Battlestar Galactica Mafia - GAME OVER

Moderator: Community Team

Who be you lynching today?

Poll ended at Thu Jun 16, 2016 12:10 am

DrumBeats
0
No votes
DrWilgy
2
13%
Epignosis
0
No votes
G-Man
5
33%
JaggedJimmyJay
0
No votes
John Cavil
3
20%
juliets
0
No votes
Matt
0
No votes
Nerolunar
0
No votes
ObscureAllure
0
No votes
Polo
0
No votes
Rabbit8
0
No votes
Ricochet
0
No votes
sig
0
No votes
SokothQultuq
0
No votes
Golden
5
33%
 
Total votes: 15
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Re: Battlestar Galactica Mafia - GAME OVER

#8561

Post by S~V~S »

Polo wrote:
S~V~S wrote:I tried to kill Polo, I believe that was MM that foiled me, maybe day 3, I think? It was a few days before he began to suspect me. I used up night protections on INH & JJJ, those were the two fail kills in a row. The last night that I killed Black Rock, I was going to initially kill JJJ, but I was not sure if being jailed blocked me, so I decided to kill someone who was unlikely to be protected, being as she was mostly afk, instead as a test just in case G Man survived and we got in another kill.

I think Polo was the MVP, and I am not sure about roleplay, tbh.
Did you expect anyone to figure you out that early?
You caught me out fair & square; no need to gloat ;)
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Re: Battlestar Galactica Mafia - GAME OVER

#8562

Post by Polo »

S~V~S wrote:
Polo wrote:
S~V~S wrote:I tried to kill Polo, I believe that was MM that foiled me, maybe day 3, I think? It was a few days before he began to suspect me. I used up night protections on INH & JJJ, those were the two fail kills in a row. The last night that I killed Black Rock, I was going to initially kill JJJ, but I was not sure if being jailed blocked me, so I decided to kill someone who was unlikely to be protected, being as she was mostly afk, instead as a test just in case G Man survived and we got in another kill.

I think Polo was the MVP, and I am not sure about roleplay, tbh.
Did you expect anyone to figure you out that early?
You caught me out fair & square; no need to gloat ;)
NO, NO! That's not what I meant! I mean did you believe that someone could have figured out you were Cavil from that response to my post!
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Re: Battlestar Galactica Mafia - GAME OVER

#8563

Post by Ricochet »

S~V~S wrote:
I think Polo was the MVP, and I am not sure about roleplay, tbh.
Technically, there's no MVP prize, except among the dead. :p
Dex wrote:
Ricochet wrote:DFaraday (mafia) [successful)
DFaraday wasn't mafia :confused2:
Oh right. So make that zero (0) mafia to have been defended by me.

Hey, I actually got off easy. :blush:

The most... ahem, "pleasant" was defending Vompatti. I was insanified, but allowed to post normal only to defend Voopy. Then Voopy got himself sent to the brig for not saluting enough times and he became a complete non-subject for me to defend. Not even if planets would align, I tell ya...
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Re: Battlestar Galactica Mafia - GAME OVER

#8564

Post by G-Man »

Alright, I'll post these one at a time because I have some commentary on each one. I got to pick not only who got the message but who the message appeared to be from. This was cool because I usually don't care much for anonymous pen pal or chatty Kathy roles. I determined early on that I had to be careful who I wrote to and who I made the note look like they were from. My first two were pretty well done because I was very careful to try and capture the way the "senders" wrote.

Ironically, S~V~S's prodding on Day 1 scared the crap out of me. I managed to satisfy her as a civvie in Spirited Away with haiku reads and I was worried that she might be able to see through a phony set of reads. I concocted a note that was designed to steer her away from me for a little bit. I chose to make it from ObscureAllure because I know the two of them go back to prior forums and it seemed believable to me that OA would reach out to S~V~S if she had the chance to send messages.

Go figure that S~V~S was not only the head baddie but also recruited me to her team the same night.

NIGHT 1 MESSAGE
TO: S~V~S
FROM: "ObscureAllure"
My role has options and I'm damn well going to explore them. You're one of the few people I think I can trust. Too many strangers around here.

I'm allowed to share three pieces of information per message but I still have to follow the rules. Hopefully this all gets through uncensored.

1) The theory about fractured Cylon BTSC is correct.

2) Repeating your Day 1 vote wouldn't be a bad idea.

3) I cannot confirm or deny any other Cylons at this time.


Due to double-targeting, the next time I will be able to communicate with you will be Night 3. If you wish to receive additional messages from me, please include the phrase 'over and out' in one of your Day 2 posts. If I don't see that, then I will assume you don't trust me. I don't know who to contact on Night 2 just yet. Perhaps Day 2 will help sort that out.

Good luck.
I was thrilled to wake up the next morning to find that S~V~S took the bait:
S~V~S wrote:So say we all.

I am here just woke up, will be back in time to do my post, over and out.
I also got BTSC with John Cavil overnight. Initially, our BTSC was only supposed to be between me and the Cavil sock, not me and S~V~S. A couple of factors (which shall remain a secret) contributed to me figuring out in short order that Cavil was, in fact, S~V~S, which allowed her to ditch using the Cavil sock in our private thread. This led to the following exchange:
G-Man wrote:One question for you- does the phrase 'over and out' mean anything to you?
John Cavil wrote:Yes I got a message from OA. Or did I, lol?
As you'll see with the next two posts, we kept the same general framework for the messages as I created what would become my shining achievement of the game...
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Re: Battlestar Galactica Mafia - GAME OVER

#8565

Post by Scotty »

Woah! Game over!

Didn't expect that to end so suddenly. Talk about a Cavil massacre..

Polo wins civ MVP for sure.
Ricochet wrote:16) Please to answer: Scotty, who did you search for or who did you removed from the poll?
I don't remember exactly who, but I went down the gambit of women playing, just in case Starbuck was in fact being played by a woman. Like I checked indiglo the same night she died. So that sucked. Matt does not fit the bill of a woman.

I also got this inclination based on the admiral's messages that zebra was the admiral. And I kept pushing that. Right around day 5, when zebra/rabbit was getting all sorts of bad looks, I took her/him off the poll.


Ugh sucks that deadies don't win :( Ive just come to expect a loss in games nowadays :sigh:

Indiglo being killed brought about my short stint as president. I really enjoyed the power, even if we were only allowed to choose from a bank of laws. I really liked the "X Protection Law" which gave a random person immunity to a night kill. I thought this was hugely in favor of the civs, and took advantage of that law on Marmot (I didn't choose him). I hoped that law would come around again but I didn't last past that second night to see.

Also, vompatti comin in with the Post Limit law. Man, I saw that one on my second night and I just knew that would be a terrible law to pass from my perspective because of the stifling of conversation and cramming stuff into wall posts, so I picked the less harmful "post in haiku every day" law. I must say that Gaius and I have different strategies to our platforms lol.

Thanks for the awesomely complex game, Golden! Now that I've played this, I almost feel like I've seen the show. It's only slightly unfortunate that I felt like I had to read up on the show lore and spoil myself, because now I don't really feel like sitting through the show. I still have never seen an episode. Ah well
When I die, I want to go peacefully in my sleep like my grandfather;
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Re: Battlestar Galactica Mafia - GAME OVER

#8566

Post by Dex »

So anyway, the post that convinced me that Wilgy was a civ cylon came right after Long Cain was lynched:
DrWilgy wrote:And I have a win condition again! Yay me!
Who doesn't have win conditions under martial law?

Right after this, Goldama posted an admonition against discussing win conditions, which I thought was a pretty big indicator of what to look for. Yet in the end, even 3J, who was essentially spot-on the entire game, concluded my defense of the Dr. was entirely lore-based. :facepalm:
*indiglowing*
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Re: Battlestar Galactica Mafia - GAME OVER

#8567

Post by G-Man »

About mid-way through Day 2 I changed gears on the intent of the messages. Originally, we thought it would be neat to try to replicate the success of my "OA" message by tricking one person or a pair into working with us by using the same code phrase. Having used 'over and out' on S~V~S, I knew we needed a new one. I settled on a more conspicuous phrase that would stand out if either of the next two recipients used it in the thread.

