Flase. If SVS and Splints voted for Roxy and Rox and Epig voted for SVS, and the ranomizer picked Rox, the night phase would have started 2 civs, 1 baddie. The civs could have been protected or the baddies could have ben blocked, and even if not, the following day lynch would have been a 1 v. 1 tie, which could have gone to the civs. Unlikely, but greater than 0 by a wide margin.Metalmarsh89 wrote:No, they would be decided randomly.thellama73 wrote:Do tied lynches no result in a death?
But this is a mafia background that I'm used to. If there are equal number mafia and civs at the start of a day phase, then mafia wins. Even if it was a no death, the civs have 0 chance at that point.
Lightning Mafia - Halloween Edition [Game Over]
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- thellama73
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Re: Lightning Mafia - Halloween Edition [Night 2] - 8:31 PM
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.
I don't want to live in that universe.
Spoiler: show
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Re: Lightning Mafia - Halloween Edition [Game Over]
oh there were some abilities night 1 just not many :/
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Re: Lightning Mafia - Halloween Edition [Game Over]
Agreed.fingersplints wrote:Also I think i would prefer to have had the linkitis feature. It took me longer to scroll back up and figure out where I had left off then it would have to reviewed what was posted quick.
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.
I don't want to live in that universe.
Spoiler: show
Re: Lightning Mafia - Halloween Edition [Game Over]
When I first heard of it, I didn't think this model would be very fun. I had a ball, MM. Thanks for hosting and asking me to play.
Stream my music for free: https://epignosis.bandcamp.com/
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Re: Lightning Mafia - Halloween Edition [Game Over]
If MP had the role block, why did he flip vanilla?
(sorry if it sounds like I'm nit picking. I had a great, great time. Just curious.)
(sorry if it sounds like I'm nit picking. I had a great, great time. Just curious.)
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.
I don't want to live in that universe.
Spoiler: show
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Re: Lightning Mafia - Halloween Edition [Game Over]
I could not help but win being a civ and a baddieMetalmarsh89 wrote:Civilians
fingersplints
juliets
Made
MovingPictures
SVS
thellama
Baddies
Epignosis
Roxy
Night 1
MP blocked fingers
juliets protected SVS
Epi killed MP (taking the roleblock with him)
Night 2
fingersplints protected Roxy
Epi killed juliets
And that was that.
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Re: Lightning Mafia - Halloween Edition [Game Over]
thirdedthellama73 wrote:Agreed.fingersplints wrote:Also I think i would prefer to have had the linkitis feature. It took me longer to scroll back up and figure out where I had left off then it would have to reviewed what was posted quick.
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Re: Lightning Mafia - Halloween Edition [Game Over]
personally, I prefer scrolling up to being stuck in linki hell, but that's just me.
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Re: Lightning Mafia - Halloween Edition [Game Over]
This is as basic as mafia can get, though the rotating roles were an extra flavor SVS had suggested.fingersplints wrote:I think not having any abilities at first hindered us too. Not that that is MM's fault. Just something to keep in mind for the next one.
I hate being a vanilla civvie And that whole first night we had no block/protect/check anything so really nothing to help us but our bad lynches.
Normally, 7 civilians would be ideal, because you then at least get a Day 3 (assuming you don't lynch 2 baddies before that) With this setup, it is almost an equal chance of victory for either side.
With how rapid the game progressed, reading players is difficult. Often you have to resort to gut, because you're too busy reading posts and responding to do any effective scumhunting. But again, finding a good strategy to find baddies like this would work too. These are my thoughts anyway.
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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Lightning Mafia - Halloween Edition [Game Over]
I waved my magic wand and now you look crazy!Roxy wrote:I could not help but win being a civ and a baddieMetalmarsh89 wrote:Civilians
fingersplints
juliets
Made
MovingPictures
SVS
thellama
Baddies
Epignosis
Roxy
Night 1
MP blocked fingers
juliets protected SVS
Epi killed MP (taking the roleblock with him)
Night 2
fingersplints protected Roxy
Epi killed juliets
And that was that.
