Vault Hunt [Game Over]

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How would you rate this game?

Eridium Vault
1
17%
Loot Chest
2
33%
Mr. Torgue's Pecs
3
50%
Mushy Snugglebites
0
No votes
Skag Leavings
0
No votes
 
Total votes: 6
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Re: Vault Hunt [Night 1]

#451

Post by Spacedaisy »

Updated reads:
Epi - Town
Nova - Town
Juliets - Town
Jack - Town
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Re: Vault Hunt [Night 1]

#452

Post by juliets »

[mention]Spacedaisy[/mention] what are your thoughts on the cop and oracle outting themselves to give us a witch?
JaggedJimmyJay wrote: Sat Aug 21, 2021 3:24 pm Always good to remember that there is no such thing as a Mafia circumstance that is worth real human emotion. Sometimes it will naturally come out, but it can be contained if we just remember that this is a game on a message board forum that 99.99% of the population of the Earth has never heard of before. No matter how successful anyone is, it means just about nothing.

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Re: Vault Hunt [Night 1]

#453

Post by speedchuck »

[mention]Sloonei[/mention] has replaced Muriel!
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Re: Vault Hunt [Night 1]

#454

Post by juliets »

Hi [mention]Sloonei[/mention]!

Ok everybody our thread is about to explode!
JaggedJimmyJay wrote: Sat Aug 21, 2021 3:24 pm Always good to remember that there is no such thing as a Mafia circumstance that is worth real human emotion. Sometimes it will naturally come out, but it can be contained if we just remember that this is a game on a message board forum that 99.99% of the population of the Earth has never heard of before. No matter how successful anyone is, it means just about nothing.

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Re: Vault Hunt [Night 1]

#455

Post by novaselinenever »

Cop shouldn't out at all. That's ridiculous.
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Re: Vault Hunt [Night 1]

#456

Post by novaselinenever »

juliets wrote: Fri Apr 12, 2019 1:47 pm
Jackofhearts2005 wrote: Fri Apr 12, 2019 1:45 pm Let’s play gth. 🤗
Haha right. The last game I was civ and talked in the night about who I suspected I was killed N1.
Who do you suspect? :dark:
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Re: Vault Hunt [Night 1]

#457

Post by novaselinenever »

Jackofhearts2005 wrote: Fri Apr 12, 2019 11:54 am
juliets wrote: Fri Apr 12, 2019 11:44 am
Jackofhearts2005 wrote: Fri Apr 12, 2019 11:42 am
juliets wrote: Fri Apr 12, 2019 11:38 am
Jackofhearts2005 wrote: Fri Apr 12, 2019 11:30 am
juliets wrote: Fri Apr 12, 2019 11:00 am I hate that I'm the only one here most mornings.
G’morning.
Hi Jack, any thoughts this morning? About anything.
Wait until D3 and then cop and oracle out to give us the game situation?

Scum won’t bus in this game because it gets them no cred so outing a scum through either of these roles should be extra useful. Outted townies give the angels direction.
You're saying you want the cop and the oracle to out themselves D3 or am I misunderstanding?
I do.

If the oracle reveals we’ve already lynched a scum and the cop gives a second scum, knowing that there is one wolf left, who one of their teammates is and that the other teammate is one of these two players gets us really close to a win situation and is worth sacrificing two townies. The alternative is bumbling around blindly with only one wolf left and probably mislynching anyway.

If the situation is worse (can’t afford to lose those roles, more likely to hit a wolf due to a higher wolf to town ratio) then they shouldn’t out. Like if the oracle sees there are 3 wolves or the cop only has now dead townies as results.

Objections?
I object.
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Re: Vault Hunt [Night 1]

#458

Post by Sloonei »

Hi. Expect C-level effort out of me this game. School is too busy and I’m in another game at the moment.
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Re: Vault Hunt [Night 1]

#459

Post by juliets »

novaselinenever wrote: Fri Apr 12, 2019 5:15 pm
juliets wrote: Fri Apr 12, 2019 1:47 pm
Jackofhearts2005 wrote: Fri Apr 12, 2019 1:45 pm Let’s play gth. 🤗
Haha right. The last game I was civ and talked in the night about who I suspected I was killed N1.
Who do you suspect? :dark:
lol, like I said, in Gossip Girls I suspected 3 people night 1 who were all bad - and I was killed that night.

