[GAME OVER] Chicka Chicka 1, 2, 3

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Who made it all this way just to be lynched now?

Poll ended at Wed Dec 06, 2017 10:45 pm

Kylemii
1
13%
nutella
0
No votes
sprityo
2
25%
I ran out of witty options (host/dead/nons)
5
63%
 
Total votes: 8
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5151

Post by Dragon D. Luffy »

An interesting fact about the Evens is that it's where the primes started.

No, really.

LC, me and Juliets befriended each other on that chat, and it's where LC first vowed not to kill old allies.

Then we all went to the primes and Jack was there. He and Bob had talked in code in the thread about creating a wincon, and Jack gave we the idea. That's when we made the pact and started terrorizing the game.
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5152

Post by Dragon D. Luffy »

So how did Rico's death work? Epi cheated because of his secondary wincon?
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5153

Post by juliets »

Dragon D. Luffy wrote: Mon Dec 11, 2017 6:36 am
juliets wrote: Mon Dec 11, 2017 6:01 am Did speed chuck cease being #13 when the button was pushed or did someone kill him? I can't remember. And I'm not at all surprised about the 7's being the stronger team at Phase 2. There was some obsession with the primes by just a few, maybe even just one, people (person), that was obsessive and felt personal. That obsessiveness drove people forward in focusing on the primes it felt like to me.
Rico became 13.

Then Epi and someone else did some spooky thing and killed Rico without suffering consequences.
I think it was Epic and sig. Sig had the ability to kill #13 but it had to be paired with another power. I can't remember exactly what his power was, maybe G-Man can help.
JaggedJimmyJay wrote: Sat Aug 21, 2021 3:24 pm Always good to remember that there is no such thing as a Mafia circumstance that is worth real human emotion. Sometimes it will naturally come out, but it can be contained if we just remember that this is a game on a message board forum that 99.99% of the population of the Earth has never heard of before. No matter how successful anyone is, it means just about nothing.

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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5154

Post by Epignosis »

I had a kill. sig had a block. sig said "wanna?" and I said, "Okay."
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5155

Post by speedchuck »

juliets wrote: Mon Dec 11, 2017 6:01 am Did speed chuck cease being #13 when the button was pushed or did someone kill him? I can't remember. And I'm not at all surprised about the 7's being the stronger team at Phase 2. There was some obsession with the primes by just a few, maybe even just one, people (person), that was obsessive and felt personal. That obsessiveness drove people forward in focusing on the primes it felt like to me.
I became 3 when the button was pushed. I was 13 at first. I never died in stage 1.
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Speedchuck wins the "Jack Torrance Has Always Been The Caretaker" award.
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5156

Post by juliets »

Thanks guys I don't know how I got confused.
JaggedJimmyJay wrote: Sat Aug 21, 2021 3:24 pm Always good to remember that there is no such thing as a Mafia circumstance that is worth real human emotion. Sometimes it will naturally come out, but it can be contained if we just remember that this is a game on a message board forum that 99.99% of the population of the Earth has never heard of before. No matter how successful anyone is, it means just about nothing.

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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5157

Post by G-Man »

Dragon D. Luffy wrote: Mon Dec 11, 2017 6:57 am So how did Rico's death work? Epi cheated because of his secondary wincon?
More or less what Epi said. As #86, Sig could block passive abilities, making it one of only a handful of roles capable of bypassing #13's curse. Sig blocked Ricochet that night and Epi was assigned to kill him. It worked. This is why reading the role list is helpful but I understand why some chose not to bother with it much.

As you'll see in my role notes (coming soon), I honsetly forgot about those roles that could bypass #13's curse because none of them were present early on in the game. I should have had a tab for #13 that listed those potentially immune roles. When Ricochet asked if his role (#58) was immune to the curse because his was an indirect kill, THE GAME did not provide a very detailed answer. To be fair, #58 could not avoid the curse. THE GAME's explanation, however, made it sound like nobody could avoid it, so I understand him being cross about being taken out without consequence. That's my fault for not remembering the quirks of roles that had yet to enter the game. My brain was fried early trying to keep my spreadsheets up to date though. If this game made your brain hurt, don't feel bad. It made my brain hurt too and often.
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5158

Post by G-Man »

Sorry I've been flaking out on post-game content lately. I've been working late more and more and have increasingly less free time right now. I can always fill stuff in after this game gets thrown into the archives.

