Chicka Chicka 1, 2, 3 [FULL GAME]

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Re: Chicka Chicka 1, 2, 3 [SPEED GAME]

#51

Post by G-Man »

As a member of the old guard, I'm fond of powers that force posting requirements. I can't help it. I'm curious to see what people think of #30 when it enters play.


# 26
Alias: The Alphabet
Source: There are 26 letters in the English alphabet
Member Of: Evil Evens
Power Type: Nightly Power
Role Description: The player you select each night will be required to cycle through the Enlgish alphabet as they post the following day phase. The first letter of their first post must begin with the letter A. Each successive post must begin with the following letter in the alphabet. Once the player reaches the letter Z, they must start all over again at A. Failure to post in sequence will result in punishment.


# 27
Alias: Forever 27
Source: A number of famous musicians have died at the age of 27
Member Of: Nasty 9's
Power Type: Nightly Power
Role Description: The player you select at night will spend the next day phase communicating only through the lyrics one of the members of the 27 Club.


# 28
Alias: The Flying Doctor
Source: The Royal Flying Doctor Service of Australia was founded in 1928
Member Of: Lucky 7’s
Power Type: Nightly Power
Role Description: Each night you select a player to be on call for. If a lethal power is used against them, you will attempt to fly to their rescue. Because it takes time to reach your target, you only have a 50% chance of curing what ails them. You cannot self-target.


# 29
Alias: Popeye
Source: The cartoon character Popeye first appeared in print in 1929
Member Of: Perilous Primes
Power Type: Nightly Power
Role Description: Each night you search for your can of spinach. You can check three players each night. If you find your spinach, you will be immune to all negative powers that night and unlynchable the following day. Once your spinach is found, a new one will be hidden and your search begins anew.


# 30
Alias: *secret*
Source: *secret*
Member Of: Fatal 5’s, Sinister 6’s
Power Type: Nightly Power
Role Description: *secret*
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Re: Chicka Chicka 1, 2, 3 [SPEED GAME]

#52

Post by a2thezebra »

I want #27.
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Re: Chicka Chicka 1, 2, 3 [SPEED GAME]

#53

Post by G-Man »

Five more roles for you to take in. I'm eager to see how #31 pans out and let me warn you now- the expectations on #33 are immense. :srsnod:


# 31
Alias: Las Vegas
Source: Gambling became legal in Las Vegas, Nevada in the year 1931
Member Of: Perilous Primes
Power Type: Nightly Power
Role Description: At the end of each day, you select one player. That night, you will play a game of blackjack with them. Your opponent must wager either their next vote or the next use of their day/night power. If you win, you claim their vote or power. If they win, they retain their vote or power. If the house (host) wins, both players will lose their vote the following day.


# 32
Alias: Mr. Freeze
Source: Water freezes at 32 degrees Fahrenheit
Member Of: Crazy 8’s
Power Type: Nightly Power
Role Description: Each night, you can freeze a player in their tracks. This will block them from using their powers for that night or the following day if they have a day power.


# 33
Alias: The French Soldier
Source: The international dialing code for France is +33
Member Of: Obnoxious Odds
Power Type: Nightly Power
Role Description: Each night you afflict a new person. The following day, your target must taunt everyone addressing them directly in the style of the French knights from Monty Python and the Holy Grail.


# 34
Alias: The Silencer
Source: The Estonian Era of Silence began in 1934
Member Of: Evil Evens
Power Type: Nightly Power
Role Description: Each night you select one player to be silenced the next day.


# 35
Alias: Andrew Jackson
Source: In 1835, Andrew Jackson survived the first assassination attempt on a US President. Both guns that his assailant had misfired.
Member Of: Fatal 5’s, Lucky 7’s
Power Type: Passive Ability
Role Description: You will survive the first two attempts to NK you. You are not, however, protected against lynches.
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Re: Chicka Chicka 1, 2, 3 [SPEED GAME]

#54

Post by a2thezebra »

If I end up with #33 then I promise to meet those expectations.
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Re: Chicka Chicka 1, 2, 3 [SPEED GAME]

#55

Post by G-Man »

Here are 15 more roles for you to digest. I'm going to take a break from writing these up until closer to when the game will actually run.