But if you're comfortable talking about suspicions at night, who do you suspect?

linki
JaggedJimmyJay wrote: Sat Aug 21, 2021 3:24 pm Always good to remember that there is no such thing as a Mafia circumstance that is worth real human emotion. Sometimes it will naturally come out, but it can be contained if we just remember that this is a game on a message board forum that 99.99% of the population of the Earth has never heard of before. No matter how successful anyone is, it means just about nothing.

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Re: Vault Hunt [Night 1]

#460

Post by speedchuck »

Early Day start incoming

Please hold
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Re: Vault Hunt [Night 1]

#461

Post by Spacedaisy »

juliets wrote: Fri Apr 12, 2019 3:34 pm @Spacedaisy what are your thoughts on the cop and oracle outting themselves to give us a witch?
I dunno, I’ve never been a fan of outing, but if they are in danger of being night killed it’s better than the info dying with them. I think they can make the best choice for themselves. I trust their judgement.
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Re: Vault Hunt [Night 1]

#462

Post by Sloonei »

So what’s happening here?
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Re: Vault Hunt [Day 2]

#463

Post by speedchuck »

Day 2 start!



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Some people can't help but follow directions.

Juliets has been killed!

It is now Day 2. Day ends in just over 24 hours at the time represented on the poll. With 11 players alive, it takes 6 votes to secure a lynch.

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Day two had to start early because I wasn't going to be around at the deadline tonight and so, sorry about that.
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Re: Vault Hunt [Day 2]

#464

Post by novaselinenever »

LOL
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Re: Vault Hunt [Day 2]

#465

Post by MacDougall »

Lynch Sabie
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Re: Vault Hunt [Day 2]

#466

Post by Spacedaisy »

MacDougall wrote: Fri Apr 12, 2019 5:41 pmLynch Sabie
I’m listening, why?
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Re: Vault Hunt [Day 2]

#467

Post by MacDougall »

It's complicated
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Re: Vault Hunt [Day 2]

#468

Post by muugen »

MacDougall wrote: Fri Apr 12, 2019 5:56 pm It's complicated
Well can you try giving your reasoning why?

I'd be beneficial more so as we don't know either Juliet's or Luna's role.

In regards to Juliet's NK it's safe to assume she was Town I don't believeVig would blindfires N1, she was a strong voice during the daychat I have to read back on her interactions , iirc it was Nova's and Daisy while had the bulk of chatter with her will have to see if there was any hints on who'd want her out early game.
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Re: Vault Hunt [Day 2]

#469

Post by MacDougall »

Pass.
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Re: Vault Hunt [Day 2]

#470

Post by Sloonei »

I just read the setup. Damn y’all, this thing’s cray.
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Re: Vault Hunt [Night 1]

#471

Post by sprityo »

Jackofhearts2005 wrote: Fri Apr 12, 2019 11:39 am I like the idea of using the clown and the oracle as pseudo flips for at least one player. Plus, it will inform the oracle when the clown dies. Telling the mafia who the cop peak was is a teenie tiny downside that I don’t really care about.

Both the clown and the oracle should target Epi because Epi needs a pie to the face.
we also want to limit role talk because giving the mafia any indication you are what role is suicide for the whole town

that includes speculation on dead player's roles
Epignosis wrote: Fri May 04, 2018 11:46 pm You all are terrible at this.
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Re: Vault Hunt [Night 1]

#472

Post by MacDougall »

sprityo wrote: Fri Apr 12, 2019 6:50 pm
Jackofhearts2005 wrote: Fri Apr 12, 2019 11:39 am I like the idea of using the clown and the oracle as pseudo flips for at least one player. Plus, it will inform the oracle when the clown dies. Telling the mafia who the cop peak was is a teenie tiny downside that I don’t really care about.

Both the clown and the oracle should target Epi because Epi needs a pie to the face.
we also want to limit role talk because giving the mafia any indication you are what role is suicide for the whole town

that includes speculation on dead player's roles
This sure sounds like what a Mafia would say if Lunalee was Mafia.
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Re: Vault Hunt [Day 2]

#473

Post by sprityo »

so my three town rn are

Epi - being wacky is something i come to expect of town epi
Mac - brick judged him to be worth saving over luna
Nova - vocal, i like what he says. that and he has butt stallion

sorry i didnt do much yesterday, been distracted between work and finally having free time in the evenings
Epignosis wrote: Fri May 04, 2018 11:46 pm You all are terrible at this.
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Re: Vault Hunt [Day 2]

