The Flash: Battle for the Gem Cities (Day 12)

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Can Someone Finally Die?

Poll ended at Thu Jun 04, 2015 2:52 pm

Bass 2.0
0
No votes
Black Rock
0
No votes
DFaraday
3
20%
FZ.
5
33%
Long Con
0
No votes
MetalMarsh89
0
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Sophie
0
No votes
Devin the Omniscient
0
No votes
I...Iiii...I'm Still Alive (Host, Mod, Nons)
7
47%
 
Total votes: 15
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3761

Post by Long Con »

Metalmarsh89 wrote:Unless...

Looking back, I think Sophie and I can actually win if Plunder is dead, but I am unsure.
Well, you win if Plunder and all the other New Rogues are dead... did you say that right? :confused:
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3762

Post by Marmot »

Long Con wrote:
Metalmarsh89 wrote:Unless...

Looking back, I think Sophie and I can actually win if Plunder is dead, but I am unsure.
Well, you win if Plunder and all the other New Rogues are dead... did you say that right? :confused:
No, we just have to stop the New Rogues from their killing ways. I've only just thought about this now.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3763

Post by Marmot »

Never mind, I'm reaching.



White flag of "I-give-the-fuck-up" going up over here.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3764

Post by Long Con »

Metalmarsh89 wrote:
Long Con wrote:
Metalmarsh89 wrote:Unless...

Looking back, I think Sophie and I can actually win if Plunder is dead, but I am unsure.
Well, you win if Plunder and all the other New Rogues are dead... did you say that right? :confused:
No, we just have to stop the New Rogues from their killing ways. I've only just thought about this now.
Well, damn, then you won on Night 1... if only Black Rock hadn't figured out how to get the nightkill back. We were desperate, and all the host said was that there was a way. Finally, she figured that Iron Heights must be the way, and she started making her way there.
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3765

Post by Long Con »

One thing I don't know is who killed Bullzeye. Grodd (rock bash head, gotta be)... but the other one wasn't Plunder. :shrug: I wonder if he was Tar Pit.
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3766

Post by Marmot »

I don't think it actually means that. It's just the way I reworded it (to avoid quoting PMs).

But I guess it is ambiguous, and I have no idea what the secret to the Gem Cities is.

Linki: was timmer a New Rogue?
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3767

Post by Long Con »

I was too busy and too "phone posting" to do something I had planned... would have been ideal just after BR posted to Bass in the thread and outed herself.

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:feb: :feb: :feb:

Timmer was Mirror Master. He was telling the truth. Roxy got a kill from Golden Glider's lynch, OR someone else got a kill in a map-based way (like the Llama Attack Drone :feb:).

And while that detail made a big difference at a close-to-endgame point, I would like to put it out there right now that we had already played our asses off to get to that point, AND:
Mister Rearranger wrote:Rogue Rules

1. "Rogues Don't Snitch" - No BTSC unless otherwise specified. Role-outing or otherwise publicly revealing information that you've obtained on your own is strictly prohibited.
The only reason it made a difference is BECAUSE of the role-outing, so it really should not have been a factor... right? :nicenod:
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3768

Post by Long Con »

For instance, there's a Costume Shop where you can get Old Rogue costume. Try and kill BR right now, and you'll get struck by Weather Wizard lightning due to her costume. :feb: So maybe someone got the Captain Cold costume and used it for a kill. :shrug: Wasn't us, we don't know that answer for sure.
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3769

Post by timmer »

My level of frustration in this game was so high that I got very sloppy with the rules, I fully acknowledge the fail of it all. :eek:
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3770

Post by Marmot »

Who was penalized for role-outing? I did my darndest not to.



And yes, that was a huge bug to throw us all off at the end of the game.

Btw, Epignosis was Tar Pit, so I was right about him.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3771

Post by Turnip Head »

You guys are having all the fun without the deadies :(
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3772

Post by timmer »

Kudos to the New Rogues. You played a perfectly calibrated game; never too chatty, never too quiet, always in every conversation but never the topic OF the conversation. And with no kill? It's a real triumph, my hat's off to you all!
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3773

Post by Marmot »

We threw in the towel. We didn't see a point in waiting.

Should we wait?
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3774

Post by Marmot »

I guess from a host perspective, it is more respectful to let them end it.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3775

Post by Long Con »

timmer wrote:My level of frustration in this game was so high that I got very sloppy with the rules, I fully acknowledge the fail of it all. :eek:
I wonder what would have happened if you and BR had had a full time of BTSC at the Saloon? We would have had to continue with the silver-tongued desperation talk that the last phase of our game consisted of, but that would have been a damn tough one at that time, since you knew what was what, to a degree.

