3CHAMBERS {CHAMBER THREE}

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3CHAMBERS {CHAMBER THREE}

#1

Post by insertnamehere »

The first thing you feel is the metal digging into your wrists. Then, before you can open your eyes, the headache strikes. A familiar feeling clouds your head. You feel as if you had downed a gallon of tequila the night before. When your eyes first open, they take a few seconds to fully adjust. On a table in front of you is a gun. This is obviously not right. Yawning, you start to realize where you are. In front of you, a metal table with a .44 Magnum straight out of Dirty Harry lying on top of it. A piece of paper lies in front of the pistol, though you can't make out what it says. You seem to be inside of a concrete bunker, with a few light-bulbs dangling from the ceiling. You move your head to the side, and then you see the seven other people trapped along side you. Well then. You fell asleep at home, and woke up in Saw.

As if to rub salt in the wound, a shrill mechanical feedback screech fills the air.

"Begin." a mechanical voice proclaims.

The metal bindings rip off of your wrists, causing more than a little discomfort. Lurching to your feet, you analyze the people around you. Surely, one of these people knew what was going on? Feeling nauseated and queasy, you turn around and begin to retch. This gives you some glares, but you hardly care anymore. Luckily, you don't vomit, but what you see makes you want to. A nice stack of C4, with a detonator on top. It's just then that you notice the cameras. The sheer surrealism and bizarreness of the moment almost makes you laugh in a way. You smile for the camera.
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Re: 3CHAMBERS {CHAMBER ONE}

#2

Post by insertnamehere »

CANDIDATES

Turnip Head

S~V~S ~ Chamber Two

Epignosis ~ Chamber Two

johns2jj ~ Chamber One

MovingPictures07 ~ Chamber One

MetalMarsh89 ~ Chamber One

Mongoose

Lizzy ~ Chamber Two
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Re: 3CHAMBERS {CHAMBER ONE}

#3

Post by insertnamehere »

RULES*
*stolen acquired from Epignosis's X-Men game**
**stolen acquired from The Stanley Parable Mafia


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Re: 3CHAMBERS {CHAMBER ONE}

#4

Post by insertnamehere »

Three Chambers is an interactive social online text RPG. Eight people awaken trapped in a bunker, forced to work together in order to solve increasingly complicated puzzles. But, one of them is not who they say they are. One of them is a mole hired to weed out the weaker candidates. Everyday, the mole will kill one member of it's choice. His/Her job is to mislead and spread misinformation among the group. Your job is to identify, isolate, and eliminate the Mole, while solving the puzzles in under a week. If you eliminate the Mole, the killings will stop. But, keep in mind that the Mole can also choose to not kill someone.

How to play:

You interact with the landscape by using one of four commands. Post these in the thread whenever you want to do something.

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observe {blank}
[/size]
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[/size]
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pick up {blank}
[/size]
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use {inventory item} on {blank}
[/size]
This will make you use your inventory item on something. You can also use your inventory item on another player. For example: "use gun on insertnamehere" would cause you to shoot me.

You don't have to say these exact words, but these are the only four abilities you have.

These interactions will only be responded to when the Acolyte, the person who is in charge of this particular challenge is on site. Translation: I'll only respond when I'm online. When my signature says "The Acolyte is In", I'm ready to respond to posts. When my signature says "The Acolyte is Out", I'm not available, and any interactions will have to wait until I'm online to be processed.
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Re: 3CHAMBERS {CHAMBER ONE}

#5

Post by insertnamehere »

CHAMBER ONE INSTRUCTIONS

In the center of the room, there are 8 chairs facing the right. To the right is a .44 Magnum pistol on top of a metal table. The gun is loaded with six bullets. On the walls around the room are six numbered doors which lead to small saferooms. These rooms are completely blast-proof. Each door can be opened and entered by a switch in the main area. To enter a saferoom, type "flip door #1-6 switch". Only one person to a room. Once inside a room, you cannot leave until the bomb is either disarmed or detonated. To the left of the room is a bomb, and a single set of wire cutters. The bomb is 2 pieces of C4 connected to a detonator. There are 4 wires connected from the bottom of the detonator to the C4, a pink wire, a red wire, a blue wire, and a purple wire. Also connected to the C4 from the sides of the detonator, are 4 cables (Brown, yellow, green, and orange.) that can be unplugged and replugged. On the surface of the detonator, there are four switches placed around a red button. The switches are to the north, south, east, and west sides of the detonator, and can be set up or down. They are all currently up. Once you think that all of the correct wires are cut, the right cables are plugged, and the accurate switches are flipped, press the red button. If the bomb is disarmed correctly, you will all move on to the next round. If the bomb is disarmed incorrectly, it will detonate, instantly killing anyone who isn't inside a saferoom. The survivors will move on to the next round. The correct instructions to disarm the bomb have been divided into six parts and placed in each saferoom. The problem is, once you are inside a saferoom, your communication to the people in the main area trying to disarm the bomb is limited. If you unplug the wrong cable, you can simply replug it. If you flip the wrong switch down, you can simply flip it up. However, if you cut the wrong cable, the bomb will detonate. Any attempt to tamper or break the bomb, will cause it to detonate. This challenge relies on teamwork, communication, organization, and leadership.

