World Flags Mafia [FULL GAME]

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sprityo
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World Flags Mafia [FULL GAME]

Post by sprityo » Thu Jun 15, 2017 9:34 am

I forgot that this had gotten deleted when the whole site went down, but ill be sure to put it back up!

This is a 25 player Open Setup with Role Reveals
There is no BTSC unless it is specified for that role.
This is expected to be a short game, lasting about 3-5 day/night phases.


The Town (17) (let's call them the U.N.)
8x Gunsmiths: gives one player a gun every night.
4x Santas: gives a player a Vest, Gun, or Orb. Vests protect a player from one attempt on their life, Guns shoot people.... and Orbs reveal a player's alignment to the user.
4x Blacksmiths: gives a vest out every night.
1x Granny: kills anyone that visits her.


The Red Mafia (3) (im out of ideas so, Bad Guys)
-Ninja: when making the kill, it does not count as a visit.
-Fabricator: gives a player a FAKE vest, gun, or orb.
-Sabotuer: sabotages all of a player's items. Sabotaged items have the same effect as FAKE items in that: Guns shoot the user, Vests do not work, and orbs reveal the wrong alignment.

The Black Mafia (3) (Bad Gals)
-Ninja: when making the kill, it does not count as a visit.
-Fabricator: gives a player a FAKE vest, gun, or orb.
-Sabotuer: sabotages all of a player's items. Sabotaged items have the same effect as FAKE items in that: Guns shoot the user, Vests do not work, and orbs reveal the wrong alignment.

Independents (1, 1) (how about....Crazy Dictators?)
2x SK: Must kill every night, LMS.
sprityo wrote:Autocorrect is a cruel mistrust
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Golden
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Re: World Flags Mafia [FULL GAME]

Post by Golden » Mon Jun 19, 2017 4:56 pm

Obviously, the Mozambique flag should make an appearance :p
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