Pokemon Mafia [ENDGAME]

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Lugia: Who be a killah?

Poll ended at Fri Jul 14, 2017 11:51 pm

boo
0
No votes
Dragon D. Luffy
2
13%
DrWilgy
2
13%
G-Man
0
No votes
Lugia (The Hosts, the Non, the Dead)
11
73%
 
Total votes: 15
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Simon
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Pokemon Mafia [ENDGAME]

#1

Post by Simon »

Image

by Simon and Epignosis
Civilians

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Pichu
Electric

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Bulbasaur
Grass / Poison

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Charmander
Fire

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Squirtle
Water

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Pidgey
Normal / Flying

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Eevee
Normal
Has multiple potential evolvements. *Secrets*

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Snover
Grass / Ice

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Froakie
Water

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Gible
Dragon / Ground

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Ralts
Psychic / Fairy

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Torchic
Fire

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Igglybuff
Normal / Fairy

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Munchlax
Normal

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Riolu
Fighting

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Mew
Psychic
Does not evolve. *Secrets*




Mafia
Knocks Out someone each Night
Has BTSC


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Meowth
Normal

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Inkay
Dark / Psychic

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Gastly
Ghost / Poison



Independent

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Mewtwo
Psychic
Last edited by Simon on Tue Jun 27, 2017 8:28 pm, edited 8 times in total.
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Re: Pokemon Mafia [Day 0]

#2

Post by Epignosis »

Rules
1) Day periods last 24 hours. Night periods last 23 hours.
2) Votes will be changeable.
3) No double-targeting (targeting the same player on consecutive nights) or self-targeting is permitted. Self-voting is also not permitted.
4) All players on the side of the winning faction will win.
5) Do not role-claim or out someone's role.
6) If you miss a combination of 3 lynch-votes and/or night actions or if you self-vote at any time, your Participation Score will be negatively affected. You may forgo your night action, but you must PM the Host that you are doing so. If you require a replacement, please inform me as soon as possible.
7) Be respectful to your fellow participants. If you need to speak to someone on the outside, PM JaggedJimmyJay, who is the moderator on duty (we think).
8) BTSC (behind the scenes communication) is only permitted in host-designated locations.
9) No editing or deleting of posts in the game thread.
10) Dead players should post in the {Dead} Red if they are posting in the game thread.
11) Non-Players should similarly post in {np} Blue if they are posting in the game thread.
12) Living players wishing to discuss something off-topic should do so in {OT} Green.
13) This is the Host color. Please refrain from using it.
14) All roles will be revealed upon death.
15. ALL PMs should be sent to Simon and Epignosis. Failure to PM both hosts may mean your PM is overlooked.
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Re: Pokemon Mafia [Day 0]

#3

Post by Simon »

Evolution Points
Each participant will vote by PM to Simon and Epignosis during Day 0 and each Night after that for the person he or she wants to help evolve. Each vote awards someone with an evolution point.

When someone has three total evolution points, he or she evolves.

When someone has six total evolution points, he or she evolves again.

No one can evolve twice in the same Night. Points above the first evolution won't be applied until the next Night.

You may not vote for yourself.

You may not reveal that you have evolved.
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Re: Pokemon Mafia [Day 0]

#4

Post by Simon »

Pokemon Trainers

boo
DFaraday
Dragon D. Luffy
Dyslexicon
Dom
DrWilgy
Elohcin
Fredwood
G-Man
Jackofhearts2005 - Knocked Out Night 1 - Charmander
Long Con - Knocked Out Night 3 - Frogadier
MacDougall
Neverwhere
nutella
speedchuck - Knocked Out Night 2- Pikachu
sprityo - Lynched Day 3 - Meowth
timmer - Lynched Day2 - Bulbasaur
Tink
TonyStarkPrime - Lynched Day 1 - Gible


Posts

boo- posts
DFaraday- posts
Dragon D. Luffy- posts
Dyslexicon- posts
Dom- posts
DrWilgy- posts
Elohcin- posts
Fredwood- posts
G-Man- posts
Jackofhearts2005- posts
Long Con- posts
MacDougall- posts
Neverwhere- posts
nutella- posts
speedchuck- posts
sprityo- posts
timmer- posts
Tink- posts
TonyStarkPrime- posts
Last edited by Simon on Tue Jun 27, 2017 8:24 pm, edited 1 time in total.
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Re: Pokemon Mafia [Day 0]

#5

Post by Simon »

Team Rocket!
Image
Team Rocket and Meowth have caught an Inkay and a Gastly!

