[DAY 0] Syndicate Schemes Gaming Co.

And you may ask yourself... Which 3 options should I pick?

Option 1
8
16%
Option 2
7
14%
Option 3
6
12%
Option 4
4
8%
Option 5
10
20%
Option 6
3
6%
Option 7
9
18%
Option 8
1
2%
Option 90 (non-players, hosts)
2
4%
 
Total votes: 50
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[DAY 0] Syndicate Schemes Gaming Co.

#1

Post by Tangrowth »

EMPLOYEES
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birdwithteeth11
Devin the Omniscient
DrWilgy
Elohcin
Epignosis
kneel4justice
Long Con
Matt F
reywaS
Ricochet
Roxy
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Sorsha
thellama73
TinyBubbles

Number of Employees: 17
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#2

Post by Tangrowth »

Prologue: Syndicate Schemes Gaming Co.

MovingPictures07, better known as MP, walks up to skyscraper with a smile on his face. 'Today is going to be a good day', he thought.

"Hello, S~V~S!" he greeted the receptionist as he entered the building. S~V~S waved at him. MP walked into the elevator and pushed the 90 button. Thankfully for him, the elevator's speed was swift, as he was particularly impatient this morning.

He anxiously watched as the numbers ascended. When he reached the 90th floor, MP rushed out of the elevator, and headed down the corridor until he reached the large conference room.

MP opened the door with force and entered the room with excitement. "Are you guys ready to meet with RYM Records today???!!" he asked, to a room full of his employees. Silence permeated the conference room.

"Come on, this is a big day for us! Who's ready to greet our guests?!!" Still silence. MP glanced up at the clock.

"Alright, folks, I have one last thing to run by you before our big meeting."

MP clicked a button on his handy-dandy clicker and the massive projector screen displayed the following text:

Option 1: A player of your choice may ask the host whether a certain player is a certain role. That player will be told yes or no.
Option 2: All female players gain temporary BTSC for one cycle. Info-dumping and role outing is not permitted.
Option 3: Every player picks a city. Players will live in that city during the subsequent cycle.
Option 4: A player of your choice is consumed by insanity, the effects of which are unknown.
Option 5: Five players of your choice receive a rock. These rocks can be thrown at another player to block them.
Option 6: A player of your choice can use their night power twice during the subsequent Night.
Option 7: A player of your choice can track another player. During the subsequent Day, the player tracked may send a message to the tracker.
Option 8: A fake account can post and cast a vote the subsequent Day.


All of the Syndicate Schemes employees in the room read the options with intrigue.

"So, what do you all think?" asked MP. "I'm not going to tell you any details regarding these options or how they are triggered in the game, since I'm curious from a purely mechanic-based standpoint what you think of them. Please vote for your 3 favorite mechanics before the meeting!"

The employees were about to begin their discussion, but MP chimed in once more.

"Oh, that's right! You absolutely have to make sure that there are NO TIES. I need a clear ranking of these 8 options. Please! We don't have any time for ties. Ties are nonsense. And I need every single one of your opinions before we can start the meeting! Thanks!"


It is now Day 0.

Vote 3 options in the poll.
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#3

Post by Epignosis »

I don't like Talking Heads.
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#4

Post by Elohcin »

me either :p
Banners are cool, but a pain to scroll through so...
I've won a lot of games. I've hosted some games. The end.
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#5

Post by sig »

I'm just a wee bit to young to know what Talking Head is, so I had to google it.

Guess this is what I get for playing a game with a bunch of old people :P
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#6

Post by S~V~S »

Hi Homegrowns :D This is a truncated version of the post I made to the nubs :ohyeah:

I will be your "Mod on Duty" for this game.

We prefer that people do NOT air complaints in the thread, and that they do NOT complain to the host about non game mechanics issues. If it is a question of how or why your ROLE did or did not work, you ask the hosts, MP07 & Sloonei. Other than that you should feel free to ask me. If someone says or does something that upsets you, do not vent to the thread, vent to me. We try our best to moderate behind the scenes so games don't get broken by drama. Because who loves drama? No One.

Just a quick overview of our site guidelines; In the interest of fostering an atmosphere of fun and good sportsmanship, the Syndicate does not tolerate the use of racial or ethnic slurs, homophobic language, or personal attacks designed to demean or abuse others based on arbitrary characteristics. Be friendly and use good judgment, and we will all get along fine. Respect your peers, and respect the hosts. Most important, remember that I LOVE hearing people complain. Tell me, not the thread.

Have fun & good luck everyone :noble:
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#7

Post by thellama73 »

Epignosis wrote:I don't like Talking Heads.
I like that one song they do, the Safety Dance.
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.

I don't want to live in that universe.
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#8

Post by Epignosis »

I like two of their songs.
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#9

Post by Sorsha »

Hi everyone :beer:

I'm not sure if I like them or not.... I'll have to go listen to some of their songs.

