[END] Avant-Garde Mafia 2

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Who killed Boomslang?

Poll ended at Tue Feb 05, 2013 6:32 pm

BoatsBoatsBoats
0
No votes
Boomslang
0
No votes
Dom
0
No votes
Epignosis
0
No votes
Illyria
0
No votes
insertnamehere
1
8%
timmer
6
50%
BOOM!!!! (host, deadies, non-players)
5
42%
 
Total votes: 12
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Tangrowth
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[END] Avant-Garde Mafia 2

#1

Post by Tangrowth »

Avant-Garde Mafia 2: The Ultimate Dimensional Battle

It’s Mafia like you’ve never seen it before: Avant-Garde style. Well, wait, maybe you have. But it is different this time. The stakes are exponential, the scope is omnidimensional.

This time it is ultimate.

With special guest: Ziltoid the Omniscient!

Image "YEEEEEEESSSSSSSSSSSSSSSS!"

And others. But Ziltoid says they're not important.







Civvies (18)

Non-Musicians (3)

The Omnidimensional Creator – Creator of everything in the omniverse, he now finds himself threatened by evil beings. Despite being the creator of all matter, he really is not that articulate or intelligent and speaks in a matter befitting a stereotypical male surfer in his 20s rather than a mystical being. He can resurrect any player of his choice twice in the game, but when he attempts to do so he may be too distracted (or stupid, as scientists have not determined which) to execute it with complete success. A coin is flipped; if heads, The Omnidimensional Creator chooses the player to be resurrected. If tails, the player is randomly selected from those currently dead. The Omnidimensional Creator automatically survives the first night kill attempt against him.

Captain Spectacular – Has joined the human forces to lead them in battle against his enemy Ziltoid. As a man of incredible insight, he can see right through Ziltoid’s façade. Consequently, he is impervious to being affected by Ziltoid and his army, and if he is targeted by any member of Ziltoid’s army he uncovers his targeter’s identity with what he believes to be perfect accuracy. In reality, his accuracy in determining his enemy in this scenario really is closer to perhaps forty, fifty, or sixty percent. Let’s go with fifty.

Residents Fanboy – Listens to no other music but The Residents and knows more about them than anyone else. The only thing he does not know is their true identities, and is incredibly desperate to, even going so far as to steal Mr. Skull’s previous red eyeball mask. Consequently, he is impervious to being affected by The Residents, and if he is targeted by of them he uncovers his targeter’s identity with what he believes to be perfect accuracy. In reality, his accuracy in determining his enemy in this scenario really is closer to perhaps forty, fifty, or sixty percent. Again, fifty is probably a safe bet for an accurate estimation.


Musicians (15)

Frank Zappa – As a master composer and bandleader, Zappa attempts to find new high-quality musicians to jam with and thus selects one player of his choice every night. If the player he finds is a non-musician, nothing happens. If the player he finds is a musician, something happens. If the player he finds is specifically Captain Beefheart, Zappa and Beefheart additionally gain BTSC for the remainder of the game. If the player he finds is a member of the Residents, something bizarre happens. (Secrets) Zappa is unaware of what actually occurs when he finds a musician, but he does know they are both too busy jamming that night to be concerned or bothered with anything else. If he finds a member of the Residents, a coin is flipped. If tails, nothing happens. If heads, the Residents are made aware that Zappa has come into contact with them and they can choose recruit him or kill him. If they recruit him, Zappa loses all role powers and gains BTSC with the Residents; he naturally switches to their win condition. If they kill him, they all gain automatic lynch protection the subsequent day and automatic night protection the subsequent night. In reality, any time Zappa finds a musician, he protects both himself and that musician from nightkills that night, but inadvertently also role blocks the musician.

Captain Beefheart – Now abandoned by his entire magic band, all that Captain Beefheart has at his disposal are his rotten fish heads. He throws a fish head at any player of his choice other than himself every night, causing them to stink the entire subsequent day period. He gains BTSC with Frank Zappa if found by him. (Secrets) A player who stinks throughout the day is not affected by any votes against them and will end the day with 0 votes.

Mike Patton – Impersonates a player of his choice every odd night and subsequently attempts to mimic that player’s persona the subsequent night. Mike Patton has a fifty percent chance of successfully mimicking his target and a fifty percent chance of failing. Whether by intention or mistake, Mike Patton does not fare so well on attempting to impersonate beings of mystic or evil proportions, decreasing his chances of success. Those particularly evil may resist even still too fiercely. Mike Patton has to flip two coins instead of one if he impersonates Commander Squizloid or any of the Residents. He cannot impersonate Ziltoid, Ziltodian Monk, The Greys, The Mysterious Voice, or Herman the Planet Smasher.

Fred Frith – Conducts a march every night. One coin is flipped, plus one more if Chris Cutler is still alive. For each coin that flips heads, he can choose one player and force that player to join his march for the subsequent day's activities. Any player caught in Frith’s march must vote the way Frith wants them to and must not make it obvious they were forced. Has BTSC with Chris Cutler. Unbeknownst to Fred Frith, any player who is force voted actually loses the power of their vote instead.

Chris Cutler – Throws his drumsticks every night at any two players of his choice in an attempt to role block them. A coin is flipped; if it flips heads, then both players are role blocked. If tails, nothing happens. Has BTSC with Fred Frith.

John Cage – Silences one player of his choice every night, excluding them from the subsequent day's activities. (Secrets) If John Cage is nightkilled, he selects a player of his choice to follow him to the grave.

Steve Reich – This composer strives for structure and proper strategy; he closely watches his fellow players in an attempt to make sense of night actions. On Night 1, he selects three individuals whose actions he wants to track with his tape recorder, and each night thereafter he adds a new player to his tracked group. He can drop any one given player from his tracking group during any night period as well, but is not required to. He can see the targets of all the players in his tracking group but is not aware which target belongs to which player, normally. If certain patterns occur in his group’s night targets, however, he gains even more knowledge. (Secrets)
o Possible Patterns and Outcomes:
Pattern 1: All of the players in his group target the same player. Outcome 1: Steve Reich learns the roles of all the players in his group, but does not match those roles with the actual player names.
Pattern 2: Half of the players in his group target one individual and the other half target another; there must be an even number of tracked individuals. Outcome 2: Steve Reich learns the roles of one half of the players who targeted similarly, but does not match those roles with the actual player names.
Pattern 3: All of the players in his group target different players. Outcome 3: Steve Reich learns the roles of one of the players in his group, but does not match that role with an actual player name.
Pattern 4: One or more of the above patterns happens two nights in a row. Outcome 4: Steve Reich learns the roles of all the players in his group, but does not match those roles with the actual player names. He additionally matches the players in his group with their exact targets that night, instead of receiving the information unmatched.
[/color]

Iannis Xenakis – This incredibly influential composer utilizes mathematical models in his music that at times even enable him to influence the fabric of spacetime. Each day and night he arranges his group of musicians and conducts them in one of his compositions; if feeling particularly inspired, he is actually able to tamper with the forces of time itself. Consequently, Xenakis may end up to one day and two nights of his choice early throughout the game.