Will the others be able to defeat them? Stay tuned...


It is now Day 0. Vote for the one to receive an evolution point. Day 1 begins at 8pm EST.
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Re: Pokemon Mafia [Day 0]

#6

Post by Epignosis »

Go.
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Re: Pokemon Mafia [Day 0]

#7

Post by DFaraday »

I loved Pokemon growing up, so this is going to be fun.

Hosts, do the Pokemon types have any bearing on the game? If so, what?

Also, what happens if Mew or Mewtwo receive evolution points? Nothing?
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Re: Pokemon Mafia [Day 0]

#8

Post by speedchuck »

Cool. Who wants to pile all the points on one person?
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Re: Pokemon Mafia [Day 0]

#9

Post by Epignosis »

DFaraday wrote: Sat Jun 24, 2017 10:57 pm I loved Pokemon growing up, so this is going to be fun.

Hosts, do the Pokemon types have any bearing on the game? If so, what?

Also, what happens if Mew or Mewtwo receive evolution points? Nothing?

Pokemon types do have a bearing- otherwise including them would be redundant. That doesn't mean we're telling.

Mew and Mewtwo cannot do anything with evolution points, so nothing happens.
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Re: Pokemon Mafia [Day 0]

#10

Post by Jackofhearts2005 »

@mods

Would I be correct to assume lynches will be plurality based? That is, this ain't a hammer vote game, is it?

Can we give an evolution point to ourselves?



@Everyone else

I don't think it's a great idea to give evolution points to ourselves. It will take forever to evolve at that rate. Called evolution votes might be nice...but they paint targets. Thoughts on this mechanic?
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Re: Pokemon Mafia [Day 0]

#11

Post by Jackofhearts2005 »

That said, I don't really want evolution points. I mean, I am good so giving them to me will ultimately help the town.

It's just that I prefer talking roles like vanilla, bulletproof, mason, note passer, etc. I'd rather live two extra phases and talk as a non evolved Pokémon than gain a power but get killed earlier for it.

Alternatively: I just finished a game as a townie where I managed to save three townies from death and kill two mafia members by using my night power.....but was only batting~ .500 for lynches. Evidence suggests I am better at using a given night action than I am at vanilla scumhunting so...secret evolution points to me are okay.
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Re: Pokemon Mafia [Day 0]

#12

Post by Epignosis »

Jackofhearts2005 wrote: Sat Jun 24, 2017 11:13 pm @mods

Would I be correct to assume lynches will be plurality based? That is, this ain't a hammer vote game, is it?

Can we give an evolution point to ourselves?



@Everyone else

I don't think it's a great idea to give evolution points to ourselves. It will take forever to evolve at that rate. Called evolution votes might be nice...but they paint targets. Thoughts on this mechanic?
No hammers. The person with the most votes at the end of the phase is lynched.

No one can grant an evolution point to himself or herself.
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Re: Pokemon Mafia [Day 0]

#13

Post by nutella »

evolve me yo :kadaj:
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Re: Pokemon Mafia [Day 0]

#14

Post by speedchuck »

My first game with no role-claiming. I'll be interested in seeing how this goes.

Do evolve me rather than Jack. He doesn't even want it. And I play like crap when I'm vanilla. See: Every game I've ever evered. If you want good speedchuck, you'll evolve speedchuck into good speedchuck.
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Re: Pokemon Mafia [Day 0]

#15

Post by boo »

I have 151 of these, I think I won?
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Re: Pokemon Mafia [Day 0]

#16

Post by Jackofhearts2005 »

*squints at the yellow font*

Okay. Thanks, boss.

So who gets my point? Probably someone I think is good with night actions if they are town and someone I think I am good at catching if they are bad.



Boo, I have never played with. No.

DF is a hip fellow but I think the town was OP in his last game for my tastes, which implies an under estimation of night power...power, which may imply limited skill. Maybe not. I have no faith in my ability to catch bad DF.

DDL and I mind melded on some mechanics discussion in Unfortunate Events and while a lot of players scumread him, I felt he was town. Never played with bad DDL. So this is a possibility.