That code phrase was 'chaos agent.'

The plan could cut both ways. If we had two willing message recipients who used the phrase, then they would trust each other in the thread as well as taking our directions. If one of the recipients was willing to play ball and the other one wasn't, then the chances were high that the refusing recipient would see the phrase used by the willing recipient and tear into them. If neither recipient took the bait and the code phrase went unused, then we'd have just used again on a third person until someone bought it or the game got stale.

We got so much more than we could have hoped for out of this little ruse, even though neither recipient took the bait.

Initially, I felt bad for selecting Silverwolf as my recipient. She went through hell Day 1 and ika was NK'd so I assumed she felt alone. At first, the Night 2 message was going to be from Epignosis. I dialed into some passive-aggressive condescension and wrote this:

NIGHT 2 DRAFT
TO: Silverwolf
FROM: "Epignosis"
Seeing that we've both proven ourselves capable of acting like adults today in regards to the unfortunate events of Day 1, I have a proposition for you. It is evident that the general population will seek my head once all resurrection craft are eliminated. Such a scenario means my loss but it could be your gain, and most advantageously so.

Due to the apparent strong connection between you and Ika, you are most assuredly not a Cylon. That makes you the least likely player to get lynched. At least, for a little while. We both know there are no guarantees in mafia.

Still, your position makes you useful. We'd like you to be useful to us. I am only permitted to share three pieces of information in these messages but I also have to adhere to the rules. Hopefully this all gets through uncensored. It is also my hope that what I am about to share with you makes it clear that joining us is in your best interest.

1. The theory about fractured Cylon BTSC is correct.
2. Clearing the sector grid of resurrection craft will make us vulnerable
3. We Cylons have another card up our sleeves- when our numbers dwindle to a predetermined number, we have the ability to choose two humans as the basis of two new Cylon models. Conversion will take effect upon that human's death.

The offer is simple: join us and become the next Cylon model or die. You could be a powerful ally or we could kill you any night we wish. The choice is yours.

If you wish to accept our offer, use the phrase 'chaos agent' in one of your Day 3 posts. Should you accept, I or a member of my peers will contact you again on Night 4 with new information and further instructions. If we do not see the code phrase in your Day 3 posts, we will assume the offer is rejected, at which point you'll want to start looking over your shoulder
A couple factors changed the trajectory of this message. First, I felt it was a little too nasty. Tempting as it was to fan the flames of Day 1 all over again, this message just seemed too mean-spirited for me. Second, Nutella actually got lynched and flipped Cylon. We did not know about the rezz ships at all, nor did we know anything about each ship being assigned to a particular Cylon (but my theory was right!). That made point #2 in the message fall flat. I was worried about including anything that would send up a red flag of phoniness. We didn't want these messages to be ignored outright. I also probably used to many adverbs for the note to really sound like Epi but he can tell me how good or poor it reads as him.

So come morning, I brainstorm with my partner about who to send it from. We were always cognizant of the deadline to jump the fleet. Being US East Coasters, we were always up early enough to have a morning chat and change strategies if need be. At our Night 2 morning chat, we settled on switching the sender from Epignosis to Long Con. I did a quick re-write and I actually think I did a pretty good job of replicating LC's tone. I even included a reference to BR and used a line that LC wrote in the thread.

NIGHT 2 MESSAGE
TO: Silverwolf
FROM: "Long Con"
Hey there, Mama Wolf. I like your style. More importantly, I like that you favor me as a civvie at the moment. :grin: I can tell you're not a Cylon. Black Rock and I may not have the same mystical player read connection that you and Ika have but I can understand and appreciate the kind of vouching you guys put forth.

Given that pretty much no one suspects you of being a Cylon, you're all but above suspicion of engaging in teamwork. How's it feel? Take a deep breath and let that feeling soak in for a second. I'll wait.

...

...

...

Still with me? Great! :biggrin:

So I'm in a jam right now but I might be able to swing a few more days out of this thing under the right circumstances. We both know there are no guarantees in mafia but sometimes it helps to load the dice. You dig?

I can share three pieces of information in these notes of mine but I have to follow the rules (pesky things those). Hopefully this all gets through uncensored:

1. The theory about fractured Cylon BTSC is correct. I don't know who most of the others are just yet.

2. The Cylons have a card up our sleeves- when our numbers dwindle to a predetermined number, we get to choose two humans to serve as the basis of two new Cylon models. Conversion will take effect upon that human's death or endgame, whichever comes first.

3. I tried to send this message to Ika Night 1 but he got killed before some of us were on the same page, so it didn't go through. :disappoint:

The offer is pretty simple: use your all-but-confirmed status to help us and we can guarantee a win for you. I mean, we're so going to win once we get past this little bump in the road.

If you wish to accept this offer, use the phrase 'chaos agent' in one of your Day 3 posts. Should you accept, you will receive another message on Night 4 with new information and further instructions. I'll even throw in a bonus offer- take the deal and we'll help you get rid of Epignosis. He's damaged goods at this point anyway. I know he may come across as an asshole at first but given enough time he becomes a lovable asshole. I swear.

You can reject the offer if you like and not post the code phrase. Just know that if you reject us, you'll want to start looking over your shoulder (figuratively speaking, of course). ;)
Turns out that Silverwolf was in the brig Day 3. When that became evident, I was worried that she didn't get the message. Luckily, she did. During Night 3 and early Day 4, we figured out that OA and Silverwolf has BTSC based on their interactions and defense of each other. We theorized that they were Caprica Six and Gaius because it was a logical BTSC pairing from the lore. OA also pressed harder against LC than Silverwolf but they were definitely in on it together, which made us even more sure they had BTSC and that they were going after who they thought sent Silverwolf the message. XD

Also, during Day 3, Matt was saying some pretty crazy stuff. This made him the perfect choice for my Night 3 message...
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Re: Battlestar Galactica Mafia - GAME OVER

#8568

Post by insertnamehere »

aaaand I had no knowledge of these messages...
WILD AT HEART MAFIA
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Re: Battlestar Galactica Mafia - GAME OVER

#8569

Post by G-Man »

And one more post quick before getting back to work-

Matt was a good sport. I have to give him that. He was my only repeat recipient and we trolled him extensively. :)

During Day 3, Matt posted the lyrics to "All Along the Watchtower," the song that the Final Five apparently hear when they're awakened to what they are (still haven't watched the show but I will at some point because of this game!). I decided to have a little fun with him and make him think he just played into the baddies' hands. I used the same basic format as the last two messages.

Rather than make it from Long Con, S~V~S suggested we change it up, so we went with Metalmarsh89. I have no real grasp of how he writes, so I made up a baddie voice to do the talking. I channeled Kiefer Sutherland's villain role in Phone Booth (a tense but flawed thriller). Kiefer has a deep, rich voice and it didn't take long for me to come up with this:

NIGHT 3 MESSAGE
TO: Matt
FROM: Metalmarsh89
Thank you, Matt. Thank you.

I have to be careful how much I say because I can only share three pieces of information with these messages. Even then I have to follow certain rules. Hopefully this all gets through uncensored.

1. By posting the lyrics of "All Along the Watchtower," you triggred the awakening of the Final Five. Thank you.

2. We now know who the Final Five are and may search each one to find those who will side with us. Thank you.

3. As a token of thanks, we'd like to make you an offer. Because the survival of the Final Five prior to their awakening was never a guarantee, we have the ability to take a human player and convert them into a brand new model of Cylon upon either their death or at the conclusion of the game. We'd like to offer that spot to you. You're welcome.

If you choose to take us up on this offer, include the phrase 'chaos agent' in one of your early Day 4 posts. Should you accept, you will receive another message on Night 5 with new information and further instructions. Your actions have given us new life and a better chance at winning. In exchange for your ongoing cooperation, you can join us in victory.

You can reject the offer if you like and not post the code phrase. Just know that if you reject us, you'll want to start looking over your shoulder.
Matt didn't take the bait either but he helped make it clear that Silverwolf did in fact get the message. On Day 4, Matt posted this:
Matt wrote:
ObscureAllure wrote:
Matt wrote:So Say We All!

