[DAY 0] Syndicate Schemes Gaming Co.

And you may ask yourself... Which 3 options should I pick?

Option 1
8
16%
Option 2
7
14%
Option 3
6
12%
Option 4
4
8%
Option 5
10
20%
Option 6
3
6%
Option 7
9
18%
Option 8
1
2%
Option 90 (non-players, hosts)
2
4%
 
Total votes: 50
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#101

Post by Matt »

I think you mean 2-0. But I realize math isn't a strong suit for you Tennesseans. :sigh:
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#102

Post by Long Con »

Matt F wrote:I think you mean 2-0. But I realize math isn't a strong suit for you Tennesseans. :sigh:
:haha:

Sorry gents and ladies, just got home from work. I voted to not make ties, not for specific preferred choices.
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#103

Post by Matt »

MP - Will this thread be available to the RYM Squad after Day 0 ends?

Side notes

DrWilgy was in the thread in the last hour or two, but no comments, no votes. :(

I could be wrong, but I believe Elohcin and Sorsha are the only two players to vote for the same three options. Not that this means anything either way, but just noting.
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#104

Post by DrWilgy »

Sorry everyone! *Wilgy scratches his head smiling* I've been busy today, I voted. I wanted to vote for 7, but didn't want to cause a tie...

I should be more active tomorrow!
nutella wrote: Wed Feb 21, 2018 2:56 pm Image
@DrWilgy don't post any more k
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JaggedJimmyJay wrote:Wilgy's vote is an enigma of science. Philosophers are known to throw their tomes across the auditorium in a fit of frustration after failing to solve its mystery.
insertnamehere wrote: Wed Jun 28, 2017 11:50 pm WTF was up with Wilgy's entire deal?
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#105

Post by Matt »

DrWilgy wrote:Sorry everyone! *Wilgy scratches his head smiling* I've been busy today, I voted. I wanted to vote for 7, but didn't want to cause a tie...

I should be more active tomorrow!
Options 1 and 2 are tied now. :doh:
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#106

Post by Long Con »

Matt, I think you're taking the Ricochet thing too seriously if you're accusing him of being a baddie for his Day 0 poll actions. I did skim a little due to feeling rushed because I was a late voter, but it just doesn't seem like a real path to baddie-finding. Maybe causing a tie would hurt the one who caused it, and he's only hurting himself... or maybe it just hurts Syndicate players regardless of their alignment... or maybe it just makes things inconvenient for the hosts because they need this for a future mechanic in the game, which would make it no benefit to Civvies or baddies, just a complication to the hosts. Personally, I think it's the last option. Maybe it's because I just hosted.

A baddie is more likely to lay low and toe the line than to do the opposite, in my experience. How many Mafia games have you played, F?

Linki: I will untie them, then.
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#107

Post by Matt »

Long Con wrote:Matt, I think you're taking the Ricochet thing too seriously if you're accusing him of being a baddie for his Day 0 poll actions. I did skim a little due to feeling rushed because I was a late voter, but it just doesn't seem like a real path to baddie-finding. Maybe causing a tie would hurt the one who caused it, and he's only hurting himself... or maybe it just hurts Syndicate players regardless of their alignment... or maybe it just makes things inconvenient for the hosts because they need this for a future mechanic in the game, which would make it no benefit to Civvies or baddies, just a complication to the hosts. Personally, I think it's the last option. Maybe it's because I just hosted.

A baddie is more likely to lay low and toe the line than to do the opposite, in my experience. How many Mafia games have you played, F?

Linki: I will untie them, then.
Some of his later responses alleviated my concerns, as I noted, but I wanted to press him because I did not understand his comment "I'll leave the problem to you." Later he tells me if I don't understand the comment, then he can't help me, which lead me to believe it is some kind of inside joke or something, yet he still hasn't explained, so who knows.

Yes, a baddie is more likely to lay low, however when players acknowledge the host in the story post says "no ties", then proceed to make ties and say "You're problem", it's suspicious, IMO.

