A game for 17 players exactly
Link
The host randomizes a letter or a number, deciding which setup is used. I.e. if the host rands C, then the setup will consist of the roles in the C column. The host then adds 2 Mafia Goons to the setup and fills up the rest with Vanilla Townies.
I.e. setup C would give you this:
- The mafia's factional kill must be assigned to a single member of their team each night. This means that the mafia's factional kill can be blocked by a Town Jailkeeper or tracked by a Town Tracker.
- For those wondering, some of the roles in the matrix (Mafia Ninja and 1-Shot Mafia Bulletproof) will indeed only have value for either the row or the column setup in which it is used and not the other. This is not a mistake, it is done on purpose to only boost the mafia side in one of the two setups.
- The Mafia Ninja may not perform the factional kill on consecutive nights.
- The Bulletproof roles are passively protected from the first shot fired at them during night. They will not be informed if they lose their vest.
- None of the included roles can self-target, including the protective roles.
- Doctors, Jailkeepers and Roleblockers are not allowed to target the same players on consecutive nights.
- The Innocent Child may choose himself when he wishes to be publicly confirmed in the thread as town.
- The Even Night Vigilante may only shoot on even nights (i.e. Night 2, Night 4, etc.).
- The Town Cop gets an automated check on Night 0, i.e. when the game begins he will already know the alignment of one town player (this player can be a power role or a Vanilla Townie, the Cop will not know). The reason that the Town Cop can't potentially check a mafia-aligned player on Night 0 is to prevent an unfortunate situation of a representative being outed as mafia before they've had a chance to showcase their skills.
- There are no restrictions on info-dumping or roleclaiming.
- The thread will be locked during night phases.
- It hasn't been decided yet on Mafia Universe whether the mafia team will be allowed to communicate during the day phase. If they don't decide before this game starts, I will flip a coin to make that decision. The coin has been flipped, and the mafia team will not be allowed to communicate during the day phase. I cannot guarantee this will be the procedure on Mafia Universe.
- This game will be conducted without a theme, or at least from the perspective of the players and spectators it will have no theme. There will be no "characters" or roleplaying. However, when players are eliminated, they will be revealed as some sort of character -- this has no purpose within the game other than to add flavor for viewers.
- There will be a deadline each day phase, and the person with the most votes at the end of the day is lynched, unless a majority has already been reached before then, in which case the day ends prematurely.
- Days will last 36 hours and nights 12 hours, meaning 48 hours (2 days) per game day. With one exception: The weekend (Friday, Saturday and Sunday) will be one game day (so day will be 60 hours and night 12 hours on weekends). This has the potential to change if I am unable to maintain the proper schedule as the host. I will try to hold to it though.
Differences from what will be seen on Mafia Universe:
- We'll still use the poll for voting, as usual on The Syndicate games. On Mafia Universe voting is conducted entirely in the thread, and an automated program keeps a tally.
- The same automated program will likely end day phases immediately when a hammer vote is reached (a majority of >50% the number of living players). On The Syndicate we won't have this. Hammer votes will still apply the same way, but I will have to end the day phase manually. This means that if I am not present at the time a hammer is delivered, there will be some delay before I can finalize the end of the day phase.
I've volunteered to host this game here for one primary reason. A lot of the standards and concepts being employed in this setup are quite foreign to The Syndicate culture. Turnip Head had to adjust on the fly last year to a very different type of game (and he did a great job of that). This time we're trying to give Golden and any other champs representatives from our friendly Mafia neighbors an opportunity to get some exposure to this stuff before being thrown into the fire. I'm mimicking the proposed Matrix12 setup in as many ways as I reasonably can.
ROLE DESCRIPTIONS