# 36
Alias: The Drama Queen
Source: The 36 dramatic situations
Member Of: Sinister 6’s, Nasty 9's
Power Type: Nightly Power
Role Description: Each night, you get a new dramatic situation. Some situations will be powers to use that night. Others may be tasks that you must complete the following day.


# 37
Alias: Mel Balnc
Source: In 1937, Mel Blanc got his big break providing voice work for Warner Bros. Looney Tunes animated shorts.
Member Of: Perilous Primes
Power Type: Nightly Powers
Role Description: Upon entering the game, the host will give you a list of characters voiced by Mel Blanc. Each night, you select at least one player who will be required to post like one of those characters the following day.


# 38
Alias: Punch Buggy
Source: The first Volkswagen Beetle was produced in 1938
Member Of: Evil Evens
Power Type: Limited-Use Power
Role Description: At any point while you are alive, you may start a marathon game of Punch Buggy. Once the game starts, the host will randomly incorporate pictures of VW Beetles (all models count) into his posts. The first player to post “Punch buggy” and the color of the vehicle will earn a point. Whoever has the most points at the end of each day and night phase is credited with a win for that phase. The player who wins the most phases upon the death of #38 will receive a special win a special prize.


# 39
Alias: The Old Testament
Source: There are 39 books in the canonical Hebrew Bible
Member Of: Obnoxious Odds
Power Type: Nightly Power
Role Description: Each night you select a player who must include a verse of Old Testament scripture in each of their posts the next day. Each verse posted must be different. No repeats allowed. Each time the player fails to post a verse of Old Testament scripture, the number of required verses will increase.


# 40
Alias: Pinocchio
Source: Walt Disney’s Pinocchio was released in 1940
Member Of: Fatal 5’s, Crazy 8’s
Power Type: Nightly Power
Role Description: Each night, you select a player to be Pinocchio the following day. Any time they tell a game-related lie, they receive a penalty vote in the lynch poll.


# 41
Alias: *secret*
Source: *secret*
Member Of: Perilous Primes
Power Type: *secret*
Role Description: *secret*


# 42
Alias: The Button
Source: Hitchhikers Guide to the Galaxy Mafia from The Piano
Member Of: Sinister 6’s, Lucky 7’s
Power Type: Limited-Use Power
Role Description: You are in the possession of a big, red button. It is welcoming in appearance and clearly must do something. If you wish, you may choose to press it.


# 43
Alias: Albert Hoffman
Source: In 1943, Albert Hoffman embarked on the first LSD trip
Member Of: Perilous Primes
Power Type: Nightly Power
Role Description: Each night you select one player to send on an acid trip, insanifying them the next day.


# 44
Alias: Father Charles O’Malley
Source: O’Malley is the main character of the Oscar-winning film Going My Way, which was released in 1944
Member Of: Evil Evens
Power Type: Passive Limitation
Role Description: Holy and righteous, you cannot cast the first vote for any player nor can your vote break a tie between two players at the time of your vote. If you violate either of these rules, your vote will not count and you will be punished.


# 45
Alias: Stephen Perry
Source: In 1845, Stephen Perry patented the rubber band
Member Of: Fatal 5’s, Nasty 9's
Power Type: Nightly Power
Role Description: Each night you may give rubber bands to anywhere from three to seven players. If alive the next day, those players may shoot their rubber bands at other players. Any player hit by two rubber bands will have their vote nullified. Any player hit by three or more rubber bands will be blocked the following night.


# 46
Alias: Diana
Source: Project Diana began in 1946, signaling the birth of radar astronomy
Member Of: Evil Evens
Power Type: Nightly Power
Role Description: Each night you get to bounce a radar signal off one player of your choice. You must also choose a frequency for this test (select one of the other factions in the game). Upon the return of your radar signal, you will learn whether or not that player is on the faction you checked them for.