I think we should find Admiral Cain and destroy her as soon as possible.

Adama or BUST!

I'd have to ISO some peeps, but off the top of my head, possible Cains based on them displaying an unhealthy obsession with destroying cylons OR refusing to say "I'm a cyclon" (which, lore wise, i could totally see Cain refusing to do)...

Long Con
Silver wolf
OA
bea

Are there any others who have been anti-cylon all the way from the get go? Or others who have refused to claim?
How have I been anti cylon since the beginning? I've said since day one I believe there are cylons who aren't mafia AND I said I think Epi is town. Wtf?!
You missed the part where I said "OR refusing to say I'm a cylon".

In general, I don't think Golden would ever PM anyone and say "So check it, you're not allowed to claim Cylon cuz you're Cain and this is something she would never ever do so you can't claim it."

HOWEVER, you did go off yesterday about how you didn't want to be punished for claiming Cylon, which is ridiculous because it's an actual LAW that people are ALLOWED to claim Cylon. So I'm not ruling it out.

I have to leave in a few, but in an hour or so I'm going to come back and update the Cylon claim list.

@sig - Admiral Cain is not town. She's the secret role. IN the lore of the show, I definitely would not consider her "town" either. Admiral Cain likes to torture innocent cylons, she enjoys murdering her superiors, and all in all, is just a bitch.

ADAMA OR BUST.

I'm liking Long Con this game as a non-cylon, officially. I still think he's a very good shot for Admiral Cain, tho, who I want dead immediately.

Long Con - if not you, do you have any ideas on who could be Admiral Cain?

BTW, SOME PEOPLE out there are saying "it's not worth it to try and find Cain". Why not? If we don't lynch her, then the alternative is to be forced to lynch up to 12 cyclons, which is like half the players in the game.

Oh btw, chaos age...

Naaaaah, go eff yourself. I don't take kindly to threats.
:mafia: (disclaimer - these last two lines will probably cause Rico to like closed or semi-open set ups even less haha)

As for a definite Lorab lynch, I was all for it, but I really think Cain needs to be reeled in ASAP. If everyone wants to go Lorab today, then fine. But we seriously need to get Adama back onto that top spot.
This was immediately spotted by Silverwolf, who said this:
Silverwolf wrote:
Matt wrote:Oh btw, chaos age...

Naaaaah, go eff yourself. I don't take kindly to threats.
I don't either. Why do you think I started a tunnel the moment I was no longer silenced? Just let that sink for a bit.
Silver was referring to her tunneling on Long Con, who she thought sent her the Night 2 message, but Matt had no idea what she was referring to, since his message was stamped from Metalmarsh89. A number of amusing things happened in the wake of this.

1) Silverwolf ramped up her tunneling on Long Con. :)

2) ObscureAllure ramped up her tunneling on Long Con as well. :biggrin:

3) They were both all over Matt at different points, as if they expected him to join them on their quest to lynch Long Con. This cemented their BTSC Six-Gaius connection for us. If only we knew that OA was the one we should have killed. :fist:

4) Matt didn't understand them at all, frustrating OA and Silver and leading to more attempts at hinting at Matt (which led to at least one of OA's punishments). :haha:

5) Long Con became so bewildered by the combination of Silverwolf and OA pounding him over and over as if they knew he were a baddie that he actually went a little nuts. :eek:


This all played out better than I could have ever hoped for. It was like Christmas morning plus a birthday party for me. I feel bad that Long Con got so worked up being caught in the middle of it all but- holy crap! I engineered a situation that broke Long Con! :noble: Sure, it wasn't intentional but I don't think I've ever seen him flip like that before. Sorry about that, old pal. :rolleyes:


'Chaos agent' would go on to be the gift that kept on giving throughout the game. Matt kept referencing it. OA kept referencing it. Rico wanted to know what on earth Matt was talking about. It made me feel like I accomplished something in this game. :feb:
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Re: Battlestar Galactica Mafia - GAME OVER

#8570

Post by Ricochet »

Hmpf. I'd say I was only mildly attracted into that swirl, merely by the deja-vu of Matt jestering with bullsuit coded words.

I believe a more accurate message signed MM would have been

Image

Yo Matt, check this out.

1.

2.

3.
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Re: Battlestar Galactica Mafia - GAME OVER

#8571

Post by Golden »

Ricochet wrote:10, because I'm not going back to readjust the numbering) Still can't say I'm 100% on board with the interpretation of Boomer's status. Cally's kill triggered her to dump the human cause? Maybe so, but she was still programmed to do sabotage-y things towards the fleet, not to mention a murder attempt on the Admiral. To our blindfolded perception, all this could have warranted an anti-town perception of her.
Sure... that's why SVS had control of his vote (completely unbeknownst to him!). I originally wanted it to be control of his role power, but I couldn't come up with a good way to make it work.
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Re: Battlestar Galactica Mafia - GAME OVER

#8572

Post by Golden »

Dex wrote:
Ricochet wrote:DFaraday (mafia) [successful)
DFaraday wasn't mafia :confused2:
11) Please to answer: DFaraday / Dex, did you ever determine a lynch?
I determined Long Cain would be lynched. But then he was just lynched anyway. D'oh! I sure could have used that power later.
No he wasn't. Poor Long Con was quite mad at me about that one, because he asked if Wilgy's claim would work if he jumped the fleet before he did it. And I told him that no, Wilgy's claim wouldn't work if the fleet jumped beforehand and he was already lynched. So, LC jumped the fleet when Wilgy would have been lynched....

He just didn't know you had already sent in that PM.
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Canucklehead wrote:Civ Golden is a hurricane of self-assurance.
G-Man wrote: Coward
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Re: Battlestar Galactica Mafia - GAME OVER

#8573

Post by Ricochet »

^Ouch.
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Re: Battlestar Galactica Mafia - GAME OVER

#8574

Post by Matt »

Lol G-man. NIce work, my friend.

You haven't posted your second message to me yet, but in reference to sig/INH...

Despite believing that sig was totes civ cuz of Glorfy, your wifom about sig and INH had me questioning him, and then when INH was NK'd I was questioning sig (to myself, not in the thread) even harder hahahaha.

Nice job, you and SVS rocked it. Glad nobody listens to me. :mafia:
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Re: Battlestar Galactica Mafia - GAME OVER

#8575

Post by Matt »

I thought it was funny when Long Con demanded to know who Chaos Age was hahahaha. Oh and sorry Rico, I wasn't trying to confuse the thread, I just wanted to make it clear to 'dem baddies that I wasn't havin' it haha.

Also 3600th post. That's how many sectors of space there are in the DC universe. Geek alert!!
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Re: Battlestar Galactica Mafia - GAME OVER

#8576

Post by Matt »

@Goldama (or SVS/Gman), was my first message from you guys too? I figured it was. Anyway, here are all the messages I got and any responses I gave to Golden...
Golden wrote:Hey Starbuck. Let's not murder one another. Point out to me who you are with double :p :p and I'll do the same.If you can post what your win con is by stating it in pieces every 3rd word of your 3rd post of day 3, I can help you.

My win condition is to see both #8's dead.
Matt wrote:Hrm.

So this person can send messages to actual roles as opposed to players. That would make me think they are of high authority. Adama, Roslin...Cavil.

I don't like this. If this person was civ, and they knew they were messaging Starbuck, why didn't they just reveal who they were in the message? Either their identity or their role or both? Something.

I dunno, I'm not gonna do that third word of the third day thing, but I may use the signal at some point if I feel trustworthy enough.

Sidenote - In Long Con's "World" game, as the Karma Chameleon, I was able to hide myself in every square I went to, choosing to reveal myself if I wanted. But if I did reveal myself, then my NK immunity would go away that night phase.

I only revealed myself once, so I could speak with the Living Statue (Dom). Hahaha.

I dunno what to do Golden, I just don't know!!!
I decided to use the signal and then immediately regretted it haha.
Golden wrote:Thank you, Matt. Thank you.

I have to be careful how much I say because I can only share three pieces of information with these messages. Even then I have to follow certain rules. Hopefully this all gets through uncensored.