Ornette Coleman – Cries out in his signature saxophone playing in an attempt to warn others, but only when he feels he has been wrongly accused. (Secrets) During any day period Ornette receives votes against him, messages are sent to random players from the host, stating that Ornette has received votes the past day. The number of players that receive a message is equal to the number of votes against Ornette at the end of the day.

ChaotH – This avant-garde metal bassist is more than accustomed to time signature changes, allowing him to be a master of sleight of hand and agility. By the end of every day, he can select a player of his choice and assist that player in dodging the time limits of the coming night. The player he assists will consequently be able to use their night power twice within that same night, but will be too tired to use their power the subsequent night, or the next time the player would typically use their power if not every night. If ChaotH targets a player who does not have a night power that night, nothing happens.

Moondog – This blind musician, nicknamed "The Viking of 6th Avenue", considers himself an independent crusader of justice, but will only strike others if he feels he is being threatened or misunderstood. Once he feels he is being adequately threatened, Moondog will use his spear and all of his willpower to attack any perceived enemies. If he loses the means or will to do so, he then wanders the streets in hopes of concealing himself. (Secrets) Any time he ends a day period with one or more votes against him, Moondog goes on the attack the following night. He throws his spear at one player of his choice, attempting to kill them. Two coins are flipped; if both heads, Moondog successfully kills his attacker and retrieves his spear. If one is tails and the other heads, he has a fifty percent chance of killing his attacker, but either way retrieves his spear. If both coins flip tails, Moondog fails and loses his spear. When Moondog loses his spear, he cannot attempt to kill for the rest of the game and goes on the defensive. He then loses the power of his vote, as each lynch vote is automatically worth 0, in order to protect himself during the day. However, he additionally has a 50 percent chance of surviving a lynch where he would otherwise be the victim.

Damo Suzuki – This crazed singer has a personal bag of mushrooms he can tap into every night. Others might consider him an expert on the matter of such substances, but he is really too inarticulate most of the time to even consider the thought himself. He can grab one mushroom at random out of his bag every night to use on himself or on another player of his choice. Unbeknownst to Damo, there may be a few other random non-mushroom items in that bag as well. (Secrets) Damo is unknown of what is in his mushroom bag until he picks it out of the bag. He is also unaware of all items' effects.
o Contents of Damo’s Mushroom Bag:
o d1-d2 – Orange Mushroom – Boosts the energy of the player who eats it, making their vote worth 3x the subsequent day period.
o d3 – Green Mushroom – Boosts the confidence of the player who eats it, making their vote worth +1 for the remainder of the game.
o d4 – Blue Mushroom – Strengthens the player who eats it, giving them a 50% of surviving any possible nightkills for the next two nights.
o d5-d6 – Purple Mushroom – Poisons the player who eats it, causing them to start out each of the next five lynches with two votes against them.
o d7 – Black Mushroom – Immediately kills any player who eats it.
o d8 – Red Mushroom – Strengthens the player who eats it, giving them a 50% of surviving any possible lynches for the next two days.
o d9-d10 – Can of Green Beans – Can be chucked at the head of another player’s choice of the receiver. It does nothing other than irritate the player who gets hit in the head. They will automatically be forced to vote for the person who chucked the green beans at them (the receiver) the subsequent day.
o d11 – Can of Spray Paint – Can be sprayed in one player’s eyes of the receiver’s choice, effectively canceling the victim's vote the next day and roleblocking them on the subsequent night.
o d12 – Stinky Shoe – Can be chucked at any player of Damo’s choice, or he may choose to keep it and smell if he wishes. The player who receives the hit of the shoe has a 50% probability of finding out Damo’s true identity. If Damo smells the shoe, he becomes enraged, chucking the shoe anyway and then chucking his bag of mushrooms at another player. That other player now is in control of Damo’s mushroom bag and assumes Damo’s role power, leaving Damo powerless.


Christian Vander – This drummer and founder of what would later be termed “Zeuhl” music targets one player of his choice every night with insanification, causing that player to speak in tongues the subsequent day. Speaking in tongues may have other effects than shuffling speech. (Secrets) Any player who is insanified has a negative vote the day of insanification, the amount of which is determined by the number of posts the insanified player makes throughout the day. Each post equates to an additional negative vote. For example, if the insanified player makes four posts throughout the day, that person’s vote that day is worth negative 4, instead of the typical positive 1.

Scott Walker – This experimental singer-songwriter may on two nonconsecutive nights choose to "tilt" everyone's night targets. (Secrets) When all night targets are tilted, Scott redirects all powers that target one half of the player alphabet listing onto the other half. He can choose which half of the alphabet will be absolved of night targets against them and thereby the other half which will receive those powers instead, in addition to the powers they have already been targeted with. The method by which they are re-directed is a complete alphabetical reversal, i.e. if Scott tilts from the first half onto the second half of the alphabet, any powers that the player listed first alphabetically would be hit with will now hit the player listed last alphabetically.

Exuma – Conducts a ritual every night to keep away the evil spirits and curse those willing to cross his path. (Secrets) Exuma has a 50 percent chance of successfully avoiding any given night action targeted at him. Any player whose power he avoids unknowingly starts the following lynch with two votes against them.