# 47
Alias: The Mirror
Source: The atomic weight of silver (used in mirrors for its reflective properties) is 47
Member Of: Perilous Primes
Power Type: Passive Ability
Role Description: You automatically reflect all powers back at those who attempt to use them on you, affecting the user instead.


# 48
Alias: Lover
Source: The #48 is classified as a betrothed number
Member Of: Sinister 6’s, Crazy 8’s
Power Type: Passive Ability
Role Description: You and #75 are betrothed to each other. If one of you dies, the other will take their own life during the next lynch or night post. You may win with each other’s teams if you both survive to the end of the game. You may also send messages to each other through the host.


# 49
Alias: Elizabeth Blackwell
Source: In 1849, Elizabeth Blackwell became the first woman to receive a medical degree in the US
Member Of: Lucky 7’s
Power Type: Nightly Power
Role Description: Each night you select one player to be your patient for the night. If they are targeted for a NK, you will prevent them from dying.


# 50
Alias: Anton Chigurh
Source: The killer from No Country for Old Men used the flip of a coin to determine who lived and died (50% odds)
Member Of: Fatal 5’s
Power Type: Nightly Power
Role Description: Each night you select one player to target. They must choose between heads or tails in a coin flip. If the coin flip matches their choice, they live. If not, they die.
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Re: Chicka Chicka 1, 2, 3 [SPEED GAME]

#56

Post by Marmot »

Blue punch buggy

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Re: Chicka Chicka 1, 2, 3 [SPEED GAME]

#57

Post by Ricochet »

So far, I can get #9, #27 and #50, my life would be complete. :cloud9:
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Re: Chicka Chicka 1, 2, 3 [SPEED GAME]

#58

Post by G-Man »

It's been a while since I added any more roles, so here are the next 10. I look forward to running this game. Jumping back into the guts of it has been a lot of fun the last few days.


# 51
Alias: *secret*
Source: *secret*
Member Of: Obnoxious Odds
Power Type: *secret*
Role Description: *secret*


# 52
Alias: The National Security Agency
Source: The NSA was founded in 1952
Member Of: Evil Evens
Power Type: Nightly Power
Role Description: Information is your thing. Every other night you will learn which roles are active in the game but not who has which role.


# 53
Alias: The Porn Peddler
Source: The first issue of Playboy Magazine was released in 1953.
Member Of: Perilous Primes
Power Type: Nightly Power
Role Description: Each night you can block a player of your choice by distracting them with an issue of Playboy. This does not neutralize passive abilities.


# 54
Alias: Polio Vaccine
Source: The first large-scale field trial of the polio vaccine was conducted in 1954
Member Of: Sinister 6’s, Nasty 9's
Power Type: Nightly Power
Role Description: Each night you may select up to three players to vaccinate against all night powers for that night. Once you have vaccinated all players once, you may give out up to two ‘booster’ shots each night.


# 55
Alias: Letter to the Editor
Source: Gazeta 55 (an Albanian newspaper)
Member Of: Fatal 5’s
Power Type: Nightly Power
Role Description: Each night you get to write a letter to the editor (host). As long as you are not blocked, your letter will be published early the following day phase.


# 56
Alias: Body Snatcher
Source: The original version of Invasion of the Body Snatchers hit theaters in 1956.
Member Of: Lucky 7’s, Crazy 8’s
Power Type: Nightly Power
Role Description: Each night you get to replicate another player’s power and use it on anyone of your choice. You will not be told what their power is though, requiring you to wield their power blindly, so be careful.


# 57
Alias: The Cat in the Hat
Source: Dr. Seuss’s beloved book, The Cat in the Hat was published in 1957
Member Of: Obnoxious Odds
Power Type: Nightly Power
Role Description: Each night you can target one player, who will have to write all of their posts in a rhyming, nonsensical style akin to Dr. Seuss.