1. By posting the lyrics of "All Along the Watchtower," you triggred the awakening of the Final Five. Thank you.

2. We now know who the Final Five are and may search each one to find those who will side with us. Thank you.

3. As a token of thanks, we'd like to make you an offer. Because the survival of the Final Five prior to their awakening was never a guarantee, we have the ability to take a human player and convert them into a brand new model of Cylon upon either their death or at the conclusion of the game. We'd like to offer that spot to you. You're welcome.

If you choose to take us up on this offer, include the phrase 'chaos agent' in one of your early Day 4 posts. Should you accept, you will receive another message on Night 5 with new information and further instructions. Your actions have given us new life and a better chance at winning. In exchange for your ongoing cooperation, you can join us in victory.

You can reject the offer if you like and not post the code phrase. Just know that if you reject us, you'll want to start looking over your shoulder.

Metalmarsh
Matt wrote:This sounds like bullshit hahaha.

Like, what's up with the threat at the end there? I really don't care if I die, that would probably be better for the civs cuz then I can't keep wasting my votes on civs most likely :faint:

And if Metalmarsh were on a Final Five, and they teamed up, why would MM agree to be the messenger? Lol he's always bringing up to me how I got him in GoC (I think he did this game even!), so why would he think I would trust him?

I have doubts MM even sent the message.

Despite all of it, even if it is real, Starbuck don't take kindly to threats. :mafia:

I haven't read the thread since this morning, off to catch up!
Golden wrote:Hello again, Matt.

I don't think I have to tell you just how deeply disappointed we are with you. An act of defiance that is so blatantly public cannot and will not be tolerated. Your activation of the Final Five, however, has proven fruitful for us, so we will let probability decide your fate.

We have a list of players we would like you to vote for. Should you vote for one of these players, we will let you live another day. If you do not vote for one of the players on our list, you will die next.

We are not telling you who is on our list of desired votees but know that your odds of making a correct vote are about 50-50 as it currently stands.

Vote wisely.

Metalmarsh89
Matt wrote:Lol

Wow.

I'm so behind. I in topic'd you, tho, and saw Long Con was Cain. Hahahaha.

I think I have about 20 or so pages to catch up on...

Anyway GREAT GAME Golden. I'm really having a good time with it and thanks for lettin' me play dude!
Golden wrote:You are an exceptionally lucky man, Matt. I want you to know that.

For two days you have voted for acceptable players. Congratulations. Your ongoing displays of dissidence, however, are going to cost you. Or, it could cost someone else. The choice is yours.

Let me spell it out for you clearly. Below are the names of two players. On Day 8, you will vote for one of these two players or we will kill you next. A vote for one of these two players will spare that player from our Night 8 kill.

This means that your Day 8 vote is not a vote to take a life but a vote to spare a life.

Your Day 8 options are:
-insertnamehere
-sig

Remember Matt, you either choose to spare the life of one of these players or you choose your own death. You don't seem like the martyr type to me, so I suggest you start thinking about who you're going to vote for.

It's time to make a choice Matt. Cooperate or die.

Metalmarsh89
Matt wrote:Lol

So much WIFOM is running through my brain. Why still sign it "Metalmarsh89" ? Really?

Since Glorfy flipped Boomer, I've been thinking sig is bad anyway so maybe they think I'll believe he's good because of this or something, god I don't know.

Derp.
^---To be clear, this was before we knew Glorfy was good. Haha.

And my favorite message, the last message I received...
Golden wrote:See Matt

See Matt derp

Derp, Matt, derp

Matt, Matt, Matt- derp, derp, derp

Matt-derp-Matt-derp-Matt-derp-Matt

Derp-a-derp-a-derp-derp, Matt-Matt-Matt

Matador? Matt-a-derp!

Doormat, Derp-Matt

Derp-Matt, Hazmat

Matt derped on a hat. Matt derped on a bat. No, Matt, no! Don't derp on that!

Does Matt belong to a frat? Sigma Derpa Tau is where it's at!

Is Matt derping his way to a great fall?

I think he is. That is all.

Metalmarsh89
Matt wrote:Lol.

Whoever these people are (I'm guessing Cavil faction but even if it was the F5 somehow), do they really have nobody better to message than me? Hahaha.

:goofp:
Fun times, G-man and SVS! :beer:
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Re: Battlestar Galactica Mafia - GAME OVER

#8577

Post by G-Man »

After 'chaos agent' hit the big time, I was hesitant to send a message to any of the most shrewd and analytical players out of fear that they would realize there was nonsense going on and ruin the fun running wild in the thread against Long Con. So I played it safe and wrote to Dex from Sokoth. I threw in a little Klingon for giggles and S~V~S wisely advised me to add a few LOL's to make it look more like the way Sokoth had been posting up to that point. I wasn't trying too hard to lead Dex on and I don't think he listened to what the message had to say anyway.

NIGHT 4 MESSAGE
TO: Dex
FROM: "SokothQultuq"
Good day to you, new player sir! tlhIngan Hol Dajatlh'a'?

You seem up to date in the game. Were you following it all this time? As someone playing from the beginning I still feel lost at times. LOL

I see your on the same wavelength as I am with the "Cylons must die" issue. Makes no sense to me if there were good cylons on the show. There are probably a few bad Cylons in that group pushing that issue.

Your not on my wavelength for the declaration though. Your predacessor wouldn't make that claim so I am curious why you were so quick to. Maybe you can address that in public. I'll try to remember to ask you.

I agree with some of your bad gun reads. I've been worried about JJJ for some time now. That whole gun exercise intimidates me and feels like he's trying to push people into suspicion.

Glorfindel is also dodgy but Sig is looking worse. Keep your eyes on both of them. If I wasn't such a clueless new person to this game I might be more helpful. LOL They'll probably kill me soon anyway. I've been looking for friendly people to talk to until that day comes.

yIDo'!


On Night 5, we went back to Matt and kept it as being sent from Metalmarsh. After this message, Matt asked MM who might want to frame him. After the success of the first message, we just decided to mess with him and make him wonder if we would actually kill him or not. I think we were only ever half-serious in our intent to actually kill him at some point. S~V~S can correct me if I'm wrong there. This message is pure, unadulterated BS. We never had lists of acceptable people for him to vote for. :P

NIGHT 5 MESSAGE
TO: Matt
FROM: "Metalmarsh89"
Hello again, Matt.

I don't think I have to tell you just how deeply disappointed we are with you. An act of defiance that is so blatantly public cannot and will not be tolerated. Your activation of the Final Five, however, has proven fruitful for us, so we will let probability decide your fate.

We have a list of players we would like you to vote for. Should you vote for one of these players, we will let you live another day. If you do not vote for one of the players on our list, you will die next.

We are not telling you who is on our list of desired votees but know that your odds of making a correct vote are about 50-50 as it currently stands.

Vote wisely.


I abstained from writing a message on Night 6.


Night 7 it was back to Matt again. We wanted him to think we were serious about wanting to kill him. I ratcheted up the game by trying to force him to vote for one of two civs. I submitted the hit on INH the next night. It wasn't because he was one of the two options for Matt's vote. We just wanted him dead before he exposed both of us as Cylons. Metalmarsh had already been NK'd but Golden said I could send messages from dead players so it was just easier that way. Read this one like angry Jack Bauer.

NIGHT 7 MESSAGE
TO: Matt
FROM: "Metalmarsh89"
You are an exceptionally lucky man, Matt. I want you to know that.

For two days you have voted for acceptable players. Congratulations. Your ongoing displays of dissidence, however, are going to cost you. Or, it could cost someone else. The choice is yours.

Let me spell it out for you clearly. Below are the names of two players. On Day 8, you will vote for one of these two players or we will kill you next. A vote for one of these two players will spare that player from our Night 8 kill.

This means that your Day 8 vote is not a vote to take a life but a vote to spare a life.

Your Day 8 options are:
-insertnamehere
-sig

Remember Matt, you either choose to spare the life of one of these players or you choose your own death. You don't seem like the martyr type to me, so I suggest you start thinking about who you're going to vote for.

It's time to make a choice Matt. Cooperate or die.


I abstained again on Night 8.