Ziltoid the Omniscient’s Army (5)
Ziltoid's team kills every odd night.
Ziltoid the Omniscient – The ultimate fourth-dimensional guitar hero searches all across the omniverse for the ultimate cup of coffee. Unsatisfied by what Earth has to offer, he decides instead to conquer the planet and take control of the entire omniverse. Benefits greatly if Captain Spectacular is lynched. (Secrets) Every night Ziltoid can check a player of his choice for the omniverse’s ultimate cup of coffee, which is randomly given to one player on Night 1. If he finds it, he gains one automatic lynch protection. If Captain Spectacular is lynched, Ziltoid gains use of Captain Spectacular’s possessions. He can thereafter search every subsequent night, assuming Captain Spectacular’s identity, to find a civvie recruit to his army. For every night Ziltoid attempts to recruit, he cannot execute the nightly kill of his team, so someone else must do so. Assuming he is not roleblocked, Ziltoid has a fifty percent chance of success if he finds a civvie to recruit on any given night. Once a civvie is recruited to Ziltoid’s army, their win conditions are altered to that of Ziltoid’s and that civvie gains BTSC with Ziltoid and his army. Ziltoid then loses his ability to recruit any further.

Commander Squizloid – Ziltoid’s right hand man and second in command. He absorbs every night action that Ziltoid is targeted with until death. His most important role is commanding the army’s back-up fleets. (Secrets) During Day 0, Commander Squizloid decides in which nebulo to place the Ziltoidian back-up fleets. Every night Commander Squizloid can decide to move the fleets forward or backward to another nebulo or remain motionless; he can move one or two nebulo’s length at a time. Once he believes he found the prime location for an attack, he can station the fleet at a certain nebulo and set up the front guns on a nearby planet. In order to do so, he must choose to remain motionless and elect the deployment of the front guns instead of moving the fleet during any given night period. If the fleet has deployed the front guns and the humans visit the nebulo in which the fleet remains, Squizloid can unleash the front guns on them, destroying any player of his choice. This has no tie with the separate lynch activities of that day; Squizloid can choose any player of his choice to be eradicated by the end of the day period. If Commander Squizloid dies, the fleet is no longer able to move and must remain stationed at the nebulo last located. Unfortunately, if the front guns were not activated before his death, Ziltoid’s fleet cannot attack.

Ziltoidian Monk – He prays every night for the safety of Ziltoid and his comrades. If his prayer is successful, any members on his team may live to see another day. Naturally, he prays harder for his own survival than anyone else’s, however. (Secrets)
Every night Ziltoidian Monk is alive, a d12 is rolled. The following results detail how the prayer affects his team’s survival:
o d1-d6 – No automatic night protection for any of the team.
o d7-d10 – Ziltoidian Monk survives night kills.
o d11 – All members except Ziltoidian Monk survive night kills.
o d12 – All members of the team survive night kills.


Grey 1 – Shapeshifts into whatever it wants every odd night. Has a unique power that Ziltoid bestowed upon it. (Secrets) Grey 1 chooses a player to impersonate every odd night, stealing that player’s night power from them, essentially roleblocking them. Grey 1 has a fifty percent chance of successfully mimicking its target and a fifty percent chance of mimicking another random player by mistake. The unfortunate victim, whether intended or not, secretly has their vote nullified for the day subsequent to impersonation. If Grey 1 impersonates Mike Patton, nothing happens. Unbeknownst to Grey 1, if the person impersonated does not use his or her power the same night that Grey 1 attempts to execute the power it impersonated the night previous, the execution fails automatically.

Grey 2 – Shapeshifts into whatever it wants every even night. Has a unique power that Ziltoid bestowed upon it. (Secrets) Grey 2 chooses a player to impersonate every even night, stealing that player’s night power from them, essentially roleblocking them. Grey 2 has a fifty percent chance of successfully mimicking its target and a fifty percent chance of mimicking another random player by mistake. The unfortunate victim, whether intended or not, secretly has their vote nullified for the day subsequent to impersonation. If Grey 2 impersonates Mike Patton, nothing happens. Unbeknownst to Grey 2, if the person impersonated does not use his or her power the same night that Grey 2 attempts to execute the power it impersonated the night previous, the execution fails automatically.







The Residents (5)
The Residents kill every even night.
Mr. Skull – Likes to cause chaos and confusion. Benefits greatly if Residents Fanboy is lynched. (Secrets) Every night Mr. Skull submits three names whom he wants to roleblock for the night. A coin is flipped; if heads, all three players are roleblocked. If tails, nothing happens. If Residents Fanboy is lynched, Mr. Skull gains his eyeball mask back and transforms into Red Eyeball. As Red Eyeball, three names are still submitted every night. Two coins are now flipped; if both flip heads, all players except The Residents are roleblocked. If both flip tails, nothing happens and Red Eyeball cannot attempt to roleblock the following night and must wait to try again. If one flips heads and the other tails, the three players selected by Red Eyeball are roleblocked as normal.

Blue Eyeball – Likes to cause chaos and confusion. (Secrets) Curses one player of its choice every night. When Blue Eyeball dies, all players still alive that it has cursed have a 50% chance of being turned frozen for the remainder of the game until specifically unfrozen. Each night the players as a whole must select one frozen player to unfreeze. Frozen players cannot post, vote, or use their night power until unfrozen.

Green Eyeball – Likes to cause chaos and confusion. (Secrets) Curses one player of its choice every night. This player’s votes in subsequent lynch periods will be negative instead of positive as long as Green Eyeball is still alive. Instead of adding one vote towards the lynch of a voted player, the target’s vote will instead subtract one, two, three, four, or five votes away from the voted player, depending on how many members of The Residents are alive.

Brown Eyeball – Likes to cause chaos and confusion. (Secrets) Curses one player of its choice every night. Depending on the role of a die, the target’s night power is affected in different ways:
o d1-d3 – The victim’s night target is randomly redirected.
o d4-d5 – The victim’s night target is redirected to another player of Brown Eyeball’s choice.
o d6 - The victim’s night target is randomly redirected every night until Brown Eyeball dies.


The Sinister Exaggerator – Loves to exaggerate! (Secrets) Can tamper with the night posts every night, adding in one occurrence of its choice that didn’t actually happen. As long as The Sinister Exaggerator is alive, all lynch votes cast by The Residents are worth 2x.