# 58
Alias: The Asymptomatic Carrier
Source: The Asian Flu Pandemic came to an end in 1958, after claiming over two million lives worldwide
Member Of: Evil Evens
Power Type: Passive Ability
Role Description: You are infected with a deadly strain of influenza but aren’t hurt by it. Every person you vote for will become infected. You will also infect every player who targets you with a day or night power. Anyone you infect will, in turn, infect anyone they vote for and any player using a night or day power on them. Once 2/3 of all players have become infected, one player will die each day. Two day phases after #58 dies, the virus will stop spreading but infected players will still be at risk of dying until the infection rate drops below 50%.


# 59
Alias: Swiss Suffrage Referendum
Source: In February of 1959, 67% of Swiss voters rejected a referendum on women’s suffrage
Member Of: Perilous Primes
Power Type: Limited-Use Power
Role Description: Once during the game, you can strip all female players of their right to vote in the lynch poll.


# 60
Alias: Stopwatch
Source: There are 60 minutes in an hour
Member Of: Fatal 5’s, Sinister 6’s
Power Type: Limited-Use Power
Role Description: At any time of your choosing (day, night, mid-phase), you may start a countdown clock. From this point until your death, every time an hour passes without a post being made, the head of the last person to post will explode, killing them. You are not immune from this danger.
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Re: Chicka Chicka 1, 2, 3 [SPEED GAME]

#59

Post by Quin »

Interestingly enough I just thought about math mafia as I was going to bed last night.
Lunalee wrote: Thu Nov 01, 2018 9:13 amQuin's ISO is full of posts that are actually trying to be helpful to the game. This doesn't look like town Quin.
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Re: Chicka Chicka 1, 2, 3 [SPEED GAME]

#60

Post by insertnamehere »

i just can't wait to see Role #69.

haha! get it? it's like the whole sex thing-aw never mind. sometimes my incredibly subtle humor is just too complex for other people to understand.

But seriously, this is an awesome idea, and I can't wait to play.
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Re: Chicka Chicka 1, 2, 3 [SPEED GAME]

#61

Post by G-Man »

Here are the next 10 roles. Sorry, INH, but #69 is a secret role.

I think the final 30 roles hold the most creative roles I came up with because I started at 100 and worked my way down to 1. The next three batches contain roles created when I didn't have to police myself over being too repetitive with archetypal roles.



# 61
Alias: The Cutoff
Source: In 1961, the United States cut off all diplomatic relations with Cuba
Member Of: Perilous Primes
Power Type: Nightly Power
Role Description: Each night, you select two players. As long as you remain alive, your nightly pairings may not address each other directly in the thread. They may not ask each other questions, quote any of each other’s’ posts, or reply directly to each other’s posts. They may still vote for each other but they may not target each other with any day or night powers.


# 62
Alias: The 100-point Game
Source: In 1962, Wilt Chamberlain scored 100 points for the Philadelphia Warriors in a single game
Member Of: Evil Evens
Power Type: Nightly Power
Role Description: On your first night in the game, you may select one of two things to happen first. Either the next day’s total post count (all players combined) will be limited to 100 posts or you can require any player to make exactly 100 posts for face a penalty. Once you have selected which option will come first, these post requirements will alternate until you die.


# 63
Alias: The Feminine Mystique
Source: Betty Friedan’s famous book was first published in 1963
Member Of: Lucky 7’s, Nasty 9's
Power Type: Limited-Use Power
Role Description: Once during the game, you can provide protection to all female players. This protection will prevent any night powers from hitting them and they will all be left off the following day’s lynch poll.


# 64
Alias: When I’m Sixty-Four
Source: The Beatles tune “When I’m Sixty-Four”
Member Of: Crazy 8’s
Power Type: Passive Ability
Role Description: The song asks, “Will you still need me, will you still feed me when I’m sixty-four?” At the start of the game, there will be a poll whether or not to feed #64 when it enters the game. If the players vote in favor of feeding #64, the person holding that role will live on as a vanilla civvie. If the majority votes not to feed #64, the player holding that role will slowly starve to death over the course of the next two day phases.


