Vault Hunt [SPEED GAME]

Moderator: Community Team

Post Reply
User avatar
speedchuck
Knight of No Renown
Posts in topic: 1
Posts: 10958
Joined: Wed Jan 25, 2017 11:43 am

Vault Hunt [SPEED GAME]

#1

Post by speedchuck »

VAULT HUNT

Been wanting to run a game with the TinyHunt setup for a while. This one is Borderlands-themed. There's an important "soupkill" mechanic that scum have access to. Make sure you read that. Also make sure you understand the MAJORITY lynch. On to the roles.

VAULT HUNTERS
Vault Hunters (Town) wins when all Hyperion (Witches) are dead. There are 10 town players.

Mordecai (Priest): Each night, you must check if a player is a witch.
Image

Bloodwing (Acolyte): At the start of the game, you learn who the Priest is.
Image

Brick (Judge): At the end of day, if the Lynch vote is tied or no lynch, you may pick a player to kill (note: this is NOT a lynch and does not count towards vigilante)
Image

Axton (Vigilante): The first Night after townies die to lynches on consecutive days, you may kill a player. A Vigilante kill appears the same as a regular Witch NK.
Image

Lilith (Oracle): Each night, pick a player. If that player was visited by any other party, you learn how many Witches were alive at the start of night. (any kill, priest check, clown throw, angel protect - inc. a deathcurse blocked angel protect).
Image

Roland (Martyr): You may kill yourself to prevent another player from dying, unless they were killed by a Soup Kill. A Martyr save is obvious.
Image

Salvador (Leeroy): You may kill yourself to immediately determine the Lynch target, so long as a majority has not been reached. A Leeroy lynch is obvious. As an added bonus, you will be informed of the role you kill as Leeroy.
Image

Maya (Pope): At the end of a night where 4 or fewer players are alive, you learn which living players are in the coven.
Image

Krieg (D.O.B.): When you die, choose another player to die with you. A DoB Revenge kill is obvious.
Image

CL4T-TP (Clown): Each night, you may throw a pie at another player. The player hit is informed that the Clown threw a pie at them. If you hit the Pope or Leeroy, they are also told your identity.

Image

HYPERION
Hyperion (Witches) win when all Vault Hunters (townies) are dead or nothing can prevent this from happening. Witches can freely communicate with each other and have a nightly kill. There are 3 witches.

Nisha (Demon): Each night, you are informed of who the Priest and Oracle visited, but not who visited which player.
Image

Handsome Jack (Occultist): Each night, you are informed of the Angel's Protection target.
Image

Wilhelm (Necromancer): Each night you learn the roles of players killed by the Witch Night Kill.

Image


MECHANICS

Timing: Day/night will be 24/24 hours.

Lynches: Lynches are Majority. If votes are too spread apart, a lynch will not happen. Example: Game starts with 13 players. One player must receive 7 votes to be lynched.

Deaths:
Roles are not revealed upon death.

Warrior (Soup) Kill: At night, instead of making the group Night Kill, a witch may instead choose to drink Soup. Doing so allows them to Match a player to an Innocent role one at a time until they are incorrect or choose to stop. Each correctly Matched player dies.

A successful Match will only give the 'so and so died' message. On an incorrect match, the message is 'Xanthippe the Witch attempted to Soupkill Yolanda the [incorrect role], but failed', but if no players have been killed that night with Soup, the identity of the Witch is not revealed - 'A Witch attempted to Soupkill Amelia the [incorrect role], but failed'.

For the purposes of this game, you may use the Borderlands role or typical tinyhunt role to declare targets.
For town, roleclaim if you wish. It just gives the scumteam free kills.

Butt Stallion, the Faithful Diamond Horse:
On Day 1, there is a plurality vote for Butt Stallion to be a player's friend (witches choose who wins a tie). BS always Lynch votes the same as her friend, adding an extra vote. If BS's friend dies, BS leaves the game.
Image

New-U (Angels): Dead players become Angels in a private chat. Each Night, the Angels decide by plurality vote to Protect a player (tie = no protect). A Protected player can't die to regular kills that night (vig/witch nk). "No Protect" is a valid vote.

Angels get the results of Priest checks at the end of each night. Angels are unable to give Protection when there are four or fewer living players at the start of night. Angels may also protect the same player more than once.

Death Curse: Once per game during Day, dead Witches may cast a Death Curse, which renders any Protection that Night ineffective. After casting a Death Curse, the Witch may not vote any further in Angel chat (but can still post in it). Living players are not informed of a Death Curse. Angels are not informed of a Death Curse until the end of that night.

Witches Last Gasp:
If a Witch dies to a standard lynch (not judge or leeroy), their power continues to work for the coven that night.

Night Kill Survival:
If a player survives being killed at night there is no public announcement made. However, the player is told privately that they survived.


RULES

-Only living players may post in the game thread (I'll allow off-topic dead or non-player stuff, but be careful please)
-You may not edit or delete posts from the game thread or in any private chats you may be posting in
-You may not privately communicate with anyone except the game moderator unless you're specifically allowed to do so (i.e. the private chats for Witches or Angels). This includes using systems outside the scope of the game to communicate something game related.
-Be Nice! We're all playing to have fun here
-If you do not vote for two days running you will be modkilled and removed from the game or replaced if there is a replacement available. If modkilled, you will lose the game regardless of your faction win. Don't let that happen to you!


Priority matters

Day Action Priority
Start of day + announcements
Day ends
Lynch if majority, allow judge to pick if no majority or no lynch (if alive)
(Day 1 only) Butt Stallion joins her friend
DoB Revenge if lynched
Witches Death Curse
Vigilante informed if he can kill


Night Action Priority
Angel Protect
Kills (Vigilante, Witch nk/soup)
DoB Revenge if killed
Martyr Save
Pope player count check
Info roles resolve - Priest, Oracle, Clown target, Pope, Angels, Demon, Occultist and Necro get info


I've played this setup in a few different games, with immediate majority lynches and no night-talking. I think the balance will hold if we let people talk at night, and keep track of the votes in a poll for dayend. It was definitely balanced in the games we played.

I'd personally like this game to have 48-hour days, but beggars can't be choosers.
SIGNATURE:
Spoiler: show
Speedchuck wins the "Jack Torrance Has Always Been The Caretaker" award.
ImageImageImageImage
ImageImageImageImage
ImageImage
Post Reply

Return to “Mafia Game Submission Archive”