[END] Talking Heads Mafia (RYM #90)

How would you rate Talking Heads Mafia (RYM #90)?

5 stars
9
45%
4 1/2 stars
4
20%
4 stars
4
20%
3 1/2 stars
0
No votes
3 stars
0
No votes
2 1/2 stars
0
No votes
2 stars
0
No votes
1 1/2 stars
0
No votes
1 star
1
5%
0 stars (I didn't play!)
2
10%
 
Total votes: 20
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Re: [END] Talking Heads Mafia (RYM #90)

#9201

Post by Tangrowth »

As to usage, let me look into that now...
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Re: [END] Talking Heads Mafia (RYM #90)

#9202

Post by Tangrowth »

MovingPictures07 wrote:
Ricochet wrote:Thanks, MP, the only answer that doesn't fully adress the question is the ACEO one. I meant which players were chosen, targeted by the song choices and when? Again, JJJ only told me about the first four Nights.
Night 1 - "Cities" -- a2thezebra -- Never got to use, was supposed to track N2, but N2 didn't happen
Night 2 - "Girls..." -- N/A -- Night 2 skipped
Night 3 - "Moon Rocks" -- Matt F -- checked whether Golden was Uh-Oh
Night 4 - "The Overload" -- Macdougall, Matt F, RadicalFuzz, TheFloyd73, Golden
Night 5 - "Radio Head" -- Russtifinko -- passive unbeknownst insanification
Night 7 - "Mr. Jones" -- JaggedJimmyJay -- Never got to use, Jay had no night role power to double
Night 9 - "The Overload" -- Ricochet, Strawhenge, Matt F, DrWilgy, JaggedJimmyJay
Night 10 - "Cities" -- RadicalFuzz -- Never got to use, since he died
Night 11 - "Radio Head" -- Ricochet -- passive unbeknownst insanification
Night 12 - "Girls..." -- N/A
Night 13 - "Stay Up Late"
Night 14 - "Mr. Jones"

Note that these were the songs selected, not the effects from those songs (since they were mismatched).
There's those. With regards to Moon Rocks...

Matt F used one against MacDougall on Night 5.
Strawhenge used one against JaggedJimmyJay on Night 10.
DrWilgy used one against JaggedJimmyJay on Night 10.
JJJ used one against MM on Night 11.
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Re: [END] Talking Heads Mafia (RYM #90)

#9203

Post by Ricochet »

What, how this did work? The recipients were randomly chosen?
Night 11 - "Radio Head" -- Ricochet -- passive unbeknownst insanification
Que-ce que c'est? :confused:

I never received this.
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Re: [END] Talking Heads Mafia (RYM #90)

#9204

Post by Tangrowth »

Ricochet wrote:What, how this did work? The recipients were randomly chosen?
Night 11 - "Radio Head" -- Ricochet -- passive unbeknownst insanification
Que-ce que c'est? :confused:

I never received this.
"Radio Head" was the effect of the "The Overload".

People who were afflicted with insanity (you, Russ) were not made aware.
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Re: [END] Talking Heads Mafia (RYM #90)

#9205

Post by Ricochet »

Game
Votes
The LC interaction spectrum analysis

And as a special feature, the writing in-character quotes I compiled. Interestingly, I never checked the last two TH albums (got lazy), except for remembering at one point the "I wish I had a lawnmower" line from (Nothing But) Flowers, off of Naked.
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Re: [END] Talking Heads Mafia (RYM #90)

#9206

Post by Tangrowth »

Ricochet wrote:Game
Votes
The LC interaction spectrum analysis

And as a special feature, the writing in-character quotes I compiled. Interestingly, I never checked the last two TH albums (got lazy), except for remembering at one point the "I wish I had a lawnmower" line from (Nothing But) Flowers, off of Naked.
As always, :clap: is necessary.
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Re: [END] Talking Heads Mafia (RYM #90)

#9207

Post by Elohcin »