Duo of Destruction (2)

The Mysterious Voice – Master and controller of many alternate dimensions. It is looking to invade and fully conquer the third dimension, and its first step in doing so is enslaving mankind and anything else that gets in its way. (Secrets) A power not to be trifled with, The Mysterious Voice starts off every lynch period with negative three votes against it. As the ultimate puppetmaster, The Mysterious Voice can select up to four players each night and switch around their night targets to its liking. Additionally, any night action that targets The Mysterious Voice is automatically redirected back at its sender until Herman the Planet Smasher dies. Once Herman is gone, The Mysterious Voice does not inherit the kill from Herman and cannot redirect any night actions but can still use its switch power. It begins searching for a new slave the night subsequent to Herman’s death; the player it chooses has their win condition altered to that of the Duo and they gain BTSC. If the target chosen is The Omnidimensional Creator, the recruit attempt fails automatically. When The Mysterious Voice’s current slave dies, it searches the subsequent night for another slave; this continues until The Mysterious Voice is eliminated. Any slave recruit that already has BTSC retains it with its former team, but no longer feels allegiance to them. Once The Mysterious Voice is nightkilled or lynched, the Duo loses; assuming a slave or Herman is still alive, that player dies as well.

Herman the Planet Smasher – Enlisted by the Mysterious Voice to do his bidding. Likes to smash stuff, especially planets and people. Oh, and he hates musicals. (Secrets) For every day period Herman receives zero votes against him, he has a kill to be used the subsequent night. Whenever Herman receives one or more votes during the day, he is afraid of killing that night and stays home.
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#2

Post by Tangrowth »

RULES

1. No BTSC (Behind the Scenes Contact/Conversation) with anyone other than your specified BTSC partners.
2. No editing or deleting of posts.
3. No role outing of yourself or anyone else.
4. No double-targeting (targeting the same individual with a power twice in a row).
5. No asshattery (purposeful disrespectful behavior) towards another individual(s)!
6. Dead players should not post on-topic and should be in dead red. There is a "dead" button when posting for this function.
7. Off-topic posts should be in off-topic green. There is an "OT" button when posting for this function.
8. Posts from non-players should be in non-player blue. There is a "np" button when posting for this function.
9. This is your host's color. All host posts will be in this color. Don't use it!


And most of all, have fun!
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Tangrowth
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#3

Post by Tangrowth »

STORY
Prelude - The Earth is eradicated and the civvies are infiltrated by evil beings. The players must decide where to travel in the wake of Earth's destruction.
Day 0: Just A Second (Starts Like That) - The players select the portal that has assumed the place where Earth once orbited and end up in Nebulo 9. They are now faced with their first lynch period to weed out an evil infiltrator.
Day 1: Event - The host challenges all of the players to a posting challenge for Day 1. If they fail, they will face negative consequences.
Day 1: Why Would a Leech Leech onto Himself? - Leech is lynched; he was Steve Reich. The players must decide how to navigate Captain Spectacular's ship during the night, whether to surrounding nebulos 8 or 10, or to stay in nebulo 9.
Night 1: Just A Blip - DFaraday is killed by Herman the Planet Smasher; Devin the Omniscient is killed by Ziltoid the Omniscient's Army.
Day 2: Event - The host challenges all of the players to a word of the day challenge for Day 2. The first to post the word of the day wins a prize!
Day 2: Here I Come Constantinople (or Not?) - bea is lynched; she was Brown Eyeball.
Day 2: The Wrath of Commander Squizloid - LoRab is killed by Commander Squizloid.
Night 2: Exodus - axxon n is killed by The Residents; Illyria is killed by Herman the Planet Smasher.
Day 3: The Ultimate Event -The ultimate challenge begins! The top 3 players who contribute the most throughout Days and Nights 3 will win awesome prizes, whereas those who do not fulfill the host's criteria for adequate overall game contribution by that point will meet a terrible fate.
Day 3: 'Cause In This Lifetime... You've Got My Droopy Gets Me Blues - Mr. Droopy Cash is lynched; he was Captain Beefheart.
Night 3: Ghosts - First Variation - Flyin' High survives a kill attempt by Ziltoid the Omniscient's Army; The Truth survives a kill attempt by Herman the Planet Smasher; Mr. Droopy Cash is resurrected by The Omnidimensional Creator.
Day 4: Event - The host challenges the players to participate in an optional poker tournament.
Day 4: Happy Wombat Day - Vompatti is lynched; he was Residents Fanboy.
Night 4: Mushroom - Flyin' High survives a kill attempt by Herman the Planet Smasher; DisgruntledPorcupine survives a kill attempt by The Residents; rabbit8 is frozen.
Day 5: Stay Away From Me - LittleTiger is lynched; she is Grey 1.
Night 5: Event - The host gives the living one chance to vote to resurrect a player who died of any result other than lynching.
Night 5: I Am Colossus - Boomslang survives a kill attempt by Ziltoid the Omniscient's Army; Kate is killed by Herman the Planet Smasher; rabbit8 is unfrozen; Illyria is resurrected by the living and triceratopzeuhl is sacrificed by the dead.
Day 6: Zombiefied - Flyin' High is lynched; she was Exuma.
Night 6: Event - The players are presented the choice to investigate one of four portals which have recently appeared on a nearby planet. The supposed Captain Spectacular gives any of the players the option to view through his portalscope, a device designed to give the seer an idea of what lies beyond.
Night 6: Eden on the Air - juliets is killed by The Residents. Portal 2 is selected and the players arrive at a lush and inviting garden. The players nominate a player good at heart for Day 7, in contrast to a typical lynch.
Day 7: Hope! - A player (S~V~S) was successfully nominated as good at heart! Hope has been given.
Night 7: Volcano - DharmaHelper is killed by Ziltoid the Omniscient's Army; Epignosis survives a kill attempt by Moondog; Jokreher is modkilled by the host. Portal 1 is selected and the players arrive at an active volcano with an ominous ash-ridden sky. The players must select a player worthy of burning to death in the volcano.
Night 7: Addendum/Host Error - DharmaHelper is resurrected!
Day 8: Into the Fire (Part 1) - No one is lynched.
Day 8: Into the Fire (Part 2) - S~V~S and rabbit8 are lynched; S~V~S was Fred Frith and rabbit8 was Ziltoid the Omniscient. The players must again choose a portal to take, this time from the only two remaining.
Night 8: Disruptr - birdwithteeth11 is killed by The Residents. Portal 4 is selected and the players arrive at a void of absolute nothingness. The players must select a player to be lynched as usual.
Day 9: Heaven Send... or Hell, Whichever - The Truth is lynched; he was Ziltoidian Monk. Ziltoid the Omniscient's Army has been eliminated! The Residents now kill every night.
Night 9: Psychic Jugglers - AceofSpaces is killed by The Residents; BoatsBoatsBoats survives a kill attempt by Herman the Planet Smasher. Portal 3 is the last remaining and the players arrive at a twisted, juggling world. The players must select an option.
Day 10: The Mysterious Voice of the Soul - reywaS is lynched; he was The Mysterious Voice! DisgruntledPorcupine is taken down by association; he was Herman the Planet Smasher. The Duo of Destruction has been eliminated!
Night 10: Event - The host must be appeased because of the lynch result that resulted in the death of his precious Duo. Tributes will be accepted throughout Night 10 and Day 11 for both reywaS/The Mysterious Voice and DP/Herman the Planet Smasher. The player who best and most creatively represents each character will win a reward, so two rewards will be given. Even deadies can participate!
Night 10: Neon Meate Dream of a Octafish - Mr. Droopy Cash is killed by The Residents.
Day 11: Event - The host offers presents to each of the players. They must choose to open the gifts (or not) by the end of Night 11.
Day 11: I'm So Green - DharmaHelper is lynched; he was Damo Suzuki.
Night 11: The Return of the Grand Parade of Lifeless Packaging - Boomslang is killed by The Residents. The gifts exploded!
Night 11.2: Ghosts - Second Variation - Boomslang is resurrected by The Omndimensional Creator! No one dies as a result of the explosion!
Day 12: Eventually - insertnamehere is lynched; he was Ornette Coleman.
Conclusion: The Festival of Death - BoatsBoatsBoats, Boomslang, and Illyria are killed by The Residents to end the game. The Residents win the game!!! Congratulations to the winners: Epignosis, timmer, and Dom!!!
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#4