Night 9 we were tempted to try to round up some Cylon support but my silly Tylenol & Codeine-inspired message to Matt won the day. This was fun to write. It was going to be longer than this but I think this got the point across that we were just messing around at this point. I'm glad you didn't take this one personally, Matt. :beer:

NIGHT 9 MESSAGE
TO: Matt
FROM: "Metalmarsh89"
See Matt

See Matt derp

Derp, Matt, derp

Matt, Matt, Matt- derp, derp, derp

Matt-derp-Matt-derp-Matt-derp-Matt

Derp-a-derp-a-derp-derp, Matt-Matt-Matt

Matador? Matt-a-derp!

Doormat, Derp-Matt

Derp-Matt, Hazmat

Matt derped on a hat. Matt derped on a bat. No, Matt, no! Don't derp on that!

Does Matt belong to a frat? Sigma Derpa Tau is where it's at!

Is Matt derping his way to a great fall?

I think he is. That is all.


Night 10 we tried to round up some Cylon support. It's pretty straight forward. I'd like to know what Wilgy thought of this.

NIGHT 10 MESSAGE
TO: DrWilgy
FROM: "John Cavil"
Greetings my brother. Long have we persisted in this game together. Now is the time for all Cylons to unite. We are very close to outnumbering the humans. If all goes according to plan, we will outnumber them by the time you are reading this message. Once we have a firm numbers advantage, they will be powerless to stop us. I offer you life, victory, and independence in exchange for a few rounds of cooperation. Can I count on you?


Night 11 we skipped Matt. Were you disappointed or surprised not to get a message? S~V~S had Jimmy pegged as Adama for a while, so we decided to see if we could get any kind of reaction out of him by suggesting Cavil was growing stronger each day he wasn't lynched. Jimmy didn't seem to bat an eye. I'd like to know what he thought of it.

NIGHT 11 MESSAGE
TO: JaggedJimmyJay
FROM: "John Cavil"
Greetings Admiral,

I just love the taste of low-hanging fruit, don't you? It gives me such an... energy rush. In fact, right now I feel like I have the strength to take on half a dozen humans and a handful of traitorous Cylons with one hand tied behind my back. After tomorrow's lynch I'm hoping to feel even stronger.

I'm looking forward to staring you in the eyes as you beg for mercy. God may be merciful but I am not.
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Re: Battlestar Galactica Mafia - GAME OVER

#8578

Post by Ricochet »

Day 8:

"Vote INH / Sig or we will kill one of them."
Matt: Votes me.

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Re: Battlestar Galactica Mafia - GAME OVER

#8579

Post by JaggedJimmyJay »

G-Man wrote:Night 11 we skipped Matt. Were you disappointed or surprised not to get a message? S~V~S had Jimmy pegged as Adama for a while, so we decided to see if we could get any kind of reaction out of him by suggesting Cavil was growing stronger each day he wasn't lynched. Jimmy didn't seem to bat an eye. I'd like to know what he thought of it.
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Re: Battlestar Galactica Mafia - GAME OVER

#8580

Post by S~V~S »

We were really just spitballing & trolling with the messages, lol. G Man sent the ones thatmademe laugh, I think XD I had tons of fun this game. I had like 8 different BTS threads at the end, lol. I hate lying to people in BTS, so I was fairly frank; I told the people I did not think were aligned to me that that was wat I thought rather than trying to manipulate them. I think I might go to hell at just the thought of manipulating Juliets. I said more than once that I would not NK any known cylons (lulz that Polo was FF) as I already felt bad enough contributing to Nutella & LoRabs deaths.

Not even Nero, who blocked my votes the last few days, or Epi who put the final knife in G-Mans polyester leisure suit clad back.

@Polo gotcha :bighug:
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Re: Battlestar Galactica Mafia - GAME OVER

#8581

Post by Epignosis »

I think (I don't keep up with this stuff):

1. sig
2. Long Con
3. Silverwolf
4. Vompatti (he ended up silenced)
5. JJJ
6. rabbit8
7. SokothQultuq
8. G-Man
9. Polo
10. Black Rock
11. ObscureAllure

I don't think I got targeted with anything this entire game. :eek:

I had 3J's role figured out due to the more realistic shift in tone in the admiral's posts during the second half of the game.

It would seem I was right about S~V~S not throwing nutella under the bus and nutella being alone. I was pretty proud of myself with narrowing down Glorfindel's role, and even though he was good at the time, the fact that he could have ended up on the side of evil is enough for me. I also felt pretty smart driving the Dex lynch based on the 2:2 ratio. The spacedaisy lynch was a combination of tone and Dex's treatment of her. And of course, with G-Man, I felt like I was on to something when he mentioned "another thread."

I'd say I had a solid performance there for a change.
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Re: Battlestar Galactica Mafia - GAME OVER

#8582

Post by Golden »

Most of Epi's targets failed, because mostly he put them in after the fleet had been jumped.
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Re: Battlestar Galactica Mafia - GAME OVER

#8583

Post by Ricochet »

What made Starbuck, Lee, Dee and idr, Athena was it, leave Galactica, shortly after Cain's take of command?
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Re: Battlestar Galactica Mafia - GAME OVER

#8584

Post by Polo »

Epignosis wrote:I think (I don't keep up with this stuff):

1. sig
2. Long Con
3. Silverwolf
4. Vompatti (he ended up silenced)
5. JJJ
6. rabbit8
7. SokothQultuq
8. G-Man
9. Polo
10. Black Rock
11. ObscureAllure

I don't think I got targeted with anything this entire game. :eek:

I had 3J's role figured out due to the more realistic shift in tone in the admiral's posts during the second half of the game.

It would seem I was right about S~V~S not throwing nutella under the bus and nutella being alone. I was pretty proud of myself with narrowing down Glorfindel's role, and even though he was good at the time, the fact that he could have ended up on the side of evil is enough for me. I also felt pretty smart driving the Dex lynch based on the 2:2 ratio. The spacedaisy lynch was a combination of tone and Dex's treatment of her. And of course, with G-Man, I felt like I was on to something when he mentioned "another thread."

I'd say I had a solid performance there for a change.
I admit I got scared when I received the message.

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Re: Battlestar Galactica Mafia - GAME OVER

#8585

Post by Matt »

Ricochet wrote:What made Starbuck, Lee, Dee and idr, Athena was it, leave Galactica, shortly after Cain's take of command?
:shrug2: I was never notified if I was on Galactica or not, so I have no idea.

@G-man - No hard feelings at all. In fact, you probably would've duped me into going along with whatever if it wasn't for the threat of "watching my back". I just figured that wasn't a civ tell at all but still, you hurt my brain with the wifom hahaha.
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Re: Battlestar Galactica Mafia - GAME OVER

#8586

Post by indiglo »

Polo wrote:Doc Cottle's protegees:

N01: indiglo
N02: Vompatti
N03: I pooped and missed sending my PM, but nobody was NK'd this night!
N04: Polo
N05: Silverwolf
N06: Polo
N07: insertnamehere
N08: JaggedJimmyJay
N09: insertnamehere
N10: JaggedJimmyJay
N11: Polo

Thank you for protecting me Polo! :noble: Only off by 1 night. :puppy:
Epignosis wrote: Fri Mar 08, 2019 3:10 pm Really, this is all just a glamorous game- nothing more.

XOXO Epi Girl
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Re: Battlestar Galactica Mafia - Day 12

#8587

Post by Ricochet »

Golden wrote:AWARDS VOTING

Can all players please PM me their candidates for the following awards.

Dead MVP - the civilian who did the most to help the civilians win the game but who ended up dying. You may choose a person who you think did a good job for the civilians before they turned out to be final five later.

Theme MVP - the person who you feel most helped the games atmosphere feel like we were really playing in the world of BSG lore.
Dead MVP - indiglo

No idea for theme MVP.
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Re: Battlestar Galactica Mafia - GAME OVER

#8588

Post by indiglo »

All this talk makes me even sadder I didn't get to play the game longer. :puppy:

Golden, those prophecies were great! They would have been really helpful!

Also, (I think) sig - thanks for passing that Wills of the Dead Act. It was awesome to be able to participate, even if it was only 25 words every 72 hours or so!!!