# 65
Alias: The Quartering Act
Source: The Quartering Act of 1765 required certain establishments to provide quarter for British troops stationed in the American colonies
Member Of: Fatal 5’s
Power Type: Nightly Power
Role Description: Each night you may select one of the factions to provide quarter to you. The following day and night phases, you will be granted access to their team chat/thread and any PMs dispersed to the team by the host.


# 66
Alias: The Tourist
Source: US Route 66 was a famous highway for sightseers and plenty of places had postcards visitors could send home with their attractions on it
Member Of: Sinister 6’s
Power Type: Nightly Power
Role Description: Each night you can write a private postcard to another player or a public postcard to everyone. It can say anything you like.


# 67
Alias: The Redistributor
Source: In 1867, Karl Marx’s book, Das Kapital, was published, advocating socialist economic policies.
Member Of: Perilous Primes
Power Type: Limited-Use Power
Role Description: Once all game, you may strip every player of their right to vote and redistribute voting privileges as you see fit.


# 68
Alias: The Heidi Game
Source: On Novermber 17, 1968, an NFL game between the New York Jets and the Oakland Raiders ran later than the scheduled broadcast time. Rather than extend its coverage of the game, viewers on the east coast saw NBC cut away from the final minutes of the game in favor of the movie Heidi, which was scheduled to begin at 7:00 pm.
Member Of: Evil Evens
Power Type: Limited-Use Power
Role Description: Twice all game, you can require the host to skip on posting the night post. This will not block any night actions, it will merely keep secret all night actions that would have been revealed in the night post.


# 69
Alias: *secret*
Source: *secret*
Member Of: Obnoxious Odds
Power Type: *secret*
Role Description: *secret*


# 70
Alias: The Weirdo
Source: In mathematics and number theory, 70 is the smallest of the ‘weird numbers.’
Member Of: Fatal 5’s, Lucky 7’s
Power Type: Passive Ability
Role Description: You are a weird number. So weird, in fact, that the other numbers keep their distance from you at night, making you immune to night kills.
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Re: Chicka Chicka 1, 2, 3 [FULL GAME]

#62

Post by G-Man »

Due to the Speed Game rules changing to a mandatory 24/24 phase setup, I am going to bump the number of players of this game to 21 or 22 and throw it in the first available Full Game queue I can manage. There are too many moving parts for me to run it as 24/24. Some aspects will require 48/24. I will run new samples to determine the number of roles needed for each team to satisfy their kill conditions.
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Re: Chicka Chicka 1, 2, 3 [FULL GAME]

#63

Post by Tangrowth »

I absolutely cannot wait for this game. My mafia life is not complete without it.
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Re: Chicka Chicka 1, 2, 3 [FULL GAME]

#64

Post by Marmot »

Rush's first album came out in 1974. :ponder:

I hope this is the right thread to mention that. '74 sure was a while ago, but it was an important year for a very important band. :srsnod:
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Re: Chicka Chicka 1, 2, 3 [FULL GAME]

#65

Post by G-Man »

Metalmarsh89 wrote:Rush's first album came out in 1974. :ponder:

I hope this is the right thread to mention that. '74 sure was a while ago, but it was an important year for a very important band. :srsnod:
Well, the role description for #74 has nothing to do with Rush, so I hope you aren't disappointed. It does, however, take its namesake from a famous incident from the summer of '74.
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Re: Chicka Chicka 1, 2, 3 [FULL GAME]

#66

Post by G-Man »

It's been almost nine months since I last posted role descriptions. I want this to run as soon as possible. I'm going to try to finish out the rest of the roles by the end of next week. Here are 71-80!



# 71
Alias: The Ford Pinto
Source: The infamous Ford Pinto hit the streets in 1971
Member Of: Perilous Primes
Power Type: Passively Triggered Ability
Role Description: Every third vote against you has a 50% chance of causing you to detonate, taking that voter with you to the grave and cancelling the rest of the day phase.