"Option 3: Every player picks a city. Players will live in that city during the subsequent cycle."

I wonder if this is going to be like Fight Club where we were at a different location each night?

I like option 2 though, not sure about the rest so far.
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#10

Post by thellama73 »

Epignosis wrote:I like two of their songs.
Freedom of Choice and 867-5309/Jenny?

Can I just vote for option 4 three times? I am like that.
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.

I don't want to live in that universe.
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#11

Post by thellama73 »

I actually think Option 7 could be pretty useful. 1 because I like the idea of sniping someone's role on the first try. And 4 because I worship chaos.
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.

I don't want to live in that universe.
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#12

Post by Epignosis »

Like all themes, I will experience the experience. I will listen to a Talking Heads album this weekend.
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#13

Post by Tangrowth »

Epignosis wrote:I don't like Talking Heads.
Elohcin wrote:me either :p
thellama73 wrote:
Epignosis wrote:I don't like Talking Heads.
I like that one song they do, the Safety Dance.
:sigh: :disappoint:


Epignosis wrote:Like all themes, I will experience the experience. I will listen to a Talking Heads album this weekend.
:clap:

Which one(s) do you have?
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#14

Post by Epignosis »

MovingPictures07 wrote:
Epignosis wrote:Like all themes, I will experience the experience. I will listen to a Talking Heads album this weekend.
:clap:

Which one(s) do you have?
The ones on Youtube.
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#15

Post by thellama73 »

I would listen to the only Talking Heads record I have this weekend, except I am stuck in a cycle of listening to my entire iTunes library in order from shortest to longest. Current track: The Residents - Medicine Man (1:08)
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.

I don't want to live in that universe.
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#16

Post by sig »

3, 4, and 7 all look interesting.
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#17

Post by Tangrowth »

Epignosis wrote:
MovingPictures07 wrote:
Epignosis wrote:Like all themes, I will experience the experience. I will listen to a Talking Heads album this weekend.
:clap:

Which one(s) do you have?
The ones on Youtube.
I see. :p
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#18

Post by DrWilgy »

Hello everyone! Hello friends! My name is DrWilgy and I am most definitely a doctor!!
nutella wrote: Wed Feb 21, 2018 2:56 pm Image
@DrWilgy don't post any more k
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JaggedJimmyJay wrote:Wilgy's vote is an enigma of science. Philosophers are known to throw their tomes across the auditorium in a fit of frustration after failing to solve its mystery.
insertnamehere wrote: Wed Jun 28, 2017 11:50 pm WTF was up with Wilgy's entire deal?
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#19

Post by thellama73 »

But I'll be sure to keep you all posted on my listening progress.

Current track: The Beach Boys - Mama Says (1:09)
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.

I don't want to live in that universe.
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#20

Post by Tangrowth »

thellama73 wrote:I would listen to the only Talking Heads record I have this weekend, except I am stuck in a cycle of listening to my entire iTunes library in order from shortest to longest. Current track: The Residents - Medicine Man (1:08)
That sounds like an awesome endeavor.

What's the only record? Remain in Light or Fear of Music?
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#21

Post by thellama73 »

MovingPictures07 wrote:
thellama73 wrote:I would listen to the only Talking Heads record I have this weekend, except I am stuck in a cycle of listening to my entire iTunes library in order from shortest to longest. Current track: The Residents - Medicine Man (1:08)
That sounds like an awesome endeavor.
It is. I did it about five years ago when I had far less music than I do now. It took me a solid year to get through the whole library.
MovingPictures07 wrote:What's the only record? Remain in Light or Fear of Music?
It's Sweet Dreams (Are Made of This)

Current track: Queen - Dear Friends (1:09)
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.

I don't want to live in that universe.
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#22

Post by Tangrowth »

thellama73 wrote:
MovingPictures07 wrote:What's the only record? Remain in Light or Fear of Music?
It's Sweet Dreams (Are Made of This)

Current track: Queen - Dear Friends (1:09)
I should have known. :P
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#23

Post by reywaS »

well well well
Some day, Some day
Some day I'll, I wanna wear a starry crown
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#24

Post by Bubbles »

hello everyone ~ hadn't heard of talking heads either but i've been listening to some youtube clips, i like. kind of reminds of Morrissey. "And She Was" is probably my fav so far
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#25

Post by Sorsha »

DrWilgy wrote:Hello everyone! Hello friends! My name is DrWilgy and I am most definitely a doctor!!
Your avatar reminds me of Daniel faraday from LOST :)
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#26

Post by kneel4justice »

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I went with 1, 5, & 7.
I wonder why not all players are on the employee list.
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#27

Post by Matt »

kneel4justice wrote:I wonder why not all players are on the employee list.
Under the sign up thread, every player listed as a Syndicate member is on the employee list, and every player from the other forum is not (except for Golden and FZ, who are apparently honorary members of RYM during this game)

Interesting options. No matter which options are picked, I tend to believe MP when he says he doesn't want ties. So whatever is picked, let's make sure ties are avoided.
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#28

Post by Ricochet »

Qu'est ce que c'est freakin' ça?!