I've probably played two to three dozen games over the course of two or three years. Not sure exactly, maybe less then two dozen.
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#108

Post by DrWilgy »

DrWilgy wrote:Sorry everyone! *Wilgy scratches his head smiling* I've been busy today, I voted. I wanted to vote for 7, but didn't want to cause a tie...

I should be more active tomorrow!
Aba-ba-ba!! I thought it was a tie for 1st that mattered!!
nutella wrote: Wed Feb 21, 2018 2:56 pm Image
@DrWilgy don't post any more k
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JaggedJimmyJay wrote:Wilgy's vote is an enigma of science. Philosophers are known to throw their tomes across the auditorium in a fit of frustration after failing to solve its mystery.
insertnamehere wrote: Wed Jun 28, 2017 11:50 pm WTF was up with Wilgy's entire deal?
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#109

Post by Long Con »

What the "your problem" thing means to me is that there were still other people left to vote, and that the early voters have a lot less responsibility than later voters to ensure that the host's wishes are followed. But I'm not here to explain Rico's behaviour for him. Just my two cents on the matter, better than talking about nothing.

Any thoughts on the roles? I have some questions about them that I was considering earlier, but I might wait till everyone from RYM joins us. Or maybe I should ask now, and just give them an info-blast with the answers when we merge!

Linki: Aba-ba-ba?
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#110

Post by DrWilgy »

Aba-ba-ba!! is a general excitement sound.
nutella wrote: Wed Feb 21, 2018 2:56 pm Image
@DrWilgy don't post any more k
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JaggedJimmyJay wrote:Wilgy's vote is an enigma of science. Philosophers are known to throw their tomes across the auditorium in a fit of frustration after failing to solve its mystery.
insertnamehere wrote: Wed Jun 28, 2017 11:50 pm WTF was up with Wilgy's entire deal?
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#111

Post by Long Con »

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Re: [DAY 0] Syndicate Schemes Gaming Co.

#112

Post by reywaS »

Matt F wrote:I think you mean 2-0. But I realize math isn't a strong suit for you Tennesseans. :sigh:
sorry. I'm stoned.

Lie detect that.
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#113

Post by reywaS »

reywaS wrote:I don't know. I've only recently returned to mafia after a year long hiatus. But 1 game back, 1 win. :D Going for 2-2 here.
actually this was right. 2 for 2 as in a baseball metaphor. I am stoned and right. suck on that.
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#114

Post by Matt »

Long Con wrote:What the "your problem" thing means to me is that there were still other people left to vote, and that the early voters have a lot less responsibility than later voters to ensure that the host's wishes are followed. But I'm not here to explain Rico's behaviour for him. Just my two cents on the matter, better than talking about nothing.
Agreed on "better then talking about nothing", even though some believe my suspicions are unfounded.

Here's the thing...I agree with you completely. That's exactly the way I took his "your problem" statement. I suppose we have different interpretations of the same thing, though. I feel that by him passing the buck like that, while acknowledging we need to avoid ties, while also voting for option 6 which was already, IMO, perfect at 0 votes...it just rang suspish. In addition, him telling me "if you don't get it, can't help you" when he could've simply taken two seconds to explain what you just did...none of it rings townie in my book. At one point, he asked me not to twist his words, and I responded "I don't think I have, but if I have, please let me know" to which he didn't respond to that particular point. Why ask me not to twist his words when I have not done so?

Anyway, despite all that, I acknowledge it's very early in the game and we haven't met the RYMers yet. Ricochet answered my questions, and some of them were acceptable enough for me to move on (for the moment).
Long Con wrote:Any thoughts on the roles? I have some questions about them that I was considering earlier, but I might wait till everyone from RYM joins us. Or maybe I should ask now, and just give them an info-blast with the answers when we merge!
I skimmed the roles when I signed up, but that's about it. Usually I wait until Night 1 to really study the roles, because there really isn't any point to do so until then anyway.

