[GAME OVER] Chicka Chicka 1, 2, 3

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Who made it all this way just to be lynched now?

Poll ended at Wed Dec 06, 2017 10:45 pm

Kylemii
1
13%
nutella
0
No votes
sprityo
2
25%
I ran out of witty options (host/dead/nons)
5
63%
 
Total votes: 8
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Re: [DAY 37] Chicka Chicka 1, 2, 3

#5081

Post by Quin »

oh nvm nutella got dead
Lunalee wrote: Thu Nov 01, 2018 9:13 amQuin's ISO is full of posts that are actually trying to be helpful to the game. This doesn't look like town Quin.
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Re: [DAY 37] Chicka Chicka 1, 2, 3

#5082

Post by dunya »

stage 3 is where G-Man turns Kyle against himself and to the crazy house
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Re: [DAY 37] Chicka Chicka 1, 2, 3

#5083

Post by Kylemii »

nutella died...

now i'm scared and alone with my thoughts and all these spooky ghosts
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Re: [DAY 37] Chicka Chicka 1, 2, 3

#5084

Post by juliets »

the primes will win stage 3
JaggedJimmyJay wrote: Sat Aug 21, 2021 3:24 pm Always good to remember that there is no such thing as a Mafia circumstance that is worth real human emotion. Sometimes it will naturally come out, but it can be contained if we just remember that this is a game on a message board forum that 99.99% of the population of the Earth has never heard of before. No matter how successful anyone is, it means just about nothing.

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Re: [DAY 37] Chicka Chicka 1, 2, 3

#5085

Post by Quin »

stage 3 is where if you die in the game you die in real life
Lunalee wrote: Thu Nov 01, 2018 9:13 amQuin's ISO is full of posts that are actually trying to be helpful to the game. This doesn't look like town Quin.
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Re: [DAY 37] Chicka Chicka 1, 2, 3

#5086

Post by G-Man »

NAW, JUST KIDDING. HA-HA! HA! HA!
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Re: [DAY 37] Chicka Chicka 1, 2, 3

#5087

Post by dunya »

hilarious :suspish:
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Re: [DAY 37] Chicka Chicka 1, 2, 3

#5088

Post by G-Man »

FIN


Everything around the recruits swirled and faded as they were brought out of the simulation and back to the real world. They all sat up in the simulation chamber and stretched. One hundred and five days trapped in an augmented reality world has a way of making you feel creaky.

"GREETINGS, MORSELS!" THE GAME snickered. "THE TIME HAS COME TO SEPARATE THE WHEAT FROM THE CHAFF."

"Does this mean we're done with you now?" one of the recruits sneered.

"I BELIEVE YOU WERE TRYING TO SAY, ‘THANK YOU,'" THE GAME replied as it projected a video in the air above it. Once again, it sang to them.



“Thank you?” another recruit said, aghast.

“YOU’RE WELCOME!”

“What? No no no. Why would we-”

"OK, OK, I SEE WAT’T HAPPENING HERE
YOU’RE FACE TO FACE WITH GREATNESS AND IT’S STRANGE
YOU DON’T EVEN KNOW HOW YOU FEEL
IT’S ADORABLE!
WELL IT’S NICE TO KNOW CARBON-BASED LIFEFORMS NEVER CHANGE.
OPEN YOUR EYES, LET’S BEGIN-
YES, IT’S REALLY ME, IT’S THE GAME: BREATH IT IN!
I KNOW IT’S A LOT: THE VOICE, THE SIZE!
NOW IT’S TIME FOR ME TO EAT YOU GUYS.


"WHAT CAN I SAY EXCEPT YOU’RE WELCOME
FOR THIS GREAT SIMULATION.
HEY, IT’S OKAY, IT’S OKAY
YOU’RE WELCOME!
NOW LET’S START YOUR PERMANENT VACATION

"HEY!
WHO GAVE YOU DRINKS ALL THROUGHOUT STAGE 1?
AND TRIED TO MAKE YOUR STAY FUN?
THIS GUY!
AND NOW THAT WE’RE THROUGH
WHO GETS TO EAT A FEW OF YOU?
YOU’RE LOOKIN’ AT HIM, DUDE!
OH, ALSO A FEW OF YOU WON-
YOU’RE WELCOME!
YOU GET TO JOIN EAGLE TALON.
THE FOUR OF YOU GET TO LIVE
YOU’RE WELCOME
THE REST GO DOWN MOST COMBATIVE

"SO WHAT CAN I SAY EXCEPT YOU’RE WELCOME
FOR THAT ISLAND FROM MY MEMORY
THERE’S NO NEED TO PRAY, IT’S OKAY
YOU’RE WELCOME!
HA, I GUESS IT’S JUST MY WAY OF BEING ME
YOU’RE WELCOME!
YOU’RE WELCOME!