Anywho, here are some role notes for the first half of the game roles:


0-10
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#0- I was a little disappointed this role didn’t last longer in the game. I was eager to see confusion and curiosity spread regarding a role that didn’t line up with anything on the known role list. Dying on its second day phase in the game prevented that excitement from happening.

#1- A standard serial killer role never stood a chance to make it far in this game but I was glad that it created drama. Poor Sloonei tried to take advantage of his double-kill feature but protections kept getting in the way!

#2- This role was a non-factor for most of its life because it was only used once. Long Con used it on himself the last night of Stage 1, which is why he killed his killer, INH. That final death is what forced me to activate #101

#3- I was excited to see how far this role could go. Jack reanimated into it on Day 14 and it lasted all the way until Day 32. A whopping 47 roles died during that span. Speedchuck switched from #13 to #3, which was fascinating. He made it 95 days straight without dying. It helped that the Primes mostly lynched and killed off the same cluster of people for the most part. That went a long way in extending this role’s longevity.

#4- Juliets never got the chance to use any of this role’s powers because she got killed the night after she reanimated into it. Don’t be surprised to see something like this in future games of mine. I had hoped to see it in action.

#5- Spacedaisy had this role for a long time and only used it twice. Colonialbob got it after the Button was pressed and he only ever used it once. Both players had the option to activate a recurring every-other-night protection scheme but they passed. Had Bob done so when he used it on Night 20, he would have survived on the night he died (Night 32). He held out one night too long in the end.

#6- This role didn’t translate too well to this style of game. In a standard game, it’s useful. When there’s lots of death and reanimation, the window of opportunity was quite limited. You can expect to see something like this one again.

#7- Marmot got this role during a stretch when he was largely AWOL and carried it into Stage 2. The first time he tried to use it was the night he was killed. His target was going to be Epignosis, who died the same night. I was disappointed because, while some of the deadly sin tasks were a bit half-baked, I wanted to see how people would react to them. All non-Primes dodged a significant bullet with this deadly role going unused until it was too late. This could have added to the Prime advantage.

#8- Kylemii got this role at a time when the Crazy 8’s seemed weak and had no chance of success in Stage 2, so he got one of his teammates to kill him off. This role was inspired by my antics in Frisky Dingo Mafia, when I posted only as a Magic 8-Ball would for most of my time in the game. I think Kyle would have had fun with it had he not bailed on the team.

#9- This turned out to be one of my favorite creations of the game. I had fun watching some of you freak out over the spreading insanity. I know- I’m awful, right? The Clock got in the way, which was a shame, because INH was only a day or two away from accomplishing his wincon. I can see how this role’s effects frustrated people but I wouldn’t say that it hurt the game. Enough of you hung in there and rode it out pretty well. I have been a fan of Long Con’s insanifier since I first laid eyes on it years ago. I’m sad that it’s Flash-based and that Flash is going the way of the Dodo. Flash compatibility made it impossible for some Apple users to use the insanifier. We found a few alternatives but they just don’t compare.

#10- Long Con had this role briefly but didn’t get to use it but once. He was killed as part of the Prime plot to kill and regain members of the pact. I’d like to use it again but it will need to be modified to function in a standard game.

11-20
Spoiler: show
#11- Dragon D. Luffy got this role late in Stage 1 and carried it into Stage 2. Unfortunately for him, there weren’t a lot of interesting powers to steal in Stage 2 that weren’t already part of the Primes. He used it as best he could and narrowed down some threats as Stage 2 went on. Too bad he stole Nutella’s power a day too early.

#12- I was really hoping that Golden might stumble into this role just for the lulz. I was also eager to see this role cause some nighttime chaos. Alas, it didn’t pan out that way. With kills focusing on the Prime pals, it never played a factor and Ricochet made himself too lynchable come Stage 2 to have any fun with it.

