Lord of the Realms

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Are you capable of ruling the land?

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Epignosis
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Re: Lord of the Realms

#41

Post by Epignosis »

Merchant in Esthershire.
Merchant in Queensbury.
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Re: Lord of the Realms

#42

Post by Epignosis »

Map colors:

Blue = sea
Gray = mountains
Light green = grass
Dark green = woods
Brown = Farms (This number corresponds to the number of fields each county has)
Black = The town
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Elohcin
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Re: Lord of the Realms

#43

Post by Elohcin »

how about if you want to purchase any items? For the checklist I mean.
Banners are cool, but a pain to scroll through so...
I've won a lot of games. I've hosted some games. The end.
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Re: Lord of the Realms

#44

Post by Epignosis »

Elohcin wrote:how about if you want to purchase any items? For the checklist I mean.
I'll let you know that a merchant is in your area, and you have that one turn to act. It isn't a regular thing.
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Re: Lord of the Realms

#45

Post by Elohcin »

oh ok. thanks.
Banners are cool, but a pain to scroll through so...
I've won a lot of games. I've hosted some games. The end.
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Re: Lord of the Realms

#46

Post by Epignosis »

Check "Livestock" to see crowding rules.
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DharmaHelper
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Re: Lord of the Realms

#47

Post by DharmaHelper »

Can armed peasants (for example, halberdiers) still work crops/livestock etc?
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Re: Lord of the Realms

#48

Post by AceofSpaces »

Will Tom Brady be available for recruitment right away, or will we have to wait two or three seasons?
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Re: Lord of the Realms

#49

Post by Epignosis »

DharmaHelper wrote:Can armed peasants (for example, halberdiers) still work crops/livestock etc?
The army cannot work. Be careful with your allocations.
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Re: Lord of the Realms

#50

Post by DharmaHelper »

Epignosis wrote:
DharmaHelper wrote:Can armed peasants (for example, halberdiers) still work crops/livestock etc?
The army cannot work. Be careful with your allocations.
See guys? Glad I asked these questions.
our Linkitis is our lives.

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Re: Lord of the Realms

#51

Post by Epignosis »

AceofSpaces wrote:Will Tom Brady be available for recruitment right away, or will we have to wait two or three seasons?
"New England" in this context represents a new England. If things work well, future "New" countries will be the maps.

"New Iceland" will be #2. :)
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Re: Lord of the Realms

#52

Post by DharmaHelper »

We are allowed to reach out and negotiate/help each other if we want?
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Re: Lord of the Realms

#53

Post by Epignosis »

DharmaHelper wrote:We are allowed to reach out and negotiate/help each other if we want?
I've been up in the air on that one, If everyone is okay with it, fine.
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Golden
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Re: Lord of the Realms

#54

Post by Golden »

Epignosis wrote:
DharmaHelper wrote:We are allowed to reach out and negotiate/help each other if we want?
I've been up in the air on that one, If everyone is okay with it, fine.
I'm ok with diplomacy.
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Re: Lord of the Realms

#55

Post by AceofSpaces »

I don't mind.
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Re: Lord of the Realms

#56

Post by Epignosis »

Diplomacy is fine- just keep it through me.
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Re: Lord of the Realms

#57

Post by Epignosis »

Also, how do you all feel about me ending the season once I have received all required PMs?

And I edited the map to correct the fact that Dunn was missing fields and a towncenter.
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Re: Lord of the Realms

#58

Post by AceofSpaces »

Epignosis wrote:Also, how do you all feel about me ending the season once I have received all required PMs?

And I edited the map to correct the fact that Dunn was missing fields and a towncenter.
I would prefer this.
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Re: Lord of the Realms

#59

Post by DharmaHelper »

Epignosis wrote:Also, how do you all feel about me ending the season once I have received all required PMs?