# 72
Alias: Achilles
Source: The number 72 is considered an Achilles Number.
Member Of: Sinister 6’s, Crazy 8’s, Nasty 9's
Power Type: Passive Limitation
Role Description: You may be on three teams at once but you have a weakness. You can only cast the second or seventh vote for any player. Trying to vote any other way will result in punishment.


# 73
Alias: Battle of the Sexes
Source: In 1973, Billie Jean King defeated Bobby Riggs in the second Battle of the Sexes tennis exhibition.
Member Of: Perilous Primes
Power Type: Limited-Use Power
Role Description: On any day of your choosing, you may institute a Battle of the Sexes, where female players may only vote for male players and male players may only vote for female players.


# 74
Alias: Ten Cent Beer Night
Source: On June 4, 1974, the Cleveland Indians offered fans beer at 10₵ per cup. By the ninth inning, fans were so drunk and disorderly that the game had to be called early, a forfeit by Cleveland.
Member Of: Evil Evens
Power Type: Limited-Use Power
Role Description: Twice during the game, you can stop the night early. Any night power requests already sent in will go through but no additional power requests will be accepted after your PM to the host is received.


# 75
Alias: Lover
Source: The #75 is classified as a betrothed number
Member Of: Fatal 5’s
Power Type: Passive Ability
Role Description: You and #75 are betrothed to each other. If one of you dies, the other will take their own life during the next lynch or night post. You may win with each other’s teams if you both survive to the end of the game. You may also send messages to each other through the host.


# 76
Alias: *secret*
Source: *secret*
Member Of: Evil Evens
Power Type: *secret*
Role Description: *secret*


# 77
Alias: Password
Source: During World War 2, Swedish soldiers used the number 77 as a password to signify that they were Swedish. The Swedish pronunciation of 77 was so unique that they could tell if the person saying it was authentically Swedish, Norwegian, or German.
Member Of: Lucky 7’s
Power Type: Nightly Power
Role Description: Each night you may pick a player and you will learn their alignment but not their specific role.


# 78
Alias: The Tarot Reader
Source: There are 78 cards in a standard tarot deck.
Member Of: Sinister 6’s
Power Type: Nightly Power
Role Description: At the end of each day, you will be given a tarot card. Before the lynch post, you must tell the host if you wish to keep the card or give it to another person. You do not get to peek at the card first. Each card bestows either a gift or a curse upon the player it is revealed to.


# 79
Alias: *secret*
Source: *secret*
Member Of: Perilous Primes
Power Type: *secret*
Role Description: *secret*


# 80
Alias: The Grain Embargo
Source: In 1980, the United States instituted a grain embargo against the USSR in response to the Soviet invasion of Afghanistan.
Member Of: Fatal 5’s, Crazy 8’s
Power Type: Nightly Power
Role Description: Each night you will embargo a player of your choice. That player will die two day phases later unless you are lynched or NK’d. This player will be told that they have been embargoed and are marked for death unless #80 is eliminated.
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Re: Chicka Chicka 1, 2, 3: A Numerical Mafia Marathon

#67

Post by nutella »

Wow this is fascinating. :eek:

thellama73 wrote:I'm going to run a parallel game based on letters of the alphabet, including alphanumeric symbolism and Greek and Hebrew gematria.
I'm into it. :nicenod:
to the spoiler go the victories:
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Re: Chicka Chicka 1, 2, 3 [FULL GAME]

#68

Post by G-Man »

Here's 10 more role descriptions. I hope to finish the final set and get it posted by the end of the week. Then it's a matter of waiting to host it...


# 81
Alias: The Bodyguard
Source: In 1981, US President Ronald Reagan and several three others were wounded during an assassination attempt on Reagan in Washington, D.C..
Member Of: Nasty 9's
Power Type: Nightly Power
Role Description: Each night, you may select one player to protect from lethal powers. If they are targeted the night you protect them, you will take the brunt of any lethal powers used against them.