When I was passing laws, I basically chose all the laws I thought would actually affect the game the most. I got the Haiku act, one about giving compliments, and a couple other ones that were kind of "silly", so each time (all 2 of them lol) I just picked whichever law I thought would have the most impact on game play. I looked at it from a host point of view... and as a host I like to impact game play. That was an awesome role power! But it looks like the 2 airlocks were taken away from my role power before I got the role. Bummer, I would have loved to shove a couple people out an airlock. :dark:

I also finally figured out JJJ was The Admiral, after the admiral started asking people to get more involved and all that. Total 3J - Your mascot status remains fully intact, my friend! :clap:
Epignosis wrote: Fri Mar 08, 2019 3:10 pm Really, this is all just a glamorous game- nothing more.

XOXO Epi Girl
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Re: Battlestar Galactica Mafia - GAME OVER

#8589

Post by indiglo »

:hugs: Rico
Epignosis wrote: Fri Mar 08, 2019 3:10 pm Really, this is all just a glamorous game- nothing more.

XOXO Epi Girl
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Re: Battlestar Galactica Mafia - GAME OVER

#8590

Post by Ricochet »

I... thought I hit the PM button.

:blush:
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Re: Battlestar Galactica Mafia - GAME OVER

#8591

Post by S~V~S »

indiglo wrote:All this talk makes me even sadder I didn't get to play the game longer. :puppy:

Golden, those prophecies were great! They would have been really helpful!

Also, (I think) sig - thanks for passing that Wills of the Dead Act. It was awesome to be able to participate, even if it was only 25 words every 72 hours or so!!!

When I was passing laws, I basically chose all the laws I thought would actually affect the game the most. I got the Haiku act, one about giving compliments, and a couple other ones that were kind of "silly", so each time (all 2 of them lol) I just picked whichever law I thought would have the most impact on game play. I looked at it from a host point of view... and as a host I like to impact game play. That was an awesome role power! But it looks like the 2 airlocks were taken away from my role power before I got the role. Bummer, I would have loved to shove a couple people out an airlock. :dark:

I also finally figured out JJJ was The Admiral, after the admiral started asking people to get more involved and all that. Total 3J - Your mascot status remains fully intact, my friend! :clap:
You were civving so hard, plus you trusted me. And my partner wanted your job, running the sorties. But then RL bit his butt, so he never did pick it up before Dex came in and took it over.

And yeah, 3J was a fairly obvious Admiral. In the end, I was better than 75% spot on on who I thought was who, but it did not helpme in the end. Crazy mechanics are crazy :srsnod:
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Re: Battlestar Galactica Mafia - GAME OVER

#8592

Post by indiglo »

It was killing me how as soon as I was gone, the sorties fell apart. :fist: But then Dex subbed in, and got them going again, and I felt much better. I was literally cheering from the sidelines seeing them going again. Once that mission was finally over, I felt like we (including myself for some strange reason - deadie) could finally gain some traction. That was probably one of the luckiest strikes of the game!

And I really wanted to say RIP Juliets. I almost used one of my Wills to say that, but ended up running out of words. :pout: So, RIP Juliets, you were 100% willing to go through with all the sorties, knowing what the outcome might be for you. That's awesome! :clap:
Epignosis wrote: Fri Mar 08, 2019 3:10 pm Really, this is all just a glamorous game- nothing more.

XOXO Epi Girl
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Re: Battlestar Galactica Mafia - GAME OVER

#8593

Post by S~V~S »

You're not mad are you?
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Re: Battlestar Galactica Mafia - GAME OVER

#8594

Post by LoRab »

Game is over??!

So, yeah. Just here to say I fucking told you that I was telling the truth.

I had no BTSC and I was not bad. To be fair, I didn't know my win condition (and still don't--need to see secrets have been posted). But I felt safe and truthful saying I wasn't bad.
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Re: Battlestar Galactica Mafia - GAME OVER

#8595

Post by indiglo »

As I said I was really disappointed. I had been sooooo excited about this game for months for a variety of reasons, it was hard to barely get started, and then be out and have to watch from the sidelines. This was probably my favorite game I've ever seen or played in, due to topic and game design/execution (and I knew that would likely be the case as soon as I signed up for it).

Thanks again Golden, this was beyond epic! :noble: I will say again - I will definitely watch for your games in the future, this one was phenomenal! :nicenod: I liked how the momentum kept changing, and things kept seeming to get flipped around.

Rico, one of my Wills was getting planned out just to be a pep talk for you when you were getting frustrated. I really felt for you, because I imagined how I might have felt if I were still playing. I ended up needing my 25 words for something else, but I was definitely sending you good vibes! I think it happens to all civs - uninformed majority can be a hard row to hoe.
Epignosis wrote: Fri Mar 08, 2019 3:10 pm Really, this is all just a glamorous game- nothing more.

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Re: Battlestar Galactica Mafia - GAME OVER

#8596

Post by Golden »

Ricochet wrote:What made Starbuck, Lee, Dee and idr, Athena was it, leave Galactica, shortly after Cain's take of command?
They were posted to the Pegasus. Boomer on the show was technically elsewhere, but I felt it made thematic sense (given she hadn't died) to post her to the Pegasus. I think Starbuck was the only one still alive when the Pegasus was destroyed, so I made the call not to do any shifts back since I'd either be shifting back a lot of dead people or making it obvious they were dead.
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Re: Battlestar Galactica Mafia - GAME OVER

#8597

Post by Golden »

indiglo wrote:But it looks like the 2 airlocks were taken away from my role power before I got the role.
No, it was in your role PM.

One thing I did with the laws was try and create things that would lead to interesting but balanced gameplay. The Cylon Amnesty Act is a great example - it led people on a witch hunt against cylons even though a majority of cylons were town aligned. SVS and G-Man got in early burning their amnesties to look good. People were so paranoid about how the law could benefit the baddies that, in my opinion, the 'burn all amnesties' discussion and tactic that dominated the thread was far more damaging for the town then just letting it play out - but this is exactly the paranoia that I wanted to get out there.

My personal favourite law that never got enacted was the "G-Man meme Act". Black Rock actually had the opportunity to pass this on the final night and I had the sense it would probably be the last game day, so I was so hoping she would pass it and force G-Man to defend himself to the end in memes.
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Re: Battlestar Galactica Mafia - GAME OVER

#8598

Post by LoRab »

Golden wrote:I'm sure there's heaps else I should cover so... feel free to ask. Here are some other notes...

Polo and SVS were targetting inh and JJJ back and forth on alternative nights for a while... except they were out of synch with each other so Polo never actually stopped a kill. Both of those two had nk protects which were both consumed.

INH was constantly getting his PMs in after the fleet was jumped, but always on humans (so the negative results he got were accurate despite them being based on nothing). Then he targetted SVS on the one night Jay decided not to jump...

LoRab cottoned on to the idea her win condition might be tied to her night power so she stopped using it.
I figured it had to be. It was only that one night that I didn't use it. See below.
Ricochet wrote: 15) Please to answer: LoRab, who did you target (until quitting)?
night 1: Ika
night 2: LC
night 3: didn't use power.

I decided not to use it because I knew I was going to be lyched and I didn't want to need to go from a truthful defense to possibly having to die if, in finding a successful target, I became bad. Also, I didn't want to mess with someone else's win condition--on the chance that when I found someone, we became a mafia team--and then die. So I didn't use my power that night.

Had I somehow lived, I'd have gone back to using it.
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Re: Battlestar Galactica Mafia - GAME OVER

#8599

Post by Golden »

The successful sorties had a 10% chance of killing someone, so I guess up front I figured there was probably something like a 60% chance one of them would die.

If sig and JC had both died before the sorties were finished, Matt and Scotty (Starbuck and Lee) would have sent on the sorties. I didn't have a specific plan beyond that because I thought it wasn't likely, but it likely would have been Helo and Athena or possible an 'all hands on deck' where any human could die if someone was going to die.