Post by Tangrowth »

PLAYERS
AceofSpaces -- Killed by The Residents - Night 9
axxon n -- Killed by The Residents - Night 2
bea -- Brown Eyeball -- Lynched - Day 2
birdwithteeth11 -- Killed by The Residents - Night 8
BoatsBoatsBoats -- Killed by The Residents - Conclusion
Boomslang -- Killed by The Residents - Night 10 -- Resurrected by The Omnidimensional Creator - Night 10.2 -- Killed by The Residents - Conclusion
chaindeath -- Killed by Damo Suzuki - Night 4
Devin the Omniscient -- Killed by Ziltoid the Omniscient's Army - Night 1
DFaraday -- Killed by Herman the Planet Smasher - Night 1
DharmaHelper -- Damo Suzuki -- Lynched - Day 11
DisgruntledPorcupine -- Herman the Planet Smasher -- Taken Down - Day 10
Dom -- [replaced Roxy - Night 4] -- WINNER
Epignosis -- WINNER
Flyin' High -- Exuma -- Lynched - Day 6 -- [replaced crusty_mustard - Night 1]
Illyria -- Killed by Herman the Planet Smasher - Night 2 -- Resurrected by the living - Night 5 -- Killed by The Residents - Conclusion
insertnamehere -- Ornette Coleman -- Lynched - Day 12
Jokreher -- Modkilled by the host - Night 7
juliets -- Killed by The Residents - Night 6 -- [replaced benthayer15 - Night 3]
Kate -- Killed by Herman the Planet Smasher - Night 5
Leech -- Steve Reich -- Lynched - Day 1
LittleTiger -- Grey 1 -- Lynched - Day 5
LoRab -- Killed by Commander Squizloid - Day 2
Mr. Droopy Cash -- Captain Beefheart -- Lynched - Day 3 -- Resurrected by The Omnidimensional Creator - Night 3 -- Killed by The Residents - Night 10
rabbit8 -- Ziltoid the Omniscient -- Lynched - Day 8
reywaS -- The Mysterious Voice -- Lynched - Day 10
S~V~S -- Fred Frith -- Lynched - Day 8
The Truth -- Ziltoidian Monk -- Lynched - Day 9
timmer -- [replaced Captain Bunny Killer - Day 5] -- WINNER
triceratopzeuhl -- Sacrificed by the dead - Night 5
Vompatti -- Residents Fanboy -- Lynched - Day 4

Alive: 3
Dead: 27
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#5

Post by Tangrowth »

GENDER GUIDE
AceofSpaces
axxon n
bea
birdwithteeth11
BoatsBoatsBoats
Boomslang
chaindeath
Devin the Omniscient
DFaraday
DharmaHelper
DisgruntledPorcupine
Dom -- replaced Roxy
Epignosis
Flyin' High -- replaced crusty_mustard
Illyria
insertnamehere
Jokreher
juliets -- replaced benthayer15
Kate
Leech
LittleTiger
LoRab
Mr. Droopy Cash
rabbit8
reywaS
S~V~S
The Truth
timmer -- replaced Captain Bunny Killer
triceratopzeuhl
Vompatti

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Female: 8
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#6

Post by Tangrowth »

Prelude



It was a light and sunny day on planet Earth. All humans were going about their normal lives on this normal day. Peace and tranquility were abundant, but it was only temporary. In fact, in another ten seconds or so, all of that was about to change.

And yes, if you couldn’t tell, I am but your not-so-humble narrator in this not so intriguing tale of many insane characters and not-so-insane happenings. Doesn’t that just make you happy?

The sky slowly began to turn dark as a shadow slowly creeped over the edges of the Earth, covering humans and nature in the shade of something truly massive. It was apparently a spaceship.

“Greetings, humans!” bellowed an unfamiliar and distinctive voice as the spaceship descended upon the planet. “I am Ziltoid… the Omniscient! I have come far from across the omniverse. You shall fetch me your universe’s ultimate cup of coffee. Black. You have five Earth minutes. Make it perfect!” Ziltoid started the timer on his wristwatch, waiting impatiently.

The Earthlings scrambled all around in search for the nearest and most superior cup of coffee they could think of, pondering the fact that a bizarre green alien would be requesting it, and fearing what might happen if he does not get it. This latter thought was planted largely as a result of Ziltoid’s vocal chords, which produced a tonal quality that struck a particular note of fear and intimidation in the minds and hearts of the many humans in the vicinity. Some humans began to freak, “All we have is Starbucks!!”, while others seemed to proclaim the exact opposite sentiment, typically those wearing flannel shirts and spouting glasses and Arcade Fite attire – also typically holding a book in one hand and an Apple product in the other, “Starbucks! Of course this will be the ultimate cup of coffee! Oh shit, I can hardly carry this with all the hipster garbage in my hands!”

