Mafia Theory

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S~V~S
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Re: Mafia Theory

#81

Post by S~V~S »

I think a dead thread and rezzes are mutually incompatible. I was thinking of using one in Stoners, which would eliminate rezzes. But with my win cons of win with your team dead or alive, rezzes lose value. I would think that Baddie chat ends at death. Juliets & I had a dead chat in Dogma years ago, Moobyworld, and that group had an impact on the game. We had a super active Mooby, Golden, who kept it vital. The deadies need something to do, or to have an impact, IMO, for it to work as other than a spoiled spectator chat.

I love the idea, though, and look forward to experimenting with it.
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Ricochet
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Re: Mafia Theory

#82

Post by Ricochet »

What's the logic behind locking the game thread during the Night, in classic games? I mean, is there one, relating to game balance, or it is just a traditional "at Night, the town sleeps and the mafia schemes/executes" flavour?

If I am to allow the mafia team only Night-time BTSC, is it then absolutely necessary for town to be allowed only Day-time gaming?
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Re: Mafia Theory

#83

Post by Marmot »

Ricochet wrote:What's the logic behind locking the game thread during the Night, in classic games? I mean, is there one, relating to game balance, or it is just a traditional "at Night, the town sleeps and the mafia schemes/executes" flavour?

If I am to allow the mafia team only Night-time BTSC, is it then absolutely necessary for town to be allowed only Day-time gaming?
It's a traditional part of the original mafia game. After the townie's lynched somebody during the day, they all go home to sleep at night while mafia congregates secretly and discusses who to nightkill. Same reason mafia doesn't have daytime BTSC in this game, the civilians are watching.
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Re: Mafia Theory

#84

Post by S~V~S »

Yeah, when it is played live, there are no other real options.
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Re: Mafia Theory

#85

Post by Ricochet »

So... no balance necessities, I take it.
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