Dizzy thinks outside the box. I bet they can kick butt with powers. I town read Dizzy when we were both good in Phenon. My catching scum Dizzy in Mass Effect was pure POE based on me knowing a lot as opposing scum. Maybe.

Dom I've played with...twice? He broken clocked me in Mass Effect but didn't shoot me even though he was the vig. Town read him with ease. Didn't shoot anybody iirc. Don't really remember him in Blue vs Red. Don't think I've seen a bad Dom. Maybe. Probably not. (Dom, convince me you are good at using night actions.)

Dr Wilgy strikes me as a man of mechanics and of course, wisdom. Couldn't place him as a goodie in...Phenon? Unfortunate Events? He died early in one of those. Town read him strongly in ME. Not sure I could catch baddie Doc. Maybe.

Eloh I have played with several times and I have no faith in my ability to read her. No.

Fred definitely knows how to use Night powers like a pro. I feel like I've done a good job of picking out bad Fred (Hybridity, Phenon) and good Fred (Mass Effect) lately. Might be giving myself too much credit on all three reads considering the timing. This would be a good option.

G-Man, I haven't played with. No.

Long Con is a smart cookie but people have been fucking with him at night a ton lately when we play together, which skews my reads towards scum unfairly. I feel like I legit caught him in Mass Effect and had good feelings about him in Unfortunate Events and bad feelings in Phenom (all correct reads) but in Hybridity, I thought he was bad twice when he was good and let him skate once when he was bad, only catching him when it was too late to stop him from winning. All in all, a good option.

Mac didn't have any follow through on his swing in R vs B. Plus, I'd have scum read the shit out of that if I didn't know he wasn't scum and I've never seen a bad Mac. No.

Never played with Never. No.

Nut is pretty good with the night actions. I feel like I have a decent ability to read her, picking her as town in Phenon and watching her mafia play closely in ME. Another good choice.

Speed's good some night chops I bet. Comes from that sorta site and talks a leg up on your average Syndicater. I'm kinda crap at reading him, though. Probably not.

Sprityo I can't read that well. Plus, he might have caught "never trust Jack" disease, which is hard to cure. No.

Timer and Tink I don't think I've played with.

Tony is a ballin nightmaster, like Fred. I've played with him a bunch but he's almost always been good. I've been sure we were town together a few times but totally misread him a few. Strong choice.




So probably Fred, LC, Tony, Nut. Maybe Doc, Diz or DDL.



Feel free to throw all this friendly judgement back in my face. I've certainly messed up in enough games for it.
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Re: Pokemon Mafia [Day 0]

#17

Post by boo »

Seems to me openly saying who you vote to evolve is a bad plan. Team rocket can just stack their votes on each other while all three are alive.

@hosts: you can't vote for the same person to evolve in back to back nights, right? Id assume that's a double targeting. Will it be posted in thread when an evolve happens?
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Re: Pokemon Mafia [Day 0]

#18

Post by DrWilgy »

Hellooo everyone! My name is DrWilgy and I am most definitely a doctor.

@Hosts, I see rules against double targeting, does this apply to evolution points?

Linki - Ayyy
nutella wrote: Wed Feb 21, 2018 2:56 pm Image
@DrWilgy don't post any more k
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JaggedJimmyJay wrote:Wilgy's vote is an enigma of science. Philosophers are known to throw their tomes across the auditorium in a fit of frustration after failing to solve its mystery.
insertnamehere wrote: Wed Jun 28, 2017 11:50 pm WTF was up with Wilgy's entire deal?
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Re: Pokemon Mafia [Day 0]

#19

Post by Epignosis »

boo wrote: Sun Jun 25, 2017 12:05 am Seems to me openly saying who you vote to evolve is a bad plan. Team rocket can just stack their votes on each other while all three are alive.

@hosts: you can't vote for the same person to evolve in back to back nights, right? Id assume that's a double targeting. Will it be posted in thread when an evolve happens?
No double targeting on evolution points.

