Battlestar Galactica Mafia - GAME OVER

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Who be you lynching today?

Poll ended at Thu Jun 16, 2016 12:10 am

DrumBeats
0
No votes
DrWilgy
2
13%
Epignosis
0
No votes
G-Man
5
33%
JaggedJimmyJay
0
No votes
John Cavil
3
20%
juliets
0
No votes
Matt
0
No votes
Nerolunar
0
No votes
ObscureAllure
0
No votes
Polo
0
No votes
Rabbit8
0
No votes
Ricochet
0
No votes
sig
0
No votes
SokothQultuq
0
No votes
Golden
5
33%
 
Total votes: 15
ika
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Re: Battlestar Galactica Mafia - Day One

#1051

Post by ika »

Epignosis wrote:Lynch Silverwolf please.
ok i will totaly lynch silver tommorw
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Re: Battlestar Galactica Mafia - Day One

#1052

Post by indiglo »

Info on Cylon Rezz Ships for non-show familiar peeps (also from the Wiki):



A Resurrection Ship is a large, slim vessel specifically dedicated to the "resurrection" of humanoid Cylons who are killed or lost to the Cylon fleet (TRS: "Resurrection Ship, Part I").


The Resurrection Ship is a long, slim vessel composed of a large glass facade underneath a large metal superstructure sectioned off into individual frames. Underneath the glass, are stored the extra Cylon bodies the ship carries, maintained by artificial means until its ready for a new "host" consciousness. The aft end of the ship contains a large antenna, the FTL and sublight engines.

The interior matches with the Cylon basestar: Spartan metallic rooms with square, dim, light fixtures placed on the walls and ceilings. The rooms are occupied by rebirthing tanks, in which a spare body is placed, thus beginning the downloading and resurrection process (TRS: "Rapture").

The ship carries no offensive or defensive armaments of any kind, and must rely on the bulk of the Cylon fleet for defense. If left alone, Resurrections Ships are completely vulnerable to even the smallest of attacks to the point that Vipers firing through its windows can destroy it (TRS: "Resurrection Ship, Part I").

While Resurrection Ships perform resurrection duties, its the Resurrection Hub that actually controls resurrection. Destroy that and the Resurrection Ships become useless (TRS: "Guess What's Coming to Dinner," "The Hub").




On the show, no Cylon could permanently die as long as they were "within range" of the Rezz Ship. Their minds would just be uploaded/downloaded to the Rezz Ship when they died, and then uploaded/downloaded into a brand new Cylon Body. So they would be the same, look the same, know all the same stuff - so basically be the exact same cylon. Nothing would have changed. So I do not think any Cylon that dies and gets rezzed would come back as a different character.

To die permanently, you have to destroy the Rezz Ship, OR kill them while they're out of range of the Rezz ship. This is not a dynamic I had taken into account, I truly assumed they'd just die. But now that it's happened, it makes perfect sense. I'm just not sure how to permanently kill a Cylon then.
Epignosis wrote: Fri Mar 08, 2019 3:10 pm Really, this is all just a glamorous game- nothing more.

XOXO Epi Girl
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Re: Battlestar Galactica Mafia

#1053

Post by Polo »

Golden wrote:
IMPORTANT INFORMATION

Win conditions: Win conditions will be PMed along with the role. Win conditions will not be publicly available information.[/size][/color]
So it's not simply a matter of Humans vs. Cylons. I suppose win conditions may be different from human to human or from cylon to cylon; perhaps, in case Epi is not lying, Agathon's win condition requires the death of those who want humans to lose.
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Re: Battlestar Galactica Mafia - Day One

#1054

Post by ika »

S~V~S wrote:Thanks Indi, so that explains this?
Epignosis wrote:I'll leave you with this: You lynched a civilian, even if you think you didn't.
chainging wincons? i read a few of the mafia dicussion threads and that seems to be a commmon thing?

i mean i know i used that a lot on some of my setups so..... maybe?
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Re: Battlestar Galactica Mafia - Day One

#1055

Post by Black Rock »

lol the responses remind me of the show.
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Re: Battlestar Galactica Mafia - Day One

#1056

Post by S~V~S »

Black Rock wrote:So say we all
Epignosis wrote:
Black Rock wrote:I voted for Marmot because I don't like his game. I would have voted Epig out of Mercy but he will have enough. I hope he's bad. I just don't see it.
I'm not. But this game is crazy.
Indeed. I'm not even sure if we have a mafia team.