Linki Rey lol
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#115

Post by Long Con »

He passes my lie detection test like he passes the dutchie 'pon de left-hand side.
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#116

Post by reywaS »

:D
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#117

Post by bea »

reywaS wrote:
Matt F wrote:I think you mean 2-0. But I realize math isn't a strong suit for you Tennesseans. :sigh:

sorry. I'm stoned.

Lie detect that.
:haha:
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#118

Post by Ricochet »

so only Russ missing now?
reywaS wrote:
Matt F wrote:I think you mean 2-0. But I realize math isn't a strong suit for you Tennesseans. :sigh:
sorry. I'm stoned.

Lie detect that.
LMAO
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#119

Post by Ricochet »

Okay, so I guess a disclaimer is needed, until I most likely run into the same issue with the RYMers bunch.

This is - unless my math is also shit (which usually it totally is) - my 10th mafia game on The Syndicate. It's also my last game of 2015.

I want to have fun with this game. Talking Heads is fun and zany music, so I want to have fun and be zany. I'm no die hard, long time fan or anything, but ever since I finally got into albums such as their debut or Remain in Light, their music constantly pumps me up and gets me in a good groove.

So I plan an immersion in the theme, no matter how much players usually dislike that, once the game properly starts. I would add that this will not influence my usual gameplay.

My immersion will take a shape that should be easy to tell, in principle, and me explaining it would simply be no fun. All I can say is separate what looks like real content from what looks like something extra or odd. Research, google, do whatever with the extra part and it should become clear. It might also help looking for this little indicator over here -> :workit:, which will be my official emoticon for this game.

So how much fun you will let me have with this is up to you, but until then, I'm gonna rock it 'till I shock it, gonna kick it 'till I drop it. :workit:
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#120

Post by birdwithteeth11 »

Ricochet wrote:Okay, so I guess a disclaimer is needed, until I most likely run into the same issue with the RYMers bunch.

This is - unless my math is also shit (which usually it totally is) - my 10th mafia game on The Syndicate. It's also my last game of 2015.

I want to have fun with this game. Talking Heads is fun and zany music, so I want to have fun and be zany. I'm no die hard, long time fan or anything, but ever since I finally got into albums such as their debut or Remain in Light, their music constantly pumps me up and gets me in a good groove.

So I plan an immersion in the theme, no matter how much players usually dislike that, once the game properly starts. I would add that this will not influence my usual gameplay.

My immersion will take a shape that should be easy to tell, in principle, and me explaining it would simply be no fun. All I can say is separate what looks like real content from what looks like something extra or odd. Research, google, do whatever with the extra part and it should become clear. It might also help looking for this little indicator over here -> :workit:, which will be my official emoticon for this game.

So how much fun you will let me have with this is up to you, but until then, I'm gonna rock it 'till I shock it, gonna kick it 'till I drop it. :workit:
Do you mind if I end up stealing some thunder and pull my own version of fun/zany? It's about time I had a game I didn't take seriously and this theme is perfect for such an occasion.
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#121

Post by Ricochet »

Do yo thing. Stay hungry. Move a muscle. Make a motion. Pull it tighter. :workit:
birdwithteeth11 wrote:
thellama73 wrote:
MovingPictures07 wrote:MP interrupted the meeting.

The following employees have not voiced their opinions:

DrWilgy
Long Con
Russtifinko

So, gents, what do you think? Let's get this show on the road, shall we? :mafia:
Only on the condition that the non-voters be modkilled.
This is the best idea in the thread so far. :feb:

Seriously though, I'll do whatever is easier for the host.
Wanting to kill inactives? What's next, wanting to lynch low posters on Day 1? Sounds like BWT alright. :p

Same as it ever was!
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#122

Post by kneel4justice »

Ricochet wrote:Okay, so I guess a disclaimer is needed, until I most likely run into the same issue with the RYMers bunch.

This is - unless my math is also shit (which usually it totally is) - my 10th mafia game on The Syndicate. It's also my last game of 2015.

I want to have fun with this game. Talking Heads is fun and zany music, so I want to have fun and be zany. I'm no die hard, long time fan or anything, but ever since I finally got into albums such as their debut or Remain in Light, their music constantly pumps me up and gets me in a good groove.