#13- Speedchuck stunned me when he claimed this role right out of the gate. I had envisioned it as the kind of role players would keep quiet about and try to goad someone into killing them. I wanted to see a mad scramble by 13’s curse victim to continually get themselves killed in an attempt to break the curse. Instead, you all avoided dealing with Speedchuck’s power until there were no Lucky 7 role left in the tank. It was a remarkable bit of poor planning. By the time Ricochet was grilling me about whether his virus-spreading role could indirectly kill Speedchuck without the curse activating, I had forgotten that there were two or three roles that could actually bypass the curse. The virus-spreader was not one of them but the Evil Evens figured it out, to Ricochet’s dismay. I felt bad for Ricochet once he landed with #13 after the Button, because it was only then that people started taking the threat seriously. There was a long stretch where both #13 and #3 were alive at the same time, so you all avoiding Speedchuck helped the Primes feel invincible for a while because they sort of were.

#14- Evil Cupid could have been so much fun and instead it was eliminated two nights into its existence. INH failed to wield the role’s power because he was killed the same night he first tried to use it. These sorts of roles are dangerous to use in anything but large games, so I doubt I’ll revisit it.

#15- Another victim to the Prime’s plot. In a game where information flowed with minimal restrictions, this would have been a cool role to see live a while. The Primes killed it to try to get Jack back. One day and one night. You Primes were cruel to me.

#16- Standard Beloved Princess role. I use this one now and again. Not very creative but it creates drama, which is fun.

#17- Another one that went ignored for the most part. The two times Long Con used it, the people he targeted didn’t use their powers. So many missed opportunities for drama! This one at least had the twist of learning the target. It could resurface despite being not the most creative role ever.

#18- I made sure to place this role and #21 close together in the reanimation (one of the few tweaks I made to the randomized list). The way the kills and lynches played out, they actually entered the game on the same day (Day 12). The problem was that Quin killed himself of with the 6’s team kill Night 12, leaving #21 pursuing nothing. I guess it worked out then that Marmot got #21 and ended up being MIA through most of his time in that role.

#19- This role would have created a day where only female players could vote. Nutella sat on this puppy for about a third of the game without using it. When she got the role, she joined the Prime alliance, which is probably why she didn’t use it. Had there been more ladies playing, I like to think that it would have been used. Women seem to be very underrepresented in our games lately. This was the first of several poll-altering powers to be neglected. Apparently you guys don’t like vote and poll chaos near as much as I do.

#20- Man, did I ever want to see how this role would pan out! Unfortunately, Made landed this role during a period of inactivity. He (and this role) died just as the Prime alliance was forged. Imagine what could have been had the Primes gotten their hands on this power and wielded it!

21-30
Spoiler: show
#21- See my notes under #18.

#22- Epignosis got this role on Day 12. Day 12 people! He was the only player (other than Sloonei) who was randomized back into their original role. He was the last name on the randomized player list and #22 was the last role on the randomized role list. I thought about changing it for a minute but I decided to trust the randomizer. When I first started playing here, Epignosis died early a lot. After landing this role, he didn’t die until Night 27. He only ever picked up one vote during his time as #22, so that side of his role didn’t play a factor much at all. I was really hoping for the role to rack up votes, not get lynched and then survive a few night kill attempts. It would have been fun to watch you all try to figure out what the deal with Epignosis was since he was a secret role.

#23- Made started the game with this role and I can understand why he didn’t feel the need to use its powers before he died. The game was so young and free of strategy. It would have been far more useful to the Primes later in the game.

#24- Man I had hoped for more from Jack Bauer. At least I got to write up one interrogation scene. I’d love to craft a mafia game that works like a season of 24 but I haven’t figured out how to make it work and it would probably deviate too much from standard mafia structure.

#25- Jackofhearts2005 landed a role with a lot of potential but he died of radiation poisoning after the INH lynch the first night #25 was active. Sheesh. I like multi-purpose roles like this. You need a big game for it though.

#26- I’m a sucker for posting gimmicks. I admit it. Dom at least used it once. I’m glad Ricochet was a good sport about it. It forced him to alter his gimmicks a little bit too.

#27- Long Con opted to sit on this role through most of its existence. It was a potentially fun role and INH used his Jim Morrison curse very well. LC targeted Epi the night Epi died, and that was that. It was a good move from a strategy perspective because no one could pin him down as a 9 through process of elimination.