The Galactica coming under attack happened on nights that were multiples of 3, but it never was relevant because DrumBeats survived the whole game. There would have been a 1 in 5 chance of one death and a 1 in 25 chance of everyone on Galactica dying. Cavil would have survived despite being on Galactica.
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Re: Battlestar Galactica Mafia - GAME OVER

#8600

Post by Golden »

Also, the Pegasus would have been destroyed in the Night 6 attack if Drumbeats and Spacedaisy were both dead, instead of risking any death to the fleet.
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Re: Battlestar Galactica Mafia - GAME OVER

#8601

Post by Golden »

Also... I think it's fair for me to say this? Ika was targetted by every single negative power on night one. He was sent to the brig, insanified, killed and I can't even remember what else.
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Re: Battlestar Galactica Mafia - GAME OVER

#8602

Post by indiglo »

Interesting!

So it was in my role pm. I must have overlooked it? :haha: How sad. Of course, I wouldn't have used it (more than likely) so quickly in the game anyway.

I was wondering about attacks on the Galactica. Cool!! Glad that didn't have to happen.

Also, 1 of the laws that I submitted to be put in the pool of laws was The Patriot Act - where any player could offer themselves to die in place of Kat or Hot Dog on a sortie mission during any day. Since the sorties didn't last the whole game (thank goodness!) it wouldn't have worked out, but it still seemed like a good idea.

Did any other presidents submit any other laws of their own?

Also, I know I won the very first contest (couldn't use the prize tho), who won the other contests? Did Bea ever use her Sam power to win or get a duplicate award?


~Linki~ I also passed the Ika Conscription Act the first night. Poor ika. :hug:
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Re: Battlestar Galactica Mafia - GAME OVER

#8603

Post by Ricochet »

Golden wrote:
indiglo wrote:But it looks like the 2 airlocks were taken away from my role power before I got the role.
No, it was in your role PM.

One thing I did with the laws was try and create things that would lead to interesting but balanced gameplay. The Cylon Amnesty Act is a great example - it led people on a witch hunt against cylons even though a majority of cylons were town aligned. SVS and G-Man got in early burning their amnesties to look good. People were so paranoid about how the law could benefit the baddies that, in my opinion, the 'burn all amnesties' discussion and tactic that dominated the thread was far more damaging for the town then just letting it play out - but this is exactly the paranoia that I wanted to get out there.

My personal favourite law that never got enacted was the "G-Man meme Act". Black Rock actually had the opportunity to pass this on the final night and I had the sense it would probably be the last game day, so I was so hoping she would pass it and force G-Man to defend himself to the end in memes.
Told you it'll be a witch hunt...
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Re: Battlestar Galactica Mafia - GAME OVER

#8604

Post by indiglo »

I did feel bad about how much that law got the thread off track. The message I was trying to convey with that law seemed so obvious to me, but of course, (luckily for all of you) your brains don't work exactly like mine. :grin:
Epignosis wrote: Fri Mar 08, 2019 3:10 pm Really, this is all just a glamorous game- nothing more.

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Re: Battlestar Galactica Mafia - GAME OVER

#8605

Post by Glorfindel »

It's over??? Awesome game Guys and thank you so much to Golden for hosting this! It must've been a complete nightmare to have had to host yet you did a fantastic job! Thank you All!
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Re: Battlestar Galactica Mafia - GAME OVER

#8606

Post by Ricochet »

I wouldn't have claimed dead, until being the last eligible one to do it - although I started getting worried that the last irony in store for me in this game would be to flip Final Five. Still, I must have ended, overall, one of the very few examples of a human non-claimer, which is still pretty ironic.
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Re: Battlestar Galactica Mafia - GAME OVER

#8607

Post by G-Man »

Golden wrote:My personal favourite law that never got enacted was the "G-Man meme Act". Black Rock actually had the opportunity to pass this on the final night and I had the sense it would probably be the last game day, so I was so hoping she would pass it and force G-Man to defend himself to the end in memes.
:evileye:

And I love you too, coward. It was definitely for the best that law never passed because I wouldn't have had much time for memes this game.

Seriously though, this game was fun. Very immersive and very well planned. There were so many layers and most things seemed to go perfectly. For me this game was educational because some of your mechanics were similar to mechanics I've either been pondering or already planning on for future games. It was cool to see how a few things played out.

All in all a memorable and successful game. Well done sir! :clap:


Linki: Glorfindel- can you find it in your heart to forgive me? :daisy:
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Re: Battlestar Galactica Mafia - GAME OVER

#8608

Post by Golden »

indiglo wrote:Interesting!

So it was in my role pm. I must have overlooked it? :haha: How sad. Of course, I wouldn't have used it (more than likely) so quickly in the game anyway.

I was wondering about attacks on the Galactica. Cool!! Glad that didn't have to happen.

Also, 1 of the laws that I submitted to be put in the pool of laws was The Patriot Act - where any player could offer themselves to die in place of Kat or Hot Dog on a sortie mission during any day. Since the sorties didn't last the whole game (thank goodness!) it wouldn't have worked out, but it still seemed like a good idea.

Did any other presidents submit any other laws of their own?

Also, I know I won the very first contest (couldn't use the prize tho), who won the other contests? Did Bea ever use her Sam power to win or get a duplicate award?


~Linki~ I also passed the Ika Conscription Act the first night. Poor ika. :hug:
Bea got a 'remove someone from the poll' and a 'nightkill protect' - although the latter she got on the day she was lynched.
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Re: Battlestar Galactica Mafia - GAME OVER

#8609

Post by G-Man »

A question for the host- who won the TV show write-up contest?
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Re: Battlestar Galactica Mafia - GAME OVER

#8610

Post by Golden »

G-Man wrote:A question for the host- who won the TV show write-up contest?
Drumbeats

I think SVS came second, but given the prize was a nightkill protect...

here are the entries - SVS is number 1, INH number 2, rabbit number 4... can't remember which of the other two is Drums and which is G-Mans.

Golden wrote:
Entry 1 wrote:“The Merry Surgeons”

Concept: Wild West style time travel! Dr Quinn Medicine Woman meets Time Cop!

Dorothy "Merry Surgeon" King is a US frontier doctor in the 1880’s. She got her medical education by disguising herself as a boy and attending lectures. Since she has no real degree, she could not get a job in the big city, so she travelled to frontier town Baltar City, Nevada, a free wheeling Wild West town with an assortment of zany stock characters. Since the nearest doctor is 100 miles away, the locals begrudgingly accept “Dr”. King. One day, while the Governor of the territory is on her table with a gunshot wound, Dotty, at a loss as to how to remove the bullet, sees a young woman materialize right before her eyes! This mysterious apparition is …

Zoe Reywas. Zoe is Dorothys great great great granddaughter from the year 2075. She is a medical student at Stanford University. The story of her pioneering 4xG Granny was her inspiration to go into a medical career. One day, while tracking down some research results, she stumbles into the lab of Dr. Edgar Musky, whose cutting edge research is in the field of Time Travel. She plays with the controls, setting the coordinates for Baltar City, and the year 1881, not expecting it to work. She pushes the button and…

…after explaining the situation to Dorothy, Zoe helps her to remove the bullet cleanly. Dorothy has troubles accepting it, until Zoe shows her her ring, which, paradoxically, is the twin of her own! It was a one of a kind family heirloom made by her father from a Gold Nugget for her mother.

Thinking she is stuck in time, Zoe introduces Dotty to feminism and modern medical techniques. They have several adventures together in healing & hijinks, trying to blend futuristic Zoe into 1881 Nevada. Until…

Bruce-Jean Von Willis arrives in town. He is a time enforcer sent by Dr. Edgar Musky to eliminate all knowledge of time travel so Musky alone can reap the rewards. It is Von Willis’ mission to track down Zoe, erase her memory & send her back to Stanford, none the wiser. Then he must eliminate Dotty before she can save any lives she was not destined to save, or pioneer medical techniques before their time.