Five minutes had passed. “Commander!”

“Yes, Captain Ziltoid?”

“Have the humans delivered their ultimate cup of coffee?”

“I have it right here, sir.”

“Yes…” Ziltoid drank from the Starbucks-labeled cup. “Fetid! How dare they present THIS to me? Foul!!! They hide their finest bean! Prepare the attack!!” He threw the cup of coffee to the ground in disgust.

Commander Squizloid nodded his head as he and Ziltoid stepped back into the spaceship and it began to lift. Panic ensued as the humans who overheard Ziltoid’s sentiment regarding Starbucks ran around in circles, somehow thinking that would convince the fourth-dimensional guitar hero otherwise.

It took a hero, particularly one with a spacecraft able to even put a fight up against Ziltoid’s, to stand up and take some logical (or, rather, brash and rather spontaneous) action. Captain Spectacular arose in front of the crowd, motioning them all to follow him. “Let’s fight Ziltoid till the end, fellow humans!”

Many musicians in the crowd, most of them in town for the gathering of a festival called Rock in Opposition, of which out of all the tens of thousands of nearby individuals only a whopping four non-musicians were likely aware…. Actually, let me correct that. It is more like one. And the entire time he was booing them, taunting that the show was not “avant-garde enough.” In fact I can recall the banter like it was yesterday (in reality it was about five minutes before this entire charade ensued).

“Boooooo! Hiss! Where are The Residents?! I want some true avant-garde not this commercial poppy shit!” the Residents Fanboy hissed, the only sole person in the audience at a nearby run-down bar with a sloppily-designed banner stating “ROCK IN OPPOSITION: Yes, we are just that underfunded avant-garde, we don’t even need anything more than a sloppily-designed and hung banner!” Fred Frith looked over at Chris Cutler. “So why do we take this shit anyway?”

“Agreed.” Chris Cutler chucked one of his drumsticks at Residents Fanboy, knocking him over.

“Oh shit, there goes our only fan,” observed Fred Frith.

“He was a fan?”

“Welcome to the world of avant-garde, my friend.” They both hastily left the stage, only to wander outside, spotting a large crowd of people. “About fucking time, fuckers…” Mike Patton expressed as he walked out onto the bar’s stage. “Hey, what the fuck, where is everyone?!”

Meanwhile, about one hundred feet in a certain direction, Chris Cutler got his hopes up, as you could perhaps see the look of glow in his eyes. That is, if you were looking at him, and if that was the case he likely would instinctively react to turn away, or chuck a drumstick. Fred Frith just looked at him and nodded his head sternly, indicating, No, these people are not here for us, you numnut. Something is actually occurring. The something that was occurring was that Ziltoid had just landed and was making his speech. If you can call a request for the ultimate cup of coffee a speech, that is.

Oh, yes, where was I? Anyway…

Captain Spectacular led all of the humans and musicians (yes, musicians are separated out for many reasons, two of which include the fact that musicians saw the impending destruction of the Earth and figured they needed to be able to starve elsewhere, the other of which I forgot while explaining this first reason to you)… anyway, he led all of them into his quite impressive spaceship which he has apparently spent most of his lifetime working on constructing and thus was a work of art indeed. He knew it would come in handy against Ziltoid one of these days. Ironically, or rather maybe not so ironically, a man who spent decades preparing for the invasion of a coffee-obsessed green maniac in his hideout constructing an intergalactic spaceship was much more prepared for real life than those doing what human society considered actually worthwhile jobs. And worthless ones like Accountants. Of course they were doomed from the beginning.

“Captain Ziltoid! The humans are preparing themselves for the attack!” exclaimed Commander Squizloid as he saw the rush of humans making their way into Captain Spectacular’s spectacular spacecraft.

“Excellent! Have you prepared the planet smasher?”

“Yes, my lord.”

...

“Okay, well, where is it then?”

Commander Squizloid looked frantically around Ziltoid’s spaceship. “I thought I had the planet smasher awakener device right here! I left it right here!”

“Whaaaaaat?!?!”

Meanwhile, Captain Spectacular’s spaceship had recently finished boarding as much human life as it could possibly fit on it, which in reality was about twenty, twenty-five… maybe thirty individuals? Yes, quite shy of the tens of thousands wishing to board it. As you can predict from creatures on a planet such as Earth, many of them fought tooth and nail (and whatever other body part or other object you can substitute) in order to secure a spot on that spacecraft.

“Now listen here, men!” Captain Spectacular was enthusiastically speaking to those on board. “We represent the planet Earth! I want no heroes! He is gonna be unleashing a shit storm on us, we gotta be ready! They are coming over the horizon as we speak! We gotta be ready to take them down! Hold your position men! Do not fire until I tell you to fire! Have you got that?”

“YES SIR!” The passengers, all stationed behind different stations with far many more gadgets than most of them were even accustomed to seeing on a mixing board, secretly worried and whispered amongst themselves, “What the hell are we doing?”

“Right! Hold your position! Ziltoid, he comes!” Captain Spectacular took helm at the main control room and began to navigate the spaceship. It blasted off into Earth’s atmosphere, ready to fight against Ziltoid.

“Commander! Where is our backup? Where is the planet smasher?!” Ziltoid exclaimed. Commander Squizloid grabbed the nearest microphone and spoke in a language indecipherable to the written language I am using to communicate these facts to you right now.

Ziltoid’s fleet zoomed in from outer space into the vicinity. “ATTAAAAAAAAAACK!” proclaimed Ziltoid the Omniscient, directing his fleet to the destruction of the planet. He would somehow do this even without the assistance of the planet smasher.

Suddenly, a giant creature beckoned out of nowhere, “ROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOAAAAAAAAAAAAAAAAR!”

The cry was so incredibly crushing and dominant that the whole Earth shook with the sound of its soundwave. Ziltoid recognized the cry.

The creature literally appeared to exist out of nowhere, falling down to the Earth and absolutely pounding it with its presence once it landed with an ever-resonating THUMP! The red beast stood at about four and one half meters tall (that is fifteen feet for any of you human Yanks that happen to be reading this communication) and actually was an interesting combination of fuzzy hair and a grotesquely muscular appearance underneath. The monster took his giant fists and pounded into the Earth, effectively crumbling all matter beneath its fists. The Earth disintegrated in a matter of thirty seconds, give or take a nanosecond.