So I plan an immersion in the theme, no matter how much players usually dislike that, once the game properly starts. I would add that this will not influence my usual gameplay.

My immersion will take a shape that should be easy to tell, in principle, and me explaining it would simply be no fun. All I can say is separate what looks like real content from what looks like something extra or odd. Research, google, do whatever with the extra part and it should become clear. It might also help looking for this little indicator over here -> :workit:, which will be my official emoticon for this game.

So how much fun you will let me have with this is up to you, but until then, I'm gonna rock it 'till I shock it, gonna kick it 'till I drop it. :workit:
LMAO.
I'm glad you said this. Suddenly, a lot of the things you've said don't sound so bad.
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#123

Post by birdwithteeth11 »

Ricochet wrote:Do yo thing. Stay hungry. Move a muscle. Make a motion. Pull it tighter. :workit:
birdwithteeth11 wrote:
thellama73 wrote:
MovingPictures07 wrote:MP interrupted the meeting.

The following employees have not voiced their opinions:

DrWilgy
Long Con
Russtifinko

So, gents, what do you think? Let's get this show on the road, shall we? :mafia:
Only on the condition that the non-voters be modkilled.
This is the best idea in the thread so far. :feb:

Seriously though, I'll do whatever is easier for the host.
Wanting to kill inactives? What's next, wanting to lynch low posters on Day 1? Sounds like BWT alright. :p

Same as it ever was!
I would consider it depending on the circumstances. But given it's not even Day 1 yet, I'm not even looking at lynch candidates yet.

Or maybe we lynch Rico since...

We'll Rico was....moving right there and he was.
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#124

Post by birdwithteeth11 »

Watch out Rico. You might get what you're after. :workit:
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#125

Post by Ricochet »

birdwithteeth11 wrote:
Ricochet wrote:Do yo thing. Stay hungry. Move a muscle. Make a motion. Pull it tighter. :workit:
birdwithteeth11 wrote:
thellama73 wrote:
MovingPictures07 wrote:MP interrupted the meeting.

The following employees have not voiced their opinions:

DrWilgy
Long Con
Russtifinko

So, gents, what do you think? Let's get this show on the road, shall we? :mafia:
Only on the condition that the non-voters be modkilled.
This is the best idea in the thread so far. :feb:

Seriously though, I'll do whatever is easier for the host.
Wanting to kill inactives? What's next, wanting to lynch low posters on Day 1? Sounds like BWT alright. :p

Same as it ever was!
I would consider it depending on the circumstances. But given it's not even Day 1 yet, I'm not even looking at lynch candidates yet.

Or maybe we lynch Rico since...

We'll Rico was....moving right there and he was.
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#126

Post by Matt »

Ricochet, I figured it was already (at some point I even asked if it was a song lyric), but after your disclaimer, I googled "Talking Heads" and "I'll leave the problem to you." and sure enough, song lyric.

I think you should have as much fun as anyone else during this game, however, I do not think the town should be required to google all of your posts to see if you are being straight or just quoting song lyrics to fit with your post. When you say things like "I'll leave the problem to you", to those of us who are not knowledgeable in Talking Heads song lyrics, it comes across suspicious, FYI.

Glad we cleared that up, though. :beer:
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#127

Post by Epignosis »

Was it really not that obvious that he was quoting lyrics? Image
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#128

Post by Matt »

Epignosis wrote:Was it really not that obvious that he was quoting lyrics? Image
There were no quotes, so no, it was not obvious that he was quoting lyrics. Perhaps to you, and perhaps to the remaining 14 players, it was obvious.

All I saw was someone acknowledge that ties are bad, proceed to vote for an option with zero votes (when no other option had zero votes), then say "I'll leave the problem to you." <---- (see the quotes? Yeah I didn't see them when he said it)
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#129

Post by Tangrowth »

Although Russtifinko never voted, Day 0 has now ended.

This thread is now locked.
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