And I edited the map to correct the fact that Dunn was missing fields and a towncenter.
Do Dat.
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Re: Lord of the Realms

#60

Post by Epignosis »

Another point to note is that you may send supplies (grain and livestock) from one county to another (but they must travel county to county just like an army). Crowns, resources (iron, stone, wood), and weapons become part of a general treasury that any county can access at any time.

Hope that makes sense.
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Re: Lord of the Realms

#61

Post by Epignosis »

Another change: Full rations do not have a potential health benefit.
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Re: Lord of the Realms

#62

Post by Epignosis »

Added a conscription chart, showing how raising an army will affect happiness.

Also, I adjusted the livestock birthrate to 1d4 births - 1d4-1 deaths. Simplified the rules for herd crowing and its affect on birth / death rates.

Also, I took out that 1d4 fields are barren at the start. No county has started with barren fields.
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Re: Lord of the Realms

#63

Post by Golden »

Epignosis wrote:Diplomacy is fine- just keep it through me.
Does this mean PM you, you PM the next person. Or does it mean copy you in?
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Re: Lord of the Realms

#64

Post by Epignosis »

Golden wrote:
Epignosis wrote:Diplomacy is fine- just keep it through me.
Does this mean PM you, you PM the next person. Or does it mean copy you in?
Just send it to me. I'll play emissary. :)
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Elohcin
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Re: Lord of the Realms

#65

Post by Elohcin »

I'm okay with diplomacy and with ending the phase as soon as all PM's are in. How do we know who to ask for help if we don't know who has what?
Banners are cool, but a pain to scroll through so...
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Re: Lord of the Realms

#66

Post by Epignosis »

Horses now cost 16 crowns (the cost of 4 bags of grain) and cannot be sold. You can spend 4 grain during conscription to train a mounted unit.
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Re: Lord of the Realms

#67

Post by Epignosis »

Elohcin wrote:I'm okay with diplomacy and with ending the phase as soon as all PM's are in. How do we know who to ask for help if we don't know who has what?
You don't unless you spy or someone tells you truthfully.
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Re: Lord of the Realms

#68

Post by Epignosis »

It is now Spring, 1268 A.D. You have until 5pm EST tomorrow to submit your actions.
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Re: Lord of the Realms

#69

Post by Golden »

So, is the intent that we will have a 24 hour limit each season, but that each season will also end as soon as everyone has their actions in? So it could be as fast or as slow as we make it?
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Re: Lord of the Realms

#70

Post by AceofSpaces »

Golden wrote:So, is the intent that we will have a 24 hour limit each season, but that each season will also end as soon as everyone has their actions in? So it could be as fast or as slow as we make it?

Seems like it.
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Re: Lord of the Realms

#71

Post by Epignosis »

That, and as fast or as slow as I can do things. This all took three hours today, but that was a lot of me working out kinks and formatting. I'm sure I can whittle things down to a manageable time once I get used to it.
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Re: Lord of the Realms

#72

Post by Golden »

Epignosis wrote:That, and as fast or as slow as I can do things. This all took three hours today, but that was a lot of me working out kinks and formatting. I'm sure I can whittle things down to a manageable time once I get used to it.
Your time will also be minimised when people like me run out of the million different questions they need to ask.
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Canucklehead wrote:Civ Golden is a hurricane of self-assurance.
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Re: Lord of the Realms

#73

Post by Epignosis »

Golden wrote:
Epignosis wrote:That, and as fast or as slow as I can do things. This all took three hours today, but that was a lot of me working out kinks and formatting. I'm sure I can whittle things down to a manageable time once I get used to it.
Your time will also be minimised when people like me run out of the million different questions they need to ask.
Nothing wrong with asking questions, mate.
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Re: Lord of the Realms

#74

Post by AceofSpaces »

Are changes to a populations happiness persistent? Hypothetically, if I lower my rations to half for -2 and then later bring them up to full again for +1, is the net change in happiness -1? Or does the negative value just go away. And is it -2 happiness per season I stay at half rations, or just a flat -2.
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Re: Lord of the Realms

#75

Post by DharmaHelper »

Hypothetically speaking, my robots get +2d10 to damage?
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Re: Lord of the Realms

#76

Post by Epignosis »

AceofSpaces wrote:Are changes to a populations happiness persistent? Hypothetically, if I lower my rations to half for -2 and then later bring them up to full again for +1, is the net change in happiness -1? Or does the negative value just go away. And is it -2 happiness per season I stay at half rations, or just a flat -2.
The former.

