Ancient Greece Mafia (FULL GAME)

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Ancient Greece Mafia (FULL GAME)

#1

Post by JaggedJimmyJay »

The Greco-Persian and Peloponnesian Wars
A game for 25-28 players
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Characters:

Athens:

Win by eliminating the Persians. Gain total command of Greece by neutralizing the Spartans as well.

Themistocles
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2-shot: Twice during the game during any separate night phases, Themistocles may target another player. A 4-sided dice will be rolled.

1 - Nothing happens
2 - The targeted player is roleblocked
3 - The targeted player’s vote does not count during the following day phase
4 - The targeted player’s alignment is revealed to Themistocles

1-shot: Once per game during any night phase, Themistocles may prepare Athens for an invasion. This will cause all night actions targeted upon Athenian players to automatically fail during that night phase.

Themistocles communicates with the Hellenic League anonymously through the host. If he is killed, Pericles will replace him (and this carries down the line in the order listed).

Pericles
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2-shot: Twice during the game during any separate night phases, Pericles may target a player. If that player is a Spartan, he or she will be roleblocked. If that player is a Persian, he or she will be jailed. If that player is any other alignment, nothing will happen.

1-shot: Once during the game during any night phase, Pericles may deliver a rousing funeral oration. This will be a written piece provided by the player to the host which memorializes all Greek players killed to that point, and the host will present it to the game thread. Pericles will separately choose a deceased Senator, Naval Commander, or Ground Commander among those memorialized (if applicable) and disperse any remaining night actions (if applicable) to living Athenians selected at random.

Militiades
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2-shot: Twice during the game during any separate night phases, Militades may target another player. If that player is an Athenian, he or she will receive a 1-shot ability pulled at random from those included elsewhere in this game. If that player is not an Athenian, nothing will happen.

1-shot: Once during the game during any day phase, Militiades may lead his troops on a marathon to protect Athens. If either an Athenian or a Spartan is lynched that day phase, he or she will be permitted to continue posting in the game thread (without voting power) through the subsequent day phase before becoming deceased.

Cimon
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2-shot: Twice during the game during any separate night phases, Cimon may target another player. He or she will be told that player’s faction alignment.

1-shot: Once during the game during any night phase no earlier than Night 4, Cimon may rally the fleet. He or she will gain BTSC with one of the two Naval Commanders selected at random (unless one is deceased, in which case the selection will be defaulted to the living player). This will last the remainder of the game. Info-dumping will remain illegal in BTSC.

Senator (1)
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2-shot: Twice during the game during any separate day phases, this Senator may lock the tally. This means that any attempted vote manipulation that day will fail and the true tally will be exactly as it appears.

Senator (2)

2-shot: Twice during the game during any separate night phases, this Senator may be informed of any vote manipulation that occurred during the previous day phase.

Naval commander (1)
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1-shot: Once during the game during any night phase, this Naval Commander may target another player. That player will be killed.

Naval commander (2)

2-shot: Twice during the game during any separate night phases, this Naval Commander may target another player. That player will be blocked from being targeted by all non-fatal actions.

Ground commander (1)
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3-shot: Three times during the game during any separate night phases, this Ground Commander may target another player. He or she will be told who targeted that player if anyone during the same night phase.

Ground commander (2)

3-shot: Three times during the game during any separate night phases, this Ground Commander may target another player. He or she will be told who that player targeted during the same night phase if anyone.

Sparta:

Win by eliminating the Persians. Gain total command of Greece by neutralizing the Athenians as well.

Leonidas
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2-shot: Twice during the game during any separate night phases, Leonidas may target another player. A 4-sided dice will be rolled.

1 - The targeted player is killed.
2 - The targeted player is roleblocked.
3 - The targeted player is silenced for the following day phase.
4 - The targeted player will be obligated to vote however Leonidas decides during the following day phase. This information will be known to both players by private message.

1-shot: Once during the game during any night phase, Leonidas may unite the Spartans. This will cause all night actions targeted upon any member(s) of the Spartan faction to fail automatically during that night phase.

Leonidas communicates with the Hellenic League anonymously through the host. If he is killed, Pausanias will replace him (and this carries down the line in the order listed).

Pausanias
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2-shot: Twice during the game during any separate night phases, Pausanias may target another player. He or she will be told that player’s faction alignment.

1-shot: Once during the game during any night phase, Pausanias may commission a new officer. He will select one deceased Hoplite Commander, Aristocratic Councilman, or Ephor and transfer their unused night actions (if applicable) to the player of his or her choice.

Lysander
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2-shot: Twice during the game during any separate night phases, Lysander may target another player. If that player is an Athenian, he or she will be roleblocked. If that player is a Persian, he or she will be jailed. If that player is any other alignment, nothing will happen.

1-shot: Once during the game during any night phase, Lysander may invade Athens. This will cause all night actions performed by any member(s) of the Athenian faction to fail automatically during that night phase.

