun 22, 2019 5:59 pm What's usually the policy for vote ties?
First one to x votes or random or no lynch
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#261

Post by MacDougall »

Creature wrote: Sat Jun 22, 2019 5:56 pm tbh "dismissed" still makes sense
You decided to unravel the best and only case of the day because I was civ reading you and it wasn't "creative". Based on tangible evidence gained here you aren't allowed to criticise anyone ever again ok? Mr. "Wait how tf did the day end so quick?".

No more marching in to the thread with a thread chastising people. You're banned. Be a good civ and actually find Mafia.
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#262

Post by MacDougall »

Creature wrote: Sat Jun 22, 2019 5:58 pm How did people split up so much?
Because you alone flipped the board upside down because it didn't entertain you.

Or you just tried to save Sabie. Take your pick.
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#263

Post by Creature »

Well, atleast thread will be open tonight I suppose
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#264

Post by Creature »

I think I discarded Epignosis as town too early
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#265

Post by TonyStarkPrime »

MacDougall wrote: Sat Jun 22, 2019 5:54 pm Jack not voting here means Jack is never Mafia. Never.
Disagree. Any person with 2 votes could have saved themself. No reason to make this claim without exonerating the others.
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#266

Post by Creature »

I think no one realised the deadline was ending.
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#267

Post by MacDougall »

TonyStarkPrime wrote: Sat Jun 22, 2019 5:59 pm Also: I’m not currently in a position to figure out what has happened but you better bet I’m gonna sit down with a lot of paper tonight and map this out.
1. Sabie was the only case of substace
2. Epi pointed out she dies early a lot
3. A bunch of people pointed at others and said "maybe it's you!"
4. Two of those people didn't manage to self pres vote because they're civilians
5. Creature frogstomped into the thread complaining that it wasn't creative to lynch Sabie
6. Three mini wagons exist to save Sabie
7. Doesn't necessarily mean Sabie is Mafia but I'd be surprised if she wasn't after this
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#268

Post by MacDougall »

Creature wrote: Sat Jun 22, 2019 6:04 pm I think no one realised the deadline was ending.
I most certainly did.
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#269

Post by MacDougall »

TonyStarkPrime wrote: Sat Jun 22, 2019 6:02 pm
MacDougall wrote: Sat Jun 22, 2019 5:54 pm Jack not voting here means Jack is never Mafia. Never.
Disagree. Any person with 2 votes could have saved themself. No reason to make this claim without exonerating the others.
Meta. Wolfjack doesn't miss end of day.
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#270

Post by Creature »

Wolfjack puts more effort I guess, so he can be town
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#271

Post by Epignosis »

MacDougall wrote: Sat Jun 22, 2019 6:04 pm
TonyStarkPrime wrote: Sat Jun 22, 2019 5:59 pm Also: I’m not currently in a position to figure out what has happened but you better bet I’m gonna sit down with a lot of paper tonight and map this out.
1. Sabie was the only case of substace
2. Epi pointed out she dies early a lot
3. A bunch of people pointed at others and said "maybe it's you!"
4. Two of those people didn't manage to self pres vote because they're civilians
5. Creature frogstomped into the thread complaining that it wasn't creative to lynch Sabie
6. Three mini wagons exist to save Sabie
7. Doesn't necessarily mean Sabie is Mafia but I'd be surprised if she wasn't after this
How many teammates does sabie have?

1. One
2. Two
3. Three
4. What was the question again?
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#272

Post by JaggedJimmyJay »

A New Threat


Ignore the doofus talking in the video and watch 5:40 through 7:25 (game spoilers)

Things are worse out there than any of us ever imagined. We have a functional water chip now, and it's a great relief to be through that crisis. However, it seems something far more concerning has come to the attention of the overseer. It was so severe that he was forced to send our champion back out into that hell to deal with it alone. He is tight-lipped as ever about what's going on, but I was able to sneak a word with our hero before their departure. Apparently there are swarms of... things roaming the wasteland. They are human-like, but colored green with massive boils and ruined teeth. They are huge, standing as high as ten feet tall, and they are intelligent enough to use weapons. It's like something from a nightmare. I'd imagine the overseer is afraid these creatures are going to find the vault, and if that happens we can only assume the worst.

