[END] Turf Wars: Battle of the Hosts

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It's over! Would you play a sequel?

Yes!
14
70%
Nah...
0
No votes
It's going to happen regardless...
6
30%
 
Total votes: 20
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Re: [NIGHT 12] Turf Wars: Battle of the Hosts

#8901

Post by Soneji »

Even though I walk through the valley of the shadow of death, I will fear no evil.
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Re: [NIGHT 12] Turf Wars: Battle of the Hosts

#8902

Post by Sloonei »

Prisoner 509378 wrote:
Sloonei wrote:Also are we able to deduce why Silverwolf was so sure Soneji has to be a cop? I am not inclined to believe she was the Stool Pigeon herself, so like what's up with her certainty?
Have you read his most recent posts?
I had not read them before making that post. Hey soneji are you bad?
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Re: [NIGHT 12] Turf Wars: Battle of the Hosts

#8903

Post by Soneji »

Sloonei wrote:
Prisoner 509378 wrote:
Sloonei wrote:Also are we able to deduce why Silverwolf was so sure Soneji has to be a cop? I am not inclined to believe she was the Stool Pigeon herself, so like what's up with her certainty?
Have you read his most recent posts?
I had not read them before making that post. Hey soneji are you bad?
I am good :noble:
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Re: [NIGHT 12] Turf Wars: Battle of the Hosts

#8904

Post by Celeste »

If I was in the game tomorrow, my vote would go on Soneji.
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Re: [NIGHT 12] Turf Wars: Battle of the Hosts

#8905

Post by Soneji »

You wouldn't want to cut a deal then, P483?
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Re: [NIGHT 12] Turf Wars: Battle of the Hosts

#8906

Post by Prisoner 509378 »

You expect prisoners to help cops? :dark:
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Re: [NIGHT 12] Turf Wars: Battle of the Hosts

#8907

Post by Soneji »

The opportunistic ones yes.
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Re: [NIGHT 12] Turf Wars: Battle of the Hosts

#8908

Post by Soneji »

P920, you look to be the only one with a real chance of beating out 813 for parole. Make your case for why I should vote you.
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Re: [NIGHT 12] Turf Wars: Battle of the Hosts

#8909

Post by Celeste »

Soneji wrote:You wouldn't want to cut a deal then, P483?
I like the cut of your jib Soneji.
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Re: [NIGHT 12] Turf Wars: Battle of the Hosts

#8910

Post by Tangrowth »

Get those votes in, folks! Just a little over 3.5 hours now.
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Re: [NIGHT 12] Turf Wars: Battle of the Hosts

#8911

Post by Soneji »

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Re: [NIGHT 12] Turf Wars: Battle of the Hosts

#8912

Post by Prisoner 509378 »

I'm likely gonna kick the bucket. Soneji is obviously the cop. I think y'all will have the numbers to handle that. How you prioritize is up to you, townies.
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Re: [NIGHT 12] Turf Wars: Battle of the Hosts

#8913

Post by Sloonei »

I'll be voting for soneji. I'm still bitter about his name being similar to mine.
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Re: [NIGHT 12] Turf Wars: Battle of the Hosts

#8914

Post by Soneji »

We could always do a fusion and become Slooneji.
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Re: [NIGHT 12] Turf Wars: Battle of the Hosts

#8915

Post by Sloonei »

What is your avatar/signature thing? It looks neat.
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Re: [NIGHT 12] Turf Wars: Battle of the Hosts

#8916

Post by Richard Nixon's Head »

Bart Simpson in my nightmares.
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Re: [NIGHT 12] Turf Wars: Battle of the Hosts

#8917

Post by Tangrowth »

Less than an hour to go!
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Re: [NIGHT 12] Turf Wars: Battle of the Hosts

#8918

Post by Soneji »

Its Skull Kid from The Legend of Zelda : Majora's Mask, my favorite game of all time.
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Re: [NIGHT 12] Turf Wars: Battle of the Hosts

#8919

Post by Sloonei »

I am a noob
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Re: [NIGHT 12] Turf Wars: Battle of the Hosts

#8920

Post by Tangrowth »

Sloonei wrote:I am a noob
:srsnod:
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Re: [NIGHT 12] Turf Wars: Battle of the Hosts

#8921

Post by Sloonei »

I don't have to put up with this, I'm an Ambassador!
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Re: [NIGHT 12] Turf Wars: Battle of the Hosts

#8922

Post by Soneji »

You even have diplomatic immunity in this game.
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Re: [NIGHT 12] Turf Wars: Battle of the Hosts

#8923

Post by Sloonei »

I don't know what you are talking about.
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Re: [NIGHT 12] Turf Wars: Battle of the Hosts

#8924

Post by Richard Nixon's Head »

I went to Italy once.
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Re: [NIGHT 12] Turf Wars: Battle of the Hosts

