ehhsig wrote: ↑Mon Feb 20, 2023 7:24 pm Also it seems like there’s a lot of logic leaps going on so far this game.
For example
We’ve had one known mafia kill why is it odd that they didn’t target the people who are most likely toGuillotine wrote: ↑Mon Feb 20, 2023 6:17 pmAdditionaly ive been thinking why scum kill the people they have killed on night 1 instead of the legendary names here such as those four, you, macdougal and nutella.Alison wrote: ↑Mon Feb 20, 2023 6:15 pm You know what annoys me? It's that a bunch of players who have the capacity to be loud, obvious, extremely solvey town have decided this game to not do much. I don't think they're all mafia so some of them are just being lazy town, and I guess real life is a thing and I've done that as town before too but it is annoying that there happen to be so many this game.
Examples include Dizzy, Ender, Seanzie, Sloonei.
1. Be protected or watched
2. Are town leaders who for all we know are driving town off the cliff
3. Could be tied to them
Same for Macs Logic of me being mafia means Wilgy is cleared there’s som very like early tying going on that doesn’t even make sense
I don't think it's too unlikely that mafia have a strongman kill
(and when you have 7 people... what is the WIFOM argument)
"they could be wrong" sure I guess but also
A) Potential to re-eval
B) People would keep being wrong without those people, but they'd be more easily goadable
and the last one is, for one, completely hypothetical, and secondly, generally not a reason to not kill somebody