#28- Dragon D. Luffy ignored this role power completely. I admit that it was one of the last couple roles I came up with and it was a bit of a forced connection. It was probably too early for this role to be meaningful (Day 9 through Night 10) from a team strategy point of view. The Prime plan led to its elimination in an attempt to regain LC.

#29- Dom had this role to start the game. He disappeared between his first check and his second. He found his spinach on Night 7, which is why the Fatal 5’s kill failed that night. He checked again in vain on Night 8 when he was killed.

#30- Two years ago I had tested an Enigma encryption tool online and it worked beautifully. When this game went into sign-ups, I checked back with it and found that it no longer worked properly. I had to find one that was adequate enough to satisfy my standards. With the original Enigma resource, I would have posted an encrypted message and provided a link. Anyone interested enough to learn how to use the site would have been able to (slowly) figure out how to decipher any puzzle. Instead, I had to use the one I did and offer lots of hints, which made this role a bit anticlimactic for me. I’m glad colonialbob had fun with it.

31-40
Spoiler: show
#31- Golden landed this role after he went AWOL and got killed off. It was one of two roles that Golden occupied after he disappeared. It was a Prime role, so it’s probably best it wasn’t used. The nighttime card game mechanic could have been a bear had #31 targeted someone who either wasn’t paying attention or slow to respond to PMs.

#32- Standard roleblocker in a cosplay outfit. The number 32 lends itself to this role nicely.

#33- This was one of the few roles I was full-on mad to see taken out early. This could have injected so much fun into a period of the game where the Prime agenda was running wild. DrWilgy didn’t even try to use it the night he died (the first night #33 existed in the game). Most tragic.

#34- Standard silencer, which apparently nobody likes anymore. INH landed this role on the cusp of Stage 2. He found himself in good company on the Evil Evens but he used the team kill on Long Con his first night in this role and got killed in return.

#35- This would up being the longest-lasting role in the game. Nachomamma8 reanimated into this role on Day 5. His attendance then became spotty, which turned into vanished. The first kill protection was used on Night 5 when the 9’s tried to kill him. The second survival as used up on Night 14 when serial killer Sloonei tried to kill Nacho. By the time Glorfindel subbed in on Day 16, the role was vanilla. Glorf backed out and then MovingPictures07 inherited it when the Button was pressed on Day 19. He held onto it into Stage 2 and it finally got snuffed out Day 33. That’s a long time for one role to linger but Nacho and Glorf were easy to put on the back bruner by the Primes, who were doing everything in their power to kill each other off other teams to get the band back together.

#36- Long Con seemed genuinely intrigued by this role but then his head exploded on his second day with this role. Bummer. I’m not going to reveal the other dramatic situations because I may want to use this role again sometime.

#37- Again with the neglected fun roles! Elohcin got this role and I thought for sure that she would use it to make people talk like Looney Tunes characters. But no. It never got used between Day 23 and Night 28. Are posting restrictions really that horrible or do I just love being silly too much? I would love this kind of curse.

#38- Kylemii got this role a day before Stage 2. He sat on it for fear of making it obvious that he was that role. Not a bad strategy to delay using the role a few days but Dragon D. Luffy stole it from him Night 28 and activated the Punch Buggy game. Kyle, now vanilla, became determined to win the side-game that he never got to start himself.

#39- Elohcin had it for one night and then the Button was pressed. Dom inherited it from her but he was AWOL and never used it. Once again, my fun was foiled.

#40- Heh. This role explains why Ricochet died on Day 2. His constant statements of “Wolves are…” were interpreted to be lies. He wasn’t posting in sarcastic orange or implying he was joking, so THE GAME counted them as lies. He made 13 such wolves statements Day 2, which was enough to put him well in the lead via secret penalty votes. Marmot never used the power again before he died, which may have been for the best. This role lives in a quasi-gray area of interpretation. I’m glad it was used once and to such confusing effect. Poor Rico.

41-50
Spoiler: show
#41- I was so ticked off when the 7’s killed colonialbob Night 15. It was Bob’s fist night in the game as #41 and he didn’t want to use it right away. This was supposed to be a test run for my pending Groundhog Day-concept game. You all really know how to dash a guy’s hopes.