#8925

Post by Sloonei »

How was it, Bob?
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Re: [NIGHT 12] Turf Wars: Battle of the Hosts

#8926

Post by Gunther »

Knock knock
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Re: [NIGHT 12] Turf Wars: Battle of the Hosts

#8927

Post by Prisoner 509378 »

Welcome to freedom, 813!
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Re: [NIGHT 12] Turf Wars: Battle of the Hosts

#8928

Post by Richard Nixon's Head »

Sloonei wrote:How was it, Bob?
Delightful. They have something there they call "spaghetti." Isn't that just ethnic? It's wonderful, really.
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Re: [NIGHT 12] Turf Wars: Battle of the Hosts

#8929

Post by Soneji »

:epig:

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Re: [NIGHT 12] Turf Wars: Battle of the Hosts

#8930

Post by Gunther »

Prisoner 813142 wrote:Knock knock
*sigh*. Where's 208 when you need him.
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Re: [NIGHT 12] Turf Wars: Battle of the Hosts

#8931

Post by Gunther »

Prisoner 509378 wrote:Welcome to freedom, 813!
Yes, it appears that not even an Intervening Marco can prevent my freedom now. Thank to all who voted for me. I am humbled.
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Re: [NIGHT 12] Turf Wars: Battle of the Hosts

#8932

Post by Tangrowth »

Night 12 has ended. Post coming shortly...
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Re: [POLLS] Turf Wars: Battle of the Hosts

#8933

Post by Tangrowth »

NIGHT 12
Parole one of these people!

Poll ended at Sat Apr 09, 2016 6:52:56 pm


Prisoner 208986
1
Turnip Head (20) 5%

Prisoner 277058
0
No votes

Prisoner 319159
0
No votes

Prisoner 371724
0
No votes

Prisoner 413022
0
No votes

Prisoner 419713
0
No votes

Prisoner 483934
0
No votes

Prisoner 541395
1
Prisoner 792787 (5) 5%

Prisoner 606386
0
No votes

Prisoner 607001
0
No votes

Prisoner 640326
0
No votes

Prisoner 714386
0
No votes

Prisoner 792787
0
No votes

Prisoner 813142
8
Prisoner 958153 (3), chaindeath (8), Prisoner 607001 (10), Soneji (12), Prisoner 606386 (14), Prisoner 640326 (16), Prisoner 829579 (17), Prisoner
483934 (18) 40%

Prisoner 829579
0
No votes

Prisoner 850132
0
No votes

Prisoner 920077
5
Prisoner 509378 (2), Prisoner 371724 (9), Prisoner 319159 (11), Prisoner 813142 (13), Sloonei (15) 25%

Prisoner 958153
0
No votes

All of them! (hosts, non-players)
5
MovingPictures07 (1), Ricochet (4), Prisoner 419713 (6), Spacedaisy (7), Dom (19) 25%
Total votes : 20
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Re: [NIGHT 12] Turf Wars: Battle of the Hosts

#8934

Post by Tangrowth »

Conclusion

Prisoner 813142 stood in a tiny room, facing his new parole officer. Next to him stood Prisoner 920077. They had worked hard to prove they were rehabilitated and now their hard work had paid off. The officer gave them a list of rules they would need to follow and instructions on how often to check in with her. A short time later, they left the building, free men once again.

Meanwhile, Prisoner 509378 sighed. He had tried his best to take down evil, but it wasn't enough... He slipped out of town before things grew out of control.

-----------------------------------

There was a loud banging on the door and Daisy rolled over. For a moment she was confused, a look at the clock told her it was barely dawn. Why was someone banging on her door. She rolled out of bed and shuffled to the door. She pulled it open to find MP standing there, a bag over his shoulder and a very anxious look on his face. He pushed past her before she invite him in.

"What are you doing here?" She demanded. Daisy hated being woken up before she had to be awake.

"Haven't you looked outside?"

"It's not even six AM, why would I be taking in the view at this time of the morning?" She always got more snarky when she was irritated.

He grabbed her arm and drug her over to the large window looking out over The Syndicate and yanked open the curtains.

"Oh god..."

The city was filled with military presence. Tanks, and rows of armed militia flooded the streets. She looked at MP, "What happened?"

"We lost. Your stupid plan failed and we lost the whole damn city!!"

"But how did that happen?"

"They arrested chaindeath last night, it's all over now. The police are in complete control. We've got to get out of here."

"You came to save me? Why?"

He shrugged, "call me a sentimental, I've grown attached to you. Besides, I figure the only chance we will ever have to take back over this city someday is if we work together, so I can't let them take you too."

She didn't need told twice, moments later the couple were fleeing the city. If they were lucky they would one day return together to take control of their empire again. But for today, they were happy to get out alive and free.



The game has ended! The Police have won the game!!!!!