Captain Spectacular and the humans looked upon in awe, as did Ziltoid and his crew. “No, this cannot be!” exclaimed Ziltoid. He looked furiously at Commander Squizloid, knowing this creature was the planet smasher that they should have been summoning.

The creature stared at Ziltoid’s spacecraft, seeming to be able to float in space but with relative ease and control of its environment. “FOUL, PEST!!!! AND BY THE WAY THE NAME’S HERMAN!... AND I HATE MUSICALS!!!” The creature then vanished into an instantaneously created and destroyed portal of hyperspace.

Ziltoid, knowing he had been bested, attempted to flee the scene to escape the wrath of Captain Spectacular, but it was no use. Captain Spectacular caught up to Ziltoid’s spacecraft. “Ready, men? FIRE!” As nearly all of his crew was actually made up of musicians merely desperate to stay alive in the sudden destruction of the only planet they knew, naturally the correct sequence of buttons was not executed.

Nearly simultaneously did an eyeball-shaped spacecraft spontaneously appear out of thin air (or, rather, thin space). The Residents, all inside, noticed the now non-existence of Earth. Blue Eyeball looked at his comrades in puzzlement. “So did we miss the show or what?” All of The Residents were then transported instantaneously to the confines of Captain Spectacular’s ship, along with Ziltoid and all of his men, leaving his ship to navigate itself. Ziltoid the Omniscient, furious, demanded answers. “Indeed, what exactly is occurring? I demand answers!!!!” The Residents simply stood there.

The Omnidimensional Creator spoke, “Yo, Ziltoid! What's up dude? Long time no see… although I see everything. What's on your mind bro?”

Ziltoid ignored the ignoramus. Captain Spectacular, also unaware as everyone else as to what exactly had just happened, knew he had to navigate the spaceship in some direction. He knew there was a portal at one end of the galaxy, and also one near the sun, but was unsure of anything beyond that. Just as he was contemplating these thoughts, space shook with the creation of an incredibly large portal before his and everyone else’s eyes, right where Earth once was. Captain Spectacular knew exactly what this was; it was a hyperspace portal. He then realized, amidst all of the chaos of deciding where to next travel, it was the ideal opportunity to confront his enemy. Even though his attempts to blow Ziltoid and his men to smithereens had failed miserably, he somehow succeeded in something just as sweet. He landed his ship on a nearby planet, which happened to be what the Earthlings all called Mars, but in reality had no name. Captain Spectacular ordered everyone out of the ship. “We must persecute the enemies who were responsible for destroying our planet!”

Ziltoid laughed. “You have not convinced mighty Ziltoid! I am so omniscient… if there was to be two omnisciences, I would be both!” Using powers far beyond the realm of what the humans were capable, Ziltoid and his men were able to disguise themselves as fellow humans. The Residents followed suit. The humans watched in awe.

Meanwhile, an undetectable portal opened and closed right above Mars, populating the presence with two more beings. All of them could hear as a mysterious voice’s laughter subsequently echoed throughout the depths of the galaxy. “Mwhahahahahahahahahahahahaaaaa!” Its plan was just beginning to unfold.

The players freaked. “That laughter… something superbly evil is nearby…” thought Ziltoid the Omniscient. “Even much more evil than myself, and that is scary… indeed!”

Captain Spectacular was at a loss. He had to move forward so that they could find better ground, and then return to prosecuting these evil beings. “Men! I realize we have just been infiltrated, but there is nothing we can do about that fact at this moment. We must find more stable ground. Unfortunately, I am unaware of which portal would best suit our endeavor. This is why I am suggesting the best possible human solution, democracy!” One of the voices, obviously not a human or perhaps just a socialist (or both), could be heard snickering amongst the crowd. Nonetheless, no one could propose a better option.


It is now Day 0.

You have 48 hours to select which direction for Captain Spectacular’s spacecraft to navigate.



Choices:
1. The portal which has assumed the location of Earth
2. The supposed portal at the edge of the galaxy near the location of the Sun
3. The supposed portal at the edge of the galaxy near the location of Neptune and that so-called fake “planet” Pluto, the resident ball of ice

Choose wisely. Good luck.
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#7

Post by birdwithteeth11 »

First post!

Now to go read the opening post. :P
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#8

Post by birdwithteeth11 »

Also, congrats to Alex for making a nice hipster joke in the OP.
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#9

Post by LittleTiger »

Wow! Great opening post, MP!! Excellent writing....
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#10

Post by AceofSpaces »

Great opening post. I can't wait to get this ball rolling.
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#11

Post by S~V~S »

Awesome post MP, and fun hipster jokes. Diltoid is right though, Starbucks sucks~

I have to reread it for nuance now~ YAY GAME ON :D
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#12

Post by triceratopzeuhl »

yay <3
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#13

Post by LoRab »

Woot game!!
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#14

Post by crusty_mustard »

That was an incredibly colorful opening video haha.

And quite the post as well, nice one!
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#15

Post by S~V~S »

Also, Pluto wuz robbed~ Pluto is still a planet to me~
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#16

Post by triceratopzeuhl »

at first I was like "I love Brian Eno!" and then I was like "LOL ZILTOID"
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#17

Post by a2thezebra »

Meshuggah overlapping with the Residents and others. Splendid!
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#18

Post by Epignosis »

Avant-Garde Mafia has RULES.

I call shenanigans.
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#19

Post by insertnamehere »

I'm not hipster enough to even know wtf Avant-Garde is, but I'm in a mafia based on it. Why the hell not? Anyway, good post MP, and I'm ready to play!
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#20

Post by bea »

oh wow. just wow. Such a great opening post socky!!!!! :)

I have to say, while I might not have destroyed the earth over it. (or not maybe that's the only way to destroy Starbucks?) - I agree with ziltoid in that their black coffee is crap.

Loved the hipster digs. Who ever said accountants don't have a sense of humor? Fie I say!