Linki: I think that Mister Rearranger will be cool with this, especially if you guys don't have some great trick up your sleeves as you say.
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3776

Post by Long Con »

timmer wrote:Kudos to the New Rogues. You played a perfectly calibrated game; never too chatty, never too quiet, always in every conversation but never the topic OF the conversation. And with no kill? It's a real triumph, my hat's off to you all!
Thank you, we have rarely played a game that we are more proud of. :noble:
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3777

Post by Marmot »

timmer wrote:Kudos to the New Rogues. You played a perfectly calibrated game; never too chatty, never too quiet, always in every conversation but never the topic OF the conversation. And with no kill? It's a real triumph, my hat's off to you all!
I'm sorry timmer. I was convinced you were lying, and just making things up to stay alive. I knew SVS was an Old Rogue, and so didn't believe a word you said.

So did Roxy kill twice, or did Bass borrow a kill from her?
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3778

Post by Turnip Head »

I don't think I qualify for the win but I had a lot of fun this game. Something I've wanted to say for a long time is that I never mind controlled MP the day he went crazy. That was all him! I was cracking up! :haha:
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3779

Post by Long Con »

Metalmarsh89 wrote:
timmer wrote:Kudos to the New Rogues. You played a perfectly calibrated game; never too chatty, never too quiet, always in every conversation but never the topic OF the conversation. And with no kill? It's a real triumph, my hat's off to you all!
I'm sorry timmer. I was convinced you were lying, and just making things up to stay alive. I knew SVS was an Old Rogue, and so didn't believe a word you said.

So did Roxy kill twice, or did Bass borrow a kill from her?
Our prevailing theory is that Roxy got a kill from the Golden Glider lynch.

And oh my God, Roxy died in Star Labs. You guys killed her. You don't even know how crucial that was. Star Labs, guys... I'll wait to tell you the juicy details until after the game is officially ended, but I'll say this: we did play a good game in-thread, but our map-game was equally good, and equally essential to our victory. All in all, I estimate about 15 decisions we made throughout the game were all essential to get to where we are right now, and half of them were taking advantage of the map and what we had found. Who knew Bass had owned a car? :nicenod:
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3780

Post by Marmot »

Turnip Head wrote:I don't think I qualify for the win but I had a lot of fun this game. Something I've wanted to say for a long time is that I never mind controlled MP the day he went crazy. That was all him! I was cracking up! :haha:
Oh I know. But it was a good argument to try to save him. :haha:


And geez civvies, I know I've done a bit of self-voting lately, but not as a decisive suicidal lynching method. And it happened TWICE this game, and Bullzeye probably would have done the same.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3781

Post by Marmot »

I did jackshit on the map. Zero. Nada. I moved, but there was never anything interesting where I moved.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3782

Post by Long Con »

Turnip Head wrote:I don't think I qualify for the win but I had a lot of fun this game. Something I've wanted to say for a long time is that I never mind controlled MP the day he went crazy. That was all him! I was cracking up! :haha:
:haha: :haha: :haha: What a crazy factor he was, tossed in there with his wacky ideas.

I think it's kind of ironic that I made a big statement about how the Indy Rogues will simply side with the Civvies in this game, definitely... and then later we hatched a plan to bring Bass to our side, because we knew he was Indy.
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3783

Post by timmer »

After awhile, I just stayed in the saloon and drank myself into a stupor. :noble:
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3784

Post by Long Con »

Metalmarsh89 wrote:I did jackshit on the map. Zero. Nada. I moved, but there was never anything interesting where I moved.
My goal from Day 1 was to get to Star Labs. That was the first very good decision I made, without it, we would not be where we are today. Llama would be alive, and we would be goners.
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3785

Post by Marmot »

Long Con wrote:
Metalmarsh89 wrote:
timmer wrote:Kudos to the New Rogues. You played a perfectly calibrated game; never too chatty, never too quiet, always in every conversation but never the topic OF the conversation. And with no kill? It's a real triumph, my hat's off to you all!
I'm sorry timmer. I was convinced you were lying, and just making things up to stay alive. I knew SVS was an Old Rogue, and so didn't believe a word you said.

So did Roxy kill twice, or did Bass borrow a kill from her?
Our prevailing theory is that Roxy got a kill from the Golden Glider lynch.