Gender check on K4, please. And alignment check on Llama.

And you may ask yourself: where is FZ, Golden and MM?
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#29

Post by Ricochet »

I'm still thinking... on the options. But first, breakfast. Oh, and work. Musn't forget work.
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#30

Post by Matt »

Checking out some profiles from the RYM side, and bcornett has four total posts on the entire board, with only two of those posts being visible to me. Therefore, I'm assuming the RYM side also has their own private thread (which I suspected anyway).

Again, the least amount of ties as possible. I'm guessing the group that has the least amount of ties actually gets to follow through with the top three options they pick, assuming MP is playing the same game on their side.
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#31

Post by Roxy »

Went with 1 2 and 5

Limited on time I can spend on this game. Sorry
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#32

Post by bea »

2,5,8. I think the reasons are explained by the shear awesomeness of the choices. :noble:
I was born to speak all mirth and no matter.... :wine:
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#33

Post by Tangrowth »

I am anxious to hear from more of my employees. :srsnod:
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#34

Post by thellama73 »

MovingPictures07 wrote:I am anxious to hear from more of my employees. :srsnod:
But it's Friday, and there is a hurricane. Can't we go home early, boss?
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.

I don't want to live in that universe.
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#35

Post by Long Con »

Hey hey. Can we change our votes in this poll?
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#36

Post by sig »

thellama73 wrote:
MovingPictures07 wrote:I am anxious to hear from more of my employees. :srsnod:
But it's Friday, and there is a hurricane. Can't we go home early, boss?
Maybe we should unionize and go on strike?

Long Con no it looks like we can't change our votes.
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#37

Post by Long Con »

Ok, then I'm going to hold off voting for as long as possible so I can help avoid a tie.

Hosts: when does the poll/Day 0 end?
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#38

Post by Matt »

Not sure when the poll is going to end, and don't want to miss the deadline...

Picking 1, 2, and 3 to separate the vote tallies.
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#39

Post by Tangrowth »

Changeable votes were intended, so I have now fixed the poll reflect that. Oversight on my part.

The period will end once everyone has checked in and voted.
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#40

Post by Roxy »

Ricochet wrote:Qu'est ce que c'est freakin' ça?!

Gender check on K4, please. And alignment check on Llama.

And you may ask yourself: where is FZ, Golden and MM?
K4J is male. Kitty is a nickname he has on his home site.

Idk about llama lets ask: lllama are you supabad?
;)
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#41

Post by Ricochet »

Epignosis wrote:I don't like Talking Heads.
I don't like Yes.

(Okay fine, except Relayer)
Epignosis wrote:Like all themes, I will experience the experience. I will listen to a Talking Heads album this weekend.
Same as it ever was!

Can't wait to see you try Godspeed You! Black Emperor, then. :p Even the placement of that exclamation mark should drive you nuts.
Matt F wrote:Checking out some profiles from the RYM side, and bcornett has four total posts on the entire board, with only two of those posts being visible to me. Therefore, I'm assuming the RYM side also has their own private thread (which I suspected anyway).

Again, the least amount of ties as possible. I'm guessing the group that has the least amount of ties actually gets to follow through with the top three options they pick, assuming MP is playing the same game on their side.
As if the Syn Host would actually side with us and only make a private room for the Syndicateers.

The latter is not a bad guess at all. I can see our Host challenge both sides in such a way.
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#42

Post by Ricochet »

It's not perfect, but I'm going to vote option 5 and push it out of the tie, and also options 3 and 6, even if they're pushed into a tie. I'm gonna give the problem to you.
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#43

Post by Draconus »

Checking in! Yay game!

First:
MovingPictures07 wrote:Thankfully for him, the elevator's speed was swift, as he was particularly impatient this morning.[/i]

He anxiously watched as the numbers ascended. When he reached the 90th floor, MP rushed out of the elevator, and headed down the corridor until he reached the large conference room.

MP opened the door with force

When are you not impatient? :p
Also, the "opened the door with force" comment made me think that you should have included a revolving door, and how it looks like a turbine after you've gone through it, in your post. ;)

Anyways, Right now option 5 stands out to me the most. It will be nice to have some block rocks in play. I will vote there now and consider the other options.
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#44

Post by Draconus »

Went with 2 and 3. They seem like the safest choices of the other options.
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"Modular forms and elliptic curves! Infinite fire revolving around infinite parallels fractals of infinite reality, each cascading, gliding in an infinite wheel. Tell me the true nature of my reality!"
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Draconus
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#45

Post by Draconus »

Sorry for the triple post. Back to work now. Be back later.
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"Modular forms and elliptic curves! Infinite fire revolving around infinite parallels fractals of infinite reality, each cascading, gliding in an infinite wheel. Tell me the true nature of my reality!"
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Tangrowth
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#46

Post by Tangrowth »

Devin the Omniscient wrote:Checking in! Yay game!