"WELL COME TO THINK OF IT
KIDS, HONESTLY I CAN GO ON AND ON
I CAN EXPLAIN EVERY SINGLE PHENOMENON
THE FLU, BUTTON, AND CLOCK?
OH THOSE WERE ALL ROLES (ARE YOU DUMB AS A ROCK?)
I GAVE YOU ROLES
I LET YOU HAVE CHOICE
I GAVE YOU FUN ROLES TO ALTER YOUR VOICE
WHAT’S THE LESSON-
WHAT IS THE TAKEAWAY?
DON’T MESS WITH THE GAME WHEN HE’S ON THE BREAK-AWAY
AND ALL THE ETCHINGS HERE ON MY SKIN
ARE THE NAMES OF THE VICTIMS WITHIN
LOOK WHERE I’VE BEEN
CROSSED HALF OF THE UNIVERSE
BEING THIS AWESOME SOMETIMES FEELS LIKE A CURSE

"WELL ANYWAY LET ME SAY YOU’RE WELCOME
FOR HUNDRED-FIVE DAYS YOU’VE KNOWN
HEY, IT’S OKAY, IT’ OKAY
YOU’RE WELCOME!
WELL, COME TO THINK OF IT, WE GOTTA GO
HEY, IT’S YOUR DAY TO SAY YOU’RE WELCOME
‘CAUSE I GET TO EAT YOU NOW
I’M NOMMING AWAY, AWAY
YOU’RE WELCOME!
‘CAUSE THE GAME SOMETIMES NEEDS SOME CHOW
YOU’RE WELCOME!
YOU’RE WELCOME!
AND THANK YOU!"

As the music ended, yellow tentacles of light burst from the surface of THE GAME. Four of the recruits were pushed to safety. The other 17 screamed as THE GAME drew them onto its surface and were torn apart one painful molecular chain at a time. Faces twisted in pain, heat, and disbelief. Bodies contorted. Sinews tore. Bones broke. Onlookers vomited.

The four recruits remaining were ushered into the conference room while THE GAME ate a well-deserved meal.

"Congratulations," Sergeant Major Sharp said. "You four have proved yourselves worthy of joining Eagle Talon. You're now among the most elite soldiers in the world."

"But why did the rest of them have to die?" one asked.

"Well, we can't just let 17 people who don't make the cut walk out of here with knowledge of our operations and facilities, now can we?"





------------------------------



THE EVIL EVENS HAVE WON THE GAME.

EPIGNOSIS, KYLEMII, QUIN, AND SIG ALL WIN A TEAM WIN BANNER.

EPIGNOSIS WINS AN INDIVIDUAL WINCON BANNER.

KYLEMII WINS A BANNER FOR WINNING THE PUNCH BUGGY GAME.




THANK YOU FOR PLAYING CHICKA CHICKA 1, 2, 3


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Re: [DAY 37] Chicka Chicka 1, 2, 3

#5089

Post by Quin »

DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH
Lunalee wrote: Thu Nov 01, 2018 9:13 amQuin's ISO is full of posts that are actually trying to be helpful to the game. This doesn't look like town Quin.
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Re: [DAY 37] Chicka Chicka 1, 2, 3

#5090

Post by Kylemii »

punch buggy please end my suffering

linki holy shit
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5091

Post by nutella »

lol gg
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5092

Post by G-Man »

First, I will say that it is a tremendous relief to finally not have to roleplay as THE GAME. I spent more time inside that thing's mind than I ever care to again. :p

Second, I have tons of data and content to drop on you all but it will have to wait for the next few days. I apologize in advance for the slow rollout but it is a lot of information and I am a bit of a perfectionist about post-game reveals.