Prisoner 813142 has been paroled! He was G-Man. He has won the game!!
Prisoner 920077 has been paroled! He was timmer. He has won the game!!

Prisoner 509378 had long ago accomplished his win condition as well. He was JaggedJimmyJay. He has won the game!!
Prisoner 740359 had long ago accomplished his win condition as well. He was Ricochet. He has won the game!!


Congratulations to Dom, Epignosis, G-Man, ika, JaggedJimmyJay, RadicalFuzz, Ricochet, Soneji, and timmer!!! They are the winners of Turf Wars: Battle of the Hosts.
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Re: [END] Turf Wars: Battle of the Hosts

#8935

Post by Tangrowth »

PLAYERS

The Don – Sloonei
Consigliere – Golden
Hitman – Tranq -- switched to Silverwolf
Loan Shark – thellama73
Stool Pigeon – Silverwolf
Messaggero – sig
Traitor – agleaminranks
Lover – Quin
Capo – Metalmarsh89
Crew (2) - chaindeath, DrWilgy
SECRET ROLE (The Fall Guy) – Matt

The Don – Turnip Head
Consigliere – a2thezebra
Hitman – Diiny -- switched to Matt 2.0/sprityo
Loan Shark – indiglo (Bullzeye)
Stool Pigeon – Boomslang (Enrique)
Messaggero – Scotty
Traitor – Matt 2.0 (sprityo)
Lover – Nerolunar
Capo – S~V~S
Crew (2) - Black Rock, Long Con
SECRET ROLE (Sockface) – Dragon D. Luffy

Police Chief – Soneji
Undercover Cop - ika
Beat Cop - Elohcin (Serge)
Surveillance Specialist - RadicalFuzz
Warden - Epignosis
Rookie Cop - Dom (Draconus, Mongoose)

Prisoners - bea, DharmaHelper, G-Man, JaggedJimmyJay, juliets, Ricochet, Sorsha, timmer, Typhoony
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Re: [END] Turf Wars: Battle of the Hosts

#8936

Post by Tangrowth »

PRISONERS

Original Prisoners:
Prisoner 208986 – juliets
Prisoner 277058 – DharmaHelper
Prisoner 413022 – bea
Prisoner 509378 – JaggedJimmyJay
Prisoner 640326 – Typhoony
Prisoner 650829 – Sorsha
Prisoner 740359 – Ricochet
Prisoner 813142 – G-Man
Prisoner 920077 – timmer

Entered D2:
Prisoner 379949 – Tranq
Prisoner 513538 – Diiny

Entered D3:
Prisoner 980854 – RadicalFuzz

Entered D4:
Prisoner 888206 – Long Con

Entered D5:
Prisoner 331347 – agleaminranks
Prisoner 483934 – Metalmarsh89

Entered D6:
Prisoner 153930 – Dragon D. Luffy
Prisoner 219747 – Golden

Entered D7:
Prisoner 126993 – Silverwolf
Prisoner 419713 – ika

Entered D8:
Prisoner 541395 – indiglo
Prisoner 792787 – thellama73

Entered D9:
Prisoner 714386 – Boomslang

Entered D10:
Prisoner 319159 – Scotty
Prisoner 850132 – Black Rock
Prisoner 958153 – Quin

Entered D11:
Prisoner 607001 – S~V~S

Entered D12:
Prisoner 371724 – Epignosis
Prisoner 829579 – Nerolunar
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Re: [END] Turf Wars: Battle of the Hosts

#8937

Post by Tangrowth »

Civilians

The Daisy Crime Syndicate (12)
Do not share BTSC unless specified. Win when all of The Police and The Don from The Sockfaced Famiglia are dead or arrested, but only if their alive and free family members outnumber those of The Sockfaced Famiglia.
The Don – Every night, he selects a mission that the Capo and Crew must perform; he either punishes or rewards them based on their performance. Additionally, every night, he puts a hit out on a player; if it matches the name submitted by Hitman, the hit is successful. He is immune to any Police night actions. Can only be lynched if the majority of his voters is from his own family. Has BTSC with Consigliere. Selects a number 1-10 as well as one of the reward/punishment outcomes below every night; a number and outcome cannot be selected a second time until all of them have been selected once.

Capo and Crew - Rewards and Punishments:
a) All of your votes the subsequent day are worth x2. -- All of your votes the subsequent day are worth x0.
b) All of your votes the subsequent day are worth x2. -- All of your votes the subsequent day are worth x0.
c) All of your votes the subsequent day are worth negative x2. -- All of your votes the subsequent day are worth x0.
d) All of your votes the subsequent day are worth negative x2. -- All of your votes the subsequent day are worth x0.
e) You may silence another player for the subsequent day. -- One of you, randomly selected, is silenced the subsequent day.
f) You may insanify another player for the subsequent day. -- One of you, randomly selected, is insanified the subsequent day.
g) You may NK a player of your choice the subsequent night. -- The other capo team may NK a player of their choice the subsequent night.
h) You may NK a player of your choice the subsequent night. -- The baddies may NK an additional player of their choice the subsequent night.
i) You will receive an alignment check for a randomly selected opposing civilian. -- The other capo team will receive an alignment check for a randomly selected opposing civilian.
j) You receive a lynch stop to be used during any day. -- The baddies receive a lynch stop to be used during any day.