#474

Post by Sloonei »

Like, how do we handle lynches if we can’t see any flips? Have we talked about that? What’s the leading thought there?
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Re: Vault Hunt [Night 1]

#475

Post by sprityo »

MacDougall wrote: Fri Apr 12, 2019 6:54 pm
sprityo wrote: Fri Apr 12, 2019 6:50 pm
Jackofhearts2005 wrote: Fri Apr 12, 2019 11:39 am I like the idea of using the clown and the oracle as pseudo flips for at least one player. Plus, it will inform the oracle when the clown dies. Telling the mafia who the cop peak was is a teenie tiny downside that I don’t really care about.

Both the clown and the oracle should target Epi because Epi needs a pie to the face.
we also want to limit role talk because giving the mafia any indication you are what role is suicide for the whole town

that includes speculation on dead player's roles
This sure sounds like what a Mafia would say if Lunalee was Mafia.
me warning jack, to not talk roles because there's a soup kill. yeah mac, good one :nicenod:
Epignosis wrote: Fri May 04, 2018 11:46 pm You all are terrible at this.
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Re: Vault Hunt [Day 2]

#476

Post by sprityo »

i mean it's a general notice not directly at jack per say.
Epignosis wrote: Fri May 04, 2018 11:46 pm You all are terrible at this.
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Re: Vault Hunt [Day 2]

#477

Post by sprityo »

Sloonei wrote: Fri Apr 12, 2019 6:54 pm Like, how do we handle lynches if we can’t see any flips? Have we talked about that? What’s the leading thought there?
you use voting patterns and thread talk to determine it. not a hard concept. You could start by looking into why mac was saved over luna yesterday if you really wanted
Epignosis wrote: Fri May 04, 2018 11:46 pm You all are terrible at this.
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Re: Vault Hunt [Day 2]

#478

Post by sprityo »

MacDougall wrote: Fri Apr 12, 2019 5:56 pm It's complicated
i wish to see where this goes
Epignosis wrote: Fri May 04, 2018 11:46 pm You all are terrible at this.
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Re: Vault Hunt [Day 2]

#479

Post by novaselinenever »

sprityo wrote: Fri Apr 12, 2019 6:57 pm
Sloonei wrote: Fri Apr 12, 2019 6:54 pm Like, how do we handle lynches if we can’t see any flips? Have we talked about that? What’s the leading thought there?
you use voting patterns and thread talk to determine it. not a hard concept. You could start by looking into why mac was saved over luna yesterday if you really wanted
How was he saved over Luna? Both didn't get majority on them.
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Re: Vault Hunt [Day 2]

#480

Post by Sloonei »

sprityo wrote: Fri Apr 12, 2019 6:57 pm
Sloonei wrote: Fri Apr 12, 2019 6:54 pm Like, how do we handle lynches if we can’t see any flips? Have we talked about that? What’s the leading thought there?
you use voting patterns and thread talk to determine it. not a hard concept. You could start by looking into why mac was saved over luna yesterday if you really wanted
Meh. That’s work.
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Re: Vault Hunt [Day 2]

#481

Post by nutella »

Rip jules
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Re: Vault Hunt [Day 2]

#482

Post by sprityo »

novaselinenever wrote: Fri Apr 12, 2019 6:59 pm
sprityo wrote: Fri Apr 12, 2019 6:57 pm
Sloonei wrote: Fri Apr 12, 2019 6:54 pm Like, how do we handle lynches if we can’t see any flips? Have we talked about that? What’s the leading thought there?
you use voting patterns and thread talk to determine it. not a hard concept. You could start by looking into why mac was saved over luna yesterday if you really wanted
How was he saved over Luna? Both didn't get majority on them.
no i mean why brick chose him over luna because it's obvious that we didnt have majority
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Re: Vault Hunt [Day 2]

#483

Post by novaselinenever »

sprityo wrote: Fri Apr 12, 2019 7:03 pm
novaselinenever wrote: Fri Apr 12, 2019 6:59 pm
sprityo wrote: Fri Apr 12, 2019 6:57 pm
Sloonei wrote: Fri Apr 12, 2019 6:54 pm Like, how do we handle lynches if we can’t see any flips? Have we talked about that? What’s the leading thought there?
you use voting patterns and thread talk to determine it. not a hard concept. You could start by looking into why mac was saved over luna yesterday if you really wanted
How was he saved over Luna? Both didn't get majority on them.
no i mean why brick chose him over luna because it's obvious that we didnt have majority
Yeah I know that, but you proposed to Sloonei to start with that when he was talking about the lack of flips in regards to team compatibility analysis and whatnot.