# 82
Alias: Lead
Source: The atomic number for lead is 82.
Member Of: Evil Evens
Power Type: Daily Ability
Role Description: Being made out of lead, your votes carry so much weight that they are worth double.


# 83
Alias: Fraggle Rock
Source: The children’s TV show Fraggle Rock debuted in 1983.
Member Of: Perilous Primes
Power Type: Limited Use Power
Role Description: On any night of your choosing, you may declare the next day to be Fraggle Rock Day. This request will be recognized even if you are killed that same night. On Fraggle Rock Day, all players are divided into three groups- Fraggles, Doozers, and Gorgs. Each player will be told what faction they belong to but they may not share it with the other players. If a player votes for another player belonging to their faction that day, that vote will not count.


# 84
Alias: The Crack Dealer
Source: In 1984, crack cocaine exploded in use in impoverished inner-city neighborhoods in the USA.
Member Of: Sinister 6’s, Lucky 7’s
Power Type: Restricted Power
Role Description: Each night, you may select any player of your choice to hook on crack. As long as the two of you are alive, the addict will trade their vote to you for more crack. Once you successfully hook someone on crack, you may attempt to create new addicts every other night. If/when #84 dies, all crack-addicted players will go through withdrawal. These players’ votes will not count until they get through withdrawal, which lasts two day and night phases from #84’s death. Crack addicts have a 25% chance of dying during withdrawal.


# 85
Alias: Blood Screening
Source: In 1985, the FDA approved a blood test that enabled blood donations to be screened for HIV/AIDS.
Member Of: Fatal 5’s
Power Type: Nightly Power
Role Description: Each night, you develop a screening test for all of your teammates. Each night, the test screens out and blocks all powers from a faction of your choice from successfully targeting any member of the Fatal 5’s. You must screen out all teams once before screening one again.


# 86
Alias: 86
Source: The term 86 is slang for getting rid of or cancelling something.
Member Of: Evil Evens
Power Type: Nightly Power
Role Description: You are a standard role-blocker. Each night you may select one player to block, cancelling out both active power uses and passive abilities.


# 87
Alias: The Rainbow Coalition
Source: In 1987, Jesse Jackson ran once again for the Democratic nomination for President of the United States, describing his vision of governance as a rainbow coalition of minorities.
Member Of: Obnoxious Odds
Power Type: Nightly Power
Role Description: Each night, you may select one player who must post in rainbow colors the following day. That player must cycle through the colors of the rainbow with each successive post.


# 88
Alias: *secret*
Source: *secret*
Member Of: Crazy 8’s
Power Type: *secret*
Role Description: *secret*


# 89
Alias: Hellin’s Law
Source: Hellin’s Law is a principle that roughly one in every 89 pregnancies results in the birth of twins, one in every 892 pregnancies results in the birth of triplets, and on in every 893 pregnancies results in the birth of quadrupltes.
Member Of: Perilous Primes
Power Type: Nightly Power
Role Description: Each night, you may create a special BTSC chat room for up to three players (yourself included if you wish) for the next day and night phase.


# 90
Alias: The Poles
Source: Both the North and South Pole have a latitude of 90 degrees.
Member Of: Fatal 5’s, Sinister 6’s, Nasty 9's
Power Type: Restricted-Use Power
Role Description: Your first night in the game, you may select two players. They will be at odds with each other until one of them dies. Both players must feud and vote for each other until one of them is dead. Once one of these ‘polar opposites’ dies, you may select two new players to afflict.
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Re: Chicka Chicka 1, 2, 3 [FULL GAME]

#69

Post by speedchuck »

This looks like the most fantastic of things.
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Speedchuck wins the "Jack Torrance Has Always Been The Caretaker" award.
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Re: Chicka Chicka 1, 2, 3 [FULL GAME]

#70

Post by G-Man »

Ha! My original post wouldn't take this final slate or roles because adding them in caused it to exceed the single-post character limit. :haha:

I'll link the OP to this post I guess. Here are the final 10 roles of the game! Now to run some new samples to see if 21 or 22 players is the best fit. It will be a few weeks before I know that answer.



