Turnip Head wrote:I also don't care for lynch switches as a baddie power. Lynches should be the domain of the civs, and to give the baddies a way to completely overrule that process is frustrating.
I agree with this. I think I did a good job with Masters of the Universe in the context of it being my very first game, but man, if I had to do it again, a lot of that lynch manipulation the mafias had (two teams of six, by the way) would be gone. In general, if you are bad and you got caught, you shouldn't be saved by mechanics.
JaggedJimmyJay wrote:1.) Another anti-town faction inherently decreases town's chances to win (and every other faction). Town vs. two factions has a 33% chance to win in a perfectly balanced game with perfectly balanced player performance. Town vs. one faction is 50/50.
2.) In a game with multiple mafia teams, members of both mafia teams enjoy the luxury of genuine baddie hunting. I think that's a significant thing -- one of the most fundamental ways for townies to find baddies is to identify who's presenting b/s or insincere reads. With confirmation in a game of multiple mafia teams, there's really no reason for insincere reads to exist. I think that makes life pretty tough for townies.
I don't agree with this, however. A second Mafia poses a huge thread to the first, and vice versa. From a strategic point, two Mafia teams all but removes the incentive to throw a teammate under the bus; first, you need numbers in case a night kill swings your way, and second, there's little credibility to be gained unless you successfully lynch an opposing Mafia member.
Ricochet wrote:Resurrections must be anti-town, surely. Two times, I think, a civ got rezzed and the mafia team(s) endured the drawback. One time, the mafia got rezzed (though he was also a seemer, so he fooled the rezzer's perception) and the team almost endured through to near lylo situation (well, not exactly, but still like two-three phases close to it).
If I include a resurrection, it's always in a two-team game (plus independents), and it only allows the civilian to bring back a Night killed person. That way, there is always a risk of bringing back Mafia (or a serial killer- ask S~V~S).
I also like democratic resurrections, for Night killed players, in which the living vote to bring back a killed person.