Turf Wars: Battle of the Hosts [FULL GAME]

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Tangrowth
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Turf Wars: Battle of the Hosts [FULL GAME]

#1

Post by Tangrowth »

Turf Wars: Battle of the Hosts

Brought to you by MovingPictures07 and Spacedaisy!





Civilians

The Daisy Crime Syndicate (12)
Do not share BTSC unless specified. Win when all of The Police and The Don from The Sockfaced Famiglia are dead, but only if their alive and free family members outnumber those of The Sockfaced Famiglia.
The Don – Every night, he selects a mission that the Capo and Crew must perform; he either punishes or rewards them based on their performance. Additionally, every night, he puts a hit out on a player; if it matches the name submitted by Hitman, the hit is successful. He is immune to any Police night actions. Can only be lynched if the majority of his voters is from his own family. Has BTSC with Consigliere.

Consigliere – Has BTSC with The Don and assists him in making decisions regarding the family.

Hitman – Submits the name of a player every night; if it matches the player submitted by The Don, that player is killed.

Loan Shark – Has up to 5 extra votes to be loaned out during each day period. The votes can be loaned out at any time during the night or day before the lynch is complete.

Stool Pigeon – At the beginning of the game, he selects a number which corresponds to a member of his family (excluding The Don). He will learn the role of the player selected. After being arrested, he may choose to reveal the identity of this player to the Police, and if so, he is released and immune from being arrested again.

Messaggero – Sends a message containing instructions to all of his family members currently in prison every night.

Traitor – Defects to The Sockfaced Famiglia if The Don votes for him at any point in the game.

Lover – In love with the Lover from The Sockfaced Famiglia. Searches for that player every night; if found, they gain BTSC and Lover can win alongside the Sockfaced Famiglia, but only if both are alive. However, Lover still can win with The Daisy Crime Syndicate and counts as a member of The Daisy Crime Syndicate.

Capo – Shares BTSC with Crew members. Collectively, they carry out a mission given to them by The Don each cycle.

Crew (2) - Share BTSC with Capo.

SECRET ROLE – It's a secret! Even Sockface doesn't know!



The Sockfaced Famiglia (12)
Do not share BTSC unless specified. Win when all of The Police and The Don from The Daisy Crime Syndicate are dead, but only if their alive and free family members outnumber those of The Daisy Crime Syndicate.
The Don – Every night, he selects a mission that the Capo and Crew must perform; he either punishes or rewards them based on their performance. Additionally, every night, he puts a hit out on a player; if it matches the name submitted by Hitman, the hit is successful. He is immune to any Police night actions. Can only be lynched if the majority of his voters is from his own family. Has BTSC with Consigliere.

Consigliere – Has BTSC with The Don and assists him in making decisions regarding the family.

Hitman – Submits the name of a player every night; if it matches the player submitted by The Don, that player is killed.

Loan Shark – Has up to 5 extra votes to be loaned out during each day period. The votes can be loaned out at any time during the night or day before the lynch is complete.

Stool Pigeon – At the beginning of the game, he selects a number which corresponds to a member of his family (excluding The Don). He will learn the role of the player selected. After being arrested, he may choose to reveal the identity of this player to the Police, and if so, he is released and immune from being arrested again.

Messaggero – Sends a message containing instructions to all of his family members currently in prison every night.

Traitor – Defects to The Daisy Crime Syndicate if The Don votes for him at any point in the game.

Lover – In love with the Lover from The Daisy Crime Syndicate. Searches for that player every night; if found, they gain BTSC and Lover can win alongside the Daisy Crime Syndicate, but only if both are alive. However, Lover still can win with The Sockfaced Famiglia and counts as a member of The Sockfaced Famiglia.

Capo – Shares BTSC with Crew members. Collectively, they carry out a mission given to them by The Don each cycle.

Crew (2) - Share BTSC with Capo.

SECRET ROLE – It's a secret! Even Daisy doesn't know!







Baddies

The Police (6)
Share BTSC. Win when all of The Daisy Crime Syndicate and The Sockfaced Famiglia are either dead or arrested.
Police Chief – Arrests a player of his choice every night; if he is lynched, his arrest passes down. Every night he also has a 50% chance of arresting a second player; this ability does not pass down.

Undercover Cop - If lynched, he appears as the role of his choice.

Beat Cop - Patrols one player of his choice every night, effectively role blocking them.

Surveillance Specialist - Every night, he may choose whether to receive a snippet of BTSC or to receive a surveillance photo of a player of his choice. Surveillance photos attempt to reveal a player’s identity, but may be doctored. All BTSC snippets remove a few randomly selected names and words.

Warden - Runs the prison and oversees all the prisoners.

Rookie Cop - This guy’s just learning the ropes! He has no power.
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Tangrowth
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Re: Turf Wars: Battle of the Hosts [FULL GAME]

#2

Post by Tangrowth »

This game has an interesting concept that neither of us has really seen before, in that I, as a co-host, will be invested in my crime family to win and Daisy, as the other co-host, will be invested in hers, but we will not be able to influence the game directly, other than through a one-time use ability that each of us will have to impact the game and assist our team.

The Mod on Duty will play more of an involved role in this game, in that I do not know what Daisy's secret role is and she does not know mine; the Mod on Duty will review both roles well in advance of the game start and make a judgment as to whether they ensure balance.

Additionally, Daisy and I will know which players the opposing host has on their team, but we will not know what roles those players have.

And, perhaps most importantly, there will be plenty of intrigue, backstabbing, and surprises!
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Epignosis
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Re: Turf Wars: Battle of the Hosts [FULL GAME]

#3

Post by Epignosis »

This is very clever. I want in. :mafia:
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bea
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Re: Turf Wars: Battle of the Hosts [FULL GAME]

#4

Post by bea »

now that is super creative! Well done you two! :) I'll definitely play this one!
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Tangrowth
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Re: Turf Wars: Battle of the Hosts [FULL GAME]

#5

Post by Tangrowth »

Thanks to both of you! :)

Daisy and I are super excited about this game, that's for sure!
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Re: Turf Wars: Battle of the Hosts [FULL GAME]

#6

Post by Hedgeowl »

Wow, this looks like an awesome game. I love the concept and would definitely play this.
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Re: Turf Wars: Battle of the Hosts [FULL GAME]

#7

Post by S~V~S »

It kind of reminds me of the Rabbit vs Typhoony game at the Piano a few years back, the Inception game. I look forward to this one.
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Re: Turf Wars: Battle of the Hosts [FULL GAME]

#8

Post by Made »

Ok this is sick, I've never heard of anything like it!
Spoiler: show
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Tangrowth
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Re: Turf Wars: Battle of the Hosts [FULL GAME]

#9

Post by Tangrowth »

Wow, thanks, everyone! I'm glad others find this intriguing as well!



S~V~S wrote:It kind of reminds me of the Rabbit vs Typhoony game at the Piano a few years back, the Inception game. I look forward to this one.
Oh yeah, I recognize that one. I wasn't around to play it, so I don't really know much of anything about it, but I remember seeing the game being run and such. I do remember being bummed I missed it because Inception is awesome.
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Re: Turf Wars: Battle of the Hosts [FULL GAME]

#10

Post by Mongoose »

This makes my life.
Spoiler: show
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Re: Turf Wars: Battle of the Hosts [FULL GAME]

#11

Post by Canucklehead »

Want.
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