Banners and Stuff
Spoiler: show
Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Lightning Mafia - Halloween Edition [Game Over]
I just hate not having an ability. I already don't like being a civvie and than I see vanillaMetalmarsh89 wrote:This is as basic as mafia can get, though the rotating roles were an extra flavor SVS had suggested.fingersplints wrote:I think not having any abilities at first hindered us too. Not that that is MM's fault. Just something to keep in mind for the next one.
I hate being a vanilla civvie And that whole first night we had no block/protect/check anything so really nothing to help us but our bad lynches.
Normally, 7 civilians would be ideal, because you then at least get a Day 3 (assuming you don't lynch 2 baddies before that) With this setup, it is almost an equal chance of victory for either side.
With how rapid the game progressed, reading players is difficult. Often you have to resort to gut, because you're too busy reading posts and responding to do any effective scumhunting. But again, finding a good strategy to find baddies like this would work too. These are my thoughts anyway.
It happens. If we had lucked into finding a mafia day 1 it all would have been different. We should have stuck to the lynching Boogs scheme
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Re: Lightning Mafia - Halloween Edition [Game Over]
MM respond to my questions!
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.
I don't want to live in that universe.
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Re: Lightning Mafia - Halloween Edition [Game Over]
MP didn't flip as anything. But he was an obvious civvie since he was NK'd.thellama73 wrote:If MP had the role block, why did he flip vanilla?
(sorry if it sounds like I'm nit picking. I had a great, great time. Just curious.)
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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Lightning Mafia - Halloween Edition [Game Over]
Good point. Now get to my other obnoxious post about endgame possibilities.Metalmarsh89 wrote:MP didn't flip as anything. But he was an obvious civvie since he was NK'd.thellama73 wrote:If MP had the role block, why did he flip vanilla?
(sorry if it sounds like I'm nit picking. I had a great, great time. Just curious.)
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.
I don't want to live in that universe.
Spoiler: show
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Re: Lightning Mafia - Halloween Edition [Game Over]
You just love the btscfingersplints wrote:I already don't like being a civvie and than I see vanilla
oh and ofc the bloodletting always pleases you
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Re: Lightning Mafia - Halloween Edition [Game Over]
I actually don't mind vanilla. Gives me less to keep track of.
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.
I don't want to live in that universe.
Spoiler: show
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Re: Lightning Mafia - Halloween Edition [Game Over]
thellama73 wrote:Good point. Now get to my other obnoxious post about endgame possibilities.Metalmarsh89 wrote:MP didn't flip as anything. But he was an obvious civvie since he was NK'd.thellama73 wrote:If MP had the role block, why did he flip vanilla?
(sorry if it sounds like I'm nit picking. I had a great, great time. Just curious.)
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Re: Lightning Mafia - Halloween Edition [Night 2] - 8:31 PM
I know, but being that the mafia reduced the civs numbers down to equal their own, it would be most unfortunate for the baddies to have almost certain victory snatched from them by chance, considering they played the better game up to the point. They played the game better, so they get the win. This is the reasoning I am accustomed to. I am open to change, such as no lynches for a tie, or even a no lynch option. But that would be for a later game.thellama73 wrote:Flase. If SVS and Splints voted for Roxy and Rox and Epig voted for SVS, and the ranomizer picked Rox, the night phase would have started 2 civs, 1 baddie. The civs could have been protected or the baddies could have ben blocked, and even if not, the following day lynch would have been a 1 v. 1 tie, which could have gone to the civs. Unlikely, but greater than 0 by a wide margin.Metalmarsh89 wrote:No, they would be decided randomly.thellama73 wrote:Do tied lynches no result in a death?
But this is a mafia background that I'm used to. If there are equal number mafia and civs at the start of a day phase, then mafia wins. Even if it was a no death, the civs have 0 chance at that point.
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Spoiler: show
Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Lightning Mafia - Halloween Edition [Game Over]
Your a Newt now who is crazy?Metalmarsh89 wrote:I waved my magic wand and now you look crazy!Roxy wrote:I could not help but win being a civ and a baddieMetalmarsh89 wrote:Civilians
fingersplints
juliets
Made
MovingPictures
SVS
thellama
Baddies
Epignosis
Roxy
Night 1
MP blocked fingers
juliets protected SVS
Epi killed MP (taking the roleblock with him)
Night 2
fingersplints protected Roxy
Epi killed juliets
And that was that.