And I'm not telling.
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Re: Pokemon Mafia [Day 0]

#20

Post by DrWilgy »

Interesting, anyone care to guess what type advantages/disadvantages do for someone?
nutella wrote: Wed Feb 21, 2018 2:56 pm Image
@DrWilgy don't post any more k
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JaggedJimmyJay wrote:Wilgy's vote is an enigma of science. Philosophers are known to throw their tomes across the auditorium in a fit of frustration after failing to solve its mystery.
insertnamehere wrote: Wed Jun 28, 2017 11:50 pm WTF was up with Wilgy's entire deal?
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Re: Pokemon Mafia [Day 0]

#21

Post by timmer »

I can't read that yellow. And hi!
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Re: Pokemon Mafia [Day 0]

#22

Post by timmer »

DrWilgy wrote: Sun Jun 25, 2017 1:14 am Interesting, anyone care to guess what type advantages/disadvantages do for someone?
The coolest choice would be to evolve whoever has Eevee because Eevee has 5 different ways to evolve whilst most others have just 1.

Also I will not be listing anyone in my pm who is clearly clamoring for votes.
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Re: Pokemon Mafia [Day 0]

#23

Post by nutella »

Nice analysis Jack, I appreciate the consideration :beer: I would consider giving you a point as well, as well as the other candidates you've mentioned. Fwiw, since you haven't played with them, I'd endorse both G-Man and Timmer as strong players.

Btw, I didn't realize Dizzy was on the player list for this; I think they're indefinitely gone from the site after alluding to some sudden life stuff, so hosts might want to consider looking for a replacement unless you've heard back?
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Re: Pokemon Mafia [Day 0]

#24

Post by Dragon D. Luffy »

I'd like to get evo points. I think I'm pretty good with abilities. Probably.

Also not sure how it applies to this game but this is what the type chart looks like:

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Basically whenever a mon uses a move with a type corresponding to the left column, on a mon with a type from the upper row, damage will be multiplied by the number on the table. So a mon that uses Hydro Pump (a water type move) on a fire pokemon will see the damage being doubled.

If the defending mon has two types, the effect is calculated by multiplying the two numbers. I. e. a fairy type move on a dark/poison type will deal normal damage, because 2*0.5 = 1.

Not sure how this translates to mafia, or even if the hosts are using this table, but might make abilities work better or worse.
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Re: Pokemon Mafia [Day 0]

#25

Post by Dragon D. Luffy »

timmer wrote: Sun Jun 25, 2017 4:30 am
DrWilgy wrote: Sun Jun 25, 2017 1:14 am Interesting, anyone care to guess what type advantages/disadvantages do for someone?
The coolest choice would be to evolve whoever has Eevee because Eevee has 5 different ways to evolve whilst most others have just 1.

Also I will not be listing anyone in my pm who is clearly clamoring for votes.
Not 5. 8.
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Re: Pokemon Mafia [Day 0]

#26

Post by Dragon D. Luffy »

timmer wrote: Sun Jun 25, 2017 4:30 am
DrWilgy wrote: Sun Jun 25, 2017 1:14 am Interesting, anyone care to guess what type advantages/disadvantages do for someone?
The coolest choice would be to evolve whoever has Eevee because Eevee has 5 different ways to evolve whilst most others have just 1.

Also I will not be listing anyone in my pm who is clearly clamoring for votes.
Not 5. 8.
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Re: Pokemon Mafia [Day 0]

#27

Post by Dragon D. Luffy »

timmer wrote: Sun Jun 25, 2017 4:30 am
DrWilgy wrote: Sun Jun 25, 2017 1:14 am Interesting, anyone care to guess what type advantages/disadvantages do for someone?
The coolest choice would be to evolve whoever has Eevee because Eevee has 5 different ways to evolve whilst most others have just 1.

Also I will not be listing anyone in my pm who is clearly clamoring for votes.
Not 5. 8.
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Re: Pokemon Mafia [Day 0]

#28

Post by Dragon D. Luffy »

Weird. My post kept getting linki with myself so the forum forced me to post it thrice.
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Re: Pokemon Mafia [Day 0]

#29

Post by Dragon D. Luffy »

Looking at the roles there isnt a single type that beats more than one mafia tho. So either the hosts used that table to balance or they got lucky.

Gastly is weak to ghost, dark, ground and psychic (though in some games it has an ability that makes it immune to ground).

Inkay is weak to fairy and bug (4x)

Meowth is weak to fighting.

If you count the indie too, Mewtwo is weak to bug, ghost and dark.

So bug, ghost and dark are probably the best types to use overall.
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Re: Pokemon Mafia [Day 0]

#30

Post by Dyslexicon »

Oh yeah.