Good luck.
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Re: 3CHAMBERS {CHAMBER ONE}

#6

Post by insertnamehere »

You may begin posting.
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Re: 3CHAMBERS {CHAMBER ONE}

#7

Post by Turnip Head »

LEEROYYYYYYYYYYYYYYYYY JENKINS

turn off north switch
turn off south switch
turn off east switch
turn off west switch

unplug brown cable
unplug yellow cable
unplug green cable
unplug orange cable

flip door 1 switch
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Re: 3CHAMBERS {CHAMBER ONE}

#8

Post by insertnamehere »

Turnip Head wrote:LEEROYYYYYYYYYYYYYYYYY JENKINS

turn off north switch
turn off south switch
turn off east switch
turn off west switch

unplug brown cable
unplug yellow cable
unplug green cable
unplug orange cable

flip door 1 switch
Saferoom One is now occupied by Turnip Head.
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Re: 3CHAMBERS {CHAMBER ONE}

#9

Post by Mongoose »

flip door 3 switch
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Re: 3CHAMBERS {CHAMBER ONE}

#10

Post by insertnamehere »

Mongoose wrote:flip door 3 switch
Saferoom Three is now occupied by Mongoose.
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Re: 3CHAMBERS {CHAMBER ONE}

#11

Post by Turnip Head »

.-.-.- .--. -.. .... .- - .. --. ... - ... -. .
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Re: 3CHAMBERS {CHAMBER ONE}

#12

Post by johns2jj »

pickup gun.
flip door 5 switch.
inspect room 5
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Re: 3CHAMBERS {CHAMBER ONE}

#13

Post by Lizzy »

:\ I'm sad. We should've all agreed on the following:

pick up gun
use gun on INH
stare at the bomb until it blows us to smithereens

But nooooooo... You and your self-preservation. You make me sick!

flip door 6 switch

Party in room 6! We shall drink tea and smoke pot (at first). And as the Samsung slogan used to say, everyone's invited. You can bring whatever you want. :dance:
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Re: 3CHAMBERS {CHAMBER ONE}

#14

Post by S~V~S »

Flip Door 4 switch
Skip softly, my moonbeams, for I have heard tell
That the stairs up to heaven lead straight down to hell
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Re: 3CHAMBERS {CHAMBER ONE}

#15

Post by Epignosis »

Flip door 2 switch
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Re: 3CHAMBERS {CHAMBER ONE}

#16

Post by insertnamehere »

johns2jj wrote:pickup gun.
flip door 5 switch.
inspect room 5
johns2jj is now in possession of the gun.

Saferoom 5 is now occupied by johns2jj.
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Re: 3CHAMBERS {CHAMBER ONE}

#17

Post by insertnamehere »

Lizzy wrote::\ I'm sad. We should've all agreed on the following:

pick up gun
use gun on INH
stare at the bomb until it blows us to smithereens

But nooooooo... You and your self-preservation. You make me sick!

flip door 6 switch

Party in room 6! We shall drink tea and smoke pot (at first). And as the Samsung slogan used to say, everyone's invited. You can bring whatever you want. :dance:
Saferoom 6 is now occupied by Lizzy.
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Re: 3CHAMBERS {CHAMBER ONE}

#18

Post by insertnamehere »

S~V~S wrote:Flip Door 4 switch
Saferoom 4 is now occupied by S~V~S.
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Re: 3CHAMBERS {CHAMBER ONE}

#19

Post by insertnamehere »

Epignosis wrote:Flip door 2 switch
Saferoom 2 is now occupied by Epignosis.
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Re: 3CHAMBERS {CHAMBER ONE}

#20

Post by insertnamehere »

ALL SAFEROOMS ARE NOW OCCUPIED.
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Re: 3CHAMBERS {CHAMBER ONE}

#21

Post by Epignosis »

01001110
01001111
01010010
01010100
01001000

01000100
01001111
01010111
01001110

01010101
01001110
01010000
01001100
01010101
01000111

01011001
01000101
01001100
01001100
01001111
01010111
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Re: 3CHAMBERS {CHAMBER ONE}

#22

Post by johns2jj »