Brick choosing to kill Luna over Mac doesn't speak to that.
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Re: Vault Hunt [Day 2]

#484

Post by muugen »

Instead dog continuously giving out Town Reads why not start giving out your scum reads.

I'd say the two that come to mind are Mac for not wanting share his reasoning on wanting Sabie lynched.

Spirityo for falling the lynch I don't believe I even see any indication for a FoS

Jack D0/1 was mostly compiled with Fluff and this DP seems to be Role Fishing

I placed a vote on Mac
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Re: Vault Hunt [Day 2]

#485

Post by novaselinenever »

Not a fan of Muu's talk about night kill analysis just after Juliets dying. Feels pre-emptive. The vig point is moot since there could have been no vig shot on N1 all things considered.
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Re: Vault Hunt [Day 2]

#486

Post by muugen »

I don't really see the process of elimination by talking Town reads when we're supposed to be finding scum.
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Re: Vault Hunt [Day 2]

#487

Post by Sloonei »

novaselinenever wrote: Fri Apr 12, 2019 7:06 pm
sprityo wrote: Fri Apr 12, 2019 7:03 pm
novaselinenever wrote: Fri Apr 12, 2019 6:59 pm
sprityo wrote: Fri Apr 12, 2019 6:57 pm
Sloonei wrote: Fri Apr 12, 2019 6:54 pm Like, how do we handle lynches if we can’t see any flips? Have we talked about that? What’s the leading thought there?
you use voting patterns and thread talk to determine it. not a hard concept. You could start by looking into why mac was saved over luna yesterday if you really wanted
How was he saved over Luna? Both didn't get majority on them.
no i mean why brick chose him over luna because it's obvious that we didnt have majority
Yeah I know that, but you proposed to Sloonei to start with that when he was talking about the lack of flips in regards to team compatibility analysis and whatnot.

Brick choosing to kill Luna over Mac doesn't speak to that.
Yeah, I was just talkin' 'bout like knowing whether or not we're on the right track at any given point if we can't see our results. It's always possible to scum hunt, but we're going to have a really difficult time knowing the full context of the game if we don't know what roles have or have not been removed.
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Re: Vault Hunt [Day 2]

#488

Post by novaselinenever »

Sloonei wrote: Fri Apr 12, 2019 6:59 pm
sprityo wrote: Fri Apr 12, 2019 6:57 pm
Sloonei wrote: Fri Apr 12, 2019 6:54 pm Like, how do we handle lynches if we can’t see any flips? Have we talked about that? What’s the leading thought there?
you use voting patterns and thread talk to determine it. not a hard concept. You could start by looking into why mac was saved over luna yesterday if you really wanted
Meh. That’s work.
How's the witch life?
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Re: Vault Hunt [Day 2]

#489

Post by Sloonei »

muugen wrote: Fri Apr 12, 2019 7:09 pm I don't really see the process of elimination by talking Town reads when we're supposed to be finding scum.
Identifying town reads = narrowing the pool of suspects
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Re: Vault Hunt [Day 2]

#490

Post by Sloonei »

novaselinenever wrote: Fri Apr 12, 2019 7:10 pm
Sloonei wrote: Fri Apr 12, 2019 6:59 pm
sprityo wrote: Fri Apr 12, 2019 6:57 pm
Sloonei wrote: Fri Apr 12, 2019 6:54 pm Like, how do we handle lynches if we can’t see any flips? Have we talked about that? What’s the leading thought there?
you use voting patterns and thread talk to determine it. not a hard concept. You could start by looking into why mac was saved over luna yesterday if you really wanted
Meh. That’s work.
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Re: Vault Hunt [Day 2]

#491

Post by novaselinenever »

Sloonei wrote: Fri Apr 12, 2019 7:11 pm
novaselinenever wrote: Fri Apr 12, 2019 7:10 pm
Sloonei wrote: Fri Apr 12, 2019 6:59 pm
sprityo wrote: Fri Apr 12, 2019 6:57 pm
Sloonei wrote: Fri Apr 12, 2019 6:54 pm Like, how do we handle lynches if we can’t see any flips? Have we talked about that? What’s the leading thought there?
you use voting patterns and thread talk to determine it. not a hard concept. You could start by looking into why mac was saved over luna yesterday if you really wanted
Meh. That’s work.
How's the witch life?
Which life?
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Re: Vault Hunt [Day 2]