#42- Back in the days of The Piano, a poor sap named G-Man was playing a Hitchhiker’s Guide to the Galaxy-themed mafia game when the opportunity came up to obtain a shiny red button. I held that role until very late in the game when I thought I might be killed off. I pressed the Button and it worked almost exactly like it did here. After pressing the Button, all roles were reassigned except that I remained as the Royally Screwed Guy. I couldn’t win and everyone needed me to die in order for them to win. I didn’t place that burden on Sloonei but I’m surprised you guys didn’t kill him off in Stage 1 or even early in Stage 2 when he admitted that he couldn’t win the game. Many of you just glossed right over that. Shame on you.

#43- I had to nudge this role back a few days because the randomizer initially spat it out a few days after the arrival of #9 and #9 lived too long to keep the order intact. This role wouldn’t have been noticed if it came about while #9 was in play. Sorry so many of you disapprove of these kinds of roles nowadays.

#44- Upon further review, this role kind of sucked. It wasn’t the worst role in the game but it was pretty lame. It was also a challenge to monitor since the site’s polls don’t capture vote order properly. I hold no ill will toward INH for wanting out of this role as quickly as possible. There just wasn’t anything compelling in years ending with 44.

#45- Quin used his team kill on himself the first night he had this role. I wanted to see rubber bands flying! It would have been fun, confusing, and silly.

#46- After getting killed off as #69, Epignosis lost interest. This role suffered the consequences of that. He used it once. Then again, the Primes were pretty obvious at this point. A role like this would have been better to have late in Stage 1 or in Stage 2. Very few information-gathering roles made it to Stage 2.

#47- MP07 had this role before the Button and Nutella had it afterward. It never factored in at all. I was mad when the randomizer picked Nutella to die from the Flu. This game was a definitely a magnification of what happens in regular-sized role madness games. Your babies get ignored or slaughtered too soon.

#48- The lover roles were run-of-the-mill but I had to take advantage of the fact that 48 and 75 are so-called Betrothed Numbers. This was another tweak to the role order list. Both 48 and 75 had to enter the game at the same time. They didn’t last long!

#49- This was a standard role that fit well into an interesting piece of history connected to a number. Elohcin disappeared for a while after the Clock. I can’t remember if she was gone at this point or just didn’t see the need of using it when the Primes were trying to kill each other.

#50- Juliets became a part of the Prime plan thanks to this role. She didn’t use it every night and I think that threw people off her trail. She killed three of her four targets. Not too shabby! I have Long Con down as killing her but I’m not sure if that kill was assigned by another 9 that night. I think the movie No Country For Old Men is overrated but the character of Anton Chigurh was pretty intense.
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5159

Post by sprityo »

I’m excited for GMans notes over 51 :feb:
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5160

Post by Dragon D. Luffy »

The 28 thing was probably at a time where I was paying very little attention to this game, due to some other game I was playing in the meantime.

I played a lot of games between the start and end of this one.
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5161

Post by Jackofhearts2005 »

Has GMan revealed the method to role order or if the night polls did anything?
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5162

Post by juliets »

Jackofhearts2005 wrote: Thu Dec 14, 2017 10:32 am Has GMan revealed the method to role order or if the night polls did anything?
I haven't seen it and I'd like to know both things.
JaggedJimmyJay wrote: Sat Aug 21, 2021 3:24 pm Always good to remember that there is no such thing as a Mafia circumstance that is worth real human emotion. Sometimes it will naturally come out, but it can be contained if we just remember that this is a game on a message board forum that 99.99% of the population of the Earth has never heard of before. No matter how successful anyone is, it means just about nothing.