Оранжевый Кабель = Отключите

Фиолетовый провод = Неразрезанный
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Re: 3CHAMBERS {CHAMBER ONE}

#23

Post by Tangrowth »

Seems I missed my chance at the saferooms.
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Re: 3CHAMBERS {CHAMBER ONE}

#24

Post by Mongoose »

MovingPictures07 wrote:Seems I missed my chance at the saferooms.
*turn light on*
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Re: 3CHAMBERS {CHAMBER ONE}

#25

Post by Marmot »

insertnamehere wrote:The first thing you feel is the metalmarsh digging into your wrists.
I'm just trying to kill everyone before the game starts.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: 3CHAMBERS {CHAMBER ONE}

#26

Post by Marmot »

MovingPictures07 wrote:Seems I missed my chance at the saferooms.
Just you and me MP. Time for some quality bonding time. :zombie:
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: 3CHAMBERS {CHAMBER ONE}

#27

Post by Marmot »

pick up piece of paper
observe piece of paper
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: 3CHAMBERS {CHAMBER ONE}

#28

Post by insertnamehere »

Metalmarsh89 wrote:pick up piece of paper
observe piece of paper
MetalMarsh has the piece of paper.

An old fashioned typewriter was clearly used to type the brief message on the paper.

It reads:
Piece of Paper wrote: Welcome to Stage Two of the Application Process for the Three Chambers Collective.

Eternity awaits.
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Re: 3CHAMBERS {CHAMBER ONE}

#29

Post by Marmot »

Okay everyone, please communicate to us how to disarm this bomb.

I don't know how communication is limited. Please if you are limited to a certain number of words, only state the colors that need to be OFF. i.e. only state which Cardinal switches need to be switched to OFF, which colored wires need to be CLIPPED, and which colored cables need to be UNPLUGGED.

We don't need MP dying on Day 1 again. After we hear back from all of you we will attempt to complete the disarming.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: 3CHAMBERS {CHAMBER ONE}

#30

Post by Marmot »

Discard {piece of paper}
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: 3CHAMBERS {CHAMBER ONE}

#31

Post by Marmot »

pick up {wire clippers}

I'm just taking initiative MP since you aren't currently on. :dance:
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: 3CHAMBERS {CHAMBER ONE}

#32

Post by Mongoose »

Metalmarsh89 wrote:Okay everyone, please communicate to us how to disarm this bomb.

I don't know how communication is limited. Please if you are limited to a certain number of words, only state the colors that need to be OFF. i.e. only state which Cardinal switches need to be switched to OFF, which colored wires need to be CLIPPED, and which colored cables need to be UNPLUGGED.

We don't need MP dying on Day 1 again. After we hear back from all of you we will attempt to complete the disarming.
*turn light off*
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Re: 3CHAMBERS {CHAMBER ONE}

#33

Post by Turnip Head »

.-.-.- .--. -.. .... .- - .. --. ... - ... -. .
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Re: 3CHAMBERS {CHAMBER ONE}

#34

Post by Mongoose »

*turn light off*
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Re: 3CHAMBERS {CHAMBER ONE}

#35

Post by insertnamehere »

Metalmarsh89 wrote:Discard {piece of paper}
You rip the paper into shreds.
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Re: 3CHAMBERS {CHAMBER ONE}

#36

Post by insertnamehere »

Metalmarsh89 wrote:pick up {wire clippers}

I'm just taking initiative MP since you aren't currently on. :dance:
MetalMarsh now has the wireclippers.
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Re: 3CHAMBERS {CHAMBER ONE}

#37

Post by Lizzy »

.meht elipmoc dna yas yeht tahw tuo erugif ot yrt ll'I dna daerht eht ni meht tsop ,egaugnal revetahw ni snoitcurtsni htiw su fo lla os ,yaK

tuC = eriW eulB

pU = hctiwS htuoS
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Re: 3CHAMBERS {CHAMBER ONE}

#38

Post by Marmot »

Turnip Head wrote:.-.-.- .--. -.. .... .- - .. --. ... - ... -. .
Looks like this translates backwards from Morse Code to "EASTSWITNHUP?"
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: 3CHAMBERS {CHAMBER ONE}

#39

Post by Marmot »

Mongoose wrote:*turn light off*
:huh:
Lizzy wrote:.meht elipmoc dna yas yeht tahw tuo erugif ot yrt ll'I dna daerht eht ni meht tsop ,egaugnal revetahw ni snoitcurtsni htiw su fo lla os ,yaK

tuC = eriW eulB

pU = hctiwS htuoS
Cut the blue

South up

And thanks for the assistance. :phew:
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: 3CHAMBERS {CHAMBER ONE}

#40

Post by insertnamehere »