Consigliere – Has BTSC with The Don and assists him in making decisions regarding the family.

Hitman – Submits the name of a player every night; if it matches the player submitted by The Don, that player is killed.

Loan Shark – Has up to 3 extra votes to be loaned out. The votes can be loaned out at any time during the night or day before the lynch is complete. Players can PM the Loan Shark at any time with their requested number of votes (1, 2, or 3), and they will be informed if the Loan Shark decides to loan them their request. No other communication can transpire between players and the Loan Shark behind the scenes. Loan Shark will be given a sock puppet account for use as the loan shark; at any time that a player decides they would like to request votes from him, they may PM their request to his sock account for consideration. The Loan Shark can then decide if he will grant their loan or deny it. Should he grant it, the Loan Shark tells the player that their request has been granted and they now have X number of extra votes to use in the upcoming lynch. Loaned votes cannot be held for a later date; they can only be cast in the upcoming lynch. Following the lynch post, the player will then be told the cost they must pay to repay the loan. The payment required will be decided by the Loan Shark from a list of possible options depending on how many votes they borrowed.

Loan Repayments:
1 extra vote
1) Borrower starts the subsequent day with a +1 vote penalty.
2) Borrower's vote is worth x0 the subsequent day.
3) Borrower must post only in pictures the subsequent night/day cycle.
4) Borrower must post only using insanifier the subsequent night/day cycle.

2 extra votes
1) Borrower starts the subsequent day with a +2 vote penalty.
2) Borrower's vote is worth negative x1 the subsequent day, unbeknownst to the borrower.
3) Borrower cannot post for the subsequent night/day cycle.
4) Borrower loses all BTSC for the subsequent night/day cycle.

3 extra votes
1) Borrower starts the subsequent day with a +3 vote penalty.
2) Borrower's vote is worth negative x2 the subsequent day, unbeknownst to the borrower.
3) Borrower has a 20% chance of being arrested at the end of the subsequent day.


Stool Pigeon – At the beginning of the game, he selects a number which corresponds to a member of his family (excluding The Don). He will learn the role of the player selected. If he is in danger of being arrested, he may choose to reveal the identity of this player to the Police, and if so, he is saved.

Messaggero – Communicates with one of his family members currently in prison; he receives a message every night and sends one every day. Additionally, every night he searches for Rookie Cop. If he finds him, then whatever information (night power results) that the Police learn will be passed on in secret to The Don.

Traitor – Defects to The Sockfaced Famiglia if The Don votes for him at any point in the game.

Lover – In love with the Lover from The Sockfaced Famiglia. Searches for that player every night; if found, they gain BTSC and Lover can win alongside the Sockfaced Famiglia, but only if both are alive. However, Lover still can win with The Daisy Crime Syndicate and counts as a member of The Daisy Crime Syndicate.

Capo – Shares BTSC with Crew members. Collectively, they carry out a mission given to them by The Don each cycle.

Crew (2) - Share BTSC with Capo.

SECRET ROLE – It's a secret role designed by the players! Even Sockface doesn't know!



The Sockfaced Famiglia (12)
Do not share BTSC unless specified. Win when all of The Police and The Don from The Daisy Crime Syndicate are dead or arrested, but only if their alive and free family members outnumber those of The Daisy Crime Syndicate.
The Don – Every night, he selects a mission that the Capo and Crew must perform; he either punishes or rewards them based on their performance. Additionally, every night, he puts a hit out on a player; if it matches the name submitted by Hitman, the hit is successful. He is immune to any Police night actions. Can only be lynched if the majority of his voters is from his own family. Has BTSC with Consigliere. Selects a number 1-10 as well as one of the reward/punishment outcomes below every night; a number and outcome cannot be selected a second time until all of them have been selected once.

Capo and Crew - Rewards and Punishments:
a) All of your votes the subsequent day are worth x2. -- All of your votes the subsequent day are worth x0.
b) All of your votes the subsequent day are worth x2. -- All of your votes the subsequent day are worth x0.
c) All of your votes the subsequent day are worth negative x2. -- All of your votes the subsequent day are worth x0.
d) All of your votes the subsequent day are worth negative x2. -- All of your votes the subsequent day are worth x0.
e) You may silence another player for the subsequent day. -- One of you, randomly selected, is silenced the subsequent day.
f) You may insanify another player for the subsequent day. -- One of you, randomly selected, is insanified the subsequent day.
g) You may NK a player of your choice the subsequent night. -- The other capo team may NK a player of their choice the subsequent night.
h) You may NK a player of your choice the subsequent night. -- The baddies may NK an additional player of their choice the subsequent night.
i) You will receive an alignment check for a randomly selected opposing civilian. -- The other capo team will receive an alignment check for a randomly selected opposing civilian.
j) You receive a lynch stop to be used during any day. -- The baddies receive a lynch stop to be used during any day.