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Re: Lightning Mafia - Halloween Edition [Game Over]
I think I am just a natural baddie. Being a civvie is too stressful to me and no one believes me. When I am bad I get suspected much lessRoxy wrote:You just love the btscfingersplints wrote:I already don't like being a civvie and than I see vanilla
oh and ofc the bloodletting always pleases you
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Re: Lightning Mafia - Halloween Edition [Game Over]
Well, this was fun! Sorry splints, guess we were wrong!
thellama73 wrote:Agreed.fingersplints wrote:Also I think i would prefer to have had the linkitis feature. It took me longer to scroll back up and figure out where I had left off then it would have to reviewed what was posted quick.
Duly noted.Made wrote:personally, I prefer scrolling up to being stuck in linki hell, but that's just me.
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Re: Lightning Mafia - Halloween Edition [Game Over]
I just knew you were civ this game ----fingersplints wrote:I think I am just a natural baddie. Being a civvie is too stressful to me and no one believes me. When I am bad I get suspected much lessRoxy wrote:You just love the btscfingersplints wrote:I already don't like being a civvie and than I see vanilla
oh and ofc the bloodletting always pleases you
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Re: Lightning Mafia - Halloween Edition [Game Over]
I kind of had a feeling Rox was bad once I died but even if I had lived I'm not sure how I would have expounded on it.
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Re: Lightning Mafia - Halloween Edition [Game Over]
And thanks much for hosting, MM!
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Re: Lightning Mafia - Halloween Edition [Night 2] - 8:31 PM
Well, I disagree. I think the game should continue as long as there's a chance for either team to win, especially given the significant handicap imposed on civs by the tight time limit (what is chance? Isn't it chance that we didn't correctly guess who the baddies were and lynch them, to a certain extent?) But your game, your rules.Metalmarsh89 wrote:I know, but being that the mafia reduced the civs numbers down to equal their own, it would be most unfortunate for the baddies to have almost certain victory snatched from them by chance, considering they played the better game up to the point. They played the game better, so they get the win. This is the reasoning I am accustomed to. I am open to change, such as no lynches for a tie, or even a no lynch option. But that would be for a later game.thellama73 wrote:Flase. If SVS and Splints voted for Roxy and Rox and Epig voted for SVS, and the ranomizer picked Rox, the night phase would have started 2 civs, 1 baddie. The civs could have been protected or the baddies could have ben blocked, and even if not, the following day lynch would have been a 1 v. 1 tie, which could have gone to the civs. Unlikely, but greater than 0 by a wide margin.Metalmarsh89 wrote:No, they would be decided randomly.thellama73 wrote:Do tied lynches no result in a death?
But this is a mafia background that I'm used to. If there are equal number mafia and civs at the start of a day phase, then mafia wins. Even if it was a no death, the civs have 0 chance at that point.
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.
I don't want to live in that universe.
Spoiler: show
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Re: Lightning Mafia - Halloween Edition [Game Over]
In my honest opinion though, I understand 15 minutes is not much time to decide who to use your night action on. Now imagine having to coordinate 6 civvies and 2 baddies night actions in that same 15 minute period by yourself.fingersplints wrote:I just hate not having an ability. I already don't like being a civvie and than I see vanilla
It happens. If we had lucked into finding a mafia day 1 it all would have been different. We should have stuck to the lynching Boogs scheme
SVS suggested the idea of cycling the power roles for civs. I incorporated that idea, so if you didn't get a power the first day, you still might the second day.
Thanks for voicing your opinion though. I thought the speed of the game would make up for getting a plain role. I was wrong. So we will come up with some other ideas for next time for sure.
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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Lightning Mafia - Halloween Edition [Night 2] - 8:31 PM
We generally let it go down to the wire, or until outnumbered. Like with the block dead with MP, I would have let it go one more cycle. Had we lynched a civ, I would have ended it then.Metalmarsh89 wrote:I know, but being that the mafia reduced the civs numbers down to equal their own, it would be most unfortunate for the baddies to have almost certain victory snatched from them by chance, considering they played the better game up to the point. They played the game better, so they get the win. This is the reasoning I am accustomed to. I am open to change, such as no lynches for a tie, or even a no lynch option. But that would be for a later game.thellama73 wrote:Flase. If SVS and Splints voted for Roxy and Rox and Epig voted for SVS, and the ranomizer picked Rox, the night phase would have started 2 civs, 1 baddie. The civs could have been protected or the baddies could have ben blocked, and even if not, the following day lynch would have been a 1 v. 1 tie, which could have gone to the civs. Unlikely, but greater than 0 by a wide margin.Metalmarsh89 wrote:No, they would be decided randomly.thellama73 wrote:Do tied lynches no result in a death?
