727: A Role Playing Mafia {SIGN UPS}

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Have you read and understood the rules, and want to participate in 727?

Yes
9
69%
No
2
15%
Host/Mod
2
15%
 
Total votes: 13
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727: A Role Playing Mafia {SIGN UPS}

#1

Post by insertnamehere »

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7 2 7
A ROLE - PLAYING MAFIA
for 9 players
NOTE: You need to read the rules for this game. Yes, all of them. This game is fairly bonkers and works dramatically different than any other game of mafia I've ever seen.
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.
727 is a highly experimental game of "mafia" where the players basically participate in a Role Playing Game, such as Dungeons and Dragons or Call of Cthulhu, but members of the group are actively working against the best interests of the group, and you have to identify and deal with those people. So, think D&D on an airplane, and you have to catch baddies.

So, how does this even work?

It's fairly simple, each day counts as a "turn". Each turn, you can do two things. A: Interact. This could mean that you inspect an item, person, or situation, or maybe you would like to interact with another person on the plane. You can put items in your inventory, and you can also use an item that you currently have in your inventory on another item or person. This could include using a weapon on another person.

aaaaaaaand

B: Move. The Plane is divided into 5 parts, the Cockpit and 5 other sections. There are also 2 small bathrooms at the rear end of the plane. Using up an action, you could move from say, the Cockpit to Section A, or Section D to the Men's Bathroom.

On a turn you can do two separate interactions, move two areas in the plane, or interact and move. It's your call on how to play.

The game will be played, more or less, via PM. There will be a "main thread", but it will be locked. Each "turn", I will PM you about the results of the previous turn, and ask you for your next two actions.

How do roles and stuff work? And how does anyone win?

Roles are probably the most important part of the game. Your role is more of a "character" and you will be expected to act and talk like that that character. That's where the "role playing" thing comes from. If your character is 50 year old professor, you probably shouldn't walk around saying "k" and "ture". If your character is a 20 year old mother traveling with her child, you shouldn't immediately abandon your child, grab a parachute, and jump out of the plane. This game would probably fall apart if everyone isn't 100% committed to this. Reply with the word aardvark to show that you understand the rules. This also means no fourth wall breaking. Instead of asking "who do you think is a baddie", say "Have you seen any suspicious characters afoot?" Instead of "do you think inh is bad?", say "Gee, I sure do wonder what bee is up in the golly-gobblin' hussyface of David McCathaway!"

Each person has an inventory which can hold up to 2 objects. Some roles start with objects. You can also pick items up, and trade items to other people.

Each character also has different skills or stats. There are four different skills in 727. Aim, Strength, Piloting, and First Aid. If, for example, you have a gun, and you attempt to shoot at someone, your aim skill will determine how effective you are.

All of the characters, except for the baddies, are working towards a primary objective, which will be posted in the main thread. This objective can and will be changed over time.

Each character has their own personal objective that they have to accomplish also.

You have to accomplish your primary objective, and your personal objective in order to win 727.


If you are interested in playing 727, post the secret word hidden in the rules to show that you have read them.

Thank you, and enjoy your flight.
WILD AT HEART MAFIA
SIGN UP NOW
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Re: 727: A Role Playing Mafia {SIGN UPS}

#2

Post by insertnamehere »

PLAYER LIST:

1 ... Turnip Head
2 ... Epignosis
3 ... MovingPictures
4 ... Snow Dog
5 ... Made
6 ... DharmaHelper
7 ... MetalMarsh
8 ... Llama
9 ... Vompatti
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Re: 727: A Role Playing Mafia {SIGN UPS}

#3

Post by Turnip Head »

I love aardvark. I'm in!
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Re: 727: A Role Playing Mafia {SIGN UPS}

#4

Post by Epignosis »

I just noticed that Turnip Head said "aardvark" which must make it the secret word.

Well done INH.

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Re: 727: A Role Playing Mafia {SIGN UPS}

#5

Post by Tangrowth »

AARDVARKS
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Re: 727: A Role Playing Mafia {SIGN UPS}

#6

Post by Marmot »

Sure. I'm in.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: 727: A Role Playing Mafia {SIGN UPS}

#7

Post by S~V~S »

This looks too labor intensive for me, lol. I have all kinds of ridiculous family stuff coming up, plus already waiting for two games to start. I would be happy to sub in, though, although that might be hard in the context of this game.