This game was fun for the most part for what little time I played. My one suggestion is to make all roles objective rather than subjective. :p My role being subjective was a bit frustrating.
Banners are cool, but a pain to scroll through so...
I've won a lot of games. I've hosted some games. The end.
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Re: [END] Talking Heads Mafia (RYM #90)

#9208

Post by Tangrowth »

Elohcin wrote:This game was fun for the most part for what little time I played. My one suggestion is to make all roles objective rather than subjective. :p My role being subjective was a bit frustrating.
Your role was definitely experimental; I don't plan on using anything like that again. Was worth trying out though.
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Re: [END] Talking Heads Mafia (RYM #90)

#9209

Post by Tangrowth »

MovingPictures07 wrote:
Elohcin wrote:This game was fun for the most part for what little time I played. My one suggestion is to make all roles objective rather than subjective. :p My role being subjective was a bit frustrating.
Your role was definitely experimental; I don't plan on using anything like that again. Was worth trying out though.
And at least you didn't explode randomly this time. :mafia:
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Re: [END] Talking Heads Mafia (RYM #90)

#9210

Post by Elohcin »

MovingPictures07 wrote:
MovingPictures07 wrote:
Elohcin wrote:This game was fun for the most part for what little time I played. My one suggestion is to make all roles objective rather than subjective. :p My role being subjective was a bit frustrating.
Your role was definitely experimental; I don't plan on using anything like that again. Was worth trying out though.
And at least you didn't explode randomly this time. :mafia:
Yes, these are the kinds of roles I land in your games, aren't they :). I think its a good role though, the laughing one not the exploding one. It just needed to be made objective. For instance, anytime a player made someone else respond with a ' :haha: ' would have worked.
Banners are cool, but a pain to scroll through so...
I've won a lot of games. I've hosted some games. The end.
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Re: [END] Talking Heads Mafia (RYM #90)

#9211

Post by Ricochet »

Elohcin wrote:
MovingPictures07 wrote:
MovingPictures07 wrote:
Elohcin wrote:This game was fun for the most part for what little time I played. My one suggestion is to make all roles objective rather than subjective. :p My role being subjective was a bit frustrating.
Your role was definitely experimental; I don't plan on using anything like that again. Was worth trying out though.
And at least you didn't explode randomly this time. :mafia:
Yes, these are the kinds of roles I land in your games, aren't they :). I think its a good role though, the laughing one not the exploding one. It just needed to be made objective. For instance, anytime a player made someone else respond with a ' :haha: ' would have worked.
Your husband did that long ago. :mafia:
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Re: [END] Talking Heads Mafia (RYM #90)

#9212

Post by Tangrowth »

Elohcin wrote:
MovingPictures07 wrote:
MovingPictures07 wrote:
Elohcin wrote:This game was fun for the most part for what little time I played. My one suggestion is to make all roles objective rather than subjective. :p My role being subjective was a bit frustrating.
Your role was definitely experimental; I don't plan on using anything like that again. Was worth trying out though.
And at least you didn't explode randomly this time. :mafia:
Yes, these are the kinds of roles I land in your games, aren't they :). I think its a good role though, the laughing one not the exploding one. It just needed to be made objective. For instance, anytime a player made someone else respond with a ' :haha: ' would have worked.
LOL, yeah, now that you mention it, it does seem you have continuously landed experimental roles. Although you did have Ogmo in Super Meat Boy, which... wasn't too weird (comparatively). :D

Yeah, I agree, on reflection it makes more sense to have setup in that fashion. I didn't want to lift it straight from Roger Rabbit though (which is similar to what you suggest here), so that's why I put the subjective spin on it. Maybe we'll see the :haha: role again one of these days...
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Re: [END] Talking Heads Mafia (RYM #90)

#9213

Post by Epignosis »

Roger Rabbit bitchez :mafia:
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Re: [END] Talking Heads Mafia (RYM #90)