First:
MovingPictures07 wrote:Thankfully for him, the elevator's speed was swift, as he was particularly impatient this morning.[/i]

He anxiously watched as the numbers ascended. When he reached the 90th floor, MP rushed out of the elevator, and headed down the corridor until he reached the large conference room.

MP opened the door with force

When are you not impatient? :p
Also, the "opened the door with force" comment made me think that you should have included a revolving door, and how it looks like a turbine after you've gone through it, in your post. ;)

Anyways, Right now option 5 stands out to me the most. It will be nice to have some block rocks in play. I will vote there now and consider the other options.


Ah, you're right! I totally should have. :P

And... yeah, I'm always impatient. :D
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thellama73
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#47

Post by thellama73 »

Roxy wrote: Idk about llama lets ask: lllama are you supabad?
I'm not, as it turns out.
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.

I don't want to live in that universe.
Spoiler: show
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Matt
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#48

Post by Matt »

Ricochet wrote:It's not perfect, but I'm going to vote option 5 and push it out of the tie, and also options 3 and 6, even if they're pushed into a tie. I'm gonna give the problem to you.
What's your motive behind intentionally voting for option 6 when it has no chance of winning unless several players switch their votes around, as well as the fact that it puts that option into a tie with option 8?

Then saying "I'm gonna give the problem to you." doesn't inspire confidence that you're a civ.

Hopefully you change your mind about option 6, or bea changes hers about option 8, and instead we try to avoid as many ties as possible.
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#49

Post by Ricochet »

Matt F wrote:
Ricochet wrote:It's not perfect, but I'm going to vote option 5 and push it out of the tie, and also options 3 and 6, even if they're pushed into a tie. I'm gonna give the problem to you.
What's your motive behind intentionally voting for option 6 when it has no chance of winning unless several players switch their votes around, as well as the fact that it puts that option into a tie with option 8?

Then saying "I'm gonna give the problem to you." doesn't inspire confidence that you're a civ.

Hopefully you change your mind about option 6, or bea changes hers about option 8, and instead we try to avoid as many ties as possible.
Absolute trust keeps me going in the right direction.

My vote for option 6 is preferential. I also voted it having in mind that it could (or should) develop with a few more votes, not just that it'd get stuck in a 1-vote tie with option 8. Who said anything about "chances of winning", we have to pick our 3 choices and work around avoiding ties, as much as possible. Besides, I did in fact vote for a potentially winning option, and pushed it out of a tie zone (option 5), didn't I? I can't do that for every option I choose.

I'm open to make improvements later, as to avoid the ties.

If you can't tell what I meant by that statement, I can't help you. Take it easy. :workit:
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Re: [DAY 0] Syndicate Schemes Gaming Co.

#50

Post by Matt »

Ricochet wrote:Absolute trust keeps me going in the right direction.

My vote for option 6 is preferential. I also voted it having in mind that it could (or should) develop with a few more votes, not just that it'd get stuck in a 1-vote tie with option 8. Who said anything about "chances of winning", we have to pick our 3 choices and work around avoiding ties, as much as possible. Besides, I did in fact vote for a potentially winning option, and pushed it out of a tie zone (option 5), didn't I? I can't do that for every option I choose.

I'm open to make improvements later, as to avoid the ties.

If you can't tell what I meant by that statement, I can't help you. Take it easy. :workit:
Several of your statements are highly questionable.

Obviously just because you voted for 6, that doesn't mean it's going to end in a one on one tie with 8. However, if 6 gets another vote, then it will be tied with option 4, assuming no more votes are attributed to that. If option 6 gets three more votes, then it will be tied with option 1, assuming option 1 gets no more votes. At this stage, with over half of us already voting, it would make more sense to choose options that are already in the lead, maybe the top three or four.

As for "making improvements later", that would be great, except MP already stated the Day Period will end once everyone checks in and votes, so who knows if or when you'll be able to make improvements later? The best strategy is to vote as if you'll be the last player to cast your votes, IMO. See the below quote from MP, re: when day ends.
MovingPictures07 wrote:The period will end once everyone has checked in and voted.
Also, no, I cannot tell what you meant by that statement. From the statement itself, and nothing else, it seems anti-civ to me. Is it a song lyric? An inside joke from another game? You could've easily explained to me what the reference was, however you continue to act baddie-like by saying "then I can't help you". Surely it takes a few seconds to explain the comment?
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