And Metalmarsh, read the rulez.
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Re: 727: A Role Playing Mafia {SIGN UPS}

#8

Post by Marmot »

S~V~S wrote:And Metalmarsh, read the rulez.
No, I don't feel like it. What do they say?
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: 727: A Role Playing Mafia {SIGN UPS}

#9

Post by insertnamehere »

Metalmarsh89 wrote:
S~V~S wrote:And Metalmarsh, read the rulez.
No, I don't feel like it. What do they say?
:noble:
WILD AT HEART MAFIA
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Re: 727: A Role Playing Mafia {SIGN UPS}

#10

Post by insertnamehere »

727 is a highly experimental game of "mafia" where the players basically participate in a Role Playing Game, such as Dungeons and Dragons or Call of Cthulhu, but members of the group are actively working against the best interests of the group, and you have to identify and deal with those people. So, think D&D on an airplane, and you have to catch baddies.

So, how does this even work?

It's fairly simple, each day counts as a "turn". Each turn, you can do two things. A: Interact. This could mean that you inspect an item, person, or situation, or maybe you would like to interact with another person on the plane. You can put items in your inventory, and you can also use an item that you currently have in your inventory on another item or person. This could include using a weapon on another person.

aaaaaaaand

B: Move. The Plane is divided into 5 parts, the Cockpit and 5 other sections. There are also 2 small bathrooms at the rear end of the plane. Using up an action, you could move from say, the Cockpit to Section A, or Section D to the Men's Bathroom.

On a turn you can do two separate interactions, move two areas in the plane, or interact and move. It's your call on how to play.

The game will be played, more or less, via PM. There will be a "main thread", but it will be locked. Each "turn", I will PM you about the results of the previous turn, and ask you for your next two actions.

How do roles and stuff work? And how does anyone win?

Roles are probably the most important part of the game. Your role is more of a "character" and you will be expected to act and talk like that that character. That's where the "role playing" thing comes from. If your character is 50 year old professor, you probably shouldn't walk around saying "k" and "ture". If your character is a 20 year old mother traveling with her child, you shouldn't immediately abandon your child, grab a parachute, and jump out of the plane. This game would probably fall apart if everyone isn't 100% committed to this. Reply with the word aardvark to show that you understand the rules. This also means no fourth wall breaking. Instead of asking "who do you think is a baddie", say "Have you seen any suspicious characters afoot?" Instead of "do you think inh is bad?", say "Gee, I sure do wonder what bee is up in the golly-gobblin' hussyface of David McCathaway!"

Each person has an inventory which can hold up to 2 objects. Some roles start with objects. You can also pick items up, and trade items to other people.

Each character also has different skills or stats. There are four different skills in 727. Aim, Strength, Piloting, and First Aid. If, for example, you have a gun, and you attempt to shoot at someone, your aim skill will determine how effective you are.

All of the characters, except for the baddies, are working towards a primary objective, which will be posted in the main thread. This objective can and will be changed over time.

Each character has their own personal objective that they have to accomplish also.

You have to accomplish your primary objective, and your personal objective in order to win 727.


If you are interested in playing 727, post the secret word hidden in the rules to show that you have read them.

Thank you, and enjoy your flight.
WILD AT HEART MAFIA
SIGN UP NOW
viewtopic.php?f=33&t=1679


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Re: 727: A Role Playing Mafia {SIGN UPS}

#11

Post by Vompatti »

i voted yes for the lulz
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Re: 727: A Role Playing Mafia {SIGN UPS}

#12

Post by Snow Dog »

This game sounds awesome. Now where is that dratted aardwolf?
NOT a winner of...
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Re: 727: A Role Playing Mafia {SIGN UPS}

#13

Post by insertnamehere »

Once again, you have to read the rules before you sign up.
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Re: 727: A Role Playing Mafia {SIGN UPS}

#14

Post by Snow Dog »

insertnamehere wrote:Once again, you have to read the rules before you sign up.
Once again? You mean twice? :shrug:
NOT a winner of...
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Re: 727: A Role Playing Mafia {SIGN UPS}

#15

Post by insertnamehere »

Snow Dog wrote:
insertnamehere wrote:Once again, you have to read the rules before you sign up.
Once again? You mean twice? :shrug:
Sorry, I was saying that about MetalMarsh and Vompatti.
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Re: 727: A Role Playing Mafia {SIGN UPS}

#16

Post by Made »

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I'm not sure i understand the rules.