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Re: Pokemon Mafia [Day 0]

#31

Post by Dyslexicon »

Oh, the evolution thing. Honestly I prefer VT roles, but if you find it in your heart that I'm town and you love me and care for me then vote me and say "Dizzy - I choose you!"
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Re: Pokemon Mafia [Day 0]

#32

Post by Dyslexicon »

speedchuck wrote: Sat Jun 24, 2017 10:57 pm Cool. Who wants to pile all the points on one person?
Seems unecessary.

There are things to discuss strategy wise though.
1. Should this voting be public?
Pro - Mafia can't pile evo points on each other without making it obvious in thread because every point will have to be publicly accounted for.
Con - Mafia would know who is evolving and who is not, and would likely make NK decisions based on this.
(Maybe pro - Could force more concrete reads in thread).

Since we're 19 players we could evolve as many as 6 players this first night even. If it's public, Mafia would likely try to pick off someone who is evolved, however there would be too many to deal with immediately for them. If our town reads are any good we would evolve more town than mafia and also likely force mafia to not vote each other. Knowing who is evolved and not can also guide night actions.

Not that it's explicitly said anywhere that evolving means NA - but it's pretty reasonable to assume as much.
Jackofhearts2005 wrote: Sun Jun 25, 2017 12:03 amDizzy thinks outside the box. I bet they can kick butt with powers. I town read Dizzy when we were both good in Phenon. My catching scum Dizzy in Mass Effect was pure POE based on me knowing a lot as opposing scum. Maybe.
Hai! \o/
Didn't follow the Mass Effect game after the site change stuff happened - but you were scum in it too, right?
nutella wrote: Sun Jun 25, 2017 5:26 amBtw, I didn't realize Dizzy was on the player list for this; I think they're indefinitely gone from the site after alluding to some sudden life stuff, so hosts might want to consider looking for a replacement unless you've heard back?
I can play. I just couldn't right at that time. Thank you for thinking of it though.^^
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Re: Pokemon Mafia [Day 0]

#33

Post by Jackofhearts2005 »

I think Dizzy is town.
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Re: Pokemon Mafia [Day 0]

#34

Post by Dragon D. Luffy »

@Dizzy

From experience, whatever night powers mafia gets from evolution will probably pale in comparison to the advantage of knowing what the town power roles are and killing them before they can act. So Id rather keep the votes secret.
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Re: Pokemon Mafia [Day 0]

#35

Post by Dyslexicon »

Jackofhearts2005 wrote: Sun Jun 25, 2017 9:55 am I think Dizzy is town.
And loving it. :cloud9:
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Re: Pokemon Mafia [Day 0]

#36

Post by Jackofhearts2005 »

I love the idea of picking six people to get powers and forcing votes above board. Six people getting powers seems better than probably none, maybe one or two.

I anticipate some people not wanting to play along. I hope townies will recognize that doing this halfway would be the worst of both worlds. Less powers given out and also pinpoint where the powers are.

DDL, which is better, having 6 powers but the mafia knows where they are or having no powers?
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Re: Pokemon Mafia [Day 0]

#37

Post by Dragon D. Luffy »

Mafias biggest power is the kill and that is usually a constant regardless of night powers.

While town's biggest power in terms of abilities are the cop and other info roles.

We probably cant stop mafia from killing by denying them evolution, but they can stop us from investigating.
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Re: Pokemon Mafia [Day 0]

#38

Post by Dragon D. Luffy »

Hmm you make a good point, that not doing the public votes will mean we have less powers altogether.

Now Im not sure.
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Re: Pokemon Mafia [Day 0]

#39

Post by Dragon D. Luffy »

And 6 players sure is a lot. Mafia cant kill them at once.

But the second evo stage is a different matter. Id focus my kill on those if I were mafia.
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Re: Pokemon Mafia [Day 0]

#40

Post by Dragon D. Luffy »

I have a question tho: how do we know mafia is keeping their side of the bargain? Are votes public?
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Re: Pokemon Mafia [Day 0]

#41

Post by Dragon D. Luffy »

Another problem: phase ends in 7 hours. Are we sure we can get everyone to come online, agree with this system, agree on who to vote and then vote under that time? That sounds impossible, at least for this day 0.
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Re: Pokemon Mafia [Day 0]

#42

Post by Dyslexicon »

Dragon D. Luffy wrote: Sun Jun 25, 2017 10:08 am @Dizzy

From experience, whatever night powers mafia gets from evolution will probably pale in comparison to the advantage of knowing what the town power roles are and killing them before they can act. So Id rather keep the votes secret.
My point is, we would be able to evolve a potential of 6 town the first night if we get it right. Mafia can't kill 6 players at once (or lol game). Giving up the three evo points that scum will give each other is actually a total of one evolution that could go to town players instead - which would make it an even trade. So taking away mafia's opportunity of boosting each other is pretty good imo. Another point is that, depending on thread flow and how the game develops and yadda yadda, it's not unreasonable to assume that mafia can sniff out who are the most likely to have evolved and not even if we do make the voting secret.