It sounds like it's become common knowledge on the outside too. They told me about a terrible melee that erupted between four people, all suspected of being connected to these weird mutations. One of them was left dead, and by the sounds of it he was innocent. It's a rancid world.


birdwithtteeth11 has been lynched. He was:

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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#273

Post by Sloonei »

MacDougall wrote: Sat Jun 22, 2019 6:04 pm
Creature wrote: Sat Jun 22, 2019 6:04 pm I think no one realised the deadline was ending.
I most certainly did.
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#274

Post by MacDougall »

Fucking hilarious how Sabie gets spared for being mislynch bait only for us to then lynch BWT.
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#275

Post by MacDougall »

Fucking what a shit lynch.

Creature yawned his vote onto BwT and then Sloonei spun a vote there. The end.

Heaps better than Sabie lynch.

*punches hat*
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#276

Post by Creature »

Sloonei's switch to birdwithteeth looks bad now
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#277

Post by JaggedJimmyJay »

Who stands in the way of Vault 13's rescue?
Poll ended at Sat Jun 22, 2019 5:52 pm
Please note that if you vote, your vote will be visible.


birdwithteeth11
2
14%
Voters: Creature, Sloonei
ColinIsCool
0
No votes
Voters: None
Creature
0
No votes
Voters: None
Dragomir
0
No votes
Voters: None
Epignosis
1
7%
Voters: Long Con
Glorfindel
1
7%
Voters: birdwithteeth11
Jackofhearts2005
2
14%
Voters: sabie12, Glorfindel
Long Con
0
No votes
Voters: None
MacDougall
0
No votes
Voters: None
Oreki
0
No votes
Voters: None
sabie12
2
14%
Voters: TonyStarkPrime, MacDougall
Sloonei
0
No votes
Voters: None
sprityo
2
14%
Voters: ColinIsCool, Epignosis
TonyStarkPrime
0
No votes
Voters: None
Not voting presently
2
14%
Voters: sprityo, Jackofhearts2005
Everything bad is Bethesda's fault (host/non)
2
14%
Voters: juliets, JaggedJimmyJay
Total votes: 14
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#278

Post by ColinIsCool »

I knew it was ending, but also, Creature's activity of late had no effect on my vote. I saw Sloonei and Epi were voting for sprit and I trust them so far so I voted there.
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#279

Post by Sloonei »

butts. sorry birdwithteeth. i know you were geared up for some mafia.
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#280

Post by MacDougall »

Sloonei could have actually created a real lynch but instead spun onto BWT to make a 4 way tie. Loss of civilian read is necessitated.
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#281

Post by TonyStarkPrime »

Epignosis wrote: Sat Jun 22, 2019 6:06 pm
MacDougall wrote: Sat Jun 22, 2019 6:04 pm
TonyStarkPrime wrote: Sat Jun 22, 2019 5:59 pm Also: I’m not currently in a position to figure out what has happened but you better bet I’m gonna sit down with a lot of paper tonight and map this out.
1. Sabie was the only case of substace
2. Epi pointed out she dies early a lot
3. A bunch of people pointed at others and said "maybe it's you!"
4. Two of those people didn't manage to self pres vote because they're civilians
5. Creature frogstomped into the thread complaining that it wasn't creative to lynch Sabie
6. Three mini wagons exist to save Sabie
7. Doesn't necessarily mean Sabie is Mafia but I'd be surprised if she wasn't after this
How many teammates does sabie have?

1. One
2. Two
3. Three
4. What was the question again?
This is what’s throwing me off.
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#282

Post by Sloonei »

Creature wrote: Sat Jun 22, 2019 6:10 pm Sloonei's switch to birdwithteeth looks bad now
I was on birdwithteeth most of the day. i was there before you.
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#283

Post by Sloonei »

MacDougall wrote: Sat Jun 22, 2019 6:11 pm Sloonei could have actually created a real lynch but instead spun onto BWT to make a 4 way tie. Loss of civilian read is necessitated.
I felt the best about a bwt lynch.
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#284

Post by Epignosis »

Creature wrote: Sat Jun 22, 2019 6:10 pm Sloonei's switch to birdwithteeth looks bad now
Analysis: Bullshit
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#285

Post by Creature »

Oh it's a scumteam of two
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#286

Post by Creature »

Creature wrote: Sat Jun 22, 2019 6:13 pm Oh it's a scumteam of two
AKA we may have been just on a mole rat fight anyway.
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#287

Post by MacDougall »

ColinIsCool wrote: Sat Jun 22, 2019 6:10 pm I knew it was ending, but also, Creature's activity of late had no effect on my vote. I saw Sloonei and Epi were voting for sprit and I trust them so far so I voted there.
You town read me and liked my actual case but moved off it to sheep two people voting for worse reasons. That's certainly what I expect of the lazy civ play I associate with this site.