SVS, what would make you ask if he was rezzed a baddie?

If by show, several of the humans are the final five in the show and Cylons.

Athena was Cylon but not evil.

That is in respnse to several linkis
Becasue he was revealed to be a cylon, and he was immediately rezzed in the same post. I had no clue that Cylons were evil or not, I thought they all were bad.

Are any of the other ones not bad?
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Re: Battlestar Galactica Mafia - Day One

#1057

Post by Golden »

indiglo wrote:Resurrection Ship
Resurrection Ship

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While undertaking a sortie, Starbuck has discovered how the cylons were managing to resurrect themselves, and reported back to Admiral Adama.

Adama immediately ordered regular sorties. Kat and Hot Dog may be sent on a mission to one surrounding sector every six hours. If they encounter a resurrection ship there, they will destroy it. There is also a chance that one of them may die in battle.

Sectors are as follows

A1 A2 A3 A4 A5 A6
B1 B2 B3 B4 B5 B6
C1 C2 C3 C4 C5 C6
D1 D2 D3 D4 D5 D6
E1 E2 E3 E4 E5 E6
F1 F2 F3 F4 F5 F6

Any person may authorise a mission, noting the 'one every six hours limit'.

Let's go looking for resurrection ships.

So say we all
Spoiler: show
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Re: Battlestar Galactica Mafia - Day One

#1058

Post by indiglo »

S~V~S wrote:Thanks Indi, so that explains this?
Epignosis wrote:I'll leave you with this: You lynched a civilian, even if you think you didn't.
I think that's a possibility. But I will certainly not swear to it by any means.
Epignosis wrote: Fri Mar 08, 2019 3:10 pm Really, this is all just a glamorous game- nothing more.

XOXO Epi Girl
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Re: Battlestar Galactica Mafia - Day One

#1059

Post by ika »

so say we all
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Re: Battlestar Galactica Mafia - Day One

#1060

Post by Epignosis »

So say we all!

Let's talk about this.
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Re: Battlestar Galactica Mafia - Day One

#1061

Post by indiglo »

So Say We All.

(My previous post got caught in Linki, and I didn't see the new Admiral Goldama post.)
Epignosis wrote: Fri Mar 08, 2019 3:10 pm Really, this is all just a glamorous game- nothing more.

XOXO Epi Girl
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Re: Battlestar Galactica Mafia - Day One

#1062

Post by ika »

A1
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Re: Battlestar Galactica Mafia - Day One

#1063

Post by S~V~S »

So say we all; what is it that we have to do here?
Skip softly, my moonbeams, for I have heard tell
That the stairs up to heaven lead straight down to hell
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Re: Battlestar Galactica Mafia - Day One

#1064

Post by Polo »

So say we all!
indiglo wrote:To die permanently, you have to destroy the Rezz Ship, OR kill them while they're out of range of the Rezz ship. This is not a dynamic I had taken into account, I truly assumed they'd just die. But now that it's happened, it makes perfect sense. I'm just not sure how to permanently kill a Cylon then.
Oh cool. I suppose an event in which a game (like the cypher one) should be beat in order to destroy a Rezz Ship would be a possibility.
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Re: Battlestar Galactica Mafia - Day One

#1065

Post by Epignosis »

S~V~S wrote:So say we all; what is it that we have to do here?
Well, ika already decided it for us.
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Re: Battlestar Galactica Mafia - Day One

#1066

Post by Black Rock »

S~V~S wrote:
Black Rock wrote:So say we all
Epignosis wrote:
Black Rock wrote:I voted for Marmot because I don't like his game. I would have voted Epig out of Mercy but he will have enough. I hope he's bad. I just don't see it.
I'm not. But this game is crazy.
Indeed. I'm not even sure if we have a mafia team.

SVS, what would make you ask if he was rezzed a baddie?

If by show, several of the humans are the final five in the show and Cylons.

Athena was Cylon but not evil.