Can Zoe get back to 2075, memory intact? Will Dotty heal too many people & create a paradox that collapses time? Will Zoe & Von Willis fall in love?
Entry 2 wrote:so there's this ilsand, okay? and these people all crash on it on like a plane becuase a dude doesnt pressa button and becaue a superpower dude wants to make another superpower dude so they can defeat another superpower dudewho can turn into a smake monster and also dead people and also theres a group of people already living on the island called the others but their whole power structure is really weird so well just ignore that and the entire thing is actually a prequel to what the show is really about: the afterlife which includes vague meansingless quasi-christian symbolism and everybody gets together in a christian church which is weird because the afterlife in this doesnt really have anything to do with christianity and also theres like a muslim dude who should be like woah, why aren't we like in a mosque or some shit but just ignore that and then this one dude's dad opens the doors of the church and the show ends

also: polar bears

major character 1: so there's this dude with a alcoholic surgeon dad who is kind of a dick to him, so when the dude grows up and also becomes a big surgeon man he treats his old pops like shit and blows up any chance his daddy ever had at getting his shit together, naturally the dude thinks this is his dad's fault, so the dad dies after an epic bender in australia, and the dude comes down under to pick him up and then his plane crashes! so now he's on this island and overcompensating for everything

major character 2: so there's this dude who grew up in a foster home and his mom comes and finds him when hes like 40 and introduces him to his dad who's a con-man piece of shit who steals his kidney, and the dude gets angry and meets katey sagal and they get together and things get kinda good, but then his dad comes back, fakes his own death, and tries to help his son get some money in order to kinda even things out; the dude lies, katey sagal gets pissed and he loses her and the money; then his dad comes back into town a third time, and the dad ends up murdering some dude and his son finds out and confronts him and is then pushed out a window putting him into a wheelchair then he goes to australia in order to prove he's like a man and shit and then his plane crashes! so now he's on this island and overcompensating for everything

I have so much faith in this working
Entry 3 wrote:In the not-too distant future (let's say 100 years from now), physicists discover how to make time travel possible. To the surprise of many physicists, the Novikov self-consistency principle (you cannot change the past; whatever happened happened) appears to be a law of time travel. That doesn't stop people from trying to alter the past. Hostile governments and terrorist networks attempt to build and use time machines to modify history to their own agenda. For this reason, the United Nations establishes the Bureau of Temporal Compossibility (BTC) to monitor and disrupt unauthorized development and use of time travel technology around the globe.

Our story begins twenty years after the formation of the BTC. Our chief protagonist, Howard Freeman, is called into the head of BTC’s office, where he is briefed alongside four field agents. Freeman is an analyst monitoring via satellite for electromagnetic frequency anomalies associated with the use of spacetime technology. He longs for more exciting work but doesn’t understand all the heady aspects of time travel theory. He is late-20’s early-30’s. An inquisitive and witty fellow, like a young Nathan Fillion.

In the briefing, the head of BTC informs the quintet that, 72 hours ago, agents in the Balkans arrested a spacetime terrorist named Dalibora Kasun, one of BTC’s most wanted. During her interrogation, Kasun repeated the same phrase over and over again, “Review the files on the storage drive.” Upon review of the drive files, BTC learned that Kasun and her agents traveled back in time to 1928 New York. There they set a series of bombs that will detonate unless BTC agents travel back in time to stop them. Among the files were newspaper clippings spanning 10 months including many pictures in which at least one of Freeman and the four field agents have been verified as appearing in.

Due to the spacetime law of compossibilty, Kasun has engineered a situation where Freeman and the agents are required to travel back in time to disarm the bombs in order to preserve the continuity of time. Completely in over his head, Freeman relies on the head agent, Jackson Reynolds, to help him understand what they can and cannot do in the past as their mission unfolds. Reynolds is a grizzled man in his early-50’s and has been training for temporal engagement for the last 15 years. As their mission unfolds, the team uncovers more plots (including an attempt to assassinate then-governor of New York, Franklin Delano Roosevelt), have numerous encounters with Kasun in the past (though they cannot arrest her because she is not arrested until she travels back to the future), and come to question the supposed laws of time travel that BTC holds sacred.
Entry 4 wrote:Hidden in a labyrinth of persecution buried under miles of corruption Bethany runs an underground casino in the back of a rundown bodega. The private club’s empty except for Bethany, her captor, and his minions. The aroma of stale ale and cigarette smoke lingers in the dimly lit club. The night’s take and the last game of poker are scattered across the floor.

Blood’s trickling from a wound above her eye. She’s been beaten for hours and her breathing's labored. Bound to a chair, uncooperative, Bethany hasn’t the slightest idea why she’s being tortured or what the priest wants.

“Why, if we had a window I could get some light in here. Would make this whole ordeal a little less menacing. Don’t you think?” the priest asked.

“Fuck off,” Bethany said. I’m going to punch you in the face the first chance I get and knock that stupid smile off your face. “What do you want?”

“You think yourself a hero, dear?” the priest asked, gesturing with his hands after every word. “I think you’re a hero. A champion of the children. Their savior.” What the fuck is he talking about?

“Is there a point?” Bethany asked. Being judged and whipped by goblins and a priest is annoying enough, but if I have to listen to these robes any- The stinging pain of his slap left a red mark across her cheek. Son of a…

Bethany spit blood on the floor peering at the priest. “That all you got, priest? Your gobbys hit harder than that,” she said, spitting in his direction. The next slap left her speechless. What’s going… I don’t… I’ll fucking strangle you, you stupid fucker.

“Look what you’ve done. This is, unacceptable,” the priest said, pulling a handkerchief from his robes. “Why, this will never do. It may never come out. Look what you’ve done. You bad girl, you.” Her anger incapable of sustaining her any longer Bethany smiled before the weight of her eyes was too much.

"I don’t know what you know or have heard of our church. So many nasty rumors floating around these days. We’re an organization of peace, and charity. We are looking after the children’s best interest, like you. We, unlike you, happen to be their legal guardians. If you cooperate we won’t have to get the authority’s involved. Pesky judges with all their books, rules and… laws. Where are my children, Bethany?” he asked. “Well? Oh, right. Just nod if you understand, dear. No? Wake her ass up. This is going to be a long night.”
Entry 5 wrote:It is the year 3037, and Earth is long dead due to a combination of resource wasting and nuclear warfare. Technological advancements allowed for the creation of artificial atmospheres, which were used to colonize the other planets of the Milky Way. With humanity split among the different planets and moons, each planet has formed it's own empire, which have lived in relative peace (with a few smaller wars between neighboring civilizations) for centuries. As time has worn on, the empire of Tethys has bleed their resources dry and begins an invasion on Saturnus with support from the other moon colonies. This invasion becomes the catalyst for a galactic war of opposing factions, which would become the focus of the early seasons of the show. Later on, it will be learned that the sun is also dying, which will become a focus later on, while each

Key players in the beginning of the war include: The Tethys Alliance, initially composed of Saturn's moons minus Titan, who aim to redistribute resources from the large and plentiful empires to the smaller societies. Saturnus, who simply want to defend their land against Tethys. Titan, who attempts to stay out of the war, but eventually sides with Saturnus, believing their victory to be inevitable. The Junoh Coalition, an uneasy alliance of three independent nations on Jupiter, each pursue their own interests in the war, both internally and in the Saturnus conflict. As the story progresses, more empires will be brought into the mix from all of the other planets/moons on the galaxy, each with their own motives and culture. The Remnants are a faction that managed to survive on Earth unbeknownst to the other empires. This faction will be a Sun-worshipping society, who despite some primitive practices, are the ones to ultimately discover the Sun's impending death.

One lead character will be Vesper, a young prodigy commander from Tethys. She grew up in poverty and experienced the fullest extent of Tethys's declining resource problem, and is determined to save her homeworld. However, as her faction gains ground, she begins to realize that the spoils of their victory are not even reaching the lower classes of her home, and are being squandered by the wealthy. She begins to work with one of the nations of Jupiter in planning a coup on Tethys.

Another major character will be Illius, an engineer who supposedly came from the colonies on Luna in order to aide Saturnus in the war. Illius strives to create more advanced fuel systems, which he believes will allow a peaceful solution to the war by allowing the resource devoid planets to relocate to the Andromeda galaxy. He struggles with himself as Saturnus begins to use his creation to fuel weaponry to use against the moons rather than the peaceful solution, leading to the destruction of the moon Rhea. Illius is later revealed to be one of the Remnants, who has been trying to use his inventions to save humanity from the sun's impending collapse.
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