Consigliere – Has BTSC with The Don and assists him in making decisions regarding the family.

Hitman – Submits the name of a player every night; if it matches the player submitted by The Don, that player is killed.

Loan Shark – Has up to 3 extra votes to be loaned out. The votes can be loaned out at any time during the night or day before the lynch is complete. Players can PM the Loan Shark at any time with their requested number of votes (1, 2, or 3), and they will be informed if the Loan Shark decides to loan them their request. No other communication can transpire between players and the Loan Shark behind the scenes. Loan Shark will be given a sock puppet account for use as the loan shark; at any time that a player decides they would like to request votes from him, they may PM their request to his sock account for consideration. The Loan Shark can then decide if he will grant their loan or deny it. Should he grant it, the Loan Shark tells the player that their request has been granted and they now have X number of extra votes to use in the upcoming lynch. Loaned votes cannot be held for a later date; they can only be cast in the upcoming lynch. Following the lynch post, the player will then be told the cost they must pay to repay the loan. The payment required will be decided by the Loan Shark from a list of possible options depending on how many votes they borrowed.

Loan Repayments:
1 extra vote
1) Borrower starts the subsequent day with a +1 vote penalty.
2) Borrower's vote is worth x0 the subsequent day.
3) Borrower must post only in pictures the subsequent night/day cycle.
4) Borrower must post only using insanifier the subsequent night/day cycle.

2 extra votes
1) Borrower starts the subsequent day with a +2 vote penalty.
2) Borrower's vote is worth negative x1 the subsequent day, unbeknownst to the borrower.
3) Borrower cannot post for the subsequent night/day cycle.
4) Borrower loses all BTSC for the subsequent night/day cycle.

3 extra votes
1) Borrower starts the subsequent day with a +3 vote penalty.
2) Borrower's vote is worth negative x2 the subsequent day, unbeknownst to the borrower.
3) Borrower has a 20% chance of being arrested at the end of the subsequent day.


Stool Pigeon – At the beginning of the game, he selects a number which corresponds to a member of his family (excluding The Don). He will learn the role of the player selected. If he is in danger of being arrested, he may choose to reveal the identity of this player to the Police, and if so, he is saved.

Messaggero – Communicates with one of his family members currently in prison; he receives a message every night and sends one every day. Additionally, every night he searches for Rookie Cop. If he finds him, then whatever information (night power results) that the Police learn will be passed on in secret to The Don.

Traitor – Defects to The Daisy Crime Syndicate if The Don votes for him at any point in the game.

Lover – In love with the Lover from The Daisy Crime Syndicate. Searches for that player every night; if found, they gain BTSC and Lover can win alongside the Daisy Crime Syndicate, but only if both are alive. However, Lover still can win with The Sockfaced Famiglia and counts as a member of The Sockfaced Famiglia.

Capo – Shares BTSC with Crew members. Collectively, they carry out a mission given to them by The Don each cycle.

Crew (2) - Share BTSC with Capo.

SECRET ROLE – It's a secret role designed by the players! Even Daisy doesn't know!







Baddies

The Police (6)
Share BTSC. Win when all of The Daisy Crime Syndicate and The Sockfaced Famiglia are either dead or arrested.
Police Chief – Arrests a player of his choice every night; if he is lynched, his arrest passes down. Every night he also has a 20% chance of arresting a second player; this ability does not pass down.

Undercover Cop - If lynched, he appears as the role of his choice.

Beat Cop - Patrols one player of his choice every night, effectively role blocking them.

Surveillance Specialist - Every night, he may choose whether to receive a snippet of BTSC or to receive a surveillance photo of a player of his choice. Surveillance photos attempt to reveal a player’s identity, but may be doctored. All BTSC snippets remove a few randomly selected names and words.

Warden - Runs the prison and oversees all the prisoners. Once a player is lynched or arrested, they go to prison, as a new sockpuppet Prisoner account. Prisoners stay in cells at nights in groups of two; those two may share BTSC during that time. During the day, all prisoners and Warden, using his sockpuppet account, can talk in the Prison Yard. Every night Warden will decide on a team challenge for all of the prisoners to complete, from the list below. Challenges cannot be selected a second time until all of them have been selected once. If the prisoners successfully complete challenges, they may be rewarded. If the prisoners fail any given challenge, then during the subsequent day in addition to a new challenge, they will participate in a public poll to decide on a player to be shanked. The player who receives the most votes is "shanked" (i.e., dies) and cannot be saved. Warden cannot vote in shanks.