That is in respnse to several linkis
Becasue he was revealed to be a cylon, and he was immediately rezzed in the same post. I had no clue that Cylons were evil or not, I thought they all were bad.

Are any of the other ones not bad?
Yes. Cylons are bad as a whole. Individual ones are not... in the show but I don't know what he's doing here because, like I said, some of the humans were cylons in the show. This is an awesome show. Watch it if you haven't.

So say we all
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Re: Battlestar Galactica Mafia - Day One

#1067

Post by Polo »

Polo wrote:So say we all!
indiglo wrote:To die permanently, you have to destroy the Rezz Ship, OR kill them while they're out of range of the Rezz ship. This is not a dynamic I had taken into account, I truly assumed they'd just die. But now that it's happened, it makes perfect sense. I'm just not sure how to permanently kill a Cylon then.
Oh cool. I suppose an event in which a game (like the cypher one) should be beat in order to destroy a Rezz Ship would be a possibility.
Oh lol, sorry.
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Re: Battlestar Galactica Mafia - Day One

#1068

Post by ika »

Epignosis wrote:
S~V~S wrote:So say we all; what is it that we have to do here?
Well, ika already decided it for us.
yup with no regrets :D
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Re: Battlestar Galactica Mafia - Day One

#1069

Post by Epignosis »

ika wrote:
Epignosis wrote:
S~V~S wrote:So say we all; what is it that we have to do here?
Well, ika already decided it for us.
yup with no regrets :D
How do you feel about me lynching Silverwolf?
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Re: Battlestar Galactica Mafia - Day One

#1070

Post by Polo »

ika wrote:
Epignosis wrote:
S~V~S wrote:So say we all; what is it that we have to do here?
Well, ika already decided it for us.
yup with no regrets :D
Let's just hope you don't end up killing Kat or Hot Dog.
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Re: Battlestar Galactica Mafia - Day One

#1071

Post by ika »

i mena by the looks of it we have no means of really knowing without guessing unless someone has role info but it goes to no info dumping so.......

im gettting tired so im gonan sleep soon
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Re: Battlestar Galactica Mafia - Day One

#1072

Post by S~V~S »

Golden, honrable host, it's incredibly late where I am, are all the event things going to be at similar times? Becasue I have to get up in 5 hours,and I have to leave.
Skip softly, my moonbeams, for I have heard tell
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Re: Battlestar Galactica Mafia - Day One

#1073

Post by ika »

Epignosis wrote:
ika wrote:
Epignosis wrote:
S~V~S wrote:So say we all; what is it that we have to do here?
Well, ika already decided it for us.
yup with no regrets :D
How do you feel about me lynching Silverwolf?
have fun with that. i will be sitting here laguing like i amnow
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Re: Battlestar Galactica Mafia - Day One

#1074

Post by DrumBeats »

So say we all

Silver, my prayers are with you during this rough time

In regards to Epig's flip, I would believe that Athena is town based on the wikipedia info provided. I highly doubt our mafia to consist of 12 players, and if it did, why would one of them be able to resurrect themselves. Makes no sense imho.

The basic thing with this event is that we need no make sure we have someone at every 6 hours so we don't lose time. Ika striking early is a good thing imo, because theres no way to logically deduce a grid like this, at least for the first decision.
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Re: Battlestar Galactica Mafia - Day One

#1075

Post by juliets »

indiglo thank you for bringing forward all that information.
JaggedJimmyJay wrote: Sat Aug 21, 2021 3:24 pm Always good to remember that there is no such thing as a Mafia circumstance that is worth real human emotion. Sometimes it will naturally come out, but it can be contained if we just remember that this is a game on a message board forum that 99.99% of the population of the Earth has never heard of before. No matter how successful anyone is, it means just about nothing.

Spoiler: show
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Re: Battlestar Galactica Mafia - Day One

#1076

Post by Black Rock »

ika wrote:i mena by the looks of it we have no means of really knowing without guessing unless someone has role info but it goes to no info dumping so.......

im gettting tired so im gonan sleep soon
We could have decided as a group.
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Re: Battlestar Galactica Mafia - Day One

#1077

Post by Golden »

S~V~S wrote:Golden, honrable host, it's incredibly late where I am, are all the event things going to be at similar times? Becasue I have to get up in 5 hours,and I have to leave.
The event was triggered by indiglo, not timed, but given only one mission can be made every 6 hours, being there at the time of the event being triggered is not overly important.
Spoiler: show
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Re: Battlestar Galactica Mafia - Day One

#1078

Post by indiglo »

So this is like a giant game of Battle Ship. Now that I can get down with.