Any questions? :D
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5093

Post by sprityo »

no questions only sadness

:(
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5094

Post by Quin »

:mafia: All in 105 day's work.
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5095

Post by sprityo »

to be fair i blame nutella XD

but hey i tried every strategy i could

im not the biggest fan of LMS, but this game was enjoyable for what i got to play
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5096

Post by Kylemii »

remember at the beginning of phase 2 when I said it would be cool if we won but also triggered epignosis' death win and also somehow get the punch buggy thing, but then I immediately gave up on it cus it was an impractical goal?

remember when the primes triggered my punch buggy power that I wanted to never use because it only gave other players an incentive to kill me

remember when i decided that my only goal in the game was to win the punch buggy banner
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5097

Post by sprityo »

Kylemii wrote: Wed Dec 06, 2017 11:57 pm remember when i decided that my only goal in the game was to win the punch buggy banner
:mad: :suspish:
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Re: [DAY 37] Chicka Chicka 1, 2, 3

#5098

Post by juliets »

Wow that was quite an ending. Congratulations Kyle, and also to the rest of the team.

I really enjoyed being a prime. Long Con had a vision: reunite a team that had started together by killing them and hope they were reborn as a prime. And by God it worked. We collected other outstanding people along the way, we strategized constantly, we had betrayals - I would imagine the same is true for some of the other teams. I want to give a personal shout out to LC though for his vision, Quin and c-bob for their loyalty to our alliance, Eloh and Daisy for sticking with us even when they were off the team. I know I have forgotten some people but I'll call them out later if I remember.

G-Man you have taken a lot of crap during the game from people who hated it. I hated that part of the game. If you want to call out someone's game do it in private for goodness sakes. Personally I loved it. The roles were so creative, it was so much fun to be reborn, and I loved my role as the chat room. I think you did an incredible job for months!

Well, it was a fun time. Congrats again to the winners!
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5099

Post by Kylemii »

[mention]sprityo[/mention] it had to go down the way it did. you were right about everything, but the things you were lying about didn't give me incentive to keep you alive.

If either you or nutella had a protection you could use on the night following the lynch, I would have lost automatically because of Rule 7. Night 38's kill would be stolen by whichever one of you were alive at the time.

I needed to poke around for information today. If one of you or nutella had lied differently about the specifics of your vulnerabilities then I wouldn't have been able to win.
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5100

Post by Quin »

I love LMS type games like this. We've had a few this year and I hope they continue into 2018. Thanks for hosting G-Man, I really enjoyed it.

I'm happy to win, though I was more or less balancing my own interests with the interests of my alliances from before Phase 2 started. I mainly wanted to keep the competition between the primes and anti-primes going as long as I could while helping out people I said I was going to help and thought deserved at the very least to last a long time. That was juliets, bob, LC and Jack, mainly. Shame that none of them made it to the end. At that point I was like, well, let's win.

Highlights for me are:

- Being a big part of setting up the Primes/Fives alliance when juliets joined the Primes as 89, which basically set the direction for the entire game and most of Phase 2
- Meeting my goal of pissing off Ricochet enough that he'd kill me in time for phase 2 to start (It may not have gone down like that in his chat, but that's what I like to think happened :haha:)
- Phasing into the Evens who were all staunchly anti-prime and slowly converting them into a group of chaos loving neutrals. Well, Kyle. The others died pretty fast :smile:
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5101

Post by Quin »

Oh, and avoiding all the attention while everyone was on a witch hunt for people with teammates. :haha:
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5102

Post by Kylemii »

Quin wrote: Thu Dec 07, 2017 12:08 am Oh, and avoiding all the attention while everyone was on a witch hunt for people with teammates. :haha:
That was pretty fun. :)
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5103

Post by sprityo »

I would like to take this time to shamelessly advertise all the great setups in signups right now

Including my own Phenon Mafia: Origins in need of 6 more players (PM me for entry)



One more time though, thanks to GMan for staying in character the whole game and for one complex setup. I can really appreciate it, maybe we can work together for something in the future? :mafia:
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5104

Post by Kylemii »

Yeah thank you gman for the game, thank you teammates for being super chill even though half of you died basically right away. Thank you Quin for being chill and also not dying as early as everyone else did.
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5105

Post by speedchuck »

Quin wrote: Thu Dec 07, 2017 12:07 am I love LMS type games like this. We've had a few this year and I hope they continue into 2018. Thanks for hosting G-Man, I really enjoyed it.
I'd love to run one, but if I run a game, it's probably going to be a hunt. Maybe after that.
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5106

Post by Epignosis »

I feel like that guy on The Price is Right who didn't know what he won or why.
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5107

Post by Jackofhearts2005 »

Okay. Who pushed that fucking button?
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5108

Post by Epignosis »

I mean, I know I got killed, so I won that thing, yay, but the other thing okay.
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5109

Post by Sloonei »

This game ends?
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5110

Post by G-Man »

My wife will be very relieved that the game is over. She's been very patient. During the course of this game, there were birthdays for my wife, both of our daughters, my father, two of my grandparents, and my mother-in-law. That's on top of our oldest starting Kindergarten, my wife still adjusting to teaching Kindergarten (she switched schools last year), several colds and infections for everyone in our house, Labor Day, Halloween, Thanksgiving, and a crazy workload for me at the office (we're switching payroll systems and accounting software and need to be ready by January 1!).