Hoplite commander (1)
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3-shot: Three times during the game during any separate night phases, this Hoplite Commander may target another player. He or she will be told who that player targeted during the same night phase if anyone.

Hoplite commander (2)

3-shot: Three times during the game during any separate night phases, this Hoplite Commander may target another player. He or she will be told who targeted that player if anyone during the same night phase.

Hoplite commander (3)

3-shot: Three times during the game during any separate night phases, this Hoplite Commander may target another player. That player will be roleblocked and also blocked from being targeted by other roles during the same night phase.

Aristocratic councilman (1)
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2-shot: Twice during the game during any separate night phases, this Aristocratic Councilman may target another player. He or she will be given any informational messages that player received during the same night phase.

Aristocratic councilman (2)

2-shot: Twice during the game during any separate night phases, this Aristocratic Councilman may target another player A and another player B. He or she will hijack player A’s role and use it for themselves instead on player B. Player A will receive no information that night if applicable.

Ephor (1)
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2-shot: Twice during the game during any separate day phases, this Ephor may target a player. That player’s vote will not count during that day phase. This is not applicable to votes placed upon this Ephor.

Ephor (2)

2-shot: Twice during the game during any separate day phases, this Ephor may cast a double-vote.

Persians:

Gain total command of Greece to win by defeating the Athenians and Spartans.

Darius the Great
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2-shot: Twice during the game during any separate night phases, Darius the Great may target two other players (Player A and Player B). Actions performed by Player A will be targeted upon Player B instead of the intended target.

If Darius the Great is lynched, all voting on the following day phase will be conducted entirely in private (in a message to the host). There will be no poll, and it will be illegal for all players to reveal or strongly hint at their intended votes publicly. Vote changes will also be illegal. This effect will last only the day phase following the lynch of Darius the Great.

Darius the Great communicates with the Hellenic League anonymously through the host. If he is killed, Xerxes will replace him (and this carries down the line in the order listed).

Xerxes
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3-shot: Three times during the game during any separate night phases, Xerxes may target another player. That player will be roleblocked.

1-shot: Once during the game during any night phase, Xerxes may enact the power of a demigod emperor. Any actions targeted upon Persian players will automatically fail during that night phase.

Datis
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1-shot bulletproof: If Datis is ever targeted with a fatal night action, it will fail. This will only occur once.

1-shot: Once during the game during any night phase, Datis may target another player. That player will be killed. This is separate from the factional night kill.

Artaphernes
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Artaphernes cannot be roleblocked, and his kill attempts are not affected by protective roles. He may only deliver the factional night kill a maximum of three times before these benefits wear off, and never on consecutive nights.

Mardonius
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3-shot: Three times during the game during any separate night phases, Mardonius may target another player. He or she will be told that player’s role.

Mardonius cannot be tracked or watched on kill attempts. He may only deliver the factional night kill a maximum of three times before these benefits wear off, and never on consecutive nights. He can be tracked or watched on role cop attempts.

Hellenic League:

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The three members of the Hellenic League are completely neutral when the game begins. Their task is to communicate with leaders of all three major factions (the Athenians, Spartans, and Persians) to determine where they feel their allegiances would best lie, individually. Each of the three comes from a difference province of the Greek empire where they have access to unique goods and services (we’ll call them “items”). They have the ability to use these items as negotiating pieces.

Diplomatic Representative of Corinth
This Diplomatic Representative has BTSC with the other two. He or she carries three items from Corinth:

1 - Oracle of Apollo stone (1-shot alignment check)
2 - Healing salve (1-shot night protection)
3 - Greek fire (1-shot double vote)

Diplomatic Representative of Mycenae

This Diplomatic Representative has BTSC with the other two. He or she carries three items from Mycenae:

1 - Poisoned rations (1-shot poison)
2 - Elite-skilled scout (1-shot watch)
3 - Taxation surplus (1-shot selected at random from those included elsewhere in this game)

Diplomatic Representative of Asia Minor

This Diplomatic Representative has BTSC with the other two. He or she carries three items from Asia Minor:

1 - Persian broadsword (1-shot kill)
2 - Strategic documents (1-shot role check)
3 - Updated cartography (1-shot track)

During each phase of the game, day and night, the members of the Hellenic League will be able to negotiate with the other three factions. They will be permitted to send me ONE personal message as a group per phase within which they detail which factions they want to speak to and what they want to offer. Negotiation will feature members of the Hellenic League offering their items to each faction leader in exchange for a good or service held by that faction (defined as any single shot of any ability that faction possesses).

For example:

The Diplomatic Representative of Corinth may offer to Themistocles the Oracle of Apollo stone (1-shot alignment check) in exchange for one of the Athenian watcher shots owned by Ground Commander (1). This offer will be entirely anonymous; neither player will know the identity of the other. If Themistocles accepts this offer, then the exchange will be finalized during the phase following that agreement. Likewise, leaders of the three factions are permitted to make offers to representatives of the Hellenic League which can be accepted or rejected as those representatives desire.