Prisoner Challenges:
1) All prisoners must alternate posts, and post a minimum of [5 x # prisoners] posts total.
2) A group of 10 prisoners must alternate posts, and post a minimum of 10 posts each. Prisoners outside of the group of 10 cannot post; if they do, the prisoners lose the challenge.
3) The prisoners must make at least one post every 30 minutes.
4) The prisoners must make at least one post every 10 minutes.
5) All prisoners must make all of their posts as puns, and post a minimum of 5 posts each.
6) All prisoners must make all of their posts in a foreign language, with each prisoner speaking a unique language, and post a minimum of 5 posts each. There must be no coordination and any repeat offenders will cause an automatic failure.
7) All prisoners must correctly identify the movie featured in at least 75% of screencaps of prison scenes taken from various movies.
8) All prisoners must correctly identify the author of at least ten of fifteen quotes taken from the main thread.
9) All prisoners must decode a message of tildes. At the start of the day, the prisoners collectively may select three letters to be revealed. Halfway through the period, they may select a fourth letter. Two hours before EoD, they may select a fifth and final letter. If the message is decoded before the period ends, they win.
10) All prisoners will split into two groups, one group will answer questions and the other group will bet on what their answers will be. The betting group starts out with 500 coins; they must have at least 750 coins to win. They can bet as much or as little of their 500 coins as they wish, but cannot bet more than 100 per question. (Two separate sub-forums are needed.)
11) All prisoners will split into two groups and must attempt to identify the authors of the opposite group's letters. At least one of the two groups must be successful. (Two separate sub-forums are needed.)
12) Instead of going to the prison yard, all prisoners will remain in their cells to give them time to get to know each other. The prisoners will be informed that there will be a quiz regarding their cellmate at the end of the 48 hour day period. At that time, one prisoner will take the quiz answering the questions and the other will guess the answers to their cellmate's questionnaire. The average score for all of the prisoners must be at least 20 correct answers out of 25.
13) All prisoners must cast their vote for the same player to be shanked, including the player to be shanked. (This may only be chosen for days subsequent to the prisoners losing a challenge the prior day.)


Rookie Cop - This guy’s just learning the ropes! He has no power.
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Re: [END] Turf Wars: Battle of the Hosts

#8938

Post by Tangrowth »

SECRETS

Capo and Crew - Missions:
1) All of you must alternate posting with each other and make a minimum of 10 posts each.
2) You must be the three lowest posters for the cycle with at least 3 posts each.
3) You must be the three highest posters.
4) One of you must only post defending other players; you cannot accuse or suspect a single player.
5) You must somehow (without making your mission explicit) get 20% of the living players to say "sock" or "daisy".
6) You must somehow (without making your mission explicit) get 20% of the living players to post a meme.
7) You must somehow (without making your mission explicit) get two other players to post a screencap from The Godfather.
8) You must all vote for each other.
9) One of you must receive at least two votes from non-BTSCmates, but avoid receiving a majority.
10) You must successfully lead a lynch on another player.

Consigliere - Takes over for The Don's duties in the event of his death.

Stool Pigeon - In prison, he has permanent immunity from shanks.

Loan Shark - We will use your sock account as well in order to inform the player of the cost of their loan. We will do this because for one or two of the outcomes we feel it needs particular timing to be most effective as a handicap. Remember that the only thing you are allowed to say to players requesting a loan is that you are granting their loan. You may not have any BTSC with anyone using this account beyond that. You may not post in the thread with this account, or use it for any other purpose.

Messaggero - In reality, the Messaggero is searching for either the Rookie Cop or the Warden; if the latter is found, he will unknowingly coerse him into releasing a prisoner, selected via parole poll.

Host 1-time use ability - Switch any role (except for The Don) with another player’s role, but only if the player whose role you are switching is about to be lynched or arrested by the Police. The player who is not lynched or arrested will then be notified of his/her new role (that belonged previously to the player now lynched) once the Day or Night is complete.

Warden's Death - If Warden dies in the main game, the living players will vote in a public poll the subsequent period in order to elect a new Warden. That player will then have control of the Warden sockpuppet and challenge selection mechanics. In addition, the original Warden's death will automatically trigger a prison break.

Prison Breaks - A prison break occurs after three successful prisoner challenges are completed. In the event of a prison break, all living prisoners may view the main thread and post and vote there for the day instead of in the Prison Yard.

Parole - If a player originally from the main game is paroled, they are "resurrected" back into the main game under their sockpuppet account. If an independent prisoner is paroled, that prisoner wins and selects whether to stay in the main game or leave. If they choose to leave, they then may select another prisoner to leave the game with them. If the prisoner they select is an independent prisoner, that player also wins and leaves the game simultaneously; if they are a player originally from the main game, nothing happens.