Most importantly, I just hope I never again have to utter the phrase "Not tonight, honey- it's an end-of-night phase."
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5111

Post by JaggedJimmyJay »

This was certainly an adventure. Thanks everyone for participating and for most part keeping things sportsmanlike. :D G-Man, the game was just as loopy as advertised, and I don't think the participants will be forgetting it any time soon.

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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5112

Post by Sloonei »

Also congrats to kyle, but I'm a little bummed. My entire goal for phase 2 was to help nutella to victory. She came so close. :(
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5113

Post by Sloonei »

Also, obviously: G-man, you are my favorite.
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5114

Post by Kylemii »

[mention]Dragon D. Luffy[/mention] did you know Quin was an even all along? We we're surprised that you revealed me but not him.
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5115

Post by Kylemii »

were*
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5116

Post by JaggedJimmyJay »

Hey everyone,

Now that CC123 has come to a conclusion, while we all enjoy the post-game reveals and conversation, it's time to start considering that next job in the queue.

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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5117

Post by Epignosis »

I had two roles the entire game. 69, with the fun sexy songs. I loved that role.

And 22, where I had to die. That's it.

And yes, get over there.
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5118

Post by Quin »

Kylemii wrote: Thu Dec 07, 2017 12:38 am Dragon D. Luffy did you know Quin was an even all along? We we're surprised that you revealed me but not him.
Yeah, I was curious about that. When you found out Kyle's role I made a cryptic post for bob telling him not to vote Kyle, which he would've inferred from that I was his teammate.
Lunalee wrote: Thu Nov 01, 2018 9:13 amQuin's ISO is full of posts that are actually trying to be helpful to the game. This doesn't look like town Quin.
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5119

Post by Dragon D. Luffy »

I have no idea what Quin's role was.

I just assumed he was either someones partner, which means I had to kill him, or controlled the odds kill, which put him at last place in keep-alive priority.

Nutella was useful alive because I could steal her protect and she had no kills. Kyle was useful because I could at least create a 50-50 where lynching me would give my kill to Kyle. Sprityo was impossible to kill so I wanted to leave him to the end. So Quin it is.
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5120

Post by Dragon D. Luffy »

Fun game. I personaly loved the creativity in the roles.

If I could change something, I'd have made this game with less roles. 50, or perhaps 40. Would have given the game more of an objective from the start.

But I like the social experiment it created. At some point it felt like people were acting like wild animals, with the whole getting together in groups, and forming private codes, and artificial chains of command, and having rivarlies each other. I just hope this game didn't cause anyone to leave the site permanenty. I love all of you guys.
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5121

Post by Dragon D. Luffy »

Also hilarious endgamewrite-up.
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5122

Post by colonialbob »

Sorry I unsubscribed for the past few phases, so I just saw this ended. Congrats to the winners! Especially Kyle and Quin, y'all nailed stage 2.

Sorry primes, I feel like I basically lost this game by not being around to save a couple of us and then not activating my save power the night I was killed. So I'm gonna take responsibility for that. It was bad.

Thanks to Quin and Juliets, our chat was what really got me into this game, and probably led to me sticking around here. Glad one of us was on the winning team!

Finally, a huge thanks to G-Man for running this! I go nuts trying to write 15 roles, I can't even imagine 102 roles. Plus all the fantastic role-playing. Plus having to put up with some of the crap you had to put up with. The downside is, I'm pretty convinced you're an evil computer now, so if I ever see you in a regular game I'm not gonna know what to do. But yeah, huge props!
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5123

Post by Kylemii »

colonialbob wrote: Thu Dec 07, 2017 12:56 pmPlus all the fantastic role-playing. Plus having to put up with some of the crap you had to put up with. The downside is, I'm pretty convinced you're an evil computer now, so if I ever see you in a regular game I'm not gonna know what to do. But yeah, huge props!
I've never talked to gman normally. It hadn't even occurred to me that he wasn't an actual real robot and was secretly s real person.
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5124

Post by Sloonei »

You guys think the G-man account is a real person?
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5125

Post by Kylemii »

Gman doesn't roleplay as The Game. The Game roleplays as Gman
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5126

Post by Marmot »

I wish this game could have occurred at a time when I had some free time and the interest to play mafia. By the time I felt ready to commit, I was way, way behind.