1. If we find a person working against the group, what do we do?
2. how do we talk/role play and stuff if the main thread is locked?
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Re: 727: A Role Playing Mafia {SIGN UPS}

#17

Post by insertnamehere »

Made wrote:Image

I'm not sure i understand the rules.

1. If we find a person working against the group, what do we do?
2. how do we talk/role play and stuff if the main thread is locked?
1. It's completely your call on how to deal with that person. You could attack them, you could tie them up, you could even organize some sort of a lynch system. It's all up to you on how you want to handle the situation.
2. Well, the game will be played mostly through PM between me and the players. If you decide to walk over to another player and ask them a question, next turn they will read in a PM that a stranger approached them and asked a question. Then they can respond.
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Re: 727: A Role Playing Mafia {SIGN UPS}

#18

Post by Vompatti »

insertnamehere wrote:If you decide to walk over to another player and ask them a question, next turn they will read in a PM that a stranger approached them and asked a question. Then they can respond.
That's not how life works.
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Re: 727: A Role Playing Mafia {SIGN UPS}

#19

Post by insertnamehere »

Vompatti wrote:
insertnamehere wrote:If you decide to walk over to another player and ask them a question, next turn they will read in a PM that a stranger approached them and asked a question. Then they can respond.
That's not how life works.
YOU'RE NOT HOW LIFE WORKS!!! :WTF:
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Re: 727: A Role Playing Mafia {SIGN UPS}

#20

Post by Vompatti »

insertnamehere wrote:
Vompatti wrote:
insertnamehere wrote:If you decide to walk over to another player and ask them a question, next turn they will read in a PM that a stranger approached them and asked a question. Then they can respond.
That's not how life works.
YOU'RE NOT HOW LIFE WORKS!!! :WTF:
ture
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Re: 727: A Role Playing Mafia {SIGN UPS}

#21

Post by A Person »

insertnamehere wrote:
Vompatti wrote:
insertnamehere wrote:If you decide to walk over to another player and ask them a question, next turn they will read in a PM that a stranger approached them and asked a question. Then they can respond.
That's not how life works.
YOU'RE NOT HOW LIFE WORKS!!! :WTF:
I'm not sure you realize how true that is.
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Re: 727: A Role Playing Mafia {SIGN UPS}

#22

Post by Made »

insertnamehere wrote:2. Well, the game will be played mostly through PM between me and the players. If you decide to walk over to another player and ask them a question, next turn they will read in a PM that a stranger approached them and asked a question. Then they can respond.
so all communication is anonymous? also does talking to someone count as an action?
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Re: 727: A Role Playing Mafia {SIGN UPS}

#23

Post by Made »

And is there a list of actions we are allow to act?
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Re: 727: A Role Playing Mafia {SIGN UPS}

#24

Post by DharmaHelper »

Aardvark is not the secret word.
our Linkitis is our lives.

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Re: 727: A Role Playing Mafia {SIGN UPS}

#25

Post by insertnamehere »

Made wrote:
insertnamehere wrote:2. Well, the game will be played mostly through PM between me and the players. If you decide to walk over to another player and ask them a question, next turn they will read in a PM that a stranger approached them and asked a question. Then they can respond.
so all communication is anonymous? also does talking to someone count as an action?
All communication is anonymous, and talking to someone does count as an action.
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Re: 727: A Role Playing Mafia {SIGN UPS}

#26

Post by DharmaHelper »

Will there be a better way to communicate and share information? Seems like by the time one person finds something suspicious, and shares it with a sufficient number of people, it would be too late?
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Re: 727: A Role Playing Mafia {SIGN UPS}

#27

Post by DharmaHelper »

Maybe more than 2 orders. I've seen games similar to this layout, but instead of "locking" the thread, people are allowed to post, but only in-character and possibly with a limit. (I've not played, I've just seen from the outside in). They also use the "order" mechanic, but I think 4-5 orders rather than 2.
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Re: 727: A Role Playing Mafia {SIGN UPS}

#28

Post by insertnamehere »

DharmaHelper wrote:Will there be a better way to communicate and share information? Seems like by the time one person finds something suspicious, and shares it with a sufficient number of people, it would be too late?
You can communicate with more than one person at a time. For example, you could just yell across the plane and every player would hear you.