I'm ok with the sector A1 for starting. But within 6 hours, let's make a plan, before just shouting out another one. Then, let's assign 1 person, to be responsible for authorizing the next section.

Let's see if we can't plan out the whole thing, thereby making good use of our 24 hours.

Any preferences for how we play it? Want to do all 4 corners? Want to go in a straight line? In a diagonal line?

Let's decide, and go ahead and create a schedule NOW for who will choose the next sector for each 6 hours.

Deal?



MEGA LINKI!!!! FEEL THE BEEERRRNNNN! :D
Epignosis wrote: Fri Mar 08, 2019 3:10 pm Really, this is all just a glamorous game- nothing more.

XOXO Epi Girl
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Re: Battlestar Galactica Mafia - Day One

#1079

Post by ika »

Black Rock wrote:
ika wrote:i mena by the looks of it we have no means of really knowing without guessing unless someone has role info but it goes to no info dumping so.......

im gettting tired so im gonan sleep soon
We could have decided as a group.
well im about to sleep so we can do that nect time

ITS LIKE TURF WARS PRISION CHALLANGE!
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Re: Battlestar Galactica Mafia - Day One

#1080

Post by ika »

GOLDEN GO TO A1
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Re: Battlestar Galactica Mafia - Day One

#1081

Post by Epignosis »

I think Silverwolf is bad and ika is good, as much as it pains me to say it.

I'll continue to share as much as I can as long as I can. You know...to make bad guys uncomfortable and shit. I've never been outed like this. It's cool. :D
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Re: Battlestar Galactica Mafia - Day One

#1082

Post by indiglo »

DrumBeats wrote:So say we all

Silver, my prayers are with you during this rough time

In regards to Epig's flip, I would believe that Athena is town based on the wikipedia info provided. I highly doubt our mafia to consist of 12 players, and if it did, why would one of them be able to resurrect themselves. Makes no sense imho.

The basic thing with this event is that we need no make sure we have someone at every 6 hours so we don't lose time. Ika striking early is a good thing imo, because theres no way to logically deduce a grid like this, at least for the first decision.
Agreed. That's why I like the creating of a schedule. We can name times and people can sign up, once we figure out our style of search.
Epignosis wrote: Fri Mar 08, 2019 3:10 pm Really, this is all just a glamorous game- nothing more.

XOXO Epi Girl
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Re: Battlestar Galactica Mafia - Day One

#1083

Post by Golden »

ika wrote:GOLDEN GO TO A1
Kat and Hot Dog have been deployed to A1. Sorties take time, you know.
Spoiler: show
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Re: Battlestar Galactica Mafia - Day One

#1084

Post by Epignosis »

I'm grabbing one more beer. Ask me anything before I go to bed.
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Re: Battlestar Galactica Mafia - Day One

#1085

Post by ika »

i want o find out who defended epi now. but im too tired
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Re: Battlestar Galactica Mafia - Day One

#1086

Post by juliets »

so say we all -

that post was lost in linki for me while i was trying to make my post.

And now I have to figure out what we are doing.

linki, linki, linki,linli etc!!!!
JaggedJimmyJay wrote: Sat Aug 21, 2021 3:24 pm Always good to remember that there is no such thing as a Mafia circumstance that is worth real human emotion. Sometimes it will naturally come out, but it can be contained if we just remember that this is a game on a message board forum that 99.99% of the population of the Earth has never heard of before. No matter how successful anyone is, it means just about nothing.