#9214

Post by Tangrowth »

Epignosis wrote:Roger Rabbit bitchez :mafia:
I prefer to block that one out of my memory. :scared:
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Re: [END] Talking Heads Mafia (RYM #90)

#9215

Post by Marmot »

Elohcin wrote:
MovingPictures07 wrote:
MovingPictures07 wrote:
Elohcin wrote:This game was fun for the most part for what little time I played. My one suggestion is to make all roles objective rather than subjective. :p My role being subjective was a bit frustrating.
Your role was definitely experimental; I don't plan on using anything like that again. Was worth trying out though.
And at least you didn't explode randomly this time. :mafia:
Yes, these are the kinds of roles I land in your games, aren't they :). I think its a good role though, the laughing one not the exploding one. It just needed to be made objective. For instance, anytime a player made someone else respond with a ' :haha: ' would have worked.
I always seem to land a role that can't be lynched or nightkilled. :mafia:
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Re: [END] Talking Heads Mafia (RYM #90)

#9216

Post by Golden »

@Eloh - that was how Epi did it in Roger Rabbit and it was great. I worked so hard to earn the :haha:

And then I went and voweled myself out.
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Re: [END] Talking Heads Mafia (RYM #90)

#9217

Post by Epignosis »

Golden wrote:@Eloh - that was how Epi did it in Roger Rabbit and it was great. I worked so hard to earn the :haha:

And then I went and voweled myself out.
It was a real vowel movement.
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Re: [END] Talking Heads Mafia (RYM #90)

#9218

Post by Marmot »

Epignosis wrote:
Golden wrote:@Eloh - that was how Epi did it in Roger Rabbit and it was great. I worked so hard to earn the :haha:

And then I went and voweled myself out.
It was a real vowel movement.
:disappoint:
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: [END] Talking Heads Mafia (RYM #90)

#9219

Post by Tangrowth »

LOL, the vowel movement. That was great. :feb:
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Re: [END] Talking Heads Mafia (RYM #90)

#9220

Post by Marmot »

I just realized, this is my first win in a full game as a civilian. Thanks fellow civs. :beer:
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: [END] Talking Heads Mafia (RYM #90)

#9221

Post by Tangrowth »

Metalmarsh89 wrote:I just realized, this is my first win in a full game as a civilian. Thanks fellow civs. :beer:
Wow, seriously? Nicely done.
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Re: [END] Talking Heads Mafia (RYM #90)

#9222

Post by Tangrowth »

I remember struggling to even win a game for the longest time... let alone as a civilian. My first win as a civilian was probably over two years or so after I started playing.
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Re: [END] Talking Heads Mafia (RYM #90)

#9223

Post by Marmot »

Well I did win in Cars, but I replaced in late in that game, and as a civilian who was rezzed, so I didn't have to prove myself at all, nor do any work. :p
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: [END] Talking Heads Mafia (RYM #90)

#9224

Post by Tangrowth »

Metalmarsh89 wrote:Well I did win in Cars, but I replaced in late in that game, and as a civilian who was rezzed, so I didn't have to prove myself at all, nor do any work. :p
Isn't that the best kind of game? :P

I also blocked that game out of my memory. :disappoint: Future games will see a new and improved MP. :noble:

I'm hoping, anyway.
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Re: [END] Talking Heads Mafia (RYM #90)

#9225

Post by Marmot »

MovingPictures07 wrote:
Metalmarsh89 wrote:Well I did win in Cars, but I replaced in late in that game, and as a civilian who was rezzed, so I didn't have to prove myself at all, nor do any work. :p
Isn't that the best kind of game? :P

I also blocked that game out of my memory. :disappoint: Future games will see a new and improved MP. :noble:

I'm hoping, anyway.
Had you not rezzed me (or BWT who it was at the time I think), things may have been different. :nicenod:

I hope you don't plan on trying to break Jay's posting record in future games. :faint:
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: [END] Talking Heads Mafia (RYM #90)

#9226

Post by Tangrowth »

Metalmarsh89 wrote:
Had you not rezzed me (or BWT who it was at the time I think), things may have been different. :nicenod:

I hope you don't plan on trying to break Jay's posting record in future games. :faint:
No, I only hope to improve my game... mostly by tunneling less. That's goal #1.