The game is designed to be fairly chaotic, and you may have to make split second decisions out of the blue without conversing with someone else.
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Re: 727: A Role Playing Mafia {SIGN UPS}

#29

Post by Made »

Is role hinting/claiming allowed? I'm assuming so because we're suppose to rp out person?
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Re: 727: A Role Playing Mafia {SIGN UPS}

#30

Post by DharmaHelper »

Will there be a map of the plane available for reference?
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Re: 727: A Role Playing Mafia {SIGN UPS}

#31

Post by S~V~S »

Is there an actual aardvark on the plane?
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Re: 727: A Role Playing Mafia {SIGN UPS}

#32

Post by Marmot »

DharmaHelper wrote:Aardvark is not the secret word.
Aardvark is a regular word.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: 727: A Role Playing Mafia {SIGN UPS}

#33

Post by Marmot »

insertnamehere wrote:727 is a highly experimental game of "mafia" where the players basically participate in a Role Playing Game, such as Dungeons and Dragons or Call of Cthulhu, but members of the group are actively working against the best interests of the group, and you have to identify and deal with those people. So, think D&D on an airplane, and you have to catch baddies.

So, how does this even work?

It's fairly simple, each day counts as a "turn". Each turn, you can do two things. A: Interact. This could mean that you inspect an item, person, or situation, or maybe you would like to interact with another person on the plane. You can put items in your inventory, and you can also use an item that you currently have in your inventory on another item or person. This could include using a weapon on another person.

aaaaaaaand

B: Move. The Plane is divided into 5 parts, the Cockpit and 5 other sections. There are also 2 small bathrooms at the rear end of the plane. Using up an action, you could move from say, the Cockpit to Section A, or Section D to the Men's Bathroom.

On a turn you can do two separate interactions, move two areas in the plane, or interact and move. It's your call on how to play.

The game will be played, more or less, via PM. There will be a "main thread", but it will be locked. Each "turn", I will PM you about the results of the previous turn, and ask you for your next two actions.

How do roles and stuff work? And how does anyone win?

Roles are probably the most important part of the game. Your role is more of a "character" and you will be expected to act and talk like that that character. That's where the "role playing" thing comes from. If your character is 50 year old professor, you probably shouldn't walk around saying "k" and "ture". If your character is a 20 year old mother traveling with her child, you shouldn't immediately abandon your child, grab a parachute, and jump out of the plane. This game would probably fall apart if everyone isn't 100% committed to this. Reply with the word aardvark to show that you understand the rules. This also means no fourth wall breaking. Instead of asking "who do you think is a baddie", say "Have you seen any suspicious characters afoot?" Instead of "do you think inh is bad?", say "Gee, I sure do wonder what bee is up in the golly-gobblin' hussyface of David McCathaway!"

Each person has an inventory which can hold up to 2 objects. Some roles start with objects. You can also pick items up, and trade items to other people.

Each character also has different skills or stats. There are four different skills in 727. Aim, Strength, Piloting, and First Aid. If, for example, you have a gun, and you attempt to shoot at someone, your aim skill will determine how effective you are.

All of the characters, except for the baddies, are working towards a primary objective, which will be posted in the main thread. This objective can and will be changed over time.

Each character has their own personal objective that they have to accomplish also.

You have to accomplish your primary objective, and your personal objective in order to win 727.


If you are interested in playing 727, post the secret word hidden in the rules to show that you have read them.

Thank you, and enjoy your flight.
Thanks, could you fax them to my secretary?
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Re: 727: A Role Playing Mafia {SIGN UPS}

#34

Post by Snow Dog »

I wanna play, but I wanna break too...
NOT a winner of...
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Re: 727: A Role Playing Mafia {SIGN UPS}

#35

Post by DharmaHelper »

:o Only two more
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Re: 727: A Role Playing Mafia {SIGN UPS}

#36

Post by thellama73 »

All right, I'm intrigued. Aardvark me in.
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.