Spoiler: show
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Re: Battlestar Galactica Mafia - Day One

#1087

Post by S~V~S »

Golden wrote:
S~V~S wrote:Golden, honrable host, it's incredibly late where I am, are all the event things going to be at similar times? Becasue I have to get up in 5 hours,and I have to leave.
The event was triggered by indiglo, not timed, but given only one mission can be made every 6 hours, being there at the time of the event being triggered is not overly important.
Thanks for explanation.I thought it was an Oz thing :D
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Re: Battlestar Galactica Mafia - Day One

#1088

Post by Epignosis »

ika wrote:i want o find out who defended epi now. but im too tired
:consoling:
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Re: Battlestar Galactica Mafia - Day One

#1089

Post by Black Rock »

I'm out for the night. I'm fine with whatever the group decides. Good night.
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Re: Battlestar Galactica Mafia - Day One

#1090

Post by ika »

one thing i find intresitng is how epi was discrediting drum and sivler.
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Re: Battlestar Galactica Mafia - Day One

#1091

Post by Epignosis »

Black Rock wrote:I'm out for the night. I'm fine with whatever the group decides. Good night.
Happy Mothers Day.

If mothers exist in Canada, I don't know.
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Re: Battlestar Galactica Mafia - Day One

#1092

Post by indiglo »

@Admiral Goldama - Will these sorties only last our 24 hour night period? Or will they continue throughout the game without end until Rezz Ship is destroyed?



Next, I'll be making a schedule list with times. Feel free to sign up if you like. I can keep track of it all in posts here.
Epignosis wrote: Fri Mar 08, 2019 3:10 pm Really, this is all just a glamorous game- nothing more.

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Re: Battlestar Galactica Mafia - Day One

#1093

Post by Epignosis »

ika wrote:one thing i find intresitng is how epi was discrediting drum and sivler.
Why is it interesting?
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Re: Battlestar Galactica Mafia - Day One

#1094

Post by Golden »

S~V~S wrote:
Golden wrote:
S~V~S wrote:Golden, honrable host, it's incredibly late where I am, are all the event things going to be at similar times? Becasue I have to get up in 5 hours,and I have to leave.
The event was triggered by indiglo, not timed, but given only one mission can be made every 6 hours, being there at the time of the event being triggered is not overly important.
Thanks for explanation.I thought it was an Oz thing :D
An OZ thing?

As in, Australian????

:omg: :faint:

SVS has been modkilled without prejudice :haha:

OK not really
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Canucklehead wrote:Civ Golden is a hurricane of self-assurance.
G-Man wrote: Coward
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Polo
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Re: Battlestar Galactica Mafia - Day One

#1095

Post by Polo »

@Golden: When the Admiral decides to jump fleet, will that cost the crew the chance of doing some sector missions?
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Epignosis
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Re: Battlestar Galactica Mafia - Day One

#1096

Post by Epignosis »

Silverwolf stepped in shit, and ika followed her. :workit:
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Re: Battlestar Galactica Mafia - Day One

#1097

Post by Marmot »

So say we all.

This is both a pleasant and a horrifying result. What have you done Epignosis?
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The answer: all of them, if you are a marmot.
ika
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Re: Battlestar Galactica Mafia - Day One

#1098

Post by ika »

DrumBeats wrote:So say we all

Silver, my prayers are with you during this rough time

In regards to Epig's flip, I would believe that Athena is town based on the wikipedia info provided. I highly doubt our mafia to consist of 12 players, and if it did, why would one of them be able to resurrect themselves. Makes no sense imho.
no.....

go read the freaking poll and did you read epis post claiming hes outed? hes confirmed scum
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Re: Battlestar Galactica Mafia - Day One

#1099

Post by Epignosis »

Metalmarsh89 wrote:So say we all.

This is both a pleasant and a horrifying result. What have you done Epignosis?
I am your God.

Worship me.

WORSHIP ME.
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Re: Battlestar Galactica Mafia - Day One

#1100

Post by DrumBeats »

I'm down for planning, but do we have an idea how this works? Will a resurrection ship take up more than one sector, or are they single sector ships?

Personally, with our lack of information I would feel best checkerboarding it.

A1 A2 A3 A4 A5 A6
B1 B2 B3 B4 B5 B6
C1 C2 C3 C4 C5 C6
D1 D2 D3 D4 D5 D6
E1 E2 E3 E4 E5 E6
F1 F2 F3 F4 F5 F6

Bolded ones should be first priority imo. If they are more than one space in length, we should hit every one of them that way. Once we get a hit, we should hit every spot adjacent to it in order to test if they have length or are single sectored.
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