Members of the Hellenic League are not permitted to use their own items, but they may use abilities they have gained through negotiation. They may also use abilities they have gained through negotiation for further negotiation. Each member of the Hellenic League is only permitted to give one of their original item to any single faction. This means that, for example, the Diplomatic Representative of Corinth may not give all three of his or her original items to the Persian faction through negotiation. They must be spread among the three factions.

Once a member of the Hellenic League has traded away all of their original items, they will be required to declare an allegiance to one of the three factions privately to the host. After doing so, his or her win condition will align directly with that faction’s. Any member aligning with the Persians will not be told their identities or added to their BTSC, but they will win or lose alongside them.

~~~

The win conditions for the Athenians, Spartans, and Persians may be confusing. The two civilian factions only need to defeat the Persians to be declared winners and earn a banner. However, they can improve the glory of their victory after that by also neutralizing the opposing civilian faction. Either way they win the game, but it's a better win to command all of Greece (I'll make a different banner to commemorate those winners). The Persians need only defeat the civilian factions to command Greece -- they have just one objective and one category of victory.

***NOTE: All roles and mechanics may be subject to minor tweaks before the game begins. What you see here will be near to the reality of the game though and perhaps entirely accurate.
Last edited by JaggedJimmyJay on Wed Mar 16, 2016 7:01 pm, edited 1 time in total.
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Re: Greco-Persian Wars Mafia (Full Game)

#2

Post by Ricochet »

Just like in a book I used to read when I was young. :o

Let's do this.
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Re: Greco-Persian Wars Mafia (Full Game)

#3

Post by Dragon D. Luffy »

Hell yes.
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Re: Greco-Persian Wars Mafia (Full Game)

#4

Post by S~V~S »

This looks awesome. When I first looked at it, I thought it said "Greco-Prussian Wars" and I was all "WTF?" then I realized doh.
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Re: Greco-Persian Wars Mafia (Full Game)

#5

Post by Dragon D. Luffy »

S~V~S wrote:This looks awesome. When I first looked at it, I thought it said "Greco-Prussian Wars" and I was all "WTF?" then I realized doh.
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Re: Greco-Persian Wars Mafia (Full Game)

#6

Post by Tangrowth »

I second the declaration of awesomeness. This is a cool theme.
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Re: Greco-Persian Wars Mafia (Full Game)

#7

Post by Dragon D. Luffy »

I like it if only for the possibility of screaming THIS IS SPARTA when I vote for someone.
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Re: Greco-Persian Wars Mafia (Full Game)

#8

Post by Tangrowth »

Dragon D. Luffy wrote:I like it if only for the possibility of screaming THIS IS SPARTA when I vote for someone.
:haha:
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Re: Greco-Persian Wars Mafia (Full Game)

#9

Post by Sloonei »

hey yeah do this.
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Re: Greco-Persian Wars Mafia (Full Game)

#10

Post by JaggedJimmyJay »

I thoroughly updated every role and added two more.

For anyone who has the time to look at this and offer feedback, I'd be very grateful. I'm most concerned with the Historians at the bottom of the role list -- do you think those would be fun to have or just a drag? Would you enjoy them personally?

Any other thoughts about the theme, setup, balance, or anything else would be welcome. :)
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Re: Greco-Persian and Peloponnesian Wars Mafia (FULL GAME)

#11

Post by S~V~S »

I like it, its a nice way to keep game discussion focused.
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Re: Greco-Persian and Peloponnesian Wars Mafia (FULL GAME)

#12

Post by Golden »

I think a good way of doing historians would be to allow all players who sign up to PM you if they were happy to be a historian, and randomise out of that group. I think some people would really enjoy that role, and others would just abandon the game and not bother. But I like the concept, personally.
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Re: Greco-Persian and Peloponnesian Wars Mafia (FULL GAME)

#13

Post by JaggedJimmyJay »

That's an interesting an idea to consider, thanks. I would like to have the historians but I definitely understand what you mean. They're not "Mafia" roles and some people would probably be bored by them. :)

I also intend to continue working on the Hellenic League faction before this game occurs if ever, so it will be at least a little different by game time.
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Re: Ancient Greek Wars Mafia (FULL GAME)

#14

Post by JaggedJimmyJay »

Today I purchased "The Histories" by Herodotus, the original historian to whom much of our current understanding of the Greco-Persian Wars is credited.

If this game ever exists, you can expect it to be a verbose walk through history. :srsnod:
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Re: Ancient Greek Wars Mafia (FULL GAME)

#15

Post by JaggedJimmyJay »

Just a note: this game is listed at 28 players, but that can be reduced if necessary.
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Re: Ancient Greek Wars Mafia (FULL GAME)

#16

Post by Scotty »

This looks like a fun game and a history lesson to boot! (Not to sock, Mp)
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Re: Ancient Greek Wars Mafia (FULL GAME)

#17

Post by Dom »

nice nice nice
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