I don't want to live in that universe.
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Re: 727: A Role Playing Mafia {SIGN UPS}

#37

Post by Snow Dog »

I'm so close to voting yes.
NOT a winner of...
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Re: 727: A Role Playing Mafia {SIGN UPS}

#38

Post by Tangrowth »

Snow Dog wrote:I'm so close to voting yes.
Do it. :srsnod:
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Re: 727: A Role Playing Mafia {SIGN UPS}

#39

Post by Snow Dog »

*sigh* What the hell, I'm Aardman Animations in!!! More cheese Gromit? Hey! A Wallace & Gromit mafia!!!
NOT a winner of...
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Re: 727: A Role Playing Mafia {SIGN UPS}

#40

Post by DharmaHelper »

Lets get this plane off the ground
our Linkitis is our lives.

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Re: 727: A Role Playing Mafia {SIGN UPS}

#41

Post by Tangrowth »

DharmaHelper wrote:Lets get this plane off the ground
This. :srsnod:
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Re: 727: A Role Playing Mafia {SIGN UPS}

#42

Post by insertnamehere »

OK, sorry for the brief absence, Christmas was pretty crazy for me. But, I'm back now and hopefully the game can fill up completely.

We just need one more person to do two things.

A: Vote "yes" in the poll.
B: Post the super secret word in the thread.
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Re: 727: A Role Playing Mafia {SIGN UPS}

#43

Post by insertnamehere »

Made wrote:And is there a list of actions we are allow to act?
Nope. You can do any action you want. But it has to be realistic. You can't say "Bob Loblaw pulls out his rocket launcher and visits the moon."
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Re: 727: A Role Playing Mafia {SIGN UPS}

#44

Post by insertnamehere »

DharmaHelper wrote:Maybe more than 2 orders. I've seen games similar to this layout, but instead of "locking" the thread, people are allowed to post, but only in-character and possibly with a limit. (I've not played, I've just seen from the outside in). They also use the "order" mechanic, but I think 4-5 orders rather than 2.
The format and roles of the game make the open thread idea pretty difficult to pull off in this case.

I could definitely see me raising the amount of actions from 2 to 3 or 4, but I want to see how the game works before I make any major changes.
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Re: 727: A Role Playing Mafia {SIGN UPS}

#45

Post by DharmaHelper »

All good broski.
our Linkitis is our lives.

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Re: 727: A Role Playing Mafia {SIGN UPS}

#46

Post by insertnamehere »

Made wrote:Is role hinting/claiming allowed? I'm assuming so because we're suppose to rp out person?
You can talk to other passengers, and introduce yourself to them, and even hint at the objectives, but try not to break character while doing so. Try and do this within the context of your role.

Example: "Gee wilikers, that Mr. Sanderson over there looks like he needs his head caved in!"

instead of

"I need to kill Mr. Sanderson in order to fulfill my objective."
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Re: 727: A Role Playing Mafia {SIGN UPS}

#47

Post by insertnamehere »

DharmaHelper wrote:Will there be a map of the plane available for reference?
Yes.
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Re: 727: A Role Playing Mafia {SIGN UPS}

#48

Post by insertnamehere »

S~V~S wrote:Is there an actual aardvark on the plane?
I cannot reveal that information at this time.
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Re: 727: A Role Playing Mafia {SIGN UPS}

#49

Post by thellama73 »

insertnamehere wrote:OK, sorry for the brief absence, Christmas was pretty crazy for me. But, I'm back now and hopefully the game can fill up completely.

We just need one more person to do two things.

A: Vote "yes" in the poll.
B: Post the super secret word in the thread.
Oh, Vompatti is never going to cooperate. Just start the game now.
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.

I don't want to live in that universe.
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Re: 727: A Role Playing Mafia {SIGN UPS}

#50

Post by Tangrowth »

thellama73 wrote:
insertnamehere wrote:OK, sorry for the brief absence, Christmas was pretty crazy for me. But, I'm back now and hopefully the game can fill up completely.

We just need one more person to do two things.

A: Vote "yes" in the poll.
B: Post the super secret word in the thread.
Oh, Vompatti is never going to cooperate. Just start the game now.
This. :srsnod:
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