Epi actually deeply analysed Sabie and found her suspect. All he did to put his vote on sprit was quote his posts and say yuck.

I hate this game sometimes.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#288

Post by MacDougall »

If you feel like you did a good civ effort on day 1 put your hand up?
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#289

Post by TonyStarkPrime »

Epignosis wrote: Sat Jun 22, 2019 6:12 pm
Creature wrote: Sat Jun 22, 2019 6:10 pm Sloonei's switch to birdwithteeth looks bad now
Analysis: Bullshit
Seems like good analysis
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#290

Post by MacDougall »

Creature wrote: Sat Jun 22, 2019 6:13 pm
Creature wrote: Sat Jun 22, 2019 6:13 pm Oh it's a scumteam of two
AKA we may have been just on a mole rat fight anyway.
Sabie is probably Mafia and her teammate just dissented enough for lemmings to walk in alternate directions.

The shit thing is it could be any of up to 4 people, yourself included.

That day needed to end in Sabie lynch just so we could solve how people were responsing to her case.

But no, not creative.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#291

Post by Epignosis »

Creature wrote: Sat Jun 22, 2019 5:54 pm Wait how tf did the day end so quick?
Creature wrote: Sat Jun 22, 2019 6:13 pm Oh it's a scumteam of two
How are you this uninformed yet so sure of yourself to harp on others?

1. I am reenacting a history of the typical American voter in the early part of the century before.
2. I'm not uninformed. I am informed, and therefore mafia. Prepare to die, Epignosis.
3. Epignosis is even in this thing? Woah.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#292

Post by Creature »

MacDougall wrote: Sat Jun 22, 2019 6:16 pm
Creature wrote: Sat Jun 22, 2019 6:13 pm
Creature wrote: Sat Jun 22, 2019 6:13 pm Oh it's a scumteam of two
AKA we may have been just on a mole rat fight anyway.
Sabie is probably Mafia and her teammate just dissented enough for lemmings to walk in alternate directions.

The shit thing is it could be any of up to 4 people, yourself included.

That day needed to end in Sabie lynch just so we could solve how people were responsing to her case.

But no, not creative.
If everybody just planted on sabie then there wouldn't have good analysis material though.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#293

Post by Sloonei »

MacDougall wrote: Sat Jun 22, 2019 6:14 pm If you feel like you did a good civ effort on day 1 put your hand up?
:ninja:
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MacDougall
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#294

Post by MacDougall »

Sloonei wrote: Sat Jun 22, 2019 6:12 pm
MacDougall wrote: Sat Jun 22, 2019 6:11 pm Sloonei could have actually created a real lynch but instead spun onto BWT to make a 4 way tie. Loss of civilian read is necessitated.
I felt the best about a bwt lynch.
You're gonna have to express why mate. Because from where I sit BWT was by no metric the best d1 lynch.

I actually understand why the other two got votes more than him.

I remember someone saying that people voting BWT on day 1 are always bad too. Maybe LC?
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Creature
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#295

Post by Creature »

Epignosis wrote: Sat Jun 22, 2019 6:17 pm
Creature wrote: Sat Jun 22, 2019 5:54 pm Wait how tf did the day end so quick?
Creature wrote: Sat Jun 22, 2019 6:13 pm Oh it's a scumteam of two
How are you this uninformed yet so sure of yourself to harp on others?