But this is a mafia background that I'm used to. If there are equal number mafia and civs at the start of a day phase, then mafia wins. Even if it was a no death, the civs have 0 chance at that point.
Skip softly, my moonbeams, for I have heard tell
That the stairs up to heaven lead straight down to hell
That the stairs up to heaven lead straight down to hell
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Re: Lightning Mafia - Halloween Edition [Game Over]
I can't wait for the next one - what will it be 2 turkeys against the pilgrims?
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Re: Lightning Mafia - Halloween Edition [Game Over]
I don't agree with splintsy on this. I think the vanilla roles were fine and appropriate.Metalmarsh89 wrote: Thanks for voicing your opinion though. I thought the speed of the game would make up for getting a plain role. I was wrong. So we will come up with some other ideas for next time for sure.
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.
I don't want to live in that universe.
Spoiler: show
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Re: Lightning Mafia - Halloween Edition [Game Over]
I think this was a great experiment, and it went pretty well I think overall.
Skip softly, my moonbeams, for I have heard tell
That the stairs up to heaven lead straight down to hell
That the stairs up to heaven lead straight down to hell
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Re: Lightning Mafia - Halloween Edition [Night 2] - 8:31 PM
I will keep that in mind for the future. I like your reasons and agree with them regarding the endgame procedure.thellama73 wrote:Well, I disagree. I think the game should continue as long as there's a chance for either team to win, especially given the significant handicap imposed on civs by the tight time limit (what is chance? Isn't it chance that we didn't correctly guess who the baddies were and lynch them, to a certain extent?) But your game, your rules.
The players have more than chance to lynch baddies. But you're right, 1 hour is hardly enough time to do so. Flipping a coin to decide who get's lynched? There is definitely more chance there.
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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Lightning Mafia - Halloween Edition [Game Over]
I definitely want to play another of these, but I will be spending quality time with family and friends (better friends than all you suckas!) the day after Thanksgiving, so I'm out on that one.
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.
I don't want to live in that universe.
Spoiler: show
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Re: Lightning Mafia - Halloween Edition [Game Over]
Just give me the baddie role then and we will all be finethellama73 wrote:I don't agree with splintsy on this. I think the vanilla roles were fine and appropriate.Metalmarsh89 wrote: Thanks for voicing your opinion though. I thought the speed of the game would make up for getting a plain role. I was wrong. So we will come up with some other ideas for next time for sure.
I'm just saying I personally see "vanilla civvie" and I think "ugh why bother" Everyone is different. I think they worked out fine and helped with the balance of the game. I'm just saying my view of receiving one and how it makes me less interested in a game when I don't get an ability.
Gro-oo-ovy
Re: Lightning Mafia - Halloween Edition [Game Over]
Any game with 6 civilians and 2 Mafia is unbalanced. You need AT LEAST 8 civilians to have 2 Mafia.
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Re: Lightning Mafia - Halloween Edition [Game Over]
this was fun - i would play again if i had time i knew i could do nothing but this. The day after Thanksgiving doesnt work for me - shopping and christmas tree - but I'll look for another sometime soon I hope. Also I agree with Epi - 8 civs for 2 mafia.
JaggedJimmyJay wrote: ↑Sat Aug 21, 2021 3:24 pm Always good to remember that there is no such thing as a Mafia circumstance that is worth real human emotion. Sometimes it will naturally come out, but it can be contained if we just remember that this is a game on a message board forum that 99.99% of the population of the Earth has never heard of before. No matter how successful anyone is, it means just about nothing.
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Re: Lightning Mafia - Halloween Edition [Game Over]
The day after thanksgiving will probably work for me. I'm away from home so its not like I can get my tree or anything ;(
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