#492

Post by muugen »

Sloonei wrote: Fri Apr 12, 2019 7:10 pm
muugen wrote: Fri Apr 12, 2019 7:09 pm I don't really see the process of elimination by talking Town reads when we're supposed to be finding scum.
Identifying town reads = narrowing the pool of suspects
Never been a fan of such plays as it leaves you open to being reverse pocketed by scum.
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Re: Vault Hunt [Day 2]

#493

Post by sprityo »

novaselinenever wrote: Fri Apr 12, 2019 7:06 pm
sprityo wrote: Fri Apr 12, 2019 7:03 pm
novaselinenever wrote: Fri Apr 12, 2019 6:59 pm
sprityo wrote: Fri Apr 12, 2019 6:57 pm
Sloonei wrote: Fri Apr 12, 2019 6:54 pm Like, how do we handle lynches if we can’t see any flips? Have we talked about that? What’s the leading thought there?
you use voting patterns and thread talk to determine it. not a hard concept. You could start by looking into why mac was saved over luna yesterday if you really wanted
How was he saved over Luna? Both didn't get majority on them.
no i mean why brick chose him over luna because it's obvious that we didnt have majority
Yeah I know that, but you proposed to Sloonei to start with that when he was talking about the lack of flips in regards to team compatibility analysis and whatnot.

Brick choosing to kill Luna over Mac doesn't speak to that.
i thought he was asking more where to start playing

the setup has no flips so it's a crap shoot until we get to mylo/lylo or we kill/lynch all the mafia
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Re: Vault Hunt [Day 2]

#494

Post by Sloonei »

muugen wrote: Fri Apr 12, 2019 7:13 pm
Sloonei wrote: Fri Apr 12, 2019 7:10 pm
muugen wrote: Fri Apr 12, 2019 7:09 pm I don't really see the process of elimination by talking Town reads when we're supposed to be finding scum.
Identifying town reads = narrowing the pool of suspects
Never been a fan of such plays as it leaves you open to being reverse pocketed by scum.
It's the name of the game 'round these parts. All the cool kids are doing it.
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Re: Vault Hunt [Day 2]

#495

Post by novaselinenever »

muugen wrote: Fri Apr 12, 2019 7:13 pm
Sloonei wrote: Fri Apr 12, 2019 7:10 pm
muugen wrote: Fri Apr 12, 2019 7:09 pm I don't really see the process of elimination by talking Town reads when we're supposed to be finding scum.
Identifying town reads = narrowing the pool of suspects
Never been a fan of such plays as it leaves you open to being reverse pocketed by scum.
Constantly re-assessing helps with that.
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Re: Vault Hunt [Day 2]

#496

Post by novaselinenever »

Sloonei, are you caught up?
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Re: Vault Hunt [Day 2]

#497

Post by Jackofhearts2005 »

sprityo wrote: Fri Apr 12, 2019 6:55 pm i mean it's a general notice not directly at jack per say.
I appreciate you worrying about me.
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Re: Vault Hunt [Day 2]

#498

Post by Sloonei »

novaselinenever wrote: Fri Apr 12, 2019 7:18 pm Sloonei, are you caught up?
:haha:
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Re: Vault Hunt [Day 2]

#499

Post by novaselinenever »

Sloonei wrote: Fri Apr 12, 2019 7:21 pm
novaselinenever wrote: Fri Apr 12, 2019 7:18 pm Sloonei, are you caught up?
:haha:
lol
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Re: Vault Hunt [Day 2]

#500

Post by Jackofhearts2005 »

muugen wrote: Fri Apr 12, 2019 7:07 pm Instead dog continuously giving out Town Reads why not start giving out your scum reads.

I'd say the two that come to mind are Mac for not wanting share his reasoning on wanting Sabie lynched.

Spirityo for falling the lynch I don't believe I even see any indication for a FoS

Jack D0/1 was mostly compiled with Fluff and this DP seems to be Role Fishing

I placed a vote on Mac
Tell me what specifically about my plan is bad. Cause you characterizing it as role fishing implies you think it’s a fake plan designed to out roles.
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