You don't lose crowns you take through taxation in the next season, do you? :meany:

-2 each time.
DharmaHelper wrote:Hypothetically speaking, my robots get +2d10 to damage?
You misread that. It's 10d10x2
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Re: Lord of the Realms

#77

Post by Epignosis »

One hour, folks.
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Re: Lord of the Realms

#78

Post by Epignosis »

I just want to say that I rolled out all non-player counties in under 30 minutes this time. :slick:
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Re: Lord of the Realms

#79

Post by Epignosis »

Also, I noticed I didn't have a section about weapon creation. I'll post that in a bit along with battle and siege rules.
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Re: Lord of the Realms

#80

Post by Epignosis »

I'm extending the season half an hour. Thanks for your patience.
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Re: Lord of the Realms

#81

Post by Epignosis »

Important: Please use the following methods for submitting PMs. I'm having five players submit PMs five different ways using multiple formats and it's making things a little harder than they should be.

If you are submitting a PM for a county, please submit the following form, with the subject in this format: "Season, Year." You may omit the questions in parentheses, as they are for your guidance only. A form you can copy and paste without the questions follows.

County Name:
Field Usage (What are you doing with each field? How many serfs are working livestock / crops/ fish?):
Industries (How many serfs are working?):
Tax Rate (What is your tax rate?):
Rations (How are your people eating?):
Weapons (Are you making any?):
Armies (Are you raising any?):
Castles / Harbors / Boats (Are you building any?):
Spies (Are you hiring any? Where are they spying?):
Merchant (If one is present in your county, are you buying / selling anything?):

++++

County Name:
Field Usage:
Industries:
Tax Rate:
Rations:
Weapons:
Armies:
Castles / Harbors / Boats:
Spies:
Merchant:

++++

If you think of anything else that should be on this, please let me know.

If you wish to send a message to someone, please use a separate PM per message and include this as the subject line: "Message to [PERSON]."

This will cut down on my time rummaging through my inbox.
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Re: Lord of the Realms

#82

Post by DharmaHelper »

Gosh come on guys. :rolleyes:
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Re: Lord of the Realms

#83

Post by AceofSpaces »

I still think we should only communicate through hand written, wax sealed notes delivered via courier on horseback.
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Re: Lord of the Realms

#84

Post by Golden »

AceofSpaces wrote:I still think we should only communicate through hand written, wax sealed notes delivered via courier on horseback.
That is how I've been communicating. Why, what have you been doing?
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Re: Lord of the Realms

#85

Post by Epignosis »

OK. I think I have everyone's season together. I'll be sending out PMs throughout the next half hour.
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Re: Lord of the Realms

#86

Post by leggyorlyb »

AceofSpaces wrote:I still think we should only communicate through hand written, wax sealed notes delivered via courier on horseback.
No ravens or owls?
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Re: Lord of the Realms

#87

Post by Epignosis »

It is now Summer, 1268 A.D. You have until 5pm EST tomorrow to submit your actions.
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Re: Lord of the Realms

#88

Post by Epignosis »

I'm almost done with this season. I had to stop though because I was cooking like a boss, and eating like a Japanese Emperor born in California circa 1999.
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Re: Lord of the Realms

#89

Post by leggyorlyb »

Epignosis wrote:I'm almost done with this season. I had to stop though because I was cooking like a boss, and eating like a Japanese Emperor born in California circa 1999.
So you are now known as Benihana? :haha:
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Re: Lord of the Realms

#90

Post by Epignosis »

It is now Autumn, 1268. You have until 5pm EST to submit your actions.

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