Re: [END] Turf Wars: Battle of the Hosts
Posted: Mon Apr 11, 2016 12:41 am
To cover my shameful true form.Golden wrote:If you are all ears, what are the socks for?
Murder, Mayhem, and Mafia
https://www.mafiathesyndicate.com/
To cover my shameful true form.Golden wrote:If you are all ears, what are the socks for?
Ah, good question! We didn't talk about this somehow!Sloonei wrote:Both hitmen were dead by Night 1?
I think the prison mechanic worked so well for the original prisoners because, even though we were part of a mafia game, we weren't actually playing the mafia aspect of it. We didn't have to hunt, push, suspect, and accuse each other. We were there to hang out and mess with the players' heads when they got to jail and found more people there than there should have been. Plus, the challenges were like team exercises. The prison was a kind of anti-mafia game, where we worked together and helped each other out, rather than tearing each other down. It was refreshing. Sometimes mafia generates a lot of neagtivity and ill will, so it was nice to have a place to be silly with a purpose.MovingPictures07 wrote:I'm really just so freaking glad (and I know Daisy is as well) that the prison mechanic, especially with regards to you "original" independent prisoners, was such a success. It seems like you all generally really enjoyed it, and I can't believe how much effort you and many others put into the game and how invested you all became, considering you weren't part of the main game. It's definitely taught me some things about potentially employing future side game and deadie mechanics in future games.G-Man wrote:I want to apologize to anyone who I got feisty with in prison. Believe me when I say that it was not personal. I was just trying to keep the Operation IVY thing chugging along and had to view you all as threats to the original prisoners.
Speaking of that, our hosts did something pretty amazing here. They got nine people to join a game for which they had virtually no expectation of winning. Sure, four of us came away with wins but we had no idea how the challenges would go. To get that many people to participate in what was essentially our own side-game is impressive. Kudos to the hosts for making such a strange quest worth our while and to the prisoners who stepped up and made it unforgettable. And I guess thanks should also go to the Epi the Warden for being such an antagonistic force. You made us want to defy and defeat you. We are well met in battle.
It feels extremely strange to win my first full-sized game in years in a game that I didn't even formally sign up for. I think the last time I put this much mental energy and time into a game was when I hosted.
No problem! I really did feel like you earned it based on your level of effort during the first prison break. I really wanted to pick 208 (juliets) because we had a lot of fun together during the posting challenges but I felt I had to pick you. I'm glad juliets got credit for her effort in those posting challenges. Bea was a real sport as well. It's a shame we couldn't have gotten three prison breaks to get them wins as well.timmer wrote:And I just realized I never said thank you to G-Man, so thank you my friend for setting me free, I don't play many games these days so getting a win is nice however it happens!
Ricochet wrote:This is about as detailed as I managed to keep my spreadsheet for this game. Main game details are incomplete and there's really no way to find out all the night power uses or vote manips, unless the Hosts kept a diary, but I also monitored Prison activity (before and after my own pardon time), sometimes with details about the challenges.
Turf Wars - Main Game
Turf Wars - Prison Time
That's ok, the main game was something I didn't have access to for the first four cycles, then only got to spectate as much as I could (meaning basically to keep track of the votes), so I don't feel this time that I have to add every possible detail to the mural. Besides, stuff like the loaning consequences or the Don's challenge's effects sound too intricate and diverse to try to cover what happened throughout the game, in that regard.MovingPictures07 wrote:Ricochet wrote:This is about as detailed as I managed to keep my spreadsheet for this game. Main game details are incomplete and there's really no way to find out all the night power uses or vote manips, unless the Hosts kept a diary, but I also monitored Prison activity (before and after my own pardon time), sometimes with details about the challenges.
Turf Wars - Main Game
Turf Wars - Prison Time
As always, impressive stuff.
Was there anything you still wanted to know? Not sure what level of detail we could provide with respect to every night action though, especially since we kept completely separate team power records.
Ditto for me - i never changed the password so its the same as it was. Hosts, do you want it changed to something else? I missed that.Prisoner 413022 wrote:look - 413 is late to the party again!
This sock is cleared out. I can't remember what password i'm supposed to reset it to, but I never changed the one that was given to me. So you know - sockhosts with the mosts - it's still the first password. I'll be back as me momentarily.