Beautiful Beast - Can kill someone from one square away if that player is alone. If the Beautiful Beast targets someone who has the Mirror of Truth, that person will not die. Instead, the Beautiful Beast will become Civvie-aligned, and can kill someone within two squares every other night as the Civvie Ninja. Otherwise, the Beautiful Beast must be the Last Man Standing. *secrets*
Blinkman - Can teleport to any square each movement. Can remove himself from the lynch poll twice in the game.
Cataclysm - Begins the game with four subterranean pulse emitters.
Chaos Wizard - The Chaos Wizard has a tower somewhere on the map, and starts on that square. Can do a variety of things from within the Tower:
- can create a Chaos Field around the tower, and anyone approaching will have their direction randomized (within one square of the Tower). Protected from ranged attacks (like kills where the killer isn’t on your square) while the Chaos Field is active
- can choose two players and switch their location, and targeted-ness that night
- can send a message to a player
If the Chaos Wizard leaves the tower, he will automatically randomize the targeting of any role within a two-square radius.
Cursecrafter - Can create items to leave on a location that seem to have a minor positive effect, but may hide a greater negative one.
Deadeye Raptor - High movement rate of 5. Moves by flying high into the air, looking at all possible squares, and then choosing one.
Dr Von Dreszenstein - Sends out his dogs each night from his square to search for experiment subjects or dead bodies. He will know who is within three squares, and choose one of those players to experiment on. *secrets*
Essence Elemental - Chooses a person who they have had BTSC with. If that person dies, they will be resurrected upon the Elemental’s death, and the Essence Elemental will win if the target wins. The Essence Elemental will retain BTSC with their chosen player after death.
Chooses one player each night to bathe with cleansing energy. This will cure poison, expose curses, and free them from The Darkness’ clutches. If the Essence Elemental targets The Darkness, The Darkness will be destroyed.
Feral Pixie - Leaves a message to be found in a square after she leaves the square. The Feral Pixie may not return to that square for the remainder of the game. She can only be seen by targeters on the same square.
Gladius Mechaspark - His battery pack can power one of his inventions each night. Has a shield generator that can protect a square from outside forces for the night. Has a flying machine that can emulate the Deadeye Raptor’s movement rate. Has a locator device that can tell him where an item is. Has a Null Ray that nullifies a player’s powers for the phase, rendering them vanilla. If he’s alive by Night 6, he may invent a new item. An invention must recharge for two phases before being reused.
Grim Shaman - Can use the powers of dead players, one-time use. *secrets*
Infectious Goblin - Targets a player to poison each night. Players who are poisoned get votes for them multiplied by their poison counters. Poison counters increase each night. Can poison an Item and leave it in a square for a player to find.
John Locke - Can tell who was in the square he’s in, when they were there, and what direction they went in. May discover other information.
Karma Chameleon - Can imitate the role of people he’s had BTSC with, once. Can choose whether or not to reveal himself, but cannot imitate without revealing himself and having BTSC. If he doesn’t reveal himself, cannot be night targeted. Must inform the hosts what he plans on doing before the Day is over.
Lich of Khastor Keep - Cannot be nightkilled while his phylactery exists. Each night, the Lich may discover the location of one player. Can stop one lynch.
Living Statue - Cannot move until united with the Star Gem. Immune to nightkills and poison. Will know the role of each person to enter its square.
When the Star Gem is placed in the Living Statue’s chest, it gains a movement rate of 4 and no longer rolechecks. The Living Statue will join the Win Condition of the one who placed the Star Gem, gaining BTSC if it joins a baddie team.
Master Thief - Can steal an item from a player within a two-square radius. If the player does not have an item then he gets to steal knowledge of their role.
Mystic Surveyor - Can find out information about three squares per night. Can stop the lynch twice, once for himself and once for someone else.
Possessing Entity - *secrets*
Psionic Ninja - Lie Detector role. Can evade first nightkill attempt on him. Movement rate of 4. *secrets*
Puppet Master - Can control the night powers of another player in close proximity.
Quantum Key - Tapped into the secrets of the game, the Quantum Key will help to reveal the unknown.
Scrippleskitz - Starts out each lynch with -3 votes. *secrets*
Soul Shade - Influences one player each night. *secrets*
Splinter Twin - In addition to moving, Splinter Twin can choose to send his holographic self out two squares. He will enter BTSC with people on the same square as his holographic self, and only his physical form can suffer from targeted effects. His physical form can only been seen from one square away by ranged targeters.
Tarnished Golem - Chooses a player to watch over before Night Two. Can kill every other night, but only someone who has voted for the player they are watching over. The Tarnished Golem moves frighteningly quickly, with a movement rate of 6. The Tarnished Golem will travel even faster when it kills, moving to the square of its target. If the target survives, the Golem will not gain BTSC during that phase.
The Tarnished Golem wins when its watched-over player wins. If its watched-over player dies, the Tarnished Golem may kill every other night, any target, and wins only by killing the ones it holds responsible, and surviving until the end. Immune to poison.
The Darkness - Infects one player per night with darkness, causing them to lose their win condition. The Darkness can send one message each night to those it infects, and may choose to release a player from the darkness at any time. The Darkness will know where infected players are at all times.
If the Darkness is night-targeted, the targeting will fail as though a roleblock or protection were in play. The Darkness may enter the BTSC of any square it’s on as The Darkness. Otherwise, it is undetectable.
If an infected player is targeted by the Essence Elemental, then they are cleansed of infection. If the Darkness is targeted by the Essence Elemental, it is killed! If The Darkness infects the Essence Elemental, the Essence Elemental will be killed.
The Darkness cannot acquire Items. *secrets*
Trickster - The Trickster can appear as any role to a role check, even after death. Can appear as any player in temp BTSC. The Trickster may leave a message behind in a square twice in the game, and may cast an illusion once in the game, causing a lynched person to seem as though they were the role of his choice.
Yang - If Yang enters the same square as Yin, unexpected results may occur!
Yin - If Yin enters the same square as Yang, unexpected results may occur!