Not sure where to vote though. I'm partial for voting toward Pluto just because everyone hates on Pluto these days. He's still a planet I say! He was the "Pizza" part of the mnemonic. Who doesn't love pizza?


sooooo much linki!!! I started watching the video and saw about 45 seconds of it. But diggz is napping on the couch and he rustled from his slumber so that has to wait till he goes off to work. :(
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#21

Post by triceratopzeuhl »

I feel similarly. I'm slightly nostalgic about pluto, in fact. Back in my day, we had 9 planets goddamnit!
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#22

Post by The Truth »

I am such excitement, it seems like it's been so long since I've taken part in mafia. :D
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#23

Post by DharmaHelper »

Wicked cool.
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#24

Post by S~V~S »

I've been reading the roles, and some of them are pretty freaking awesome :D

Lots of secrets, too, which I like.
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#25

Post by Kate »

Hi all. Whoa mega post. Need to finish it tomorrow. Dunkin donuts is way better than Starbucks tbqfh!
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#26

Post by bea »

my street corner coffee house is the best tbh....
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#27

Post by Spacedaisy »

My French Press coffee if the best tbqh! :p
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#28

Post by Illyria »

Great Muppety Odin that was a ginormous opening post. I skimmed the middle part, sorry. I will get there later when I have not had beers. MMM foamy!!

Also, I am with some of ya'll pluto was duped. Poor pluto. :WTF:

I am excited about the game it will be big fun! :lorab:
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#29

Post by DharmaHelper »

I'm picking the portal near the sun because why? Because I am blazing hot and live life on the edge, yo. :slick:
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#30

Post by bea »

bea wrote:my street corner coffee house is the best tbh....
ok - having seen the whole video. omg.

and more omg.

I cant even think one way or the other. IDK even know where to start. I need more inspecting in this day zero poll. (though part of me also thinks I'm over thinking it)
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#31

Post by Boomslang »

Earth is no more, and we must realize this fact, heading as far away from it as possible. To Pluto and beyond!
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#32

Post by bea »

Spacedaisy wrote:My French Press coffee if the best tbqh! :p
this too tbqfh. but ya know - I got my beans from my corner coffee house....

if zildtoid came down on my house - I'd offer him up my french press fist....it'd be better than Starbucks for sure. that said - we already seemed to have screwed the pooch there.

which portial do you think is the way to go and why?
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#33

Post by bea »

crap - you're in blue - daisy - you're not playing?????????? '

I suck at drfunkeness.... :(
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#34

Post by DisgruntledPorcupine »

:D
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#35

Post by Vompatti »

I'm kind of hot so I wouldn't mind Pluto.
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#36

Post by S~V~S »

The wording of the question puzzles me~ the SUPPOSED portal near the Sun, the SUPPOSED portal near Neptune. What if they aren't actually there?

Although the very obviousness of the Earth Portal, gigantic and opening right before our eyes makes it kind of an attractive danger of sorts, like bait, almost, to my mind. Glad we have time to think this one over. Earth Portal really does seem too obvious, but that "supposed" bugs me.
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#37

Post by Epignosis »

I wanted to come and point out that, given the vastness of Neptune's and Pluto's orbits, it is highly unlikely that Neptune and Pluto would both be at the edge of our solar system at the same time, and therefore even less likely that they would both be at the edge of our galaxy at the same time.

But I'll be damned. Lookie there.

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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#38

Post by triceratopzeuhl »

I think it's well documented, too, that sockface's opening polls always fuck with us
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#39

Post by reywaS »

Game looks pretty damn cool!

I will read all the particulars when I recover from yesterday. :D
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#40

Post by rabbit8 »

Yay, game!

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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#41

Post by insertnamehere »

I'm going to be gone for the next couple of days, I should have Internet access, but you never know.

Anyway, I always over think Day 0 polls, and I'm about to leave, so random vote for...


Supposed portal known as Earth! *votes*
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#42

Post by Roxy »

Yay first game in a shiny new forum. <3

Great opening post Sockalicious - I had almost forgotten how intense a writer you are. Also lol at all the hipster jibs. :D

Going to do a thorough read through before I decide about the poll.
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#43

Post by BoatsBoatsBoats »

My instinct is to vote for Pluto, but there's also the word "resident" in it which I feel is no coincidence. I would say Sun.
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#44

Post by Draconus »

S~V~S wrote:The wording of the question puzzles me~ the SUPPOSED portal near the Sun, the SUPPOSED portal near Neptune. What if they aren't actually there?

Although the very obviousness of the Earth Portal, gigantic and opening right before our eyes makes it kind of an attractive danger of sorts, like bait, almost, to my mind. Glad we have time to think this one over. Earth Portal really does seem too obvious, but that "supposed" bugs me.
Agreed! I am very bugged by the "supposed"(s). What do they mean??? :confused:
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#45

Post by DharmaHelper »

Only the earth option says "The portal...." which is a pretty solid bet that whatever that is where Earth used to be, it's definitely a portal to SOMEWHERE. Be it a trap or not, that thingy leads to another thingy.

Both of the other options say "The supposed portal" so what if they're not portals at all!? What if they're something else entirely. Not a door but maybe a window!



The wording of "the supposed portal by X" as opposed to "The portal supposedly by X" makes me think that we're going to find SOMETHING at all 3 locations, just not a portal.
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#46

Post by Draconus »

Based on the possibility of the "Supposed" sun and pluto portals not existing (I also don't like that "resident" word in there), and on the fact that a portal is now in the place of Earth, I don't like any of these choices....
But I will go with the portal that once was Earth.

Hurray for the unknown! :sigh:
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#47

Post by The Truth »

BoatsBoatsBoats wrote:My instinct is to vote for Pluto, but there's also the word "resident" in it which I feel is no coincidence. I would say Sun.
Not a bad point, but it could be a case of false avantness.
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#48

Post by reywaS »

Great opening post!!!

Do I have this right in that the Planet Smasher aka Herman escaped through the portal where Earth once stood? If that is correct and we choose the Earth portal, couldn't we end up wherever the Planet Smasher went???
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#49

Post by Draconus »

The Truth wrote:
BoatsBoatsBoats wrote:My instinct is to vote for Pluto, but there's also the word "resident" in it which I feel is no coincidence. I would say Sun.
Not a bad point, but it could be a case of false avantness.
Alas, I know, but I do not know, and thus I guess.
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Re: Avant-Garde Mafia 2: The Ultimate Dimensional Battle

#50

Post by Draconus »

reywaS wrote:Great opening post!!!

Do I have this right in that the Planet Smasher aka Herman escaped through the portal where Earth once stood? If that is correct and we choose the Earth portal, couldn't we end up wherever the Planet Smasher went???
From what I read I gathered that Herman and the Mysterious Voice have joined the rest of the humans disguised as humans.
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