And oh my God, Roxy died in Star Labs. You guys killed her. You don't even know how crucial that was. Star Labs, guys... I'll wait to tell you the juicy details until after the game is officially ended, but I'll say this: we did play a good game in-thread, but our map-game was equally good, and equally essential to our victory. All in all, I estimate about 15 decisions we made throughout the game were all essential to get to where we are right now, and half of them were taking advantage of the map and what we had found. Who knew Bass had owned a car? :nicenod:
Yup, we killed two of the killers by Day 4. :haha:

We tried to kill TH on Night 5, but we the weather turned sour. We tried to kill him again on Night 7.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3786

Post by Marmot »

timmer wrote:After awhile, I just stayed in the saloon and drank myself into a stupor. :noble:
Long Con wrote:
Metalmarsh89 wrote:I did jackshit on the map. Zero. Nada. I moved, but there was never anything interesting where I moved.
My goal from Day 1 was to get to Star Labs. That was the first very good decision I made, without it, we would not be where we are today. Llama would be alive, and we would be goners.
I sent the same movement in 3 days in a row because I never got a response, so I had just assumed that I missed the move deadline or something.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3787

Post by Long Con »

Metalmarsh89 wrote:We tried to kill him again on Night 7.
I know... I had asked the host, out of curiosity, who would have died that night since the Trickster wasn't supposed to trap someone on odd nights. He said it was TH, and I guess the kill would have been randomly redirected to someone who would die just like poor Spacedaisy. So we can't really predict how it would have affected the outcome. Maybe Pied Piper would have died, maybe Murmur. ;)
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3788

Post by Turnip Head »

I had wanted to play a stronger game in the middle there, but I honestly had no idea what was going on, or who any of the other New Rogues were, if they even had BTSC, and I was slowly being outed by people talking openly about the mind controls, and then both my kills failed, and I sorta threw my hands in the air :P I had a fun time though. On the map I mostly hung out at Granite Peak hoping somebody would show up.
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3789

Post by Long Con »

Turnip Head wrote:I had wanted to play a stronger game in the middle there, but I honestly had no idea what was going on, or who any of the other New Rogues were, if they even had BTSC, and I was slowly being outed by people talking openly about the mind controls, and then both my kills failed, and I sorta threw my hands in the air :P I had a fun time though. On the map I mostly hung out at Granite Peak hoping somebody would show up.
Is your body there? MR forgot to mention it to me. I've been there for a couple of days now, hiding behind a hologram that would have absorbed a night kill against me. ;)
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3790

Post by Turnip Head »

Long Con wrote:
Turnip Head wrote:I had wanted to play a stronger game in the middle there, but I honestly had no idea what was going on, or who any of the other New Rogues were, if they even had BTSC, and I was slowly being outed by people talking openly about the mind controls, and then both my kills failed, and I sorta threw my hands in the air :P I had a fun time though. On the map I mostly hung out at Granite Peak hoping somebody would show up.
Is your body there? MR forgot to mention it to me. I've been there for a couple of days now, hiding behind a hologram that would have absorbed a night kill against me. ;)
Actually I think I died in the square right beside it. Did you get my message? :shifty:
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3791

Post by Marmot »

Only one baddie killed after Day 3? That's pretty dismal.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

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Re: The Flash: Battle for the Gem Cities (Day 12)

#3792

Post by timmer »

This game was probably the most complicated I've ever played, with the number of items/secrets/location secrets easily greater than anything I've ever seen. While I know MR had some time issues and there were some problems, I still give him props for trying such an ambitious, massive concept of a game! This was difficult to play but very invigorating, and in the end, a reminder that proper play can be done even in the face of near-blatant info dumping!
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3793

Post by Long Con »

Turnip Head wrote:
Long Con wrote:
Turnip Head wrote:I had wanted to play a stronger game in the middle there, but I honestly had no idea what was going on, or who any of the other New Rogues were, if they even had BTSC, and I was slowly being outed by people talking openly about the mind controls, and then both my kills failed, and I sorta threw my hands in the air :P I had a fun time though. On the map I mostly hung out at Granite Peak hoping somebody would show up.
Is your body there? MR forgot to mention it to me. I've been there for a couple of days now, hiding behind a hologram that would have absorbed a night kill against me. ;)
Actually I think I died in the square right beside it. Did you get my message? :shifty:
:( I don't think I did.
timmer wrote:This game was probably the most complicated I've ever played, with the number of items/secrets/location secrets easily greater than anything I've ever seen. While I know MR had some time issues and there were some problems, I still give him props for trying such an ambitious, massive concept of a game! This was difficult to play but very invigorating, and in the end, a reminder that proper play can be done even in the face of near-blatant info dumping!
Agreed! Instead of trying to prevent role-hinting and claiming, I think hosts should just add elements to the game to foil such things. Baddies with a dead role check, Seemers, role-checker-trickers, role-checks that can give false info, etc.
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3794

Post by Long Con »

Anyways, I have to get to bed. In the true post-game, I want to make a full synopsis of the game from our perspective with all the details through the whole game. It was a wild ride, and I think it will be an interesting read. If the game ends now, and I think it will, then I'll be able to put it together late tomorrow night... roughly 22 hours from now.