# 91
Alias: Psalm 91
Source: Psalm 91 is referred to as the ‘Protection Psalm’
Member Of: Lucky 7’s
Power Type: Nightly Power
Role Description: Each night you may select one player to bless with the Protection Psalm. That player will be immune to all other night powers that night.


# 92
Alias: Christopher Columbus
Source: Columbus ‘discovered’ the Americas in 1492.
Member Of: Evil Evens
Power Type: Nightly Power
Role Description: You can learn the role of one player each night.


# 93
Alias: David Koresh
Source: In 1993, David Koresh, leader and alleged prophet of the Branch Davidians, and his followers engaged in a standoff with the ATF and FBI over allegations of firearms violations and child abuse. The standoff ended with the death of Koresh and most of his followers.
Member Of: Obnoxious Odds
Power Type: Nightly Power
Role Description: Each night, you may take another player into your compound and hold them hostage through the next lynch post. If you are NK’d the night you abduct someone, they too will die. If you are lynched the following day, your hostage will be found dead the following night. Abducting someone blocks their ability to use powers, vote, and post in the thread.


# 94
Alias: Eclipse
Source: Saros numbers are assigned to lunar and solar eclipse series. The Saros #94 solar eclipse series spanned 1,280 years. The Saros #94 lunar eclipse series last 1,298 years.
Member Of: Evil Evens
Power Type: Limited-Use Power
Role Description: You can cause one solar eclipse and one lunar eclipse all game. A solar eclipse cancels a day phase, while a lunar eclipse cancels a night phase.


# 95
Alias: Swearing Tax
Source: On June 24, 1695, the Profane Swearing Act of 1694 took effect in England. Anyone swearing in the presence of a town mayor or justice of the peace was fined.
Member Of: Fatal 5’s
Power Type: Daily Power
Role Description: Each day-night cycle, a swear word will be randomly selected and outlawed but will not be announced in the thread. Whoever is guilty of posting that swear word the most during that cycle will face repercussions. The guilty party’s vote may be reassigned in secret as #95 sees fit.


# 96
Alias: The Vaccinator
Source: On May 14, 1796, Edward Jenner administered the first smallpox vaccine in England.
Member Of: Sinister 6’s, Crazy 8’s
Power Type: Nightly Power
Role Description: Each night you can vaccinate one player of your choice, which will prevent them from being NK’d that night only.


# 97
Alias: Suicide Cult Leader
Source: On march 26, 1997, members of the Heaven’s Gate cult committed mass suicide, believing that their deaths would enable their souls to board an alien spacecraft they believed was following the Hale-Bopp Comet, saving them from an impending apocalypse.
Member Of: Perilous Primes
Power Type: Limited-Use Power
Role Description: At any point in the game (while you are alive of course), you may select five other players. Using your charisma, you will convince these other players to commit mass suicide with you.


# 98
Alias: The Drudge Report
Source: In 1998 The Drudge Report published leaked documents that revealed a White House affair between President Bill Clinton and a 22-year-old intern named Monica Lewinsky.
Member Of: Lucky 7’s
Power Type: Nightly Power
Role Description: Each night you may investigate one player and learn if they personally killed that night or the night before. If the player you search has blood on his or her hands, you can expose this player with a “Breaking News” report the following day.


# 99
Alias: Wayne Gretzky
Source: During his professional career, ice hockey star Wayne Gretzky wore the number 99.
Member Of: Nasty 9's
Power Type: Passive Ability
Role Description: You’ve got 99 problems but defense ain’t one. You are immune to blocks and can penetrate protection powers.


# 100
Alias: *secret*
Source: *secret*
Member Of: Fatal 5’s
Power Type: *secret*
Role Description: *secret*
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