Entering Prison - All prisoners must write a letter to a fictional family member or loved one.

All About Prison:
Spoiler: show
MovingPictures07 wrote:In our game, we will have a prison mechanic. When players have been "lynched" or "NKed", they will go to prison as a prisoner and cannot view the main thread any longer. All prisoners will be given a sockpuppet and will post exclusively through their "Prisoner XXXXXX" account. Annie and I are actually starting out with prisoners already in prison before anyone "dies". Those prisoners will be independents that, like their fellow "deadie" prisoners who played the main game first and then died, control sockpuppet accounts (and thus no one will even know you are playing). They will have one win con: Get paroled.

These prisoners will have a unique place in the game as they will not see the main thread, they won't be part of the "who's bad" hunting, no civilian versus mafia determinations, or any of that. Instead, here is how prison will work: Days and Nights are still 48/24 and will transpire simultaneously to the main game.

During Nights, the main prison thread will be shut down and prisoners will be in their cells with their cellmate (if they have one); cells can be occupied by up to two prisoners. Essentially, nothing happens but you can engage in BTSC with your cellmate in that time if you want.

During Days, starting Day 2, all of the prisoners will be given a team challenge by the Warden to be completed during the same day period. If the prisoners successfully complete three of these team challenges, then a prison break will occur. All of the prisoners will then invade the main game thread for the subsequent day only, and they can talk on-topic and cast a vote in the lynch poll. Then during the night period, the living players will all vote on which one of the prisoners they want to parole. The player with the most votes will be brought (back) into the game. So while all of the prisoners cannot vote, they can remain in the thread during that time to make their case as to why they should be paroled. After that night ends, they will go back to their cells and lose contact with the main thread again. That player will be brought (back) into the game. If that player who is paroled is one of these independent starting prisoners (as opposed to a "deadie"), then they satisfy their win con and can choose to leave the game or remain in the main thread with on-topic and voting privileges.

Whenever the prisoners fail a challenge, then there will be discontent among them; during the subsequent day, in addition to a new challenge, all of the prisoners will vote in a poll on which fellow prisoner to "shank". If a prisoner receives the most votes, they will be shanked at the end of the day, and will be removed from the game.

And that's pretty much it! Annie and I would like to offer this starting/independent prisoner role in our game to you because we think you'd be a good fit. It should also prove to be less intense than the actual mafia game, since you will not be hunting for mafia or civilians, and there will not be nearly as many players in prison (though the population will increase slowly over the course of the game, but should always be manageable).

If you are interested in this, let me know. And if you are to take it, do not change your vote in our game poll to "playing" or anything like that. We want this to be as much as secret as possible. :feb:
Prison Challenge #10 Questions:
1) Is this group comprised more of Sockface Famiglia or Daisy Crime Syndicate?
2) Who would you most likely parole right now?
3) Who would you most likely shank right now?
4) Which player do you think has the Warden role?
5) How many baddies do you think there are in prison right now?

Prison Challenge #9 Decoding Message:
I hear the footsteps approaching. It's the only sound in my day as they click steadily towards me, and then the light that sneaks in as the small slot is opened. A grating sound as the aluminum tray is slid inside before the slot is slid back into place and the little lock engages with a click. The food is warm but mostly flavorless, nothing to write home about. Not that I could write home, they don't give me pen and paper. Or light, for that matter. It is later, after the food is finished and my tray taken away that the emptiness of this place really closes in. That's when you really start slipping. At first you pass the time with thinking, then you find the silence too much and start singing, eventually you end up talking to yourself. Until the voices start talking to you...

Prison Challenge #12 Questions (Cellmate Questionnaire):
1) What time zone are you in?
2) How many siblings do you have?
3) Are you married?
4) Do you have any children?
5) What is your favorite season?
6) What is your favorite color?
7) Who is your favorite musical artist/band?
8) What is your favorite movie?
9) What is your favorite book?
10) What is your favorite board or video game?
11) What is your favorite sports team?
12) What is your favorite holiday?
13) What is your favorite ice cream flavor?
14) Cats or dogs?
15) Ninjas or pirates?
16) Star Wars or Star Trek?
17) How long have you been playing mafia?
18) At how many forums have you played mafia?
19) Do you prefer civilian or mafia alignment?
20) What is your favorite mafia game you've ever played?
21) Have you ever won a Socky Award?
22) Who is your biggest mafia idol/influence?
23) Which alignment are you in this game?
24) Which host did you vote for in the signups thread?
25) Have you ever had BTSC with MovingPictures07 or Spacedaisy?


Original Prisoner Role Card:
You are a member of the independent faction, Prisoners.

Your role card is:

Prisoner 277058 – You have no alliance to anyone but yourself; you will do anything to escape prison. You win the game when you have been paroled. You will not participate or be able to view the main thread; rather, you will post only in a hidden prison subforum.