Good night! :offtobed:
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3795

Post by Golden »

I wanted sophie to win :sulk:
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3796

Post by FZ. »

I wanted to win my last game before my break :pout:

Anyway, you all played a great game. When I kept asking LC what he thought about BR, I thought one of them could be bad. Never considered the option that both would be :rolleyes:

The stupid "only 2 old rogues left" claim. I think that's basically what ended the game. Because no matter how genuine I felt Timmer was, we couldn't get passed it. And then, when the Pied Piper got information, we had no choice but to trust it.

I do think the lack of killing and BTSC played out well for you guys, because of everything MM said already, but LC, I think you played a brilliant game, and the rest did a great job as well. Well played!

But if I ever come back to play mafia, you better watch your back at all times :P

MR, what a crazy and fun game! Thanks :D
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3797

Post by Sophie »

Golden wrote:I wanted sophie to win :sulk:
:hugs: :hugs: :hugs:
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3798

Post by Sophie »

New rogues, you played a FANTASTIC game .You had me confused all game. And LC, man, i trusted you most of the game, except at the last days, mostly cause mm convince me not to trust you. I feel so stupid. Would wanna say more about this but will wait till post game
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3799

Post by Marmot »

Oh hey, today is MR's birthday.

Happy Birthday MR :yay: :yay: :yay:
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3800

Post by Draconus »

Well played all! Believe it or not you detectives had us scrambling when you wanted to vote me or LC towards the end. You had us thinking on our toes. I owe this victory to LC and BR's quick thinking and overall knowledge of map mechanics. I won't say more until post game.

Linki: HAPPY BIRTHDAY MR!!!! :fiesta:
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3801

Post by Tangrowth »

WHERE'S MY RAINBOW REZZ?
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3802

Post by Draconus »

MovingPictures07 wrote:WHERE'S MY RAINBOW REZZ?
I tried to tell them all that you weren't being mind controlled. But apparently the insanity plea doesn't work that well here ;)

I would have recruited you immediately, btw.
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3803

Post by Tangrowth »

Devin the Omniscient wrote:
MovingPictures07 wrote:WHERE'S MY RAINBOW REZZ?
I tried to tell them all that you weren't being mind controlled. But apparently the insanity plea doesn't work that well here ;)

I would have recruited you immediately, btw.
:slick: :feb:
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3804

Post by Marmot »

Long Con wrote:
Turnip Head wrote:I had wanted to play a stronger game in the middle there, but I honestly had no idea what was going on, or who any of the other New Rogues were, if they even had BTSC, and I was slowly being outed by people talking openly about the mind controls, and then both my kills failed, and I sorta threw my hands in the air :P I had a fun time though. On the map I mostly hung out at Granite Peak hoping somebody would show up.
Is your body there? MR forgot to mention it to me. I've been there for a couple of days now, hiding behind a hologram that would have absorbed a night kill against me. ;)
When did you move to this place?
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3805

Post by Tangrowth »

I am also intrigued for the post-game and will contribute my thoughts more properly at that time. :srsnod:
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3806

Post by Tangrowth »

Meanwhile, we need 14 more players for Dom's full game, which will take place next. Anyone who's played The Flash and needs a game to play should absolutely sign up. :nicenod:
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3807

Post by FZ. »

MovingPictures07 wrote:Meanwhile, we need 14 more players for Dom's full game, which will take place next. Anyone who's played The Flash and needs a game to play should absolutely sign up. :nicenod:
I really wanted to play this, but I need a break
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3808

Post by Marmot »

FZ. wrote:
MovingPictures07 wrote:Meanwhile, we need 14 more players for Dom's full game, which will take place next. Anyone who's played The Flash and needs a game to play should absolutely sign up. :nicenod:
I really wanted to play this, but I need a break
This game was a bit intense just because of all the crazyness and that's what I said, but then I signed up. :goofp:

I'm hopeless.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3809

Post by Tangrowth »

FZ. wrote:
MovingPictures07 wrote:Meanwhile, we need 14 more players for Dom's full game, which will take place next. Anyone who's played The Flash and needs a game to play should absolutely sign up. :nicenod:
I really wanted to play this, but I need a break
Damn, that's a real shame, was hoping to get to play with you again soon. I'll be playing Dom's game, but it will be my last until after the honeymoon.

If you change your mind, that'd be awesome. But I understand the desire for a break.
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Re: The Flash: Battle for the Gem Cities (Day 12)

#3810

Post by Ricochet »

For a sec, I thought I read "until the honeymoon".
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