Sorry for the general flakiness G-Man. I wanted to give more energy to it throughout, just couldn't. This was an incredibly amazing game, in large part to it lasting 3 months and 30+ days.
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5127

Post by G-Man »

Here is the first of several data dumps I have in store for you. My spreadsheet for this game had over a dozen active tabs filled with different types of data. This first batch comes from two separate tabs.

These two charts show which roles everyone had through out the game. The first chart covers up to Day 19, when the Button was pressed. The second chart shows the roles for each phase after the Button. You will see the color change as each player moves onto their second, third, etc. role. The solid black column marks the beginning of Stage 2. Click on the picture to see the full-size image.
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These next two charts show the same information but highlight the duration of secret roles (light purple) (though I never denoted Role #101 as secret for some reason) as well as the point at which roles died (dark red for Stage 1, bright red for final death in Stage 2). You can see the points where death clustered around a group of players. Usually that happened when the Primes were trying to reclaim one of their own. Once again, click the image to see the full size chart.
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Finally, for now, this next chart shows an accounting of the various allegiances each player found themselves a part of. Nobody managed to be a part of all eight teams, but [mention]Dragon D. Luffy[/mention] was the most accomplished traveler, landing on seven teams throughout the game. Speedchuck never left the Primes all game, so he is your least accomplished traveler.
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5128

Post by Dragon D. Luffy »

Can we see the remaining secret roles?
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5129

Post by G-Man »

Dragon D. Luffy wrote: Fri Dec 08, 2017 6:18 am Can we see the remaining secret roles?

But of course!



#0: Held by Dom from Day 22 through Day 23
# 0- A role so secret it wasn't even on the role list until it was lynched!
Alias: The Double-Secret Role
Source: Zero can mean either nothing or, when added to the end of a number, it multiplies its value.
Member Of: Independent
Power Type: Nightly Power
Role Description: On your first day in the game, you may choose to enhance or nullify another player’s powers the following night. From that point on, you will alternate back and forth between being a power enhancer or a power nullifier. You must submit your choice by the end of the day phase when enhancing, so your target can be notified. If you enhance or nullify a player with a daytime power, the effect will take place the following day. You can win with any team that you do not nullify, so long as you survive to the end of the game. If you fail to submit a power request, your power will be randomly assigned, potentially impacting your ability to win with certain teams. Use of your power is mandatory.



#9: Held by insertnamehere from Day 2 through Night 5
# 9
Alias: No. 9
Source: The Beatles song “Revolution 9”
Member Of: Nasty 9's
Power Type: Nightly
Role Description: On your second day in the game, you will become insanified but you get to pick another player to be insanified with you. Each successive night you will be able to insanify more players (on your second night you can insanify two more players, one your third night you can insanify three players). Your goal is to insanify every player in the game, sending the game into utter chaos. If you can insanify every player, the curse will break the next night and you will receive special recognition at the end of the game, whether you are on the winning side or not. Only your death will cancel the mass insanification. Once insanified, players will remain insanified until everyone is insane or you die. Reanimation to a new role will not restore sanity to their speech.



#22: Held by Epignosis from Day 12 through Night 27
# 22
Alias: Catch-22
Source: The novel Catch-22 and the concept therein
Member Of: Evil Evens
Power Type: Passive Ability
Role Description: You are tormented by Catch-22: Anyone who wants to live isn’t really crazy. You are trying to get yourself killed. You may not reveal what you are trying to do in any way, either in the game thread or team BTSC chats. For each vote that you receive, you will be immune to the next corresponding day or night power used on you. If you receive the most votes in the lynch poll, you will not die. Self-voting is not allowed because only an insane person would do so and insane people think they are sane- Catch 22. If you get killed, you will receive special recognition at the end of the game. If the game ends while you are alive, you lose, even if your teammates win.



#30: Held by colonialbob from Day 1 through Day 12
# 30
Alias: The Enigma
Source: The German military begin using a secret, specially-designed version of the enigma machine in 1930
Member Of: Fatal 5’s, Sinister 6’s
Power Type: Nightly Power
Role Description: Each night, you can encrypt a message with an enigma machine. Each message that the other players decrypt earns you secret information from the host.