During Nights, the main prison thread will be shut down and prisoners will be in their cells with their cellmate (if they have one); cells can be occupied by up to two prisoners. Essentially, nothing happens but you can engage in BTSC with your cellmate in that time if you want.

During Days, starting Day 2, all of the prisoners will be given a team challenge by the Warden to be completed during the same day period. If the prisoners successfully complete three of these team challenges, then a prison break will occur. All of the prisoners will then invade the main game thread for the subsequent day only, and they can talk on-topic and cast a vote in the lynch poll. Then during the night period, the living players will all vote on which one of the prisoners they want to parole. So while all of the prisoners cannot vote, they can remain in the thread during that time to make their case as to why they should be paroled. After that night ends, they will go back to their cells and lose contact with the main thread again. Also at that time, the player with the most votes will be brought (back) into the game. If you are the player who receives parole (as opposed to a "deadie"), then you win the game! You can then choose to leave the game or remain in the main thread with on-topic and voting privileges.

Whenever the prisoners fail a challenge, then there will be discontent among them; during the subsequent day, in addition to a new challenge, all of the prisoners will vote in a poll on which fellow prisoner to "shank". If a prisoner receives the most votes, they will be shanked at the end of the day, and will be removed from the game.


Note that because you are a prisoner, both Daisy and I are your hosts for this game. That means you must PM both of us with all inquiries, concerns, etc.

Note also that role outing and information dumping are strictly forbidden in this game. However, alignment/team claiming is permitted but could be ill-advised.

Your part in the game will begin at the beginning of Day 2; you will be given your sockpuppet information shortly before Day 2 starts.

Thanks for signing up and we hope you enjoy the game!
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Re: [END] Turf Wars: Battle of the Hosts

#8939

Post by Gunther »

Riiiiight. Now I'm even more confused than before. How did the Police win?
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Re: [END] Turf Wars: Battle of the Hosts

#8940

Post by Sloonei »

What
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Re: [END] Turf Wars: Battle of the Hosts

#8941

Post by Soneji »

I win.
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Re: [END] Turf Wars: Battle of the Hosts

#8942

Post by Celeste »

Prisoners had win conditions? Did I get one?
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Re: [END] Turf Wars: Battle of the Hosts

#8943

Post by Gunther »

Oh well Operation IVY was a rousing success. I fought the law and I won!

Mwa haa haa. Haa haa haa haa! Haa haa haa haa!

Haa haa. Haa. Hmm.
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Re: [END] Turf Wars: Battle of the Hosts

#8944

Post by Prisoner 509378 »

Yeah I clearly misunderstood something. I didn't think they could win with the dons still in the game and not arrested. I thought it might be headed toward a civ-civ stalemate of some kind, but I didn't think the cops would be able to accomplish their win condition.

Sorry civilians. I have a feeling many of us misinterpreted the same thing somewhere.
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Re: [END] Turf Wars: Battle of the Hosts

#8945

Post by Sloonei »

I had a crew member alive the whole time! I assumed I was submitting night actions to nobody from night 9 on.
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Re: [NIGHT 12] Turf Wars: Battle of the Hosts

#8946

Post by Phoebe Buffay »

Timmer I knew that was you! And G-Man you are a lot of fun to play with. Sorry I did not get back from my funeral in time to vote. Just the way things go sometimes in life.
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Re: [END] Turf Wars: Battle of the Hosts

#8947

Post by Sloonei »

Prisoner 509378 wrote:Yeah I clearly misunderstood something. I didn't think they could win with the dons still in the game and not arrested. I thought it might be headed toward a civ-civ stalemate of some kind, but I didn't think the cops would be able to accomplish their win condition.

Sorry civilians. I have a feeling many of us misinterpreted the same thing somewhere.
Yeah, same. I thought we were cruising toward turnip head & I staring awkwardly at each other some more until the game just ended.
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Re: [END] Turf Wars: Battle of the Hosts

#8948

Post by Prisoner 509378 »

I'm sure it'll sting civvies, but hold your heads high. This game was an absolute mess, and you all fought tooth and nail to grind back into it and make it a game. I respect the effort you all gave and I am sorry that you cannot share in the spoils. Heaven knows I tried.
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Re: [END] Turf Wars: Battle of the Hosts

#8949

Post by Celeste »

Sloonei wrote:I had a crew member alive the whole time! I assumed I was submitting night actions to nobody from night 9 on.
Naw, chaindeath lost DrWilgy and I way too early, but he managed to live on.
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Re: [END] Turf Wars: Battle of the Hosts

#8950

Post by Soneji »

Epi and I very much hinted towards the Prisoner not mattering. The game would be heavily unbalanced if the Cops had to rely on the town to take out the Dons to win, as the Dons were immune to the actions of the cops. Neither faction of town can meet their wincon if only the Dons remained from each family, so Cops win by default if only one of them is alive against both Dons.
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