Metalmarsh89 wrote:
Mongoose wrote:*turn light off*
:huh:
Lizzy wrote:.meht elipmoc dna yas yeht tahw tuo erugif ot yrt ll'I dna daerht eht ni meht tsop ,egaugnal revetahw ni snoitcurtsni htiw su fo lla os ,yaK

tuC = eriW eulB

pU = hctiwS htuoS
Cut the blue

South up

And thanks for the assistance. :phew:
Holding your breath, you cut the blue wire. You prepare for the worst, but nothing happens. It appears to be the correct wire.
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Re: 3CHAMBERS {CHAMBER ONE}

#41

Post by Lizzy »

.em tcerroc esaelp ,gnorw eseht fo yna tog I fI

nwoD = hctiwS htroN
pU = hctiwS htuoS

deggulpnU = eriW wolleY
deggulpnU = eriW elpruP
tuC = eriW egnarO
tuC = eriW eulB

:raf suht evah I tahW

.sruoy teg ot mees t'nac I ,HT !pleH
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Re: 3CHAMBERS {CHAMBER ONE}

#42

Post by Mongoose »

insertnamehere wrote:
Metalmarsh89 wrote:
Mongoose wrote:*turn light off*
:huh:
Lizzy wrote:.meht elipmoc dna yas yeht tahw tuo erugif ot yrt ll'I dna daerht eht ni meht tsop ,egaugnal revetahw ni snoitcurtsni htiw su fo lla os ,yaK

tuC = eriW eulB

pU = hctiwS htuoS
Cut the blue

South up

And thanks for the assistance. :phew:
Holding your breath, you cut the blue wire. You prepare for the worst, but nothing happens. It appears to be the correct wire.
* turn light on *
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Re: 3CHAMBERS {CHAMBER ONE}

#43

Post by Lizzy »

D: .dnim t'now ew ,snoitcurtsni s'HT teg nac dna rotalsnart edoc esrom retteb a dnif uoy fi ,yhsraM
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Re: 3CHAMBERS {CHAMBER ONE}

#44

Post by Marmot »

@Lizzy, I found a Morse code translator and transcribed it backwards.
Metalmarsh89 wrote:
Turnip Head wrote:.-.-.- .--. -.. .... .- - .. --. ... - ... -. .
Looks like this translates backwards from Morse Code to "EASTSWITNHUP?"
I think it's close enough to assume the east switch should be switched up. Agreed?
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: 3CHAMBERS {CHAMBER ONE}

#45

Post by Marmot »

Turn light on
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: 3CHAMBERS {CHAMBER ONE}

#46

Post by insertnamehere »

Metalmarsh89 wrote:Turn light on
The single light bulb illuminating the room is too high for you to reach.
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Re: 3CHAMBERS {CHAMBER ONE}

#47

Post by Lizzy »

Metalmarsh89 wrote:@Lizzy, I found a Morse code translator and transcribed it backwards.
Metalmarsh89 wrote:
Turnip Head wrote:.-.-.- .--. -.. .... .- - .. --. ... - ... -. .
Looks like this translates backwards from Morse Code to "EASTSWITNHUP?"
I think it's close enough to assume the east switch should be switched up. Agreed?
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Re: 3CHAMBERS {CHAMBER ONE}

#48

Post by Turnip Head »

Metalmarsh89 wrote:@Lizzy, I found a Morse code translator and transcribed it backwards.
Metalmarsh89 wrote:
Turnip Head wrote:.-.-.- .--. -.. .... .- - .. --. ... - ... -. .
Looks like this translates backwards from Morse Code to "EASTSWITNHUP?"
I think it's close enough to assume the east switch should be switched up. Agreed?
... . --.-
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Re: 3CHAMBERS {CHAMBER ONE}

#49

Post by Marmot »

Turnip Head wrote:
Metalmarsh89 wrote:@Lizzy, I found a Morse code translator and transcribed it backwards.
Metalmarsh89 wrote:
Turnip Head wrote:.-.-.- .--. -.. .... .- - .. --. ... - ... -. .
Looks like this translates backwards from Morse Code to "EASTSWITNHUP?"
I think it's close enough to assume the east switch should be switched up. Agreed?
... . --.-
= "Yes"

Thank you.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: 3CHAMBERS {CHAMBER ONE}

#50

Post by Marmot »

Lizzy wrote:.em tcerroc esaelp ,gnorw eseht fo yna tog I fI

nwoD = hctiwS htroN
pU = hctiwS htuoS

deggulpnU = eriW wolleY
deggulpnU = eriW elpruP
tuC = eriW egnarO
tuC = eriW eulB

:raf suht evah I tahW

.sruoy teg ot mees t'nac I ,HT !pleH
May I ask where the extra information came from? There wasn't this much in your first post.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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