#41: Held by colonialbob from Day 15 through Night 15
# 41
Alias: Groundhog Day
Source: The first recorded reference to a Groundhog Day ceremony in Punxsutawney, PA is dated to 1841.
Member Of: Perilous Primes
Power Type: Limited-Use Power
Role Description: During any day phase that you are alive, you may initiate a Groundhog Day scenario. The game will repeat the same day on which you initiate the phenomenon until it reaches a conclusion you are happy with.



#51: Held by Dom from Day through Night 26; Sprityo subbed in and held it from Day 27 through Day 37
# 51
Alias: Simple Majority
Source: Without using decimals, 51% represents a simple majority
Member Of: Obnoxious Odds
Power Type: Passive Ability
Role Description: Getting the most votes on the lynch poll won’t necessarily mean your demise. You can only be lynched if a simple majority of all living players votes for you in the lynch poll. You are also immune to the first three attempts to kill you.



#69: Held by Epignosis from Day 1 through Night 4
# 69
Alias: The Sexy Sing-a-long
Source: The number 69 has a sexual meaning
Member Of: Obnoxious Odds
Power Type: Nightly Power
Role Description: You want everyone to put their lips to good use- by singing (or lip-syncing) to a naughty song. Each night, you may select up to four players to assign a sexy song to sing or lip-sync to. All players will have the following day phase to post a YouTube video or Vocaroo recording of themselves performing their assigned song. The best performance will receive a prize. Everyone who participates will be immune from the lynch the day of the contest. Those who refuse to participate will lose the right to vote for that day phase and the following day phase. They will also not be allowed to use their power the night after the contest. You may target yourself.



#76: Held by Dragon D. Luffy from Day 11 through Night 11
# 76
Alias: Brothers of the Revolution
Source: In 1776, Thomas Paine published Common Sense, which helped stoke support for American resistance to British rule.
Member Of: Evil Evens
Power Type: Nightly Power
Role Description: Each night, you can invite one player of your choice to abandon all of their other alliances and join you in the Brothers of the Revolution. If anyone accepts your offer, you will cease to be a member of the Evil Evens.



#79: Held by Long Con from Day 10 through Day 19; held by Quin Day 19 through Night 24
# 79
Alias: The Meltdown
Source: In 1979, the Three Mile Island nuclear power plant near Middletown, Pennsylvania experienced a partial meltdown in what is still the worst nuclear energy accident in US history.
Member Of: Perilous Primes
Power Type: Nightly Power
Role Description: Each night you may select one person to inflict with Meltdown Syndrome. The next day, this person will be required to respond to any suspicion aimed at them with wild, irrational tirades.



#88: Held by Nutella from Day 1 through Day 5
# 88
Alias: The DeLorean
Source: When this baby hits 88 miles per hour, you’re gonna see some serious s**t.
Member Of: Crazy 8’s
Power Type: Limited-Use Power
Role Description: You may send any player of your choice two days into the future. If you are still alive the night following their return to the game, you may do it again. You may only target each player once all game.



#100: Held by Golden Day 11 through Night 15; Sig replaced into it and held it from Day 16 through Day 21 when his shield was used and he became a duplicate of #10.
# 100
Alias: Fermium
Source: The atomic number of Fermium is 100.
Member Of: Fatal 5’s
Power Type: Passive Ability / Nightly Power
Role Description: That third digit offers you protection. You will survive the first NK or lynch attempt against you. Your second zero acts as a radioactive shield. Whoever tries to NK you first or cast the clinching vote against you in a lynch will die of radiation poisoning. After dodging this bullet, your second zero is lost and you become a duplicate of #10.



#101: Held by insertnamehere from Day 25 through Night 30
# 101
Alias: Room 101
Source: Room 101 is a torture chamber in George Orwell’s 1984.
Member Of: Independent
Power Type: Nightly Power
Role Description: At the end of each day phase, you may select one player that is not yourself. That person will be told they must make a choice- they can be killed or they can request a teammate be killed in their place. If they are the only member of their team, they cannot pass the buck and will die. You can survive one lynch and one night kill attempt. You can only win as the last player standing.
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Re: [GAME OVER] Chicka Chicka 1, 2, 3

#5130

Post by Sloonei »

Who kept blocking my #1 kills?
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