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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5163

Post by G-Man »

juliets wrote: Thu Dec 14, 2017 6:02 pm
Jackofhearts2005 wrote: Thu Dec 14, 2017 10:32 am Has GMan revealed the method to role order or if the night polls did anything?
I haven't seen it and I'd like to know both things.
The method to the role order is as follows:

1) Use random.org to randomize the full role list
2) Highlight the first 21 roles
3) Use random.org to randomize the player list
4) Match up the randomized player list to the first 21 roles

There really was no magic to it. I kept randomizing the role list until #69 landed in the first 21. I knew i wanted that role in action on Day 1. Otherwise, I only nudged a few roles here and there to prevent too many similar roles from existing at the same time (#9 & #43). I tried not to meddle with the order too much because I didn't know which roles would die when and the role spread looked adequate enough as randomized. As a result, some teams wound up front-loaded and were non-factors later because some of those front-loaded roles died off in the Prime plan purges.


As far as night polls, yes. The polls for Night 1-11 did exactly what they said they would. Extra votes and bonus votes were non-factors because so many early votes were landslides when people volunteered to be lynched in favor of a new role. The Night 13 poll was a ruse, as evidence by the Night 14 poll. Night 18's poll was legit but then I backed off of the shenanigans because we were reaching a point where it might influence the game too much. Every poll from Night 20 on had no impact whatsoever but were used to name-drop many of the number sequences and classifications that I found when designing the game. Here are all the other number sequences I didn't use in polls:

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Octagonal
Octahedral
Ordered Bell #'s
Cube #'s
Fourth Power
Fifth Power
Woodall #'s
Lucky #'s of Euler
Achille's #
Carol #'s
Centered Triangular
Centered Square
Centered Pentagonal
Centered Hexagonal
Centered heptagonal
Centered Octagonal
Centered Nonagonal
Centered Decagonal
Hexagonal
Heptagonal
Nonagonal
Decagonal
Dodecagonal
Centered Tetrahedral
Centered Cube
Centered Octahedral
Centered Dodecahedral
Centered Icosahedral
Tetrahedral
Dodecahedral
Icosahedral
Triangular Pyramidal #'s
Square Pyramidal #'s
Hexagonal Pyramidal #'s
Heptagonal Pyramidal #'s
Centered Pentachoric
Squared Triangular
Ordered Bell #'s
Schröder #'s
Hyperperfect #'s
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Kylemii
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5164

Post by Kylemii »

did you ever use "sexy primes"?
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Jackofhearts2005
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5165

Post by Jackofhearts2005 »

Kylemii wrote: Fri Dec 15, 2017 1:48 am did you ever use "sexy primes"?
Derp. What do you think the prime alliance was all about?
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5166

Post by dunya »

How long did it take you to create this game?
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5167

Post by JaggedJimmyJay »

I keep forgetting to put this in the Hall of Fame. Yell at me if I don't get to it soon.
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5168

Post by dunya »

JaggedJimmyJay wrote: Fri Dec 15, 2017 2:50 pm I keep forgetting to put this in the Hall of Fame. Yell at me if I don't get to it soon.
did you do it or should I get my yelling face on?
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5169

Post by JaggedJimmyJay »

dunya wrote: Fri Dec 15, 2017 5:45 pm
JaggedJimmyJay wrote: Fri Dec 15, 2017 2:50 pm I keep forgetting to put this in the Hall of Fame. Yell at me if I don't get to it soon.
did you do it or should I get my yelling face on?
It's happening as we speak. :slick:
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5170

Post by JaggedJimmyJay »

k done
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The Syndicate: Town 23-26; Mafia 10-5; Indy 5-1 | RateYourMusic: Town 14-13; Mafia 5-4; Indy 0-3 | Mafia Universe: Town 6-0; Mafia 1-0 | Student Doctor Network: Town 2-1; Mafia 1-0 | HeroClixRealms: Town 1-0; Mafia 0-1 | Bulbagarden: Mafia 0-1; Indy 1-0 | 2+2 POG: Town 1-0 | Naruto Forums: Town 0-1 | Personality Café: Town 1-0 | Vendetta Strada: Town 0-1 | Mafia451: Town 1-0 | Wintreath: Mafia 1-0

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Most Valuable Player, Maffies 7 and 9
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Spirit Award, Maffies 9
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Quin
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5171

Post by Quin »

i still wanna see g-mans info-dumps kk
Lunalee wrote: Thu Nov 01, 2018 9:13 amQuin's ISO is full of posts that are actually trying to be helpful to the game. This doesn't look like town Quin.
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