As much as I'd like to try to break Jay's posting record, I'd certainly fail out of the PhD program if I did... and be committed to an asylum for overly obsessive behavior.

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Re: [END] Talking Heads Mafia (RYM #90)

#9227

Post by Tangrowth »

Just have to give you all one last round of applause. I really still can't believe the amount of effort exhibited here. :clap:

This game has over twice as many posts as each of the 2013 and 2014 Game of Champions threads. :mafia:
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Re: [END] Talking Heads Mafia (RYM #90)

#9228

Post by Ricochet »

Metalmarsh89 wrote:I just realized, this is my first win in a full game as a civilian. Thanks fellow civs. :beer:
Thanks go towards you as well, sir. :beer: You played your part to gather up immunity points in great fashion and ultimately saved our asses.
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Re: [END] Talking Heads Mafia (RYM #90)

#9229

Post by Marmot »

MovingPictures07 wrote:
Metalmarsh89 wrote:
Had you not rezzed me (or BWT who it was at the time I think), things may have been different. :nicenod:

I hope you don't plan on trying to break Jay's posting record in future games. :faint:
No, I only hope to improve my game... mostly by tunneling less. That's goal #1.

As much as I'd like to try to break Jay's posting record, I'd certainly fail out of the PhD program if I did... and be committed to an asylum for overly obsessive behavior.

"Man Fails to Comprehend Difference between Mafia Game and Real Life"
It depends though. I tried to break out of tunneling in this game, namely after seaside was lynched. As a result, I felt incredibly waffly, and acutally had a difficult time committing to reads. It also resulted in me dropping my long-time suspicion of a player who almost won it for mafia. :haha:

It'd be nice to be an effective tunneler.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: [END] Talking Heads Mafia (RYM #90)

#9230

Post by Tangrowth »

Metalmarsh89 wrote:
MovingPictures07 wrote:
Metalmarsh89 wrote:
Had you not rezzed me (or BWT who it was at the time I think), things may have been different. :nicenod:

I hope you don't plan on trying to break Jay's posting record in future games. :faint:
No, I only hope to improve my game... mostly by tunneling less. That's goal #1.

As much as I'd like to try to break Jay's posting record, I'd certainly fail out of the PhD program if I did... and be committed to an asylum for overly obsessive behavior.

"Man Fails to Comprehend Difference between Mafia Game and Real Life"
It depends though. I tried to break out of tunneling in this game, namely after seaside was lynched. As a result, I felt incredibly waffly, and acutally had a difficult time committing to reads. It also resulted in me dropping my long-time suspicion of a player who almost won it for mafia. :haha:

It'd be nice to be an effective tunneler.
That's very true; there's a fine line between tunneler and wibbly-wobbly timey-wimey noncommital. The hardest is walking down that exact line, since it's easy to stumble onto one side or the other.
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Re: [END] Talking Heads Mafia (RYM #90)

#9231

Post by Ricochet »

Better to be wibbly-wobbly than flippy-floppy.
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Re: [END] Talking Heads Mafia (RYM #90)

#9232

Post by Ricochet »

I'm happy to report that This Must Be the Place (Naive Melody) now occupies the third spot in my favourite TH songs list, behind The Great Curve and New Feeling.
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Tangrowth
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Re: [END] Talking Heads Mafia (RYM #90)

#9233

Post by Tangrowth »

Ricochet wrote:I'm happy to report that This Must Be the Place (Naive Melody) now occupies the third spot in my favourite TH songs list, behind The Great Curve and New Feeling.
:drums:
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