I mean, I'm not married to the idea of having this be open voting, but generally I see the more coordination and teamwork in a game, the easier it is for town to come together and for scum to get revealed. It's difficult to organize and coordinate because pretty much everyone have to agree, but it's certainly not impossible. The discussion is good for N0 in any case.

Right now I think it's too early to open vote anyway, and the whole idea depends on good reads which may vary from game to game. Some games I can feel good about pointing out 6 reasonable town reads, and some games I can't.
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Re: Pokemon Mafia [Day 0]

#43

Post by Dragon D. Luffy »

Actually 11h not 7. Screw timezones.
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Re: Pokemon Mafia [Day 0]

#44

Post by Dyslexicon »

Dragon D. Luffy wrote: Sun Jun 25, 2017 10:15 am I have a question tho: how do we know mafia is keeping their side of the bargain? Are votes public?
Assuming we get this organized - If we split evo votes so that we plan it that 6 people will get three each, this will be tracable. Let's say me, Jack and you according to the plan are going to vote for Nut to have an evolution. If Nut wakes up and has not evolved, then evidently one of us didn't do what we were supposed to. So it would not benefit mafia to not go along with the plan.
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Re: Pokemon Mafia [Day 0]

#45

Post by Dyslexicon »

Dragon D. Luffy wrote: Sun Jun 25, 2017 10:19 am Another problem: phase ends in 7 hours. Are we sure we can get everyone to come online, agree with this system, agree on who to vote and then vote under that time? That sounds impossible, at least for this day 0.
I don't think it's realistic to get this organized this phase. And I don't think it's realistic to even assume to have 6 good enough town reads to do it. But if town puts in some work, it would be doable from N1. This plan can be implimented any night phase of this game. Or stopped any night phase. For example, it doesn't benefit town so much to do this if there are only 1 mafia left, as they can't vote for themselves anyway.
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Re: Pokemon Mafia [Day 0]

#46

Post by Dragon D. Luffy »

Well if we can get universal coordination you are right. That gives us a small poll of scum if they choose to betray us.

I will join if such a coordination happens. Right now Im skeptical about it.
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Re: Pokemon Mafia [Day 0]

#47

Post by Dragon D. Luffy »

Linki: yeah
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Re: Pokemon Mafia [Day 0]

#48

Post by Jackofhearts2005 »

Dragon D. Luffy wrote: Sun Jun 25, 2017 10:15 am I have a question tho: how do we know mafia is keeping their side of the bargain? Are votes public?
If we want them to be.

If you me and Dizzy say we vote for Nutella and Nutella doesn't have a power, we know there is a baddie between the four of us.
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Re: Pokemon Mafia [Day 0]

#49

Post by Jackofhearts2005 »

Muh linki is borken
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Re: Pokemon Mafia [Day 0]

#50

Post by Dyslexicon »

Dragon D. Luffy wrote: Sun Jun 25, 2017 10:29 am Well if we can get universal coordination you are right. That gives us a small poll of scum if they choose to betray us.

I will join if such a coordination happens. Right now Im skeptical about it.
All it takes for a coordination to happen is for people to join and just do it.
For me, the more working together the better for town.

This also all hinges on active alignment hunting and normal game play.

As yet another point, having a pool of 6 players that has evolved gives the power holders even better targets for their powers. Say if we have things like watchers or doctors, knowing who to protect or who to watch is also beneficial.

Anyway, I'm mostly thinking out while I'm typing. I see many good sides to this. I also like the idea of working together with special mechanics instead of just having them there and let mafia coordinate with them (cause we know they are able to). It's something I see town have the opportunity of doing in games, but it rarely happens for some reason. If anyone has strong objections or arguments against that hasn't come up yet it should be voiced though.
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