1. I am reenacting a history of the typical American voter in the early part of the century before.
2. I'm not uninformed. I am informed, and therefore mafia. Prepare to die, Epignosis.
3. Epignosis is even in this thing? Woah.
4. I care more about being informed about the players
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TonyStarkPrime
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#296

Post by TonyStarkPrime »

Creature wrote: Sat Jun 22, 2019 6:17 pm
MacDougall wrote: Sat Jun 22, 2019 6:16 pm
Creature wrote: Sat Jun 22, 2019 6:13 pm
Creature wrote: Sat Jun 22, 2019 6:13 pm Oh it's a scumteam of two
AKA we may have been just on a mole rat fight anyway.
Sabie is probably Mafia and her teammate just dissented enough for lemmings to walk in alternate directions.

The shit thing is it could be any of up to 4 people, yourself included.

That day needed to end in Sabie lynch just so we could solve how people were responsing to her case.

But no, not creative.
If everybody just planted on sabie then there wouldn't have good analysis material though.
This is true but more importantly:
THERE WERE TWO OF US THIS WASNT AT RISK OF HAPPENING
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Sloonei
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#297

Post by Sloonei »

TonyStarkPrime wrote: Sat Jun 22, 2019 6:15 pm
Epignosis wrote: Sat Jun 22, 2019 6:12 pm
Creature wrote: Sat Jun 22, 2019 6:10 pm Sloonei's switch to birdwithteeth looks bad now
Analysis: Bullshit
Seems like good analysis
The shark attack in Act II of Romeo & Juliet symbolizes the random and arbitrary forces which set the two young lovers at odds against one another.
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Epignosis
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#298

Post by Epignosis »

MacDougall wrote: Sat Jun 22, 2019 6:13 pm
ColinIsCool wrote: Sat Jun 22, 2019 6:10 pm I knew it was ending, but also, Creature's activity of late had no effect on my vote. I saw Sloonei and Epi were voting for sprit and I trust them so far so I voted there.
You town read me and liked my actual case but moved off it to sheep two people voting for worse reasons. That's certainly what I expect of the lazy civ play I associate with this site.

Epi actually deeply analysed Sabie and found her suspect. All he did to put his vote on sprit was quote his posts and say yuck.

I hate this game sometimes.
I suspected sabie. I'm also not letting her get lynched Day 1 for the 900th time. Long Con did the same, but voted me.

1. Oh.
2. Ah.
3. You know, you're right. There's always Day 2 or 3 or 4 to lynch someone, right? Can't we let someone have a chance to play for a change, for chrissake?
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Creature
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#299

Post by Creature »

TonyStarkPrime wrote: Sat Jun 22, 2019 6:19 pm
Creature wrote: Sat Jun 22, 2019 6:17 pm
MacDougall wrote: Sat Jun 22, 2019 6:16 pm
Creature wrote: Sat Jun 22, 2019 6:13 pm
Creature wrote: Sat Jun 22, 2019 6:13 pm Oh it's a scumteam of two
AKA we may have been just on a mole rat fight anyway.
Sabie is probably Mafia and her teammate just dissented enough for lemmings to walk in alternate directions.

The shit thing is it could be any of up to 4 people, yourself included.

That day needed to end in Sabie lynch just so we could solve how people were responsing to her case.

But no, not creative.
If everybody just planted on sabie then there wouldn't have good analysis material though.
This is true but more importantly:
THERE WERE TWO OF US THIS WASNT AT RISK OF HAPPENING
Dunno, thought we had more time.
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MacDougall
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#300

Post by MacDougall »

Creature wrote: Sat Jun 22, 2019 6:17 pm
MacDougall wrote: Sat Jun 22, 2019 6:16 pm
Creature wrote: Sat Jun 22, 2019 6:13 pm
Creature wrote: Sat Jun 22, 2019 6:13 pm Oh it's a scumteam of two
AKA we may have been just on a mole rat fight anyway.
Sabie is probably Mafia and her teammate just dissented enough for lemmings to walk in alternate directions.

The shit thing is it could be any of up to 4 people, yourself included.

That day needed to end in Sabie lynch just so we could solve how people were responsing to her case.

But no, not creative.
If everybody just planted on sabie then there wouldn't have good analysis material though.
Everything was fine except she didn't get lynched. A civ needed to vote her at the end rather than going off down shit lynch garden paths.

Primarily you and Sloonei. You I forgive slightly more because you're obviously intentionally contrarian but Sloonei needs to do better or he's just Mafia.
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